#140 |
Indy4 - 'moonwalk' bug in Iceland
|
SF/ender
|
defect
|
blocker
|
Engine: SCUMM
|
|
#374 |
LOOM wrong pathfinding in latest cvs
|
SF/ender
|
defect
|
blocker
|
Engine: SCUMM
|
|
#469 |
ALL: Crashes
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
#511 |
DOTT : Crash before Chron-O-John scene
|
aquadran
|
defect
|
blocker
|
Engine: SCUMM
|
|
#524 |
DIG: Actor lockup in tomb
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
#541 |
SIMON2: Simon stops responding
|
Kirben
|
defect
|
blocker
|
Engine: AGOS
|
|
#748 |
ALL?: Can't find costumes
|
SF/khalek
|
defect
|
blocker
|
Engine: SCUMM
|
|
#828 |
DIG: Tomb doors / Nexus panels don't work
|
eriktorbjorn
|
defect
|
blocker
|
Engine: SCUMM
|
|
#853 |
0.5.0 RC: ZAK: no return from cutscene in TPC shop
|
SF/hoenicke
|
defect
|
blocker
|
Engine: SCUMM
|
|
#870 |
0.5.0 RC: ZAK: Bum does not take the book
|
SF/hoenicke
|
defect
|
blocker
|
Engine: SCUMM
|
|
#940 |
0.5.0 RC: Talktext glitches while scrolling
|
SF/khalek
|
defect
|
blocker
|
Engine: SCUMM
|
|
#977 |
0.5.0 RC: COMI: Trying to append to a nonexistant stream
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
#982 |
0.5.0 RC: MM(V2) Inventory doesn't work under certain circum
|
SF/ender
|
defect
|
blocker
|
Engine: SCUMM
|
|
#997 |
0.5.0 RC - Zak256 Crash inside of Sphinx
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1017 |
0.5.0 RC: INDY3EGA: Script crash in Berlin
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1025 |
0.5.0 RC: LOOM: Crash with shepherds
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1061 |
0.5.0 RC SIMON1DOS Random sfx notes during music
|
SF/jamieson630
|
defect
|
blocker
|
Engine: AGOS
|
|
#1080 |
0.5.0 RC: Error message: line width exceeded!!
|
lavosspawn
|
defect
|
blocker
|
Engine: Sky
|
|
#1089 |
RC 0.5.0: MI2: Reoccuring crash
|
SF/jamieson630
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1440 |
RC BS1+2: Crash while Video Playback (Windows)
|
SF/ender
|
defect
|
blocker
|
Engine: Sword1
|
|
#1482 |
RC COMI: Crash when talking to Haggis
|
aquadran
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1664 |
FT: ScummVM hangs during biker fight (regression)
|
aquadran
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1744 |
DIG: Crash during intro
|
aquadran
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1745 |
FT: Xlib async errors in INSANE sequences
|
eriktorbjorn
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1834 |
GUI: Starting games in fullscreen doesn't work
|
cyxx
|
defect
|
blocker
|
Ports
|
|
#2426 |
FARMDEMO MAC MD5
|
Kirben
|
defect
|
blocker
|
Engine: SCUMM
|
|
#2563 |
SCUMM: HE Game variants broken
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
#2577 |
ALL: Crash on Win32 when starting a game
|
fingolfin
|
defect
|
blocker
|
Port: Win32
|
|
#2679 |
HE71-73: Fails to load mouse data (Endian issue?)
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
#2710 |
ALL: Linker error due to link order / savefiles vtable
|
fingolfin
|
defect
|
blocker
|
Port: Win32
|
|
#2711 |
SYMBIAN: SCUMM scroll bug / crash
|
anotherguest
|
defect
|
blocker
|
Port: Symbian
|
|
#2770 |
FF: Dock Crash - decompressData error
|
Kirben
|
defect
|
blocker
|
Engine: AGOS
|
|
#3099 |
ZAK FM-TOWNS: Crash when entering Hostel from outside
|
Kirben
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3113 |
GUI: Switching options dialog between 1x and 2x
|
sev-
|
defect
|
blocker
|
GUI
|
|
#3169 |
WIN32: Document the windows config file location change
|
Kirben
|
defect
|
blocker
|
Port: Win32
|
|
#3192 |
DETECTOR: Launching undefined target adds launcher entry
|
sev-
|
defect
|
blocker
|
GUI
|
|
#3206 |
NIPPON: Crash on exit
|
peres
|
defect
|
blocker
|
Engine: Parallaction
|
|
#3222 |
GUI: Classic themes need to be updated
|
sev-
|
defect
|
blocker
|
GUI
|
|
#3250 |
All: Module player unstable, with Protracker
|
DrMcCoy
|
defect
|
blocker
|
Audio
|
|
#3298 |
SYMBIAN UIQ3: All AGOS hang on startup
|
anotherguest
|
defect
|
blocker
|
Engine: AGOS
|
|
#3347 |
NIPPON: Keyboard shortcut for quit fails
|
peres
|
defect
|
blocker
|
Engine: Parallaction
|
|
#3382 |
NIPPON: Protection Code Screen
|
peres
|
defect
|
blocker
|
Engine: Parallaction
|
|
#3393 |
GOB3: Data file fails to open, lockup
|
agent-q
|
defect
|
blocker
|
Engine: Gob
|
|
#3430 |
PALMOS: not accepting ENTER properly
|
SF/chrilith
|
defect
|
blocker
|
Port: PalmOS
|
|
#3455 |
WINCE: Save games have incorrect time & date
|
SF/knakos
|
defect
|
blocker
|
Port: WinCE
|
|
#3459 |
NIPPON: Location switch to final part fails (Amiga)
|
peres
|
defect
|
blocker
|
Engine: Parallaction
|
|
#3482 |
MACOSX 10.2.8: sqrtf undefined
|
fingolfin
|
defect
|
blocker
|
Port: Mac OS X
|
|
#3490 |
LURE: Assertion with Ratpouch(?)
|
dreammaster
|
defect
|
blocker
|
Engine: Lure
|
|
#3525 |
FT: Crash/hangup at Corley Motor factory
|
cyxx
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3531 |
LURE: Saving in a conversation crashes when loading
|
dreammaster
|
defect
|
blocker
|
Engine: Lure
|
|
#3549 |
lure crashes when waiting for patrol
|
dreammaster
|
defect
|
blocker
|
Engine: Lure
|
|
#3746 |
ALL: On-the-fly targets are written to the config file
|
fingolfin
|
defect
|
blocker
|
GUI
|
|
#3794 |
DRASCULA: No Spaces in SaveGames Names
|
sev-
|
defect
|
blocker
|
Engine: Drascula
|
|
#3815 |
FW: broken compatibility with 0.11.1 saves
|
SF/buddha_
|
defect
|
blocker
|
Engine: Cine
|
|
#3817 |
WOODRUFF: Wrong placement of Sprites after loading a game
|
DrMcCoy
|
defect
|
blocker
|
Engine: Gob
|
|
#3818 |
PS2: trunk not compilable because a missing module
|
sev-
|
defect
|
blocker
|
Port: PS2
|
|
#3823 |
MONKEY2: Misplaced Text
|
sev-
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3866 |
FW: Impossible to survive entering monastery (regression)
|
SF/buddha_
|
defect
|
blocker
|
Engine: Cine
|
|
#3869 |
DRASCULA: can't use inventory objects
|
bluegr
|
defect
|
blocker
|
Engine: Drascula
|
|
#3914 |
MM: Charset out of bounds!
|
eriktorbjorn
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3964 |
PS2: Wrong audio pitch, higher than normal
|
sunmax
|
defect
|
blocker
|
Port: PS2
|
|
#4057 |
LAUNCHER: "(Mass) Add" buttons + built-in GUI = buggy
|
SF/tanoku
|
defect
|
blocker
|
GUI
|
|
#4085 |
DIG: slower animations on 0.12
|
Kirben
|
defect
|
blocker
|
Engine: SCUMM
|
|
#4101 |
TINSEL: DW1 corrupted savegame problem
|
dreammaster
|
defect
|
blocker
|
Engine: Tinsel
|
|
#4389 |
DETECTOR: Atlantis CD sets wrong gui options
|
Kirben
|
defect
|
blocker
|
Engine: SCUMM
|
|
#4406 |
SAM: crash at the end of credits sequence
|
wjp
|
defect
|
blocker
|
Engine: SCUMM
|
|
#4432 |
GUI: unable to select subtitles and speech for Simon 2
|
Kirben
|
defect
|
blocker
|
Engine: AGOS
|
|
#4438 |
GOB1: Game "hangs" after first level
|
DrMcCoy
|
defect
|
blocker
|
Engine: Gob
|
|
#4468 |
DRASCULA: Crash when smashing church window.
|
eriktorbjorn
|
defect
|
blocker
|
Engine: Drascula
|
|
#4470 |
IPHONE: CRUISE: more problems with click event
|
vinterstum
|
defect
|
blocker
|
Engine: Cruise
|
|
#4498 |
PSP: Crash upon launching
|
SF/tanoku
|
defect
|
blocker
|
Port: PSP
|
|
#4542 |
PSP: T7G poor performance
|
|
defect
|
blocker
|
Engine: Groovie
|
|
#4610 |
GOB2: Hotspots get screwed in amoniak throne room
|
DrMcCoy
|
defect
|
blocker
|
Engine: Gob
|
|
#4616 |
GOB3: Lock up at grocery
|
tsoliman
|
defect
|
blocker
|
Engine: Gob
|
|
#4720 |
DRAGON: Crash in Intro
|
rspalek
|
defect
|
blocker
|
Engine: Draci
|
|
#4808 |
NIPPON: Save/Load dialog empty
|
peres
|
defect
|
blocker
|
Engine: Parallaction
|
|
#4929 |
SCUMM: Mute setting does not work
|
sev-
|
defect
|
blocker
|
Engine: SCUMM
|
|
#4930 |
SWORD2: Mute setting does not work
|
sev-
|
defect
|
blocker
|
Engine: Sword2
|
|
#4931 |
SWORD1: Mute setting does not work
|
sev-
|
defect
|
blocker
|
Engine: Sword1
|
|
#4932 |
DW2: Mute is not respected on startup
|
dreammaster
|
defect
|
blocker
|
Engine: Tinsel
|
|
#4933 |
DW: Mute setting does not work
|
dreammaster
|
defect
|
blocker
|
Engine: Tinsel
|
|
#5108 |
HOYLE4: Not working
|
lskovlun
|
defect
|
blocker
|
Engine: SCI
|
|
#5278 |
MOTHERGOOSE CD: Tommy Tucker lock-up
|
bluegr
|
defect
|
blocker
|
Engine: SCI
|
|
#5302 |
MMNES: Garage Door Won't Open
|
sev-
|
defect
|
blocker
|
Engine: SCUMM
|
|
#5306 |
SCI: Mute setting does not work
|
m-kiewitz
|
defect
|
blocker
|
Engine: SCI
|
|
#5340 |
LURE: Ratpouch is continuously leaving/re-entering rooms 7/8
|
dreammaster
|
defect
|
blocker
|
Engine: Lure
|
|
#5342 |
AGI: PCjr Mode Not Default for DOS Games
|
sev-
|
defect
|
blocker
|
Engine: AGI
|
|
#5344 |
i18n: Translations are not found
|
criezy
|
defect
|
blocker
|
GUI: Translations
|
|
#5348 |
CASTLE/BRAIN: Save/Restore in room 380 breaks puzzle
|
m-kiewitz
|
defect
|
blocker
|
Engine: SCI
|
|
#5475 |
T7G: App Crashes Attempting To Save
|
spookypeanut
|
defect
|
blocker
|
Engine: Groovie
|
|
#5724 |
MD5: MOHAWK: LB - Various missing games (chacksums included)
|
bluegr
|
defect
|
blocker
|
Engine: Mohawk
|
|
#5920 |
SCI: LSL5 memory.drv (Password) file issues
|
Kirben
|
defect
|
blocker
|
Engine: SCI
|
|
#5972 |
BASS: Save game corruption on Android (and other platforms?)
|
wjp
|
defect
|
blocker
|
Engine: Sky
|
|
#6038 |
xcode.cpp needs a license clarification
|
wjp
|
defect
|
blocker
|
Tools
|
|
#6272 |
ZAK AMIGA: Audio crash
|
csnover
|
defect
|
blocker
|
Engine: SCUMM
|
|
#6468 |
Possible buffer overflow bug in VectorRendererSpec.cpp
|
csnover
|
defect
|
blocker
|
GUI
|
|
#6568 |
WME: Hamlet - Error in Intro
|
lolbot-iichan
|
defect
|
blocker
|
Engine: Wintermute
|
|
#6618 |
RINGWORLD2: Game can hang when restoring savegame
|
csnover
|
defect
|
blocker
|
Engine: TsAGE
|
|
#6638 |
RINGWORLD2: Game sometimes hangs in flup tube system (may affect other TsAGE games as well)
|
csnover
|
defect
|
blocker
|
Engine: TsAGE
|
|
#6736 |
TSAGE: R2R - Crash on exit Vampire Lair
|
dreammaster
|
defect
|
blocker
|
Engine: TsAGE
|
|
#6748 |
TINSEL: Discworld II Save Naming Crash
|
csnover
|
defect
|
blocker
|
Engine: Tinsel
|
|
#6820 |
Crash to console collecting last stones under church
|
csnover
|
defect
|
blocker
|
Engine: Dreamweb
|
|
#6999 |
SWORD25: Segfault on loading Broken Sword 2.5 savegame
|
wjp
|
defect
|
blocker
|
Engine: Sword25
|
|
#7011 |
RINGWORLD2: Deadlock in the sound code
|
csnover
|
defect
|
blocker
|
Engine: TsAGE
|
|
#7018 |
SWORD25: use of uninitialised memory when saving a game
|
bgK
|
defect
|
blocker
|
Engine: Sword25
|
|
#7085 |
Neverhood Russian version bug (BlbArchive::load() Error during decompression)
|
sev-
|
defect
|
blocker
|
Engine: Neverhood
|
|
#7105 |
DEBIAN: Dist files not usable.
|
csnover
|
defect
|
blocker
|
Port: Linux
|
|
#7170 |
PRINCE: Casting away const-ness without an explicit const_cast
|
sev-
|
defect
|
blocker
|
Engine: Prince
|
|
#7171 |
SWORD25: Casting away const-ness without an explicit const_cast
|
digitall
|
defect
|
blocker
|
Engine: Sword25
|
|
#9556 |
TOOLS: DeGob linker error
|
unkown
|
defect
|
blocker
|
Ports
|
|
#9598 |
SDL: write access violation with OSD when updating screen
|
bgK
|
defect
|
blocker
|
--Other--
|
|
#9627 |
Lands Of Lore - game crashes in Catwalk Caverns
|
wjp
|
defect
|
blocker
|
Engine: Kyra
|
|
#9653 |
FULLPIPE: Irregular crash when starting
|
csnover
|
defect
|
blocker
|
Engine: NGI
|
|
#9654 |
FULLPIPE: Memory leak
|
sev-
|
defect
|
blocker
|
Engine: NGI
|
|
#9657 |
FULLPIPE: Memory leak on full version
|
sev-
|
defect
|
blocker
|
Engine: NGI
|
|
#9733 |
KYRA1: Crash: engines/kyra/screen_lok.cpp:77: void Kyra::Screen_LoK::fadeSpecialPalette(int, int, int, int): Assertion `_vm->palTable1()[palIndex]' failed.
|
csnover
|
patch
|
blocker
|
Engine: Kyra
|
|
#9762 |
SCI: KQ7: Video playback is incorrect
|
csnover
|
defect
|
blocker
|
Engine: SCI
|
|
#9779 |
SCI: Torin: Crash at null void
|
csnover
|
defect
|
blocker
|
Engine: SCI
|
|
#9793 |
SCI: GK1: Problem with speech toggle
|
csnover
|
defect
|
blocker
|
Engine: SCI
|
|
#9797 |
SCI: Torin: Access violation on script.20700
|
csnover
|
defect
|
blocker
|
Engine: SCI
|
|
#9843 |
SCI: KQ7 Win ES: White is drawn as black in videos
|
csnover
|
defect
|
blocker
|
Engine: SCI
|
|
#9849 |
SCI:PQ4: Progress blocking, showing barbie the shoe doesn't register
|
m-kiewitz
|
defect
|
blocker
|
Engine: SCI
|
|
#9855 |
SCI: PQ4: Spaceship collision with asteroids not working
|
wjp
|
defect
|
blocker
|
Engine: SCI
|
|
#9856 |
SCI: PQ4: Missing implementation for HShutterOut transition
|
csnover
|
defect
|
blocker
|
Engine: SCI
|
|
#9857 |
SCI: GK2: Character Graphic Glitches in Opera basement
|
csnover
|
defect
|
blocker
|
Engine: SCI
|
|
#9868 |
Titanic: Starship Titanic: Can't board ship
|
dreammaster
|
defect
|
blocker
|
Engine: Titanic
|
|
#9999 |
TITANIC: Parrot does not eat hot mustard chicken
|
dreammaster
|
defect
|
blocker
|
Engine: Titanic
|
|
#10024 |
ANDROID: Black screen hang on start up
|
csnover
|
defect
|
blocker
|
Port: Android
|
|
#10039 |
SCI: PHANT2: TextView::setText Crash when changing security level of deceased
|
csnover
|
defect
|
blocker
|
Engine: SCI
|
|
#10084 |
TITANIC: crash in music room after starting music
|
dreammaster
|
defect
|
blocker
|
Engine: Titanic
|
|
#10116 |
MM C64 DEMO: Attempting to display the original save/load screen causes a crash.
|
sev-
|
defect
|
blocker
|
Engine: SCUMM
|
|
#10154 |
MSVC 2015 - SCI does not build, STATIC_ASSERT broken?
|
csnover
|
defect
|
blocker
|
Engine: SCI
|
|
#10165 |
SCI: PHANT2: Movies volume too low
|
csnover
|
defect
|
blocker
|
Engine: SCI
|
|
#10177 |
TITANIC: Can't leave service elevator
|
dreammaster
|
defect
|
blocker
|
Engine: Titanic
|
|
#10182 |
SCI: LSL7: Clicks in audio when playing looping sounds
|
csnover
|
defect
|
blocker
|
Engine: SCI
|
|
#10274 |
TITANIC: DE: Invalid Wave file when going to bottom of keel
|
dreammaster
|
defect
|
blocker
|
Engine: Titanic
|
|
#10321 |
FULLPIPE: Hardlock when stepping onto stool
|
sev-
|
defect
|
blocker
|
Engine: NGI
|
|
#10322 |
FULLPIPE: Map screen, array OOB access
|
bgK
|
defect
|
blocker
|
Engine: NGI
|
|
#10324 |
FULLPIPE: Broken saves - Inventory items turn into balls
|
bgK
|
defect
|
blocker
|
Engine: NGI
|
|
#10330 |
FULLPIPE: Credits, use after free
|
sev-
|
defect
|
blocker
|
Engine: NGI
|
|
#10332 |
App crashes on close, or with MT-32 active at game start
|
criezy
|
defect
|
blocker
|
GUI
|
|
#10349 |
GOB: URBAN: GMM cursor graphic glitch
|
csnover
|
defect
|
blocker
|
Engine: Gob
|
|
#10350 |
GOB: URBAN: Return to launcher causes crash
|
csnover
|
defect
|
blocker
|
Engine: Gob
|
|
#10351 |
GOB: URBAN: Qutting via GMM causes crash
|
csnover
|
defect
|
blocker
|
Engine: Gob
|
|
#10365 |
SAGA: ITE: Crash when talking to Sist
|
eriktorbjorn
|
defect
|
blocker
|
Engine: SAGA
|
|
#10392 |
SCI: PQ4: stopping with debugging console in front of kitty club
|
dafioram
|
defect
|
blocker
|
Engine: SCI
|
|
#10427 |
BACKENDS: Android - SCUMMVM 2.0 systematical crash on SAMSUNG GALAXY TAB A with LUCASARTS games
|
lotharsm
|
defect
|
blocker
|
Port: Android
|
|
#10510 |
SHERLOCK: Scalpel quits when trying to load uncompressed animations
|
dreammaster
|
defect
|
blocker
|
Engine: Sherlock
|
|
#10568 |
SCI: PHANT1: Crash on startup
|
rsn8887
|
defect
|
blocker
|
Engine: SCI
|
|
#10625 |
Riven Game in School not crashing on the second turn
|
bgK
|
defect
|
blocker
|
Engine: Mohawk
|
|
#10629 |
GUI: Crash when clicking options
|
criezy
|
defect
|
blocker
|
GUI
|
|
#10687 |
QFG3&QFG4 crash on save
|
tomasz89
|
defect
|
blocker
|
Engine: SCI
|
|
#10861 |
COMPOSER: Darby the Dragon: ERROR: Archive does not contain 'ANIM' 2329!
|
bluegr
|
defect
|
blocker
|
Engine: Composer
|
|
#10943 |
SHERLOCK: RT ESP: Assertion Failed - Sherlock Holmes Rose Tattoo
|
dreammaster
|
defect
|
blocker
|
Engine: Sherlock
|
|
#10969 |
SCI: LB2: Floppy version broken by recent commit
|
bluegr
|
defect
|
blocker
|
Engine: SCI
|
|
#11034 |
BLADERUNNER: Linux crash on load game
|
antoniou79
|
defect
|
blocker
|
Engine: Bladerunner
|
|
#11113 |
XEEN: Crash when entering Volcano Cave Level 2
|
dreammaster
|
defect
|
blocker
|
Engine: MM: Xeen
|
|
#11197 |
MAC OS X: 64bit v2.1.0 release crashes when interacting with keyboard.
|
criezy
|
defect
|
blocker
|
Port: Mac OS X
|
|
#11214 |
GUI: Saving a game crashes in tile mode
|
bgK
|
defect
|
blocker
|
GUI
|
|
#11217 |
BUILD: --enable-release enables updates even on unsupported systems
|
sev-
|
defect
|
blocker
|
Common
|
|
#11260 |
MAC OS X: App incomplete when launched on OS X 10.5.8.
|
criezy
|
defect
|
blocker
|
Port: Mac OS X
|
|
#11546 |
TONY: Unknown game variant for Tony Tough
|
dreammaster
|
feature request
|
blocker
|
Engine: Tony
|
|
#11567 |
GLK: Every game - Quits after ten minutes
|
dreammaster
|
defect
|
blocker
|
Engine: GLK
|
|
#11589 |
Blazing Dragons: Crash at Stonehenge Rescue Knights scene
|
yuv422
|
defect
|
blocker
|
Engine: Dragons
|
|
#11635 |
ANDROID: Backend failed to instantiate event manager
|
ccawley2011
|
defect
|
blocker
|
Port: Android
|
|
#11684 |
NUVIE: QueuingAudioStreamImpl
|
dreammaster
|
defect
|
blocker
|
Engine: Ultima
|
|
#11771 |
PRINCE: conversation with the priest bug
|
sev-
|
defect
|
blocker
|
Engine: Prince
|
|
#12016 |
BASE: GMM features crash when using uncached plugins and dynamic detection
|
ccawley2011
|
defect
|
blocker
|
--Unset--
|
|
#12343 |
DS: Hangs in audio heavy sections
|
ccawley2011
|
defect
|
blocker
|
Port: NDS
|
|
#12390 |
AGS: Quest for Glory II Remake: Saving from the game's save screen, overwrites 2nd slot
|
criezy
|
defect
|
blocker
|
Engine: AGS
|
|
#12497 |
PSP: Nightly build does not start on physical PSP-1000
|
rsn8887
|
defect
|
blocker
|
Port: PSP
|
|
#12768 |
GUI: Inconsistent default scaler behaviour
|
criezy
|
defect
|
blocker
|
GUI
|
|
#12808 |
SCI: Police Quest: SWAT crashes in DEV version
|
bluegr
|
defect
|
blocker
|
Engine: SCI
|
|
#12826 |
ACCESS: Amazon - Access.dat seems to be borked
|
dreammaster
|
defect
|
blocker
|
Engine: Access
|
|
#12847 |
HQ filter broken when applied as a global setting
|
criezy
|
defect
|
blocker
|
Graphics
|
|
#12850 |
Unable to save games in some (all?) engines
|
criezy
|
defect
|
blocker
|
--Unset--
|
|
#13263 |
Cursor handling: Marvel Comics Spider-Man: The Sinister Six (German version)
|
windlepoons
|
defect
|
blocker
|
Engine: Hypno
|
|
#13309 |
Crash: Marvel Comics Spider-Man: The Sinister Six (German version)
|
windlepoons
|
defect
|
blocker
|
Engine: Hypno
|
|
#13319 |
SCUMM: FT: Segfault after journalist escape cutscene
|
AndywinXp
|
defect
|
blocker
|
Engine: SCUMM
|
|
#13413 |
COMMON: Systematic crash after adding any new game in 2.6.0git
|
sev-
|
defect
|
blocker
|
Common
|
|
#13507 |
GUI: Bad scaling behaviour in new icons GUI
|
sev-
|
defect
|
blocker
|
GUI
|
|
#13566 |
COMMON: Partially downloaded icon sets cannot be redownloaded
|
sev-
|
defect
|
blocker
|
Common
|
|
#13567 |
COMMON: Crash when clicking "Hide" while downloading icons
|
lotharsm
|
defect
|
blocker
|
Common
|
|
#13669 |
CHEWY: ScummVM hard crashes to console
|
bluegr
|
defect
|
blocker
|
Engine: Chewy
|
|
#13671 |
CHEWY: Hotspots of interacted items vanish due to saving
|
bluegr
|
defect
|
blocker
|
Engine: Chewy
|
|
#13810 |
TINSEL: Some items can't be placed in inventory in Discworld in version 2.6.0
|
somaen
|
defect
|
blocker
|
Engine: Tinsel
|
|
#13874 |
MOHAWK: MYST: Unable to interact with main menu
|
BLooperZ
|
defect
|
blocker
|
Engine: Mohawk
|
|
#13929 |
SAGA: The Windows version of Inherit the Earth doesn't start without OPL3 support
|
ccawley2011
|
defect
|
blocker
|
Engine: SAGA
|
|
#13965 |
SCUMM: DIG: Crash with Japanese version of The Dig
|
athrxx
|
defect
|
blocker
|
Engine: SCUMM
|
|
#13996 |
AGS: Clicking in dialogue is treated as a double-click, resulting in skipped dialogue
|
tag2015
|
defect
|
blocker
|
Engine: AGS
|
|
#14002 |
SAGA: IHNM: Can't load Windows scream.res on macOS anymore
|
dwatteau
|
defect
|
blocker
|
Engine: SAGA
|
|
#14013 |
SWORD1: Detection entries seem kind of broken
|
sev-
|
defect
|
blocker
|
Engine: Sword1
|
|
#14157 |
TINYGL: Significant increase in memory usage
|
aquadran
|
defect
|
blocker
|
Graphics
|
|
#14451 |
French translation game variant for ultima
|
PushmePullyu
|
patch
|
blocker
|
Engine: Ultima
|
|
#14611 |
SIGSEGV in Scumm::ScummEngine::syncSoundSettings()
|
sev-
|
defect
|
blocker
|
Engine: SCUMM
|
|
#14614 |
SCUMM: SIGSEGV in Scumm::ScummEngine_v5::saveLoadWithSerializer(Common::Serializer&)
|
AndywinXp
|
defect
|
blocker
|
Engine: SCUMM
|
|
#14615 |
BBVS: Assertion failure in OpenGL::OpenGLGraphicsManager::setPalette(unsigned char const*, unsigned int, unsigned int)
|
sev-
|
defect
|
blocker
|
Engine: BBVS
|
|
#14665 |
MOHAWK: MYST: Crash at Fortress Simulator When Doing A Complete Rotation
|
sluicebox
|
defect
|
blocker
|
Engine: Mohawk
|
|
#14710 |
GUI: HelpDialog does not handle resizes
|
sev-
|
defect
|
blocker
|
--Unset--
|
|
#14748 |
TETRAEDGE: The expected pixel format is not provided to the Theora decoder
|
mduggan
|
defect
|
blocker
|
Engine: Tetraedge
|
|
#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
elasota
|
defect
|
blocker
|
Audio
|
|
#14862 |
SWORD2: Unknown Game Variant
|
sev-
|
defect
|
blocker
|
Engine: Sword2
|
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
athrxx
|
defect
|
blocker
|
Engine: AGOS
|
|
#14917 |
Orion Burger: Game crashes at Diner during conversations
|
dreammaster
|
defect
|
blocker
|
Engine: M4
|
|
#14965 |
Orion Burger: hard crash when entering house of granny
|
dreammaster
|
defect
|
blocker
|
Engine: M4
|
|
#14987 |
GRIM: Manny gets frozen after opening the security door
|
Le Philousophe <lephilousophe@…>
|
defect
|
blocker
|
Engine: Grim
|
|
#15051 |
PORTS: WIN64: 2.8.1 zipfile build has version number appended to the exe filename
|
lotharsm
|
defect
|
blocker
|
Port: Win64
|
|
#15067 |
SCUMM: DIG (PT-BR): Crash when credits are about to begin
|
AndywinXp
|
defect
|
blocker
|
Engine: SCUMM
|
|
#15097 |
NANCY: SKC: Assertion on very first shuffle puzzle
|
fracturehill
|
defect
|
blocker
|
Engine: Nancy
|
|
#15123 |
WME: "1/2 Ritter" broken in latest snapshot
|
|
defect
|
blocker
|
Engine: Wintermute
|
|
#15162 |
TITANIC: Using the word "that" when talking to a character causes a segfault
|
dreammaster
|
defect
|
blocker
|
Engine: Titanic
|
|
#15187 |
CGE: Missing keymapper bindings
|
bluegr
|
defect
|
blocker
|
Engine: CGE
|
|
#15188 |
CGE2: Missing keymapper bindings
|
bluegr
|
defect
|
blocker
|
Engine: CGE2
|
|
#15242 |
some sierra sci games, the later ones only i think, are crashing scummvm
|
athrxx
|
defect
|
blocker
|
Engine: SCI
|
|
#15244 |
Windows buildbot daily builds are broken; do not start
|
gabberhead
|
defect
|
blocker
|
Port: Win32
|
|
#15287 |
SWORD2: USA 2CD Full game detected as demo
|
sev-
|
defect
|
blocker
|
Engine: Sword2
|
|
#15337 |
CLOUD: OneDrive storage doesn't work at all
|
Tkachov
|
defect
|
blocker
|
Cloud
|
|
#15358 |
SCI: SQ6: GMM Saving not loadable
|
bluegr
|
defect
|
blocker
|
Engine: SCI
|
|
#15392 |
BACKENDS: FS: Make file writing atomic commit breaks saving changes to files in ScummVM Windows Roaming folder
|
lephilousophe
|
defect
|
blocker
|
Port: Win64
|
|
#15464 |
DGDS: Almost all SCI games detected as Johnny Castaway and others
|
bluegr
|
defect
|
blocker
|
Engine: DGDS
|
|
#15491 |
GRAPHICS: OPENGL: GRIM: Grim Fandango 60 > 12 FPS performance drop in ScummVM 2.9.0pre
|
lephilousophe
|
defect
|
blocker
|
Graphics
|
|
#79 |
Music speed problems
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#95 |
Indy4 - Monte Carlo bug.
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#142 |
MI2 Bug, Cant Borrow Books :)
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#148 |
DOTT won't go past intro
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#208 |
Indy4 death screen
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#216 |
Script race in mystery vortex
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#241 |
MI2 crash
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#289 |
Simon 1 Dos -> 1641.VGA
|
SF/ender
|
defect
|
high
|
Engine: AGOS
|
|
#379 |
ALL: Clicking sounds
|
fingolfin
|
defect
|
high
|
Audio
|
|
#537 |
DOTT: heavy "white" bug
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#538 |
DIG: Unwanted scrolling
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#560 |
INDY3: can't board the zeppelin
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#593 |
MI2 : not completable (lock up in the fortress)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#600 |
FT: regression segfault in minefield
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#603 |
SAM: Sam talks forever inside BOTs diner
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#670 |
FOA: Crash when using sausage with ribcage
|
SF/khalek
|
defect
|
high
|
Engine: SCUMM
|
|
#733 |
DIG: Can't exit room!
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#753 |
INDY3: plane dissapears
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#889 |
SIMON1: Scene stays black on MAC
|
fingolfin
|
defect
|
high
|
Engine: AGOS
|
|
#895 |
COMI: Cannot get past "singing pirates" scene
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1020 |
ZAK: bad camera position during meeting with Guru
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1030 |
ZAK: Pushing Sarcophagous feet on Mars
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1031 |
ZAK: Lotto numbers never picked
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#1034 |
MM: another walk in place (regression)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1052 |
INDY3: problems in Berlin with Hitler
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1063 |
DOTT: Hanging notes (regression?)
|
SF/jamieson630
|
defect
|
high
|
Engine: SCUMM
|
|
#1100 |
BASS gets stuck
|
lavosspawn
|
defect
|
high
|
Engine: Sky
|
|
#1154 |
Indy3VGA - Access violation with PC Speaker "travel" music
|
SF/jamieson630
|
defect
|
high
|
Engine: SCUMM
|
|
#1314 |
FOA: Assertion failed crash at lava pit
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1348 |
Smush audio streaming
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1408 |
COMI: Guybrush appears above tomb
|
cyxx
|
defect
|
high
|
Engine: SCUMM
|
|
#1413 |
BS2: Cutscene problems in demo version
|
eriktorbjorn
|
defect
|
high
|
Engine: Sword2
|
|
#1426 |
FT: Sound/Music/speech (almost) mute (0.6.0 critical)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1447 |
FT: Error when escing smush scene
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1480 |
INDY3: Game can crash if you pull chairs too fast
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#1511 |
ALL: Mouse glitches and crashes (Regression)
|
fingolfin
|
defect
|
high
|
Port: Win32
|
|
#1546 |
FT: Crash at junkyard
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1559 |
BS1: talking to Pearl in Siria
|
lavosspawn
|
defect
|
high
|
Engine: Sword1
|
|
#1575 |
BS1: 'Freeze' at hospital
|
lavosspawn
|
defect
|
high
|
Engine: Sword1
|
|
#1587 |
DIG: Large delay in 'library' room
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#1588 |
FM-TOWNS: Wrong text position (regression)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1594 |
TOOLS: Problems with extract & LAME 3.95
|
fingolfin
|
defect
|
high
|
Tools
|
|
#1601 |
SAM: Inventory masking regression
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1603 |
COMI: Crash in insult fights
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1604 |
COMI: crashes when leaving Skull Island
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1607 |
FOA: Game crashes when clicking statue part (Sentry Statue)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1619 |
DC/COMI: crash on startup movie
|
zeldin
|
defect
|
high
|
Engine: SCUMM
|
|
#1623 |
COMI: Crash starting the chapter 3
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1624 |
COMI: Crash when you choose Rottingham as your first oponent
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1631 |
SCUMM: FT - Frequent crashing
|
lotharsm
|
defect
|
high
|
Engine: SCUMM
|
|
#1632 |
DIG: SDL parachutes in power room
|
|
defect
|
high
|
Engine: SCUMM
|
|
#1654 |
COMI: Crash when talking with Rottingham (starting Chapter 3
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1689 |
ALL: saving is not possible ?!
|
SF/ender
|
defect
|
high
|
Port: Win32
|
|
#1690 |
DOTT: (German) Crash in 2nd intro. sequence (Regression)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1696 |
BS1: Crash when talking about the Ghost "Maguire"
|
|
defect
|
high
|
Engine: Sword1
|
|
#1709 |
DIG: Scummvm freezes
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#1738 |
LOOM: Cursor hotspot is wrong (regression)
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#1752 |
COMI: Regression in conversation with many choices
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#1778 |
INDY3-VGA: actors walking in wrong places
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1785 |
ALL: Transition FX not working anymore
|
fingolfin
|
defect
|
high
|
Graphics
|
|
#1792 |
INSANE: Wrong pitch of actors (regression)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1807 |
ALL: Bug in File class
|
sev-
|
defect
|
high
|
--Other--
|
|
#1827 |
DIG: Parallax scrolling in library semi-broken
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1830 |
DC: Backend needs to be update for FilesystemNode changes
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#1858 |
DIG: Starting new games takes a long time (regression)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1870 |
DIG (MAC): No voices with mac version
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1874 |
ALL: Build fails on non-i386 archs if nasm is installed
|
sev-
|
defect
|
high
|
Ports
|
|
#1882 |
TOOLS/OSX: compress_san endian bug
|
aquadran
|
defect
|
high
|
Tools
|
|
#1890 |
DIG/FT: Crash, possibly due to lack of sound
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1923 |
COMI: crash when loading saved game
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1951 |
COMI: cloneTofadeTrackId() Can't find free fade track
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#2026 |
MI1VGA: Guybrush turns into a rowboat
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#2028 |
MANIAC64: crash after using hunk-o-matic and pressing ESC
|
cyxx
|
defect
|
high
|
Engine: SCUMM
|
|
#2069 |
MT32Emu does not compile with gcc4/fc4
|
eriktorbjorn
|
defect
|
high
|
Audio: MT32
|
|
#2086 |
SAGA: Fails to compile with gcc4.0
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2130 |
ITE: Subtitles get striped
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2209 |
ITE: Game detection is broken
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2245 |
ITE: Freeze during storm
|
SF/h00ligan
|
defect
|
high
|
Engine: SAGA
|
|
#2246 |
GOB1 ega: lock up when game is over
|
sev-
|
defect
|
high
|
Engine: Gob
|
|
#2256 |
ITE: Missing copy protection
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2363 |
HE Games: Unknown versions
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#2441 |
GOB1: 64-bit crash at load screen
|
sev-
|
defect
|
high
|
Engine: Gob
|
|
#2465 |
SCUMM: MD5 based game target system broken
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#2508 |
ALL: Targets are case sensitive
|
fingolfin
|
defect
|
high
|
--Other--
|
|
#2574 |
DC: "no valid games" error.
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#2584 |
COMI: Audio skips ahead in chapter 4 intro (patch included)
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#2590 |
KYRA1: menu triggers assertion
|
vinterstum
|
defect
|
high
|
Engine: Kyra
|
|
#2594 |
WINCE: savegame dialog doesn't redraw on view mode change
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#2596 |
KYRA1: Crash as I repair the fountain
|
vinterstum
|
defect
|
high
|
Engine: Kyra
|
|
#2611 |
SPYFOX1: Problem with dial buttons
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#2632 |
GUI: Default graphics mode not committing
|
sev-
|
defect
|
high
|
GUI
|
|
#2642 |
0.9.0 from SVN does not build on Solaris 10
|
sev-
|
defect
|
high
|
Port: Solaris
|
|
#2643 |
GOB: crash in level 16
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#2670 |
encode_dxa: Suspect behaviour
|
Kirben
|
defect
|
high
|
Tools
|
|
#2780 |
SIMON1 (French): Text wrongly displayed
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#2788 |
ALL: Engine creates launcher entry when failing to launch
|
bgK
|
defect
|
high
|
GUI
|
|
#2865 |
PS2: FOTAQ crashes on save
|
lavosspawn
|
defect
|
high
|
Engine: Queen
|
|
#2975 |
COMI: Music/Speech cause crash
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#2993 |
PSP: SVN does not compile
|
joostp
|
defect
|
high
|
Port: PSP
|
|
#3006 |
WINCE: Crash maybe related to size of .ini file
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#3071 |
MANIAC/ZAK: Music does not stop when pausing (regression)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3073 |
SCUMM: MIDI music is broken
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#3081 |
VORBIS: .sou and .bun file regressions
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3135 |
BASS: Crash when changing scalers during intro
|
fingolfin
|
defect
|
high
|
Engine: Sky
|
|
#3172 |
GUI: Button overlapping
|
sev-
|
defect
|
high
|
GUI
|
|
#3174 |
GOB3: Idol scroll
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#3217 |
NIPPON: Missing spotlight in demo
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
#3263 |
TOOLS: compress_san cuts out parts of speech
|
aquadran
|
defect
|
high
|
Tools
|
|
#3266 |
PSP: Simon the Sorcerer slow down
|
joostp
|
defect
|
high
|
Engine: AGOS
|
|
#3277 |
MI: Saved game from the credits sequence fails to load
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#3315 |
DOTT: loading game leads to assertion
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3318 |
PS2: Scummvm.ini problem
|
sunmax
|
defect
|
high
|
Port: PS2
|
|
#3319 |
PS2: Crash when push "quit" button
|
sunmax
|
defect
|
high
|
Port: PS2
|
|
#3320 |
SCUMM: Regression in sound code
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3350 |
COMI: Crash in SVN but not in 0.X.0
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3446 |
NIPPON: Dino walking on-spot without moving (Amiga)
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
#3499 |
COMI: Speech drops out, causing crash/freeze
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3533 |
SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation
|
BLooperZ
|
defect
|
high
|
Engine: SCUMM
|
|
#3595 |
MANIACNES: Music not played when loading game
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#3596 |
MANIACNES: Crash when game ends
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#3624 |
SYMBIAN: The Dig crashes on Symbian 9.1 FP1
|
anotherguest
|
defect
|
high
|
Engine: SCUMM
|
|
#3640 |
IHNM: "hairy" little L letter
|
wjp
|
defect
|
high
|
Engine: SAGA
|
|
#3643 |
PS2: Black Screen of Death
|
sunmax
|
defect
|
high
|
Port: PS2
|
|
#3651 |
SWORD1: Save game naming inappropriate
|
bluegr
|
defect
|
high
|
Engine: Sword1
|
|
#3716 |
NDS: Left click "auto fire"
|
agent-q
|
defect
|
high
|
Engine: SCUMM
|
|
#3735 |
IHNM: Psychic Profile problem
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#3739 |
ALL: config manager crashes when reading too long lines
|
fingolfin
|
defect
|
high
|
--Other--
|
|
#3740 |
IHNM: No Load Game Confirmation
|
bluegr
|
defect
|
high
|
Engine: SAGA
|
|
#3753 |
SWORD1: Subtitles missing (German version)
|
eriktorbjorn
|
defect
|
high
|
Engine: Sword1
|
|
#3770 |
BASS: wrong displayed 2 line text
|
eriktorbjorn
|
defect
|
high
|
Engine: Sky
|
|
#3771 |
BASS: BG Sound stopped on opening item list
|
eriktorbjorn
|
defect
|
high
|
Engine: Sky
|
|
#3772 |
FOTAQ: Some effects have long delays
|
cyxx
|
defect
|
high
|
Engine: Queen
|
|
#3778 |
ALL: broken --list-games
|
jvprat
|
defect
|
high
|
--Other--
|
|
#3781 |
WII: Save game overwriting and "Invalid Savegame" issues
|
dhewg
|
defect
|
high
|
Port: Wii
|
|
#3806 |
FW: crash with italian amiga version
|
SF/buddha_
|
defect
|
high
|
Engine: Cine
|
|
#3809 |
DRASCULA: Typing is slow when you save a game
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
#3816 |
MMNES : Incorrect detection (US/GB)
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#3867 |
FW: Music is not restarted when loading a saved game
|
sev-
|
defect
|
high
|
Engine: Cine
|
|
#3951 |
ANY: Failed assertion on invalid save path
|
fingolfin
|
defect
|
high
|
--Other--
|
|
#4004 |
GUI: Crash in GMM when changing scale factor
|
fingolfin
|
defect
|
high
|
GUI
|
|
#4027 |
DW2: Voices cut off
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
#4049 |
GUI: SCUMM games in-game gui crash
|
SF/tanoku
|
defect
|
high
|
GUI
|
|
#4069 |
LURE: Skorl doesn't follow Minnow into cellar
|
dreammaster
|
defect
|
high
|
Engine: Lure
|
|
#4088 |
DW2: Crash due to endian issue
|
joostp
|
defect
|
high
|
Engine: Tinsel
|
|
#4090 |
GOB: Savegame incompatibility between Wii and x86 Linux
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#4115 |
AGI: Ingame F6 hotkey used by GMM
|
Kirben
|
defect
|
high
|
Engine: AGI
|
|
#4116 |
AGI: Using GMM to load causes graphics glitches
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4121 |
AGI: loading from launcher disables hotkeys
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#4156 |
TUCKER: Sprite error
|
cyxx
|
defect
|
high
|
Engine: Tucker
|
|
#4157 |
TUCKER: Sprite glitch
|
cyxx
|
defect
|
high
|
Engine: Tucker
|
|
#4183 |
GUI: Game name overwrites scroll bar
|
SF/tanoku
|
defect
|
high
|
GUI
|
|
#4194 |
TUCKER: Text Dialogue is out of sync
|
cyxx
|
defect
|
high
|
Engine: Tucker
|
|
#4209 |
ALL: various Stream::seek(SEEK_END impls differs from docs
|
fingolfin
|
defect
|
high
|
--Other--
|
|
#4320 |
DW: Music won't play on savegame load
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
#4323 |
PS2: COMI: game freezes
|
sunmax
|
defect
|
high
|
Engine: SCUMM
|
|
#4343 |
Automatic savegame fails if directory not present
|
wjp
|
defect
|
high
|
Engine: SCUMM
|
|
#4358 |
AGI: larry 1 doesn't restart after dying
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4363 |
WOODRUFF: Yellow screen after using tobozon and then crash
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#4366 |
LURE: NPC character got an excess number of pending actions
|
dreammaster
|
defect
|
high
|
Engine: Lure
|
|
#4372 |
DC: AGOS graphics issue
|
Kirben
|
defect
|
high
|
Port: Dreamcast
|
|
#4377 |
SYMBIAN: Problem with saving game with lowercase characters
|
anotherguest
|
defect
|
high
|
Engine: SCUMM
|
|
#4380 |
BASS: "showgrid" enabled triggers an assert
|
joostp
|
defect
|
high
|
Engine: Sky
|
|
#4382 |
DC: Bargon Attack, virtual keyboard non-responsive
|
zeldin
|
defect
|
high
|
Engine: Gob
|
|
#4400 |
DIG: Cutscene does not stop existing music before playing
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#4403 |
GUI: "Help" dialog causes crash @ 320x200
|
sev-
|
defect
|
high
|
GUI
|
|
#4404 |
DW2: disappearing cursor
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
#4408 |
CRUISE: Inactive cursor click in Cruise
|
dreammaster
|
defect
|
high
|
Engine: Cruise
|
|
#4409 |
DIG: Skipping planetarium animation disables F5 menu
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#4414 |
DW1: Taking book early causes dead end
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
#4423 |
CRUISE: Crash on most any action (OSX)
|
joostp
|
defect
|
high
|
Engine: Cruise
|
|
#4430 |
AGI: PQ1 help not showing the first time you press F1
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4431 |
AGI: PQ1 All function keys are broken after restart
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4465 |
DRASCULA: Text wrapping error
|
eriktorbjorn
|
defect
|
high
|
Engine: Drascula
|
|
#4466 |
DRASCULA: Cursor GFX error
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
#4467 |
DRASCULA: Graveyard GFX error
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
#4487 |
AGI: KQ1: ScummVM Crash
|
SF/buddha_
|
defect
|
high
|
Engine: AGI
|
|
#4516 |
GOB3: Scrolling locked after cutscene
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#4522 |
GUI: Incorrect behavior of sliders
|
lordhoto
|
defect
|
high
|
GUI
|
|
#4539 |
PSP: AGI games are unbearably slow
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4555 |
WAXWORKS: Can't go down corridor in pyramid
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#4582 |
AGI: Crash when saving fallback-matched game
|
lordhoto
|
defect
|
high
|
Engine: AGI
|
|
#4588 |
DW1: Act 2 Amazon dialog skipping
|
|
defect
|
high
|
Engine: Tinsel
|
|
#4596 |
DRASCULA: Glitch when using cross on vampire guard
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
#4627 |
RTZ: crash when take a photo from Molly (German version)
|
johndoe123
|
defect
|
high
|
Engine: MADE
|
|
#4661 |
NIPPON: Music Missing in credits
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
#4662 |
NIPPON: Only one tune seems to play everywhere
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
#4669 |
NIPPON: No Elder
|
bluegr
|
defect
|
high
|
Engine: Parallaction
|
|
#4699 |
DW1: psychiatrist scene isn't playing (German version)
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
#4712 |
GUI Tools: cannot use lame with compress_scumm_sou
|
criezy
|
defect
|
high
|
Tools
|
|
#4748 |
DRASCULA: Graphic Glitches
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
#4756 |
ARM: gfxarm.s is not updated for new 16 bit palette support
|
agent-q
|
defect
|
high
|
Ports
|
|
#4768 |
GUI: Caret blink shaves pixels from the letter underneath
|
lordhoto
|
defect
|
high
|
GUI
|
|
#4769 |
HE (16Bit): Inventory items (Cursors) have wrong color
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#4774 |
MADE: Screen effects sometimes look wrong/bad
|
johndoe123
|
defect
|
high
|
Engine: MADE
|
|
#4795 |
HE SAM1: Music in kitchen slightly off (regression)
|
lordhoto
|
defect
|
high
|
Engine: SCUMM
|
|
#4806 |
NIPPON: Crash in Intro
|
lordhoto
|
defect
|
high
|
Engine: Parallaction
|
|
#4807 |
NIPPON: Kos sprite broken (regression)
|
Kirben
|
defect
|
high
|
Engine: Parallaction
|
|
#4811 |
NIPPON: Assertion at Dough's House (regression)
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
#4812 |
DW2: Weird "PC SPEAKER-like" sound distortion.
|
fingolfin
|
defect
|
high
|
Engine: Tinsel
|
|
#4835 |
DRACI: Segfault Crash When Leaving Inventory
|
rspalek
|
defect
|
high
|
Engine: Draci
|
|
#4840 |
NIPPON: Crash at character introduction (regression)
|
Kirben
|
defect
|
high
|
Engine: Parallaction
|
|
#4866 |
WOODRUFF: Reproducible crash creating Intuition formula
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#4884 |
FF: Crackling/static popping
|
eriktorbjorn
|
defect
|
high
|
Engine: AGOS
|
|
#4891 |
LURE: Goewin stuck at the counter
|
dreammaster
|
defect
|
high
|
Engine: Lure
|
|
#4895 |
WAXWORKS: Save games don't track completed waxworks
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#4896 |
WAXWORKS: Crash retrieving spear from the crocodile carcass
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#4897 |
WAXWORKS: Doors remain open after loading earlier save game
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#4898 |
WAXWORKS: Tomb visitors check in, they don't check out
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#4904 |
AGI: No music with the new MIDI patch
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4908 |
AGI: PQ1: Flickering newspaper
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#4928 |
AGI: SQ2 : Falling Off Log Almost Immediate
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5058 |
KQ4SCI Early: Stuck on door
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
#5273 |
BS2: Detects games in wrong places
|
bluegr
|
defect
|
high
|
Engine: Sword2
|
|
#5274 |
BS1: Detects games in wrong places
|
bluegr
|
defect
|
high
|
Engine: Sword1
|
|
#5288 |
LB2Floppy: Game hangs loading 2nd tunnel after boiler room
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
#5311 |
SQ1 AGI: keyboard special keys are not functioning properly
|
eriktorbjorn
|
defect
|
high
|
Engine: AGI
|
|
#5325 |
WINCE: broken sword 2 game crash
|
CeRiAl
|
defect
|
high
|
Engine: Sword2
|
|
#5356 |
ITE demo: patched sound at intro is not played correctly
|
eriktorbjorn
|
defect
|
high
|
Engine: SAGA
|
|
#5357 |
DRACI: Inventory word are truncated
|
rspalek
|
defect
|
high
|
Engine: Draci
|
|
#5372 |
DRASCULA: no subtitles in scene with "von Braun"
|
criezy
|
defect
|
high
|
Engine: Drascula
|
|
#5386 |
AGI LSL1: TAB stops working after restart
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#5397 |
AGI Mother Goose: No text in speech bubble
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5398 |
AGI Mother Goose: White bar in intro
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#5453 |
GUI: Choosing a theme bypasses Cancel/Ok
|
lordhoto
|
defect
|
high
|
GUI
|
|
#5523 |
AGI FAN Beyond the Titanic 2: Crash on Item Viewing
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#5567 |
BASS: Invalid Mode when giving shades to travel agent
|
joostp
|
defect
|
high
|
Engine: Sky
|
|
#5588 |
FOA: Wrong colors in the Amiga version
|
lordhoto
|
defect
|
high
|
Engine: SCUMM
|
|
#5622 |
TOON: Palette problems
|
sylvaintv
|
defect
|
high
|
Engine: Toon
|
|
#5643 |
ScummTools do not compress monster.sou of german fdd-version
|
criezy
|
defect
|
high
|
Tools
|
|
#5648 |
SCI: QFG2 can't buy healing pills
|
wjp
|
defect
|
high
|
Engine: SCI
|
|
#5662 |
SCI: HOYLE4: Cribbage bug
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#5674 |
AGI: SQ2: Gfx glitch at intro logo "Chapter 2"
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5693 |
SCI: LB1 (Amiga) - Intro stuck
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#5831 |
MACOSX: Language auto-detection does not work correctly
|
criezy
|
defect
|
high
|
Port: Mac OS X
|
|
#5843 |
MACOSX: SystemStubs library no longer available on 10.7.
|
criezy
|
defect
|
high
|
Port: Mac OS X
|
|
#5858 |
AGI: Manhunter - No ENTER key after Launcher Load
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5914 |
IPHONE: swipe to simulate arrow keys doesn't work
|
criezy
|
defect
|
high
|
Port: iOS
|
|
#5922 |
TINSEL: DW Crash in Subtitle Menu
|
bluegr
|
defect
|
high
|
Engine: Tinsel
|
|
#5962 |
ANDROID: Texture corruption when not in full-screen
|
fuzzie
|
defect
|
high
|
Port: Android
|
|
#5977 |
LB: Mouse events processed when they shouldn't be
|
fuzzie
|
defect
|
high
|
Engine: Mohawk
|
|
#5986 |
AGOS: Simon1 Amiga CD32 Verb Area missing
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#6049 |
TOON: Russian Version Crash at Voice Scanner
|
sylvaintv
|
defect
|
high
|
Engine: Toon
|
|
#6084 |
TSAGE: Blue Force - Character stuck on animation loop
|
dreammaster
|
defect
|
high
|
Engine: TsAGE
|
|
#6091 |
COMPOSER: Leftover sprites remain
|
fuzzie
|
defect
|
high
|
Engine: Composer
|
|
#6112 |
DREAMWEB: Crash after Intro on OS X
|
criezy
|
defect
|
high
|
Engine: Dreamweb
|
|
#6211 |
EOB1: Door Buttons Don't Work
|
athrxx
|
defect
|
high
|
Engine: Kyra
|
|
#6244 |
TOLTECS: Invalid opcode 128!
|
johndoe123
|
defect
|
high
|
Engine: Toltecs
|
|
#6277 |
EOB2: Ending sequence
|
athrxx
|
defect
|
high
|
Engine: Kyra
|
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
bluegr
|
defect
|
high
|
Engine: AGOS
|
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
sluicebox
|
defect
|
high
|
Engine: Mohawk
|
|
#6476 |
DC: Soltys (CGE) crashes at start up
|
zeldin
|
defect
|
high
|
Engine: CGE
|
|
#6639 |
TUCKER: Punk sprite freeze, second sprite appears
|
bonki
|
defect
|
high
|
Engine: Tucker
|
|
#6798 |
HUGO: SCRIPT.FON not closed on RTL
|
ccawley2011
|
defect
|
high
|
Engine: Hugo
|
|
#6873 |
FARM: Crash at the end of trivia minigame on easy
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#6977 |
Broken Sword 2.5 After a while, saves cannot be re-loaded
|
wjp
|
defect
|
high
|
Engine: Sword25
|
|
#6978 |
SWORD25: Title menu movie freezes/starts flickering
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6979 |
Broken Sword 2.5 Crashes when the time-bomb on train should go off
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6980 |
SWORD25: Not released resources after closing game in menu
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6981 |
High CPU usage on one core
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6983 |
SWORD25: long saving time
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6997 |
LAB: Generic item responses (Scene 0) not triggering
|
wjp
|
defect
|
high
|
Engine: Lab
|
|
#7002 |
SHERLOCK: mixed text languages in german version
|
m-kiewitz
|
defect
|
high
|
Engine: Sherlock
|
|
#7015 |
LAB: Scene 80 resets music
|
sev-
|
defect
|
high
|
Engine: Lab
|
|
#7016 |
SHERLOCK: Crash when closing the shed door on the docks
|
dreammaster
|
defect
|
high
|
Engine: Sherlock
|
|
#7020 |
SHERLOCK: crash when remove the wax cylinder from gramophone
|
dreammaster
|
defect
|
high
|
Engine: Sherlock
|
|
#7107 |
TOLTECS: Wrong "Cancel" behaviour
|
sev-
|
defect
|
high
|
Engine: Toltecs
|
|
#7126 |
SCUMM: The Dig Taiwanese Subtitles Not Correct
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#7127 |
GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is missing
|
sev-
|
defect
|
high
|
GUI
|
|
#7262 |
XMI support
|
SF/jamieson630
|
feature request
|
high
|
Audio
|
|
#8947 |
Tucker: Resource files in subdirectories are not found
|
joostp
|
patch
|
high
|
Engine: Tucker
|
|
#9603 |
RINGWORLD2: Intro only draws topmost line
|
dreammaster
|
defect
|
high
|
Engine: TsAGE
|
|
#9611 |
SCI32: lsl6hires crashes on day/night transitions
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9613 |
SCI32: lsl6hires crashes during ending cutscenes
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9628 |
Reading sign in rocket cockpit freezes ScummVM
|
eriktorbjorn
|
defect
|
high
|
Engine: ADL
|
|
#9675 |
SCI: GK2: Crash in Chapter 6 Grotto
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9696 |
SCI: KQ7: Harp in Etheria hangs game
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9713 |
FULLPIPE: Sprites/Animation broken (AmigaOS4)
|
sev-
|
defect
|
high
|
Engine: NGI
|
|
#9753 |
Distorted sounds in MADE games
|
criezy
|
defect
|
high
|
Engine: MADE
|
|
#9761 |
SCI: GK1: Failed assert at start of day 6
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9763 |
SCI: KQ7: kPalVary(SetVary): signature mismatch in method sRosDogDeath::changeState
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9765 |
SCI: Hoyle 1: Crash at startup reading vocab 0
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9773 |
SCI: Laura Bow 2 CD - Distorted Digital Sound Effects
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9776 |
SCI: Torin: Crash in Escarpa
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9780 |
SCI: LSL6HIRES-CD: Crash when dialing phone in Larry's room
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9788 |
SCI: PHANT1: Chapter 7 - Palette glitch in chapel
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9789 |
SCI: KQ7: No music for quest in Etheria
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9810 |
SCI: TORIN: Uninitialized read for temp 1 from method oEventHandler::killAllEventHogs
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9811 |
SCI: LSL6HIRES: Using washcloth crashes game
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9836 |
SCI: TORIN: Game becomes stuck when using worm-Boogle in cave
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9837 |
SCI: TORIN: Keyboard shortcuts are not working
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9867 |
Titanic: Starship Titanic: _lockCount Assertion fail
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#9880 |
TITANIC: Starship Titanic: Deskbot crash on return respond
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#9903 |
TITANIC: Double Lock Navigation Crash
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#9905 |
MOHAWK: Riven: Temple Island Chair Crash
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#9912 |
MOHAWK: Myst: Piano Puzzle Crash
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#9921 |
MOHAWK: Myst: Selentic Sound Locator Puzzle Has Audio Issues
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#9957 |
SCI: PHANT1: Chapter 7 - Palette glitch in basement
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9975 |
SCI: Phant1: Graphics and Cursor Freezing During Final Chase
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#10001 |
TITANIC: MaitreD Random Crashes
|
wjp
|
defect
|
high
|
Engine: Titanic
|
|
#10045 |
LAUNCHER: Record / Playback crashes the app
|
sev-
|
defect
|
high
|
--Other--
|
|
#10095 |
TITANIC: SGT Stateroom Puzzle deviations
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10109 |
TITANIC: Music room puzzle has no sound
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10118 |
MOHAWK: Riven: Screen doesn't fade to black when capturing Gehn.
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#10139 |
TITANIC: Parrot does not return
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10178 |
TITANIC: Hitting stop on Restaurant player causes crash
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10200 |
SCI: Shivers1: Sound Crash in Gods and Godessess Room
|
dafioram
|
defect
|
high
|
Engine: SCI
|
|
#10206 |
TITANIC: Can't get hose after looking away from empty pellerator
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10218 |
SCI: QFG2: Crash when exiting multiple Jackalmen carnage
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
#10240 |
SCI: Leisure Suit Larry 1, Spanish version, crash when trying to buy apples to the guy at the casino
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
#10301 |
SCI: KQ7 FR: Video playback crash
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#10316 |
FULLPIPE: Return to launcher does not work
|
sev-
|
defect
|
high
|
Engine: NGI
|
|
#10405 |
Building on MSYS2/Mingw-w64 currently completely broken
|
rootfather
|
defect
|
high
|
Port: Win64
|
|
#10440 |
SCI: PHARKAS Mac no longer running at all, ScummVM complaining about missing or corrupt game resources
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10493 |
TITANIC: Game crash when choosing floor in elevator
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10619 |
LAB: Gui load crash
|
dafioram
|
defect
|
high
|
Engine: Lab
|
|
#10644 |
SCUMM: MI 1+2 (Ultimate Talkie Patch) - preferences keyboard controls no longer function
|
orgads
|
defect
|
high
|
Engine: SCUMM
|
|
#10683 |
MOHAWK: MYST: Assertion failure due to recent cos/sin table changes
|
dafioram
|
defect
|
high
|
Engine: Mohawk
|
|
#10704 |
MYST ME (gog version) Crash
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#10746 |
SHERLOCK: RT: Loading From GMM during Intro Prolog Causes Mouse Cursor To Get Stuck Hidden
|
digitall
|
defect
|
high
|
Engine: Sherlock
|
|
#10758 |
QFG4: Autosave SCI Script Deletes Manual Savegames...
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10765 |
QFG4 floppy: Assertion Error celobj32.cpp:179 at the swamp
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10766 |
QFG4: Assertion Error segment.h:866 with Cranium's robot
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10773 |
QFG4 floppy: Crash when asking Cranium for potions
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10777 |
QFG4: Crash when gliding across the swamp on return trip
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10778 |
QFG4 floppy: Crashes on the first fortune teller visit
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10835 |
QFG4: Mage stuck unable to cast spells in endgame crystal room
|
sluicebox
|
defect
|
high
|
Engine: SCI
|
|
#10837 |
QFG4: Crash casting Trigger on squid monolith after using grapnel
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10872 |
AGI: SQ1 - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts
|
sluicebox
|
defect
|
high
|
Engine: AGI
|
|
#10928 |
SCUMM: Dig - Fonts are not working in Traditional Chinese version
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#10934 |
GUI: REMASTERED THEME: 'Remove Game' dialog missing defined top edge.
|
sev-
|
defect
|
high
|
GUI
|
|
#10993 |
ZVISION: Font rendering regression
|
bluegr
|
defect
|
high
|
Engine: ZVision
|
|
#11071 |
SCI: The Dating Pool (2019 One Day Demo) - unknown game variant
|
sev-
|
defect
|
high
|
Engine: SCI
|
|
#11142 |
HDB: Memory leaks
|
sev-
|
defect
|
high
|
Engine: HDB
|
|
#11178 |
BLADERUNNER: Subtitle V6 corrections
|
antoniou79
|
defect
|
high
|
Engine: Bladerunner
|
|
#11190 |
ILLUSIONS: Duckman Demo - Menu ID 00180008 not found!
|
sev-
|
defect
|
high
|
Engine: Illusions
|
|
#11193 |
SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource!
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#11226 |
XEEN: World of Xeen CD does not show gold/exp/gems properly
|
dreammaster
|
defect
|
high
|
Engine: MM: Xeen
|
|
#11237 |
ILLUSIONS: Memory leaks
|
sev-
|
defect
|
high
|
Engine: Illusions
|
|
#11244 |
CLOUD: Crash when loading a save from the launcher
|
sev-
|
defect
|
high
|
Cloud
|
|
#11288 |
WME: Impossible to run unknown games
|
bgK
|
defect
|
high
|
Engine: Wintermute
|
|
#11293 |
BLADERUNNER: McCoy disappears when thrown in NR01 by Hanoi
|
antoniou79
|
defect
|
high
|
Engine: Bladerunner
|
|
#11304 |
3DS Port - Save / Load crashes (Widget Error)
|
bgK
|
defect
|
high
|
--Unset--
|
|
#11396 |
SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, soft-freeze when opening the guardhouse's trap door
|
sev-
|
defect
|
high
|
Engine: Sword2
|
|
#11397 |
SWORD: (SPANISH DEMO) Needs to be ID'd as a demo in order to be fully playable
|
sev-
|
defect
|
high
|
Engine: Sword1
|
|
#11398 |
SCI: Config: disable_dithering is not a valid bool
|
bgK
|
defect
|
high
|
Engine: SCI
|
|
#11401 |
TOLTECS: Polish version crashes
|
sev-
|
defect
|
high
|
Engine: Toltecs
|
|
#11407 |
BLADERUNNER: Behavior of Enter key
|
antoniou79
|
defect
|
high
|
Engine: Bladerunner
|
|
#11438 |
SHERLOCK: Scalpel - Dialogue text covers interface after looking at flower girl
|
dreammaster
|
defect
|
high
|
Engine: Sherlock
|
|
#11530 |
CRUISE: Missing end credits
|
dreammaster
|
defect
|
high
|
Engine: Cruise
|
|
#11531 |
CRUISE: Save at end of game causes crash on loading
|
dreammaster
|
defect
|
high
|
Engine: Cruise
|
|
#11542 |
Ultima 4 - Can't [U]se Item in Battle
|
dreammaster
|
defect
|
high
|
Engine: Ultima
|
|
#11569 |
LAUNCHER: Add game broken (regression)
|
raziel-
|
defect
|
high
|
--Other--
|
|
#11580 |
Blazing Dragons: "Could not initialize color format" when using OpenGL graphics mode.
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11585 |
Blazing Dragons: Music Level only adjust after dialogue
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11586 |
Blazing Dragons: Game not quit in intro sequences
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11588 |
Blazing Dragons: Crash at Sword Animation at dryer
|
afreickmann
|
defect
|
high
|
Engine: Dragons
|
|
#11600 |
Detection error!
|
sev-
|
defect
|
high
|
Engine: GLK
|
|
#11606 |
Blazing Dragons: Glitches and possible crash if trying to load a game during the intro or a cutscene
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11607 |
Blazing Dragons: Other characters talk out of Flicker's mouth when interrupted
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11608 |
Blazing Dragons DE: Crash at final sequence
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11609 |
Blazing Dragons DE: Crash at bunny game
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11610 |
Blazing Dragons: Missing dialogues for jester in end credits
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11611 |
Blazing Dragons: Game not close after credits
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11612 |
Blazing Dragons DE: Graphic glitch when selecting the bag
|
karisal
|
defect
|
high
|
Engine: Dragons
|
|
#11613 |
Blazing Dragons DE: Cut scenes no audio, skipping scenes
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11614 |
Blazing Dragons DE: Graphical glitch in load screen
|
karisal
|
defect
|
high
|
Engine: Dragons
|
|
#11615 |
Blazing Dragons: Dialogue box not vanishing during talking
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11616 |
Blazing Dragons DE: Background talk at all knight scenes at beginning missing
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11621 |
CINE: OS: Overly sensitive controls when cracking safe
|
karisal
|
defect
|
high
|
Engine: Cine
|
|
#11625 |
CINE: OS: Game doesn't support more than 20 savegames (and conveys that information very poorly)
|
karisal
|
defect
|
high
|
Engine: Cine
|
|
#11638 |
Blazing Dragons: Play sfx with correct pitch
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11641 |
Blazing Dragons: Bunny Game - all bunnies show at same time
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11642 |
Blazing Dragons: Flickers Sprite vanishs too early at cave
|
karisal
|
defect
|
high
|
Engine: Dragons
|
|
#11656 |
SCUMM: The Dig (Traditional Chinese) - Fonts not working properly
|
athrxx
|
defect
|
high
|
Engine: SCUMM
|
|
#11666 |
Daily ScummVM Snapshot for Windows crashes on missing discord-rpc.dll
|
lotharsm
|
defect
|
high
|
--Unset--
|
|
#11712 |
BACKENDS: NDS - ELF loader does not handle ARM exception unwind tables
|
ccawley2011
|
defect
|
high
|
Port: NDS
|
|
#11715 |
AUDIO: Games crash on launch with FluidSynth and no soundfont
|
elasota
|
defect
|
high
|
Audio
|
|
#11716 |
SWORD25: No music setting still results in music in the game
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#11753 |
BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable
|
lephilousophe
|
defect
|
high
|
Port: Android
|
|
#11756 |
ZVISION: ZGI: Mac-only CD version detected as Windows CD version.
|
sev-
|
defect
|
high
|
Engine: ZVision
|
|
#11768 |
GRIM: Framebuffer is not complete! status: 36054!
|
aquadran
|
defect
|
high
|
Graphics
|
|
#11895 |
MYST3: Invisible font on save/load screen/book
|
aquadran
|
defect
|
high
|
Engine: Myst3
|
|
#11923 |
AGI Splatter patterns appear to be incorrect
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#11928 |
Former ResidualVM games not running on ScummVM 2.3.0git on Raspberry Pi 4
|
aquadran
|
defect
|
high
|
Ports
|
|
#11943 |
SCUMM: Invalid text rendering with Monkey Island 1 (SegaCD Japanese)
|
athrxx
|
defect
|
high
|
Engine: SCUMM
|
|
#11944 |
Ultima 8 unknown game variant
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#11974 |
CMI: Can't disable object line
|
ATMcashpoint
|
defect
|
high
|
Engine: SCUMM
|
|
#11985 |
PETKA: ScummVM doesn't identify the retail 3 CD version of Red Comrades 1
|
tag2015
|
defect
|
high
|
Engine: Petka
|
|
#12000 |
[STARK] Wrong detection file names
|
sev-
|
defect
|
high
|
Engine: Stark
|
|
#12017 |
AGOS: Unknown game variant for agos
|
sev-
|
defect
|
high
|
Engine: AGOS
|
|
#12030 |
SCUMM: FT: softlock when fast-exiting room before scripted cutscene
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
#12032 |
BACKENDS: SDL: cursor drifting for game controller
|
tag2015
|
defect
|
high
|
--Other--
|
|
#12059 |
GRIM: Grim Fandango always overrides savegame path
|
aquadran
|
defect
|
high
|
Engine: Grim
|
|
#12081 |
TOON: Toonstruck Demo doesn't start with script error
|
SupSuper
|
defect
|
high
|
Engine: Toon
|
|
#12085 |
TWINE: depth sorting issue for doors
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#12088 |
Ultima VIII - Lose all items when guards bring you to Devon
|
bliznik
|
defect
|
high
|
Engine: Ultima
|
|
#12095 |
BACKENDS: ANDROID: Crash when resuming app while playing a game
|
AndywinXp
|
defect
|
high
|
Port: Android
|
|
#12184 |
Ultima VIII: Quotes do not unlock after beating the game, and the Endgame option does not persist
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#12293 |
ADL: Hi-Res Adventure #6: The Dark Crystal breaks to debug window
|
eriktorbjorn
|
defect
|
high
|
Engine: ADL
|
|
#12303 |
SCUMM: Maniac Mansion C64 and Zak C64 Abort with Error
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#12329 |
BACKENDS: IOS: MP3 playback failing, libmad writing out of bounds
|
larsamannen
|
defect
|
high
|
Port: iOS
|
|
#12339 |
The Longest Journey - crash when clicking on non hotspot
|
criezy
|
defect
|
high
|
Engine: Stark
|
|
#12342 |
BASE: Loading engine plugins is slow
|
sev-
|
defect
|
high
|
--Unset--
|
|
#12531 |
Ultima VI: Journey Onward loads game in save slot #1
|
bliznik
|
defect
|
high
|
Engine: Ultima
|
|
#12533 |
Ultima VI: Ctrl+Q will quit no matter if you hit "Y" or "N"
|
bliznik
|
defect
|
high
|
Engine: Ultima
|
|
#12535 |
GLK: ZCODE: Unknown game variant for glk
|
sev-
|
defect
|
high
|
Engine: GLK: ZCode
|
|
#12538 |
GLK: ZCODE - Unknown game variants
|
sev-
|
defect
|
high
|
Engine: GLK: ZCode
|
|
#12549 |
Heroine's Quest Crash when entering room from Nidavellir
|
criezy
|
defect
|
high
|
Engine: AGS
|
|
#12552 |
SCUMM: 2 verbs on the left do not work anymore
|
bluegr
|
defect
|
high
|
Engine: SCUMM
|
|
#12590 |
MAC OS X: Window getting smaller with each start
|
criezy
|
defect
|
high
|
Port: Mac OS X
|
|
#12641 |
WME: Transparent render regression
|
lolbot-iichan
|
defect
|
high
|
Engine: Wintermute
|
|
#12668 |
WEB: ACCESS: Martian Memorandum demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12669 |
WEB: AGI: Demo 2 Tandy is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12670 |
WEB: AGI: Leisure Suit Larry 1 Polish demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12671 |
WEB: AGI: Xmas Card 1986 (CoCo3 360k) is missing
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#12675 |
WEB: CRYO: Lost Eden demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12676 |
WEB: CRYO: Lost Eden non-interactive demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12677 |
WEB: DM: Dungeon Master demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12678 |
WEB: ILLUSIONS: Duckman demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12679 |
WEB: KINGDOM: Kingdom: The Far Reaches demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12680 |
WEB: PEGASUS: The Journeyman Project: Pegasus Prime demos are missing
|
sev-
|
defect
|
high
|
Web
|
|
#12681 |
PETKA: Demo crashes on startup
|
ccawley2011
|
defect
|
high
|
Engine: Petka
|
|
#12683 |
WEB: ULTIMA: Crusader - No Regret demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12684 |
WEB: ZVISION: Zork Nemesis demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12685 |
WEB: ZVISION: Zork Grand Inquisitor demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12687 |
WEB: TSAGE: Ringworld demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12688 |
WEB: TOON: Toonstruck demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12689 |
WEB: TONY: Tony Tough demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12690 |
WEB: TOLTECS: 3 Skulls of the Toltecs German demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12691 |
WEB: STARTREK: Star Trek: 25th Anniversary demos are missing
|
sev-
|
defect
|
high
|
Web
|
|
#12692 |
WEB: SHERLOCK: Case of the Serrated Scalpel demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12694 |
WEB: QUEEN: Flight of the Amazon Queen Russian Interview demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12712 |
STARTREK missing file for German and French version
|
bluegr
|
defect
|
high
|
Engine: Startrek
|
|
#12714 |
XEEN: Unknown World of Xeen?
|
sev-
|
defect
|
high
|
Engine: MM: Xeen
|
|
#12718 |
PRIVATE: New location doesn't appear after required actions
|
neuromancer
|
defect
|
high
|
Engine: Private
|
|
#12719 |
BACKENDS: 3DS: ScummVM is crashing on startup in Pajama3
|
phcoder
|
defect
|
high
|
Port: 3DS
|
gsoc
|
#12726 |
Commit 005561d3053d6ffc3d54a0a741e6a9594338867d break symbian port
|
dreammaster
|
defect
|
high
|
Port: Symbian
|
|
#12745 |
AGI: Groza - Kyrillic(?) font/text problem using Hercules Hires font
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#12758 |
REMORSE: No difficultly selection after intro video
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#12761 |
PRIVATE: Cinematics in Private Eye are too slow
|
neuromancer
|
defect
|
high
|
Engine: Private
|
|
#12764 |
AGS: Lamplight City - pencil and calender puzzle apparently does not work.
|
dreammaster
|
defect
|
high
|
Engine: AGS
|
|
#12766 |
SKY: Savegame 0 produces write permission error on Android
|
antoniou79
|
defect
|
high
|
Engine: Sky
|
|
#12769 |
Gemini Rue (AGS) fails to start with runtime error
|
dreammaster
|
defect
|
high
|
Engine: AGS
|
|
#12770 |
Blackwell Deception freezes after end of prologue sequence (AGS)
|
dreammaster
|
defect
|
high
|
Engine: AGS
|
|
#12775 |
BASE: The -g / --gfx-mode command-line option still handles the old scaler names
|
lotharsm
|
defect
|
high
|
Common
|
|
#12777 |
Crusader: No Remorse - No Intro
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#12782 |
AGS: Space Quest - Incinerations - Volume issue
|
dreammaster
|
defect
|
high
|
Engine: AGS
|
|
#12784 |
AGS: Space Quest Minus I: Decisions of the Elders - Volume slider
|
dreammaster
|
defect
|
high
|
Engine: AGS
|
|
#12785 |
AGS: Space Quest - A son of Xenon - Volume slider
|
dreammaster
|
defect
|
high
|
Engine: AGS
|
|
#12790 |
ULTIMA8: crash after intro when u8save.000 is missing
|
Filippos Karapetis <bluegr@…>
|
defect
|
high
|
Engine: Ultima
|
|
#12799 |
GLK: AGT: Shades of Gray: Some prepositions are printed incorrectly
|
dreammaster
|
defect
|
high
|
Engine: GLK: AGT
|
|
#12804 |
TWINE: scene 35 sokoban puzzle moving boxes only works in 3 or 4 directions.
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#12820 |
TWINE: boat window rendering is broken (renderPolygonsCopper)
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#12827 |
TWINE: Unable to exit scene on citadel island
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#12841 |
DIRECTOR: Mylk Mac crashes on startup
|
tag2015
|
defect
|
high
|
Engine: Director
|
|
#12851 |
BUILD: cant install latest dev-build anymore
|
criezy
|
defect
|
high
|
Common
|
|
#12852 |
CGE2: Random crash with sound thread accessing freed memory
|
criezy
|
defect
|
high
|
--Unset--
|
|
#12877 |
BURIED: Volume controls other than "Mute All" do not work
|
Thunderforge
|
defect
|
high
|
Engine: Buried
|
|
#12892 |
WEB: No compatibility page for Private Eye
|
Thunderforge
|
defect
|
high
|
Web
|
|
#12899 |
MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK)
|
tag2015
|
defect
|
high
|
Engine: Director
|
|
#12906 |
AGS: trilbysnotes - game crashes ScummVM on launch
|
dreammaster
|
defect
|
high
|
Engine: AGS
|
|
#12926 |
WME: Unicode conversion code is not DFSG compliant
|
SupSuper
|
defect
|
high
|
Engine: Wintermute
|
|
#12948 |
AGS: Segfault when picking up at police report (Kathy Rain)
|
criezy
|
defect
|
high
|
Engine: AGS
|
|
#13000 |
XEEN: Outright crash when starting game
|
dreammaster
|
defect
|
high
|
Engine: MM: Xeen
|
|
#13001 |
MD5: TOON: Unknown game variant for toon
|
sev-
|
defect
|
high
|
Engine: Toon
|
|
#13039 |
MD5: MYST3: Unknown game variant for myst3
|
lephilousophe
|
defect
|
high
|
Engine: Myst3
|
|
#13048 |
AGOS: Waxworks soundblaster sound doesn't work
|
eriktorbjorn
|
defect
|
high
|
Engine: AGOS
|
|
#13063 |
TWINE: Game crash when any video must be displayed if crossfade=true
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13096 |
GUI: Wrong list items are disabled in the SCUMM launcher
|
sev-
|
defect
|
high
|
GUI
|
|
#13102 |
SCUMM/HE - Crackling on start of every new music piece
|
AndywinXp
|
defect
|
high
|
Audio
|
|
#13115 |
TWINE: Text is different from speech
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13123 |
TWINE: Bad clipping of spheres
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13128 |
MD5: GRIM: Grim Fandango Remastered - Steam MD5
|
bluegr
|
defect
|
high
|
Engine: Grim
|
|
#13163 |
TWINE: Weird colors in sewers on Citadel island
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13167 |
TWINE: Doors are not working sometimes
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13168 |
TWINE: Wrong shooting direction
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13198 |
SHERLOCK: Intro too slow in the German Version since version 2.5.1
|
eriktorbjorn
|
defect
|
high
|
Engine: Sherlock
|
|
#13226 |
Saving AGS games is broken on Nintendo Switch
|
digitall
|
defect
|
high
|
Common
|
|
#13234 |
Beavis and Butthead Virtual Stupidity
|
Gamer12141
|
defect
|
high
|
Engine: BBVS
|
|
#13235 |
Beavis and Butthead Virtual Stupidity
|
eriktorbjorn
|
defect
|
high
|
Engine: BBVS
|
|
#13262 |
Crash: Marvel Comics Spider-Man: The Sinister Six (German version)
|
windlepoons
|
defect
|
high
|
Engine: Hypno
|
|
#13273 |
TWINE: running stairs upwards with having wall damage active is not possible anymore
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13274 |
MD5: AGI: Unknown Variant of SQ2 v2.0D
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
#13344 |
AGS: Several animation issues in Chzo mythos special edition games
|
criezy
|
defect
|
high
|
Engine: AGS
|
|
#13346 |
SANITARIUM: Control problem and crashes PS3
|
alxpnv
|
defect
|
high
|
Port: PS3
|
|
#13348 |
AGS: in certain games screenshots only show chosen elements
|
lephilousophe
|
defect
|
high
|
Engine: AGS
|
|
#13377 |
AGS: lamplightcity (Lamplight City) crash while Adelaide is speaking to Charlotte Robineaux
|
criezy
|
defect
|
high
|
Engine: AGS
|
|
#13381 |
ULTIMA: Elevator in level 1 does not work in Crusader: No Remorse
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#13417 |
AGS: Invalid savegames created on big-endian systems
|
lephilousophe
|
defect
|
high
|
Engine: AGS
|
|
#13462 |
SCUMM v7-8: DiMUSE: Large audio lag in 2.6git compared to 2.5.1
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
#13470 |
COMMON: Data format issues when reading and writing doubles from file streams
|
ccawley2011
|
defect
|
high
|
Common
|
|
#13499 |
GUI: Launcher loses the selected game in a filtered games list after game options
|
sev-
|
defect
|
high
|
GUI
|
|
#13512 |
AGS: Segfault on quitting a game
|
criezy
|
defect
|
high
|
Engine: AGS
|
|
#13525 |
GUI: Game list no longer responds to key presses (recent regression)
|
sev-
|
defect
|
high
|
GUI
|
|
#13527 |
AGOS: MIDI setControllerDefault() crash with SIMON1-FLOPPY if MT_FM.IBK is missing
|
dwatteau
|
defect
|
high
|
Engine: AGOS
|
|
#13531 |
GUI: Updating SoundFont via GUI doesn't save changes
|
criezy
|
defect
|
high
|
GUI
|
|
#13541 |
GUI: Save list errors with "ListWidget::drawFormattedText(): Malformatted \\001C color"
|
sev-
|
defect
|
high
|
GUI
|
|
#13551 |
GUI: Grid view names show extra information when multiple parentheses are in the entry name
|
sev-
|
defect
|
high
|
GUI
|
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
lephilousophe
|
defect
|
high
|
Engine: AGS
|
|
#13607 |
RISCOS: Crash on startup with RISC OS 3.7
|
ccawley2011
|
defect
|
high
|
Port: RISC OS
|
|
#13624 |
GROOVIE: TLC: Missing questions causing crash
|
Die4Ever
|
defect
|
high
|
Engine: Groovie
|
|
#13629 |
ALL: ScummVM Audio options are broken
|
bluegr
|
defect
|
high
|
GUI
|
|
#13630 |
MD5: PARALLACTION: Unknown game variant for parallaction (Nippon Safes Inc.)
|
sev-
|
defect
|
high
|
Engine: Parallaction
|
|
#13631 |
[Mac] Scummvm ≥ 2.5 : CPU throttles for 3D Residual Games
|
criezy
|
defect
|
high
|
--Unset--
|
|
#13632 |
CHEWY: Talk with Nemoyan render game unplayable
|
bluegr
|
defect
|
high
|
Engine: Chewy
|
|
#13643 |
WIN32: Crash on Windows 95 with VMware when attempting to decode JPEG frames
|
sluicebox
|
defect
|
high
|
Port: Win32
|
|
#13653 |
CHEWY: Items vanish due to quick select
|
bluegr
|
defect
|
high
|
Engine: Chewy
|
|
#13667 |
CHEWY: Book "Escape from F5" detail view cant be exited
|
bluegr
|
defect
|
high
|
Engine: Chewy
|
|
#13708 |
SLUDGE: Heap corruption in Out of Order end credits
|
sev-
|
defect
|
high
|
Engine: SLUDGE
|
|
#13719 |
GUI: Grid View shows "Fanmade AGI game" for every fan game for the AGI engine
|
sev-
|
defect
|
high
|
GUI
|
|
#13734 |
MD5: AGI: KQ4 2.2 unknown variant
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
#13744 |
WIN32: Wrong implicit icons path when no icons path is set in configuration file
|
lotharsm
|
defect
|
high
|
GUI
|
|
#13746 |
MAKE: Dynamic build detection fails at compile time.
|
sev-
|
defect
|
high
|
--Other--
|
|
#13754 |
Waxworks crashes in the Pyramids/Mine when an enemy hit you.
|
NMIError
|
defect
|
high
|
Engine: AGOS
|
|
#13760 |
DIRECTOR: Unknown game variant for director
|
tag2015
|
defect
|
high
|
Engine: Director
|
|
#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
aquadran
|
defect
|
high
|
Graphics
|
|
#13781 |
STARK: The Longest Journey crashes with Assertion failed
|
nix234
|
defect
|
high
|
Engine: Stark
|
|
#13828 |
AGS: Quest for Glory II: Trial by Fire Remake - version 2.6.0 breaks combo parser
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
#13834 |
TRECISION: Nightlong: Union City Conspiracy - Unable to save
|
eriktorbjorn
|
defect
|
high
|
Engine: Trecision
|
|
#13841 |
ENGINES: AUTOSAVE: Setting a file's _saveType value by where it’s stored can cause a regular save to be overwritten.
|
macca8
|
defect
|
high
|
--Other--
|
|
#13894 |
AGS: Repeated mouseclicks cause erratic behavior
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
#13897 |
TINSEL: DW2: Older savegames won't run on ScummVM 2.6.x
|
somaen
|
defect
|
high
|
Engine: Tinsel
|
|
#13902 |
MAKE: RISCOS: Object file is not deleted when running make distclean
|
sev-
|
defect
|
high
|
Port: RISC OS
|
|
#13908 |
SCUMM: INDY3 (MAC): ASAN crash in Player_V2Base::next_freqs() in Castle Brunwald
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#13920 |
MOHAWK: LB - French sheila version not starting
|
sev-
|
defect
|
high
|
Engine: Mohawk
|
|
#13925 |
DRAGONS: Crash while talking to pizza baker in the village scene
|
sev-
|
defect
|
high
|
Engine: Dragons
|
|
#13951 |
AGOS: SIMON1 - Music quits (since ScummVM 2.6.0) in certain screens
|
NMIError
|
defect
|
high
|
Engine: AGOS
|
|
#13971 |
ULTIMA6: Saving and loading the game results in blank screen.
|
PushmePullyu
|
defect
|
high
|
Engine: Ultima
|
|
#14012 |
faery tale adventure ii speech is not working
|
gabberhead
|
defect
|
high
|
Engine: SAGA2
|
|
#14014 |
AGOS: Warning about missing subtitle font
|
lephilousophe
|
defect
|
high
|
Engine: AGOS
|
|
#14024 |
SURFACESDL: Mouse cursor is clipped when using 32-bit screen formats
|
ccawley2011
|
defect
|
high
|
Ports
|
|
#14046 |
FTA2 - Crash "Wrong spellID" when cursor is over certain spell icon
|
sev-
|
defect
|
high
|
Engine: SAGA2
|
|
#14051 |
SCUMM: MI1: Can't close using Alt-F4
|
lephilousophe
|
defect
|
high
|
Engine: SCUMM
|
|
#14057 |
AGS: Shaders cause black screen in AGS games
|
lephilousophe
|
defect
|
high
|
Engine: AGS
|
|
#14061 |
OPENGL: Vertical position of cursor during screen shake appears to be miscalculated
|
lephilousophe
|
defect
|
high
|
Graphics
|
|
#14064 |
FTA2: "Too many tasks in the list" crash
|
sev-
|
defect
|
high
|
Engine: SAGA2
|
|
#14074 |
MACOS: ScummVM Fails To Start
|
criezy
|
defect
|
high
|
Port: Mac OS X
|
|
#14147 |
KYRA: Various cursor glitches in Kyrandia games (regression)
|
lephilousophe
|
defect
|
high
|
Engine: Kyra
|
|
#14168 |
OPENGLSDL: Graphic artefacts and graphic errors with scaler 2xsai
|
lephilousophe
|
defect
|
high
|
Graphics: Scalers
|
|
#14196 |
scummvm shaders: strange behavior after add-in a game
|
lephilousophe
|
defect
|
high
|
Graphics: Scalers
|
|
#14259 |
CRYOMNI3D: Versailles 1685 - Can't pick up important item
|
lephilousophe
|
defect
|
high
|
Engine: Cryomni3D
|
|
#14279 |
MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo
|
somaen
|
defect
|
high
|
Engine: Tinsel
|
|
#14286 |
MD5: AGI: SQ2: Unknown game variant
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
#14287 |
MD5: AGI: Unknown game variant for agi
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
#14292 |
ANDROID: Crash on saving backend options
|
lephilousophe
|
defect
|
high
|
Port: Android
|
|
#14297 |
ULTIMA8: Crash trying to save BookGump
|
OMGPizzaGuy
|
defect
|
high
|
Engine: Ultima
|
|
#14327 |
SWORD1: Can't add game since new detection mode
|
lotharsm
|
defect
|
high
|
Engine: Sword1
|
|
#14328 |
TETRAEDGE: Quitting from the main menu of Syberia freezes ScummVM if "Return to the launcher" is set
|
criezy
|
defect
|
high
|
Engine: Tetraedge
|
|
#14329 |
TETRAEDGE: Quitting from the main menu of Syberia II freezes ScummVM if "Return to the launcher" is set
|
criezy
|
defect
|
high
|
Engine: Tetraedge
|
|
#14331 |
TETRAEDGE: In-game tutorial not accessible
|
mduggan
|
defect
|
high
|
Engine: Tetraedge
|
|
#14334 |
SAGA: ITE (Amiga) - random createReadStreamForMember resource errors after intro
|
dwatteau
|
defect
|
high
|
Engine: SAGA
|
|
#14342 |
TETRAEDGE: Game started from fullscreen launcher is not in fullscreen
|
bluegr
|
defect
|
high
|
Engine: Tetraedge
|
|
#14363 |
AGOS: SIMON2 fatal "could not open setup.shr" regression
|
NMIError
|
defect
|
high
|
Engine: AGOS
|
|
#14389 |
TETRAEDGE: The game crashes outside the notary room
|
mduggan
|
defect
|
high
|
Engine: Tetraedge
|
|
#14478 |
HDB: crashes out on Servandrones level
|
sev-
|
defect
|
high
|
Engine: HDB
|
|
#14481 |
Web: Fix wiki statement about not being able to import QFG4 to itself
|
sev-
|
defect
|
high
|
Web
|
|
#14491 |
AGS: Crash during final encounter with the Countess (blackwell2)
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
#14503 |
MM: XEEN: crash in carnage hand animation
|
dreammaster
|
defect
|
high
|
Engine: MM: Xeen
|
|
#14505 |
MYST3: Endian issue on graphics
|
aquadran
|
defect
|
high
|
Engine: Myst3
|
|
#14509 |
"Might and Magic Book One: The Secret of the Inner Sanctum": ScummVM freezes and crashes on 2nd run
|
dreammaster
|
patch
|
high
|
Engine: MM: MM1
|
|
#14516 |
SWORD1: Unknown game variant for sword1
|
lotharsm
|
defect
|
high
|
Engine: Sword1
|
|
#14523 |
AUDIO: Update MIDI FluidSynth settings to match upstream
|
NMIError
|
defect
|
high
|
Audio
|
|
#14550 |
SWORD2: Broken Sword 2 Russian doesn't work on 2.8.0
|
tag2015
|
defect
|
high
|
Engine: Sword2
|
|
#14587 |
MD5: DIRECTOR: Unknown game variant for director
|
tag2015
|
defect
|
high
|
Engine: Director
|
|
#14590 |
SWORD2: Add support for korean fan translation
|
AndywinXp
|
feature request
|
high
|
Engine: Sword2
|
|
#14593 |
MD5: Unknown game variant for vcruise
|
elasota
|
defect
|
high
|
Engine: V-Cruise
|
|
#14596 |
MD5: AGI: Space Quest 2 Unknown game variant
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
#14602 |
MD5: Unknown game variant for agi
|
tag2015
|
defect
|
high
|
Engine: AGI
|
|
#14604 |
MD5: Unknown game variant for agi
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
#14624 |
Screen turns blank
|
larsamannen
|
defect
|
high
|
Port: iOS
|
gsoc
|
#14630 |
BACKENDS: 3DS: No text visible in any UI elements
|
chrisis123
|
defect
|
high
|
Port: 3DS
|
|
#14641 |
BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS
|
|
defect
|
high
|
Port: PS3
|
|
#14648 |
SWORD1: French translation game variant for sword1
|
|
defect
|
high
|
Engine: Sword1
|
|
#14659 |
MD5: Unknown game variant for ultima
|
lotharsm
|
defect
|
high
|
Engine: Ultima
|
|
#14680 |
REMORSE: Game-breaking bugs in Mission 12
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#14687 |
ULTIMA6: Game crashes
|
PushmePullyu
|
defect
|
high
|
Engine: Ultima
|
|
#14693 |
Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN)
|
BJNFNE
|
patch
|
high
|
Engine: Wintermute
|
|
#14697 |
Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)
|
BJNFNE
|
patch
|
high
|
Engine: Wintermute
|
|
#14701 |
GUI: iOS settings menu needs a way to scroll up down
|
OMGPizzaGuy
|
defect
|
high
|
Port: iOS
|
|
#14703 |
iOS: Ultima 8 crashes when Fluidsynth has no soundfont
|
OMGPizzaGuy
|
defect
|
high
|
Port: iOS
|
|
#14731 |
GUI: Nintendo Switch - GUI - NO Scrollbar at KEYMAP window
|
sev-
|
defect
|
high
|
GUI
|
|
#14745 |
GUI: Crash when adding game
|
sev-
|
defect
|
high
|
GUI
|
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
sev-
|
feature request
|
high
|
Engine: Tetraedge
|
|
#14751 |
Peggy's Party Special Edition
|
tag2015
|
feature request
|
high
|
Engine: Director
|
|
#14774 |
GUI: Full Title + version requires at least 748px wide window
|
criezy
|
defect
|
high
|
GUI
|
|
#14783 |
FREESCAPE: Driller needs to have more keys in its keymap to be playable on touchscreen devices
|
neuromancer
|
defect
|
high
|
Port: iOS
|
|
#14784 |
FREESCAPE: Dark Side needs to have more keys in its keymap to be playable on touchscreen devices
|
neuromancer
|
defect
|
high
|
Port: iOS
|
|
#14786 |
MTROPOLIS: Muppet Treasure Island crashes to desktop
|
elasota
|
defect
|
high
|
Engine: mTropolis
|
|
#14835 |
FREESCAPE: Dark Side sounds are not implemented
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
#14869 |
M4: Orion burger in FRENCH don't launch
|
tag2015
|
defect
|
high
|
Engine: M4
|
|
#14882 |
M4 - Orion Burger in French Crash
|
dreammaster
|
defect
|
high
|
Engine: M4
|
|
#14916 |
Orion Burger: Crash at town hall
|
dreammaster
|
defect
|
high
|
Engine: M4
|
|
#14957 |
Using an Enchanted Staff spell crashes the game in Ultima VI
|
PushmePullyu
|
defect
|
high
|
Engine: Ultima
|
|
#14993 |
Happy Birthday, Maisy!
|
tag2015
|
feature request
|
high
|
Engine: Director
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
sev-
|
defect
|
high
|
--Unset--
|
|
#15019 |
GUI: Extra path gets deleted from settings
|
sev
|
defect
|
high
|
GUI
|
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
sev-
|
defect
|
high
|
Engine: Mohawk
|
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
sev-
|
defect
|
high
|
Engine: Mohawk
|
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#15069 |
TWP: Skipping cutscenes with ESC can leave the game in an unusable state
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
#15072 |
TWP: Cellphone is unusable
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
dreammaster
|
defect
|
high
|
Engine: MM: Xeen
|
|
#15080 |
Latest Heroine's Quest:Herald Of Ragnarok GOG version not detected
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
#15112 |
TWINE: Unknown game variant for twine
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#15113 |
TWINE: Unknown game variant for twine
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#15148 |
M4: Orion Burger: Crash on strict-alignment architectures
|
ccawley2011
|
defect
|
high
|
Engine: M4
|
|
#15193 |
DRASCULA: Crash with the DS port when playing cutscenes
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
#15200 |
MM: XEEN: Missing detection entries for the demos
|
tag2015
|
defect
|
high
|
Engine: MM: Xeen
|
|
#15205 |
GUI: Missing scroll bars for the Mass Add dialog on low resolutions
|
sev-
|
defect
|
high
|
GUI
|
|
#15214 |
SAGA: IHNM: Cannot proceed to endgame segment
|
bluegr
|
defect
|
high
|
Engine: SAGA
|
|
#15243 |
Segfault switching to OpenGL
|
bluegr
|
defect
|
high
|
GUI
|
|
#15251 |
GRAPHICS: Segfault when building with --disable-16bit
|
Le Philousophe <lephilousophe@…>
|
defect
|
high
|
Graphics
|
|
#15262 |
GUI: Options dialog show incorrect default options
|
sev-
|
defect
|
high
|
GUI
|
|
#15319 |
AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others)
|
tag2015
|
feature request
|
high
|
Engine: AGS
|
|
#15341 |
GOB2: footsteps sound issues
|
bluegr
|
defect
|
high
|
Engine: Gob
|
|
#15347 |
HYPNO: Bad performance under Android in menu of Spider Man: Sinister Six
|
eriktorbjorn
|
defect
|
high
|
Engine: Hypno
|
|
#15353 |
SCUMM: MONKEY1 (Macintosh) Crash in saveLoadWithSerializer loading 2.8.0 saves on 2.9.0git
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
#15391 |
MD5: FREESCAPE: Total Eclipse II Unknown Game Varient
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
#15398 |
SCUMM: DIG: Fast room skipping in first two screens produces glitches
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
#15420 |
DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame
|
sluicebox
|
defect
|
high
|
Engine: Dreamweb
|
|
#15436 |
DREAMWEB: Assert failure in showAllEx
|
sluicebox
|
defect
|
high
|
Engine: Dreamweb
|
|
#15438 |
GUI: Missing “default” option under shaders when overriding global settings
|
sev-
|
defect
|
high
|
--Unset--
|
|
#15439 |
Unknown game variant for ags
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
#15442 |
MD5: DGDS: Unknown RotD variant
|
mduggan
|
defect
|
high
|
Engine: DGDS
|
|
#15450 |
DGDS: Crash with German version on Speech bubbles
|
mduggan
|
defect
|
high
|
Engine: DGDS
|
|
#15457 |
SCI: KQ7: Odd behavior for disabling subtitles
|
sev-
|
defect
|
high
|
GUI
|
|
#15461 |
MD5: The Feeble Files Spanish
|
bluegr
|
defect
|
high
|
Engine: AGOS
|
|
#15495 |
SCUMM: Reduce maximum heap on platforms with limited memory.
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#15498 |
Assertion failed: (x + w <= (uint)dstSurf->w), function copyRectToTexture, file texture.cpp, line 234
|
sev-
|
defect
|
high
|
Port: Mac OS X
|
|
#15506 |
DGDS Rise of the Dragon: gfx defect (BE/MORPHOS)
|
dwatteau
|
defect
|
high
|
Engine: DGDS
|
|
#15507 |
SCUMM: FT: ScummEngine_v7::displayDialog() copies random garbage to _charsetColorMap
|
athrxx
|
defect
|
high
|
Engine: SCUMM
|
|
#15508 |
SCUMM: COMI: Invalid read in thumbnail when saving game
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
#1 |
Elayne climb down with no rope (1° room)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#2 |
cant pickup stick in prison room 29
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#4 |
wrong direction of actor's face
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#5 |
Strange actors movements
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#6 |
Game enters an infinite loop
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#7 |
Voodoo mage disappearing in a cutscene
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#9 |
Fate of atlantis crashes
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#10 |
Day of the Tentacle
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#11 |
Day of the Tentacle (animateActor)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#13 |
Saving crashes(Error: saveLoadArrayOf..)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#15 |
monkey2 stuck in endless loop at big tre
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#16 |
different games overwrite savegames
|
SF/strigeus
|
defect
|
normal
|
--Other--
|
|
#17 |
MI2 Dies at resurrection
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#18 |
Crash on LE CPUs with alignement issues
|
|
defect
|
normal
|
Port: WinCE
|
|
#19 |
DOTT: sound
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#20 |
Fate of Atlantis demo crashes in intro
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#21 |
Invalid actor in indy4
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#22 |
Still saving/loading problems (indy4)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#24 |
dottdemo fails to startup
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#26 |
can't save while talking in indy
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#27 |
DOTT: multiple sounds
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#30 |
F5 key crashes games
|
SF/strigeus
|
defect
|
normal
|
--Other--
|
|
#31 |
Indy4 crashing at the submarine
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#32 |
Strange slowness
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#34 |
samnmax background problem (demo is ok!)
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#37 |
Unaligned access in saveload.cpp
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#38 |
Strange slowness (repost)
|
|
defect
|
normal
|
Port: BeOS
|
|
#39 |
Indy4 crashes late in the game
|
vincenthamm
|
defect
|
normal
|
Engine: SCUMM
|
|
#41 |
Monkey 2 CD
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#42 |
No sound effect in latest CVS
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#45 |
crash when picking up shovel in MI2
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#46 |
Game dies after a few minutes
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#47 |
Object priorities bug
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#51 |
Two Indies and a tentacle...
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#53 |
Strange actors movement (2)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#54 |
SDL: fullRedraw flag not reset
|
SF/strigeus
|
defect
|
normal
|
--Other--
|
|
#55 |
charachters walk backwards.
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#56 |
Two musics playing simultaneously
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#57 |
Edna keeps talking in a continual loop
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#58 |
MI2 sprite bug
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#62 |
French DOTT bug b4 copy protection
|
vincenthamm
|
defect
|
normal
|
Engine: SCUMM
|
|
#63 |
Wrong dependency in debian control file
|
SF/strigeus
|
defect
|
normal
|
Port: Linux
|
|
#64 |
INDY4 crash (dup bugs 481438 &amp; 505938)
|
vincenthamm
|
defect
|
normal
|
Engine: SCUMM
|
|
#66 |
F5 causes game to quit
|
SF/ender
|
defect
|
normal
|
Engine: AGI
|
|
#72 |
DOTT: dialogue outline colour bug
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#75 |
Monkey Island 2 savegame menu
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#81 |
Mouse cursor is not updated
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#82 |
Music bugs after loading savegame
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#83 |
another adlib music bug
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#85 |
Filename problem
|
SF/ender
|
defect
|
normal
|
--Other--
|
|
#86 |
Filename bug with MI1 CD
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#87 |
Monkey 2 missing musics and sounds...
|
vincenthamm
|
defect
|
normal
|
Engine: SCUMM
|
|
#91 |
MI2: Map
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#92 |
DOTT highlighting problems....
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#98 |
DOTT: Text Glitches
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#101 |
minor glitches as of CVS 11-03-2002
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#102 |
pause dialog with cvs
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#103 |
Stuck in DOTT
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#109 |
Off voice subtitles
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#110 |
Indy4: crab in canal don't show properly
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#112 |
Indy4: Incorrect LucasArts logo at end
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#113 |
FOA: Caves invisible sprites
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#121 |
Can't leave Stan's in MI1
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#123 |
MI CD Crashing when loading new rooms...
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#125 |
german indy4 at the beginning
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#131 |
Crash in DOTT
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#136 |
Monkey 2 music awful mix
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#144 |
Dott and Sam&Max crash
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#145 |
Indy4: ballon ride
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#147 |
Indy4 - Crab Raft in Atlantis
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#152 |
Indy4 - Atlantis bugs
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#153 |
Indy4 - Atlantis Robot room
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#154 |
no piece of the map in the coffin (MI2)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#156 |
Indy4 - Indy can Dance?
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#159 |
Save/Load screen - almost unreadable
|
SF/ender
|
defect
|
normal
|
Port: Win32
|
|
#161 |
call to non-existant function
|
SF/ender
|
defect
|
normal
|
Audio
|
|
#165 |
BeOS BeIDE project file
|
SF/ender
|
defect
|
normal
|
Port: BeOS
|
|
#170 |
Indy4 - Graphic problems
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#171 |
Mouse pointer offset
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#172 |
CD Music
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#173 |
Problems compiling with BeIDE
|
SF/ender
|
defect
|
normal
|
Port: BeOS
|
|
#175 |
Linux midi
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#177 |
mididrv.cpp compilation error in BeOS
|
SF/ender
|
defect
|
normal
|
Port: BeOS
|
|
#178 |
Sam'n'Max Wak-A-Rat
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#180 |
-m does not work
|
SF/ender
|
defect
|
normal
|
--Other--
|
|
#184 |
MI1 crashes after the initial credits.
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#187 |
default cursor
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#188 |
indy 4 crash at start
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#189 |
vertical shaking effects
|
SF/ender
|
defect
|
normal
|
Graphics
|
|
#190 |
Extract.exe crashed on wrong filename.
|
SF/ender
|
defect
|
normal
|
Tools
|
|
#192 |
Monkey1 crash when mp3 stops playing
|
SF/bbrox
|
defect
|
normal
|
Engine: SCUMM
|
|
#193 |
music tempo
|
SF/ender
|
defect
|
normal
|
Audio
|
|
#194 |
interpolated graphics modes
|
SF/ender
|
defect
|
normal
|
Graphics: Scalers
|
|
#195 |
VC++ Win32 compilation w/ mixer.cpp
|
SF/ender
|
defect
|
normal
|
Port: Win32
|
|
#210 |
MI2: Copy protection in french ver
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#213 |
Indy facing wrong way
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#222 |
Credits are frozen (SAM&MAX)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#231 |
wrong define in readme.txt
|
SF/ender
|
defect
|
normal
|
Documentation
|
|
#233 |
Palette latencies
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#234 |
Loom CD Audio won't play with MAD on
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#239 |
plank by the Scumm Bar kitchen
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#240 |
Mouse cursor craphics are cut off
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#245 |
sound menu: wrong max volumes
|
fingolfin
|
defect
|
normal
|
Audio
|
|
#246 |
sound menu doesn't use command line valu
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#247 |
omitting '-w' while no scummvm.ini exist
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#249 |
INDY3: crash when fighting boxer
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#250 |
DOTT: Epilogue Problem
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#253 |
savegame menu head line
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#254 |
Garbage between scenery and verbs.
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#255 |
ZAK256: airoplain's restroom door
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#256 |
ZAK256: characters walk wrong in labyrin
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#257 |
ZAK256: missing markings
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#259 |
Simon CD does not work
|
SF/ender
|
defect
|
normal
|
Engine: AGOS
|
|
#261 |
SAM: Highway Surfing Crashes On Exit
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#262 |
MI1: German sz ligature
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#266 |
SAM: Inventory icon appears centered
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#267 |
SAM: Objects layered wrong
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#270 |
SAM: Glitches in Cut-Scene (Stealing Wig)
|
SF/painelf
|
defect
|
normal
|
Engine: SCUMM
|
|
#275 |
Load game shortcuts pass on number to game
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#278 |
zak256 is NOT completable!
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#284 |
FOA: Indy doesn't stop moving
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#285 |
FOA: Extro playing incorrectly
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#290 |
LOOM: Loom animation
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#298 |
Sam 'n Max sounds are skipped
|
SF/bbrox
|
defect
|
normal
|
Engine: SCUMM
|
|
#300 |
SAM: Music dies after Intro
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#301 |
MI2: Music after loading a save
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#310 |
No file menu on Casio BE300 (save/load)
|
SF/ender
|
defect
|
normal
|
Port: WinCE
|
|
#311 |
MI2: Voodoo Elevator Lock Up (PocketSCUMM?)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#313 |
FOA: Crash at Cretan ruin
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#322 |
SIMON: sound not in sync
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#325 |
SIMON: english text in german version
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#332 |
SIMON: Can\'t get simon to work
|
SF/ender
|
defect
|
normal
|
Engine: AGOS
|
|
#333 |
SIMON1DOS: Brief freeze when talking to demons
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#336 |
BeOS compilation error
|
fingolfin
|
defect
|
normal
|
Port: BeOS
|
|
#337 |
<Spacebar> in save dialog
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#338 |
MI2 saveload dialog [msvc debug]
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#340 |
Minor layering problem
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#342 |
SIMON1TALKIE: Voice dialogs overlap quite often
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#345 |
Zak256: Leslie's CashCard
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#346 |
MI1: Crash during cannibal encounter
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#347 |
Sam&Max Demo: Inventory graphics glitch
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#348 |
mouse cursor upper left corner bug
|
fingolfin
|
defect
|
normal
|
Graphics
|
|
#351 |
LOOMCD: Game crashes (uncompletable)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#354 |
ZAK256: crash near Mars hostel door
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#355 |
walk in cave (in the labyrinth) loomcd
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#356 |
get back if you can (loomcd)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#357 |
select me if you can (loomcd)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#362 |
hoagie doesn't enter mansion correctly
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#366 |
Pause mode doesn't stop music anymore
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#371 |
distorted SFX
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#372 |
Sound dialog bug
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#376 |
squirrel cave crash
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#380 |
ZAK256: scrolling in labyrinths
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#381 |
ZAK256: airport doors
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#385 |
MI2: No music if room transition is too fast
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#386 |
ALL: Changing sound volume cause music to play
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#387 |
SIMON: not wearing beard
|
fingolfin
|
defect
|
normal
|
Engine: AGOS
|
|
#390 |
ZAK256: using the bus to airport
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#395 |
new gui and command line errors
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#402 |
SIMON2WIN: German Version crash at intro
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#403 |
extract does not work with recent lame
|
fingolfin
|
defect
|
normal
|
Documentation
|
|
#404 |
Fix for #591678 broke Loom
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#405 |
ZAK256: stuck in the shop
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#406 |
ZAK256: airplain's microwave oven
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#407 |
Scummvm doesn't detect SamnMax demo
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#408 |
the charactor moves badly in many rooms
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#410 |
FOA DEMO Failed game detection
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#412 |
SIMON: fails to initialise midi
|
fingolfin
|
defect
|
normal
|
Engine: AGOS
|
|
#413 |
SIMON2: doesn\'t run (opcode problem?)
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#415 |
ZAK256: fades vanish
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#421 |
ZAK256: dark rooms
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#424 |
SIMON2WIN: Speech
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#425 |
ALL: sfx/music volume set 0 is not mute
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#427 |
ALL: crash when choosing "about" option
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#428 |
copyright text in intro not centered
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#429 |
build error
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#430 |
Compile errors
|
aquadran
|
defect
|
normal
|
Ports
|
|
#432 |
ZAK256: Palette messed up
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#433 |
DIG: "unexistant streamer"
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#437 |
LOOM: Flashlight glitch
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#438 |
PocketScumm: Can't exit game
|
SF/arisme
|
defect
|
normal
|
Engine: AGOS
|
|
#440 |
ALL: Sounds delayed
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#441 |
MI2: Largo does not scream
|
SF/chuzwuzza
|
defect
|
normal
|
Engine: SCUMM
|
|
#442 |
ALL: Too many fades
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#443 |
Zak256: Intro fade glich
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#444 |
ZAK256: Music restarts
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#445 |
SIMON+Win32: no mouse input
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#447 |
ZAK256: Intro messed up
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#450 |
Build error
|
|
defect
|
normal
|
Port: Linux
|
|
#452 |
SAM: CarBomb doesn't display your own cars
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#455 |
SAMNMAX: Wrong character talks as yeti
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#456 |
ZAK256: Light in seattle cave
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#457 |
ZAK256: wrong camera position on mars
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#458 |
ZAK256: airport door opens too early
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#461 |
LOOMCD: Glitch when healing Rusty
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#470 |
MI1: new CDTimer breaks non CD games
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#471 |
ZAK256: No sound & music
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#472 |
GUI: Too long text is cut off
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#474 |
ZAK256: inventory arrow covers item
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#475 |
latest CVS (20020831) doesn't compile
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#479 |
cant save/load
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#481 |
ALL:Launcher is not showing all games
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#483 |
FT: Text is sometimes obscured by actors
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#485 |
Launcher crashes game
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#486 |
GUI disappear
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#487 |
SAM: invalid imuse command 0
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#488 |
FOA: Music dies after Intro
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#489 |
SAM: No credits in ending credits
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#492 |
GUI: Key repeat bug
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#494 |
ALL: mouse pointer sprite cut
|
fingolfin
|
defect
|
normal
|
Graphics
|
|
#496 |
SIMON2: movement problems
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#497 |
SIMON2: Part of introduction missing
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#501 |
NewGUI: '_' appended to savegame name
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#510 |
DIG : crash when changing sound volume
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#512 |
DIG: Layer problem
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#513 |
DIG: Palette problem
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#515 |
DIG: Actor direction when changing rooms
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#516 |
DIG: iMuse restart
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#517 |
DIG: Text in Space Time 6
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#518 |
DIG: End sequence
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#527 |
GUI: Text box entry does not 'clip' text
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#529 |
class Sound: writing past array bounds
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#530 |
GUI: german umlauts
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#536 |
GUI: Options menu minor thingies
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#539 |
SIMON: Disturbing high frequency sound
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
#540 |
SIMON2: graphical glitches
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
#542 |
SIMON: Extreme slow down at game end
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#543 |
SIMON2: Speech is auto turned off
|
SF/olki
|
defect
|
normal
|
Engine: AGOS
|
|
#554 |
LOOM: New graphic glitch during escape
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#555 |
SIMON1DOS/TALKIE: Hidden inventory arrows
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#556 |
INDY3: Brunwald bug on my system.
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#557 |
ALL: Save game fails silently
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#564 |
INDY3: Henry causes the game to restart
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#565 |
VC6/VC7 compilation error
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#568 |
ALL: does not compile on solaris
|
fingolfin
|
defect
|
normal
|
Port: Solaris
|
|
#570 |
SAM: sam and max leave ghosts
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#571 |
INDY3: crash after defeating guards
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#572 |
DIG: Actor redraw glitches
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#573 |
DIG: Text leaves garbage while scrolling
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#578 |
FT : Crash at the beginning of the game
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
#581 |
MI1VGA: Intro too fast
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#582 |
FOA: No music with adlib
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#583 |
SIMON1DOS: copyprotection
|
SF/olki
|
defect
|
normal
|
Engine: AGOS
|
|
#587 |
FOA: Can't get eel in Iceland
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#589 |
INDY3: Indy can walk over the shelves
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#594 |
ALL: Text output bug
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#595 |
LOOM: Bobbin walks on the spot
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#598 |
INDY3: wrong Indy costume in intro
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#599 |
descumm6: verbSetCenter
|
fingolfin
|
defect
|
normal
|
Tools
|
|
#601 |
MI2: unable to enter codes - key assign
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#604 |
INDY4 INTRO: white indy in room 3?
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#605 |
GUI: Launcherdialog bugs
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#606 |
MI1/INDY3: MidiDriver chan. setup broken
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#608 |
GUI: Launcherdialog bug
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#609 |
MI1VGA: wrong color
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#611 |
GUI: Typo "Failed so ..."
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#613 |
INDY4 CD: Tikal bird...
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#616 |
OSX: can't toggle fullscreen mode
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#618 |
INDY3: Levitating guard
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#620 |
ALL: Crash when saving
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#621 |
DIG: PDA Jupiter Lander Throttle Stuck
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#625 |
DIG: flashes old gfx after cutscene
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#626 |
SAM: No Music In Hallway
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#628 |
DOTT: Speech bug
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#632 |
ZAK256: Ending credits are illegible
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#635 |
MACOSX - Missing include in quicktime.c
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#638 |
GUI issues
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#644 |
MI2: Savegames during intro don't work
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#645 |
MI2: Wrong instrument in Largo's theme
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#663 |
ALL: 0.3.1cvs January builds broken
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#669 |
DOTT: Coffee music never stops
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#676 |
ZAK256 crashes when turning on lighter in seatle cave
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#678 |
INDY3: Can't fight
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#679 |
FT: Invisi-Ben at fuel tower
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#682 |
DIG: DreamCast Version Crash at start
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
|
#691 |
SIMON1: Crashes when using items
|
fingolfin
|
defect
|
normal
|
Engine: AGOS
|
|
#694 |
SIMON1WIN: sometimes shows subtitles instead of voice
|
SF/olki
|
defect
|
normal
|
Engine: AGOS
|
|
#697 |
INDY3: usage_bits crash
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#699 |
LOOM: usage_bits crash
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#700 |
crash in catacombs
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#703 |
simon2: text going too fast
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#707 |
MI2: Wrong palette during diving
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#716 |
ALL: screen corruption after smush plays
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#720 |
LOOM: Distaff not properly erased (regression)
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#722 |
DIG: Strange graphics corruption with inventory screen
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#723 |
SMUSH: The new smush player is (still) crashing
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#725 |
GUI: Save/Load box missing some letters in Spanish
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#726 |
DIG: Mouseover texts at wrong Y-coordinate in "tall" rooms
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#739 |
FOA: Indy can be seen when hidden
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#741 |
MI2: text not completely erased after scrolling
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#744 |
MI1VGA/INDY3VGA: music plays a bit too fast
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#746 |
INDY3: Crash when loading new savegames
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#749 |
monkeyvga, Part 2: not possible to get cereals from cupboard
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#752 |
SAM: A couple of "problems" in Bumpusville
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#755 |
INDY3: incorrect behaviour after death at end
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#756 |
ZAK256: Bug with Alien Machine (Outro)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#757 |
ZAK256: Some verbs do not highlight correctly
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#760 |
FOA: Epilogue music is not played completly
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#762 |
ZAK256: opcode 00 in SC scripts?
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#763 |
o5_resourceRoutines: mistake?
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#764 |
DIG: Savegame/Island names
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#766 |
COMI: Saved games crash.
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#767 |
SAM: Part of text (subtitles) disappears when moving mouse
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#769 |
CMI: Missing opcode 0xF7
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#770 |
FOA: crashes when moving south in ballon
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#772 |
SAM: minor gfx issues during intro, regression?
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#773 |
SAM: Max walks around in the inventory
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#774 |
DIG: Cursor image appears in upper left corner
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#775 |
SAM: Highway Surfing game hangs at end
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#777 |
COMI: error when talking to barber
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#779 |
COMI: "Too many scripts running" error
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#781 |
COMI: crash at start of part III
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#783 |
INDY3 (ALL?): too much word wrapping
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#784 |
DIG: Garbage text in Spanish version
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#785 |
INDY3: Assertion failed: from < numOfBoxes
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#788 |
INDY3 No music with -ewindows
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#790 |
COMI: can't examine things in inventory
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#791 |
INDY3: Marcus on foreground
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#792 |
INDY3: Assertion failed: to < numOfBoxes
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#793 |
INDY3: plane disapears on game loading
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#796 |
GUI: Switching music driver mixes up music
|
SF/jamieson630
|
defect
|
normal
|
GUI
|
|
#797 |
COMI: can't stop talking to Minnie's Ghost
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#798 |
ZAK256 copy protection?
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#801 |
SAM: Fish Farm
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#802 |
FOA: Missing music at Sophia's lecture
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#804 |
MI1VGA - Crash at Scumm Bar
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#805 |
DIG: Crash at the pyramid
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#806 |
ZAK256: wrong color in costume (intro)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#807 |
ZAK256: backward walking
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#808 |
ALL: Compilation error on BeOS
|
fingolfin
|
defect
|
normal
|
Port: BeOS
|
|
#810 |
MI2: Random Crashes after short while
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#812 |
INDY3: game crash after fight in zeppelin
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#813 |
DIG: Invalid actor 593 in o6_animateActor
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#814 |
LOOMCD: o5_walkActorToActor crash
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#816 |
COMI: Too many scripts running, 40 max
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#817 |
INDY3: "SAVE" button text
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#819 |
DIG: Tomb repair-bot crash
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#821 |
ALL: Mouse drifts
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#824 |
SAM: Car Bomb
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#829 |
Zak: hangs after entering the correct exit visa code.
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#831 |
ALL: o5_getClosestObjActor() oddity
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#832 |
FOA: Invalid actor XXX in o5_getActorRoom()
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#833 |
TALKIE: Non-Subtitles Text Lost
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#836 |
ZAK & INDY3EGA: actor sounds (step sound)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#837 |
SAM: End credits music regression
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#838 |
SAM: Sound effects cut off in non-interactive demo
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#844 |
WIN: Cannot run games stored in the root of a drive
|
aquadran
|
defect
|
normal
|
Port: Win32
|
|
#846 |
SAM: Inventory drawing regression
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#848 |
INDY3EGA: music causes intro to hang
|
SF/hoenicke
|
defect
|
normal
|
Engine: SCUMM
|
|
#849 |
FT: Animation glitch at the fuel tower
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#854 |
ZAK256: Shadowed text (end credits)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#864 |
MANIAC/ZAK: Verbs shown during keypads
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#865 |
ZAK: Zak doesn't appear in plane seat
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#866 |
FT: ScummVM doesn't skip opening sequences correctly
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#867 |
ALL: ScummVM crashes on exit
|
SF/jamieson630
|
defect
|
normal
|
Port: Win32
|
|
#868 |
ALL: Quitting during SMUSH movies doesn't always work
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#871 |
MM: Inventory items with long names overlap other names
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#872 |
MI1: Room 7 bug
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#873 |
MM: F-Keys not yet supported
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#875 |
Inventory list improperly persists b/w kids
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#876 |
MM: Man-Eating Plant is invisible
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#878 |
MM: Key-Selecting verbs while using What Is doesn't work
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#883 |
MM: Actor placement slightly off
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#886 |
COMI: Murray's head floating above sea level.
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#890 |
Indy3: Can't give roast boar to dog.
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#891 |
LOOM: gfx glitch when leaving Lady Cygna's gravestone
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#892 |
FOA: Can't click away from Lost Dialogues
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#893 |
SIMON2: Hanging notes
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
#894 |
LOOM: regression: cannot get note 'f'; game uncompletable
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#897 |
ZAK256: Biplane doesn't disappear
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#898 |
ZAK256: Wrong text color
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#899 |
ZAK256: Music doesn't stop
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#904 |
ALL: with '-ewindows' notes don't stop at quit.
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#905 |
ALL: 'multi_midi=true' in scummvm.ini does not work.
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#906 |
ZAK/MANIAC V2 enhanced: wrong behaviour of -qit parameter
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#907 |
DIG (SMUSH?) issues with help dialog
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#912 |
SAM: Intro glitch (regression since 0.4.1)
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#914 |
ZAK: bad savegame menu
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#915 |
SIMON1/2 HEBREW: Reversed subtitles
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
#918 |
LOOMCD: No vorbis sound
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#925 |
FOA: Music problems in endgame / credits
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#928 |
ZAK256: Audio CD not handled properly
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#929 |
MI1: hangs at part one screen
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#931 |
DIG: Recent walk regression
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#932 |
DIG: "Trying to append to a nonexistant stream 0"
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#934 |
BASS crashes when using linc terminal
|
SF/ender
|
defect
|
normal
|
Engine: Sky
|
|
#935 |
BASS CD no text+audio reselection
|
|
defect
|
normal
|
Engine: Sky
|
|
#936 |
ALL: no y-shaking with 1x
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#941 |
LOOMEGA: crash when f5 is hit.
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#943 |
INDY3EGA - Copy protection screen partially broken
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#944 |
COMI: '.' does not work
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#947 |
V5 games: Adlib SFX not looped
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#949 |
FT: different loudnesses in voices
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#950 |
MI2: look at coffin to Mojo
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#952 |
BASS French subtitles: "ŕ" problems
|
|
defect
|
normal
|
Engine: Sky
|
|
#953 |
BASS: Crash when quitting while quitting
|
|
defect
|
normal
|
Engine: Sky
|
|
#956 |
MI1: Text masking bug
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#959 |
BASS: fnRestartGame()
|
|
defect
|
normal
|
Engine: Sky
|
|
#960 |
ALL: midi fragment repeats after close ups.
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#961 |
FOA: AdLib sound distortion
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#963 |
Floppy intro: minor gfx glitch
|
|
defect
|
normal
|
Engine: Sky
|
|
#964 |
Game speed slider in F5 menu doesn't work
|
|
defect
|
normal
|
Engine: Sky
|
|
#965 |
music volume slider in F5 menu doesn't work
|
lavosspawn
|
defect
|
normal
|
Engine: Sky
|
|
#966 |
music toggle button in F5 menu doesn't work
|
|
defect
|
normal
|
Engine: Sky
|
|
#968 |
Inventory descriptions missing
|
|
defect
|
normal
|
Engine: Sky
|
|
#969 |
Text width exceeded
|
|
defect
|
normal
|
Engine: Sky
|
|
#970 |
SIMON2: Music in Swamp shouldn't loop
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
#971 |
issue with pressing esc during the intro
|
joostp
|
defect
|
normal
|
Engine: Sky
|
|
#972 |
BeOS compilation
|
fingolfin
|
defect
|
normal
|
Port: BeOS
|
|
#974 |
MM: No Ending dialogue
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#978 |
MM(V2) Characters standing on the bannister in the hall
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#985 |
LOOM/CD: Distaff sporadically loses bits
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#986 |
LOOM: Distaff looks bizarre when restoring from save
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#987 |
LOOM: Some bits of dialogue are repeated
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#988 |
LOOM/CD: Dialogue gets messed up during Rusty conversation
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#990 |
LOOM: Gltiches caused by empty talk strings
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#994 |
LOOMCD: Dialogue gets out-of-sync w/ lens conversation
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#996 |
FOA: Amiga version always crashes after a few minutes
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1000 |
FOA/MI2 (Amiga) Palette issues
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1001 |
MM: walking through air
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1002 |
MM: You can give things to yourself
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1003 |
MM: sentence construction line wraps
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1005 |
INDY3EGA: Speech text black for one guard in castle
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1006 |
INDY3EGA: Amiga - Biff's name not shown in fight
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1008 |
INDY3EGA: Amiga - music timer running way too fast
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1009 |
INDY3EGA: 2nd trial, Jehovah spelling not visible
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1010 |
MI2: Amiga - Segfault when entering bar
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1011 |
BaSS Reproducable Crash
|
|
defect
|
normal
|
Engine: Sky
|
|
#1012 |
MONKEYEGA: No music when trainer says "The machine"
|
SF/hoenicke
|
defect
|
normal
|
Engine: SCUMM
|
|
#1013 |
Bus error on startup (FreeBSD)
|
|
defect
|
normal
|
Engine: Sky
|
|
#1016 |
MI1: palette effect missing
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1018 |
ZAK: wrong colors in seattle cave
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1019 |
INDY3EGA: Music sounds very strange in final room
|
SF/hoenicke
|
defect
|
normal
|
Engine: SCUMM
|
|
#1021 |
ZAK: can't ESCape airplane sequence
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1022 |
MI1: demo doesn't work
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1023 |
ZAK: Zak walking on spot
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1024 |
ZAK: "Switch" verb appears too early
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1027 |
Talking characters stay at last frame
|
|
defect
|
normal
|
Engine: Sky
|
|
#1029 |
SIMON1DOS: Fatal crashes with French version
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1032 |
ZAK: Zak without a body
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1033 |
SKY: Suspicious memory access in RNC decoder
|
|
defect
|
normal
|
Engine: Sky
|
|
#1036 |
ZAK: "command line" garbled if text too long
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1037 |
Zak: Crash on Mars
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1040 |
German umlauts on LINC terminal
|
|
defect
|
normal
|
Engine: Sky
|
|
#1042 |
Compilation problems with debian 3.0 (linux)
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#1043 |
Zak: No tram sequence
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1044 |
indyloom FM-Towns demo regression
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1045 |
[SIMON 1 & 2] No fullscreen
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1047 |
CD version italian menu glitch
|
|
defect
|
normal
|
Engine: Sky
|
|
#1048 |
SIMON1WIN: Incorrect dialogue for action
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1049 |
Zak: Annie walking in funny places
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1050 |
INDY3EGA Amiga - Intro regression
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1054 |
Crash in Nexus / Pocket PC
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
#1056 |
WinCE : cannot exit after error
|
SF/arisme
|
defect
|
normal
|
Port: WinCE
|
|
#1059 |
INDY3: can't use car after biplane crash (regression)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1065 |
INDY3EGA: Knock out guard in zeppelin, crashes
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1067 |
MP3: ScummVM reads past end of file
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1069 |
SIMON2: Amiga CD32 Talkie
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1070 |
MM: Jail Door Closes
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1075 |
SIMON2DOS: Copy Protection text disappears
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1076 |
SIMON1: Golum Ring causes graphic glitches
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1077 |
COMI: Text on scrolling backgrounds
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1078 |
DOTT: Subtitle drawing glitch
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1084 |
FT: Talking choice menu causes overlapped actors to flicker
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1085 |
INDY3EGA: Text disappears while scrolling (Donovan cutscene)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1086 |
ALL: Fullscreen and -F
|
SF/jamieson630
|
defect
|
normal
|
GUI
|
|
#1087 |
SIMON1/2: Sound problems
|
fingolfin
|
defect
|
normal
|
Engine: AGOS
|
|
#1088 |
SMUSH: Sound regression with new mixer code
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1090 |
SAM: Music stops at Bumpusville
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1091 |
SAM: Conroy doesn't stop singing when escaping cutscene
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1092 |
IMUSE: Pitchbend isn't reset when changing tracks
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1093 |
ALL: "make disclean" leaves some .deps directories
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#1095 |
ALL: Typo
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1099 |
ALL: jerky cursor movement regression
|
fingolfin
|
defect
|
normal
|
Ports
|
|
#1101 |
BASS (CD) crashes
|
lavosspawn
|
defect
|
normal
|
Engine: Sky
|
|
#1102 |
COMI: a long walk
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1105 |
BASS: Freezes in the very beginning
|
lavosspawn
|
defect
|
normal
|
Engine: Sky
|
|
#1106 |
BASS - Cannot perform actions when already at action locatio
|
|
defect
|
normal
|
Engine: Sky
|
|
#1110 |
BASS (CD): Incorrect line skipping
|
|
defect
|
normal
|
Engine: Sky
|
|
#1111 |
DIG: No line skipping
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1113 |
Audio volume levels ignored
|
|
defect
|
normal
|
Engine: Sky
|
|
#1115 |
COMI: no sentence line while inventory is shown
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1116 |
COMI: mouse cursor visible during cutscenes
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1117 |
COMI: Blood Island scrolls
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1118 |
ALL: monster.so3 does not work regression
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1119 |
All: Wrong Adlib volumes regression
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1120 |
BASS freezing when using hook on sign (Pocket PC)
|
|
defect
|
normal
|
Engine: Sky
|
|
#1124 |
scummvm hangs on ground level ringing the right door bell
|
fingolfin
|
defect
|
normal
|
Engine: Sky
|
|
#1128 |
ALL: broken samples with monster.sog
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1130 |
Unable to select items in Inventory (Full Screen mode Only!)
|
|
defect
|
normal
|
Engine: Sky
|
|
#1132 |
SAM: Overlapping music at Bigfoot convention
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1133 |
Adlib music stops when mousing over inventory
|
|
defect
|
normal
|
Engine: Sky
|
|
#1135 |
COMI: Lockup/crash on Skull Island
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1137 |
DC: System Reset after getting virus from Linc Space
|
zeldin
|
defect
|
normal
|
Engine: Sky
|
|
#1139 |
FOA - FISTS, script crash in Crete
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1140 |
Agent Eduardo Dialogue doesn't appear - game unfinishable
|
|
defect
|
normal
|
Engine: Sky
|
|
#1141 |
Warning message when first meeting Lamb
|
lavosspawn
|
defect
|
normal
|
Engine: Sky
|
|
#1143 |
Background sounds are not restarted when loading saved game
|
|
defect
|
normal
|
Engine: Sky
|
|
#1144 |
FOA: No keys assigned to fighting
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1146 |
DOTT: no custom cursor
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1147 |
MI2: win game cheat on cursor key
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#1149 |
SAM: Crash when using retriever on Max
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1150 |
CD/MP3/OGG: No music after loading savegame.
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1155 |
Walk glitch
|
lavosspawn
|
defect
|
normal
|
Engine: Sky
|
|
#1157 |
MI1: SFX crash regression with native midi
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1159 |
MI1: Amiga version hangs with black screen
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1162 |
SAM: missing subtitles in Conroy Bumpus' song
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1168 |
Simon The Sorcerer 1 WIN/DOS detection problem
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1173 |
BASS crashes after entering 4th room.
|
|
defect
|
normal
|
Engine: Sky
|
|
#1178 |
MI1: intro asynchronity regression
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1179 |
configure/Makefile --disable options will not work
|
SF/khalek
|
defect
|
normal
|
--Other--
|
|
#1180 |
Sword2 engine won't compile with older g++
|
fingolfin
|
defect
|
normal
|
Engine: Sword2
|
|
#1186 |
DIG: Subtitle vanishes far too fast
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1188 |
DIG: Spires' names disappear bug
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1190 |
DIG: Custom cursor bug (?)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1191 |
MI1: Crash on church entry
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1193 |
MI1: background color regression
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1194 |
MI1demo: plank behind the kitchen
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1195 |
COMI: wrong text position
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1196 |
COMI: strange light pixels
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1197 |
COMI: text display off screen
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1200 |
DOTTDEMO: does not start regression
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#1203 |
MONKEYVGA: No fourth part / hangs at music
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1205 |
MI1: Palette cycling issues
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1209 |
ALL: SFX changes CD audio volume regression
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1211 |
MI1: no adlib with monkey target (regression)
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1212 |
LOOM: German EGA FD doesn't start, not found 82.lfl
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1215 |
LOOMCD: Sound lock up
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1219 |
COMI: Text cut off
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1222 |
COMI: Failed assertion when starting the game (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1223 |
FT: multiple musics playing at the same time
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1224 |
MI2: Music stops in LeChuck's fortress
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1226 |
ZAK256: bypassing counter door on TPC
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1228 |
Notes left on when quitting game
|
SF/jamieson630
|
defect
|
normal
|
Engine: Sky
|
|
#1231 |
LOOM EGA Demo: native midi (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1233 |
MINGW: Build failure with recent CVS
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#1235 |
MANIAC64: Sound echoes
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1237 |
INDY3: Lockup in Berlin
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1238 |
COMI: Guybrush disappears before Hotel on Blood Island
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1240 |
ALL: missing instruments with native MT-32
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
|
#1242 |
ALL: Joystick problem
|
SF/khalek
|
defect
|
normal
|
--Other--
|
|
#1245 |
ALL: pitchbend range with MT32
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
|
#1246 |
ALL: MT32: some notes cut off early
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
|
#1247 |
MT-32: wrong channel mapping
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
|
#1251 |
ALL: hanging when quit while MIDI is playing regression
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
|
#1252 |
DIG: random errors at startup regression
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1253 |
Save/Load dialog behaviour
|
lavosspawn
|
defect
|
normal
|
Engine: Sky
|
|
#1255 |
DOTT: MT-32 MIDI priority
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1256 |
FT: restore savegames
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1257 |
COMI: Crash when closing ScummVM during intro
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1260 |
INDY3TOWNS: Pallette issues in Brunwald Castle?
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1261 |
MT-32 execution checksum errors
|
SF/jamieson630
|
defect
|
normal
|
Engine: Sky
|
|
#1263 |
ALL: with MT-32 one channel is not muting
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
|
#1265 |
FOA: Talk to Sophia -> Atlantis/Great Machine = crash
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1266 |
INDY3TOWNS: Biplane controls are haywire
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1267 |
AL:: player_v2a does not compile with GCC 2.95
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1268 |
ALL: serious command line issue regression
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#1270 |
GUI: Launcher crashes with unexisting targets
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1271 |
No Adlib volume for percussion
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
#1275 |
Broken "Screenshots" link on web site
|
|
defect
|
normal
|
Web
|
|
#1276 |
COMI: ScummVM crashes after difficulty selection screen
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1279 |
Adlib music stops during browsing the inventory
|
|
defect
|
normal
|
Engine: Sky
|
|
#1282 |
BASS won't start unless music driver chosen
|
|
defect
|
normal
|
Engine: Sky
|
|
#1283 |
MANIAC: Dave walks odd in demo mode
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1286 |
Segmentation Fault
|
eriktorbjorn
|
defect
|
normal
|
Port: Linux
|
|
#1291 |
Config manager saves "save_slot"
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#1292 |
SAM: Mystery Vortex regression
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1298 |
Typo in key shortcut list
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1300 |
ALL: Crash when saving with blank name.
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1302 |
Default volume is 0 for newly added games.
|
fingolfin
|
defect
|
normal
|
Audio
|
|
#1303 |
ALL: No window title on non-SCUMM games (regression)
|
SF/khalek
|
defect
|
normal
|
GUI
|
|
#1306 |
FT : Crash when following bunnies
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#1308 |
FOA - Regression in intro
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1309 |
interactive intro crash
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1316 |
extract'd FT monster.sou doesn't contain all voices
|
eriktorbjorn
|
defect
|
normal
|
Tools
|
|
#1320 |
ZAK: Can't Give Club in 5.5 build
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1322 |
GUI: Escing Load dialog auto loads save game
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1323 |
SIMON2DOS/TALKIE: Brief freeze on pirate ship
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1324 |
SIMON2TALKIE: Brief freeze in Island Cafe
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1325 |
ZAK: Can't use bus's cashcard reader (Regression)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1326 |
Configuration setting not saved
|
joostp
|
defect
|
normal
|
Engine: Sky
|
|
#1328 |
FT: '.' key wipes out conversation responses
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1329 |
ZAK: Anyone using the tram on mars disappears upon arrival
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1331 |
GUI: Using options dialog causes a crash
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1332 |
MM: Green Tentacle not acting properly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1342 |
ZAK: Actors not updating (Regression)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1345 |
MANIAC: Walk infinite loop in bathroom (hack-in-cvs)
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1346 |
MANIAC: Actors don't stop talking
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1349 |
Failed assertion in audiostream.cpp
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1351 |
FOA: Sudden loss of inventory items
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1354 |
GUI: Subtitles checkbox doesn't work
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1355 |
Amiga games crash upon music start
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1358 |
MI1EGA: Background pushed to side at end of game
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1359 |
FT: voices don't always play
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1361 |
FT: crash during intro
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1363 |
FT: INSANE Problems between Mink Farm and Poyhoga
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1365 |
MI1CD copy protection after restart
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1367 |
FOTAQ no music
|
joostp
|
defect
|
normal
|
Engine: Queen
|
|
#1369 |
DIG: Crash in bundle decoder
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1371 |
DIG: Scrolling regression with the lander game
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1373 |
SKY: Music volume doesn't change with alsa
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#1376 |
DIG: overlapping memory in memcpy() call
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1378 |
IMuseDigital extremly slow
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1379 |
CMI: Failed assertion in the new digital iMUSE
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1380 |
COMI: Music / speech turns mute
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1381 |
BS1: Scrolling glitch
|
lavosspawn
|
defect
|
normal
|
Engine: Sword1
|
|
#1382 |
SAM: Drawing regression in Sam & Max
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1383 |
DIG/COMI: Invalid rect values causing crashes
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1385 |
BS2: Currently broken on big-endian?
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#1386 |
BS2: music cuts out while scrolling takes place
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#1387 |
FT: sound not init correctly
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#1389 |
COMI: "Stuttering" voices
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1393 |
SAMNMAX: Inventory not displayed
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1396 |
Crash when i try to open
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1398 |
COMI: Subtitle problems in Act II
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1399 |
BS2: Bad audio/video sync in cutscenes
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#1401 |
BS1: Cutscenes don't respond
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#1402 |
BS1: Cutscenes crash if audio files don't exist
|
SF/ender
|
defect
|
normal
|
Engine: Sword1
|
|
#1403 |
PASS: Invalid write in Loom demo
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1404 |
DIG: Picking up metal plate: assertion failed
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1406 |
COMI: rates < 65536 regression
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1407 |
COMI: CD change cancel button
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1409 |
FOTAQ: Crashes shortly after knocking guy down at Plane
|
|
defect
|
normal
|
Engine: Queen
|
|
#1410 |
MI2: Two soundtracks playing at once
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#1412 |
DOTT: Transition effect glitch (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1415 |
FOTAQ: Assertion fails trying to escape post-Airport Cutaway
|
joostp
|
defect
|
normal
|
Engine: Queen
|
|
#1416 |
FOTAQ: Missing music in Gorilla and Missionary scene
|
joostp
|
defect
|
normal
|
Engine: Queen
|
|
#1417 |
FT: Text gets drawn under moving bits
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1419 |
FT: Corley doesn't always talk when dying
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1424 |
FT: Ben stops talking mid-scentence @ the gorge
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1425 |
FT: Only half of the footsteps are played
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1427 |
FT: Intro crash (regression)
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1429 |
SAM: Music stops after getting T-Rex tooth
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1430 |
SAM: Savage Jungle Inn music glitch
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1435 |
COMI: Error at death certificate on blood Island
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1438 |
FT: Sound of the bike starting gets repeated over and over
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1441 |
SIMON2TALKIE: Simon\'s mouth keeps moving, no way to continue
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1442 |
FT: Unable to get Hover Lift at Gorge
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1444 |
MI1VGA: Changes in object names are not saved
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1445 |
FOA: Graphics glitch in balloon flight (regression)
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1449 |
DIG: Subtitles sometimes stay on the screen
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1451 |
DIG: Two sentences spoken at once
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1452 |
DIG: Missing subtitles when talking to Brink
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1453 |
GUI: Invalid read
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1454 |
COMI: crash during death sequence
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1455 |
DIG: Missing subtitle at the lab console
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1456 |
FUNPACK: puzzle blocks regression
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1457 |
OSX: Lower part of screen not clickable
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#1458 |
FT: Stadium Salesman Glitches
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1461 |
Weird voice problem
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#1462 |
Foster walks on water...
|
lavosspawn
|
defect
|
normal
|
Engine: Sky
|
|
#1464 |
WEB: Squashed screenshots
|
fingolfin
|
defect
|
normal
|
Web
|
|
#1465 |
SAM: Crash when screen saver is active
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1468 |
FT: Computers' Text Drawn Incorrectly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1469 |
FOTAQ: Sounds played when sound turned off
|
joostp
|
defect
|
normal
|
Engine: Queen
|
|
#1471 |
DIG: Missing Subtitles when talking to Miles
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1472 |
GUI: Master volume switch has no effect
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1478 |
ALL: Problems with joystick/jopad
|
eriktorbjorn
|
defect
|
normal
|
Port: Linux
|
|
#1479 |
No warning provided when saving fails
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#1483 |
MANIAC: Plant has no head if he has Pepsi before growing
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1484 |
MANIAC64: Graphical glitch when Space Police arrive
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1485 |
MANIAC64: Sandy is still tied up in the ending
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1488 |
COMI: Long pauses between dialog at Part III
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1490 |
COMI: Barber shop singing broken
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1493 |
COMI: Guybrush reads church clock incorrectly (German)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1496 |
COMI: No sound, crash in Part III Mac 0.6.0-pre
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1498 |
MI3: crashed after the 3rd cannon shot
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1502 |
COMI: Palette in Theater controls
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#1503 |
COMI: Text draw problem in first dialogue with Murray (2)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1507 |
SAM: Items in box causes crash
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1508 |
LOOM MAC: Crash after entering copy protection
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1510 |
MI Mac Music Bug
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1512 |
COMI: Using the ventriloquism book on Blondebeard acts weird
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1513 |
BS1: Missing cursor in the savegame dialog.
|
lavosspawn
|
defect
|
normal
|
Engine: Sword1
|
|
#1514 |
normal scaler runs 640x480 titles at 2x
|
fingolfin
|
defect
|
normal
|
Graphics: Scalers
|
|
#1515 |
COMI: overlapping speech in Act III pirate song
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1516 |
COMI: Lines concatenated during songs...
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1520 |
BS1: Crash when loading certain savegames
|
lavosspawn
|
defect
|
normal
|
Engine: Sword1
|
|
#1521 |
DIG: Crash when going back to canyon
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1523 |
DIG: Small graphic glitch in front of the Odd Projections
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1528 |
DIG: Crash on imuse sound assert
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1530 |
COMI: 3 of 5 Pirate songs in barber shop broken
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1531 |
COMI: vanHelgen's head overlaps his text
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1533 |
GUI: "Graphics mode" setting is disabled
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1534 |
MI2: Floating Point Exception
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1536 |
BS1: some graphic glitch, foreground <-> actor
|
lavosspawn
|
defect
|
normal
|
Engine: Sword1
|
|
#1538 |
GUI: BrowserDialog return value
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1540 |
GUI: Bad path selector positioning in full screen mode
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1541 |
GUI: Window layering problem in browser
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1542 |
FT: Missing music on end credits
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1543 |
FT: Missing bunnies!
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1551 |
BS1: Game crashes when savepath is invalid
|
fingolfin
|
defect
|
normal
|
Engine: Sword1
|
|
#1555 |
BS2: Crashes upon gamestart with CVS 0.70 22.03.2004
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#1556 |
FOTAQ: insane graphic glitch
|
joostp
|
defect
|
normal
|
Engine: Queen
|
|
#1558 |
FOTAQ : Crash on PocketPC when talking to Lola
|
SF/arisme
|
defect
|
normal
|
Engine: Queen
|
|
#1560 |
COMI: when loading, music doesn't start until different room
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1569 |
FOTAQ : Crash when leaving the hotel
|
SF/arisme
|
defect
|
normal
|
Engine: Queen
|
|
#1570 |
MinGW: configure script doesn't clean up afterwards
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#1571 |
BS1: Config file buggy?
|
fingolfin
|
defect
|
normal
|
Engine: Sword1
|
|
#1573 |
DIG: (Italian) buggy actions description
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1574 |
FOTAQ: Crash after playing for a long time
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#1576 |
FT: Can't get through minefield
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1579 |
COMI: Wrong text position in banjo duel
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1580 |
COMI: Game freeze in Part 3 when Pirates start to sing
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1581 |
MI2: Difficulty selection screen regression
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1582 |
MI2: Intro regression
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1584 |
MI2: Recent instability
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1585 |
Subtitles are not shown correctly
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1589 |
TOOLS: simon1decr doesn't compile under MINGW
|
fingolfin
|
defect
|
normal
|
Tools
|
|
#1591 |
FOA: Game crash (Team mode)
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1595 |
Simon1(DOS) crashes on PocketPC on specific game screen.
|
SF/arisme
|
defect
|
normal
|
Engine: AGOS
|
|
#1596 |
LOOMTOWNS: Copy protection active
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#1600 |
MI2: Crash because of object overflow in part4.
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1602 |
ALL: Quit when 'invalid' VOC is encountered ?
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1608 |
FOTAQ: Can't see or talk to the three zombies
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#1612 |
make *** error
|
fingolfin
|
defect
|
normal
|
Ports
|
|
#1614 |
Daily builds broken
|
SF/cmatsuoka
|
defect
|
normal
|
--Other--
|
|
#1615 |
Possible bug in midiparser_smf.cpp
|
SF/jamieson630
|
defect
|
normal
|
Engine: SAGA
|
|
#1618 |
COMI: Speech is stuttering
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1620 |
COMI: Music is stuttering. Again
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1633 |
COMI: Game crash after retrieval of map
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1635 |
ZAK: Can't give Annie the lighter in Katmandu
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1636 |
MIVGA: Mug o' grog
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1638 |
FT: Music skips at end of SMUSH movie
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1641 |
Assembly versions of HQ2x and HQ3x scalers
|
sev-
|
defect
|
normal
|
Graphics: Scalers
|
|
#1643 |
FT: Crash on music change
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1650 |
GUI?: I can start IHNM without the GUI, but not with it
|
SF/khalek
|
defect
|
normal
|
GUI
|
|
#1653 |
Daily builds/Changelog not working
|
SF/cmatsuoka
|
defect
|
normal
|
--Other--
|
|
#1655 |
DIG: Hang when using the glowing crystals with Brink
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1657 |
DIG: Segmentation fault, whn going to the eye with the "dog"
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1667 |
COMI: Crash when trying to start
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1669 |
VORBIS: Crash when using Ogg Vorbis CD tracks (regression)
|
fingolfin
|
defect
|
normal
|
Audio
|
|
#1675 |
INDY3VGA: Lockup during conversation with drunken nazi
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1679 |
CMI: Regressions after recent animation fix
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1682 |
Extract Ogg Issues
|
eriktorbjorn
|
defect
|
normal
|
Tools
|
|
#1686 |
CD: Music continues when leaving a room after loading a save
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1694 |
ALL: Auto detection fails when adding game via launcher
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1700 |
sizeof(dataFileHeader) returns 24 on some targets
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#1702 |
FT: Crash at junkyard
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1705 |
FT: Graphical glitches in airplane computers.
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1706 |
Simon sound code causes lockup
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGOS
|
|
#1708 |
FBDEMO: Subtitle regression in intro
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1710 |
GUI: removing game configuration from Launcher buggy
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1714 |
FM-Towns version crashes at start-up
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1717 |
MI1VGA: Guybrush not scaled properly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1718 |
DIG: Subtitle glitches and unstable (Regression)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1719 |
DIG: No subtitles in demo and unstable (Regression)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1721 |
DIG: Cursor disappears/game unplayable after adjusting lens
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1723 |
LAUNCHER: Doesn't distinguish monkey and monkey1
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1727 |
FOTAQ: NULL pointer dereference in Talk::defaultAnimation
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#1736 |
DC: Graphical Garbage in Intro
|
zeldin
|
defect
|
normal
|
Engine: Sky
|
|
#1737 |
FOTAQ: DC: Crash when talking to Bellboy
|
zeldin
|
defect
|
normal
|
Engine: Queen
|
|
#1739 |
FOA (FM-Towns): wrong target?
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1740 |
COMI: There's only background behind dialogue lines
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1741 |
FOTAQ: DC: Can't Navigate Pointer in Journal Menu
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#1742 |
Pitchbend is not reset between tunes
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#1746 |
BS1: German version crashes. Speech-related?
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#1748 |
Loom CD Talkie: Font upside down / flipped horizontally
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1753 |
COMI: Graphic glitches in ship-to-ship fight
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1755 |
Memory leak in vorbis.cpp?
|
fingolfin
|
defect
|
normal
|
Audio
|
|
#1756 |
ALL: Wrong cursor colour in NewGui
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#1757 |
DIG: Crash after exiting the blue room
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1761 |
MI1 (Amiga): Wrong actor size (Regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1762 |
Impossible to start directly with a save game
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1772 |
FOA: Graphical corruption and possible crash in Atlantis Map
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1775 |
FM-TOWNS MI1: Kanji version not recognized
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1777 |
I4/ZAK/MM: amiga games not detected properly
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#1780 |
SCUMM: Invalid write when drawing charset to background
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#1781 |
SCUMM: Inalid read/writes in Gdi::drawStripToScreen
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1782 |
FOTAQ: Cutscene termination doesn't end speech
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#1783 |
FOTAQ: Speech/Lip animation out of sync
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#1787 |
MANIAC: v1 intro glitches
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1788 |
ALL: Inventory not displayed (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1790 |
SCUMM/SMUSH: Ugly palette change when video finishes
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#1791 |
COMI: Subtitles positioned incorrect
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#1797 |
SAMNMAX: crashes during intro (regression)
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1801 |
SNMDEMO not recognized
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1802 |
DIG: Graphics glitch when scrolling
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1803 |
COMI : demo doesn't run
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#1804 |
game hangs when foster path busy
|
|
defect
|
normal
|
Engine: Sky
|
|
#1810 |
FOA: Regression in Adlib music
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1811 |
COMI: Banjo duel timing problem
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1812 |
ALL: Compiling fails under MinGW
|
eriktorbjorn
|
defect
|
normal
|
Port: Win32
|
|
#1813 |
FOA: No keyboard shortcuts for dialogs
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1819 |
MIVGA: Sticky cutscene text
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1820 |
MI1CD: Intro crash (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1823 |
Joe doesn't come into the elevator
|
lavosspawn
|
defect
|
normal
|
Engine: Sky
|
|
#1825 |
COMI: Actor redraw glitch
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1831 |
DOTT/Disk: Can't get teeth (reopen 576884)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1833 |
GUI: "go up"-button doesn't return to drive selection
|
eriktorbjorn
|
defect
|
normal
|
GUI
|
|
#1838 |
GUI: ScummVM returns to window mode automatically
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1839 |
MM V2 (German): incorrect text presentation
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1842 |
ALL: Linkage errors of backends/ and sound/
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#1844 |
SKY: Three compile warnings
|
|
defect
|
normal
|
Engine: Sky
|
|
#1845 |
DC: compile simon bug
|
fingolfin
|
defect
|
normal
|
Engine: AGOS
|
|
#1847 |
IMUSE: Volume control regression
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1850 |
SCUMM: HE games create files in wrong location (Regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1854 |
FOTAQ: Crash when quitting through journal (MIDI-related)
|
joostp
|
defect
|
normal
|
Engine: Queen
|
|
#1856 |
ALL: debug() behaviour is wrong at game detection stage
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#1857 |
GUI: Launcher List/Edit game interaction
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1859 |
ALL: Possible to create corrupt config file
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1860 |
GUI: Credits scroll glitch
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1861 |
FT: The verb icon and subtitle drawing glitch
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#1863 |
LOOM: Wrong cursor after using -x option
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1864 |
FT: Incorrect actor drawing order
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#1868 |
COMI: Frightening the gravedigger, he goes white.
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#1873 |
INDY3 FMTOWNS: Music in Venice is distorted
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1875 |
COMI: cursor is invisible at "insert CD" message
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1878 |
ALL: GCC 4.0 is not supported
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#1880 |
GUI: Broken console font
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1884 |
Possible that smush player tries to release resource twice
|
fingolfin
|
defect
|
normal
|
Port: Symbian
|
|
#1885 |
FTDEMO: Memoryleak in SMUSH player
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1891 |
"make distclean" does not completely clean up
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#1901 |
ALL/SFX: Setting the SFX volume at 256 mutes sound
|
fingolfin
|
defect
|
normal
|
Audio
|
|
#1902 |
ZAK: dialogue lines in the ST demo are garbled
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1903 |
SAM: Conroy Bumpus' song subtitles always present
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1904 |
CMI: Message boxes are not centered
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1911 |
Digital iMUSE won't compile without Vorbis support
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1921 |
PALM: ScummVM breaks auto-off
|
SF/chrilith
|
defect
|
normal
|
Port: PalmOS
|
|
#1927 |
queenrebuild forces to compress file
|
joostp
|
defect
|
normal
|
Tools
|
|
#1929 |
COMI: Part 3 glitch (dancing pirates don't stop)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1930 |
COMI SDL segmentation fault
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1940 |
Gardener in Spanish line width exceeded!!
|
joostp
|
defect
|
normal
|
Engine: Sky
|
|
#1941 |
ALL: Compressed BUN files play incorrectly on BE systems
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1942 |
BS1: 64-bit crash when menu appears
|
lavosspawn
|
defect
|
normal
|
Engine: Sword1
|
|
#1944 |
ALL: New Volume Control Dialogue Error-Prone
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1947 |
DOTT/SAM: GM Instrument Chorus Level Improperly Set
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1949 |
ALL: Failed assertion when using 1x scaler
|
sev-
|
defect
|
normal
|
Graphics: Scalers
|
|
#1950 |
ALL: gfx-mode in command line will ignore -f option
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#1955 |
MONKEYVGA: PCjr Causes Indefinite Pause At 'Part' Screens
|
SF/hoenicke
|
defect
|
normal
|
Engine: SCUMM
|
|
#1956 |
SIMON1/2: GM System On Required
|
fingolfin
|
defect
|
normal
|
Engine: AGOS
|
|
#1958 |
FT: Soundchannels regression
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1961 |
GUI: Caret not removed when switching tabs
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1962 |
BS1 & BS2: Launching game problems
|
sev-
|
defect
|
normal
|
Engine: Sword1
|
|
#1964 |
FM-TOWNS LOOM: Kanji version crash
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1965 |
MONKEY: French CD version incorrectly identified as monkey1
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1971 |
TOOLS compress_simon crashes if directory is not writable
|
cyxx
|
defect
|
normal
|
Tools
|
|
#1973 |
GUI: newfont_big character 'P' missing a pixel
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1976 |
MANIAC v2: crash on mansion (regression)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1977 |
DIG: incorrect subtitles are shown in german version
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1978 |
FT: Old Mine Road CTD
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1979 |
Slight mouse cursor regression
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1981 |
FT: Old Mine Road slowdowns
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1982 |
BASS: CD and FLOPPY: French accents displayed incorrectly
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#1985 |
FM-TOWNS LOOM: Multiple text lines spacing incorrect
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1990 |
Actors are gray in V6 Games
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1991 |
DC: compile crach -> vmsave.cpp
|
fingolfin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1993 |
BASS CD: text shows up and disappear too quickly
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#1994 |
MI: Jungle scene with monkey (you give banana to) crashes
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#1995 |
Maniac Mansion (NES) doesn't run anymore after Apr 10 commit
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1996 |
Compilation error while trying to compile with gcc-4.0
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#1997 |
GUI: Mouse drawn at wrong position in overlay mode
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#1998 |
ALL: Command-line inconsistency
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#2000 |
GUI: Mouse cursor distorts overlay in 3x mode
|
sev-
|
defect
|
normal
|
GUI
|
|
#2004 |
CVS is broken
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#2005 |
GOB1: Occasional crash when loading level
|
eriktorbjorn
|
defect
|
normal
|
Engine: Gob
|
|
#2008 |
MM NES: autodetect not working
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2011 |
BS1 Hangs after cutscene without sw or hw mixing
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2014 |
BS1 Unexpected segmentation fault
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2020 |
FT: OS X Green graphics
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2027 |
SAM: Failure to change music at Frog Rock
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2034 |
MANIAC V2: Early collision with Green Tentacle
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2036 |
COMI: no sound with ALSA
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2041 |
FOA AMIGA: Black cursor and text in Dig Site
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2043 |
COMI: Verb regression during sword fights
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2044 |
GOB: Gobliiins English Floppy version crash
|
sev-
|
defect
|
normal
|
Engine: Gob
|
|
#2045 |
TOOL: extract_kyra: last file not extracted correctly
|
cyxx
|
defect
|
normal
|
Tools
|
|
#2047 |
FT INSANE: Googles palette disappears (Regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2048 |
FT: "wrong INSANE parameters for EN_VULTF2"
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2051 |
MANIAC: Inventory not redrawn after loading a savegame
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2052 |
ALL: Failed assertion in AdvMame scaler
|
sev-
|
defect
|
normal
|
Graphics: Scalers
|
|
#2053 |
LOOM/FM-TOWNS: Crash during cutscene with Weaver Elders
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2064 |
SAM: Actor layering glitch
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2068 |
SAM: Animation glitch at World of Fish
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2074 |
ScummVM no longer compiles on my Debian box
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#2075 |
DC: Compile error
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#2077 |
COMI: Failed assertion in Digital iMUSE
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2083 |
MIDI: SysEx API is not used consistently
|
fingolfin
|
defect
|
normal
|
Audio: MT32
|
|
#2084 |
Compile error with gcc4.0
|
eriktorbjorn
|
defect
|
normal
|
Port: Linux
|
|
#2085 |
FOTAQ: Crash when loading
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#2087 |
SAGA: compile warnings
|
anotherguest
|
defect
|
normal
|
Engine: SAGA
|
|
#2089 |
FOA: Look at Arnold (Fists Path)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2095 |
GUI: Language selection doesn't fit using 1x overlay
|
eriktorbjorn
|
defect
|
normal
|
GUI
|
|
#2105 |
ITE: German CD version is not completeable
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2106 |
ITE: Verb box drawn incorrectly
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2107 |
ITE: Actions not performed under OS X
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2108 |
ITE: Crash with "paws game"
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2110 |
ZAK: crash when trying to fly back to SF
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2111 |
ZAK: Screen not fully redrawn after loading savegame
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2114 |
ITE: Several errors in the "rocky chasm" scene
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2115 |
ZAK: Invalid memory read access during intro
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2116 |
ITE: Difficult to leave chasm screen
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2117 |
ITE: Actors duplicated at chasm scene
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2119 |
ITE: Rif moves to wrong position for conversations
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2120 |
ITE: Black pixels drawn as white at sanctuary gate
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2121 |
ITE: Options menu contains wrong item
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2122 |
ITE: Clicking doesn't skip dialogue
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2123 |
ITE: Crashes during conversations
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2124 |
ITE: Wrong text display in German version
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2128 |
ITE: crashes in dogs castle labyrinth
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2129 |
ITE: Map music briefly plays when loading game at sanctuary
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2131 |
ITE: Rif exits copy-protection room incorrectly
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2133 |
ITE: Invalid read during startup
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2134 |
ITE: Game crashes at airport
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2135 |
ITE: Mouse pointer visible during cutscenes
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2136 |
ITE: Dragon walks in the air
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2137 |
ITE: Sounds do not stop after quitting scene
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2138 |
ITE: Crash when viewing the map
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2139 |
ITE: Graphical glitches in wildcat tribe
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2140 |
ITE: Rif's tail remains in door at Alamma's house
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2145 |
ITE: Introduction text is black
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2149 |
ITE: Second Rif appears in wall of dog castle prison
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2150 |
ITE: Cannot exit mine
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2152 |
ITE: Buttons in Options Dialog not fully functional
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2159 |
FT: Crashes to ScummVM console
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2162 |
PSP: Two crashes in Full Throttle
|
joostp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2169 |
BS1: Heart monitor in Hospital sounding wrong
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2173 |
PSP: Save Game Issues
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#2174 |
PSP: Entering and Exiting Options Menu Leaves White Pixels
|
joostp
|
defect
|
normal
|
Engine: Sword1
|
|
#2176 |
WEB: parse error at links.php
|
sev-
|
defect
|
normal
|
Web
|
|
#2179 |
ITE: Graphical glitch when pressing escape at company logo
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2180 |
PSP: Full Throttle crash during cutscene
|
joostp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2184 |
ITE: Crash at wildcat village (floppy)
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2185 |
ITE: Animation freezes (regression)
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2190 |
Unknown MD5 (15f588e887e857e8c56fe6ade4956168)! Please repor
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2191 |
Monkey Island 1 Spanish for Atari ST crashes
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2193 |
DEBIAN: Compile problem
|
sev-
|
defect
|
normal
|
Port: Linux
|
|
#2194 |
SKY: Missing sound effects in floppy intro
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#2195 |
DIGDEMO: Characters appear in front of foreground objects
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2198 |
ZAK256: Non completable in post 0.7.1 versions
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#2199 |
MI2 Amiga: Remaining glitches when character is not visible
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2200 |
PSP: No sound in MI1 CD version
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#2204 |
FOA/Amiga: Palette problem (Regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2205 |
TOOLS: Error when compressing SOU with FLAC
|
sev-
|
defect
|
normal
|
Tools
|
|
#2206 |
COMI: Music glitch at beginning of part 2
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2211 |
ITE: Animation glitch in opening WyrmKeep logo (regression)
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2212 |
COMI: Cutscene, video and audio out of sync
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2218 |
TENTACLE: dott spanish non completable in CVS versions
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2220 |
DIG: Text bug in intro
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2221 |
MI1MAC: crashes while training swordfighting
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2222 |
Monkey Atari DE crashes at start w. latest CVS
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2236 |
DIG: some saved games crash scummvm
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2248 |
SIMON1: Disappearing Scroll Arrows
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2252 |
DOTT: "ERROR: no parts available"
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2255 |
ZAK256: Italian Translation doesn't start
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2258 |
BS2: cursor character in savegame name
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2259 |
BS2: failed assertion at end of ending credits
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2260 |
SCUMM/SMUSH: out of sync
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2261 |
BS1: crash in load game dialog
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2263 |
BS1: savegame name text input ignores keypresses
|
|
defect
|
normal
|
Engine: Sword1
|
|
#2264 |
ITE: Can't go through door when in buildings
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2265 |
HE: Unrecognized base tag 0x48492 in 4d5 sound 1
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2266 |
MANIACNES: Screen width incorrect, camera halts sometimes
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2267 |
MANIACNES: Action line wraps incorrectly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2268 |
MANIACNES: Inventory hotspots can be misaligned
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2270 |
MANIACNES: Shortcut keys are incorrectly configured
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2275 |
ALL: FluidSynth too loud
|
eriktorbjorn
|
defect
|
normal
|
Audio
|
|
#2276 |
COMI: Obj showing through gold medallion
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2277 |
COMI: legs of palido slightly shifting
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2278 |
ZAK: Zak overdraws house when clicking mailbox then stairs
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2280 |
ZAKV1 Bad line feed if character is moving&screen scrolling
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2282 |
ZAKV1 Possible to walk through objects
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2285 |
ZAKV1 C64 Caponians dont disguise after using blue crystal
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2287 |
ZAKV1 C64 Varios gfx bugs with character
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2288 |
ZAKV1 C64 character gfx bug when using blue cryst on bird
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2297 |
ITE: Mouse visible where in wrong scenes
|
eriktorbjorn
|
defect
|
normal
|
Engine: SAGA
|
|
#2302 |
SIMON1DEMOACORN: Mouse switched off to long
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2303 |
SCUMM: Text speed setting doesn't work correctly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2305 |
GOB: screen jumbled after typing in level passwords
|
sev-
|
defect
|
normal
|
Engine: Gob
|
|
#2308 |
ITE: Odd Sound in Tychos House (XMIDI/MT-32 related?)
|
|
defect
|
normal
|
Engine: SAGA
|
|
#2309 |
Scumm: Crash with subtitle function
|
Kirben
|
defect
|
normal
|
GUI
|
|
#2311 |
ITE: Crash when loading old saved game
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2314 |
FM-TOWNS: Kanji crashes with FONTROM
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2320 |
MAC: ScummVM 0.8.0 fails to launch
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#2321 |
BASS CD: Italian accented char doesn't visualize correctly
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#2327 |
BS1: Scrolling regression
|
lavosspawn
|
defect
|
normal
|
Engine: Sword1
|
|
#2330 |
FREDDI2: Glitches
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2332 |
PUTTTIME: Unknown MD5, fails to load
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2333 |
Freddi Fish 1: German, Bad ID
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2334 |
FOTAQ: Wrong character in spanish version
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#2335 |
ALL: Subtitle regression
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2336 |
GOB1: Crash when skipping intro
|
wjp
|
defect
|
normal
|
Engine: Gob
|
|
#2340 |
SCUMM, GUI: Cursor jumps to incorrect position when pausing
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2341 |
FREDDI2 German Windows MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2342 |
FREDDI4 German Windows MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2343 |
MONKEYEGA German DOS 4Disk MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2345 |
FOTAQ: Subtitles too fast
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#2346 |
FREDDI3 German Windows MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2347 |
ALL: Playtime corrupted if save name is >=32 chars
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2354 |
DIG: Last second of .san cutscene is skipped
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#2356 |
SIMON2WINTALKIE(ITA): Rate effect freeze
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2364 |
SIMON: Drawing regression in Simon 1 and 2
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2365 |
SIMON1WIN German MD5
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2366 |
SIMON2WIN German MD5
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2371 |
WINCE: Smartphone: No Curser Control
|
SF/arisme
|
defect
|
normal
|
Port: WinCE
|
|
#2373 |
PUTTTIME WIN GERMAN MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2374 |
MANIACNES: Assertion failed when loading
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2376 |
DIG: Crystal robot command sequence crash
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2377 |
SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2380 |
PAJAMA1 English Windows MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2383 |
PAJAMA1: Crashes when talking to trees
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2384 |
PAJAMA1: SFX stored wrong in savegames
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2385 |
PAJAMA1: instruments play 1 cycle too long in music room
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2386 |
PAJAMA1: Song issues
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2388 |
SYMBIAN: S80 installer installs in documents
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#2390 |
WATER English MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2391 |
SPYFOX1 English MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2392 |
Freddi3 German Mac MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2393 |
Pajama3 German Win/Mac MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2395 |
Pajama3 English Mac MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2396 |
SPYFOX1 GERMAN WIN/MAC MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2397 |
SPYFOX2 GERMAN WIN/MAC MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2398 |
PUTTRACE GERMAN WIN/MAC MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2399 |
ITE: White Noise instead of Music Playback
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2402 |
BYFOOTBALL English Mac MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2403 |
BYSOCCER English Mac MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2404 |
BYBASEBALL English Mac MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2410 |
WIN32: scummvm.ini in %windir% (reopen)
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#2411 |
MD5 List Freddi4 typo
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2412 |
FREDDI1 German Demo
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2414 |
FREDDI2 German Mac MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2415 |
FT DEMO: assertion triggered when playing movie
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2416 |
Source Code Documentation website link is broken
|
fingolfin
|
defect
|
normal
|
Web
|
|
#2419 |
AIRPORT MAC MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2420 |
MD5: JUNGLE MAC MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2425 |
BLUESABCDEMO MAC MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2427 |
FOOTBALL DEMO WIN/MAC MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2428 |
FREDDI4DEMO MAC MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2429 |
MD5 List Freddi1 sorting
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2430 |
WINCE: FOA crashes on PocketPC
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
#2431 |
Web site additions/changes
|
Kirben
|
defect
|
normal
|
Web
|
|
#2434 |
French DOS Floppies MD5 update
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2436 |
maniacNES: crash at the choose kids screen
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2438 |
PSP: Crash on MI3 JAN 2 CVS Build
|
joostp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2439 |
DOTT/Disk: PocketPC crash when using stamp with envelope
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
#2440 |
COMI: French version display 0x0B characters
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2443 |
KYRA: crash when entering cave
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2444 |
scummvm-0.8.0-3: array subscript out of range
|
fingolfin
|
defect
|
normal
|
Tools
|
|
#2445 |
KYRA regression: animation frames stay on screen
|
vinterstum
|
defect
|
normal
|
Engine: Kyra
|
|
#2446 |
KYRA: Erroneous animation in the pantheon of moonlight
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2447 |
SIMON1: DOS/Floppy/French MD5s
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2449 |
Kyra: Objects are shown on the top left of the window frame
|
vinterstum
|
defect
|
normal
|
Engine: Kyra
|
|
#2450 |
KYRA: Platform with pegasi graphics glitch
|
vinterstum
|
defect
|
normal
|
Engine: Kyra
|
|
#2451 |
KYRA: Very slow palette cycling
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2452 |
KYRA: ScummVM CPU usage goes to 99% at Crystals of Alchemy
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2453 |
KYRA: Herman disappears in castle of Kyrandia
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2454 |
KYRA: Brandon graphics glitch when exiting castle catacombs
|
vinterstum
|
defect
|
normal
|
Engine: Kyra
|
|
#2455 |
GOB1: Invalid reads during startupy
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#2456 |
KYRA: Brandon graphics glitch when using the ice scroll
|
vinterstum
|
defect
|
normal
|
Engine: Kyra
|
|
#2457 |
KYRA: Brandon Position when switching between Savegames
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2459 |
KYRA: Missing speech patterns.
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2460 |
PAJAMA1 German MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2461 |
FREDDI3 Demo German MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2462 |
SPYFOX1 Demo German
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2463 |
Pajama2 Demo German MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2464 |
PUTTTIME Demo German MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2466 |
FT: Invalid Actor when
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2467 |
KYRA1: GFX problems with ITALIAN floppy
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#2469 |
KYRA: graphics glitch when using the ice scroll
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2471 |
KYRA: menu mouseover segfaults
|
vinterstum
|
defect
|
normal
|
Engine: Kyra
|
|
#2473 |
HE PAJAMA3: Pumpkin head glitch
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2474 |
new theme: changing overlay size
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#2476 |
SCUMM: Game detection broken
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2481 |
SCUMM: indy3 VGA not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2484 |
BS2: Crash near beginning of the Game
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2487 |
DEB: debian/control generated incorrectly
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#2491 |
KYRA: Assertion at final scene
|
vinterstum
|
defect
|
normal
|
Engine: Kyra
|
|
#2493 |
BS1: Solaris x86 build fails: variable name collision
|
fingolfin
|
defect
|
normal
|
Port: Solaris
|
|
#2499 |
WEB: Daily Snapshot page
|
fingolfin
|
defect
|
normal
|
Web
|
|
#2502 |
Linker error when compiling minimal ScummVM
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#2505 |
ALL: int8_t in graphics/animation in conflict with ISO99 C
|
fingolfin
|
defect
|
normal
|
Port: Solaris
|
|
#2507 |
SCUMM: Detecting mac version of indy3/loom broken
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2509 |
MSVC: unable to compile with mpeg2
|
aquadran
|
defect
|
normal
|
Port: Win32
|
|
#2511 |
SCUMM: SubstResFileNames partial breakage
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2516 |
HE PAJAMA 3: Stomach room glitches
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2517 |
Spyfox 2: Spyfox speech too low in dining room
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2528 |
PAJAMA1: Lip (out of) sync
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2529 |
MANIAC: Incorrect word wrapping
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2530 |
DC: selector.cpp compilation failed
|
fingolfin
|
defect
|
normal
|
Port: Dreamcast
|
|
#2535 |
MANIACNES: Actors don't appear if outside camera range
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
|
#2537 |
MANIACNES: Objects colored wrong when scrolling
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2539 |
COMI: Verb strings aren't wrapped
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2544 |
GUI: ExtraPath won't display
|
sev-
|
defect
|
normal
|
GUI
|
|
#2545 |
KYRA1: Actors speech is cut off
|
vinterstum
|
defect
|
normal
|
Engine: Kyra
|
|
#2546 |
MI MAC: Mac floppy version unsupported?
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2547 |
SDL: Jerky cursor movement
|
eriktorbjorn
|
defect
|
normal
|
Graphics
|
|
#2548 |
SIMON1: Game Detection fails
|
sev-
|
defect
|
normal
|
Engine: AGOS
|
|
#2555 |
ZAK FM-TOWNS: Keyboard shortcut problems
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2558 |
Problem with GP32 port.
|
SF/chrilith
|
defect
|
normal
|
Port: GP32
|
|
#2560 |
FluidSynth error typo
|
sev-
|
defect
|
normal
|
--Other--
|
|
#2562 |
"Compiled features" string empty
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#2564 |
Mixed case pathnames broken
|
fingolfin
|
defect
|
normal
|
Common
|
|
#2565 |
Mac OS X: "bundle" target not working correctly
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#2566 |
ALL: Config file messed up with latest SVN
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#2567 |
KYRA1: Graphics glitch when Malcolm turns to stone
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2568 |
KYRA1: Kyragem goes black at the very end
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2569 |
KYRA1: Bypassing cutscenes with ESC doesn't stop speech
|
vinterstum
|
defect
|
normal
|
Engine: Kyra
|
|
#2570 |
GUI: Popup widget from wrong tab redrawn
|
sev-
|
defect
|
normal
|
GUI
|
|
#2575 |
ALL: Crash on starting SCUMM games from launcher
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#2578 |
GUI: Changing scaler also changes the cursor colour
|
eriktorbjorn
|
defect
|
normal
|
GUI
|
|
#2580 |
KYRA1: Water dripping freezes
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2582 |
BASS regression: garbled text
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#2583 |
KYRA1: Wrong text message for moonstone / altar
|
vinterstum
|
defect
|
normal
|
Engine: Kyra
|
|
#2585 |
KYRA1: gfx glitch when dying on bridge
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2589 |
KYRA1: mouse cursor vanishes
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2592 |
WINCE: no minimizing when incoming call or sms
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2593 |
WINCE: load and save dialogs are too large
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2597 |
BS2: when starting through menu crashes with assertion
|
fingolfin
|
defect
|
normal
|
Engine: Sword2
|
|
#2598 |
GUI: SCUMM pause dialog breaks upon scaler switch
|
sev-
|
defect
|
normal
|
GUI
|
|
#2599 |
ALL: Valgrind warnings in our file-handling classes
|
eriktorbjorn
|
defect
|
normal
|
Common
|
|
#2600 |
DC: selector.cpp compilation failed
|
fingolfin
|
defect
|
normal
|
Port: Dreamcast
|
|
#2601 |
ALL: Misleading warning message
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#2604 |
SOCKS: Unknown version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2605 |
MANIAC/ZAK:Sentence Line only displays first char
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2607 |
MANIACNES: Save/Load Dialog not working
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2612 |
FF: ADPCM sound is broken in DXA cutscenes
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2613 |
KYRA1: Overlapping menu text in spanish version
|
vinterstum
|
defect
|
normal
|
Engine: Kyra
|
|
#2615 |
KYRA1: Weird mouse pointer behaviour
|
eriktorbjorn
|
defect
|
normal
|
Engine: Kyra
|
|
#2616 |
KYRA1: Actor disappearing in an animation
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2619 |
MONKEY1 AMIGA: Error at gamedetection
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2622 |
MANIAC: (ENGLISH/PC-DEMO V1) - Missing File
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2623 |
MONKEY: (ENGLISH/AMIGA DEMO) - MD5 Error
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2624 |
MONKEY: (ENGLISH/AMIGA) - MD5 Error
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2625 |
SAM: (ENGLISH/PC-DEMO V2) - Path Error
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2626 |
ZAK: (ENGLISH/C64) - Unknown MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2627 |
GUI: Scrollbar pulling doesn't work
|
sev-
|
defect
|
normal
|
GUI
|
|
#2628 |
MM: Game Detector Detects the Game as Demo
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2629 |
MM: Weird Ed appears backwards at door
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2636 |
FOTAQ stuck behind waterfall bug
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#2638 |
GUI: trying to enter empty CD drive
|
cyxx
|
defect
|
normal
|
GUI
|
|
#2639 |
FF: Crashed with Movies on PSP
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2641 |
KYRA1: Skipping dialogue requires two clicks
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2644 |
AGOS: Itemheap overflow on 64bit systems
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGOS
|
|
#2645 |
KYRA1: Subtitles missing when meeting Zanthia
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2647 |
ITE: Screeching sound glitch in demo
|
eriktorbjorn
|
defect
|
normal
|
Engine: SAGA
|
|
#2648 |
KYRA1: Walk speed settings inconsistency
|
eriktorbjorn
|
defect
|
normal
|
Engine: Kyra
|
|
#2650 |
LOOM: Unknown Roland MIDI music events
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2651 |
Broken Sword 2 cutscenes subtitles
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2652 |
FF: Glitches in Swamp Soup game of arcade
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2653 |
WIN32/SCUMM: Using "scummvm.exe targetname" not possible!
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#2654 |
dxa_encode: Audio encode fails on filenames with spaces
|
eriktorbjorn
|
defect
|
normal
|
Tools
|
|
#2655 |
GUI: Option dialog too small with classic theme
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2656 |
FF: Crackling Audio (Mac version)
|
sev-
|
defect
|
normal
|
Engine: AGOS
|
|
#2657 |
WINCE: Crash Log for Motorola Q/WM5
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2658 |
ITE: January 2006 Release menu problem
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2659 |
compress_kyra: dead.vrm error
|
lordhoto
|
defect
|
normal
|
Tools
|
|
#2668 |
FF: Recursion error when using Chemistry Set
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2671 |
WINCE: QUEEN: Crash after first intro
|
SF/knakos
|
defect
|
normal
|
Engine: Queen
|
|
#2672 |
WINCE: MI1 crash with OGG compressed CD Tracks
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#2673 |
WINCE: BS2 detection problems (regression)
|
SF/knakos
|
defect
|
normal
|
Engine: Sword2
|
|
#2675 |
PUTTTIME: Weird Mouth Movement
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2676 |
PAJAMA1: error() while talking to snotty trees
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2678 |
KYRA1: Crash on exceeded polyphony
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2681 |
WINCE: high_sample_rate causes a crash with Simon 1 & 2
|
SF/knakos
|
defect
|
normal
|
Engine: AGOS
|
|
#2682 |
INDY3 (VGA): Guards in Zeppelin can float...
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2686 |
MACOSX: Not able to load games
|
vinterstum
|
defect
|
normal
|
Port: Mac OS X
|
|
#2687 |
BASS: Officer Blunt wrong animation (?)
|
digitall
|
defect
|
normal
|
Engine: Sky
|
|
#2688 |
BASS: Odd press sound at beginning
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#2689 |
BASS: Control panel text differences from the original
|
fingolfin
|
defect
|
normal
|
Engine: Sky
|
|
#2690 |
INDY3 VGA: Crashes in Sewer
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2693 |
SCUMM: Potential savegame incompatibility
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2698 |
FOA: Indy walks on the spot
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2700 |
FOA: Glitch during balloon flight
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2701 |
FOA: Scroll effect glitch
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2702 |
INDY3 (MAC): Map screen hangs up at azores
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2704 |
BASS: Possible glitch when examining inventory items
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#2705 |
FORUM: broken poll results
|
SF/ender
|
defect
|
normal
|
Web
|
|
#2707 |
Blue's Birthday Adventure (Demo) problem
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2713 |
HE: Palette glitch (recent regression)
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2714 |
GUI: PSP classic mode problems
|
sev-
|
defect
|
normal
|
Port: PSP
|
|
#2715 |
INDY3: Crash in castle Brunwald (german version).
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2716 |
INDY3 (FM-TOWNS): Black screen upon start (Amiga)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2718 |
WINCE: Broken Sword 2 (german) - Cannot find SCRIPTS.CLU
|
SF/knakos
|
defect
|
normal
|
Engine: Sword2
|
|
#2719 |
MACOSX: Can't mount 0.9.0 DMG under OSX 10.2.8
|
vinterstum
|
defect
|
normal
|
Port: Mac OS X
|
|
#2721 |
FOA: Crashes when walking to next screen (PSP)
|
joostp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2723 |
FOA: Indy facing the wrong direction in intro
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2724 |
WINCE: Onscreen Keyboard shows through
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2725 |
FF: Stack corruption
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2726 |
WINCE: scaling/crash issue
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#2729 |
DOTT: Graphic glitches while kite comes down
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2731 |
ALL: Build failure if libmpeg2 is disabled
|
eriktorbjorn
|
defect
|
normal
|
--Other--
|
|
#2734 |
No Music in Simon1
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGOS
|
|
#2735 |
SYMBIAN: No audio on Motorola A925
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#2737 |
WINCE: dpad mouse emulation
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2739 |
MONKEY1 (Mac): Doesn't Skip Copy Protect
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2740 |
GUI: Launcher fails to close after game launch failure
|
eriktorbjorn
|
defect
|
normal
|
GUI
|
|
#2741 |
SOLARIS: solaris 8 build broken
|
sev-
|
defect
|
normal
|
Port: Solaris
|
|
#2742 |
KYRA1: Voice-only mode has no lips animation
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2743 |
WINCE: Kyrandia 1 SoundFX Problem
|
SF/knakos
|
defect
|
normal
|
Engine: Kyra
|
|
#2745 |
PSP: 0.9.1svn text is illegible during MI2 dream sequence
|
joostp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2747 |
--joystick command line option has no default
|
eriktorbjorn
|
defect
|
normal
|
--Other--
|
|
#2749 |
COMI: crash at difficulty selection
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2750 |
DIG: crash at the first scene (space shuttle)
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2751 |
FT: crash while in the trash can
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2753 |
COMI: Freeze in Chapter VI, rollercoaster
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2756 |
ZAK FM-TOWNS: Actor (Caponian) picks wrong line
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2758 |
ZAK FM-TOWNS: Zak walking through altar stone
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2760 |
ZAK FM-TOWNS: Wrong "stripe" in background
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2761 |
ZAK FM-TOWNS: Wrong Screen-Start position in jungle
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2762 |
ZAK FM-TOWNS: Lima bird glitch
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#2765 |
KYRA: Crash when launching undefined targets
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2767 |
CINE:Crash when launching undefined targets
|
eriktorbjorn
|
defect
|
normal
|
Engine: Cine
|
|
#2771 |
WINCE: Monkey Island crash
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2772 |
Feeble: Missing Subtitle Crash
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGOS
|
|
#2773 |
MANIACNES: Crash on click in speechtext-area
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2777 |
MANIACNES: Heavy script bug
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2778 |
MANIAC: Characters walk through air when using stairs
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2783 |
OGG Speech doesn't work in ver 0.9 for WinXP
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2785 |
DOTT: crash when USE Stamp with Contract
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2787 |
SWORD2: Engine creates launcher entry when failing to launch
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2789 |
ITE: Engine creates launcher entry when failing to launch
|
Kirben
|
defect
|
normal
|
Engine: SAGA
|
|
#2790 |
AGI: Launching undefined target 'agi' shows a blank screen
|
Kirben
|
defect
|
normal
|
Engine: AGI
|
|
#2791 |
FREDDI1: MAC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2795 |
WATER: MAC&PC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2796 |
PUTTZOO: MAC&PC/Dutch CD not recognized.
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2797 |
PUTTRACE: MAC&PC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2798 |
PAJAMA2: MAC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2799 |
PAJAMA3: MAC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2800 |
SOCKS: MAC&PC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2801 |
LOST: MAC&PC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2802 |
PUTTTIME: MAC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2803 |
SPYFOX: MAC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2804 |
FREDDI3: MAC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2806 |
MAZE: MAC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2807 |
PUTTTIME: Game files not found
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2808 |
pajama3 game files not found
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2809 |
spyfox2 game files not found
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2811 |
BASS: Control panel inconsistency for FX/Music button texts
|
fingolfin
|
defect
|
normal
|
Engine: Sky
|
|
#2812 |
SMUSH: changing subtitle settings during SMUSH doesn't work
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2814 |
DC: build error
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#2816 |
MACOSX: Cannot Backspace in AGI Games
|
eriktorbjorn
|
defect
|
normal
|
Port: Mac OS X
|
|
#2818 |
AGI: Crash after restart
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#2821 |
KYRA1: No mouse cursor in latest SVN build
|
eriktorbjorn
|
defect
|
normal
|
Engine: Kyra
|
|
#2822 |
SIMON2: Cannot load Savegame
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2823 |
PUTTTIME: Add support for the French localisation
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2824 |
PUTTCIRCUS: MAC/PC Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2825 |
0.10 Zodiac can't load previous saves
|
SF/chrilith
|
defect
|
normal
|
Port: PalmOS
|
|
#2826 |
MI2: Inventory object cloning
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2827 |
WEB: Mixed Up Files
|
Kirben
|
defect
|
normal
|
Web
|
|
#2828 |
PUTTCIRCUS: Add support for the French localisation
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2830 |
Easy support for french humongus games
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2831 |
Complex support for french Humongus games
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2832 |
SIMON1WIN: Crashes on start-up
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2835 |
PAJAMA3: Support for french version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2836 |
PAJAMA1: Support for french version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2837 |
Bug with auto-generated game IDs
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#2838 |
Support for french humongous games
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2839 |
BS2: AmigaOS4: No video playback
|
fingolfin
|
defect
|
normal
|
Engine: Sword2
|
|
#2844 |
WEB: FAQ has bad link
|
fingolfin
|
defect
|
normal
|
Web
|
|
#2847 |
BS2 DXA Movie Exit/Crash
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2848 |
FREDDICOVE: MAC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2849 |
FREDDI4: MAC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2850 |
GUI: crash when pressing "delete" at the end of the name
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#2851 |
ZAK V2: Zaks apartment walkpath bug
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2852 |
ZAK V2: Airplane walkpath error/bug
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2854 |
ZAK V2: Mexican Temple walkpath error/bug
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2860 |
PATH enigne.h
|
sev-
|
defect
|
normal
|
--Other--
|
|
#2862 |
SMUSH: unpausing the game causes cursor to show
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2870 |
WINCE: GCC Build: CoMI crashes
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#2872 |
WINCE: GCC Build: problems with SCUMM V6+
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2874 |
FW: Save does not work properly
|
sev-
|
defect
|
normal
|
Engine: Cine
|
|
#2876 |
KYRA1: Crash when meeting Malcolm
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2877 |
AGOS: No Adlib music in Elvira 2
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGOS
|
|
#2878 |
KYRA1: Text crippled and drawn wrong
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2879 |
KYRA1: Brandon standing IN the floor
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#2880 |
KYRA1: Crash when entering Castle screen
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2883 |
SMUSH: Too dependent on accurate timers
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2885 |
SDL: Joystick/Joypad doesnt work with 0.9.0
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#2886 |
KYRA1: Sprite not redrawn
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2887 |
FT: Crash when going on the road
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2890 |
SCUMM: Sound mixer initialization failed!
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2892 |
HE: When 3x graphics are choosen, F5 crashes game
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2893 |
SIMON2: Simon Leaves Trail
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2894 |
IMUSE: Typo in sysex_scumm.cpp ?
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2895 |
MACOSX: Cannot Switch Back to Modern Theme
|
vinterstum
|
defect
|
normal
|
Port: Mac OS X
|
|
#2896 |
SIMON1: Crash in Dwarf Cave
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2897 |
WINCE: BS1: WinCE menu problems
|
SF/knakos
|
defect
|
normal
|
Engine: Sword1
|
|
#2899 |
Logical and should probably be bitwise and
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#2903 |
SCUMM: F5 crashes game (640x480)
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2904 |
SYMBIAN: detection problems in SAGA engine
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2907 |
ALL: Current directory as default path
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2908 |
TOUCHE: Crashes at the beginning
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#2912 |
TOUCHE: Crash with german version
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#2913 |
FOTAQ: Joe walks on Air
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#2914 |
SCUMM: Failed assertion in getBoxCoordinates()
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2917 |
FW: Ungraceful exit from copy protection screen
|
sev-
|
defect
|
normal
|
Engine: Cine
|
|
#2919 |
FOTAQ: Clicks at the beginning of speech
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#2920 |
FOTAQ: Music stops playing in temple
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#2922 |
SIMON2: Crash while talking to Bingo Bongo
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2923 |
TOUCHE: Unsupported (kind of) version
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#2925 |
TOUCHE: Map not shown correctly in Intro
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#2926 |
FW: Not able to bring up load menu after dying
|
sev-
|
defect
|
normal
|
Engine: Cine
|
|
#2927 |
TOUCHE: unsupported italian version
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#2934 |
GOB2: unkown MD5 german Goblins 2 v1.02
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#2942 |
WINCE: BS2 Using items
|
SF/knakos
|
defect
|
normal
|
Engine: Sword2
|
|
#2944 |
TOUCHE: crash when you look at the horse iron in St.Quentin
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#2945 |
forum account inactive
|
fingolfin
|
defect
|
normal
|
Web
|
|
#2946 |
PSP: Unable to save games after changing save path via GUI
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#2949 |
GUI crashes when trying to use backspace
|
wjp
|
defect
|
normal
|
GUI
|
|
#2951 |
TOUCHE: Description for 'wounded man' changes incorrectly
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#2957 |
COMI: Guybrush re-placed
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2960 |
GOB2: Notepad function doesn't work (auto closes on open)
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#2961 |
FOA: Kerner counts incorrectly during end sequence
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2962 |
TOUCHE: Script bug in Rouen may render game uncompletable
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#2965 |
Daily Build Version...Crash on Scumm Game..
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#2967 |
GOB2: Sounds not played correctly, chopped etc.
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#2968 |
TOOLS: convert_dxa.sh: $ENCODE_DXA needs file.smk
|
sev-
|
defect
|
normal
|
Tools
|
|
#2977 |
PP: German Swampy Adventures not detected
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2978 |
FF: save games will not load
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2981 |
FF: segfault after flight from cygnus alpha
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2982 |
GOB: Wrong sprite in foreground
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#2985 |
GOB2: Huge delay when loading Giant scene
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#2986 |
Gob: New md5 for demo
|
Kirben
|
defect
|
normal
|
Engine: Gob
|
|
#2991 |
BUILD: Error on building
|
SF/dsx
|
defect
|
normal
|
Port: AmigaOS4
|
|
#2992 |
WEEN: Crash when opening inventory in the volcano
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#2994 |
KYRA1: Graphics heavily broken and ScummVM crash
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#2997 |
SpyFox 3 German/Windows support
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2998 |
PUTTCIRCUS: German/Windows support
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2999 |
GOB2 : Moray Eel Game Freeze (Wreck Scene)
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3001 |
GOB2: No Ending
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3003 |
AGI: Request for adding MD5Sums of Amiga AGI games
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3005 |
COMI: Music fade-out broken for compressed audio
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3009 |
DS: CD tracks don't loop
|
agent-q
|
defect
|
normal
|
Engine: SCUMM
|
|
#3011 |
GUI: Clicking on editable text to set caret position
|
eriktorbjorn
|
defect
|
normal
|
GUI
|
|
#3012 |
FORUMS: Error uploading new avatar
|
SF/ender
|
defect
|
normal
|
Web
|
|
#3016 |
MAZE: Dutch version doesn't start
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3017 |
SPYFOX1: Unknown Dutch version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3019 |
WINCE: loading SCUMM save states causes crash
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3020 |
SWORD2: Crash after Nico's Death when trying to load/restart
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#3021 |
MSVC71 BUILD: Latest SVN doesn't compile
|
lordhoto
|
defect
|
normal
|
Port: Win32
|
|
#3022 |
DC: SVN does not compile
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#3025 |
Sam & MAX - French version MD5 not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3026 |
DOTT French version has unknown MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3027 |
PUTTTIME: Unknown French version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3028 |
PAJAMA1: Unknown French version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3029 |
MI1: Crash in finale when entering church
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3030 |
PARA: parallaction code is not 64-bit safe
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3031 |
AGI : SQ2 / 2.0F / IBM / priority line
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3033 |
FF2 Unknown French names
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3034 |
FF3 Unknown MD5s and filenames
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3035 |
FF4 unknown french names and MD5s
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3037 |
SF2 unknown french names
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3038 |
SF3 unknown french names
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3039 |
GOB2: Date is wrong (WinXP)
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3043 |
MIXER: getElapsedTime() on paused sounds
|
sev-
|
defect
|
normal
|
Audio
|
|
#3045 |
german Gob1-Gob3
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3046 |
GOB: Sudden freeze
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3047 |
SIMON2: Crash on opie build (won't even start)
|
aquadran
|
defect
|
normal
|
Engine: AGOS
|
|
#3049 |
GUI: MassAdd: One Has to click twice to confirm
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#3050 |
BASS: mouse initialized wrong in control panel
|
fingolfin
|
defect
|
normal
|
Engine: Sky
|
|
#3054 |
PP: Spanish Swampy Adventures not detected
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3055 |
WEEN: Amiga MD5 checksum
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3057 |
AGI: SQ1 (2.2 DOS ENG) Graphic error, ego leaves behind copy
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3058 |
AGI: Space Trek sprite duplication
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3061 |
compress_touche: crash after some compression
|
cyxx
|
defect
|
normal
|
Tools
|
|
#3062 |
KQ4: Crash in introduction
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3063 |
KQ4: Dwarf sequence bugs
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3064 |
KQ4: Unable to restore game saved in dwarf house
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3065 |
KQ4: unable to restore game saved outside fisherman's house
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3066 |
KQ4: Problems saving game in throne room
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3068 |
KQ4: Invisible storage room door
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3072 |
MANIAC: Meteor faces wrong way during intro
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3075 |
COMI: Subtitles go off-screen
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#3078 |
GOB2: Loading saved games broken
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3079 |
SCUMM: Textual verb glitch
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#3080 |
AGOS: Saved games fail to load
|
fingolfin
|
defect
|
normal
|
Engine: AGOS
|
|
#3084 |
WEEN: unknown version and warnings
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3088 |
ELVIRA2: unknown game
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3098 |
GUI: 3X Dropdown menus only stay open when button is pressed
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#3101 |
BASS: v0.0303 missing/wrong characters in LINC terminal
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#3102 |
SWORD1: game won't load (ogg compression) (regression)
|
fingolfin
|
defect
|
normal
|
Engine: Sword1
|
|
#3104 |
PSP: Missing cursor on Main Menu
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#3105 |
MH2 : Doesn't recognize Enter for actions
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3106 |
FOTAQ: problem with nested installation folders
|
fingolfin
|
defect
|
normal
|
Engine: Queen
|
|
#3108 |
GOB2: Mac detected has PC version in last SVN
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3109 |
WINCE: GOB2 can't save
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3114 |
AGI: Entering text while screen is shaking
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3115 |
BASS: music is off, but drum track plays
|
lavosspawn
|
defect
|
normal
|
Engine: Sky
|
|
#3117 |
SIMON1: Lockup with enhanced Music Tracks
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3118 |
putt-putt's fun pack 3do datafiles list incomplete
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3121 |
Touche: Spanish/CD/Talkie
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#3122 |
AGOS: Waxworks: Spanish version
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3124 |
MACOSX PPC: Cannot Start
|
vinterstum
|
defect
|
normal
|
Port: Mac OS X
|
|
#3125 |
MACOSX: Crash with zlib
|
vinterstum
|
defect
|
normal
|
Port: Mac OS X
|
|
#3126 |
SYMBIAN GOB2: failed to open intro.stk
|
anotherguest
|
defect
|
normal
|
Engine: Gob
|
|
#3127 |
PSP: unable to build latest svn version 26210
|
fingolfin
|
defect
|
normal
|
Port: PSP
|
|
#3129 |
SPYFOX1: Background buffer not been cleared
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3130 |
PSP: Gob2 stutters at every sound
|
joostp
|
defect
|
normal
|
Engine: Gob
|
|
#3131 |
SDL: mouse emulation
|
fingolfin
|
defect
|
normal
|
Documentation
|
|
#3136 |
BASS: Speed difference
|
joostp
|
defect
|
normal
|
Engine: Sky
|
|
#3137 |
Gob 3: MD5
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3141 |
LOOM: Intro crash (regression)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3142 |
KQ2: Cannot leave menu
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3143 |
Bargon: new MD5
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3144 |
GOB2: Game crashes after beanstalk sequence
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3145 |
FREDDI2: MD5 codes of dutch mac version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3146 |
PSP: 435x272 resolution cursor misalignement
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#3148 |
MSVC8: Build errors
|
DrMcCoy
|
defect
|
normal
|
Port: Win32
|
|
#3149 |
GUI/Win32: Error dialog changes window caption
|
eriktorbjorn
|
defect
|
normal
|
Port: Win32
|
|
#3150 |
PARA: code not 64-bit safe
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3156 |
SDL: games display only in a corner of the screen
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#3161 |
GOB2: unkown MD5 french Atari ST Goblins 2 v1.02
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3162 |
GOB2: Object names appear when not hovering over object
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3166 |
GOB1: Segfault when clicking just outside the screen
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3168 |
GOB3: (dos/russian) just dont run
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3173 |
FT: CAPSLOCK + V enables cheating for all fights
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3177 |
DC: SVN does not compile
|
zeldin
|
defect
|
normal
|
Engine: AGI
|
|
#3178 |
SYMBIAN UIQ3: Gobliiins hangs ScummVM on startup
|
anotherguest
|
defect
|
normal
|
Engine: Gob
|
|
#3179 |
WINCE: latest SVN Build has X/Y mouse axis rotated
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3180 |
TOUCHE: Exits at some points
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#3181 |
Didn't receive verification mail...
|
sev-
|
defect
|
normal
|
Web
|
|
#3182 |
KQ4: Dwarf sequence sprite priority
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3183 |
WINCE: xda mini pocketpc cursor error
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3187 |
SQ2: Roger sometimes disappears
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3188 |
CRUISE: does not compile
|
fingolfin
|
defect
|
normal
|
Engine: Cruise
|
|
#3190 |
Schiller Preview No.2
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3191 |
GOB3: Can't replace save games
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3194 |
FT: Error on loading a game saved during a dialogue
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3195 |
FREDDI: Minor graphics glitch on Mac OS X
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3199 |
WINCE: DOTT: cursor trails across screen
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#3202 |
PUTTPUTT1 + 2: Lockup after HE/Game Intro
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3203 |
FREDDI1: Tiny graphics glitch when reading message
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3204 |
FREDDI1: Very rare crash on startup
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#3207 |
SCUMM engine abuses stack
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3210 |
HE Games: Glitches after loading saved games
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3213 |
WATER: Unexpected crash at the end of level 15
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3216 |
NIPPON: Credits missing shadow effect in demo
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3218 |
NIPPON: Missing action sound in demo
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3219 |
FEEBLE: Crash on Start by SVN version
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3223 |
BS1: settings set while playing are not saved in config file
|
sev-
|
defect
|
normal
|
Engine: Sword1
|
|
#3224 |
KYRA1: Brandon's text isn't cleaned properly
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3225 |
SIMON1: Inventory Arrows Disappear
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3228 |
MACOS X SVN Builds PPC/Universal don't work on PPC
|
vinterstum
|
defect
|
normal
|
Port: Mac OS X
|
|
#3229 |
ELVIRA2: add italian md5
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3234 |
FW: crash in copier room
|
cyxx
|
defect
|
normal
|
Engine: Cine
|
|
#3235 |
GR: Actor stuck (Amiga version)
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3236 |
GOB3 - Level 2 does not scroll
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3238 |
FOA: Speech volume can not be set
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3239 |
WINCE FOA: Graphics glitch in canal
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#3241 |
FORUM: Banned proxy IP address
|
fingolfin
|
defect
|
normal
|
Web
|
|
#3242 |
AUDIO: ITE: Random crashes with the MIDI parser
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3243 |
AGI: missing words in predictive dictionary for KQ3
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3244 |
SYMBIAN S60 3rd: Zone key issues right click
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#3248 |
GOLDRUSH: no intro after trivia
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3249 |
FORUM: register new account form has green field
|
fingolfin
|
defect
|
normal
|
Web
|
|
#3253 |
Elvira1: Ingredients not displayed in the Magic Book
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3254 |
Elvira1: Right menu screen not displayed right after battles
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3255 |
Elvira1: Glitch after opening a sarcophagus
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3256 |
Elvira1: Graphic bugs at the end of the game
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3257 |
PSP: revision 27553 doesn't build
|
fingolfin
|
defect
|
normal
|
Port: PSP
|
|
#3258 |
ELVIRA2: Italian exe and md5
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3260 |
Elvira2: Spanish font
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3264 |
PSP: unable to build revision 27600
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#3269 |
SYMBIAN S60 3rd: Gobliiins 3 - unable to scroll screen
|
anotherguest
|
defect
|
normal
|
Engine: Gob
|
|
#3270 |
AGI: Engine crashes if no game is detected
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3271 |
GUI: Missaligned text
|
sev-
|
defect
|
normal
|
GUI
|
|
#3272 |
GOB: Gob3 Mac detected as PC version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3273 |
BS2: Crash after Intro
|
SF/robinwatts
|
defect
|
normal
|
Engine: Sword2
|
|
#3276 |
TOUCHE: Glitch in the menu
|
eriktorbjorn
|
defect
|
normal
|
Engine: Touche
|
|
#3278 |
GR: Birds stuck in opening screen (Amiga version)
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3279 |
GR: Intro "jumpy" in parts (Amiga version)
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3281 |
ELVIRA2: Crash with items from dinning room
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3282 |
FRENCH version of Elvira 2 not detected
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3284 |
WEEN: The intro hangs, and sound is corrupted
|
fingolfin
|
defect
|
normal
|
Engine: Gob
|
|
#3285 |
Elvira 2: Strange behavior a - counter of P.P.
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3287 |
Elvira 2: Crash Catacombs lev2
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3288 |
SCUMM: Crash when pressing SPACE (Pause)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3289 |
INDY3: Unknown MD5
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3291 |
KQ3: Lockup when pressing ESC (Amiga version)
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3292 |
SIMON1: Another crash in dwarf cave
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3293 |
WINCE: Keyboard commands don't work in 0.10.0
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3296 |
PSP: Compilation failed with lastest toolchain
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#3297 |
GOB3: Objects Disappear
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3300 |
SYMBIAN UIQ3: Keymapper does not work
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#3304 |
WEB: Broken Link
|
sev-
|
defect
|
normal
|
Web
|
|
#3306 |
TOUCHE: graphic glitch with papers in the Captain room
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#3307 |
TOUCHE: graphic glitch when saving/loading in Notre Dame
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#3308 |
ITE: p2_a.iaf not played correctly
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3309 |
LSL: Impossible to enter "Number 9"
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#3310 |
LSL: after changing game speed, space key turn unfunctional
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3311 |
AGI: The -x command-line option appears to be broken
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3312 |
SCUMM: Compilation problem in gfx.cpp
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#3314 |
FOA: Loading save from 0.9.1 in 0.10.0 garbles cursor
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3317 |
TOUCHE: pathfinding problems
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#3322 |
ITE: crashes using compressed audio
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3323 |
MI CD: Crash on Load...
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3325 |
COMI: Wrong music playing...
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3326 |
SCUMM: COMI - Occasional missing speech...
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#3328 |
FW: Sound related crash at time machine
|
sev-
|
defect
|
normal
|
Engine: Cine
|
|
#3330 |
TOUCHE: MT32 Wrong instruments
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#3331 |
ELVIRA2: Restart state file causes crash
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3332 |
COMI: 100% crash in SVN (not in 0.X.0)
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#3333 |
PQ1: Text output garbled
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3335 |
WEB: Broken download link for BASS floppy
|
sev-
|
defect
|
normal
|
Engine: Sky
|
|
#3338 |
COMI: iMUSE-related crash on startup
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#3339 |
NIPPON: Car sprite cut and blinking (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3340 |
NIPPON: Can't move cursor during dialogs
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3341 |
NIPPON: Masking problems (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3342 |
NIPPON: Character \"hot box\" wrong (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3343 |
NIPPON: Screen area (Black Border) not updated (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3344 |
NIPPON: Doug stuck in Park (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3345 |
NIPPON: Sound not initialized (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3346 |
NIPPON: Assertion with Donna (Amiga) SPOILER
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3348 |
AMIGAOS4: Amiga key doesn't fire on AmigaOne
|
peres
|
defect
|
normal
|
Port: AmigaOS4
|
|
#3349 |
FW: Crashes in captured ship and end scene
|
sev-
|
defect
|
normal
|
Engine: Cine
|
|
#3355 |
BARGON+WEEN: Amiga+Atari versions' MD5s
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3356 |
WEB: header gfx bug
|
SF/knakos
|
defect
|
normal
|
Web
|
|
#3357 |
NIPPON: Masking(?) error on Museum buttons (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3358 |
NIPPON: Information lost on loading a game (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3359 |
NIPPON: Copy Protection screen rendered wrong (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3360 |
NIPPON: Lock Up with wrong answer at copy protection (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3363 |
NIPPON: Flickering inventory and Monk (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3364 |
Waxworks de amiga
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3367 |
Feeble Files: Video Playback garbled, game crashes
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3368 |
AGI: Saving games to non existing path
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#3369 |
GOB: Unnecessary slowdown on slow computers
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3371 |
FEEBLE: Wrong text display in Oracle
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3373 |
SIMON1: v0.10+ always crash on x86_64.
|
fingolfin
|
defect
|
normal
|
Engine: AGOS
|
|
#3379 |
ITE / IHNM: compress_saga crashes
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3380 |
ITE: Cannot exit a room (regression)
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3383 |
NIPPON: Midi does not starts properly with Donna (DOS)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3384 |
SIMON1: Acorn CD MD5s
|
sev-
|
defect
|
normal
|
Engine: AGOS
|
|
#3386 |
WEB: Daily SVN snapshots broken
|
SF/cmatsuoka
|
defect
|
normal
|
Web
|
|
#3387 |
WEB: Some thumbnails in Wiki broken
|
SF/ender
|
defect
|
normal
|
Web
|
|
#3388 |
WEB: Wiki: Favicon is missing
|
SF/ender
|
defect
|
normal
|
Web
|
|
#3389 |
KYRA: Wrong path for Brandon in starting location
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3390 |
WEB: PocketPC daily snapshots link needs removing
|
sev-
|
defect
|
normal
|
Web
|
|
#3391 |
MACOSX: Permission Problem
|
vinterstum
|
defect
|
normal
|
Port: Mac OS X
|
|
#3402 |
SYMBIAN: Can't save in UIQ
|
anotherguest
|
defect
|
normal
|
Engine: Sky
|
|
#3404 |
LOOM/FLAC: Pauses (temporary lockups) after speech
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3405 |
IHNM: Spanish font wrong
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3406 |
ITE: Scummvm exits with Audio warnings
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3407 |
IHNM: unsupported version
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3408 |
IHNM: Problem in saving
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3409 |
TOUCHE: Polish/CD/Talkie crashes
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#3414 |
Oddity in Makefile.common
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#3415 |
NIPPON: (Amiga) Crash on free()
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3417 |
MONKEY: Mouse is invisible after loading
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3418 |
IHNM/ITE: Error loading Game resources (fs-node regression)
|
SF/david_corrales
|
defect
|
normal
|
Engine: SAGA
|
|
#3419 |
IHNM: crash/glitch with italian fan patch
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3421 |
PALM: AGI games don't throw error when save path is not set
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#3422 |
NIPPON: Inventory looses objects (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3423 |
NIPPON: Unexpected Quit when entering a screen (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3424 |
NIPPON: Pickup Object not possible (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3425 |
NIPPON: Game quits on entering a new scene (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3426 |
NIPPON: Game quits on entering a new scene (2) (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3431 |
MANIAC C64: German version not supported
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3433 |
PSP:ERROR INCLUDE
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#3435 |
NIPPON: Crash when Dino enters the Lab (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3436 |
NIPPON: Crash when quitting while in intro/inbetween (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3437 |
NIPPON: Assertion in LAB with Dino (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3438 |
NIPPON: Saved State has wrong information (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3439 |
NIPPON: Empty drawers (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3440 |
NIPPON: Game quits when Dino enters the "Reducer" (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3442 |
NIPPON: Quit after Intro (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3443 |
NIPPON: Inventory not updated (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3444 |
NIPPON: Masking(?) - Donna doesn\'t disguise as Suzy (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3447 |
NIPPON: Assertion after final screen (Amiga/French)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3449 |
IHNM: Edna's got two hearts but loves to be on the hook
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3451 |
NIPPON: Invisible Line picked (Doug/Amiga/German)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3453 |
COMI: Guybrush sprite too big at volcano if walk skipped
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#3454 |
SCUMM: COMI - Part 5: Clickable sky behaves strangely
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#3456 |
TOUCHE: Crash
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#3458 |
MM: Walk behind mask char data
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3461 |
IHNM: Benny can't help the boy
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3462 |
BS1: Mouse coords not being updated on button down events
|
fingolfin
|
defect
|
normal
|
Engine: Sword1
|
|
#3463 |
IPHONE: FM-Towns Games screen not centered
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
|
#3468 |
LURE: Crash in 0.11.0 SVN
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3470 |
LURE: Music mostly silent
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3471 |
LURE: Invalid ASCII character passed
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3472 |
LURE: Crash while intro
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3474 |
LURE: Messages sometimes refer to the wrong object
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3477 |
LURE: Assertion on talking to a NPC
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3478 |
LURE: Music volume too low and no alteration possible
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3480 |
LURE: Looking at swords in the third room results in lockup
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3481 |
PUTTMOON: Crash on reading a sound file (3DO)
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#3484 |
LURE: Italian version crash at this savegame..
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3485 |
PUTTZOO: (Windows) Screen switch creates flickering
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3486 |
PUTTMOON: Error on "Bear Stormin" machine
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3487 |
PUTTMOON 3DO: Play button in Outtro partly cut off
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3489 |
PUTTZOO: Windows version cursor/pointer drawn wrong
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3492 |
SWORD2: Game freezes
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#3493 |
SCUMM: Dig - Rat Trap Puzzle Error
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#3495 |
LURE: pathfinding compilation
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3496 |
LURE: String compilation
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3498 |
IHNM: Wrong Subtitles Color (Spanish)
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3502 |
CRUISE: crash right after resource init
|
vincenthamm
|
defect
|
normal
|
Engine: Cruise
|
|
#3507 |
Elvira 2 Spanish DOS - MD5 Checksums
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3509 |
GOB1: Long beeping noise after cutscene
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3510 |
IHNM Spanish CD - Wrong Dialogs color
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3511 |
LURE Spanish: Crashes at the start
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3512 |
Elvira 1, DOS,Spanish fanmade, Detector doesn't recognize it
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3513 |
SWORD2: Black-out in Forest
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#3519 |
KYRA1 (Mac): Headshapes not changing
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3520 |
INDY3 Mac: Crash When Playing Sound 54
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3521 |
Error in configure on Mac OS X
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#3522 |
LURE: Game crashes/exits using Right-Click + "Status"
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3526 |
LURE Spanish: Crashes after leaving prison
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3528 |
LURE Spanish: Crashes when freeing Goewin
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3529 |
LURE:Crash at Prision.. savegame included.
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3530 |
GOB2: WINCE: Parts of menus randomly appear
|
SF/knakos
|
defect
|
normal
|
Engine: Gob
|
|
#3532 |
HE: Assertion on Restart (Crash)
|
wjp
|
defect
|
normal
|
Engine: SCUMM
|
|
#3534 |
AGI: show.obj priority error
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3535 |
FOTAQ: game terminates badly
|
fingolfin
|
defect
|
normal
|
Engine: Queen
|
|
#3538 |
AMIGAOS4: Build Process breaks due to regression
|
lordhoto
|
defect
|
normal
|
Port: AmigaOS4
|
|
#3539 |
COMI: Wrong music transition
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3540 |
IHNM: Crash when Gorrister cuts sheet in the mooring ring
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3542 |
COMI: Banjo duel seems harder than in the original
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3543 |
COMI: Wrong music when escaping from the snake
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3544 |
Permissions Too Restrictive on scummvm Binary
|
vinterstum
|
defect
|
normal
|
Port: Mac OS X
|
|
#3545 |
ITE: Crash when using Eeah with Eeah
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3546 |
WINCE: After saving game, repeated left click
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3547 |
NIPPON: Credits music stopped early in demo
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3548 |
COMI: Game crashes on difficulty selection screen
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3550 |
LURE: Scrolling verbs glitch
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3551 |
LURE: Axe floating mid-air in beast\'s room after the dragon
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3552 |
LURE: Assertion when exiting from the dragon cave
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3553 |
LURE: Skorl in Selena\'s castle can be at 2 places
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3554 |
LURE: Actors can get stuck
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3555 |
LURE: Crash in starting room
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3557 |
SOLARIS: timidity.cpp won't because of missing macro
|
fingolfin
|
defect
|
normal
|
Port: Solaris
|
|
#3558 |
GUI distorted on Solaris/sparc
|
jvprat
|
defect
|
normal
|
Port: Solaris
|
|
#3560 |
COMI: Incorrect music transition in singing pirates scene
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3561 |
LURE: Crash with "non-existant Animation"
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3563 |
AGI: The 13th Disciple: Game freezes in Dean's office
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#3564 |
PSP: ITE shows " Error loading game resources"
|
joostp
|
defect
|
normal
|
Engine: SAGA
|
|
#3565 |
COMI: Crash when using cannon at beginning
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3567 |
LURE: game freeze with 100% CPU
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3568 |
LURE: Invalid talk index
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3569 |
QUEEN: Lockup on quit
|
fingolfin
|
defect
|
normal
|
Engine: Queen
|
|
#3572 |
AGI GR: Text wrapping broken on long strings in the mines
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3573 |
AGI GR: Input prompt not changing in outhouse
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3574 |
AGI GR: Screen updates handled wrong/unfinished
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3575 |
LURE: No Diary after reload (Flag not freed?)
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3576 |
LURE: No interaction with Goewin possible
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3577 |
LURE: Wrong animation played
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3578 |
DC: Missing FileSystemNode::exists() implementation
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#3582 |
SYMBIAN: Missing FileSystemNode::exists() implementation
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#3583 |
Elvira II Amiga Spanish version doesn't start
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3586 |
AGI: Character loses final walking position
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3590 |
FOTAQ: Low sample rate
|
cyxx
|
defect
|
normal
|
Engine: Queen
|
|
#3592 |
AGI-Fanmade: Unknown Game version (Enclosure)
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3597 |
COMI: Wrong music when "parachuting" down the cliff
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3602 |
AGI: palette-related glitches reported.
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3604 |
COMI: Some music stops prematurely
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3607 |
Gob2: Amiga demo detected as PC demo
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3608 |
Gob2: md5 for Amiga English version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3609 |
AGI: Jolimie freezes
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3617 |
GOB3: Buggy Blount movement on stairs
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3620 |
GOB: Unknown Version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3623 |
LURE: Assertion on loading (hotspots)
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3625 |
AGI: Texts messed out in Naturette 1
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3626 |
LURE: Lockup on exit if Lure.dat is missing/version wrong
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3627 |
PUTTZOO: Music in water scenes messed up
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3628 |
GOB2: Amiga demo
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3629 |
IHNM: end game text/caption error
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3633 |
ITE: Missing text outline
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3635 |
ITE: Glitches when bridging the gorge
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3636 |
ITE: Glitch when looking at the map while at the docks
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3639 |
WEB: Daily SVN snapshots out of date
|
Kirben
|
defect
|
normal
|
Web
|
|
#3644 |
GOB2: Text in wrong order
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3647 |
PS2: HDD bug recognizing partition
|
sunmax
|
defect
|
normal
|
Port: PS2
|
|
#3649 |
WINCE: Multifunction key doesn't work (HTC Touch Dual)
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#3650 |
KYRA1: Screen "flash"
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3652 |
FF: Inventory doesn't scroll to the end
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3654 |
ELVIRA1: Amiga crashes (paula.h:108)
|
cyxx
|
defect
|
normal
|
Engine: AGOS
|
|
#3656 |
KYRA: Savegames lost/not found anymore
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3657 |
PASS: Game crash when finishing Indy3 demo
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3659 |
DIG: Radio chatter audio effect missing
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3660 |
HoF: palette artifacts in inventory
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3661 |
HoF: palette artifacts when abom. snowman
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3662 |
HoF: mountaineer sprite vanishes
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3663 |
HoF: quirks in end credits
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#3664 |
HoF: wheels entrance gfx wrong
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#3665 |
HoF: Lockup in intro
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3666 |
MONKEY: cannot restart during the intro
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3667 |
HoF: Marco missing animation frames
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3668 |
DIG: Subtitle speed affects speech when subtitles are off
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3669 |
HoF: ScummVM quits on ESCaping "Virgin" and "Westwood" logo
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#3670 |
HoF: Right mouse button messes up gameplay
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3671 |
KYRA2: Animation plays too fast
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3672 |
HoF: Odd behaviour when Zanthia gets killed(?)
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3673 |
GS option is broken
|
lordhoto
|
defect
|
normal
|
Audio: MT32
|
|
#3674 |
SIMON1: Sousaphone Bug
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#3675 |
WINCE FOA: Crashing on launch with 2xSAI selected
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#3676 |
HoF: artefact after loading game
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3678 |
HoF: Buttons pressed state not available
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3679 |
AGI: Fan(Agent06) - Crash on Quit
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3680 |
AGI: Fan(Agent06) - Graphic errors
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3681 |
PQ1: Predictive Text does not load
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3682 |
AGI: Fan(Beyond Titanic 2) - Assertion
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3683 |
AGI: Fan(Bob Farmboy) - Deadend in Logic(?)
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3685 |
LSL1: No predictive input at age verification page
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3687 |
KYRA: Regression on MIDI
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3688 |
DIG: Japanes (MAC), crashing on launch
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3691 |
SQ2: Text prompt glitch
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3692 |
Web site should not mention EPOC
|
sev-
|
defect
|
normal
|
Port: Symbian
|
|
#3693 |
MONKEY: Crash during the marriage lechuck/marley
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3694 |
AGI: Fan(Beyond Titanic 2) - Lockup
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3695 |
AGI: Fan(Get Outta SQ): No Word wrapping
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3696 |
AGI: Fan(Get Outta SQ) - Score is lost on restart
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3700 |
Blue's Birthday Adventure (Red Disc) MD5 info
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3701 |
AGI: Fan(Alien Attack) - text window loop
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3703 |
SCUMM: Invalid charset id can be stored
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3704 |
AGI: Fan(Kings Quest 2 1/4) - Sprite not erased
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3705 |
LSL1: Age Verification answer input not working
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3708 |
AGI: Kings Quest 2 1/4 - Unknown version
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3709 |
SCUMM: SAM - text off screen in german version
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#3712 |
ALL: --savepath=PATH broken
|
sev-
|
defect
|
normal
|
GUI
|
|
#3714 |
DRASCULA: Unknown MD5
|
sev-
|
defect
|
normal
|
Engine: Drascula
|
|
#3717 |
MM: render_mode is broken
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3719 |
ALL: --list-saves ignores custom paths
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#3720 |
FREDDI1: PC/English CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3722 |
KYRA2: Nonresponsive clicks
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3726 |
PAJAMA1: PC/English CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3727 |
SPYFOX1: Unknown version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3729 |
KYRA3: Word-wrapping is slightly buggy
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3731 |
PUTTZOO: Unknown MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3732 |
WOODRUFF: Close Up not erased
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3733 |
WOODRUFF: Ego does not act
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3734 |
WOODRUFF: Speechs lags behind in intro
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3737 |
WOODRUFF: Not Recognize Italian Version.
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3738 |
BLUESABCTIME: crash
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3741 |
IHNM: No Animation of Disk Icon
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#3743 |
WOODRUFF:Transportozon crash
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3744 |
WOODRUFF: Freezes on skipping intro
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3747 |
DIG: Subtitle glitch (Regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3749 |
WOODRUFF: Game is dead on the Rummy's "Game Over"
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3754 |
DRASCULA: Wrong language detection(?) and crash
|
sev-
|
defect
|
normal
|
Engine: Drascula
|
|
#3755 |
DRASCULA: typo in Spanish verbs
|
sev-
|
defect
|
normal
|
Engine: Drascula
|
|
#3756 |
DRASCULA : Lip sync error when talking to pianist
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3759 |
WOODRUFF:Crash after dancing at Puh-Let Party!!
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3760 |
ITE: No blinking disk icon
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#3761 |
Blue's 123 Time MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3762 |
BS1: grammatical error in the Italian menu
|
sev-
|
defect
|
normal
|
Engine: Sword1
|
|
#3764 |
DRASCULA: Crash when buying sickle
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3773 |
LOST IN TIME: crashes displaying animation
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3779 |
KYRA2: no text in spellbook
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#3783 |
OSX: Startup crash on OSX Leopard
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#3784 |
DRASCULA: Wrong intro music in Spanish version
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3785 |
NIPPON: Crash when entering code in the beginning
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3791 |
WINCE: Compilation broken since revision 32838
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3792 |
GOB: Bargon Attack - loading saved game causes crash
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3797 |
Parallaction engine doesn't compile under MSVC9
|
sev-
|
defect
|
normal
|
Engine: Parallaction
|
|
#3799 |
DRASCULA: slowdown when you hold mouse buttons
|
tag2015
|
defect
|
normal
|
Engine: Drascula
|
|
#3800 |
KYRA: Bad Spanish String in menu
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3807 |
KYRA: does not compile in MSVC71
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#3808 |
DRASCULA: Impossible to save the game
|
sev-
|
defect
|
normal
|
Engine: Drascula
|
|
#3813 |
SCUMM: Crash when entering wig maker room in German SPYFOX3
|
bonki
|
defect
|
normal
|
Engine: SCUMM
|
|
#3814 |
FW: crash with Amiga Italian version (photocopy room)
|
SF/buddha_
|
defect
|
normal
|
Engine: Cine
|
|
#3820 |
DRASCULA: Can't adjust the volume inside the game
|
eriktorbjorn
|
defect
|
normal
|
Engine: Drascula
|
|
#3826 |
SQ2: Prompt disappears when it shouldn't.
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3827 |
SQ2: Have to wait after dying to do anything.
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3829 |
TOOLS: compress_kyra crashes with kyra3 and --kyra3 not used
|
lordhoto
|
defect
|
normal
|
Tools
|
|
#3832 |
SAM: Glitch after Bruno's flee from Bumpusville
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#3835 |
PAJAMA1: Lip Syncing
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3841 |
GUI: setting game id to "scummvm" messes up list
|
sev-
|
defect
|
normal
|
GUI
|
|
#3842 |
KYRA1: long savegame names cause garbage
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3843 |
WEB: ftp.humongous.com no longer exists/resolves
|
Kirben
|
defect
|
normal
|
Web
|
|
#3850 |
WINCE / GOB3: Music distortion
|
SF/knakos
|
defect
|
normal
|
Engine: Gob
|
|
#3851 |
TOUCHE: Missing characters in the spanish version
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#3852 |
TOUCHE: Graphic glitch with long answer options
|
cyxx
|
defect
|
normal
|
Engine: Touche
|
|
#3853 |
DRASCULA: Cannot disable speech
|
sev-
|
defect
|
normal
|
Engine: Drascula
|
|
#3855 |
ITE: wrong accented characters in italian fan version
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3860 |
DW: german CD version MD5
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#3862 |
GOB:Bargon attack F5 crash from menu
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3868 |
FW: incrustSprite fails on savegame loading
|
SF/buddha_
|
defect
|
normal
|
Engine: Cine
|
|
#3872 |
IHNM: -x option crashes ScummVM, if savegame doesn't exist
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3873 |
IHNM: Invisible inventory objects
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3874 |
IHNM: Occasional crashes when loading saved games
|
eriktorbjorn
|
defect
|
normal
|
Engine: SAGA
|
|
#3875 |
FW: Glitches in title display of demo (regression)
|
SF/buddha_
|
defect
|
normal
|
Engine: Cine
|
|
#3876 |
FW: Spaceship glitches in demo (regression)
|
SF/buddha_
|
defect
|
normal
|
Engine: Cine
|
|
#3877 |
FW: Assert during demo (regression)
|
SF/buddha_
|
defect
|
normal
|
Engine: Cine
|
|
#3878 |
DRASCULA: No GUI warning when playing from CD
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3880 |
IHNM: Music stops in Ellen's chapter
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3881 |
IHNM: Occasional crashes on exit
|
eriktorbjorn
|
defect
|
normal
|
Engine: SAGA
|
|
#3882 |
OS: Assert starting demo (regression)
|
SF/buddha_
|
defect
|
normal
|
Engine: Cine
|
|
#3885 |
DRASCULA: Plug bug
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3886 |
DRASCULA: VonBraun's song
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3887 |
KYRA2: MD5 unknown
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#3889 |
DRASCULA: Error talking with blind man
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3890 |
GCC 4.x versions not detected by configure script
|
lordhoto
|
defect
|
normal
|
Port: Linux
|
|
#3891 |
FBEAR: Unknown 3DO version (En-Jp)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3892 |
CATALOG: Unknown French version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3893 |
FBEAR: Unknown DOS version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3894 |
GOB1: Crash in level 15
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3895 |
PAJAMA3: Unknown German Demo version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3896 |
PUTTRACE: Unknown German Demo version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3897 |
NIPPON: CTDs during intro - invalid items
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#3898 |
PUTTPUTT: Unknown 3DO Japanese version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3899 |
PUTTPUTT: Unknown DOS HE 60 version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3900 |
PUTTZOO : Unknown Windows German version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3901 |
BALLOON: Unknown Windows German version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3902 |
MICKEY: Mouse movement
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3904 |
MICKEY: Incomplete computer message
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3907 |
DOG: UNKNOWN Windows German version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3908 |
PUTTMOON : Unknown DOS version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3909 |
SPYFOX2 : Unknown German Demo
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3910 |
SPYFOX2 : Unknown Windows French Demo
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3911 |
WINCE: "ScummVM.ini" is overwritten everytime ScummVM starts
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3913 |
DW: Pushing ESC repeatedly at beginning causes odd behavior
|
fingolfin
|
defect
|
normal
|
Engine: Tinsel
|
|
#3916 |
LURE: NPC Character (Minnow) stuck in kitchen doorway
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3917 |
PAJAMA1 : Unknown Dutch Windows Demo
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3918 |
LURE: Player hits in fights do not register - regression
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3923 |
GUI: Returning to launcher may trigger an error
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#3925 |
FREDDI/PAJAMA: Wii games not running
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3926 |
BARGON: French Bargon Attack
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3927 |
GUI: Loading game from launcher disrupts future game runs
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#3928 |
THINKER1 : Unknown Windows version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3929 |
FARM : Unknown Windows Dutch version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3930 |
DOG: UNKNOWN Windows Dutch version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3931 |
GUI: delete confirmation should display over load dialog
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#3932 |
SCUMM: saving a game will play music before finishing
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#3934 |
GUI: Launcher 'Load' dialog should preserve save slot index
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#3935 |
FREDDI4 : Unknown German Demo
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3936 |
FARM : Unknown English version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3943 |
Unrecognized MD5 for INTRO.STK
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3944 |
COMMON: readLine_NEW fails to read last line in file
|
wjp
|
defect
|
normal
|
--Other--
|
|
#3945 |
RESIDUAL: missing vsnprintf in MSVC7.x, doesn't compile
|
bluegr
|
defect
|
normal
|
ResidualVM
|
|
#3947 |
ALL: Game path with no trailing backslash fails
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3948 |
GOB DEMO: Invisible actors in Gobliiins shareware demo
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3949 |
Unrecognized MD5 for INTRO.STK
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3950 |
WOODRUFF : Unknown Polish version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3954 |
GUI:Clicking "Load" when no games are added triggers a crash
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#3956 |
ANY - MSVC71 compilation fails due to warnings-as-errors
|
bluegr
|
defect
|
normal
|
Port: Win32
|
|
#3957 |
DRASCULA: Crash when talking to the piano player
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3958 |
AGOS - compilation error, uninitialized variable
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
|
#3959 |
KYRA: Kyra.dat is not search in all dirs anymore
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#3960 |
LOSTINTIME : Unknown Spanish version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3961 |
LURE: NPC Character stuck (Mallin)
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3965 |
DRASCULA: Mouse visible in screen saver
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3967 |
IHNM: Speech is garbled
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3968 |
DRASCULA: Cut scene bugs
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3969 |
DRASCULA: Voice delayed
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3970 |
DRASCULA: Dialog texts to long
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3971 |
DRASCULA: Inserting save game names lags
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#3973 |
ZAK: Italian C64 version not working
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3974 |
ALL: Linker errors when building ScummVM
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#3975 |
IRIX: Crash when starting ANY game from launcher
|
cyxx
|
defect
|
normal
|
Port: IRIX
|
|
#3976 |
ALL: Starting the launcher with -f triggers assertion
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#3977 |
GUI: gui-theme command-line option ignored
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#3978 |
COMI: Crash after video (SAN) play
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#3979 |
ITE: Game locks up in storm clouds scene
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#3980 |
PUTT: Putt-Putt Enters the Race: New French version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3983 |
COMI & DIG: Crash with trunk
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#3984 |
WIN: ScummVM doesn't find files
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#3985 |
KYRA2: WinCE:Music on Menu freezes and goes to infinity
|
CeRiAl
|
defect
|
normal
|
Engine: Kyra
|
|
#3987 |
ALL: Assertion on clicking "Theme" in Options
|
SF/tanoku
|
defect
|
normal
|
GUI
|
|
#3989 |
Linking fails when disabling certain engines
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#3991 |
BUILD: scummvm.vcproj fails to build in msvc7/msvc71
|
bluegr
|
defect
|
normal
|
Port: Win32
|
|
#3992 |
FREDDI1: Game does not start
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#3993 |
BS1: Can't overwrite savegame
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#3994 |
GUI: "Mass add" broken
|
SF/tanoku
|
defect
|
normal
|
GUI
|
|
#3995 |
GUI: Could not load widget position ...
|
SF/tanoku
|
defect
|
normal
|
GUI
|
|
#3996 |
GUI: Freddy 1/2 ingame menu crash
|
SF/tanoku
|
defect
|
normal
|
GUI
|
|
#3998 |
GUI: Crash in Debugger
|
SF/tanoku
|
defect
|
normal
|
GUI
|
|
#4000 |
WII: Kyrandia doesn't start
|
dhewg
|
defect
|
normal
|
Engine: Kyra
|
|
#4001 |
PSP: Trunk doesn't compile
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#4002 |
BS1 Demo: Crash due to missing speech segment
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#4003 |
FS: Cannot add a subfolder to a non-existing folder
|
lordhoto
|
defect
|
normal
|
--Other--
|
|
#4005 |
FF: Crackling Audio (Mac version) on Wii and OSX
|
dhewg
|
defect
|
normal
|
Engine: AGOS
|
|
#4006 |
Wii: Simon1 crash
|
dhewg
|
defect
|
normal
|
Engine: AGOS
|
|
#4007 |
GUI: theme detection
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#4008 |
FT: Talk speed inconsistency
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#4010 |
IGOR: Strange code in drawInventory()
|
eriktorbjorn
|
defect
|
normal
|
Engine: Igor
|
|
#4011 |
SAGA: Compiler warnings; possibly an engine bug
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#4012 |
FT: Crash in the intro (regression in r34516)
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#4014 |
ALL: */? match path separator in FSDir::listMatchingMembers
|
lordhoto
|
defect
|
normal
|
--Other--
|
|
#4015 |
MONKEY2: Crash during gameplay
|
wjp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4018 |
WINCE: SVN trunk backend compilation broken
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4019 |
[Wii/GC] Unable to build SVN rev.35233
|
lordhoto
|
defect
|
normal
|
Port: Wii
|
|
#4020 |
TINSEL: Wrong detection for "Discworld 1" Italian CDROM
|
hkzlab
|
defect
|
normal
|
Engine: Tinsel
|
|
#4021 |
TINSEL: cannot exit scene 2 in DW2
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4023 |
BASS: artifacts if skipping intro on wrong screen
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#4025 |
Compiler: No matching function (Parallaction / Amiga)
|
sev-
|
defect
|
normal
|
Engine: Parallaction
|
|
#4026 |
TINSEL: Graphic Flickers
|
wjp
|
defect
|
normal
|
Engine: Tinsel
|
|
#4028 |
DW1: Subtitle menu not working (Multi-language version)
|
lordhoto
|
defect
|
normal
|
Engine: Tinsel
|
|
#4029 |
NIPPON: Stuck in Intro-Regression? (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4030 |
ITE: Talk animation takes longer than speaking
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#4031 |
TUCKER: Wrong detection for "Bud Tucker" German
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4032 |
FF: Missing Polish version MD5
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4033 |
"Add" ITE demo produces Tucker demo.
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4034 |
AGOS: Music Looping broken (regression)
|
lordhoto
|
defect
|
normal
|
Engine: AGOS
|
|
#4035 |
IHNM: SFX are no longer played
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#4036 |
TUCKER: Polish version MD5
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4037 |
SQ2: message not displayed, or vanishes too quickly
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4038 |
TUCKER: Wrong file extensions associated in German Version
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4039 |
TUCKER: Czech version MD5
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4040 |
TUCKER: Polish version crash
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4042 |
NIPPON: Dino sprite not erased (Amiga)
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4043 |
AGI: -x option (or loading from launcher) breaks some games
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4044 |
IHNM: mass adding results in incorrect targets
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#4045 |
ITE: mass adding results in incorrect targets
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#4046 |
TUCKER: Game crashes when trying to perform action
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4047 |
ALL: Compiler error in graphics/dxa_player.cpp
|
bluegr
|
defect
|
normal
|
Graphics
|
|
#4048 |
LSL: missing Polish MD5
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4052 |
DW1: Crash after intro animation on PowerPC 64
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4053 |
PARALLACTION: Compiler error on AmigaOS4
|
lordhoto
|
defect
|
normal
|
Engine: Parallaction
|
|
#4054 |
WINCE: crash on zoomDown
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#4056 |
Wii: T7G Crash
|
dhewg
|
defect
|
normal
|
Engine: Groovie
|
|
#4058 |
GUI: Theme selection oddities and regressions
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#4059 |
GOB: Compiler Error on AmigaOS4
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4060 |
T7G: Ouija board causes music to stop
|
spookypeanut
|
defect
|
normal
|
Engine: Groovie
|
|
#4064 |
GOB2: Mac Version Still Detected as DOS
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4066 |
Lost in Time - MAC/Floppy/French - Detected as Unknown DOS
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4067 |
SIMON1: Unknown Italian Amiga AGA version
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4070 |
LURE: Savegame crashes ScummVM
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4071 |
WINCE: DOTT crashes when screen shake effect starts
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#4072 |
BLUESABCTIME: Wiki Datafiles - Missing Needed Files
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4074 |
Cruise For A Corpse - Missing Wiki Files Needed
|
Kirben
|
defect
|
normal
|
Engine: Cruise
|
|
#4075 |
Cruise for a Corpse - German Version Not Detected
|
Kirben
|
defect
|
normal
|
Engine: Cruise
|
|
#4076 |
Cruise for a Corpse - Italian Version Not Detected
|
Kirben
|
defect
|
normal
|
Engine: Cruise
|
|
#4077 |
Cruise for a Corpse - Spanish Version Not Detected
|
Kirben
|
defect
|
normal
|
Engine: Cruise
|
|
#4079 |
PQ1/DOS/Englisv2.0G - One version is detected as MAC Version
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4080 |
LAUNCHER: "Load" page slightly broken
|
SF/tanoku
|
defect
|
normal
|
GUI
|
|
#4082 |
AmigaOS4: Saving (new games) broken/not possible anymore
|
wjp
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4089 |
GUI: Assertion isValidRect() fails on clicking add button
|
SF/tanoku
|
defect
|
normal
|
GUI
|
|
#4091 |
GUI: Cannot quit in the launcher's load dialog
|
eriktorbjorn
|
defect
|
normal
|
GUI
|
|
#4094 |
T7G: Music starts when it should be silent / music cut off
|
spookypeanut
|
defect
|
normal
|
Engine: Groovie
|
|
#4095 |
TUCKER: Crash when .flc file not found
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4097 |
FEEBLE: Cutscene not found, Crash
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4099 |
TUCKER: Major Graphic Bug in Seedy Street
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4100 |
TUCKER: Minor Bugs in Bud Tucker
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4103 |
GUI: Graphical glitch in launcher
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#4105 |
DW: music won't play
|
wjp
|
defect
|
normal
|
Engine: Tinsel
|
|
#4106 |
Elvira2 not recognized
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4107 |
ALL: Graphic is wrong with hq2x/hq3x in fullscreen
|
fingolfin
|
defect
|
normal
|
Graphics: Scalers
|
|
#4108 |
MAC: Cannot add games in the launcher in fullscreen mode
|
lordhoto
|
defect
|
normal
|
Port: Mac OS X
|
|
#4109 |
INDY3: Unknown game version (Atari ST)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4110 |
LURE: crash with ratpouch stuck in a corner
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4112 |
MANIAC V2: Power never returns
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#4113 |
LURE: Crash when fighting the beast in the case
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4114 |
LURE: Diermot stuck at entrance of blue cave
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4117 |
AGI: Autosave overwrites save games
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#4120 |
IRIX: immediate crash when launching ScummVM
|
SF/tanoku
|
defect
|
normal
|
Port: IRIX
|
|
#4122 |
Wrong accented char. in italian fan version [Regression]
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#4124 |
AGI: Restart quits ScummVM
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#4125 |
HQ2x broken since r36078
|
fingolfin
|
defect
|
normal
|
Graphics: Scalers
|
|
#4127 |
TUCKER: Crash on Bud Tucker in Double Trouble
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4131 |
WINCE: Launcher crashes at start
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4132 |
AmigaOS4: Compiler error
|
fingolfin
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4133 |
KYRA2: ScummVM quits after death
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#4136 |
GUI: Classic theme transparency glitch
|
SF/tanoku
|
defect
|
normal
|
GUI
|
|
#4139 |
WEEN Amiga-Italian version
|
Kirben
|
defect
|
normal
|
Engine: Gob
|
|
#4140 |
Gold Rush! V3.0 1998-12-22
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4142 |
DW2: Big Endian crash on loading saved game
|
joostp
|
defect
|
normal
|
Engine: Tinsel
|
|
#4143 |
BluesBirthday : Unknown Demo
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4144 |
GROOVIE: T7G - Starting Apparition out of sync
|
Die4Ever
|
defect
|
normal
|
Engine: Groovie
|
|
#4145 |
COMI: Jerky camera movement
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4147 |
AGI GR: Timings not correct
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#4148 |
Waxworks: Can't drag and drop items
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4149 |
NDS scummvm-a: soft scaler initial colors distorted
|
agent-q
|
defect
|
normal
|
Port: NDS
|
|
#4150 |
Virtual Keyboard: number keys not working
|
sev-
|
defect
|
normal
|
--Other--
|
|
#4151 |
FREDDI3: Game does not start German version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4153 |
VKEYBD: Invalid XML in vkeybd.xml / XML parser too limited
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#4158 |
SWORD1: truck.dxa plays striped
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#4161 |
TUCKER: Sprite error in Part3 Tate's Manor.
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4163 |
GOB2 : Unknown DOS Italian version
|
Kirben
|
defect
|
normal
|
Engine: Gob
|
|
#4164 |
GOB2 : Unknown Amiga Italian version
|
Kirben
|
defect
|
normal
|
Engine: Gob
|
|
#4165 |
DW2: Long pause entering Shades (big endian)
|
joostp
|
defect
|
normal
|
Engine: Tinsel
|
|
#4166 |
WII/TUCKER: Problem saving/loading inventory
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4168 |
AMIGAOS: Configure breaks if --host=ppc-amigaos isn't used
|
Kirben
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4169 |
AGI: Manhunter, F3 hotkey dosent work
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4172 |
SCI: italian md5
|
Kirben
|
defect
|
normal
|
Engine: SCI
|
|
#4173 |
GUI: Crash on exit
|
SF/tanoku
|
defect
|
normal
|
GUI
|
|
#4174 |
WINCE: Launcher crashes when starting a game
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4175 |
SCUMM: Saving/loading disabled from GMM
|
SF/tanoku
|
defect
|
normal
|
GUI
|
|
#4177 |
FORUM: Error when quoting a private message
|
fingolfin
|
defect
|
normal
|
Web
|
|
#4180 |
DW2: Repeating SFX that should stop/pause don't
|
joostp
|
defect
|
normal
|
Engine: Tinsel
|
|
#4181 |
BS2: noise in music or speech
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#4184 |
NIPPON: Amiga demo quits before end credits
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4185 |
UNKNOWN Humongous CUP demo
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4186 |
BALLOON: Unknown version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4187 |
FREDDI4: Unknown version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4188 |
GUI: Debug console glitch
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#4190 |
BURGER: Unknown version
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#4191 |
TUCKER: Brainroom/Information Room Graphics glitch
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4192 |
TUCKER: Slow Walking
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4193 |
TUCKER: Sprite glitch2 in Tate's Staff sleeping room
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4195 |
AGI: Black Cauldron Checksum
|
SF/mthreepwood
|
defect
|
normal
|
Engine: AGI
|
|
#4197 |
TUCKER: Invisible Raincoat bug
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4200 |
IPHONE: Backspace broken in SVN builds
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
|
#4201 |
WINCE: DW: Aspect scaler problem when panel is hidden
|
SF/knakos
|
defect
|
normal
|
Engine: Tinsel
|
|
#4202 |
SIMON2: Cannot load savegame, also in CD DOS?
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4203 |
Hoyle Checksum
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4206 |
AGOS: ScummVM crash on German Elvira 1+2, Waxworks
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4207 |
Download links in Residual-subproject are wrong
|
SF/mthreepwood
|
defect
|
normal
|
ResidualVM
|
|
#4210 |
ITE: Italian Floppy version wrong size
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#4212 |
SWORD2DEMO: Unneeded Cutscenes
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#4213 |
FW: half walking speed in a screen
|
SF/buddha_
|
defect
|
normal
|
Engine: Cine
|
|
#4215 |
T7G: Checksums for unknown english 7th Guest cd version
|
sev-
|
defect
|
normal
|
Engine: Groovie
|
|
#4217 |
MinGW32 build problems/errors
|
dhewg
|
defect
|
normal
|
Port: Win32
|
|
#4220 |
T7G: Unknown version?
|
spookypeanut
|
defect
|
normal
|
Engine: Groovie
|
|
#4221 |
FT: Russian version crashes on windows and psp
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#4222 |
DW2: Hangs when giving brochure to the beekeeper
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4223 |
AMIGAOS: Build breaks in "base/commandline"
|
Kirben
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4224 |
FREDDI2: failed to read MAXS data
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4227 |
LOOM: Unknown version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4228 |
PSP: Return to Zork is really slow
|
bluegr
|
defect
|
normal
|
Engine: MADE
|
|
#4230 |
BASS: Occasional loss of speech
|
joostp
|
defect
|
normal
|
Engine: Sky
|
|
#4231 |
ZAK: Cannot pickup Ladder on Mars Youth Hostel
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4234 |
PARALLACTION: Compile breaks in AmigaOS
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4237 |
AMIGAOS: Makefile.common broken
|
waltervn
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4238 |
CRUISE: subtitles with umlauts are mistakes
|
dreammaster
|
defect
|
normal
|
Engine: Cruise
|
|
#4239 |
WINCE: DW2 (and DW1): Music not audible on WM 6 device
|
SF/knakos
|
defect
|
normal
|
Engine: Tinsel
|
|
#4240 |
INDY4: Not working... console after starting...
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCUMM
|
|
#4241 |
PUTTZOO: Graphic glitches on dancing penguin
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4242 |
ITE: Crash when clicking on items inside the hangar
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#4243 |
OSX: make bundle fails
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#4244 |
GUI: Enabled button not drawn correctly
|
SF/tanoku
|
defect
|
normal
|
GUI
|
|
#4245 |
GUI: Theme chooser has enabled button that does nothing
|
SF/tanoku
|
defect
|
normal
|
GUI
|
|
#4247 |
WAXWORKS: German version Checksum
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4249 |
WAXWORKS: Unknown French version
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4252 |
BRA: reentering first room spawns objects anew
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4254 |
SCI: LSL3 French crashes at start
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4257 |
BRA: corruption after minimize
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4293 |
FOA: SO_SAVE_STRING: Unsupported
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#4296 |
SCI: Conquests of the Longbow German (German)- Small mistake
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4297 |
AGOS: Simon The Sorcerer 2 (Dos, German, Floppy)
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4298 |
SCI: Resource Offset Endian Problem
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#4302 |
IHNM: Fade glitch when Benny falls asleep
|
eriktorbjorn
|
defect
|
normal
|
Engine: SAGA
|
|
#4307 |
Lost in Time (DOS / English US) crash after start screen
|
vinterstum
|
defect
|
normal
|
Engine: Gob
|
|
#4308 |
URBAN: German version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4317 |
GUI: Folders not always selectable with keyboard
|
wjp
|
defect
|
normal
|
GUI
|
|
#4324 |
GOB1: Unknown Demo
|
Kirben
|
defect
|
normal
|
Engine: Gob
|
|
#4326 |
PS2 0.13.1 Loading Crash
|
sunmax
|
defect
|
normal
|
Port: PS2
|
|
#4329 |
PS2 0.13.1 scummvm.ini file
|
sunmax
|
defect
|
normal
|
Port: PS2
|
|
#4332 |
goldrush! crashes when pressing F5
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#4335 |
WINCE: Compilation broken
|
sev-
|
defect
|
normal
|
Port: WinCE
|
|
#4337 |
CRUISE: Heap corruption crash
|
dreammaster
|
defect
|
normal
|
Engine: Cruise
|
|
#4338 |
Feeble Files: Crash after OmniTV video
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4339 |
SAMNMAX: Invalid opcode (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4340 |
GUI: Glitch when closing menu after hovering on option
|
sev-
|
defect
|
normal
|
GUI
|
|
#4344 |
WINCE: Compilation broken
|
sev-
|
defect
|
normal
|
Port: WinCE
|
|
#4345 |
Loading large Smacker movies is slow
|
bluegr
|
defect
|
normal
|
Video
|
|
#4350 |
DW: Black screen when loading via command line
|
lordhoto
|
defect
|
normal
|
Engine: Tinsel
|
|
#4353 |
SCI: LSL1 Russian MD5
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4354 |
AUDIO: MIDI - MidiParser::hangingNote(): Exceeded polyphony!
|
bluegr
|
defect
|
normal
|
Audio
|
|
#4359 |
WINCE: Compilation broken
|
lordhoto
|
defect
|
normal
|
Port: WinCE
|
|
#4361 |
SYMBIAN: Screen orientation on nokia 5800 xpressmusic
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#4362 |
GUI: search query causes game list scrollbar glitches
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#4369 |
WEB: Doubled titles broken in Opera when resizing stuff.
|
SF/fredrik_w
|
defect
|
normal
|
Web
|
|
#4371 |
Checksum of Fascination german DOS
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4375 |
Goblins 1, 2, 3 Hungarian versions
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4379 |
CINE: Operation Stealth german crash
|
sev-
|
defect
|
normal
|
Engine: Cine
|
|
#4391 |
SCUMM: COMI - No digital iMUSE fades
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4393 |
DW1: No intro music at first start on Wii
|
lordhoto
|
defect
|
normal
|
Engine: Tinsel
|
|
#4396 |
GUI: Search doesn't handle uppercase properly
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#4398 |
CRUISE: Walking through or standing inside objects
|
dreammaster
|
defect
|
normal
|
Engine: Cruise
|
|
#4399 |
WEB: Unable to post more than single news item per day
|
SF/fredrik_w
|
defect
|
normal
|
Web
|
|
#4401 |
MAZE: Keyboard input fault
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4402 |
BUILD: MacOS X nightly build version number wrong
|
dhewg
|
defect
|
normal
|
Port: Mac OS X
|
|
#4405 |
FOA: Unsupported filename points-IQ!
|
wjp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4407 |
WINCE: problem in landscape mode on WQVGA devices
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4410 |
SCUMM: Dig - Subtitles are sometimes not displayed
|
orgads
|
defect
|
normal
|
Engine: SCUMM
|
|
#4412 |
SQ2: Text Box Glitch
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4416 |
IPHONE: Can't do LEFT + RIGHT click together
|
vinterstum
|
defect
|
normal
|
Engine: Cruise
|
|
#4417 |
COMI: setting to 'subtitles only' does not disable speech
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4420 |
GMM: Overwrites engine cursor settings, when loading
|
athrxx
|
defect
|
normal
|
GUI
|
|
#4421 |
SMK videos don't use the volume settings
|
DrMcCoy
|
defect
|
normal
|
Audio
|
|
#4422 |
ELVIRA2: Crash at the beginning (regression)
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4424 |
SCUMM: COMI - Guybrush walks in place when examing certain objects
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#4427 |
DW: Game freeze
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4429 |
GUI: strange behaviour when closing window in debugger
|
wjp
|
defect
|
normal
|
GUI
|
|
#4434 |
Mickey's space adventure crash
|
SF/mthreepwood
|
defect
|
normal
|
Engine: AGI
|
|
#4437 |
DC: Drascula (Italian) Intro Movie Crash
|
sev-
|
defect
|
normal
|
Engine: Drascula
|
|
#4439 |
FW: crash when clicking "load" in the GUI
|
SF/buddha_
|
defect
|
normal
|
Engine: Cine
|
|
#4441 |
ZAK: Crash when using the yellow crystal (Amiga version)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#4444 |
NIPPON: wont start in Dreamcast port
|
zeldin
|
defect
|
normal
|
Engine: Parallaction
|
|
#4445 |
GUI: Low Res Bugs
|
sev-
|
defect
|
normal
|
GUI
|
|
#4447 |
AGI: KQ4: Dwarf sequence
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4448 |
AGI: KQ4: Swimming on land
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4449 |
AGI: KQ4: Restart after load
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4450 |
WINCE: Screen alignment in x2 scalers
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4453 |
Unable to select subtitles in Atlantis and Simon 1
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4454 |
RTZ: Graphical glitch in the swamp.
|
|
defect
|
normal
|
Engine: MADE
|
|
#4455 |
RTZ: Stuck note.
|
bluegr
|
defect
|
normal
|
Engine: MADE
|
|
#4463 |
RTZ: Odd graphics error when openning inventory
|
johndoe123
|
defect
|
normal
|
Engine: MADE
|
|
#4464 |
SAM: Game hangs when talking to bigfoot guard
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4469 |
IHNM: Crash after starting the game
|
wjp
|
defect
|
normal
|
Engine: SAGA
|
|
#4471 |
CRUISE: input not working on slow machines
|
dreammaster
|
defect
|
normal
|
Engine: Cruise
|
|
#4472 |
DW German: Enhanced music doesn't work
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
|
#4473 |
DRASCULA: Repeating conversations
|
sev-
|
defect
|
normal
|
Engine: Drascula
|
|
#4475 |
DRASCULA: gfx glitch in pendulum room
|
sev-
|
defect
|
normal
|
Engine: Drascula
|
|
#4476 |
DRASCULA: Conversation question error
|
eriktorbjorn
|
defect
|
normal
|
Engine: Drascula
|
|
#4477 |
DRASCULA: Cursor appears ontop of ending and credits
|
sev-
|
defect
|
normal
|
Engine: Drascula
|
|
#4479 |
ITE: Ingame GUI does not list slots 96-99
|
lordhoto
|
defect
|
normal
|
Engine: SAGA
|
|
#4481 |
ITE: Music restarts on every background change in credits
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#4482 |
CRUISE: Player Menu mostly not working well
|
dreammaster
|
defect
|
normal
|
Engine: Cruise
|
|
#4485 |
AGI: KQ1: Fast text box
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4486 |
AGI: KQ1: Greensleeves always plays.
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4488 |
ZAK V2: no inventory keyboard shortcuts
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#4489 |
ZAK V2: inventory position isn't reset when loading
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#4492 |
WINCE: Aspect Ratio Correction Bug
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4493 |
SCUMM: Indy3 (MAC) - Credits Overwritten
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#4494 |
SCUMM: Indy3 (MAC) - Music Does Not Play When Loading Games
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#4497 |
GUI: Wrong background colours on dialog screens (IRIX)
|
lordhoto
|
defect
|
normal
|
Port: IRIX
|
|
#4502 |
BASE: ScummVM won't quit if error() is called in a timer callback
|
eriktorbjorn
|
defect
|
normal
|
--Other--
|
|
#4504 |
DW2: Sound wont always mute
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4505 |
CRUISE: OSX music plays too fast on game load
|
dreammaster
|
defect
|
normal
|
Engine: Cruise
|
|
#4506 |
WEEN: Animation Issues
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4507 |
WEEN: Crash Bug
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4508 |
T7G: music missing in some cutscenes
|
scott-t
|
defect
|
normal
|
Engine: Groovie
|
|
#4509 |
T7G: save menu buggy when loading save from launcher
|
scott-t
|
defect
|
normal
|
Engine: Groovie
|
|
#4511 |
TUCKER: subtitles stay on screen
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4512 |
DW1: Castle guards saying HIGH STRING at start of act 2
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4515 |
MANIAC V1: Problems with Fred sprite during cutscene
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#4517 |
WINCE: Using an "m" in a savegame name closes dialog
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4519 |
MM: English Atari ST version
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#4523 |
ELVIRA1: Problem with 8-character-long save names
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4524 |
ELVIRA1: Buggy scroll arrows when mixing spells
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4525 |
ELVIRA1: Graphic glitch when bird takes off
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4528 |
KQ3: Game Crash When Leaving Tavern as Fly
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4529 |
KYRA: GFX glitch at the bridge
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#4530 |
SSPP: Sounds from DIMP appearing randomly in other games
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4533 |
PSP: FOTAQ; cannot save the game.
|
joostp
|
defect
|
normal
|
Engine: Queen
|
|
#4535 |
SCUMM: MI (Amiga) - Voodoo lady palette glitches
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#4536 |
SCUMM: GUI messages misaligned
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#4537 |
FF: backspace does not work when typing save game name
|
SF/mthreepwood
|
defect
|
normal
|
Engine: AGOS
|
|
#4538 |
DW: Crasher bug in act 2
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4540 |
AMIGAOS4: Compiler error in audiostream.cpp
|
lordhoto
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4546 |
TUCKER: sprite not cleaned properly in cutscene
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4547 |
DW2: crash in cartwheel stage
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4549 |
FW: Restart doesn't work
|
sev-
|
defect
|
normal
|
Engine: Cine
|
|
#4550 |
FW: Pause doesn't work
|
sev-
|
defect
|
normal
|
Engine: Cine
|
|
#4552 |
Waxworks: Can't load cemetery savegame from outside cemetary
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4556 |
MANIAC V2: Purple Tentacle appears in lab after he leaves
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#4559 |
RTZ: Crash to desktop with demo
|
SF/mthreepwood
|
defect
|
normal
|
Engine: MADE
|
|
#4560 |
OS: Assert starting demo (regression)
|
lordhoto
|
defect
|
normal
|
Engine: Cine
|
|
#4561 |
FW: Assert starting demo (regression)
|
lordhoto
|
defect
|
normal
|
Engine: Cine
|
|
#4564 |
PUTTPUTT/FATTYBEAR: Macintosh versions assert on startup
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4569 |
AMIGAOS4: Compiler error in maxtrax.cpp
|
DrMcCoy
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4573 |
MANIAC NES: incorrect background color?
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#4574 |
GP2XWiz: COMI: Graphic problems
|
djwillis
|
defect
|
normal
|
Engine: SCUMM
|
|
#4575 |
SCUMM: FT - Issue with subtitles in French version
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#4576 |
SCUMM v0: Wrong palette colors
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#4579 |
T7G: Compiling in Visual C++ 2008 Express causes error
|
bluegr
|
defect
|
normal
|
Engine: Groovie
|
|
#4580 |
WEB: Zak missing on md5 page
|
SF/fredrik_w
|
defect
|
normal
|
Web
|
|
#4581 |
ScummVM crashes with Future wars
|
SF/buddha_
|
defect
|
normal
|
Engine: Cine
|
|
#4586 |
crash when starting Tinsel engine on Solaris/SPARC
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#4589 |
T7G: Menu is blank
|
scott-t
|
defect
|
normal
|
Engine: Groovie
|
|
#4593 |
ZAK-V1-C64 Graphic glitch in plane
|
segrax
|
defect
|
normal
|
Engine: SCUMM
|
|
#4594 |
SCUMM: Zak McKracken - Zak keeps walk animation without moving
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#4595 |
GUI: Launcher list doesn't highlight after getting focus
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#4597 |
DW2: Doesn't start in WinCE port
|
CeRiAl
|
defect
|
normal
|
Engine: Tinsel
|
|
#4598 |
FM-TOWNS: Kanji load failure is ignored?
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#4600 |
VKEYBD: Mode changes cause missing keyboad
|
lordhoto
|
defect
|
normal
|
--Other--
|
|
#4601 |
SCUMM: Zak McKracken (FM-Towns) - shopkeeper keeps walking
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#4603 |
TUCKER: Bakers' sprite twin
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4605 |
SWORD1: Loss of background audio loop
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#4606 |
DW1: flac compression not working
|
m-kiewitz
|
defect
|
normal
|
Engine: Tinsel
|
|
#4607 |
GOB2: "shell" hotspot in mermaid screen in wrong place
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4608 |
AmigaOS4 1.0.0rc1 scummmodern theme not loading
|
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4611 |
GOB3: Major graphics glitch
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4612 |
AGI: Black cauldron save through GMM
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4614 |
TUCKER: crash when talking to old lady at the brain
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4615 |
NoPatience hangs after undo
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4617 |
GOB3: graphical glitch in Bizoo level
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4622 |
SVN compile error on Mac OS X 10.6.1 in browser.h
|
vinterstum
|
defect
|
normal
|
Port: Mac OS X
|
|
#4624 |
DISCWORLD: Subtitles for Librarian blackboard sequence
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4625 |
KYRA1: Invisible Brandon
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#4630 |
PSP make problem after 44348.
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#4634 |
ITE: Italian FAN translation regression
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#4635 |
SCUMM: COMI - Barbary Coast music switch too soon
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4637 |
TUCKER: SVN does not support compressed sound by SVN Tools
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4638 |
TUCKER: walk bug by switching places in museum
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4639 |
TUCKER: minor bugs - outro
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4641 |
TUCKER: Look at options
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4642 |
TUCKER: Fish swims out of aquarium
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#4646 |
GOB3: Can't select Chump
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4652 |
NIPPON: Conversation glitch
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4653 |
SCI: Larry 3 crashes at startup
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4656 |
SCI: KQ6 - Alexander walks up wall instead of stairs
|
waltervn
|
defect
|
normal
|
Engine: SCI
|
|
#4658 |
BARGON: Crash in Intro
|
|
defect
|
normal
|
Engine: Gob
|
|
#4660 |
NIPPON: Crash while bartering comic
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4663 |
NIPPON: Cursor vanishes
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4664 |
FBEAR: Reversed Ventriloquists
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4665 |
NIPPON: Conversation history not saved?
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4666 |
NIPPON: Objects remain in inventory
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4668 |
KQ4 AGI not recognized
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4672 |
Pajama Sam's Lost & Found - Glitches when picking up item
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4673 |
SCI: Compiler errors in gfx_support.cpp
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4674 |
Pajama Sam's Lost & Found - Background problems
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4675 |
Pajama Sam's Lost & Found - Bad animations
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4680 |
MH2: Graphic Glitch at Transamerica Tower
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4681 |
COMI: crash / sound errors on Symbian S60v5
|
anotherguest
|
defect
|
normal
|
Engine: SCUMM
|
|
#4684 |
ITE: Graphic Glitches during Cat Tribe Celebration
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#4686 |
ITE: Cumulative Snoring sounds in Prince's Bedroom
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#4689 |
ITE: Mouse stops responding at Boar Castle
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#4690 |
SAGA engine slow loading
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#4691 |
PSP: KYRA broken
|
|
defect
|
normal
|
Port: PSP
|
|
#4692 |
WINCE: Force back to Portrait mode when screen rotates
|
CeRiAl
|
defect
|
normal
|
Port: WinCE
|
|
#4693 |
FT: Unknown VOC block type 128
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#4695 |
ScummVM segfaults when executed
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#4697 |
BeOS: Cruise does not compile
|
lordhoto
|
defect
|
normal
|
Port: BeOS
|
|
#4698 |
BeOS: tinsel does not compile
|
lordhoto
|
defect
|
normal
|
Port: BeOS
|
|
#4700 |
MSVC compilation broken with r47595
|
lordhoto
|
defect
|
normal
|
Port: Win32
|
|
#4704 |
AMIGAOS4: Compiler error
|
fingolfin
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4705 |
LURE: Crash in dragon caves
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4708 |
AmigaOS: Recent Kryandia changes broke compilation
|
lordhoto
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4709 |
GUI Tools: issue with CLI output directory
|
joostp
|
defect
|
normal
|
Tools
|
|
#4710 |
Loom PCE: missing characters in US font
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4711 |
GUI Tools: issue with compress_scumm_mac CLI
|
joostp
|
defect
|
normal
|
Tools
|
|
#4713 |
GUI Tools: compress_scumm_san and _bun do not work
|
sev-
|
defect
|
normal
|
Tools
|
|
#4714 |
CRUISE: crash after intro movie
|
dreammaster
|
defect
|
normal
|
Engine: Cruise
|
|
#4715 |
GUI Tools: cannot select tool with CLI
|
fingolfin
|
defect
|
normal
|
Tools
|
|
#4716 |
GUI Tools: compress_sword2 does not work
|
sev-
|
defect
|
normal
|
Tools
|
|
#4722 |
FOA: Won't launch in Win32
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#4724 |
DC: "Cruise" cursor not displaying correctly
|
zeldin
|
defect
|
normal
|
Engine: Cruise
|
|
#4725 |
Using virtual keyboard in menu mutes audio
|
|
defect
|
normal
|
Audio
|
|
#4729 |
DW2: Minor Crash interacting with D'Blah in Act II
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4731 |
GUI Tools: does not compile on MacOS X 10.6
|
fingolfin
|
defect
|
normal
|
Tools
|
|
#4732 |
Mouse pointer wrong size - too big.
|
lordhoto
|
defect
|
normal
|
Engine: TeenAgent
|
|
#4735 |
TEENAGENT: Choppy animation
|
SF/megath
|
defect
|
normal
|
Engine: TeenAgent
|
|
#4736 |
AMIGAOS4: Compiler error
|
jvprat
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4737 |
FEEBLE: Unrecognized md5, Polish
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4741 |
AGI: Can't click "cancel" in Save/Restore Game Menu
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#4742 |
LURE: "Could not find language data in support file!"
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4743 |
Teenagent: Inventory problems on BE systems
|
SF/megath
|
defect
|
normal
|
Engine: TeenAgent
|
|
#4745 |
SWORD1: Macintosh Demo crashes after Intro
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#4746 |
ITE: Graphic Glitches during racoon death "Cut Scene"
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#4747 |
IHNM: Small problem detecting German version
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#4749 |
MANIAC - Italian NES version (extracted) not recognized
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#4754 |
FREDDI4-demo-win-nl not recognized (crash)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4755 |
Discworld 1 - Problem with whistle
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4757 |
BUILD: angstrom+non-arm and configure
|
djwillis
|
defect
|
normal
|
Ports
|
|
#4758 |
AMIGAOS4: Compiler errors at sci.cpp
|
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4759 |
GUI: Regression in numpad handling
|
bluddy
|
defect
|
normal
|
GUI
|
|
#4760 |
LOL: Crash when sleeping in Urbish mines
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#4762 |
AMIGAOS4: Compiler error
|
wjp
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4764 |
LOL: Crash in Cimmeria
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#4766 |
MP3 (CD Audio) Broken under SVN
|
lordhoto
|
defect
|
normal
|
Audio
|
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4771 |
KYRA: Error when loading non-existent savegame
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#4772 |
Gob: ScummVM quits on pause
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#4773 |
Pajama2: German-Win Version is not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4776 |
SCUMM: FREDDI1 - Graphical Glitch in opening cutscene
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#4777 |
TEENAGENT: Noty Appears Outside His Mansion Too Early
|
SF/megath
|
defect
|
normal
|
Engine: TeenAgent
|
|
#4781 |
LSL1: Security in blackjack
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4783 |
HE: Broken saves show in launcher
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4784 |
PUTTPUTT: No Load/Save possible
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4785 |
RTZ: crash when using original GUI to quit
|
SF/mthreepwood
|
defect
|
normal
|
Engine: MADE
|
|
#4786 |
BASS: Crash During the Intro
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#4787 |
AGI: (Fan) SQ0 - Sprite (Ego) not erased
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4788 |
AGI: (Fan) SQ0: Animation overdraws text window
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4789 |
AGI: (Fan) SQ0: Text input field overdraws Text window
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4790 |
AGI: Ego partly erased in Load/Save thumbnails
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4791 |
AGI: (Fan) SQ0: Music lost on saving (and loading)
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4794 |
Zak/FM-Towns: Game hangs when using monkey wrench
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4796 |
FOTAQ: Floda Alarm Tone Won't Stop
|
eriktorbjorn
|
defect
|
normal
|
Engine: Queen
|
|
#4797 |
General memory leak
|
|
defect
|
normal
|
Port: PSP
|
|
#4798 |
SAGA: Memory leaks
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#4799 |
Zak/FM-Towns: Crash after epilogue
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#4800 |
WII: Loom PCE/TG16 US freeze
|
dhewg
|
defect
|
normal
|
Engine: SCUMM
|
|
#4801 |
SCUMM/HE: Spyfox 2 - Broken talk animation
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4802 |
UNZIP: Double free causes crash
|
hkzlab
|
defect
|
normal
|
--Other--
|
|
#4804 |
GOB3: can't switch to actors
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4809 |
NIPPON: Wrong inventory item labels
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4813 |
SCI: Instruments changes when non digital sound is played
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4815 |
PARALLACTION: Nippon - Explanation verbs stuck
|
digitall
|
defect
|
normal
|
Engine: Parallaction
|
|
#4816 |
NIPPON: Katana graphics not shown (regression)
|
bluegr
|
defect
|
normal
|
Engine: Parallaction
|
|
#4817 |
NIPPON: Disguise changing back and forth
|
bluegr
|
defect
|
normal
|
Engine: Parallaction
|
|
#4818 |
NIPPON: Crash at end of the game (regression)
|
Kirben
|
defect
|
normal
|
Engine: Parallaction
|
|
#4819 |
DRASCULA: missing german translation
|
eriktorbjorn
|
defect
|
normal
|
Engine: Drascula
|
|
#4820 |
SCI LSL1: Assertion before finale
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4822 |
COMMON: Compile error - SWAP undeclared in algorithm.h
|
lordhoto
|
defect
|
normal
|
--Other--
|
|
#4827 |
DW2: Mad Drongo Animation Malfunction
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4828 |
BS2: Game lockup in British Museum
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#4829 |
LURE: Engine Abort "Invalid Room 19..."
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4830 |
NIPPON: Sound looping fails (regression)
|
Kirben
|
defect
|
normal
|
Engine: Parallaction
|
|
#4832 |
NIPPON: Load from Launcher fails
|
Kirben
|
defect
|
normal
|
Engine: Parallaction
|
|
#4834 |
DRACI: Corruption of Text Glyphs with Stumps and Credits
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
|
#4836 |
DRACI : Segfault Crash when dirtying Goblins Beard
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
|
#4837 |
LURE: Engine Abort in Weregate Green Cave
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4838 |
GUI: Text input + Right Alt
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#4841 |
LURE: Engine Abort looking through Shopkeeper's Window
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4844 |
LURE: Valgrind Memory Errors When Skorl Gatekeeper Drinks
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4845 |
SCI LSL2: Crash after arriving on the island
|
waltervn
|
defect
|
normal
|
Engine: SCI
|
|
#4846 |
TINSEL: Build with -O2 broken
|
fingolfin
|
defect
|
normal
|
Engine: Tinsel
|
|
#4847 |
BASS: MT-32 warning on Intro skipping
|
lordhoto
|
defect
|
normal
|
Engine: Sky
|
|
#4848 |
COMMON: fatal assertion when starting most engines
|
fingolfin
|
defect
|
normal
|
Ports
|
|
#4850 |
TOOLS: GUI builds even if optioned out
|
criezy
|
defect
|
normal
|
Tools
|
|
#4851 |
TEEN: Crash when using diving gear
|
SF/megath
|
defect
|
normal
|
Engine: TeenAgent
|
|
#4852 |
DRACI: Colours corruption when passing the title screen
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
|
#4853 |
Incomprehensible message for missing scummvm.ini
|
fingolfin
|
defect
|
normal
|
Tools
|
|
#4854 |
SPYFOX3 (French): Crash when using the fingernail machine
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4855 |
TOOLS: The media directory is not installed
|
criezy
|
defect
|
normal
|
Tools
|
|
#4856 |
TOOLS:configure should check if libwxgtk2.8-dev is installed
|
criezy
|
defect
|
normal
|
Tools
|
|
#4857 |
KYRA1: Crash at the end of game
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#4858 |
AMIGAOS4: Compiler errors on ./configure
|
salty-horse
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4859 |
LURE: The ScummVM crashes repeatedly
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4860 |
DW2: graphical errors in video on Windows
|
fingolfin
|
defect
|
normal
|
Engine: Tinsel
|
|
#4862 |
BUILDBOT: configure phase not handled well
|
dhewg
|
defect
|
normal
|
--Other--
|
|
#4863 |
KQ6 - Crash after Island of the Myst
|
waltervn
|
defect
|
normal
|
Engine: SCI
|
|
#4867 |
DRASCULA: can't use inventory objects
|
sev-
|
defect
|
normal
|
Engine: Drascula
|
|
#4870 |
FT: Cavefish Hideout Chase (Failure Cutscene) Crash
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#4874 |
TOOLS: Compiler error
|
fingolfin
|
defect
|
normal
|
Tools
|
|
#4876 |
BACKENDS: iOS - Skip gesture does not work in 'click-and-drag' mode
|
larsamannen
|
defect
|
normal
|
Port: iOS
|
|
#4877 |
IPHONE: crash upon resuming from suspend
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
|
#4878 |
IPHONE: audio artifacts in The Dig on iPad
|
vinterstum
|
defect
|
normal
|
Engine: SCUMM
|
|
#4880 |
IPHONE: No grabPalette() implementation
|
lordhoto
|
defect
|
normal
|
Port: iOS
|
|
#4881 |
IPHONE: No Overlay Alpha Blending
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
|
#4882 |
Tools, Zak C64 German: crash due to padding bytes
|
sev-
|
defect
|
normal
|
Tools
|
|
#4885 |
FOTAQ Amiga: crashes reporting assertion failure
|
fingolfin
|
defect
|
normal
|
Engine: Queen
|
|
#4886 |
MI1EGA German: Credit text incorrect
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#4887 |
SCI LSL3: Music lost in Island Jungle
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4888 |
SCI LSL3: Door slam sound incorporated in background music
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4890 |
GMM: Crash in 320x200
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#4892 |
configure executes files in /tmp (r32625-r49320, archl)
|
wjp
|
defect
|
normal
|
Port: Linux
|
|
#4893 |
Crash when using smacker cutscenes
|
SF/mthreepwood
|
defect
|
normal
|
Engine: Sword1
|
|
#4894 |
SCI LSL5: Crash after coffee incident
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4899 |
Text + Speech Options Aren't Saved
|
criezy
|
defect
|
normal
|
Engine: SCUMM
|
|
#4901 |
AMIGAOS4: messages.cpp errors
|
lordhoto
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4903 |
AGI: GR - Crash on start
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#4905 |
AGI (Fan): SQ0 - Ego flickering
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4907 |
IPHONE: Mouse clicks not recognized
|
vinterstum
|
defect
|
normal
|
Engine: Gob
|
|
#4910 |
FREDDI: Nintendo Wii PAL Multilng. Disc
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4911 |
SCUMM: COMI - crash on 1-st scene (Russian version)
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4912 |
KQ6 - Crashes when attempting to save
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4914 |
LOOM-PCE: Music stops prematurely
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#4915 |
GUI: GMM errors out in Hercules mode
|
sev-
|
defect
|
normal
|
GUI
|
|
#4916 |
Cursor Leaves Trail in GUI when Screen is Shaking
|
sev-
|
defect
|
normal
|
Ports
|
|
#4918 |
Can't switch between Text and Speech
|
sev-
|
defect
|
normal
|
GUI
|
|
#4920 |
incorrect data files for STEALTH (german)
|
sev-
|
defect
|
normal
|
Engine: Cine
|
|
#4921 |
[SCI] PQ2 1.002.011 Crash at Intro
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4923 |
PSP : LGOP2 save files crash the PSP when loading
|
bluddy
|
defect
|
normal
|
Engine: MADE
|
|
#4924 |
SYMBIAN: Unexpected game cursor behavior
|
anotherguest
|
defect
|
normal
|
Engine: Lure
|
|
#4925 |
error() sometimes doesn't show up but ScummVM terminates
|
sev-
|
defect
|
normal
|
Engine: SCI
|
|
#4927 |
SQ2 : Crash when "Examine Order Form"
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4934 |
GOB: Mute is not respected on startup
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4938 |
Manhunter: New York keyboard unresponsive
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4939 |
ECOQUEST2: Crash near beginning
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#4943 |
SCI, Islandbrain: script error at elevator gear ratio puzzle
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4944 |
LAURABOW2: signature mismatch in introduction
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4946 |
LSL6: Segfault while leaving the penthouse
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4947 |
QFG4 Demo: kPalette Subfunction Sig Mismatch
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4948 |
PQ2 Demo: Non-existant menu item
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4949 |
XMAS1990 EGA: Views not erased
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4950 |
GK1 Demo: kIsObject Sig Mismatch
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4951 |
AMIGAOS4: SCI - Compiler error
|
bluegr
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4953 |
KQ6CD: Crash on reading book
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4954 |
KQ6CD: Crash on taking piece of paper from spider web
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4955 |
KQ6CD: Missing speech
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4956 |
ECOQUEST: Object movement in intro
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4957 |
KQ6CD: Strange screen transitions
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4958 |
KQ6CD: Crash in the catacombs
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4959 |
KQ6CD: Crash in endgame (short path)
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4961 |
KQ5CD: Crash when skipping dialogue
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4962 |
SCI: GK1 Demo: Can't research Malia
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4963 |
ICEMAN Demo: Fails to find base object
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#4964 |
KQ5CD: ScummVM freezes in dark forest
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4965 |
SQ5: Bold Font Issue
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4966 |
LB2 Demo: kUnLoad Sig Mismatch
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4967 |
LB1 Demo: kUnloadScript Sig Mismatch
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4968 |
ECOQUEST/floppy: "no free channels"
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4969 |
PHARKAS/LB2: Unsupported magnifier-cursor
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4970 |
SCI: Music out of tune after loading a save
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4971 |
LB1: Crash on Intro
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4972 |
CAMELOT demo: Crash
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4975 |
ISLANDBRAIN demo: Crash
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4976 |
ECOQUEST demo: Crashing menu
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4977 |
ECOQUEST demo: Missing subtitles
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4979 |
LB2CD: Crash in first room, asking about burglary
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4980 |
Hoyle 3: Credits don't appear during intro
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4981 |
Hoyle 3: Problems in checkers
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4982 |
Hoyle 3: Uninitialized read script error
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4983 |
Hoyle 3: Can't play snakes and ladders
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4984 |
Camelot: Crash at launch
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4985 |
SCI: PHARKAS floppy/demo 1/demo 2: Music marker behavior
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4987 |
ECOQUEST2: Crash When Receiving Ecorder
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4988 |
HOYLE3 demo: Stuck in the intro
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4989 |
ISLANDBRAIN: Crash on "info" selection
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4990 |
MD5 Checksum for Castle of Dr. Brain - EGA
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4991 |
MD5 Checksum for Mixed-Up Fairy Tales EGA
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4992 |
MD5 Checksum for Mixed-Up Mother Goose (1990 EGA, SCI01)
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4995 |
ECOQUEST2: Game hangs on receiving amulet
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4996 |
KQ5: Crash when start the game
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4997 |
MD5 Checksum for King's Quest 5 EGA
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4998 |
kq6-win
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5000 |
LSL6: Exit game warning
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5003 |
PEPPER demo: graphic glitch
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5004 |
PEPPER demo: no looping
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5005 |
SCI: Restoring in some games doesn't work correctly
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5006 |
Mixed-Up Fairy Tales (VGA) Crash when saving prince
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5007 |
PEPPER non-interactive demo: Crash
|
lordhoto
|
defect
|
normal
|
Engine: SCI
|
|
#5009 |
SCI: QFG3 demo: Rope swinging more heroic than ever
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5010 |
LB2: crash to console when selecting in-game load/save menu
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5012 |
SQ1SCI demo: Menu crash
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5013 |
SCI Fan Games: Incorrect Version Detection
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5014 |
SQ5: battle cruiser minigame
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5016 |
PQ1VGA: No map when loading a save while patrolling
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5017 |
kq6-win: more crashes on rats in catacombs
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5019 |
QG2: Error entering first alley
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5020 |
SCI: Fanmade (Checksums)
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5021 |
Middle Mouse Button does not work in SCI1 games
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5022 |
PQ1VGA - Poker Game crashes at random moments on the script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5023 |
EQ1CD: right at the credits VM hangs
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5024 |
FOTAQ : PSP won't load save game
|
bluddy
|
defect
|
normal
|
Engine: Queen
|
|
#5025 |
LB2CD: Disappearing Journal Entries
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5026 |
LB2CD: Crash in Police Station, asking about Ziggy
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5028 |
LB2CD: Crash in Docks, actor animation
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5029 |
LB2CD: Game Hangs at Speakeasy
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5030 |
LB2Floppy & LB2CD: Game does not advance at docks
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5031 |
KQ5: Floppy version crashes after title
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5033 |
QFG3: Crash when talking to King Rajah
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5034 |
LSL2: Crash at the ship
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5035 |
LONGBOW: Druid hand code brings up ScummVM console
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5036 |
LONGBOW: Looping script during green man riddles
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5038 |
QFG1 VGA: Combat buttons work only sometimes
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5039 |
HOYLE3 Demo: Missing Animations
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5040 |
HOYLE3 Demo: Bad Dialog Priorities
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5041 |
ECOQUEST2: Adam moving very fast in village
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5042 |
HOYLE3: Uninitialized read for temp 1
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5043 |
HOYLE3: Blurry dice in backgammon
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5045 |
KQ4SCI demo: Menu crash
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5047 |
KQ5 EGA (0.000.055 & 0.000.062) Crash on Startup
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5048 |
MD5 Checksum for KQ5 VGA v0.000.051
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5049 |
KQ5 VGA: Crash after being tied in the Inn's basement
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5050 |
Mixed Up Fairy-Tales EGA & VGA Crash: no free channels
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5051 |
LSL2: Long cutscene
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5052 |
LSL2: Crash at the airport
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5053 |
MD5 Checksum for Jones in the Fast Lane VGA
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5054 |
Jones in the Fast Lane EGA - fails to start
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5055 |
ECOQUEST2: Text vanishes too quickly for shaman puzzle
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5056 |
ECOQUEST2: Graphical fade-outs act oddly
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5057 |
PEPPER: Quiz crash
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5059 |
PHARKAS: "Score" sound doesn't play
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5060 |
PHARKAS: Mouse and hotspot errors
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5061 |
LSL1VGA Polish version crash
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5062 |
QFG1 VGA: kAbs signature mismatch
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5065 |
SCI: ECOQUEST2: Gonzales Dance Movement
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5068 |
SQ5: Game crash during scrubbing
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5069 |
SCI: General issue with loading from ScummVM menu
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5071 |
LB2Floppy: Oversized Character
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5072 |
LB2Floppy: No SFX
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5073 |
LB2Floppy: Crash in Docks, actor animation (Redux)
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5074 |
LB1: Crash on any dialogue
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5075 |
PQ3 : Game crashing when taking Officer Morales to the Mall
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5076 |
SCI: some actors teleport around (KQ5, SQ5, etc.)
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5077 |
KQ5: Crispin's chest doesn't stay open
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5078 |
KQ5: Music not fading when brigands leave temple
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5079 |
KQ4: Crash reading message in the bottle (whale mouth)
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5080 |
PQ2 : Restoring in Scuba Van causes Parser Issues
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5081 |
QFG1(EGA) Crash when leaving/entering east of antwerp
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5083 |
SQ5: Missing title bar after restore
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5084 |
LB1: Crash when you walk up the main stairs
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5086 |
FREDDYPHARKAS: AUDIO subfolder not recognized
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5088 |
ISLANDBRAIN: Crash when breeding second-generation hybrid
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5091 |
SCI1.1: High cpu usage when a textbox is displayed
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5092 |
Changing OpenGL graphics mode from normal to 2x or 3x result
|
sev-
|
defect
|
normal
|
Graphics: Scalers
|
|
#5093 |
SQ4: Pterodactyl flight
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5095 |
PQ3 : Graphical Glitch with White Mercedes on Freeway
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5096 |
QFG2: Crash during import dialog after time (import works)
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5097 |
SQ1: Acid Drop voice clip cut off
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5099 |
PQ3 : Engine Abort While Plotting Crimes
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5101 |
MOTHERGOOSE: Crash at the castle
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5103 |
LSL6: Uninitialized read on electric fence
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5106 |
QFG2: crash when exiting streets in Shapier
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5109 |
HOYLE1: Crashes
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5110 |
QFG3: Spastic Flames in Temple of Sekhmet
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5111 |
QFG3: Using MT-32 "no free channels"
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5112 |
SQ5 : Engine Abort on SCS Eureka Captain Console
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5113 |
SCI Fanmade - Circus Quest: Crash when starting
|
lskovlun
|
defect
|
normal
|
Engine: SCI
|
|
#5114 |
SCI: FM-TOWNS Checksums
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5115 |
SCI: Missing music instruments
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#5116 |
SCI Fanmade - Cascade Quest: Crash when using the glossary
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5117 |
Jones in the Fast Lane: EGA
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5118 |
SCI Fanmade - Cascade Quest: Crash when restoring a game
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5119 |
HOYLE3: EGA/VGA Crashes
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5120 |
SCI Fanmade - Demo Quest: ScummVM hangs with typo
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5122 |
EQ1CD: Graphics glitch at Cetus head
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5124 |
SCI Fanmade - The Legend of the Lost Jewel: Crash by bugs
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5125 |
Jones in the Fast Lane CD, graphics missing
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5126 |
MANIACNES: Ed does not appear at doorway.
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#5127 |
Castle of Dr. Brain: Crash at robot jokes
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5130 |
QFG3: Crash on Save/Load
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5132 |
SCI: HOYLE4 - Uninitialized Read(s)
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5133 |
HOYLE4: segfault
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5134 |
HOYLE4: Rules Dialog missing background
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5138 |
KQ5: Crash when opening leather pouch
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5139 |
KQ5CD: No speech after restoring from ScummVM
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5141 |
PHARKAS/German: issues
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5142 |
LAURABOW2: Crash during introduction
|
lordhoto
|
defect
|
normal
|
Engine: SCI
|
|
#5143 |
CASTLEBRAIN: Crashes in robot room
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5144 |
SCI Fanmade - The Gem Scenario: Crash at the start
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5145 |
SCI Fanmade - Ocean Battle: Crash when placing ships
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5146 |
QFG3: Walking out of bounds
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5147 |
QFG3: Glitch When Making Thief Sign to Rope Maker
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5148 |
QFG3: Uninitialized Read
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5149 |
KQ4: Graphics glitch in the mansion tower
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5151 |
Conquests of Camelot: Crash in Glastonbury Tor
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5152 |
QFG2: Crash at astrologer's
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5153 |
QFG2: Crash in thief's job
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5154 |
PEPPER: Book crash
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5155 |
PEPPER: Glossary not implemented
|
lskovlun
|
defect
|
normal
|
Engine: SCI
|
|
#5158 |
PEPPER: Crash on Pugh's office
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5159 |
LONGBOW: Textbox glitch
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5160 |
LONGBOW: Graphical glitches and freezes
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5161 |
PEPPER: Missing failure animation
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5163 |
QFG3: Can't import character
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5164 |
QFG2: Second crash in thief's job
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5165 |
QFG3: Crash when looking at stats
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5166 |
QFG3: Stuck animation
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5167 |
QFG3: Crash during Awari game
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5168 |
QFG3: Music fails to stop/loop in certain areas
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5169 |
QFG3: Crash after any combat in jungle
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5170 |
SCI: ECOQUEST French/German: Speech balloon graphic glitch
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5172 |
SCI: QFG3: Crash in conversation
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5173 |
QFG3: priority issue in leopard chief hut
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5174 |
QFG3: Crash near the end
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5175 |
KQ5 EGA: Corrupt animation at anthill
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5176 |
SQ1SCI: Crash at Xenon destruction
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5177 |
SQ1SCI: Crash at Sarien ship
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5178 |
SQ1SCI: Crash at Arcadia
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5179 |
SQ5: Game crash during scrubbing - still happening
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5181 |
KQ5 EGA: Corrupt animation at Inn
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5182 |
KQ5 EGA: Corrupt graphics entering harpies' island
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5183 |
SCI: SQ5: Graphical glitch after Captain Quirk slips
|
|
defect
|
normal
|
Engine: SCI
|
|
#5187 |
SCI Fanmade Games: Message window glitch
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5188 |
SQ3: Game crash in freighter
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#5189 |
SQ4: GfxPorts::kernelSetActive error
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5190 |
KQ5CD: Random crashes when loading and saving
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5191 |
SCI0/01 parser issues
|
|
defect
|
normal
|
Engine: SCI
|
|
#5192 |
LB2Floppy & LB2CD: Missing graphics at filthy cab
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5193 |
LB2Floppy & LB2CD: No visual perspective at Museum
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5195 |
LB2Floppy: Crash at Museum
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5196 |
KQ5WIN not detected
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5197 |
LB2CD & LB2Floppy: Some wandering actors aren't found
|
waltervn
|
defect
|
normal
|
Engine: SCI
|
|
#5198 |
KQ5CD: Crash when giving tambourine to beast
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5201 |
MANIAC: No PCjr music in Maniac Mansion + other SCUMM games
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#5203 |
KQ6: Crashing when chasing Alhazred after wedding
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5204 |
LB2CD: Room/Event-specific music over general ambient music
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5207 |
MD5 for SQ1 Remake (EGA)
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5209 |
KQ5CD: Sound gets muted at harpies island
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5210 |
SLATER: DOS version checksums
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5211 |
SQ1EGA: Graphical Glitch When Picking Up ID On the Deltaur
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5213 |
HOYLE4: Crash at the tutorial
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5215 |
KQ6WIN: assertion failure during cutscene
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5216 |
CAMELOT: Crash at Start
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5217 |
KQ4: Signature Mismatch
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5218 |
LAURABOW: Stuck in a loop after knocking on door
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5219 |
LSL1/Spanish: Larry doesn't move until I set speed to max.
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5222 |
LAURABOW: Armor replaced by Laura's double
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5223 |
PQ2: In Jail - Open file of Bains page turn results in crash
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5224 |
GOOSE: Crash when mouse moves to edge of screen
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5227 |
SQ4FLOPPY: Crash in software store
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5228 |
SQ4FLOPPY: Unpredictable crashing in Skate-o-Rama
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5229 |
SQ4FLOPPY: Crash while flying in Skate-o-Rama
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5230 |
SQ4FLOPPY: Graphical glitch at the end
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5232 |
PHARKAS : Engine Abort in Act 3 Gun Practice
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5233 |
SQ1EGA: Skimmer-Buyer Dialogue Portrait Backwards Anim
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5236 |
SQ4: kernalSetActive error on viewing bubblegum wrapper
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5237 |
CAMELOT: Crash at the ending
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5238 |
SQ4: kernalSetActive error on getting battery from bunny
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5239 |
LONGBOW: Intro skips each first verse of song
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5240 |
KQ4SCI Early: Repeating Sound Impedes Game Progress
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5241 |
ISLANDBRAIN: crash on opening logo menu
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5243 |
PHARKAS CD: Crash at the start menu
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5244 |
LONGBOW: Crash when play from restart dialog
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5249 |
SQ4EGA: Time warp bg lingers when warped to SQ1
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5250 |
SQ4EGA: Vohaul's animation frames missing from pocketpal
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5251 |
PQ3EGA: ScummVM crashes on launch
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5256 |
SCI Fallback detector crashes with several games
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5260 |
SCI-FANMADE: Basement sign not displaying properly
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5261 |
SCI-FANMADE: Intro music doesn't play
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5262 |
LURE: Failed assertion in EGA version
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#5263 |
LB2: Pathfinding problems
|
waltervn
|
defect
|
normal
|
Engine: SCI
|
|
#5264 |
LONGBOW: crash when opening hand code
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5267 |
PQ3EGA: Wrong speech bubble background colors
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5268 |
Keyboard discrepancies in all SCI games
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5269 |
MOTHERGOOSE CD: Crashing with invalid rects - kCan(t)BeHere
|
|
defect
|
normal
|
Engine: SCI
|
|
#5272 |
SCUMM: Detects games in wrong places
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#5275 |
SCI: Bug in file read/write operations
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5276 |
Hoyle4: Game is falsely detected as DEMO
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5277 |
QFG3: Crash at Simbani warrior challenge
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5282 |
QFG3: Crash after throwing the spear of death
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5283 |
SCI: LB2Floppy: Missing hotspots in armor corpse closeup
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5285 |
LB2CD & LB2Floppy: Graphics glitch in corpse clue popups
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5287 |
LB2Floppy: Graphics glitch in boiler room
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5289 |
QFG1 EGA: priority/control/view functions crash, debug mode
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5290 |
SQ3 : Crash at intro
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5292 |
SCI: MOTHERGOOSE SCI1.1: Latest "Coin" doesn't display
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5293 |
MOTHERGOOSE/VGA: Saving after reloading crashes the game
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5294 |
MOTHERGOOSE SCI1.1: Crash at the very end
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5295 |
MOTHERGOOSE CD: Crash after giving the pipe to the king
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5296 |
Freddy Pharkas "prologue" not animated
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5298 |
PHARKAS : Night Scene Change Glitch
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5299 |
Hoyle1: Hearts Crash
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5304 |
QFG1VGA and QFG3: Text box glitches
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5305 |
QFG2: Must rename SAV file to import character
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5307 |
SCI: PQ3: channel volumes are wrong when using Adlib
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5308 |
QFG2: Player continues to walk after hitting wall
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5309 |
QFG1 VGA: Fetch spell crashes game
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5312 |
SCUMM: MI1 - navigator pointing bug (related to actor faces actor)
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#5314 |
QFG character saves, naming convention
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5315 |
QFG2/QFG3 Import issues
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5317 |
Polish Swampy Adventures unknown md5
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#5319 |
SQ5: Game crashes while playing "Battle Cruiser"
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5321 |
SCI Jones: Game will no longer start
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5326 |
Jones in the Fast Lane CD: Graphics Missing
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5327 |
LSL2 (old): Bomb never stops exploding.
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5328 |
LSL5: Patty sprite shown upside-down outside of club
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5329 |
LSL5: Game stuck, in Atlantic City warf
|
|
defect
|
normal
|
Engine: SCI
|
|
#5330 |
SCI: Notes not stopping correctly
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5331 |
KQ6CD: Error when looking at rotten tomato
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5332 |
KQ6CD: Pathfinder issues in catacombs
|
waltervn
|
defect
|
normal
|
Engine: SCI
|
|
#5333 |
QFG1VGA: Crashes PSP starting combat
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5334 |
LB2CD: Glitch in Act 6 coroner answer buttons
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5335 |
SCI Fanmade - Ocean Battle: Crash while playing
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5336 |
KQ6: Flute sound missing with General MIDI
|
waltervn
|
defect
|
normal
|
Engine: SCI
|
|
#5337 |
SCI: MIDI glitches on unpause/load
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5338 |
LB2CD & LB2Floppy: Crash entering pterodactyl room
|
lskovlun
|
defect
|
normal
|
Engine: SCI
|
|
#5341 |
AMIGAOS4: Overload in QuickTimeDecoder
|
wjp
|
defect
|
normal
|
Port: AmigaOS4
|
|
#5343 |
SCI: Savegames with no name can't be restored
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5345 |
LURE: Diermot cannot leave room 7
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#5346 |
LURE: Diermot stuck in door in room 20
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#5347 |
Spanish translation error
|
criezy
|
defect
|
normal
|
GUI: Translations
|
|
#5350 |
SCUMM: Restart with F8 key not working properly
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#5353 |
CRUISE: Minor Graphical Glitch
|
dreammaster
|
defect
|
normal
|
Engine: Cruise
|
|
#5354 |
Camelot: Crash when Clicking on Map after Loading Saved Game
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5355 |
GUI: Save and Load button not translated in cruise
|
criezy
|
defect
|
normal
|
GUI: Translations
|
|
#5358 |
AGI: PC Speaker output can not be selected
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5359 |
GOB: Gobliiins not moving
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5360 |
ECOQUEST1 Demo: kNewWindow Sig Mismatch
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5361 |
SIMON: MIDI notes off when using RTL after SCI
|
lordhoto
|
defect
|
normal
|
Engine: AGOS
|
|
#5363 |
DRACI: Volume range not respected
|
lordhoto
|
defect
|
normal
|
Engine: Draci
|
|
#5364 |
SQ2: ScummVM hanging on the inventory screen
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#5365 |
GOB2 & GOB3 MD5
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
|
#5366 |
ITE: ScummVM crashes when talking on the ferry
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#5371 |
DRASCULA: Grafic Glitches in text
|
eriktorbjorn
|
defect
|
normal
|
Engine: Drascula
|
|
#5373 |
MMC64: Impossible to open the rocket car's trunk
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#5374 |
MMC64: No music when Syd plays the piano
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#5377 |
KQ6CD: Peppermint plant in cave displayed incorrectly
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5378 |
MANIAC C64: Bug while getting the stamps from the parcel
|
segrax
|
defect
|
normal
|
Engine: SCUMM
|
|
#5383 |
KQ6CD: Palette issue after loading from dark cave
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5388 |
GUI: Fonts not found with buit-in theme
|
criezy
|
defect
|
normal
|
GUI
|
|
#5390 |
ITE: Dialog repeats in intro.
|
eriktorbjorn
|
defect
|
normal
|
Engine: SAGA
|
|
#5394 |
MMC64: Crash when trying to use the radio unit (Funkgerät)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#5395 |
Iceman graphics glitch
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5399 |
AGI: KQ4: Intro Text Box glich
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#5400 |
SCI: Magnifier cursor
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5402 |
LB2Floppy & LB2CD: Game does not advance at docks
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5404 |
QFG3: Long pause while loading specific savegame
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5407 |
LB2CD: Problems with scaling
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5408 |
ICEMAN: Game crash when asking a girl for a date
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5410 |
TOON: Glitch in cursor anim
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5411 |
TOON: Incorrect name of item
|
Strangerke
|
defect
|
normal
|
Engine: Toon
|
|
#5412 |
TOON: Vanishing bottomless bag
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5414 |
CONFIGURE: docdir is advertised but not supported
|
jvprat
|
defect
|
normal
|
--Other--
|
|
#5415 |
TOON: Missing dialogue for Palace guards dance
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5416 |
TOON: Missing dialogue for Palace Guards sequence
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5417 |
TOON: Missing sfx for invalid Flux request
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5418 |
TOON: "Exit not defined" when leaving cellar
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5419 |
TOON: Drew incorrectly placed when leaving cellar
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5420 |
TOON: Incorrect decoding of "Footman falls" movie
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5422 |
TOON: Exiting inventory screen loop
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5423 |
TOON: Magnifying glass cursor drawn incorrectly
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5424 |
TOON: Lights above WACME doors incorrect
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5425 |
TOON: Woof doesn't idle correctly
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5426 |
TOON: Inventory not working correctly with butter
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5427 |
TOON: Conversation freeze
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5429 |
IPHONE: iOS 4.0 Crash
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
|
#5430 |
AGI: Code analysis warnings
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5431 |
AGOS: Code analysis warnings
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
|
#5432 |
CRUISE: Code analysis warnings
|
sev-
|
defect
|
normal
|
Engine: Cruise
|
|
#5433 |
DRASCULA: Code analysis warnings
|
sev-
|
defect
|
normal
|
Engine: Drascula
|
|
#5434 |
GOB: Code analysis warnings
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5435 |
KYRA: Code analysis warnings
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#5436 |
LURE: Code analysis warnings
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#5437 |
M4: Code analysis warnings
|
bluegr
|
defect
|
normal
|
Engine: M4
|
|
#5438 |
MADE: Code analysis warnings
|
bluegr
|
defect
|
normal
|
Engine: MADE
|
|
#5439 |
QUEEN: Code analysis warnings
|
bluegr
|
defect
|
normal
|
Engine: Queen
|
|
#5440 |
SAGA: Code analysis warnings
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#5441 |
SWORD1: Code analysis warnings
|
bluegr
|
defect
|
normal
|
Engine: Sword1
|
|
#5442 |
SWORD2: Code analysis warnings
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#5443 |
TEENAGENT: Code analysis warnings
|
SF/megath
|
defect
|
normal
|
Engine: TeenAgent
|
|
#5444 |
TINSEL: Code analysis warnings
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#5446 |
TOON: Code analysis warnings
|
bluegr
|
defect
|
normal
|
Engine: Toon
|
|
#5447 |
SCI: Code analysis warnings
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5448 |
SCUMM: Code analysis warnings
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#5449 |
GRAPHICS: Code analysis warnings
|
bluegr
|
defect
|
normal
|
Graphics
|
|
#5451 |
COMMON/BASE/BACKENDS: Code analysis warnings
|
|
defect
|
normal
|
Ports
|
|
#5452 |
MIDI and MT-32 don't use defaults
|
athrxx
|
defect
|
normal
|
Audio: MT32
|
|
#5455 |
TOON: Two Drews when exiting King's bedroom
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5457 |
RTZ: Keyboard unresponsive
|
bluegr
|
defect
|
normal
|
Engine: MADE
|
|
#5458 |
SWORD25: Code analysis warnings
|
|
defect
|
normal
|
Engine: Sword25
|
|
#5460 |
HOYLE1: 1.000.104 Checksum
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5462 |
DW: Multi-Language Floppy restricted to French
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#5463 |
DW2: Unsupported demo version?
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#5465 |
FW: Looping samples don't loop in Amiga version
|
lordhoto
|
defect
|
normal
|
Engine: Cine
|
|
#5466 |
ECOQUEST2: Can't progress upon meeting Otters
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5467 |
ECOQUEST2: Initial text not cleared during ecorder intro
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5468 |
SCI: SQ4: Player moves back when going north from the 1st screen
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5469 |
SCI: Wrong detection Laura Bow 1 - German
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5470 |
TOOLS: Improve GUI for Ogg encoding options
|
criezy
|
defect
|
normal
|
Tools
|
|
#5472 |
SQ5: Gfx Glitch After Genetix Lab
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5473 |
TOOLS: compress_tucker with ScummVM CLI Tools not working
|
criezy
|
defect
|
normal
|
Tools
|
|
#5477 |
FT: Truck and Aircraft computer text missing (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#5478 |
LSL5: wrong personal name in german version
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5479 |
SQ4CD: Crashes at Roger jr. in beam
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5481 |
T7G-RUS: crash on start
|
jvprat
|
defect
|
normal
|
Engine: Groovie
|
|
#5482 |
DC: Drascula not detecting
|
zeldin
|
defect
|
normal
|
Engine: Drascula
|
|
#5483 |
ECOQUEST1 German: Crash at the blackboard in the dolphin roo
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5486 |
LOL: Vaelan's Cube can be duplicated at Scotia's Barrier
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#5487 |
LOL: Crash in Yvel tavern basement
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#5489 |
QFG2: signature mismatch at the WIT
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5494 |
Eco Quest 1 - Ending crashed
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5496 |
PQ2 Intro too fast
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5499 |
GUI: Crashes on Edit Game/Options Buttons
|
bluegr
|
defect
|
normal
|
GUI
|
|
#5500 |
PQ3: Crash when click on City map
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5501 |
PQ3: Crash when loading saved game on the highway
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5502 |
FASCINATION: Assert during intro on BE machines
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5503 |
QFG3: Crash when saving outside palace
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5504 |
TUCKER: Prison water drop leaves a line
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#5505 |
TUCKER: Punk stuck (moving in background)
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#5506 |
TUCKER : Ego drawn behind background
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#5507 |
TUCKER: Curator cut off by own twin sprite
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#5508 |
TUCKER: Wrong animation after TV off
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#5509 |
TUCKER: Bubbles in Plugs Shop too heavy
|
cyxx
|
defect
|
normal
|
Engine: Tucker
|
|
#5512 |
Hoyle1: Crash when changing Deal Speed in Hearts
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5513 |
PQ1SCI: Lock-up on loading save game on Caanoo
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5514 |
SQ4: Crash after exiting Skate-o-Rama during chase
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5515 |
QFG1VGA: Crash when leaving area east of Antwerp
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#5516 |
SQ4 German: endless flight on Estros
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5517 |
DW: Unsupported Mac demo
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
|
#5525 |
MIDI channel aftertouch ignored in SCI (patch inside)
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5527 |
SQ4 German: crash when shooting with laser
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5528 |
KQ5: MT-32 music tones are off
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5529 |
SCI KGV: Assertion in midi.cpp
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5530 |
PQ2: song-specific reverb changes are ignored
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5532 |
AMIGAOS4: Compiler error
|
bluegr
|
defect
|
normal
|
Port: AmigaOS4
|
|
#5533 |
SCUMMVM: Crash on exit
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#5535 |
LB1: Game play freezes when taking shower
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5536 |
AMIGAOS4: White screen with OpenGL
|
lordhoto
|
defect
|
normal
|
Port: AmigaOS4
|
|
#5539 |
TOON: loss of inventory items in Bricabrac's machine room
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5540 |
TOON: Game freezes in act 2 when thrown to the prison
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5543 |
SCI: speed problem - Castle of Dr Brain
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5544 |
NIPPON: Dino can't change lighter at Honest Chan
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#5545 |
OPENGL: Crashing on updateScreen
|
|
defect
|
normal
|
Ports
|
|
#5546 |
SWORD1: Crashes on Windows x64 (works in 32bit)
|
athrxx
|
defect
|
normal
|
Engine: Sword1
|
|
#5547 |
FF French: Crash in some movies
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGOS
|
|
#5548 |
NIPPON: crash when click on top screen
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#5549 |
Nippon: Dino can't see coin in fountain
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#5550 |
NIPPON: no speech Mr.Y into the bath room
|
bluegr
|
defect
|
normal
|
Engine: Parallaction
|
|
#5551 |
LSL1VGA: "Pause Game" problem
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#5552 |
SCI: ECOQUEST2: Ecorder records but doesn't detect Victoria Lily
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5555 |
IOS 4.2.1 Crash on Load
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
|
#5558 |
ECOQUEST CD: Column riddle never solved
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5560 |
ECOQUEST CD: Send to invalid selector
|
lskovlun
|
defect
|
normal
|
Engine: SCI
|
|
#5561 |
ACTIVITY: Circus Stormin' crash
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#5563 |
ANDROID: Return key not working
|
dhewg
|
defect
|
normal
|
Port: Android
|
|
#5564 |
Missing MSVCR100.dll in Windows 64-bit
|
lordhoto
|
defect
|
normal
|
Port: Win64
|
|
#5565 |
DIG: Subtitles won't turn off (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#5566 |
QFG2: Script Error On last screen.
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5568 |
KQ5 French:only partial English text
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5569 |
ANDROID: Game zooms partially out of screen during dialogue
|
dhewg
|
defect
|
normal
|
Port: Android
|
|
#5570 |
MIDI compile warnings
|
fingolfin
|
defect
|
normal
|
Audio: MT32
|
|
#5571 |
TOON: Drew vanishes when fixing churnatron
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5572 |
Error in Ubuntu/Debian packages
|
aquadran
|
defect
|
normal
|
Port: Linux
|
|
#5573 |
SQ4 Russian: Script error in Scate-o-rama
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5575 |
King's Quest 5 cdrom version crash on escape.
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5580 |
TOON: Hotkey Ctrl-m (mouse capture) turns music of
|
bluegr
|
defect
|
normal
|
Engine: Toon
|
|
#5582 |
TOON: Wrong mouse-cursor for Item "Book-Enigma"
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5583 |
BluesBirthday: Crash in the demo
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#5586 |
MONKEY2: Messed up MT-32 music
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#5587 |
TOON: AmigaOS4 Compiler error
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5592 |
ANDROID: Various issues on Samsung Galaxy3, SCUMM games
|
dhewg
|
defect
|
normal
|
Port: Android
|
|
#5593 |
ANDROID: ScummVM seems to crash on resume from background
|
dhewg
|
defect
|
normal
|
Port: Android
|
|
#5594 |
TOON: Crash on save
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5595 |
TOON: No speech and no text
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5596 |
URBAN: Fails opening CD2 files
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5598 |
COMI: Incorrect decoding of audio codec 13/15 = crackles
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#5599 |
CRUISE: Some texts are invisible in the intro.
|
digitall
|
defect
|
normal
|
Engine: Cruise
|
|
#5600 |
AGI: Erroneous description on King's Quest 2 Amiga detection
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5601 |
LSL6: Hanging when talking to/looking at the receptionist
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5602 |
LSL2: Error reading MT32.DRV
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5604 |
SQ3 Game crashes on end scene
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5608 |
TOON: Game Crashes On Entering Crate in Second Act
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5611 |
Urban Runner Unknown MD5
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5612 |
QUEEN: speech doesn't work
|
dhewg
|
defect
|
normal
|
Engine: Queen
|
|
#5613 |
SCI32: KQ7 scrolling bug
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5614 |
SCI: QFG2 Ctrl-D debug interferes with in-game shortcut
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5615 |
SCI32: KQ7 coordinates bug
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#5616 |
MOHAWK: Tortoise and Hare music overlap
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5619 |
MOHAWK: Stellaluna crash on startup
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5620 |
MOHAWK: Sheila Rae crash on startup
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5621 |
New MD5: Fatty Bear\'s Fun Pack (English PC DOS)
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#5623 |
SCI: QFG2 fading rhythm in shema dance sequence
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5624 |
SCUMM: Zak McKracken (FM-Towns) - Opening hostel door (Mars) corrupts cutscene index
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#5625 |
KQ6CD: no music in lower level of catacombs (win&dos)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5626 |
MOTHERGOOSE: Crash after finishing the game
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5627 |
SCI: QFG2: Crash when typing "read sign"
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5635 |
SCI: QFG2: Crash when typing "read sign" in Raseir
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5636 |
MOHAWK: MD5 checksums for undetected Living Books demos
|
Mataniko
|
defect
|
normal
|
Engine: Mohawk
|
|
#5637 |
IHNM: Dialog options vanish
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#5640 |
IHNM: Savegame reminder not reset
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#5641 |
DW2 - Unable to Save
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#5644 |
BUILD: MSVC git revision tracked globally
|
Templier
|
defect
|
normal
|
Tools
|
|
#5645 |
MOHAWK: MD5 checksums for The Berenstain Bears in the Dark
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5646 |
MT32.DRV error
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5647 |
MOHAWK: MD5 for undetected Arthur's Birthday
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5649 |
Hero Quest 1 demo crashes
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5650 |
QFG3: assertion failure when making thief sign to rope maker
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5651 |
MOHAWK: Code analysis warnings
|
SF/mthreepwood
|
defect
|
normal
|
Engine: Mohawk
|
|
#5653 |
KQ6: Game freezes when getting paper from web
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5654 |
SCI: segfault when using the debugger 'version' command
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5656 |
WARNING: No error!
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#5657 |
HUGO: Whodunit? and Jungle of Doom don't survive the intro
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5658 |
TOON: Crash on the title screen
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5659 |
HUGO: Top Status Bar Background Color
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5660 |
HUGO: Sound incorrect in DOS versions
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5661 |
SCI: QFG3: Script error when buying robe
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5663 |
HOYLE4: Bridge bug
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5664 |
HOYLE4: Hearts bug
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5665 |
HOYLE4: Gin Rummy bug
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5666 |
HUGO: Whodunit? & Jungle of Doom set music to off by itself
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5668 |
HUGO: Whodunit? - Penelope splits up
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5669 |
HUGO: Whodunit? crashes on opening the top bar icons
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5670 |
HUGO: Whodunit? crash at the very end of the game
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5671 |
HUGO: Whodunit? & Jungle of Doom overlapping credit boxes
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5672 |
AGI: SQ2: Music missing notes
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#5673 |
AGI: SQ2: Name forgotten after game restart
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5676 |
SCI: SQ4: Crash at Skate-O-Rama in SQ4
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5677 |
Urban Runner on PSP: Mouse Pointer not visible
|
|
defect
|
normal
|
Engine: Gob
|
|
#5678 |
QFG3: Thin vertical black line in start menu
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5679 |
SCI: QFG3: Note timing in intro
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5680 |
SCUMM: Unused variable warnings.
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#5681 |
SCI: KQ6: Crash when browsing inventory
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5682 |
KQ6: Crash when leaving pawn shop
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5683 |
AGI: (Fan) SQ0: Animation overdraws some of the text window
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5684 |
SCI: QFG3: Script error in tarna
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5685 |
SCI: QFG3: Graphical glitch when buying items
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5686 |
GOB: Urban Runner Progress Indicator Misaligned
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5687 |
GOB: Urban Runner Inventory Item \"Film\" name truncated
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5688 |
SCI: JONES: Disabled commands are available using shortcuts
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5689 |
SCI: JONES: Graphics corruption
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5690 |
GOB: Urban Runner - Italian/DOS unknown MD5
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5691 |
GOB: Fascination - Floppy/Italian unknown MD5
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5692 |
SCI: LB1 (Amiga) - No MIDI playback
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5695 |
DEVTOOLS: Missing files in Visual Studio created project
|
lordhoto
|
defect
|
normal
|
Tools
|
|
#5697 |
SCI: Castle of Dr. Brain - Crash after Final Bookcase Riddle
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5698 |
SCI: QFG3: Script error in uhuras tent "woo"
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5699 |
LB: Arthur's teacher trouble - unknown MD5
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5700 |
AMIGAOS4: conflicting declaration
|
fingolfin
|
defect
|
normal
|
Port: AmigaOS4
|
|
#5701 |
TOOLS: compress_sci skips last resource?
|
wjp
|
defect
|
normal
|
Tools
|
|
#5703 |
Switching from HQ2x->HQ3x crashes ScummVM
|
lordhoto
|
defect
|
normal
|
Graphics: Scalers
|
|
#5704 |
Tinsel: DW 1 & 2 Segfault on start
|
fingolfin
|
defect
|
normal
|
Engine: Tinsel
|
|
#5705 |
SCI: PQ1VGA - Crash at the gun locker
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5707 |
SCI: Freddy Pharkas - Stuck in the brothel door
|
waltervn
|
defect
|
normal
|
Engine: SCI
|
|
#5708 |
DW2: Crash On Entering Sewers
|
eriktorbjorn
|
defect
|
normal
|
Engine: Tinsel
|
|
#5709 |
INDY3: EGA version script bugs
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#5710 |
SCI: LAURA BOW 2: segfault while talking to Dr. Myklos
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5711 |
LB: Stellaluna not recognized
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5712 |
SQ1 Apple IIgs: music problems with game v2.2
|
|
defect
|
normal
|
Engine: AGI
|
|
#5713 |
TOON: Two instances of Flux Wildly
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5715 |
LB: Unrecognized Mac version of Ruff's Bone EnUS
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5716 |
SCI: SQ1VGA - Engine Abort Upon Loading Ulence Flats Save
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5717 |
TOON: Crashes
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5720 |
LB: Unrecognised version of tortoise
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5721 |
LB: Unrecognised version of sheila
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5722 |
LB: Unrecognised version of lilmonster
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5726 |
LB: Harry and the Haunted House + others, compilation
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5727 |
AGI: Predictive Input Dialog
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#5728 |
LB: Sheila Rae, the Brave Unrecognized Mac version
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5729 |
LB: Arthur's Birthday Unrecognized Mac version
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5731 |
LB: The New Kid on the Block not recognized
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5733 |
SCI: LSL1SCI and LSL5 Macintosh menu bug
|
waltervn
|
defect
|
normal
|
Engine: SCI
|
|
#5735 |
AMIGAOS4: Compiler error in engines/agi/sound_2gs.cpp
|
fingolfin
|
defect
|
normal
|
Port: AmigaOS4
|
|
#5736 |
Missing include in video/mpeg_player.cpp for warning()
|
wjp
|
defect
|
normal
|
Video
|
|
#5737 |
Day of the Tentacle german cd version Does not start (ipod)
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#5742 |
Zak McKracken german FM-Towns no graphic (ipod)
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#5743 |
The Course of Monkey Island german (ipod)
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#5744 |
SCI: QFG3: Intro music abruptly stops
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5746 |
WinCE: Screen corruption when hiding toolbar
|
CeRiAl
|
defect
|
normal
|
Port: WinCE
|
|
#5748 |
WinCE: TeenAgent: Crashes and locks device
|
CeRiAl
|
defect
|
normal
|
Engine: TeenAgent
|
|
#5749 |
LOL: support for italian fan translation
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#5750 |
ECOQUEST2 Spanish: Crash near beginning
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5751 |
LOL/Tools: compress_kyra tool disables speech in cd version
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#5754 |
Indy 4 Music FM Towns does not work
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#5755 |
SCI: KQ4: Character Glitches
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5756 |
SCUMM FM-TOWNS ANDROID: color mode not supported
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#5757 |
DW1: Cannot enter Act IV (six hero objects taken)
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#5758 |
WinCE: Pharkas: Sepia image doesn't change to full color
|
CeRiAl
|
defect
|
normal
|
Engine: SCI
|
|
#5759 |
PSP: Urban Runner: Loading of Savegames does not work
|
bluddy
|
defect
|
normal
|
Engine: Gob
|
|
#5761 |
DREAMWEB: German checksum
|
SF/megath
|
defect
|
normal
|
Engine: Dreamweb
|
|
#5763 |
WinCE: Nippon Safes: Objects didn't appear
|
CeRiAl
|
defect
|
normal
|
Engine: Parallaction
|
|
#5764 |
IHNM: Crash to desktop in Ellen's Adventure
|
digitall
|
defect
|
normal
|
Engine: SAGA
|
|
#5766 |
Tools: Git version detection doesn't work
|
Templier
|
defect
|
normal
|
Tools
|
|
#5767 |
ITE (SAGA): crash in dog sewers
|
digitall
|
defect
|
normal
|
Engine: SAGA
|
|
#5769 |
Toonstruck (Spanish) Bad Graphic in squirrel book
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5770 |
SCI: EcoQuest 1: Audio settings are not saved
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5771 |
DREAMWEB: Crash
|
SF/megath
|
defect
|
normal
|
Engine: Dreamweb
|
|
#5772 |
SCI: Castle of Dr. Brain Macintosh MD5
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5773 |
SCI: LSL5 Macintosh MD5
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5774 |
SCI: LSL1 Remake Macintosh MD5
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5775 |
DREAMWEB: Spanish Version
|
bluegr
|
defect
|
normal
|
Engine: Dreamweb
|
|
#5777 |
Hugo 1 won't start in Windows CE 5.0
|
CeRiAl
|
defect
|
normal
|
Engine: Hugo
|
|
#5779 |
DreamWeb Italian Floppy MD5
|
SF/megath
|
defect
|
normal
|
Engine: Dreamweb
|
|
#5781 |
DREAMWEB: Crash when inserting key
|
SF/megath
|
defect
|
normal
|
Engine: Dreamweb
|
|
#5782 |
tsage savecode is non portable
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5783 |
DREAMWEB: German missing ß letter
|
SF/megath
|
defect
|
normal
|
Engine: Dreamweb
|
|
#5787 |
Ringworld: Spanish CD MD5
|
digitall
|
defect
|
normal
|
Engine: TsAGE
|
|
#5788 |
IHNM: Freeze when exiting from the motor room's right door
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#5790 |
WII: Start ScummVM from hdd=crash
|
dhewg
|
defect
|
normal
|
Port: Wii
|
|
#5791 |
Wii: Virtual Keyboard doesnt show up
|
dhewg
|
defect
|
normal
|
Port: Wii
|
|
#5792 |
Game not found by 1.3.0
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#5793 |
IHNM: Can't use right monitor with ellen
|
eriktorbjorn
|
defect
|
normal
|
Engine: SAGA
|
|
#5794 |
SCI: HOYLE4: Crash in bridge
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5795 |
Toon: Player desapear when you use a object in pepper plant
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5796 |
SCI: User-translated files are ignored
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5797 |
SCI: LSL6: Crash loading savegames
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5799 |
SDL/OpenGL: Crash when switching renderer backend
|
lordhoto
|
defect
|
normal
|
Graphics
|
|
#5800 |
SCI: QFG1EGA inventory items truncated
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5803 |
MACOSX: Fullscreen mode broken on 10.7
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#5804 |
WOODRUFF: Missing sound effects
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5805 |
IPHONE: setShakePos not implemented
|
lordhoto
|
defect
|
normal
|
Port: iOS
|
|
#5807 |
Win32: I can't add game Kyrandia to list
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#5808 |
GOB3: Sound glitches
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5810 |
SCI: QFG3: Unable to climb tree to monkey village
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5811 |
WinCE-Nippon Safes Amiga: Crash at taxi scene
|
digitall
|
defect
|
normal
|
Engine: Parallaction
|
|
#5812 |
WAXWORKS: Reappearance of dead vampire
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#5817 |
AMIGAOS4: Compiler error in TSage
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5818 |
LURE: Crash in first scene when talking to guard
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#5819 |
TINSEL: DW: Crash when deleting savegame from launcher
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
|
#5823 |
valgrind errors when doing multiple RTL
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#5824 |
SCI: PQ1 - exits to console after loading game saved on map
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5825 |
LOOM: CD-Version crashes at start
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#5826 |
SCI: PQ1 - Weird behavior at Carol's inside car
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5827 |
Grandma Living books
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5829 |
SCI: SQ4 (English/CD/Win): Engine Abort In Timepod Hangar
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5832 |
AGI: KQ3: Apple IIgs error at walking plank
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#5833 |
GUI: Font-Background Color Contrast Problem in Modern Theme
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#5834 |
SCI: pq2-pc98-jp - Listing of items / Inventory not working
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5836 |
AGI: SQ1/SQ2: problems entering name
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5838 |
TUCKER: Bud allowed to walk outside walkable area when visiting the club
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#5839 |
ScummVM crashes when trying to add non-SCI "ressources" file
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5842 |
AGI: SQ2: Saving allowed in autosave slot 0 from scummvmmenu
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5845 |
SCI: LL 6-Crash when loading Savegame - room 620, script 85
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5846 |
SCI: Longbow: Robin is stuck in the final monk chase scene
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5849 |
SCI: KQ6CD: Game stops responding at the bookworm
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5851 |
SCI: KQ6CD: Game stops responding in the catacombs
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5852 |
FF: Cannot read cab file
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#5853 |
SCI: KQ6CD: Missing Minotaur Sound in Catacombs
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5855 |
MADE: Unknown Version of "The Manhole"
|
sev-
|
defect
|
normal
|
Engine: MADE
|
|
#5859 |
Windows: Mouse stuck after exit
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#5862 |
AGOS: Deadlock when quitting Waxworks demo
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGOS
|
|
#5867 |
AGI: SQ0 - Scummvm Crash
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5869 |
SCI - MT32 support in LSL3
|
|
defect
|
normal
|
Engine: SCI
|
|
#5870 |
SCI - PQ2 interpreter error
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5871 |
Can´t advance to palace
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5872 |
Can't pick up straw in palace
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5873 |
Strange popups
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5874 |
DW2: US version uses UK graphics
|
eriktorbjorn
|
defect
|
normal
|
Engine: Tinsel
|
|
#5875 |
TSAGE: Ringworld - Crash When Saving
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5876 |
MOHAWK: MD5 for Living Books
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5878 |
Patriarchs Crown disappears
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5879 |
CRUISE: Slow / unresponsive game behaviour
|
digitall
|
defect
|
normal
|
Engine: Cruise
|
|
#5880 |
LSL1 AGI: Password Glitch
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5883 |
SCI: PQ2: Game crashes when looking at file
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5884 |
SCUMM/HE: Blue's Clues Art Time Glitches
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#5885 |
AGI: Goldrush (Apple iigs) Crash
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5886 |
LOL-CD: Memory leak in caves level 3
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#5887 |
PSP: No music in TeenAgent
|
digitall
|
defect
|
normal
|
Engine: TeenAgent
|
|
#5889 |
LOL-CD: Bug in the White Tower with "Face your greed" riddle
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#5891 |
SWORD1: Freeze before meeting with police
|
criezy
|
defect
|
normal
|
Engine: Sword1
|
|
#5892 |
SCI: KQ6: Music stops after leaving shop
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5893 |
SWORD1: Wrong background sound in Windows demo
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#5894 |
SCUMM: Dig - Audio pops between (in)scene changes
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#5895 |
SCUMM: MM - F4 Restart after blowing up house does not work
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#5896 |
OpenGL display corruption with various Sierra games Daily B.
|
lordhoto
|
defect
|
normal
|
Engine: SCI
|
|
#5898 |
MACOSX: version 1.4.0 fails to start on 10.3 PPC
|
vinterstum
|
defect
|
normal
|
Port: Mac OS X
|
|
#5899 |
LOL: Unexpected missing save file
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#5900 |
QFG1VGA: Game Crashes While Sleeping at Erana's Peace
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5902 |
TOLTECS: 3 Skulls of the Toltecs Unknown version
|
digitall
|
defect
|
normal
|
Engine: Toltecs
|
|
#5903 |
DRASCULA-IT: Crash/graphic glitch at castle towers
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#5904 |
MOHAWK: Hebrew Tortoise and Hare not detected
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5906 |
MAEMO: Nokia N900 keyboard input not working
|
tsoliman
|
defect
|
normal
|
Port: Maemo
|
|
#5907 |
MAEMO: Zoom keybindings don't work well on maemo N900 port
|
tsoliman
|
defect
|
normal
|
Port: Maemo
|
|
#5908 |
MAEMO: No keybinding for in-game menu on N900 maemo port
|
tsoliman
|
defect
|
normal
|
Port: Maemo
|
|
#5910 |
Jones in the Fast Lane - DOS CD Audio
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5911 |
BASS: Crash when using GMM and control panel
|
digitall
|
defect
|
normal
|
Engine: Sky
|
|
#5912 |
CGE: Graphic glitch after loading game and travelling
|
Strangerke
|
defect
|
normal
|
Engine: CGE
|
|
#5913 |
CGE: Crash in stage 14
|
Strangerke
|
defect
|
normal
|
Engine: CGE
|
|
#5915 |
Ringworld spanish version crash at the intro
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5916 |
AGI-FANMADE: Nick's Quest hangs ScummVM upon starting
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5921 |
KYRA1CD: Accented characters overdrawn in introduction
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#5923 |
TSAGE: BF: Crash when loading game while dialog is up
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5924 |
TSAGE: BF: Cannot load game from launcher
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5925 |
TSAGE: BF: Animations too slow
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5935 |
LAUNCHER: Assertion on MIDI gain slider
|
sev-
|
defect
|
normal
|
GUI
|
|
#5936 |
TOON: Russian Version Crashes
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#5937 |
TSAGE: BF: Graphics weirdness and overwriting in map
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5938 |
TSAGE: BF: Saving/loading while in map crash
|
Strangerke
|
defect
|
normal
|
Engine: TsAGE
|
|
#5939 |
TSAGE: BF: Crash when trying to reload gun in boat
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5940 |
DC: Official NRG Simon Demo Crash
|
zeldin
|
defect
|
normal
|
Engine: AGOS
|
|
#5942 |
ANDROID: no faked delay for clicks
|
fuzzie
|
defect
|
normal
|
Port: Android
|
|
#5943 |
AGI: Predictive keyboard not working properly
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#5946 |
KYRA1CD: Ingame animation missing
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#5948 |
AGOS: Wrong sound effects during intro of Simon 2 (DOS)
|
lordhoto
|
defect
|
normal
|
Engine: AGOS
|
|
#5952 |
Ringworld: Scrolling glitch
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5954 |
LAUNCHER: Can't quit from unsupported game dialog
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#5956 |
GUI: Clear buttons not properly updated when switching theme
|
eriktorbjorn
|
defect
|
normal
|
GUI
|
|
#5957 |
GUI: X image on clear buttons might be vanishing
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#5960 |
TOUCHE: Crashes in Spanish Version
|
wjp
|
defect
|
normal
|
Engine: Touche
|
|
#5961 |
MAEMO: 1.4.1 Volume rocker do no emulate keypress as it used
|
tsoliman
|
defect
|
normal
|
Port: Maemo
|
|
#5964 |
COMPOSER: v1 undetected MD5's
|
fuzzie
|
defect
|
normal
|
Engine: Composer
|
|
#5965 |
SCI: Space Quest 3: Minor graphics problem in intro
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5968 |
SCI: LB1: Text boxes have wrong edges
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5969 |
SCI: LB1: Missing Wait cursor
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5970 |
SCI: LB1: Clock chime is too fast
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5971 |
SCI: LB1: Magnifying glass cursor is grey
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5973 |
IPHONE: Input Stuck in "Touchpad" Mode
|
|
defect
|
normal
|
Port: iOS
|
|
#5981 |
SCI: LONGBOW: Animation glitch in intro
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5982 |
SCI: LONGBOW: Crazy intruments in intro (AdLib)
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5983 |
SCI: LONGBOW: Wrong shade of grey for cursors
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5984 |
DEVTOOLS: create_kyradat linkerror
|
lordhoto
|
defect
|
normal
|
Tools
|
|
#5985 |
SCUMM: Freddi 4 Mac not detected
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#5987 |
TSAGE: Out of bound access
|
Strangerke
|
defect
|
normal
|
Engine: TsAGE
|
|
#5992 |
AGOS: Simon1 Amiga - Display problem with German letters
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#5993 |
SCUMM: Detecting Loom PCE without 16bpp support crashes
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#5994 |
GUI: Highlighting scrollbar buttons glitches with 1x scaler
|
digitall
|
defect
|
normal
|
GUI
|
|
#5996 |
SCUMM: Loom PCE Japanese broken on ARM
|
fuzzie
|
defect
|
normal
|
Engine: SCUMM
|
|
#5997 |
Backyard Football (1999): Players freeze when running plays
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCUMM
|
|
#5998 |
TSAGE: Blue Force crashes on picking up cartridge
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#5999 |
Blue force: No script action on item
|
|
defect
|
normal
|
Engine: TsAGE
|
|
#6002 |
IPHONE: Monkey2 crashes in alley
|
wjp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6005 |
SCI: KQ6 French not recognized
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6006 |
SCI: KQ1 Engine Abort with Cursor Error Launching Game
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6009 |
DC: FT/Dig - Sound disappears when VMU save fails
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
|
#6011 |
SCUMM: Loom (EGA) - Minor glitches when restoring
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#6012 |
PSP: BASS-FR Intro Skip Crash with Music Enhancement
|
fuzzie
|
defect
|
normal
|
Engine: Sky
|
|
#6014 |
SIMON1DOS French: subtitle glitch in introduction
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6016 |
SQ1SCI: Engine abort moving Roger around Droid
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6017 |
SQ1SCI: kMemory crash
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6020 |
Wii - Noisy cutscene audio in Toonstruck & Feeble Files
|
DrMcCoy
|
defect
|
normal
|
Port: Wii
|
|
#6023 |
CATALOG2: Humongous catalog different version not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6026 |
SCI: Detection of SQ4CD as Windows breaks Music
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6028 |
GUI: Button press graphics not working after subdialog close
|
|
defect
|
normal
|
GUI
|
|
#6029 |
DREAMWEB: Incorrect Charset in Italian Version
|
wjp
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6030 |
DREAMWEB: Problem with Spanish/French version
|
digitall
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6032 |
DREAMWEB: Assertion on logon with empty password string
|
wjp
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6034 |
SCUMM: ZAK Can't get objects in the bus on Mars
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#6035 |
DREAMWEB: No speech playing in CD version
|
digitall
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6039 |
DREAMWEB: graphical glitch on UKV CD version loading screen
|
bluegr
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6040 |
DREAMWEB: missing sound effects/music cues during main title
|
digitall
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6041 |
ItE: Subtitles always shown in introduction
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#6042 |
SCI: QFG3 Error occurs when entering Simbani Walkway
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6043 |
SCI: QFG3 Engine aborts at World Tree
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6045 |
DREAMWEB: doors don't play "open" sound when opening
|
digitall
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6047 |
SCI: KQ5: Cursors keep changing after right click
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6052 |
AMIGAOS4: Compiler error in Geisha Minigames
|
DrMcCoy
|
defect
|
normal
|
Port: AmigaOS4
|
|
#6055 |
SCUMM: FT Missing Dialogue Line
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#6056 |
SCI: KQ5 Floppy English detected as Polish
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6057 |
SCI: SQ4 Floppy DOS title screen skipping too quickly
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6060 |
SOLTYS: text lines missing
|
Strangerke
|
defect
|
normal
|
Engine: CGE
|
|
#6062 |
SOLTYS: random text messages not working
|
Strangerke
|
defect
|
normal
|
Engine: CGE
|
|
#6063 |
SOLTYS: keyboard buttons
|
Strangerke
|
defect
|
normal
|
Engine: CGE
|
|
#6064 |
SOLTYS: interface buttons not visible as pressed
|
Strangerke
|
defect
|
normal
|
Engine: CGE
|
|
#6065 |
SCI: KQ6 Spanish: mountain puzzle broken
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6066 |
SOLTYS: missing last message
|
Strangerke
|
defect
|
normal
|
Engine: CGE
|
|
#6067 |
SCI: SQ4 CD text glitches in introduction
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6068 |
SCI: SQ4 CD no speech in menu when quitting or restarting
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6070 |
TOON: AmigaOS4 Compiler error in anim.cpp
|
digitall
|
defect
|
normal
|
Engine: Toon
|
|
#6071 |
COMPOSER: Imo & the King Crash at start
|
fuzzie
|
defect
|
normal
|
Engine: Composer
|
|
#6073 |
LURE: Crash at Copy Protection Screen
|
digitall
|
defect
|
normal
|
Engine: Lure
|
|
#6074 |
SCI: SQ4 CD - Crash in sewer when text and speech enabled
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6075 |
SCI: SQ4 CD crash when restarting after dying
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6076 |
SCI: SQ4 CD crash when robot shoots Roger
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6077 |
SOLTYS: accessing items by keyboard
|
digitall
|
defect
|
normal
|
Engine: CGE
|
|
#6078 |
TEENAGENT: teenagent.dat considered as a savegame
|
digitall
|
defect
|
normal
|
Engine: TeenAgent
|
|
#6079 |
GOB: Geisha French not recognized
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6080 |
TEENAGENT: Not working without zlib
|
bluegr
|
defect
|
normal
|
Engine: TeenAgent
|
|
#6081 |
GUI: Names in credits wrong with some translations
|
criezy
|
defect
|
normal
|
GUI
|
|
#6082 |
TEENAGENT: string truncated after diving
|
digitall
|
defect
|
normal
|
Engine: TeenAgent
|
|
#6083 |
SCUMM: MAZE Unknown Version (1999)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6085 |
SCI: LONGBOW: Man with Tuck in camp
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6086 |
TSAGE: Blue Force - Non Repeatable Crashes
|
|
defect
|
normal
|
Engine: TsAGE
|
|
#6088 |
DW: PSX version locks up after using the book
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
|
#6089 |
MOHAWK: LB - Text animations not working
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#6090 |
TSAGE: Blue Force CD - Finale Script Bug
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6092 |
DW: Silencing music volume stops music
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
|
#6093 |
DW: PSX version missing (many) music (cues)
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#6094 |
DW: PSX version dies when pressing ESC in intro
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
|
#6095 |
DW: PSX version has a too small Re-Start window
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
|
#6097 |
PUTTZOO: Raft disappearing
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#6101 |
DW: PSX-Demo quits ScummVM on idle-animation
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#6102 |
GOB: Geisha - Unknown Language Variants
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6107 |
CGE: Travel buttons missing after saving
|
Strangerke
|
defect
|
normal
|
Engine: CGE
|
|
#6108 |
WII: Zak FM-TOWNS mouse cursor encased in blue box
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#6109 |
CINE: FW Amiga - Wolf Audio Glitch
|
lordhoto
|
defect
|
normal
|
Engine: Cine
|
|
#6110 |
TINSEL: Saved games don't load
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#6111 |
KYRA: LOL Floppy FR version unknown
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#6115 |
SCI: Hero's Quest I (DOS/v1.102) Not Detected
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6116 |
SCI: QFG2 (DOS/3.5/v1.102) Not Detected
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6118 |
SCI: Digital SFX don't play when Override Global Audio set
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6120 |
SCI: KQ6 Spider Scene Game Freeze
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#6121 |
SCI: Spanish KQ5 VGA v0.000.162 Not Detected
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6122 |
SCI: Spanish PQ3 VGA v1.000 Not Detected
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6126 |
CGE: Soltys's shadow not initialized properly
|
Strangerke
|
defect
|
normal
|
Engine: CGE
|
|
#6127 |
SAGA: use-after-free warning
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#6129 |
ANDROID: surface update issues when focus is lost
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#6130 |
SCI: SQ5 - Stuck when sitting at the captain's chair
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#6133 |
SAGA: IHNM Spanish: Spiritual Barometer doesn't change
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#6134 |
CINE: Savegame loading broken in FW
|
lordhoto
|
defect
|
normal
|
Engine: Cine
|
|
#6135 |
SCI: QFG1VGA - Hero's animation stuck after throwing dagger
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6136 |
SCI : loading savegames crashes when loading is disabled
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6137 |
TONY: Czech version doesn't work
|
fuzzie
|
defect
|
normal
|
Engine: Tony
|
|
#6138 |
Tony Tough German "Gamestar Version" not detected
|
fuzzie
|
defect
|
normal
|
Engine: Tony
|
|
#6139 |
SCI: QFG1VGA - Text glitch at the ghosts death screen
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6140 |
SCI: QFG1VGA - Path finding bug in the forest
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6141 |
CRUISE: Cruise for a Corpse Spanish - Incorrect character
|
digitall
|
defect
|
normal
|
Engine: Cruise
|
|
#6142 |
AMIGAOS4: Errors in video/video_decoder.h
|
wjp
|
defect
|
normal
|
Port: AmigaOS4
|
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
sev-
|
defect
|
normal
|
Engine: TeenAgent
|
|
#6145 |
TINSEL: DW1 PSX Assertion on Savegame Load
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#6147 |
TOUCHE: Assertion Talking to Innkeeper with French Subtitle
|
wjp
|
defect
|
normal
|
Engine: Touche
|
|
#6148 |
TUCKER: Crash Exiting Jail in French Version
|
wjp
|
defect
|
normal
|
Engine: Tucker
|
|
#6153 |
SCI: QFG3: gog patches identified as fan patches
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6154 |
SCI: Freddy Pharkas: Text sometimes drawn/erased incorrectly
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6159 |
SCI: QFG1VGA: Palette/hue bug after loading
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6160 |
SCI: QfG3: Both the player and Yesufu are declared winners
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#6161 |
AGI: Manhunter1 Apple IIGS version: cannot play beyond intro
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#6163 |
SCI: Mixed-Up Mother Goose EGA - crash upon choosing kid
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6164 |
SCI: Codename: ICEMAN - No 'EGA undithering' option
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6166 |
SCI: Slater & Charlie - Some speech missing
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6170 |
GUI: Dreamweb error abort on Savegame dialog
|
lordhoto
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6171 |
SCI: Camelot - Cannot parry with the 'Shift' button
|
lskovlun
|
defect
|
normal
|
Engine: SCI
|
|
#6172 |
AMIGAOS4: Compiler error in Tony Tough
|
wjp
|
defect
|
normal
|
Port: AmigaOS4
|
|
#6173 |
WEB: DotEmu affiliate link invalid
|
Strangerke
|
defect
|
normal
|
Web
|
|
#6174 |
TONY: German Version Not Detected Correctly
|
|
defect
|
normal
|
Engine: Tony
|
|
#6175 |
GUI: "Grid View" Loader Triggers Immediately in Dreamweb
|
bluegr
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6176 |
TONY: Assertion in mpal/memory.cpp on launching
|
digitall
|
defect
|
normal
|
Engine: Tony
|
|
#6178 |
TOOLS: Fail to build with recent boost & gcc
|
lordhoto
|
defect
|
normal
|
Tools
|
|
#6179 |
AGI: Manhunter, NY IIgs - MAD Info does not work
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6180 |
SCI: QFG1VGA - game hangs in the tavern
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6181 |
SCI: QFG1VGA - game hangs in the warlock's maze
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6183 |
SCI: QFG3 DOS FR - game title displayed incorrectly
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6184 |
TONY: Game errors out when exiting via the menu
|
dreammaster
|
defect
|
normal
|
Engine: Tony
|
|
#6186 |
LOOM: Double-clicking doesn't work in Macintosh version
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#6188 |
KYRA: LOL DOS is broken
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#6189 |
KYRA: LOL Floppy - No speech during intro
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#6191 |
SCI: PHARKAS CD - issues with Speech+Text Feature in intro
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6193 |
SCI: SQ4 title screen skipping too quickly in EGA version
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#6194 |
DREAMWEB: M key does not work in Network Monitor
|
digitall
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6195 |
WEB: Twitter and Facebook buttons hidden by Tentacle
|
|
defect
|
normal
|
Web
|
|
#6196 |
DREAMWEB: Corruption of inventory items
|
wjp
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6197 |
WME: Chivalry - Z-order bug with the guard
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6198 |
WME: Chivalry - some sound problems
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6199 |
WME: Chivalry - menu flashes after saving
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6200 |
WME: Chivalry - In-game volume display bug
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6202 |
WME: Rosemary - Her dress is sometimes displayed incorrectly
|
tobiatesan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6204 |
WME: Black screen after changing graphic mode
|
wjp
|
defect
|
normal
|
Engine: Wintermute
|
|
#6208 |
WME: Chivalry - some keys do not work in savegame menu
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6210 |
SCI: KQ6 Spider scene freezing after picking up paper in web
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#6212 |
EOB1: Crash when using Mage Spells such as Magic Missile
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#6217 |
TOLTECS: Text on intro video not shown as per original
|
bluegr
|
defect
|
normal
|
Engine: Toltecs
|
|
#6218 |
SCI: KQ4 - Hat doesn't go off screen during intro
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#6220 |
BACKENDS: OpenBSD - SIMON2 (DOS French) - SIGBUS with an early dialog on mips64el
|
dwatteau
|
defect
|
normal
|
Port: BSD
|
|
#6221 |
QUEEN: MT-32 messages displayed in introduction
|
bluegr
|
defect
|
normal
|
Engine: Queen
|
|
#6223 |
TOLTECS: Crash when entering cave
|
bluegr
|
defect
|
normal
|
Engine: Toltecs
|
|
#6224 |
TOLTECS: Parrot speech cuts off Fenimore's in Cemetery
|
bluegr
|
defect
|
normal
|
Engine: Toltecs
|
|
#6225 |
TOLTECS: Subtitles/odd characters sometimes remain
|
eriktorbjorn
|
defect
|
normal
|
Engine: Toltecs
|
|
#6226 |
EOB1: Crash when moving in German version
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#6227 |
WME: Dead City - purple areas on the screen
|
wjp
|
defect
|
normal
|
Engine: Wintermute
|
|
#6229 |
AGI FANMADE: function slowing down game
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#6231 |
Wii: MotionPlus Motion Plus remotes don't work with SCUMMVM
|
dhewg
|
defect
|
normal
|
Port: Wii
|
|
#6232 |
SCI: Pepper's Adventures in Time: Game becomes unsolvable
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6233 |
SCI KQ6: Castle walls - stuck in same room
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6234 |
SCI: SQ4 CD Limited Audio in ScummVM GUI
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6235 |
TOLTECS: Game crashes during video sequence
|
bluegr
|
defect
|
normal
|
Engine: Toltecs
|
|
#6237 |
AGI (fan) SQ0: Ego erased too soon on scene switch
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6238 |
Mac Loom crashes using opening spell on gravestone
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#6240 |
OS X - CoreAudio midi driver SDK 10.5 problem
|
SF/mthreepwood
|
defect
|
normal
|
Port: Mac OS X
|
|
#6245 |
LURE: ANDROID, Action item scrolling too sensitive
|
digitall
|
defect
|
normal
|
Engine: Lure
|
|
#6247 |
SCI: QFG3: Hero's actions in battle too fast
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6248 |
SCI: QFG1VGA: Game hangs when meeting Baron while sneaking
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6249 |
SCI: QFG1VGA: Wrong Description for Cheetaur
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6250 |
SCI: QFG1VGA: Missing dialogue when speaking to Kaspar
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6251 |
SCI: KQ5 Windows CD - Game Hangs Before Final Battle
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6252 |
SCI KQ6: No music during/after spider interaction
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#6253 |
SCI: PQ1 - missing message in the Blue Room
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6254 |
Android - EOB -Game crashes on loading
|
fuzzie
|
defect
|
normal
|
Engine: Kyra
|
|
#6255 |
SCI: Crazy Nick's: King Graham's Challenge Backgammon Crash
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6258 |
SCI: KQ6 Italian: cliffs of wisdom puzzle bug
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6264 |
Lands of Lore - french version 1.20 MD5
|
digitall
|
defect
|
normal
|
Engine: Kyra
|
|
#6266 |
MOHAWK: LB - Extended Characters in Living Books Outline File
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#6267 |
SCUMM: Freddi Fish 4 Italian MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6268 |
SCI: KQ6: Crash After Taking Parchment from Black Window Web
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6269 |
GOB: Geisha - Spanish PC version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6270 |
KYRA2: Intro doesn't skip righ/Game won't start on first run
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#6274 |
MOHAWK: Mac version of Just Grandma and Me doesn't run
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#6276 |
T7G - savegame glitches
|
digitall
|
defect
|
normal
|
Engine: Groovie
|
|
#6278 |
AUDIO: adpcm decoder very slow
|
fuzzie
|
defect
|
normal
|
Audio
|
|
#6279 |
GOB3: Water animation incorrect on level 4 (amnesic dragon)
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6280 |
AGI: issetv-command returns only false value
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#6284 |
KYRA: LOL - multilanguage CD MD5
|
sev-
|
defect
|
normal
|
Engine: Kyra
|
|
#6285 |
KYRA: HOF - Faun disappears/reappears at the end of the intro
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#6286 |
HOPKINS : strange inventory verbs behavior
|
Strangerke
|
defect
|
normal
|
Engine: Hopkins
|
|
#6287 |
HOPKINS: RTL button doesn't work
|
dreammaster
|
defect
|
normal
|
Engine: Hopkins
|
|
#6288 |
DREAMWEB: Spanish speech ends abruptly during intro
|
bluegr
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6290 |
HOPKINS: graphic corruption in breakout game
|
dreammaster
|
defect
|
normal
|
Engine: Hopkins
|
|
#6291 |
HOPKINS: speech cuts music
|
dreammaster
|
defect
|
normal
|
Engine: Hopkins
|
|
#6292 |
TOON: Drew sometimes ends up stuck walking forever
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
|
#6294 |
MOHAWK: Just Grandma and Me 1.1 Mac not running completely
|
SF/mthreepwood
|
defect
|
normal
|
Engine: Mohawk
|
|
#6295 |
HOPKINS: pathfinding issue in the museum
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6296 |
HOPKINS: problem when changing clothes
|
dreammaster
|
defect
|
normal
|
Engine: Hopkins
|
|
#6297 |
HOPKINS: truncated characters in savegame thumbnails
|
dreammaster
|
defect
|
normal
|
Engine: Hopkins
|
|
#6298 |
HOPKINS: Crash After Shot In Forest In OS/2 Version
|
DrMcCoy
|
defect
|
normal
|
Engine: Hopkins
|
|
#6299 |
HOPKINS: savegame bug in FBI lab
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6300 |
HOPKINS: GMM save/load issue
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6301 |
HOPKINS: graphic corruption in introduction
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6302 |
HOPKINS: wrong palette in load menu
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6303 |
Drascula: Update 14.ALD md5sum for French and Italian.
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#6305 |
HOPKINS: Win95 UK version not detected
|
Strangerke
|
defect
|
normal
|
Engine: Hopkins
|
|
#6306 |
QUEEN: Can't quit from ScummVM while ending cutscene
|
bluegr
|
defect
|
normal
|
Engine: Queen
|
|
#6307 |
HOPKINS: crash in the factory
|
Strangerke
|
defect
|
normal
|
Engine: Hopkins
|
|
#6308 |
HOPKINS: some hotspots are off
|
dreammaster
|
defect
|
normal
|
Engine: Hopkins
|
|
#6309 |
HOPKINS: Crash In OS/2 Version, Can't Load T421.ANM
|
Strangerke
|
defect
|
normal
|
Engine: Hopkins
|
|
#6311 |
HOPKINS: glitch on the sub elevator
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6312 |
HOPKINS: scaling glitch on Samantha
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6313 |
HOPKINS: Crash before credits of BeOS version on Wii
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6314 |
KYRA: Wrong MIDI notes sometimes heard at beginning of new s
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#6315 |
LURE: Missing check for available money
|
wjp
|
defect
|
normal
|
Engine: Lure
|
|
#6319 |
WEB: XML Parse Error with RSS feed
|
bluegr
|
defect
|
normal
|
Web
|
|
#6322 |
Pajama Sam 2 FR not detected
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6323 |
TOLTECS: Crash during peace pipe coughing scene
|
bluegr
|
defect
|
normal
|
Engine: Toltecs
|
|
#6324 |
HOPKINS: Win95 Russian version not detected
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6325 |
HOPKINS: player can go through the table
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6334 |
NEVERHOOD: Bus error 10 and Segmentation fault 11
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6335 |
PSP: DISCWORLD: In-game cursor goes past screen
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
|
#6338 |
HOPKINS: can't load game from Launcher in Win95 Demos
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6340 |
HOPKINS: crash after bomb exploding in Win95 PL Demo
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6341 |
SQ5: Crash after cutting of Goliath hull.
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6344 |
1.6.0: FTBFS on [kFreeBSD,Hurd]
|
fuzzie
|
defect
|
normal
|
Port: BSD
|
|
#6345 |
TINSEL: DW2 is broken on big endian hardware
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
|
#6346 |
SCI: LSL2- No points for wearing parachute
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6348 |
Neverhood "Klaymen, Up Here!" scene is missing.
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6349 |
LSL1VGA: No Music Distortion While Drunk
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6352 |
SCUMM: Speech cut after calling menu in Freddi Fish games
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#6353 |
A few posixisms have crept into configure (w/ patch)
|
lordhoto
|
defect
|
normal
|
Port: Solaris
|
|
#6354 |
#define FILE FAKE_FILE doesn't work on Solaris (w/ patch)
|
lordhoto
|
defect
|
normal
|
Port: Solaris
|
|
#6355 |
TOOLS: make install target doesn't create directories
|
digitall
|
defect
|
normal
|
Tools
|
|
#6357 |
DRACI: Object lost from inventory after saving
|
sev-
|
defect
|
normal
|
Engine: Draci
|
|
#6358 |
LSL6: ScummVM locks up at Electro-Shock room
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6359 |
GRAPHICS: Odd thumbnail sizes crash
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#6362 |
TONY: no 565 support
|
fuzzie
|
defect
|
normal
|
Engine: Tony
|
|
#6370 |
TUCKER: Font rendering issue in subtitles
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#6371 |
TUCKER: Incorrect music is played in incorrect locations
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#6374 |
TUCKER: Incorrect colors
|
wjp
|
defect
|
normal
|
Engine: Tucker
|
|
#6376 |
TUCKER: Some sounds are not reproduced
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#6377 |
TUCKER: Incorrect sounds played
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#6378 |
TUCKER: Missing Water Effect in Part 2 Submarine Scene
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#6379 |
TUCKER: Spanish version uncompletable at end of 2nd part
|
digitall
|
defect
|
normal
|
Engine: Tucker
|
|
#6381 |
TUCKER: In 3rd part, "Use Peg" fails...So game uncompletable
|
digitall
|
defect
|
normal
|
Engine: Tucker
|
|
#6385 |
TONY: Vanishing Cursor at Ferris Wheel
|
dreammaster
|
defect
|
normal
|
Engine: Tony
|
|
#6387 |
BACKENDS: Android - Error handling ends in segfault
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#6388 |
SCI: Castle of Dr Brain Spanish crashes after Computer Room
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6394 |
GUI: "List View" save page draws over font
|
criezy
|
defect
|
normal
|
GUI
|
|
#6399 |
LOL : Crash when subtitles displayed
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#6401 |
SCI: Camelot - crash at the pool of Siloam
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6402 |
SCI: Camelot - voyeur crash in Jerusalem
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6404 |
DRACI: Opening inventory during Troll Dialog Breaks Game
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
|
#6405 |
AGI: LSL1 - Fonts differ from the original interpreter...
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6406 |
AGI: LSL1 - Incorrect screen position for age question text
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6407 |
SCI: QFG1 - Knocking down nest while running freezes game
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
athrxx
|
defect
|
normal
|
Engine: AGOS
|
|
#6410 |
SCI: QFG1VGA - pathfinding bug in Yorick's room
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#6412 |
SCI: LB1: Inaccurate behavior
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6415 |
AGI (fan) SQ0: Regression on Verbs
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#6417 |
DREAMWEB: Intro speech truncated in German Version
|
bluegr
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6419 |
SCUMM: Android - Color Mode Unsupported for bluesabctime
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#6422 |
AGI: Manhunter - graphical glitch in computer menu
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6423 |
SCI: Crazy Nick Laura Bow - Uninitialized read error
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6424 |
SCI: Crazy Nick Laura Bow - Uninitialized read error 2
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6425 |
SCI: Crazy Nick Laura Bow - kReadNumber signature mismatch
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6426 |
SCI: Crazy Nick King Graham - Uninitialized read error
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6427 |
NEVERHOOD: Music from Credits continues to play
|
bluegr
|
defect
|
normal
|
Engine: Neverhood
|
|
#6429 |
SCI: Crazy Nick Laura Bow - Uninitialized read error 3
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6430 |
SCI: Hoyle3 - Uninitialized read error
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6434 |
ALL: sscanf("%f"), atof() etc. not portable due to Locale
|
criezy
|
defect
|
normal
|
--Other--
|
|
#6437 |
SYMBIAN: remove macro conflict in system headers
|
anotherguest
|
defect
|
normal
|
Engine: TsAGE
|
|
#6440 |
SCI: LB2CD - Control Panel icon disabled in Speakeasy
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6443 |
MADE: RTZ - sound looping bug
|
misterhands
|
defect
|
normal
|
Engine: MADE
|
|
#6444 |
MADE: RTZ - sound volume issue
|
misterhands
|
defect
|
normal
|
Engine: MADE
|
|
#6446 |
SCI: SQ4 - Animation Bug in Orange Ship Lifting Off
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6447 |
SCI: SQ4 - Crash within Hint Book
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6449 |
Neverhood "making of" video.
|
bluegr
|
defect
|
normal
|
Engine: Neverhood
|
|
#6451 |
WME: Dead City - "Bridge" screen not working
|
fuzzie
|
defect
|
normal
|
Engine: Wintermute
|
|
#6454 |
WME: Rosemary - Icons glitch
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6455 |
SCI: SQ5 - Incorrect text color on Cliffy's toolbox screen
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6456 |
HOPKINS: using RTL closes ScummVM
|
|
defect
|
normal
|
Engine: Hopkins
|
|
#6457 |
SCI: SQ5 - Losing items in Cliffy's toolbox
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6458 |
SCI: LB2 - Pterodactical door can be opened while wired shut
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6460 |
SCI: LB2 - Bugs with Safe in Carrington's Office
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6461 |
SCI: LB2 - Music stops in ScummVM after getting kicked from Mastodon room
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6462 |
SCI: LB2 - Room-specific music and generic music playing at once
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6464 |
SCI: SQ5 - Extra sounds play when opening airlock
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6467 |
TSAGE: Ringworld2 - Digitized percussion sounds slightly off
|
eriktorbjorn
|
defect
|
normal
|
Engine: TsAGE
|
|
#6469 |
TINSEL: DW1 - No Sfx/Voice in German 4 Lang GRA Version
|
lordhoto
|
defect
|
normal
|
Engine: Tinsel
|
|
#6470 |
TINSEL: DW1 Mac - Subtitles all black
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#6471 |
Riven Russian md5
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#6472 |
SIMON1: unknown Amiga/German/non-AGA/disk version
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6475 |
NEVERHOOD: Background sounds playing during credits
|
bluegr
|
defect
|
normal
|
Engine: Neverhood
|
|
#6477 |
ANDROID : SCI QFG1 - Cursor Keys controls Mouse, rather than Ego
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#6478 |
NEVERHOOD: No footstep sounds
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6479 |
NEVERHOOD: Radio shows the wrong picture at first
|
bluegr
|
defect
|
normal
|
Engine: Neverhood
|
|
#6480 |
NEVERHOOD: Car glitches
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6481 |
NEVERHOOD: Wrong walk sound in navigation scene
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6483 |
SCI: LB2 - Music glitches in Olympia's & Yvette's offices
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6485 |
SCI: MUMG EGA - kStrCpy error
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6486 |
SCI: MUMG EGA - problems with game save/load
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6487 |
WME: Dirty Split FR MD5
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6488 |
WME: Dirty Split - no subtitles after intro
|
tobiatesan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6489 |
WME: Dirty Split - stereo sound issue
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6491 |
WME: Dirty Split - mouse prints issue
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6492 |
TEENAGENT: Engine abort when using hay.
|
digitall
|
defect
|
normal
|
Engine: TeenAgent
|
|
#6493 |
NEVERHOOD: Many sounds playback as loud static (Wii)
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6494 |
TEENAGENT: Yet another unimplemented callback
|
digitall
|
defect
|
normal
|
Engine: TeenAgent
|
|
#6496 |
RINGWORLD2: Dialog/menu cursor glitch
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6497 |
RINGWORLD2: Wrong animation in Lander Bay 2 Storage
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6498 |
RINGWORLD2: Crash when talking to Miranda
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6501 |
WME: 5LD - Missing text in msg boxes
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6503 |
RINGWORLD2: Scanner oddities
|
Strangerke
|
defect
|
normal
|
Engine: TsAGE
|
|
#6504 |
RINGWORLD2: Crash after scanning for ARM
|
Strangerke
|
defect
|
normal
|
Engine: TsAGE
|
|
#6505 |
RINGWORLD2: Laser diffusion field doesn't look quite right
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6506 |
AGOS: Engine detects, but does not work with, data files ending with a "."
|
lordhoto
|
defect
|
normal
|
Engine: AGOS
|
|
#6507 |
RINGWORLD2: Can use objects that aren't yours
|
Strangerke
|
defect
|
normal
|
Engine: TsAGE
|
|
#6508 |
RINGWORLD2: Communications dish goes back up when switching character
|
Strangerke
|
defect
|
normal
|
Engine: TsAGE
|
|
#6509 |
RINGWORLD2: Topmost line of scene isn't drawn
|
Strangerke
|
defect
|
normal
|
Engine: TsAGE
|
|
#6510 |
SDL: Audio delay in daily builds
|
digitall
|
defect
|
normal
|
Port: Win32
|
|
#6511 |
Win95 Polish version not detected
|
Strangerke
|
defect
|
normal
|
Engine: Hopkins
|
|
#6513 |
NEVERHOOD: Some nasty bugs
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6514 |
RINGWORLD2: Inventory glitch with scanner
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6517 |
WME: Dirty Split - has broken dancer image in the VaVoom-bar.
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6519 |
RINGWORLD2: Wrong cursor in Select Character dialog
|
Strangerke
|
defect
|
normal
|
Engine: TsAGE
|
|
#6520 |
NEVERHOOD: buggy sound of the waterfall
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6523 |
EOB1: Monster idle animation broken
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
|
#6525 |
AGOS: FF - Loyalty Rating never changes in 4 CD version
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGOS
|
|
#6527 |
WME: J.U.L.I.A. - Assertion when landing on the planet
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6528 |
WME: Unknown Mental Repairs Inc version
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6529 |
WME: Corrosion - crash on typing into a terminal
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6530 |
WME: Alpha Polaris - WriteFiles not supported
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6531 |
WME: Art of Murder - Assertion
|
bluegr
|
defect
|
normal
|
Engine: Wintermute
|
|
#6532 |
WME: Art of Murder - Wrong Entry name and data md5sums
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6534 |
QUEEN: French versions MD5
|
digitall
|
defect
|
normal
|
Engine: Queen
|
|
#6535 |
SCI: JONES - kSaveGame crash
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6536 |
SCI: JONES - top menu empty after loading from launcher
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6537 |
SCI: JONES - save / restore game grayed in top menu
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6538 |
SCI: LB2 French - palette issue in intro
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6539 |
SCI: LB2 - text alignment issue in credits
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6540 |
NEVERHOOD: lightswitch graphical glitch
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6542 |
SCI: assertion in detector
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6544 |
"I have no Mouth" adding a Russian translation support
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#6545 |
TSAGE: Ringworld2 - F5 doesn't create a save game the first time
|
Strangerke
|
defect
|
normal
|
Engine: TsAGE
|
|
#6546 |
Ringworld2: Pathfinding/Teleportation bug
|
|
defect
|
normal
|
Engine: TsAGE
|
|
#6547 |
RINGWORLD2: Wrong mouse cursor in conversation menus
|
|
defect
|
normal
|
Engine: TsAGE
|
|
#6549 |
AGOS: Simon2 Amiga Datafiles crashes with assertion in Intro
|
lordhoto
|
defect
|
normal
|
Engine: AGOS
|
|
#6555 |
ANDROID: cursor jumps to corner
|
fuzzie
|
defect
|
normal
|
Port: Android
|
|
#6556 |
RINGWORLD2: Wrong mouse cursor in desert
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6557 |
Unrecognized games: arthurbday & lilmonster
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#6558 |
WME: Bickadoodle - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6559 |
WME: Corrosion - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6560 |
WME: 1 1/2 Ritter - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6561 |
WME: Ghost in the Sheet - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6562 |
WME: J.U.L.I.A. - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6563 |
WME: Philip Kane - Unknown version
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6564 |
WME: Reversion - The Meeting - Unknown version
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6565 |
WME: Rhiannon - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6566 |
WME: Reversion - The Escape - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6567 |
WME: 1 1/2 Ritter - Graphical slider issues in sound options menu
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6570 |
WME: Save thumbnails are black
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6572 |
WME: Rosemary - Sprite flaw on going upwards
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6574 |
SCI: Phantasmagoria - French version
|
|
defect
|
normal
|
Engine: SCI
|
|
#6575 |
MORTEVIELLE: Mortville Manor French version not detected at all
|
criezy
|
defect
|
normal
|
Engine: Mortevielle
|
|
#6576 |
WME: Rosemary - Game exit when entering the well
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6577 |
WME: Rhiannon - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6578 |
WME: Boredom of Agustin Cordes - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6579 |
OS X - only first CoreMIDI endpoint used
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#6581 |
WME: The Kite - Unknown version (1.1)
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6582 |
WEB: RSS feed errors
|
bluegr
|
defect
|
normal
|
Web
|
|
#6584 |
WME: Bickadoodle - Unknown version (1.1)
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6585 |
WME: The Kite - Unknown version (1.2.e)
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6586 |
WME: The Kite - Unknown version (1.3.e)
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6587 |
WME: The Kite - Unknown version (1.2.i) - Italian
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6588 |
WME: The Kite - Unknown version (1.2.r) - Russian
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6590 |
HOPKINS-PL: Crash using computer in office
|
digitall
|
defect
|
normal
|
Engine: Hopkins
|
|
#6591 |
HOPKINS-PL: SFX missing/out of sync in bank heist cutscene
|
Strangerke
|
defect
|
normal
|
Engine: Hopkins
|
|
#6592 |
SCUMM: ZAK - Read Ticket is too fast to read.
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6593 |
VOYEUR: Actor names are jumping in the intro
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#6594 |
WME: Bickadoodle - Assertion on climbing the mountain
|
tobiatesan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6595 |
WME: Oknytt - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6596 |
SCI: Mixed-up Fairy Tales DOS EGA MD5
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6598 |
SCI: HOYLE2 DOS MD5
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6599 |
SCI: ECOQUEST1 DOS MD5
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6600 |
SCI: Castle of Dr Brain - kUnLoad error after loading a game
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6601 |
SCI: HOYLE4 - Uninitialized read in Bridge
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6602 |
SCI: HOYLE4 - Uninitialized read in Euchre
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6603 |
SCI: HOYLE4 - Uninitialized read when using ENTER key
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6604 |
SCI: HOYLE4 - kDeleteKey error
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6605 |
SCI: HOYLE4 - year is wrong in Time menu
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6606 |
SCI: HOYLE1 - About menu displayed too high
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6607 |
SCI: Parser: pronouns not recognized
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6608 |
SCI Parser - apostrophes not recognized
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6610 |
WME: Oknytt - Unknown version (v1.12)
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6611 |
WME: Vsevolod (DEMO) - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6614 |
SCI: HOYLE4 - textbox in wrong position
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6615 |
SCI: LB2 - End-of-Act-IV transition music not playing
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6619 |
RINGWORLD2: Glitch when Nej rises/crouches after guard is stunned
|
Strangerke
|
defect
|
normal
|
Engine: TsAGE
|
|
#6621 |
Compilation warning : array subscript is above array bounds
|
digitall
|
defect
|
normal
|
Engine: TsAGE
|
|
#6622 |
SYMBIAN: CRUISE: warning: `ASSERT' redefined
|
lordhoto
|
defect
|
normal
|
Engine: Cruise
|
|
#6624 |
SYMBIAN: WINTERMUTE: Warnings in base_package.cpp
|
lordhoto
|
defect
|
normal
|
Engine: Wintermute
|
|
#6625 |
SYMBIAN: WINTERMUTE: Symbian Compilation Warnings
|
lordhoto
|
defect
|
normal
|
Engine: Wintermute
|
|
#6630 |
SCUMM: MI3 - Guybrush pick up vine Animation at end of Quicksand Scene missing
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6631 |
DRASCULA: Music doesn't play from original directory structure
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#6635 |
RINGWORLD2: Arrow keys don't work in Miranda's maze
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6636 |
RINGWORLD2: Drawing glitch (transparency?) in flup tube system
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6637 |
RINGWORLD2: Flup tube map not redrawn on loading save
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6640 |
TUCKER: Royston leaves a trail of black bobs
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#6641 |
TUCKER: Bubbles in the Plugs Shop not always visible
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#6642 |
TUCKER: In Mall Dentist Shop, Background Music and SFX are very quiet
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#6643 |
TUCKER: Missing a "down" animation on the boat (Docks)
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#6644 |
TUCKER: Lola teleported to table
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#6645 |
TUCKER: Ego walks "through" closed cellar door
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#6646 |
DRACI: Some speech doesn't play correctly
|
tag2015
|
defect
|
normal
|
Engine: Draci
|
|
#6647 |
WME: 5MA - main menu cat doesn't scream when clicked on
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6648 |
WME: 5MA - music doesn't loop properly
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6650 |
WME: 5MA - volume settings not preserved
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6651 |
WME: white chamber - language / savegame issue
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6654 |
WME: white chamber - some keys don't work
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6655 |
WME: Dead City - hotspot text issue
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6657 |
INDY3: Wrong sound when opening/closing doors (AdLib regression)
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#6658 |
GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#6659 |
INDY3: Rare assertion in AdLib player
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#6660 |
Freddi Fish 3 UK MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6661 |
NEVERHOOD: Uninitialized variable during car ride
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6663 |
NEVERHOOD: Cannon button sometimes doesn't work (uninitialized variables)
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6664 |
SIMON1: Music in floppy version starts only after soundeffect
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6665 |
SIMON1: Music in floppy does not loop after sound-effect
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6666 |
IRIX: configure mistakenly detects $_host_alias-strings
|
digitall
|
defect
|
normal
|
Port: IRIX
|
|
#6667 |
VOYEUR: Pan-out video played twice when loading from launcher
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#6668 |
VOYEUR: Mouse cursor hidden after loading a savegame
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#6669 |
VOYEUR: assert error when clicking on a window
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#6670 |
TSAGE: RINGWORLD - unknown message error
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6671 |
RINGWORLD2: Crash during final (?) confrontation
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6672 |
NEVERHOOD: Too many simultaneous sound effects in "memory" puzzle
|
bluegr
|
defect
|
normal
|
Engine: Neverhood
|
|
#6676 |
GOB: Duplicate Detection Entries For Ween/DOS/English
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6677 |
BinkDecoder::loadStream is using too much stack.
|
wjp
|
defect
|
normal
|
Port: Symbian
|
|
#6678 |
SCUMM: LOOM Mac - Steam version exits immediately with error()
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#6679 |
INDY3 DOS-EGA: book of maps graphic glitch
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#6680 |
SCUMM: INDY3 - 'What is' command glitch on Actor 10 (Venice/Brunwald)
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#6683 |
SCUMM: INDY3-VGA/DOS Saving during Cutscene corrupts savestate
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#6686 |
SCI: General MIDI using SC-55 misses instruments
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#6688 |
UBUNTU: Build failure due to Unity Taskbar
|
|
defect
|
normal
|
Port: Linux
|
|
#6691 |
SCI: QFG3: Crash when loading Pool of Peace save
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6692 |
QFG3: Crash when speaking at the top of the giant tree
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6693 |
SCI: QFG3: Walking out of bounds at tree
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6695 |
Script hangs at start Mordack fight
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6700 |
FOTAQ: Weird Response Glitches
|
bluegr
|
defect
|
normal
|
Engine: Queen
|
|
#6703 |
SCI: QFG1 VGA - Can't CTRL+S to access statistics
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#6704 |
SCI: QFG1 VGA - Dryad Music does not play
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6705 |
SCI: QFG1 VGA - Combat Music does not play when battling saurus
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6707 |
SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6708 |
SCI: QFG1 VGA - combat escape music does not play with cheetaur
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6709 |
SAGA: IHNM - Ellen disappears sometimes when loading a save
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6713 |
SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector"
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6714 |
SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6717 |
SCI fallback detection assert failure
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6719 |
SCUMM: In-game help missing line of text on 2nd help screen
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#6720 |
SWORD1: Speech cluster file endian detection fails in some Mac variants
|
criezy
|
defect
|
normal
|
Engine: Sword1
|
|
#6723 |
SCI: Jones - Main Menu items disabled after saved game load
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6724 |
SCUMM: Freddi Fish 1 Crash in Russian Version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6725 |
SCI: LSL5 Mac doesn't launch with MT-32 music
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6727 |
KYRA (LOL): Engine assertion at various dialogues if no items in inventory
|
digitall
|
defect
|
normal
|
Engine: Kyra
|
|
#6728 |
BS1: Crash loading a save game using ScummVM menu while in Bull's head location
|
criezy
|
defect
|
normal
|
Engine: Sword1
|
|
#6729 |
SCI32: GK1 - Can not give Clay Mold to Sam
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6731 |
The Dig Demo (Mac) detection is broken
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6732 |
SFINX: Unable to use non-flying carpet
|
|
defect
|
normal
|
Engine: CGE2
|
|
#6733 |
SFINX: Sfx volume setting not working properly
|
uruk
|
defect
|
normal
|
Engine: CGE2
|
|
#6734 |
Not possible to use the scanner and arrow keys
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6735 |
WME: Bickadoodle - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6737 |
AGI: Voodoo Girl (Fan) - Scene gets repeatedly reloaded
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6739 |
SCUMM: Strings from resources are not translated
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6740 |
Wii: Enter key on USB keyboard does not work for SCI games.
|
digitall
|
defect
|
normal
|
Port: Wii
|
|
#6741 |
ANDROID: AssetFdStream deletes ref too early
|
SF/mthreepwood
|
defect
|
normal
|
Port: Android
|
|
#6742 |
PJGAMES: Crash upon playing Happy Fun Squares on Hard
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6744 |
SCI: Camelot - Textbox glitch on Map after loading
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6745 |
MOHAWK: Two unknown Living Book game variants...
|
digitall
|
defect
|
normal
|
Engine: Mohawk
|
|
#6750 |
KQ6CD: no speech during Lord Azure and Lady Aeriel scenes
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6751 |
SCI: Longbow - Invalid arithmetic operation
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6755 |
ScummVM Crashes in OS X after multiple full screen changes
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#6760 |
ZVISION: German version of ZGI doesn't work - no game found
|
RichieSams
|
defect
|
normal
|
Engine: ZVision
|
|
#6761 |
ZVISION: Missing sounds when using the knocker in Zork: Nemesis
|
RichieSams
|
defect
|
normal
|
Engine: ZVision
|
|
#6762 |
ZGI crashes when attempting to enter alternative inventory screens.
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6763 |
ZGI crashes when attempting to examine mug in inventory
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6765 |
Wrong error code if directory missing
|
digitall
|
defect
|
normal
|
--Other--
|
|
#6767 |
ZVISION: Ambient sounds keep playing after leaving the relevant area
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6768 |
ZVISION: Game will not save during prison sequence
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6769 |
Inset video location/size error in alchemical display
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6770 |
ZVISION: Control lever still visible after opening Perils of Magic time tunnel
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
|
#6771 |
ZVISION: Unable to leave room after loading saved game
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6772 |
ZVISION: Wrong characters in subtitles (Unicode issue?)
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
|
#6773 |
ALL: Infinite loop showing error dialog when engine missing
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCUMM
|
|
#6774 |
ZVISION: Spell book broken after getting "glorf" spell
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
|
#6775 |
ZVISION: Core dump when starting Zork Nemesis
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6776 |
ZVISION: Nothing happens when I click on the rope in the bell room
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6780 |
ZVISION: Non-working, game-breaking hotspot at bottom of tower
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6783 |
ZVISION: Earth pavilion door puzzle missing sound effects
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6784 |
ZVISION: Earth pavilion door puzzle inset videos out of alignment
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6786 |
ZVISION: Italian Language Version Not Detected
|
sev-
|
defect
|
normal
|
Engine: ZVision
|
|
#6787 |
Backgrounds tend to turn green when overlaid decals change
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
|
#6788 |
SCUMM HE : Inaccurate MIDI Emulation
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#6790 |
ANDROID: Can't add games. Engines not loaded.
|
|
defect
|
normal
|
Port: Android
|
|
#6791 |
ZVISION: Game feels sluggish around Frobozz Electric building (script bug)
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6793 |
ZVISION: Saving at bottom of staircase creates buggy savegame
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6794 |
ZVISION: Yoruk's coffin instant death
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6796 |
The Dig crashes ScummVM in the middle of the opening movie.
|
criezy
|
defect
|
normal
|
Engine: SCUMM
|
|
#6799 |
HUGO: Silent quit when using inventory
|
eriktorbjorn
|
defect
|
normal
|
Engine: Hugo
|
|
#6800 |
ZVISION Cannot be compiled on Android - FreeType2 isn't available
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#6801 |
ZVISION: Bad word-wrapping in original save dialog
|
RichieSams
|
defect
|
normal
|
Engine: ZVision
|
|
#6802 |
FREDDI2: assert() error
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#6803 |
ZVISION: Tuning fork box glitch (probably a script bug)
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6804 |
SWORD25: add option to choose language speech
|
sev-
|
feature request
|
normal
|
Engine: Sword25
|
|
#6807 |
SCI: QFG3: Export Character Magic spell open skill being bump up.
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6810 |
BACKENDS: ARM - Various Crashes due to buggy ARM ASM optimizations
|
sev-
|
defect
|
normal
|
Ports
|
|
#6813 |
GUI: Tooltips eat keypresses
|
eriktorbjorn
|
defect
|
normal
|
GUI
|
|
#6816 |
SCI: SQ1VGA: game crash when looking at force field generator
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6817 |
maniac-v1: Characters are drawn one pixel too high
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#6818 |
SCI: LSL2: After customs
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6819 |
AGOS: StS - Music Issue
|
NMIError
|
defect
|
normal
|
Engine: AGOS
|
|
#6821 |
GUI: FluidSynth settings button not working in Edit Game
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#6822 |
AGOS: Elvira 1 - Amiga music issue
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6825 |
Darby and Gregory german version detectet as french or english version and crash
|
sev-
|
defect
|
normal
|
Engine: Composer
|
|
#6826 |
Rex Nebular Log Lines Animation
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#6827 |
Rex Nebular Throw Burger to sea monster animation
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#6828 |
Rex Nebular Wait Cursor
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#6829 |
Rex Nebular Sea Monster Puzzle Difficulty
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#6830 |
Rex Nebular Engineering Section Rex Hovers Over the Work Bench
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#6833 |
Rex Nebular Can't Proceed (no bamboo pole object in the game?)
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#6834 |
MP3: ScummVM doesn't skip ID3 tag at beginning of file?
|
criezy
|
defect
|
normal
|
Audio
|
|
#6835 |
Scummvm crashes after Rex shoots the monkey
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#6838 |
SCUMM: Manual Saving Allowed in AutoSave slot
|
bonki
|
defect
|
normal
|
Engine: SCUMM
|
|
#6842 |
Sfinx - Possible BUG... can't finish the game at this savepoint.
|
digitall
|
defect
|
normal
|
Engine: CGE2
|
|
#6847 |
SPY Fox 2 Italian Checksums
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6848 |
Pajama Sam 3 Italian Checksums
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6849 |
Putt-Putt Enters The Race
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6850 |
WME: 5MA - German and Czech Language Version not detected
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6853 |
SCI: Space Quest IV crashes ScummVM in Skate'O'Rama escape sequence
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6857 |
SCUMM: FT, song on Todd's radio restarts when walking between rooms
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6858 |
AGI: KQ1 PCjr sound lacks volume envelopes
|
criezy
|
defect
|
normal
|
Engine: AGI
|
|
#6859 |
SCI: QFG2: Uninitialized read when throwing at air elemental
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6860 |
DOTT Floppy English Version 1.6 Unknown MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6861 |
Indy3 EGA unknown md5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6863 |
Pajama Sam 2 UK MD5 Checksums
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6864 |
GOB: Fascination - text glitch
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6866 |
SCI: SQ4: No points awarded when changing clothes at the mall
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6868 |
LURE: Roland MT-32 music and sound
|
bluegr
|
defect
|
normal
|
Engine: Lure
|
|
#6872 |
SCUMM: ZAK - 'I can't reach it" when using reservations terminal in airports
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#6874 |
.po(t) files: Entries for "Record" and "Mass add" missing
|
criezy
|
defect
|
normal
|
GUI: Translations
|
|
#6875 |
SCI: PQ2: "Save Game" becomes disabled and remains so after reload
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6876 |
.po(t) files: Multiple entries for "Record" function missing
|
criezy
|
defect
|
normal
|
GUI: Translations
|
|
#6878 |
Darby the Dragon hebrew version MD5
|
sev-
|
defect
|
normal
|
Engine: Composer
|
|
#6882 |
SHERLOCK: RT: some wrong special characters - some are working
|
m-kiewitz
|
defect
|
normal
|
Engine: Sherlock
|
|
#6885 |
INDY3: FMTOWNS: Music is distorted (regression)
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#6886 |
SCUMM - Pajama Sam 1 - Untranslated Dialogs
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#6887 |
SCUMM (all games) - Untranslated dialogs
|
criezy
|
defect
|
normal
|
Engine: SCUMM
|
|
#6888 |
SHERLOCK: Spanish version not detected
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6889 |
SHERLOCK: german version not detected
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6890 |
SHERLOCK: mouse cursor in intro
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6892 |
SHERLOCK: MT32 problem
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6893 |
SHERLOCK: Three-card Monte crash
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6894 |
SHERLOCK: cursor in transition screens
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6896 |
SHERLOCK: graphics glitch inside the Diogenes Club
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6897 |
SHERLOCK: journal not always accessible
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6898 |
SHERLOCK: wrong beam legend
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6900 |
SHERLOCK: music in the map
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6901 |
SHERLOCK: walking speed
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6902 |
SHERLOCK - double snuff box
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6903 |
SHERLOCK: double Wiggins
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6904 |
SHERLOCK: double cab driver
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6905 |
SHERLOCK: double bust
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6907 |
SCUMMVM: scummvm -v returns nothing
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#6908 |
SHERLOCK: clouds inside the laboratory
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6909 |
SHERLOCK: graphics glitch at Cleopatra's Needle
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6911 |
SHERLOCK: double Cleopatra's Needle icon on the map
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6912 |
SHERLOCK - the game of darts - wrong cursor and number of darts
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6913 |
Neverhood: Russian version BLBArchive fixes don't work in latest git.
|
bluegr
|
defect
|
normal
|
Engine: Neverhood
|
|
#6914 |
SHERLOCK: Silverbridge residence - dead end
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6915 |
SHERLOCK: music off/on glitch
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6917 |
SHERLOCK: No music outside Baker Street office at end of intro
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6918 |
SHERLOCK: Crash when skipping intro
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6919 |
SHERLOCK: Thumbnails glitch
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6921 |
SHERLOCK: Sound of Diogenes fire spills over to the next scene
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6922 |
SHERLOCK: Keyboard shortcuts don't work in Serrated Scalpel
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6927 |
SHERLOCK: savegame
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6929 |
SHERLOCK: Graphics glitch as character walked along bottom of screen
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6931 |
SHERLOCK: Crash when talking to Lestrade at the beginning of the game (Spanish version)
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6932 |
The Neverhood - Rail car exit screen bug
|
eriktorbjorn
|
defect
|
normal
|
Engine: Neverhood
|
|
#6934 |
SHERLOCK: pick up shiny object
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6935 |
SHERLOCK: use flower on microscope
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6936 |
I cannot open the inventory because crash the game (spanish version)
|
m-kiewitz
|
defect
|
normal
|
Engine: Sherlock
|
|
#6937 |
SHERLOCK: Everything is slightly to fast
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6938 |
SHERLOCK - keyboard pressing closes ScummVM
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6939 |
SHERLOCK - crash when showing folder to Watson
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6946 |
QUEEN: Some versions MD5
|
sev-
|
defect
|
normal
|
Engine: Queen
|
|
#6947 |
Can't type [ in debug console
|
digitall
|
defect
|
normal
|
GUI
|
|
#6948 |
GUI: Allow text selection
|
sev-
|
feature request
|
normal
|
GUI
|
|
#6950 |
ScummVM: Failed to start
|
tramboi
|
defect
|
normal
|
GUI
|
|
#6951 |
lure-of-the-temptress: Spelling mistake in spanish translation: "obsevar" -> "observar"
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#6954 |
BBVS: Pathfinding bug in Prison
|
johndoe123
|
defect
|
normal
|
Engine: BBVS
|
|
#6955 |
BBVS: Crash when using ingame menu's "Quit"
|
wjp
|
defect
|
normal
|
Engine: BBVS
|
|
#6956 |
GUI: LAUNCHER: ScummVM returned with unfreed signals (AmigaOS4)
|
PushmePullyu
|
defect
|
normal
|
Port: AmigaOS4
|
|
#6958 |
ACCESS: Amazon - Spanish version not detected
|
Strangerke
|
defect
|
normal
|
Engine: Access
|
|
#6959 |
SHERLOCK: play only intro
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6961 |
ACCESS: Amazon - assertion when talking to Darlene
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#6963 |
DW: Assertion afer switching the books
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#6964 |
AMAZON: Fade-in has a full scene view before it starts
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#6965 |
AMAZON: GFX mash-up when clicking on an action icon
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#6966 |
AMAZON: Assertion on entering the boss' office
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#6967 |
AMAZON: Another assertion when talking with Darlene
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#6968 |
AMAZON: Machine sounds keep playing
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#6973 |
AMAZON: Inventory item has wrong colors
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#6974 |
AMAZON: Wrong ego position in Vault (w/o garbage can)
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#6975 |
Amazon : Crash at ticket agent
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#6976 |
AMAZON: Memory exhaustion when trying to talk to librarian
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#6982 |
Maniac Mansion (Amiga/Spanish) unsupported but working
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#6984 |
Amazon : Game freezes when you offer a second item to the captain of the steamer
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#6986 |
AMAZON: Black void when returning from inventory
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#6988 |
COMPILER: --enable-c++11 breaks compilation in commandline.cpp (AmigaOS4)
|
sev-
|
defect
|
normal
|
Port: AmigaOS4
|
|
#6990 |
SFINX: Load and Save button are not translated
|
criezy
|
defect
|
normal
|
Engine: CGE2
|
|
#6992 |
LAB: DOS version filename character limit errors
|
Strangerke
|
defect
|
normal
|
Engine: Lab
|
|
#6993 |
LAB: Image loading errors crash ScummVM
|
Strangerke
|
defect
|
normal
|
Engine: Lab
|
|
#6995 |
LAB: ShowDiff music does not play properly
|
Strangerke
|
defect
|
normal
|
Engine: Lab
|
|
#6996 |
Android: Mouse pointer control with analog joystick is unusable
|
criezy
|
defect
|
normal
|
Port: Android
|
|
#6998 |
LAB: DOS inventory bar icons misaligned
|
Strangerke
|
defect
|
normal
|
Engine: Lab
|
|
#7000 |
Touche : Regression in money system
|
wjp
|
defect
|
normal
|
Engine: Touche
|
|
#7001 |
Sherlock Scalpell: special caracter ß missing in diary
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#7005 |
SHERLOCK: Crash when talking to Dr. Watson at the beginning of the game
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#7007 |
SCI: Fan - Cascade Quest - Debugger opens on scene change
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#7008 |
SHERLOCK: text is overlapped in German version.
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#7009 |
SCI: Not able to use Fx keys and key combos anymore
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#7014 |
LAB: Unable to save on animated scenes via ScummVM menu
|
bluegr
|
defect
|
normal
|
Engine: Lab
|
|
#7017 |
Amazon GoE : Closing video sequences crash
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#7019 |
SHERLOCK: mixed languages in Journal (DOS/German)
|
m-kiewitz
|
defect
|
normal
|
Engine: Sherlock
|
|
#7021 |
AGI: KQ1 IIgs. Scroll text shows repeated characters at the end of ech column
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7022 |
LAB: Events not processed during ending sequence
|
sev-
|
defect
|
normal
|
Engine: Lab
|
|
#7023 |
SHERLOCK: buggy text in inventory (DOS/German)
|
m-kiewitz
|
defect
|
normal
|
Engine: Sherlock
|
|
#7024 |
AMAZON: Clipped text in CD English
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#7025 |
COMPOSER: detection.cpp file 2 missing digits
|
wjp
|
defect
|
normal
|
Engine: Composer
|
|
#7026 |
AGI: IIgs AGI games (or just intros / cutscenes?) run too fast
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7028 |
SHERLOCK: crash when open door into the diogenes club
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#7029 |
BUILDBOT: Daily Win64 nightly not being updated
|
lordhoto
|
defect
|
normal
|
Port: Win64
|
|
#7030 |
Win 32 daily build will not run on Win 64 machines
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#7033 |
SHERLOCK: Crash in Pratts loft when using hat pin with pillows
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#7034 |
AGI: Space Quest 2 priority issue (Apple IIgs only)
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7035 |
AGI Fanmade no intro sound
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7036 |
SHERLOCK: Text glitches in dart mini game
|
m-kiewitz
|
defect
|
normal
|
Engine: Sherlock
|
|
#7037 |
SHERLOCK: only Dart 301 variant playable
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#7038 |
IRIX: X BadMatch when trying to start any 640x480 game
|
lordhoto
|
defect
|
normal
|
Port: IRIX
|
|
#7039 |
Indeo3 unaligned accesses
|
wjp
|
defect
|
normal
|
Video
|
|
#7040 |
SCI: PHARKAS Mac version crashes when using whiskey glass on prescription
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#7041 |
SWORD25: Crash in final scene
|
sev-
|
defect
|
normal
|
Engine: Sword25
|
|
#7042 |
SHERLOCK: Crash when use the blankie on the dog.
|
m-kiewitz
|
defect
|
normal
|
Engine: Sherlock
|
|
#7043 |
SCI: PHARKAS Mac ScummVM font different than native font.
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#7044 |
SHERLOCK: Violin and wax cylinders cut off
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#7045 |
AGI: KQ1 - Graham Facing Away from King after Bowing
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#7046 |
KQ1AGI: Eagle Does Not Take Graham with Him
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7050 |
SCI: PHARKAS Mac showing incorrect cursor
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#7051 |
FW: Music stops in CD version when opening bathroom cabinet
|
Kirben
|
defect
|
normal
|
Engine: Cine
|
|
#7052 |
GOB: Unsupported playtoons2 game
|
sev-
|
defect
|
normal
|
Engine: Gob
|
|
#7053 |
MADS: Laser-beam instead of doll
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#7057 |
BBVS: No clean-up when restarting
|
eriktorbjorn
|
defect
|
normal
|
Engine: BBVS
|
|
#7059 |
SCI: PHARKAS Mac crashes while trying to select shovel item from inventory
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#7060 |
DIG: Crash with 'Unable to find Steam executable from detection pattern'
|
criezy
|
defect
|
normal
|
Engine: SCUMM
|
|
#7061 |
SWORD25: BS25 - Mouse icon not erased, stays on screen
|
bluegr
|
defect
|
normal
|
Engine: Sword25
|
|
#7062 |
BS25: Background animation freeze and lost game screen
|
sev-
|
defect
|
normal
|
Engine: Sword25
|
|
#7064 |
IHNM: text mistake in german version
|
eriktorbjorn
|
defect
|
normal
|
Engine: SAGA
|
|
#7065 |
SCI: PHARKAS Mac easter egg freezes partway
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#7066 |
MOHAWK: LB - Error at start of Just Grandma and Me (German)
|
besentv
|
defect
|
normal
|
Engine: Mohawk
|
|
#7067 |
WME: Carol Reed 5 - won't pass the opening titles
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#7068 |
WME: Carol Reed 5 crashes at end of conversation with Jonas
|
tobiatesan
|
defect
|
normal
|
Engine: Wintermute
|
|
#7069 |
Floppy/Spanish unknown MD5
|
sev-
|
defect
|
normal
|
Engine: Gob
|
|
#7070 |
ZAK V2: Umlauts disappeared in German versions
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#7071 |
MM V2: Umlauts disappeared in German versions
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#7072 |
ACCESS: Amazon - Spanish version doesn't start
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#7073 |
KQ6-CD: Savegame that cannot be resumed
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#7076 |
LOOM: AdLib sound effect not stopped at Cygna's grave.
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#7078 |
Dreamweb CZ loc unknown MD5 checksum
|
sev-
|
defect
|
normal
|
Engine: Dreamweb
|
|
#7081 |
BACKENDS: Linux - ScummVM 1.7.0 Ubuntu package do not contain AppStream compatible metadata
|
sev-
|
defect
|
normal
|
Port: Linux
|
|
#7084 |
SHERLOCK: Crash when taking inventory
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sherlock
|
|
#7086 |
SCI: QFG3: Tell about Initiation in Uhura's Hut
|
|
defect
|
normal
|
Engine: SCI
|
|
#7087 |
WME: Bickadoodle v1.2 crashes in introductory cutscene
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#7088 |
WME: Bickadoodle v1.2: can't hear voices in introductory cutscene
|
tobiatesan
|
defect
|
normal
|
Engine: Wintermute
|
|
#7089 |
GUI: Crash in vector renderer when opening/closing console
|
salty-horse
|
defect
|
normal
|
GUI
|
|
#7090 |
SHERLOCK: Watson isn't animated while talking
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#7091 |
SAGA: IHNM checksums (German fan translation)
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#7092 |
IHNM: text color mistake in German fan-made version
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#7093 |
MYST: Masterpiece Edition - Minor bug: Reset sound in clock tower puzzle doesn't play
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#7095 |
GUI/MYST: Missing translation for Main Menu button
|
criezy
|
defect
|
normal
|
Engine: Mohawk
|
|
#7097 |
MOHAWK: Myst the game runs instead of The Making of Myst movie
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#7098 |
LURE: Adlib support broken/incomplete
|
NMIError
|
defect
|
normal
|
Engine: Lure
|
|
#7100 |
MYST: Cannot find resource error
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#7102 |
MYST: Translation missing in Engine specific options
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#7104 |
LOL-CD: mixing sfx and voice mode does not work
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#7106 |
MOHAWK/MYST: ScummVM crashes when filename for savegame is empty
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#7109 |
Crash at Spitalfields phrenologist
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#7110 |
Using coin into machine makes ScummVM 1.8.0 crash (Spanish version)
|
TMM
|
defect
|
normal
|
Engine: Drascula
|
|
#7111 |
Incorrect position in texts, not as the original
|
criezy
|
defect
|
normal
|
Engine: Drascula
|
|
#7112 |
DRASCULA: protagonist walking off the screen
|
criezy
|
defect
|
normal
|
Engine: Drascula
|
|
#7113 |
DRASCULA: Serious sprite glitches
|
criezy
|
defect
|
normal
|
Engine: Drascula
|
|
#7115 |
DRASCULA: FPS are incorrect or some frames are dropped.
|
criezy
|
defect
|
normal
|
Engine: Drascula
|
|
#7118 |
DRASCULA: Axe item can be picked up infinite times
|
criezy
|
defect
|
normal
|
Engine: Drascula
|
|
#7119 |
SCI: LB1: Game hangs when oiling or opening armor if standing in wrong spot
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#7120 |
DRASCULA: Audio noise before every voice in the game
|
criezy
|
defect
|
normal
|
Engine: Drascula
|
|
#7121 |
DRASCULA: Delay and freeze when pressing right mouse click on game
|
criezy
|
defect
|
normal
|
Engine: Drascula
|
|
#7122 |
SCI: Hoyle3 Amiga - kGetFarText Crash
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#7134 |
AMAZON: assertion failed at Allen's story cutscene
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#7137 |
BACKENDS: iOS - rotation doesn't catch up when switching apps.
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#7139 |
BBVS: Undefined behavior - shift of a negative value
|
csnover
|
defect
|
normal
|
Engine: BBVS
|
|
#7141 |
DOTT: Graphical glitches while loading savedgame when stereo is running
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#7143 |
MOHAWK: Myst Masterpiece Stoneship Red page door graphics glitch
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#7145 |
SCI: SQ1VGA: spider behaviour seems wrong
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#7148 |
MOHAWK: Rendering glitch in Riven
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#7150 |
SCUMM/HE: Can't play multiple instances of a sound effect on different channels
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#7153 |
MOHAWK: Myst (Spanish) graphic glitch
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#7154 |
SCI: LB1: Exiting arm-oiling cut scene skips death, breaks typing
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#7159 |
SCI: QF1VGA: Sound effects no longer play in nightly build
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#7162 |
On some levels parts of screen are black, goblins become invisible.
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#7163 |
WME: Unsupported game "Basis Octavus"
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#7164 |
MYST: Cursor stays hidden after loading saved game while intro is playing
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#7173 |
DEVTOOLS - Cannot build create_project with MSVC
|
sev-
|
defect
|
normal
|
Tools
|
|
#7176 |
ZVISION: Nemesis - missing temple fountain sound effects
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#7183 |
LOL-CD: game crashes and exits when looking/picking item
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#7184 |
MOHAWK: Riven crash on Bookmaking Island
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#7225 |
Support 44.1 khz mp3s
|
fingolfin
|
feature request
|
normal
|
Audio
|
|
#7243 |
FMTOWNS: Add YM2612 FM synth emulation
|
SF/jamieson630
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7244 |
Quit dialog
|
fingolfin
|
feature request
|
normal
|
GUI
|
|
#7253 |
Sam & Max package (floppy version)
|
SF/khalek
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7254 |
Aspect ratio
|
fingolfin
|
feature request
|
normal
|
Graphics
|
|
#7268 |
Sound effects for Indy3
|
SF/hoenicke
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7269 |
MI1VGA Roland support
|
SF/jamieson630
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7273 |
WIN: Look for config file in multiple places
|
Kirben
|
feature request
|
normal
|
Port: Win32
|
|
#7275 |
MM: bypass Copy Protection
|
eriktorbjorn
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7277 |
AUDIO: Compress *.bun music and voice files
|
aquadran
|
feature request
|
normal
|
Audio
|
|
#7280 |
quicksaves in simon1&2 and sky
|
Kirben
|
feature request
|
normal
|
Engine: AGOS
|
|
#7290 |
GUI: more intuitive saving
|
fingolfin
|
feature request
|
normal
|
GUI
|
|
#7294 |
Amiga palette in PC EGA versions
|
Kirben
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7295 |
Speech/Subtitle toggle hotkey
|
Kirben
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7301 |
AUDIO: Improve music in the Mac version of MI1
|
sev-
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7306 |
DC: Support for aspect ratio change
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7317 |
Increase MIDI performance by omitting redundancies
|
SF/jamieson630
|
feature request
|
normal
|
Audio: MT32
|
|
#7321 |
AUDIO: ST sound
|
SF/hoenicke
|
feature request
|
normal
|
Audio
|
|
#7324 |
Add sound support for dig demo
|
aquadran
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7325 |
ALL: MT-32 to GM key velocity conversion
|
SF/jamieson630
|
feature request
|
normal
|
Audio: MT32
|
|
#7327 |
SDL: Resolution switch also available on num pad
|
fingolfin
|
feature request
|
normal
|
--Other--
|
|
#7328 |
AUDIO: LOOM Mac music support
|
SF/jamieson630
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7333 |
Having the copy protection not bypassed
|
Kirben
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7344 |
GUI : checkbox for subtitles?
|
SF/ender
|
feature request
|
normal
|
GUI
|
|
#7346 |
AUDIO: compress music from Broken Sword
|
lavosspawn
|
feature request
|
normal
|
Engine: Sword1
|
|
#7347 |
Support Broken Sword 1 demo
|
lavosspawn
|
feature request
|
normal
|
Engine: Sword1
|
|
#7351 |
DC: added mp3 support
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7352 |
DC: Mapping of keys
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7360 |
when browsing for games, first letter should go to entry
|
fingolfin
|
feature request
|
normal
|
GUI
|
|
#7365 |
SIMON1: Add support for Amiga versions
|
Kirben
|
feature request
|
normal
|
Engine: AGOS
|
|
#7372 |
SEGACD_MI1 mouse scroll support
|
SF/khalek
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7374 |
Improve support for Indy3/Mac: Add inventory
|
Kirben
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7376 |
SCUMM - Disable speech delay when subtitles are disabled
|
Kirben
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7389 |
GUI does not reflect command line config overrides
|
sev-
|
defect
|
normal
|
GUI
|
|
#7398 |
BS1/2 with missing MPEG2 support
|
eriktorbjorn
|
feature request
|
normal
|
Engine: Sword1
|
|
#7407 |
BASS: P key for pause not implemented
|
SF/khalek
|
feature request
|
normal
|
Engine: Sky
|
|
#7422 |
GUI: Mute option
|
sev-
|
feature request
|
normal
|
GUI
|
|
#7439 |
BS1: Invert stereo channels for traffic sounds in Rue Jarry
|
eriktorbjorn
|
feature request
|
normal
|
Engine: Sword1
|
|
#7440 |
BS1: Some smaller refinements to the GUI
|
sev-
|
feature request
|
normal
|
Engine: Sword1
|
|
#7449 |
Check MinGW version in configure
|
Kirben
|
feature request
|
normal
|
Port: Win32
|
|
#7453 |
MAC: Error after changing sound device in System Preferences
|
fingolfin
|
feature request
|
normal
|
Port: Mac OS X
|
|
#7464 |
target_md5 even for command line
|
sev-
|
feature request
|
normal
|
GUI
|
|
#7472 |
Ability to change GUI color
|
|
feature request
|
normal
|
GUI
|
|
#7492 |
SWORD: DXA compression
|
eriktorbjorn
|
feature request
|
normal
|
Engine: Sword1
|
|
#7493 |
savepath includes homedir statically
|
sev-
|
feature request
|
normal
|
--Other--
|
|
#7506 |
New Game ID
|
sev-
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7517 |
FW: naming save games
|
sev-
|
feature request
|
normal
|
Engine: Cine
|
|
#7525 |
Restore compatibility with gcc 2.95
|
fingolfin
|
feature request
|
normal
|
Ports
|
|
#7535 |
Move special debug flags init to plugin API
|
sev-
|
feature request
|
normal
|
--Other--
|
|
#7537 |
PSP: Support sleep mode
|
joostp
|
feature request
|
normal
|
Port: PSP
|
|
#7543 |
WEB: Gallery browser improvements
|
sev-
|
feature request
|
normal
|
Web
|
|
#7555 |
wiki datafiles: Bargon Attack missing
|
bluegr
|
feature request
|
normal
|
Web
|
|
#7559 |
BASS: Don't limit the screen height to 192 pixels
|
bonki
|
feature request
|
normal
|
Engine: Sky
|
|
#7560 |
DC: Map "." to a free button
|
sev-
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7562 |
TOUCHE: Accept S key to exit the spanish version
|
eriktorbjorn
|
feature request
|
normal
|
Engine: Touche
|
|
#7565 |
NIPPON SAFES: Request to add Amiga version (FULL)
|
peres
|
feature request
|
normal
|
Engine: Parallaction
|
|
#7566 |
WIN: don't display hidden/system folders
|
Kirben
|
feature request
|
normal
|
Port: Win32
|
|
#7575 |
GUI: Add "reset to default" for paths in the options dialog
|
criezy
|
feature request
|
normal
|
GUI
|
|
#7577 |
BS1: Add cutscenes addons localizations in flac format
|
sev-
|
feature request
|
normal
|
Engine: Sword1
|
|
#7578 |
SCI: Sierra's Creative Interpreter Support
|
bluegr
|
feature request
|
normal
|
Engine: SCI
|
|
#7579 |
PQ1: Allow users to disable the debugger console key combo
|
m-kiewitz
|
feature request
|
normal
|
Engine: SCI
|
|
#7586 |
NIPPON: "Adding "Click" sound to character selection?
|
peres
|
feature request
|
normal
|
Engine: Parallaction
|
|
#7591 |
LURE: MD5 for German Lure of the Temtress
|
dreammaster
|
feature request
|
normal
|
Engine: Lure
|
|
#7594 |
SYMBIAN: Screen rotation on UIQ3 ("lefty flip")
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#7600 |
ALL: standardization of savegames names
|
criezy
|
feature request
|
normal
|
--Other--
|
|
#7601 |
iPhone: Add support for arrow keys
|
vinterstum
|
feature request
|
normal
|
Port: iOS
|
|
#7604 |
GUI: Game selection through pictures instead of text
|
sev-
|
feature request
|
normal
|
GUI
|
|
#7614 |
Implementing a 4x and 5x scaler
|
sev-
|
feature request
|
normal
|
Graphics: Scalers
|
|
#7618 |
Remove all files in the /engine-data folder
|
sev-
|
feature request
|
normal
|
--Other--
|
|
#7620 |
AGI detecting agi mouse
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#7626 |
MANIAC: Add support for fan translation of demo
|
fingolfin
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7627 |
AGI: MIDI support
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#7637 |
KYRA3: Add support for Spanish fan translation
|
lordhoto
|
feature request
|
normal
|
Engine: Kyra
|
|
#7643 |
DOTT: Running MM from Ed's room.
|
eriktorbjorn
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7644 |
PSP: Add support for sleep/suspend more
|
joostp
|
feature request
|
normal
|
Port: PSP
|
|
#7648 |
TINSEL: Add support for Discworld demo
|
dreammaster
|
feature request
|
normal
|
Engine: Tinsel
|
|
#7651 |
KYRA (and others?): give full path when wrong datafile ver.
|
lordhoto
|
feature request
|
normal
|
Engine: Kyra
|
|
#7655 |
GUI: In Load dialog, move 'Delete' button away from 'Load'
|
|
feature request
|
normal
|
GUI
|
|
#7660 |
PC: Button assignments (ie. Mouse 3 for "." - skip dialogue)
|
sev-
|
feature request
|
normal
|
--Other--
|
|
#7666 |
KYRA2: Add support for Polish floppy version
|
sev-
|
feature request
|
normal
|
Engine: Kyra
|
|
#7674 |
Tools Snapshot Installer - do not add start menu
|
Kirben
|
feature request
|
normal
|
Tools
|
|
#7676 |
TUCKER : add compression of AUDIO folder
|
cyxx
|
feature request
|
normal
|
Engine: Tucker
|
|
#7678 |
KYRA2: Add support for Spanish floppy version
|
athrxx
|
feature request
|
normal
|
Engine: Kyra
|
|
#7680 |
DC: Disabling or changing the auto-save options
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7681 |
Load Lure saved games from Launcher
|
|
feature request
|
normal
|
Engine: Lure
|
|
#7683 |
Key Mapper
|
sev-
|
feature request
|
normal
|
Engine: AGOS
|
|
#7686 |
ALL: Display errors in graphic display before exiting
|
sev-
|
feature request
|
normal
|
--Other--
|
|
#7687 |
SCUMM: Smooth Scrolling
|
sev-
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7688 |
GUI: Scrolling TextWidget for displaying Help texts etc.
|
sev-
|
feature request
|
normal
|
GUI
|
|
#7695 |
KYRA1: Add support for Macintosh CD
|
lordhoto
|
feature request
|
normal
|
Engine: Kyra
|
|
#7697 |
Buildbot for WinCE ARM build
|
lordhoto
|
feature request
|
normal
|
Port: WinCE
|
|
#7698 |
Merge F5-menu with GMM
|
fingolfin
|
feature request
|
normal
|
GUI
|
|
#7699 |
Wii: Virtual Keyboard
|
dhewg
|
feature request
|
normal
|
Port: Wii
|
|
#7702 |
Wii: Support keymapper
|
sev-
|
feature request
|
normal
|
Port: Wii
|
|
#7704 |
DC: Add game chooser when more than one game detected
|
sev-
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7708 |
KYRA3: Support for Russian fan translation
|
sev-
|
feature request
|
normal
|
Engine: Kyra
|
|
#7709 |
AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#7715 |
GUI: Improve Mass Add button
|
Mataniko
|
feature request
|
normal
|
GUI
|
|
#7726 |
Allow user defined path for screenshots
|
sev-
|
feature request
|
normal
|
--Other--
|
|
#7743 |
DC: Optional ScummVM INI
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7746 |
Teen Agent Czech Language support
|
sev-
|
feature request
|
normal
|
Engine: TeenAgent
|
|
#7747 |
Mac OS X: Use a library such as Sparkle for auto-updates
|
sev
|
feature request
|
normal
|
Port: Mac OS X
|
|
#7751 |
Add middle button support for SCI games
|
|
feature request
|
normal
|
Engine: SCI
|
|
#7755 |
DREAMCAST: Un-scrambled binary alternative
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7760 |
GC: DVD support for gamecube
|
dhewg
|
feature request
|
normal
|
Port: GameCube
|
|
#7763 |
WII: network/smb loading of game files
|
dhewg
|
feature request
|
normal
|
Port: Wii
|
|
#7764 |
IPHONE: Cursor Palettes Don't Work
|
lordhoto
|
feature request
|
normal
|
Port: iOS
|
|
#7769 |
DRASCULA: Add pause mode
|
criezy
|
feature request
|
normal
|
Engine: Drascula
|
|
#7780 |
GUI: Save/load dialog doesn't maintain scrolling position
|
bonki
|
feature request
|
normal
|
GUI
|
|
#7782 |
GUI: Game Sortation: Folders / Subfolders
|
sev-
|
feature request
|
normal
|
GUI
|
|
#7785 |
GUI: Game Sortation: Icons and Alignment
|
sev-
|
feature request
|
normal
|
GUI
|
|
#7792 |
Suppress Console Window Option
|
Kirben
|
feature request
|
normal
|
Port: Win32
|
|
#7794 |
AGI inventory items
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#7795 |
King's Quest 6 Windows Mouse Icons
|
bluegr
|
feature request
|
normal
|
Engine: SCI
|
|
#7798 |
GUI: Possibility to have 1-step slider control
|
eriktorbjorn
|
feature request
|
normal
|
GUI
|
|
#7800 |
SCI: Option to use original KQ5 Win mouse pointer icons
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#7804 |
Undithering all EGA games
|
Strangerke
|
feature request
|
normal
|
--Other--
|
|
#7806 |
TOON: add support for speech/subtitle/both options
|
antoniou79
|
feature request
|
normal
|
Engine: Toon
|
|
#7811 |
Windows Vista/7 fullscreen and touchscreen
|
sev-
|
feature request
|
normal
|
Port: Win32
|
|
#7815 |
Allow to specify log location
|
sev-
|
feature request
|
normal
|
--Other--
|
|
#7833 |
CONFIGURE: Support new style DWARF2 debug info for i386 assembly
|
sev-
|
feature request
|
normal
|
--Other--
|
|
#7836 |
iOS Port: Graphics mode change not possible
|
lordhoto
|
feature request
|
normal
|
Port: iOS
|
|
#7837 |
iPad Landscape Rotation Lock Problem
|
sev-
|
feature request
|
normal
|
Port: iOS
|
|
#7842 |
Port Zengine into Scummvm
|
|
feature request
|
normal
|
Engine: ZVision
|
|
#7843 |
KYRA1: Is it possible to add support for fan-made Rus trans?
|
dgladkov
|
feature request
|
normal
|
Engine: Kyra
|
|
#7846 |
Android: Mouse and SPen support.
|
fuzzie
|
feature request
|
normal
|
Port: Android
|
|
#7850 |
Option suggestion: stereo channel swap for MT32 emulation...
|
sev-
|
feature request
|
normal
|
Audio: MT32
|
|
#7855 |
Wii: Add MotionPlus support
|
|
feature request
|
normal
|
Port: Wii
|
|
#7858 |
Bluetooth keyboard in full screen ipad
|
criezy
|
feature request
|
normal
|
Port: iOS
|
|
#7861 |
Support of Discworld Russian 1.1
|
Mataniko
|
feature request
|
normal
|
Engine: Tinsel
|
|
#7862 |
LOL: Add support for Spanish DOS floppy
|
Mataniko
|
feature request
|
normal
|
Engine: Kyra
|
|
#7867 |
iOS buildbot: please revert to .tar.bz2 format
|
digitall
|
feature request
|
normal
|
Port: iOS
|
|
#7870 |
Please create an AppData file for ScummVM
|
sev-
|
feature request
|
normal
|
Port: Linux
|
|
#7871 |
IPHONE: Store running game state when switching tasks
|
criezy
|
feature request
|
normal
|
Port: iOS
|
|
#7877 |
ITE: Add Support for gog.com german version
|
bluegr
|
feature request
|
normal
|
Engine: SAGA
|
|
#7878 |
SHERLOCK: Support for Italian Fan Translation of "The Case of the Serrated Scalpel"
|
sev-
|
feature request
|
normal
|
Engine: Sherlock
|
|
#7880 |
Use Miles Sound System for Humongous SCUMM Games
|
sev-
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7882 |
Win32 installer: Don't install QUICKSTART file if English is selected
|
rootfather
|
feature request
|
normal
|
Port: Win32
|
|
#7885 |
CMD: Detect and add game(s) with commandline
|
criezy
|
feature request
|
normal
|
--Other--
|
|
#7886 |
SAGA: IHNM Hungarian fan translation checksums
|
Mataniko
|
feature request
|
normal
|
Engine: SAGA
|
|
#7887 |
COMI: Enable "A pirate I was meant to be" scene in German COMI
|
lotharsm
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7889 |
SCUMM: The Dig. Checksum Support for Russian translation (Old-Games.Ru).
|
sev-
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7890 |
SCUMM: Add proper detection for fanmade Monkey Island 1+2 Talkies
|
rootfather
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7893 |
lol chinese translation checksums
|
Mataniko
|
feature request
|
normal
|
Engine: Kyra
|
|
#7894 |
I Have No Mouth, and I Must Scream Chinese translation checksums
|
sev-
|
feature request
|
normal
|
Engine: SAGA
|
|
#7896 |
debugger help & readme update
|
|
patch
|
normal
|
Documentation
|
|
#7897 |
atlantis demo patch
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7898 |
variable dimension patch
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7899 |
debugger info & exit patch
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7900 |
dottdemo version detection patch
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7901 |
partial samnmax demo detection fix
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7903 |
cygwin patch
|
|
patch
|
normal
|
Port: Win32
|
|
#7904 |
resource type readability patch
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7905 |
multiple sound fx patch
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7907 |
max actor & resource patch
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7910 |
midi resource support patch
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7913 |
small sound resource (type) patch
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7915 |
whereIsObject enum patch
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7916 |
objectflagtable owner/state patch
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7917 |
GCC packing fix for new GCC releases
|
|
patch
|
normal
|
Ports
|
|
#7918 |
more readability patches
|
|
patch
|
normal
|
--Other--
|
|
#7921 |
MIDI "jumbo" patch
|
SF/ender
|
patch
|
normal
|
Audio: MT32
|
|
#7925 |
program to de-archive mac scumm files
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7926 |
Alt-Enter fullscreen toggle
|
|
patch
|
normal
|
Graphics
|
|
#7927 |
setShake() Patch v2
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#7930 |
MI1 CD Music Patch (New Version
|
SF/ender
|
patch
|
normal
|
Engine: SCUMM
|
|
#7937 |
Patch for scaling, no subtitles, etc.
|
|
patch
|
normal
|
Graphics: Scalers
|
|
#7938 |
Suppress warnings patch latest CVS
|
|
patch
|
normal
|
--Other--
|
|
#7941 |
MI1 CD music done right
|
SF/ender
|
patch
|
normal
|
Engine: SCUMM
|
|
#7943 |
Beos BeIDE project file
|
SF/ender
|
patch
|
normal
|
Port: BeOS
|
|
#7944 |
Play CD tracks as MP3 files
|
|
patch
|
normal
|
Audio
|
|
#7946 |
Linux sequencer support
|
|
patch
|
normal
|
Port: Linux
|
|
#8010 |
Loom graphics fix
|
SF/ender
|
patch
|
normal
|
Engine: SCUMM
|
|
#8043 |
descumm6 crash fix
|
aquadran
|
patch
|
normal
|
Tools
|
|
#8066 |
Hack for IMuseGM threading problem
|
SF/jamieson630
|
patch
|
normal
|
Engine: SCUMM
|
|
#8075 |
FT: dialogue fix
|
SF/ender
|
patch
|
normal
|
Engine: SCUMM
|
|
#8150 |
CMI: Tall costumes being drawn wrong
|
SF/ender
|
patch
|
normal
|
Engine: SCUMM
|
|
#8235 |
LOOM: sound support
|
SF/hoenicke
|
patch
|
normal
|
Engine: SCUMM
|
|
#8249 |
Aspect-ratio correction (alternative method)
|
fingolfin
|
patch
|
normal
|
Graphics
|
|
#8298 |
Make Debian CVS target produce "good" filenames
|
SF/toreanderson
|
patch
|
normal
|
Port: Linux
|
|
#8303 |
Sound mistake
|
fingolfin
|
patch
|
normal
|
Audio
|
|
#8308 |
A patch that allows compiling X11 backend on FreeBSD
|
fingolfin
|
patch
|
normal
|
Port: BSD
|
|
#8313 |
FOTAQ: Patch for NextLine (end of buffer problem)
|
|
patch
|
normal
|
Engine: Queen
|
|
#8316 |
Possible fix for Sam & Max music glitch
|
SF/ender
|
patch
|
normal
|
Engine: SCUMM
|
|
#8323 |
main.cpp - Fix to compile when no USE_* flag is specified
|
fingolfin
|
patch
|
normal
|
Port: Win32
|
|
#8333 |
BS: Possible fix for cutscene palette issue
|
SF/ender
|
patch
|
normal
|
Engine: Sword1
|
|
#8338 |
Monkey Island SegaCD Sound Fix
|
fingolfin
|
patch
|
normal
|
Engine: SCUMM
|
|
#8380 |
Speech behaviour correction in FOTAQ
|
cyxx
|
patch
|
normal
|
Engine: Queen
|
|
#8391 |
makeInstance with MS VC++7
|
fingolfin
|
patch
|
normal
|
Port: Linux
|
|
#8454 |
Small typos in the documentation webpage
|
Kirben
|
patch
|
normal
|
Documentation
|
|
#8458 |
Possible Kyra fix
|
cyxx
|
patch
|
normal
|
Engine: Kyra
|
|
#8482 |
Add a define to disable autosave
|
|
patch
|
normal
|
Port: Dreamcast
|
|
#8494 |
fix ITE audio on big-endian platforms
|
SF/h00ligan
|
patch
|
normal
|
Engine: SAGA
|
|
#8496 |
compress_queen: fix tool name in header
|
Kirben
|
patch
|
normal
|
Tools
|
|
#8506 |
configure prefix problem
|
fingolfin
|
patch
|
normal
|
--Other--
|
|
#8548 |
Patch for correct optimizations with GCC 2.95.3
|
fingolfin
|
patch
|
normal
|
Ports
|
|
#8587 |
Segfault when destroying an engine twice
|
fingolfin
|
patch
|
normal
|
--Other--
|
|
#8601 |
small patch to paralaction dropItem()
|
peres
|
patch
|
normal
|
Engine: Parallaction
|
|
#8608 |
README: typo fixes, consistency
|
fingolfin
|
patch
|
normal
|
Documentation
|
|
#8618 |
Patch: minor memory leak TabWidget.cpp
|
fingolfin
|
patch
|
normal
|
GUI
|
|
#8655 |
DIMP: Unable to start (regression)
|
Kirben
|
patch
|
normal
|
Engine: AGOS
|
|
#8687 |
AGI256 starting point and information
|
|
patch
|
normal
|
Engine: AGI
|
|
#8698 |
EVENTS: ASCII enum
|
fingolfin
|
patch
|
normal
|
Ports
|
|
#8712 |
Possible patch for FR 1754616
|
bluegr
|
patch
|
normal
|
GUI
|
|
#8724 |
TOUCHE: assertion from updateTalkFrames workaround
|
cyxx
|
patch
|
normal
|
Engine: Touche
|
|
#8736 |
configure fix for shells not supporting unary negation
|
sev-
|
patch
|
normal
|
--Other--
|
|
#8842 |
Operation Stealth copy protection fix
|
|
patch
|
normal
|
Engine: Cine
|
|
#8872 |
DRASCULA: ENGLISH GRAMMAR/SPELLING
|
sev-
|
patch
|
normal
|
Engine: Drascula
|
|
#8874 |
DRASCULA: more english grammar/spelling fixes
|
sev-
|
patch
|
normal
|
Engine: Drascula
|
|
#8880 |
MADE: Rodney's Funscreen rename
|
|
patch
|
normal
|
Engine: MADE
|
|
#8906 |
OS/2 patches for posix-fs
|
fingolfin
|
patch
|
normal
|
Port: OS/2
|
|
#8907 |
Convert_dxa single batch
|
Kirben
|
patch
|
normal
|
Tools
|
|
#8928 |
SDL: setWindowCaption() only works for ASCII
|
fingolfin
|
patch
|
normal
|
Ports
|
|
#8985 |
Pointer casts on LLP64 platforms lose precision
|
|
patch
|
normal
|
Port: Win64
|
|
#9037 |
SCI: Music/Sound-engine fix
|
wjp
|
patch
|
normal
|
Engine: SCI
|
|
#9043 |
ScummVM logo with capital S
|
jvprat
|
patch
|
normal
|
--Other--
|
|
#9064 |
CRUISE: Correct lookup into Spanish font data
|
dreammaster
|
patch
|
normal
|
Engine: Cruise
|
|
#9077 |
FREDDI 5: Correct Name from Cave to Cove
|
Kirben
|
patch
|
normal
|
Engine: SCUMM
|
|
#9090 |
linuxmoto fix for buildbot
|
|
patch
|
normal
|
Ports
|
|
#9108 |
Fix corrupt images under scummvm\web\tags\start
|
fingolfin
|
patch
|
normal
|
Web
|
|
#9121 |
DOTT: support for Maniac Mansion on Ed's computer
|
sev-
|
patch
|
normal
|
Engine: SCUMM
|
|
#9137 |
Tools: create_project (Visual Studio/XCode/Code::Blocks)
|
lordhoto
|
patch
|
normal
|
Tools
|
|
#9168 |
SCI: Crash on bad node lookup (bug #2981644)
|
bluegr
|
patch
|
normal
|
Engine: SCI
|
|
#9175 |
BRA: handle SELFUSE flag
|
peres
|
patch
|
normal
|
Engine: Parallaction
|
|
#9179 |
BRA: fix inventory hitCharacter check
|
peres
|
patch
|
normal
|
Engine: Parallaction
|
|
#9181 |
BRA: execute merge commands after inventory is closed
|
peres
|
patch
|
normal
|
Engine: Parallaction
|
|
#9184 |
BRA: correctly parse animations of type none
|
peres
|
patch
|
normal
|
Engine: Parallaction
|
|
#9251 |
ScummVM Hungarian files and a problem
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9254 |
Update wii/gamecube configure
|
dhewg
|
patch
|
normal
|
Port: Wii
|
|
#9257 |
ScummVM Portuguese BR translation (Updated v2)
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9265 |
Wii port +humogonous games +missing cursor
|
dhewg
|
patch
|
normal
|
Port: Wii
|
|
#9274 |
ScummVM Tools: Linux SMK to DXA conversion script updated
|
|
patch
|
normal
|
Tools
|
|
#9342 |
Updated Czech GUI Translation
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9365 |
SHEILA-WIN: Sheila Rae, The Brave screenshots
|
bluegr
|
patch
|
normal
|
Screenshots
|
|
#9402 |
detect freddi2 dutch mac demo
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#9459 |
EngineManager memory leak
|
digitall
|
patch
|
normal
|
--Other--
|
|
#9484 |
AmigaOS4: Adding -lz to cc_check -lpng in configure
|
digitall
|
patch
|
normal
|
Port: AmigaOS4
|
|
#9548 |
SHERLOCK: Inventory problem
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9552 |
Holmes 1 "Serrated Scalpel" Tabacco Shop Crashes
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9553 |
SHERLOCK: Cleopatra's Needle graphic glitch
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9554 |
Build: GUI part build fails
|
criezy
|
defect
|
normal
|
Tools
|
|
#9555 |
Sherlock: Journal problem
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9557 |
LOL: Unknown German Floppy version
|
Mataniko
|
feature request
|
normal
|
Engine: Kyra
|
|
#9558 |
SCI: QFG1VGA: Dagger Range script bug freezes game or reanimates the dead
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#9560 |
Hi-Res Adventure 1 Mystery House - corrupt savegames
|
waltervn
|
defect
|
normal
|
Engine: ADL
|
|
#9561 |
ADL: hires4 detection failed
|
waltervn
|
defect
|
normal
|
Engine: ADL
|
|
#9562 |
ScummVM GUI Hungarian translation
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9563 |
Alt + enter only works once
|
angstsmurf
|
defect
|
normal
|
Ports
|
|
#9564 |
SCI: QFG1VGA: Game freeze caused by baby antwerps
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9566 |
MSVC 2015 cannot build fullpipe/director in x64, SCUMM_64BITS missing
|
Templier
|
defect
|
normal
|
Port: Win64
|
|
#9573 |
SDL1/2: Different rendering/filtering?
|
criezy
|
defect
|
normal
|
--Other--
|
|
#9575 |
Hi-Res Adventure Endings
|
waltervn
|
defect
|
normal
|
Engine: ADL
|
|
#9577 |
SCI: MGDX: ResourceManager::changeAudioDirectory is broken
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9578 |
SCI: SQ6: Polysorbate LX Street #2 global music volume is wrong
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9579 |
SCI: Music volume at zero still plays music very softly
|
sev-
|
feature request
|
normal
|
Engine: SCI
|
|
#9581 |
SCI: GK2: Ambient audio does not restart properly after loading a save game
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9582 |
SCI: SCI32 save/load dialogue arrows are drawn incorrectly
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9583 |
SCI32: Views from the previous scene are drawn into the next frame after a transition
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9584 |
SCI32: Implement HShutterIn transition show style
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9585 |
SCI: Phant1: Top of dialogue box decoration is missing
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9586 |
SCI: Phant1: Missing room backgrounds when reviewing chase
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9587 |
SCI: Phant1: Bad positioning and early display of chase “try again” dialogue
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9588 |
SCI: GK1: Motorcycle video is misaligned in hires Windows
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9590 |
SCI: SQ6: Screen transitions are too slow after room 500
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9591 |
SCUMM: ZAK (FM-Towns): Intro animation runs faster than intro music
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#9592 |
SDL2: Small graphics distortion in fullscreen mode
|
rootfather
|
defect
|
normal
|
Ports
|
|
#9594 |
Myst: Mouse cursor hangs while animations are played
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9597 |
SHERLOCK: Picked up items remain
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9599 |
ScummVM GUI Hungarian translation
|
rootfather
|
patch
|
normal
|
GUI: Translations
|
|
#9600 |
Swedish Translation for 1.9.0
|
criezy
|
feature request
|
normal
|
GUI: Translations
|
|
#9602 |
WME: The Kite - Game screen shifted to the right
|
raziel-
|
defect
|
normal
|
Engine: Wintermute
|
|
#9605 |
SCI: QFG3 (GOG): Uninitialized read on stats screen in Simbani bridge room
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#9607 |
AGI: Animation and timers too fast with OpenGL backend
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#9608 |
ZVision games crashing on launch
|
dreammaster
|
defect
|
normal
|
Engine: ZVision
|
|
#9609 |
SDL: Crash with displayMessageOnOSD called from separate thread in cloud code
|
criezy
|
defect
|
normal
|
--Other--
|
|
#9614 |
SCI32: Space quest 6 scummvm freeze during the injection scene
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9615 |
SCI32: Space quest 6 crash when rapidly clicking on blockage
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9616 |
ScummVM GUI Hungarian translation
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9617 |
Alt+Enter and other hotkeys are too sensitive
|
|
defect
|
normal
|
Port: Linux
|
|
#9618 |
GUI: Could not load widget position for ''!
|
criezy
|
defect
|
normal
|
GUI
|
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#9620 |
SPARKLE: Update Error! An error occurred while extracting the archive.
|
sev-
|
defect
|
normal
|
Port: Mac OS X
|
|
#9624 |
SCI: Unknown KQ5 checksums
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9625 |
TINSEL: DW2 - out of sound reels
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#9626 |
SCI: unknown SQ3 Version
|
csnover
|
feature request
|
normal
|
Engine: SCI
|
|
#9630 |
SDL2: Crashes when using MT-32 emulation
|
wjp
|
defect
|
normal
|
Ports
|
|
#9631 |
Crash on startup of Rex Nebular on Android
|
wjp
|
defect
|
normal
|
Engine: MADS
|
|
#9632 |
SCI: KQ7 1.51: Arithmetic error when trying to restore a save game
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9635 |
ScummVM GUI Hungarian translation
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9637 |
SCI: GK1: Speech settings reset when loading game
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9638 |
SCI: GK1: Wrong cursor in Jackson Square park
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9639 |
SCI: GK1: Font rendering issues & truncation
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9640 |
SCI: GK1: Mime crash in Jackson Square
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9641 |
SCI: Shivers: Bulls and Cows puzzle, incorrect display of master tiles
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#9642 |
SCI: GK1: "Erase Letter" button crashes at cemetery
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9643 |
SDL2: Graphic issues with bilinear filtering enabled (Win, direct3d)
|
rootfather
|
defect
|
normal
|
Ports
|
|
#9644 |
ScummVM GUI Hungarian translation
|
rootfather
|
patch
|
normal
|
GUI: Translations
|
|
#9645 |
Myst - clicking pages crash ScummVM on MacOS
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9650 |
TOOLS: compress_touche not working in windows
|
sev-
|
defect
|
normal
|
Tools
|
|
#9651 |
FULLPIPE: Intro video has wrong colors
|
dreammaster
|
defect
|
normal
|
Engine: NGI
|
|
#9652 |
FULLPIPE: Implement the "teleport" feature to the Map
|
sev-
|
feature request
|
normal
|
Engine: NGI
|
|
#9655 |
FULLPIPE: Level 3 - Clock handle not updated
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#9656 |
FULLPIPE: Moving the cursor at the edge of the screen should scroll the scene
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#9660 |
SCI: LSL3: Buffer overflow in GfxPicture::vectorPatternCircle
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9662 |
SCI: GK2: Saves are very large
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9663 |
FULLPIPE: Screenshot (Windows/German)
|
rootfather
|
patch
|
normal
|
Screenshots
|
|
#9665 |
SCI: Hoyle5: crash due to kPlatform signature mismatch
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9666 |
SCI: Hoyle5: crash due to kList w/Sort subop signature mismatch
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9667 |
FULLPIPE: Scene 26 - Wrong cursor
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#9668 |
FULLPIPE: Map not centered on the Dude
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#9669 |
FULLPIPE: Scenes 31/32/34 - Inconsistent character state
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#9670 |
SCI: PQ2: Unknown kDisplay argument
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9672 |
FULLPIPE: Several inventory items highlighted at the same time
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#9673 |
FULLPIPE: Unable to move after loading a save from the title screen
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#9674 |
SCI: QFG3: Broken day/night cycle stuck on daylight
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#9677 |
SCI: GK2: Subtitle patch doesn't work
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#9678 |
WME: Reversion - The Meeting (Checksum)
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#9679 |
WME: Reversion - The Escape (Checksum)
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#9680 |
WME: Bickadoodle - Screenshot
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#9681 |
SCI: MUMG256: Crash when clicking in the wrong place on the Sierra logo
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9684 |
The Neverhood Lite Demo still not working
|
Mataniko
|
defect
|
normal
|
Engine: Neverhood
|
|
#9687 |
SCI: MGDX: Missing MIDI playback
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9688 |
SCI: Longbow: (Amiga) crash in the pub
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9689 |
SCI: PQ4: Endgame is difficult to navigate due to lack of mouse capture
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9690 |
SCI: PQ4CD: Needs "dual" audio mode selection
|
bluegr
|
feature request
|
normal
|
Engine: SCI
|
|
#9691 |
SCI: Hoyle5 (Hoyle Solitaire): Crash when changing volume
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#9692 |
SCI: Hoyle5 (Hoyle Children's Collection): Hang when starting Checkers
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#9693 |
SCI: Hoyle5 (Hoyle Children's Collection): Disable unavailable games from being selectable in main menu
|
bluegr
|
feature request
|
normal
|
Engine: SCI
|
|
#9694 |
WME: Five Lethal Demons - Screenshot
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#9695 |
WME: Helga Deep in Trouble - Screenshot
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#9698 |
PQ2 Jail file error
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#9700 |
SCI: Audio settings sync is not quite right
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9701 |
WINDOWS: Flow of taking screenshots on Windows is broken
|
criezy
|
defect
|
normal
|
--Other--
|
|
#9703 |
WME: Dead City - Screenshot
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#9705 |
FULLPIPE: Crash on start (Big Endian)
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#9706 |
PQ1AGI: Broken save game at cards game
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#9708 |
TSAGE: Ringworld2 - save game progress no longer works
|
ScummVM team
|
defect
|
normal
|
Engine: TsAGE
|
|
#9709 |
Graphics::ManagedSurface::transBlit() assumes source rectangle starts at (0, 0) when blitting. Should it?
|
dreammaster
|
defect
|
normal
|
--Other--
|
|
#9711 |
GUI: Changing 'GUI Language' in Global Options removes theme overlay.
|
criezy
|
defect
|
normal
|
GUI
|
|
#9712 |
IHNM: Error when using the give verb on an actor
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#9714 |
[GUI/WIN] Control tab is shown in GUI settings
|
bgK
|
defect
|
normal
|
GUI
|
|
#9716 |
SCI - PQ2 DOS MD5
|
Mataniko
|
defect
|
normal
|
Engine: SCI
|
|
#9718 |
CLOUD: memory leak
|
bgK
|
defect
|
normal
|
--Other--
|
|
#9722 |
Blade Runner: French version detection
|
Mataniko
|
defect
|
normal
|
Engine: Bladerunner
|
|
#9727 |
SCI: KQ4: Crash during intro
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9728 |
ScummVM 1.9.1 Retropie 4.2 controller lag
|
criezy
|
defect
|
normal
|
GUI
|
|
#9729 |
Music After Solving Rebel Tunnel Puzzle Doesn't Start with Cutscene
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9731 |
SCI: KQ4: Crash when reading the message in a bottle
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9732 |
md5sum for spyfox german
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#9734 |
MOHAWK: Riven crash in chair on temple island
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9735 |
SCI: GK1: Jingle when receiving game score points is missing
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#9736 |
SCI: GK1: Napoleon House ambient audio stops playing when door audio plays
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9737 |
SHERLOCK: Serrated Scalpel italian fan traslation unknown MD5
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9738 |
SCI: KQ7: unknown MD5 checksums (German, CD, 16bit Windows version)
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9739 |
SCI: KQ7: multi 4 dos/win version unknown md5
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9741 |
SCI: Shivers: Intro video too small
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9742 |
SCI: Shivers: French windows version recognised as english dos version
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9743 |
SCI: Phant1: GOG vs. incl. german patch: Hint Skull - Text/No Speech
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9745 |
SCI: Shivers: Alternate demo version
|
bgK
|
defect
|
normal
|
Engine: SCI
|
|
#9750 |
SCI: Shivers: Door puzzle in the "gods" room keeps crashing
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9754 |
The "auto-detect" switch no-longer works properly
|
criezy
|
defect
|
normal
|
--Other--
|
|
#9755 |
Mention snap in install instructions
|
sev-
|
feature request
|
normal
|
Web
|
|
#9758 |
SCI: KQ7: Death screen infinite loop
|
bgK
|
defect
|
normal
|
Engine: SCI
|
|
#9759 |
SCI: KQ7: Uninitialized read for temp 0 from method putOnMask::handleEvent
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9760 |
SCI: GK1: Animation glitch in grandmother's house
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9764 |
SCI: Multiple games assertion failures in resource_audio.cpp
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9766 |
GUI: Assert in SaveLoadChooser dialog
|
criezy
|
defect
|
normal
|
GUI
|
|
#9767 |
SCI: GK1: Tap dancing sound effect is missing after restoring save game
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9770 |
SCI: GK1: Gabriel walks through walls
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#9771 |
SCI: KQ6: Death sequence dialog line repeats indefinitely
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#9774 |
SCI: Mixed-Up Mother Goose CD '92: No MIDI playback
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9775 |
SCI: PHANT1: Incorrect accentuated characters rendering in about screen
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9782 |
SCI: Game detection crashes ScummVM
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9783 |
SCI: castlebrain: Crash in Wordsearch puzzle
|
dafioram
|
defect
|
normal
|
Engine: SCI
|
|
#9785 |
WIKI: Link to the Liberation fonts is outdated
|
criezy
|
defect
|
normal
|
Web
|
|
#9786 |
SCI: KQ6: Some inventory items have bad palette in the menu bar
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#9796 |
SCI: Torin's Passage Demo: Missing animations
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9801 |
SCI: QFG4: Crash when sliding down slippery slope
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#9803 |
SCI: SQ6: Quiet music on loading save game
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9805 |
SCI: GK1: Day 6, Police Station Bug
|
|
defect
|
normal
|
Engine: SCI
|
|
#9806 |
SCI: SQ4 Windows: Stuck when picking up matches
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9807 |
SCI: GK1: Restore missing Windows video in Day 6, Bayou Cutscene?
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#9812 |
SCI: SQ4 Windows: Game Crashes if timer runs out with Disc In
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#9825 |
SCI: KQ1 demo: Incorrect animation speed of characters
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9826 |
VOYEUR: black screen after selecting a window if a still image is to be shown
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#9828 |
Lands of Lore - PC9821 CD-ROM version MD5
|
Mataniko
|
defect
|
normal
|
Engine: Kyra
|
|
#9829 |
AGI: SQX - The Lost Chapter - No sound
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#9830 |
SCI: GK2: No Menu Music
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9831 |
Lands of Lore: Japanese text is displayed overlapping
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#9832 |
SCI: GK2 FR: Error message at start about a wrong audio file
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9833 |
SCI: DEBUGGER: bp_function logging very limited
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9835 |
SCI: DEBUGGER: bpw/bpr not triggered inside kernel calls
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9839 |
GUI: Improve handling of 'Filter Graphics' option activation/deactivation.
|
sev-
|
feature request
|
normal
|
GUI
|
|
#9840 |
SCI: TORIN: Original save/load screens limited to 20 saves
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9841 |
SCI: KQ6: No credits music
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9844 |
SCI: PQ4: kIsOnMe out of bounds read
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9845 |
SCI: PQ4: kPalVary(SetStart): signature mismatch
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9847 |
SCI: PQ4: Moving too quickly causes crash during Emo shootout
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9848 |
SCI: PQ4: Clicking 2nd Impound car causes crash
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9850 |
SCI: PQ4: kIsOnMe Crash at Yo Money's Cigarette holder
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9851 |
SCI: PQ4: kIsOnMe Crash at Parker Center giving Hal forms
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9854 |
SCI Testing Page Edits
|
csnover
|
feature request
|
normal
|
Web
|
|
#9861 |
WME: Oknytt 1.13. Sliders in preferences don't work
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#9862 |
SCI: Police Quest 3: Missing 10 points when you give Marie the locket at the hospital
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#9869 |
Titanic: Starship Titanic: Reloading Save repeats bot dialogue
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9870 |
SCI: LB1: Game hangs when opening passage if walking in wrong spot
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9873 |
MOHAWK: Riven: Could not find sound 2 in card 11!
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9875 |
TITANIC: Wrong music when using elevators
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9876 |
TITANIC: Slowness of mouse cursor
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9878 |
TITANIC: Clipped ship announcements
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9879 |
TITANIC: Incorrect Doorbot timing
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9881 |
TITANIC: Brief freeze during intro credits cutscene
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9882 |
TITANIC: Possible inconsistency with saved chevrons
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9884 |
TITANIC: Possible incorrect animation of starlings being mulched
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9885 |
TITANIC: Incorrect music in music room
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9886 |
TITANIC: Incorrect MaitreD comment about music
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9889 |
Titanic: Click Login on Computer Crash
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9891 |
MOHAWK: Riven: Sound issue in Temple Island
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9892 |
MOHAWK: Riven: Game crashes in Plateau Island
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9894 |
QFG4: Thieves guild secret passage isn't immediately walkable
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#9895 |
TITANIC: GMM Saves shouldn't be allowed in the prologue elevator scene
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9897 |
TITANIC: Parrot accepts cold chicken
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9902 |
TITANIC: Final Video Last Part No Sound
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9904 |
TITANIC: Ending Puzzle Solvable with 2 Stars
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9906 |
SCI: LB1: Game hangs when examining bottle if walking in wrong spot
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9907 |
SCI: LB1: Sound effect not playing when discovering corpse
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#9910 |
SCI: Phant1: Unrecognized game version
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9911 |
MOHAWK: Riven: Trapbook ending doesn't display video, just plays soundtrack.
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9924 |
TITANIC: Issues with gondola
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9925 |
TITANIC: Nose puzzle not working when done in reverse
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9926 |
TITANIC: Most inventory items aren't properly animating when selected
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9928 |
MOHAWK: Riven: Prison Island Save Game Crash
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9936 |
MOHAWK: Riven: Black Video for Released Ghen in Riven Ending
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9938 |
MOHAWK: Riven: Can't change volume levels
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9939 |
MOHAWK: Riven: Screenshots
|
bgK
|
patch
|
normal
|
Screenshots
|
|
#9943 |
MOHAWK: Riven: 'confirm_exit' option displays dialog when game ends.
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9945 |
OPENGL: Alt+Enter misbehaves in OpenGL mode on MacOS
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#9946 |
OPENGL: Entering fullscreen mode in GUI misbehaves in OpenGL mode on MacOS
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#9949 |
SCI: LB1: Game hangs when walking diagonal up attic stairs
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9952 |
SCI: LB2: Can get into the storage room early
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9958 |
MOHAWK: Riven: Prison Island Close Dome Crash
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9959 |
Discworld 2: Bug in the showing of "string sets"
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#9961 |
TITANIC: Incorrect movement locking 2nd and 3rd stars in starfield
|
dafioram
|
defect
|
normal
|
Engine: Titanic
|
|
#9962 |
TITANIC: Transition videos sometimes appear in a corner of the screen
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9963 |
TITANIC: Incorrect Doorbot rendering during prologue
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9964 |
TITANIC: Loading Titanic after returning to Launcher Causes Crash
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9969 |
MOHAWK: Riven: Closing credits interrupted by repeat of trapbook end game.
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9971 |
SDL2: Fullscreen to RTL launcher resolution
|
criezy
|
defect
|
normal
|
Ports
|
|
#9977 |
SCI: PHANT1: Main Menu Cursor Not Red, Initially
|
dafioram
|
feature request
|
normal
|
Engine: SCI
|
|
#9980 |
SCI: PHANT1: Loading Cancelled Chase Save Causes Crash
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#9985 |
TITANIC: Previous Image persists when loading using in-game load
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9988 |
SCI: SQ5: Weird Glitch on Kiz
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9990 |
TITANIC: Suspicious fall-through cases
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9992 |
MOHAWK: MYST: Build Failure for x86_64-linux-gnu
|
wjp
|
defect
|
normal
|
Engine: Mohawk
|
|
#9993 |
TITANIC: Liftbot Doesn't want to talk after facing floor Level
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9996 |
TITANIC: Mother doesn't return items
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9997 |
TITANIC: No background music in common areas
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9998 |
TITANIC: Promenade Missing Sound Effects
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10000 |
SCI: LB1: Notebook rendering "INCOMPLETE" wrong
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10006 |
SHERLOCK: Add details to saved game data
|
bonki
|
feature request
|
normal
|
Engine: Sherlock
|
|
#10007 |
SHERLOCK: Rose Tattoo Add details to saved game data
|
bonki
|
feature request
|
normal
|
Engine: Sherlock
|
|
#10009 |
IHNM: Gorrister invisible and stuck when reloading at mooring ring
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#10016 |
TITANIC: Parrot Freeze
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10017 |
TITANIC: Floating Chicken
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10018 |
TITANIC: Star Puzzle Different Keyboard functions
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10019 |
TITANIC: Bomb ending doesn't finish
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10021 |
TITANIC: Bomb Narration Audio quality drops off after finishing Titania
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10022 |
TITANIC: Crash if open house view for star puzzle before inserting picture in
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10025 |
TITANIC: in fullscreen mode the desktop wallpaper shines through
|
bgK
|
defect
|
normal
|
Ports
|
|
#10026 |
TITANIC: segmentation fault when talking to the deskbot
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10027 |
TITANIC: after moving cursor isnt updated
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10030 |
TITANIC: Screenshots
|
dafioram
|
patch
|
normal
|
Screenshots
|
|
#10034 |
SCI: PHANT2: Using Computers: Shift File name and Note name text up a bit
|
m-kiewitz
|
feature request
|
normal
|
Engine: SCI
|
|
#10048 |
SCUMMVM: opengl window mode bug, no resize
|
csnover
|
defect
|
normal
|
Graphics
|
|
#10049 |
SCI: PHANT2: French version - missing or corrupt resources
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10050 |
TITANIC: make it possible to move with cursor keys
|
dreammaster
|
feature request
|
normal
|
Engine: Titanic
|
|
#10055 |
TITANIC: Can Arrow-key forward through locked-bridge door
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10056 |
TITANIC: Arrow-key forward through arborteum changes season to winter
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10059 |
TITANIC: Elevator exiting issues with up arrow key
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10060 |
TITANIC: Movement with arrow keys unexpected behavior
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10061 |
VOYEUR: crash if you play certain recorded audio scenes at the VCR
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#10062 |
VOYEUR: note Reed to Chantal about Jessica agreed too early
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#10063 |
MOHAWK: Riven: Graphics glitch when panning left on Prison Island.
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10066 |
SCI: LSL7 PL: voice missing, text only english
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10067 |
TITANIC: Lift1 always on floor 1 when taking lift2 up
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10071 |
TITANIC: Some numbers entered via numpad get duplicated
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10072 |
TITANIC: Can get stuck in headless liftbot elevator
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10076 |
TITANIC: unexpected results using keyboard movement
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10077 |
TITANIC: bots seem to have lost most of their animation when talking
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10078 |
SCI: SHIVERS1: Off colors when loading using GMM in-game
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10081 |
MOHAWK: Myst: Tower rotation map changes position slightly when rotating the tower
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10083 |
TITANIC: Crash when playing with original game volume controls
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10088 |
TITANIC: Audio gap when music playback loops
|
dreammaster
|
feature request
|
normal
|
Engine: Titanic
|
|
#10089 |
TITANIC: Arrows visible in settings panel
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10090 |
TITANIC: heap use-after-free loading a save game during TrueTalk video playback
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10092 |
TITANIC: PET active panel confusion
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10093 |
TITANIC: Final row of location chevrons rendered too high
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10094 |
TITANIC: Bad mouse cursor transparency
|
csnover
|
defect
|
normal
|
Engine: Titanic
|
|
#10096 |
TITANIC: Missing music fade when entering Parrot Lobby
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10097 |
TITANIC: Missing music after looking down the well
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10098 |
TITANIC: Missing exit animation when closing Unbelievably High Voltage box in Titania’s Room
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10099 |
TITANIC: Graphical corruption during transition video playback on SGT level
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10100 |
TITANIC: Graphical corruption (missing Indeo 4 transparency) in SGT room
|
csnover
|
defect
|
normal
|
Engine: Titanic
|
|
#10101 |
TITANIC: Succ-U-Bus keeps playing turn-on animation when clicked
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10102 |
TITANIC: Marsinta stops moving during 2nd class upgrade sequence
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10103 |
MOHAWK: Riven-Win: Frog trap on Book Assembly Island bug (1.10.0git4289-gfe88fab431)
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10106 |
TITANIC: Crash when opening cheat room during starting game logo
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10108 |
MOHAWK: Myst: Mechanical Age Fortress rotation glitch
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10114 |
MOHAWK: Myst, Atrus movie drawn at the wrong spot?
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10115 |
MOHAWK: Incorrect instructions in Marker Switch Vault Access instructions
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10117 |
SCUMM: Starting the MM C64 Demo fails if the datafiles are in the same folder as the full MM C64 game.
|
tag2015
|
defect
|
normal
|
Engine: SCUMM
|
|
#10124 |
TITANIC: Succubus switch does nothing
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10132 |
ScummVM 1.7.0, OpenGL, "--joystick", Mousepointer stuck
|
stesee
|
defect
|
normal
|
Port: Linux
|
|
#10137 |
SCI: QFG4: leshy riddle solve about bush in goo crash
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10138 |
SCI: QFG4: revenant battle crash
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10145 |
TITANIC: volume sliders don't work as intended
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10146 |
TITANIC: Yellow Fuse (spoiler)
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10147 |
TITANIC: Relocking onto a star without moving causes crash
|
dafioram
|
defect
|
normal
|
Engine: Titanic
|
|
#10148 |
TITANIC: Relocking onto locked stars does not lock axis
|
dafioram
|
defect
|
normal
|
Engine: Titanic
|
|
#10152 |
TITANIC: Can't move when loading another saved game during Succubus action
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10156 |
SCI: SQ1 VGA: Russian language version not detected
|
Mataniko
|
defect
|
normal
|
Engine: SCI
|
|
#10157 |
SCI: Phantasmagoria italian md5 hash
|
csnover
|
feature request
|
normal
|
Engine: SCI
|
|
#10161 |
SCI: Phantasmagoria hintkeeper not working
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10162 |
TITANIC: NPC portrait missing after restoring save game
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10163 |
TITANIC: DoorBot and BellBot stay put if you walk out of a room
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10169 |
TITANIC: PET display for star puzzle can persistence out of star puzzle
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10171 |
COMPOSER: german version of Baba Yaga and the Magic Geese not detected
|
sev-
|
feature request
|
normal
|
Engine: Composer
|
|
#10172 |
SCI: GK2 DE: Warning about corrupt files when starting game
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10179 |
TITANIC: Crash when taking service elevator to bottom of keel
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10180 |
TITANIC: Invisible bellbot during intro
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10183 |
SCI: QFG1EGA: Baba Yaga's hut sound bug
|
athrxx
|
defect
|
normal
|
Engine: SCI
|
|
#10184 |
SCI: CNICK-LSL: Game crashes when trying to increase bet in Blackjack
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#10188 |
SCI: Torin RU: Access violation on startup
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10196 |
SCI: LSL7: Better cel scaling
|
criezy
|
feature request
|
normal
|
Engine: SCI
|
|
#10199 |
COMPOSER: german version of Imo and the King not detected
|
Mataniko
|
feature request
|
normal
|
Engine: Composer
|
|
#10201 |
SCI: Phant2: Save on exit overrides slot1
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10207 |
TITANIC: Memory leaks in QSoundManager
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10208 |
TITANIC: Memory leaks in TrueTalk
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10209 |
TITANIC: Memory leaks in CStarControl
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10210 |
TITANIC: Memory leaks in AVISurface
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10211 |
TITANIC: Memory leaks in save game code
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10212 |
TITANIC: Memory leaks in DirectDrawManager
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10214 |
SCI: QFG2: Terrorsaurus label not all on one row
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10215 |
MOHAWK: Riven: Unfreed memory for ScheduleWaterEffect
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10216 |
MOHAWK: Riven: Possible memory leak for saveGame
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10219 |
MOHAWK: Riven: Invalid read for RivenVideo::play/load
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10220 |
MOHAWK: MYST: Invalid read in VideoManager::open
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10222 |
TITANIC: Invalid write in CMainGameWindow
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10224 |
SCI: Lighthouse: Hitting Roost bird with rock has bad sound
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10226 |
SCI: Lighthouse: Animation of the robot arm is played twice when opening the safe
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10227 |
SCI: SQ4: Universal Remote Control description not voiced
|
m-kiewitz
|
feature request
|
normal
|
Engine: SCI
|
|
#10228 |
SCI: SQ4: Windows-specific SFX don't play
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#10229 |
SCI: SQ4: Shoplifting crashes the game
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10231 |
SCI: Lighthouse: Poor sound effect when train is stopping on it on
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10232 |
SCI: Lighthouse: Bad sound effect when clipping train rails
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10236 |
TITANIC: use-after-free in QSoundManager on engine shutdown
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10237 |
SCI: Lighthouse: Sound issues when fixing train junction box
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10238 |
SCI: Lighthouse: Sound repeating when raising/lowering train platform
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10239 |
PSP port incorrect 4:3 aspect radio
|
rsn8887
|
defect
|
normal
|
Port: PSP
|
|
#10241 |
SCI: SQ4: Vohaul's taunt to Roger bug
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10242 |
SCI: Lighthouse: Voltaic Bathysphere using keyboard arrow keys locks motion
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10244 |
SQ4 PC98 : Orange ship not taking off again when leaving super computer
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10245 |
SCI: Unkown SQ3 version
|
csnover
|
feature request
|
normal
|
Engine: SCI
|
|
#10246 |
TITANIC: Memory leaks for CCaptainsWheel
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10251 |
SCI: Rama Demo crashes on start
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10252 |
SCI: RAMA: Assertion failure when loading from launcher
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10253 |
SCI: RAMA: Autosave - attempt to write non-number to non-save file
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10254 |
SCI: PQ3: Upcoming turns don't update when speeding
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10259 |
SCI: RAMA: Saved game playtime resets after scummvm reset
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10261 |
SCI: RAMA: Misplaced zero for bangkok sum/difference puzzles
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10262 |
TITANIC: Marsinta closed but still active in TT after restoring save game
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10263 |
SCI: RAMA: Crash restoring bomb save
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10264 |
SCI: RAMA: Screenshots
|
dafioram
|
patch
|
normal
|
Screenshots
|
|
#10265 |
SCI: Lighthouse: Missing birds when turning right
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10266 |
ZVISION: ZGI: Add playtime to saved games
|
bonki
|
feature request
|
normal
|
Engine: ZVision
|
|
#10267 |
SCI: KQ7: Force game to default to full-size movies
|
bluegr
|
feature request
|
normal
|
Engine: SCI
|
|
#10270 |
SCI: LSL7: Ocean outside portholes jumps
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10272 |
Gob: Playtoons 1 demo: Unrecognized game version
|
sev-
|
defect
|
normal
|
Engine: Gob
|
|
#10273 |
TITANIC: DE: Deskbot doesn't respond to "Ja" or "Yes"
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10275 |
TITANIC: Instrument video is not in sync with music playback
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10276 |
TITANIC: End of music room song is cut off
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10277 |
TITANIC: Use of uninitialised variable
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10278 |
TITANIC: Maître d' does not respond to anything
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10281 |
TITANIC: DE: Can't disarm bomb
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10282 |
TITANIC: Can enter bed in any SGT state room
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10283 |
TITANIC: Transition video starts on wrong frame?
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10284 |
TITANIC: Pressing pellerator button for current destination causes pellerator movement sound to play forever
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10285 |
TITANIC: Wrong ambient audio played back after restoring save game
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10287 |
TITANIC: Buffer overflow talking to Barbot
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10289 |
TITANIC: Can’t interact, but no wait cursor, during Succ-U-Bus use animation
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10290 |
SCUMM: Loom: Unknown version
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#10293 |
TITANIC/DE: Missing "Umlaute" (ä,ö,ü,ß) in text output
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10297 |
SCI: QFG1VGA: Wrong instruments play at Erana's Peace
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#10299 |
BACKENDS: Retropie: SDL Cursor flashes in corner
|
sev-
|
defect
|
normal
|
Ports
|
|
#10303 |
Reporting MD5s for unknown versions of games
|
bgK
|
feature request
|
normal
|
Engine: Mohawk
|
|
#10304 |
SCI: QFG3: Night palette no longer loads after Storyteller event
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#10308 |
TITANIC: Compiler error
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10312 |
WIN: "WARNING: unknown gfx mode -1!"
|
csnover
|
defect
|
normal
|
Port: Win32
|
|
#10313 |
GUI: Please clarify expected behaviour of 'Apply' button.
|
sev-
|
feature request
|
normal
|
GUI
|
|
#10314 |
iOS: LSL7: Unable to open Xqwsts’ locker on iOS
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#10317 |
FULLPIPE: Save game metadata is missing
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#10318 |
ScummVM: Program crashes on Exit
|
ctoroman
|
defect
|
normal
|
Ports
|
|
#10320 |
TOOLS: Compiler error in "extract_prince"
|
wjp
|
defect
|
normal
|
Tools
|
|
#10323 |
FULLPIPE: Main menu, use after free
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#10325 |
FULLPIPE: New game does not put back already picked up items
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#10326 |
Crash a few seconds after Rex is put into the cell
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#10327 |
RINGWORLD2: Demo version intro graphical glitch
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#10331 |
Redirect scummvm.sf.net to new site
|
criezy
|
defect
|
normal
|
Web
|
|
#10333 |
BACKENDS: Android - Unable to browse the storage
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#10335 |
Dreamweb SDL/OpenGL fullscreen mode broken in Linux
|
bgK
|
defect
|
normal
|
Engine: Dreamweb
|
|
#10336 |
Android: Build with virtual keyboard enabled
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#10338 |
ScummVM crashes if compiled with virtual keyboard enabled.
|
bgK
|
defect
|
normal
|
--Other--
|
|
#10339 |
SCI: MGDX: Horse clips through fountain in Banbury Cross cutscene
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10340 |
PS3: Freeze Playing COMI
|
bgK
|
defect
|
normal
|
Port: PS3
|
|
#10341 |
Android: No modern renderers
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#10342 |
SCUMM: UB & type system undermining in save/load code
|
csnover
|
defect
|
normal
|
Engine: SCUMM
|
|
#10343 |
SCI: KQ7: Demo crashes on startup
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10344 |
SCI: RAMA Demo: "Script 44 not found" after click on HUD element
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10347 |
Pegasus: Unknown version of Pegasus prime
|
sev-
|
feature request
|
normal
|
Engine: Pegasus
|
|
#10354 |
TSAGE: Error when Miranda crawls in cell vent-hole
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#10357 |
TSAGE: Save option from game menu doesn.t work
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#10358 |
TITANIC DE: Crash when tapping bomb glass
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10359 |
SCI: Lighthouse: missing version (German)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10360 |
FARM: Unknown Version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#10361 |
SCI: LSL6 Hi-res: Electric fence death opens console.
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10364 |
QUEEN: Support Amiga German Translation
|
sev-
|
feature request
|
normal
|
Engine: Queen
|
|
#10366 |
SDL: Reacquire joystick when reconnected
|
bgK
|
defect
|
normal
|
--Other--
|
|
#10367 |
WIN32: WinSparkle is missing line breaks in the CHANGELOG
|
rootfather
|
defect
|
normal
|
Port: Win32
|
|
#10368 |
WIN32: WinSparkle doesn't terminate ScummVM.exe before launching the installer
|
sluicebox
|
defect
|
normal
|
Port: Win32
|
|
#10369 |
SAGA: ITE: Alamma Door hotspot difficulties
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#10374 |
SCI: Backend assertion failure sending data to closed MIDI driver on exit
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10375 |
Forum doesn't support HTTPS
|
Mataniko
|
defect
|
normal
|
Web
|
|
#10376 |
GUI: Enable aspect ratio correction by default
|
sev-
|
feature request
|
normal
|
GUI
|
|
#10377 |
Bladerunner ITA
|
peterkohaut
|
defect
|
normal
|
Engine: Bladerunner
|
|
#10378 |
SCI: SQ6 Screenshots (German version)
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#10389 |
MOHAWK: Riven: Boiler FMV Skip Issue
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10390 |
MOHAWK: Riven: Key Mapping
|
bgK
|
feature request
|
normal
|
Engine: Mohawk
|
|
#10391 |
SCI32: Phant2: computer scrolling crash.
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10393 |
SCI: PQ4 Screenshots (German version)
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#10394 |
FULLPIPE: Saved game playtime resets on restart
|
bonki
|
defect
|
normal
|
Engine: NGI
|
|
#10395 |
FULLPIPE: Stuck when teleportating to foot
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#10396 |
FULLPIPE: Rolling bridge is a wrong state
|
r41k0u
|
defect
|
normal
|
Engine: NGI
|
|
#10399 |
Darby the Dragon French Version is Unsupported
|
digitall
|
defect
|
normal
|
Engine: Composer
|
|
#10401 |
Incorrect cursor movement when using keyboard
|
tsoliman
|
defect
|
normal
|
Engine: Tinsel
|
|
#10402 |
SCI: Torin's Passage Screenshots (German version)
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#10403 |
PLUMBERS: Plumbers Don't Wear Ties! - Screenshots
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#10406 |
TITANIC: Stuck in Barbot loop
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10407 |
Lipsync not working in Full Throttle
|
rsn8887
|
defect
|
normal
|
Engine: SCUMM
|
|
#10412 |
Hoyle 4: Sound effects not playing in ScummVM
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10413 |
TUCKER: EN: Text in sentence bar not vertically centered
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#10414 |
TUCKER: Regression: Pause info and game hints in sentence bar missing
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#10416 |
SCI: LB2: Spanish floppy detection
|
csnover
|
feature request
|
normal
|
Engine: SCI
|
|
#10417 |
TUCKER: Ingame save/load dialog doesn't warn when no savegames are available
|
sev-
|
feature request
|
normal
|
Engine: Tucker
|
|
#10418 |
QFG4: Crash when entering the Gipsy camp
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10419 |
QFG4: Crash when hitting a Necrotaur
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10420 |
QFG4: Crash when using the Glide spell
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10421 |
QFG4: Crash at the end of Tanya's resurrection cut scene
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10422 |
TUCKER: Subtitles mangled on right edge of screen
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#10423 |
TUCKER: Grey blob (part of a background shadow) visible in front of ego
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#10426 |
RIVEN: Game crashes in Map Island
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10429 |
SCI: SQ1 VGA Russian crashes on start
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10430 |
TUCKER: Bud animation glitch in front of museum
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#10432 |
WME: Carol Reed Mysteries hint system not working
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#10433 |
AGI: Gold Rush - not detected in nightly build
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#10435 |
Shown unknown game variant message in GUI
|
rootfather
|
feature request
|
normal
|
GUI
|
|
#10436 |
Allow using the ScummVM built-in file browser on macOS
|
criezy
|
feature request
|
normal
|
Port: Mac OS X
|
|
#10437 |
Add a Help menu in the ScummVM menubar on mac to access documentation
|
ccawley
|
feature request
|
normal
|
Port: Mac OS X
|
|
#10438 |
SCI: Lighthouse - Screenshots (German version)
|
bonki
|
patch
|
normal
|
Screenshots
|
|
#10443 |
GOB: Croustibat - Screenshot (DOS/Portuguese)
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#10447 |
SCUMM: MI (Sega MegaCD/JP) - Character speech display does not match that of Mega CD behaviour
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#10448 |
README: liberation-fonts package URL broken
|
bonki
|
defect
|
normal
|
--Other--
|
|
#10452 |
TUCKER: Glitch when using map in part 3-mall without location change
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#10454 |
XEEN: character sheet stats don't update properly
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10455 |
XEEN: Sometimes when searching, the "nothing here" message disappear too quickly
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10456 |
XEEN: world status not properly reset when quitting to main menu and starting a new game
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10457 |
XEEN: when returning to main menu, the currently active music keeps playing
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10458 |
XEEN: characters cut off in the "loot" dialog
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10459 |
XEEN: broken rendering of the "EQUIP" icon in the inventory screen
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10460 |
XEEN: Not able to "use" items in inventory screen
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10461 |
XEEN: Inventory list of Accessories is wrong
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10462 |
XEEN: Wrong case in item lists
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10463 |
XEEN: Mouse clicks and other actions should be "buffered"
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10465 |
XEEN: the "hint face" in the viewport's frame get switched around
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10466 |
XEEN: "Buff" display in the character sheet missing
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10470 |
XEEN: cancelling spellcasting not working correctly in combat
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10471 |
SFINX: ScummVM crashing during projector cutscene
|
criezy
|
defect
|
normal
|
Engine: CGE2
|
|
#10472 |
MOHAWK: MYST: Initial flyover of Myst Island shown before the Myst book opens
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10474 |
MOHAWK: MYST: Clicking through books in Myst library doesn't work
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10475 |
XEEN: Darkside: Miles the Cartographer's script not working
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10479 |
XEEN: Tooltip for HP goes to UINT_MAX if HP is negative
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10480 |
XEEN: Deselecting items/equipment not possible
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10484 |
LSL6 Hi-res: Oil lamp with spigot freezes the game
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10491 |
TINSEL: DW1: Crash when loading Temple saved games
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#10492 |
Using an item on temple hammer locks up game
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#10495 |
TINSEL: DW1: Prunes disappear if used without putting in inventory
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#10496 |
TUCKER: Panel background off by one pixel
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#10498 |
MOHAWK: MYST: Channelwood Achenar door shown half open
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10500 |
BACKENDS: iOS - Could not initialize color format (Broken Sword 2.5)
|
larsamannen
|
defect
|
normal
|
Port: iOS
|
|
#10501 |
MOHAWK: MYST: Crash on exit when a page is held
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10502 |
MOHAWK: MYST: Crash when exiting while age is loading
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10503 |
MOHAWK: MYST: Atrus video stutters
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10504 |
XEEN: Crash when clicking other options after cancelling load
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10509 |
SCI: Font errors in Polish games
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10511 |
XEEN: CD-ROM animation incorrect
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10512 |
AGOS - SIMON2 25th Anniversary Edition unsupported
|
sev-
|
feature request
|
normal
|
Engine: AGOS
|
|
#10513 |
Crash on save & corrupted savegame
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10514 |
XEEN: Low framerate
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10515 |
SCI game "Manic Mansion" doesn't work on current build
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#10517 |
XEEN: Incorrect rewards from defeated enemies
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10518 |
XEEN: Viewport animations run too quickly when Options dialog open
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10521 |
MOHAWK: Riven: Prison island music puzzle responsiveness
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10524 |
Thread safety issue with MemoryPool
|
criezy
|
defect
|
normal
|
--Other--
|
|
#10526 |
MOHAWK: MYST ME: Crash when opening the map while using the Fortress Simulator
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10531 |
MOHAWK: MYST: Crash when opening map mech age brother rooms
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10533 |
WME: .ogg files from .dcp packages are unknown
|
bonki
|
defect
|
normal
|
Engine: Wintermute
|
|
#10534 |
MADE: RTZ - Failure to manually extract necessary files from GOG release results in assertion without further explanation
|
bonki
|
defect
|
normal
|
Engine: MADE
|
|
#10535 |
DOCS: Update style guide for naming of functions and template types
|
sev-
|
feature request
|
normal
|
Documentation
|
|
#10546 |
ANDROID: Destruction Derby not completable in Full Throttle
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#10556 |
XEEN: Subtitles resume if cutscene skipped and replayed
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10558 |
SCUMM: Indiana Jones 3/4 (partially) lost numpad control (regression)
|
raziel-
|
defect
|
normal
|
Engine: SCUMM
|
|
#10559 |
SCUMM: Distorted speech on submarine in Indy4
|
bonki
|
defect
|
normal
|
Engine: SCUMM
|
|
#10563 |
MOHAWK: Title fails to start with no audio device present
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10569 |
FULLPIPE: Unrecognized version of Full Pipe
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#10570 |
SCI: PHANT2: Missing implementation of kInputText[4b] crashes obscure easter eggs
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10571 |
SCUMM: MI1 - Object 907 stopped with active cutscene/override!
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#10573 |
MOHAWK: MYST: Channelwood 2nd level lever animation plays twice
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10576 |
MOHAWK: MYST: Random crash occurs using planetarium controls
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10577 |
MOHAWK: MYST: New menu UI graphic appears over top of buttons/animations
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10579 |
MOHAWK: RIVEN: Jungle Island Fireflies out of bounds Crash
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10580 |
MOHAWK: MYST: Crash occurs turning left at myst island boiler room door
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10582 |
SCI: KQ6: AmigaOS4: Cursors broken
|
raziel-
|
defect
|
normal
|
Engine: SCI
|
|
#10583 |
SCI: LS6: AmigaOS: Hourglass cursor cut off
|
raziel-
|
defect
|
normal
|
Engine: SCI
|
|
#10585 |
TOOLS: Compilation (missing local C++11 support) broken
|
digitall
|
defect
|
normal
|
Engine: Prince
|
|
#10588 |
MOHAWK: RIVEN: Japanese localization missing characters in new UI
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10589 |
MOHAWK: RIVEN: Polish localization missing end credits video
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10590 |
MOHAWK: MYST ME: Crash when turning off pressure valve to lower elevator
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10594 |
Myst: Mouse cursor has ugly border in fullscreen mode
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10595 |
Myst: Cyan logo surrounded by grey rectangle
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10598 |
Myst and Riven: Space should skip cinematics, not pause
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10599 |
Myst: Fullscreen flyby videos should loop and be clickable
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10600 |
Riven: Game chooser is shown upon opening GOG version
|
lotharsm
|
defect
|
normal
|
Engine: Mohawk
|
|
#10601 |
MYST: Cyan logo audio clips (GOG edition issue)
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10604 |
ZVISION: ZGI: Unresponsive black screen in Jack's shop
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
|
#10605 |
ZVISION: ZGI: Stuck on the burning doll screen
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
|
#10611 |
Making of Myst Video no longer runs
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10613 |
ScummVM 2.0.0 on Windows 98
|
sluicebox
|
defect
|
normal
|
Port: Win32
|
|
#10615 |
QFG4: Tentacle doesn't retract after crossing pit at start of game
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10616 |
DOTT German Mac version unknown MD5
|
bonki
|
defect
|
normal
|
Engine: SCUMM
|
|
#10617 |
XEEN: Deleting characters in tavern causes various glitches
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10618 |
XEEN: Some dialog boxes can no longer be dismissed by clicking
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10620 |
Missing page.
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10621 |
TITANIC: Who is the captain? TTconcept deskbot crash
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10624 |
RIVEN: Missing page and other issue
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10627 |
TITANIC: Stuck facing Titania when parts out of order
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10628 |
MOHAWK: RIVEN: Crash occurred entering Moiety age a second time in riven-25th-en-test3 build
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10630 |
SCUMM/HE: BB2003 - won't play some sounds
|
sudobash1
|
defect
|
normal
|
Engine: SCUMM
|
|
#10632 |
MOHAWK: RIVEN: Polish: Credits roll late in one of the endings, shows white screen
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10633 |
MOHAWK: RIVEN: Spanish: Game crashed after Ghen walked away from the player after refusing to go into the book for the second time
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10634 |
GUI: Options cutoff for Edit Game when Graphics mode is x2 or less
|
criezy
|
defect
|
normal
|
GUI
|
|
#10636 |
[SCI] Space Quest III unknown version
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#10637 |
GUI: Segfault when accessing the option dialog from the GMM
|
criezy
|
defect
|
normal
|
GUI
|
|
#10638 |
Leisure Suit Larry 7: Checksums for SoftClub version (official Russian CD)
|
Mataniko
|
defect
|
normal
|
Engine: SCI
|
|
#10641 |
GUI: Vertical scrollbar buttons don’t work as expected.
|
criezy
|
defect
|
normal
|
GUI
|
|
#10642 |
MOHAWK: Riven: Dome sliders differ from the original
|
dafioram
|
defect
|
normal
|
Engine: Mohawk
|
|
#10643 |
CINE: FW - screen change crash
|
karisal
|
defect
|
normal
|
Engine: Cine
|
|
#10647 |
MOHAWK: RIVEN: OSX: Crash occurs at firemarble puzzle
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10650 |
DREAMWEB: Graphical glitches during intro in Eden's room
|
aryanrawlani28
|
defect
|
normal
|
Engine: Dreamweb
|
|
#10653 |
DS errors
|
digitall
|
defect
|
normal
|
Port: NDS
|
|
#10654 |
-
|
digitall
|
defect
|
normal
|
Port: PSP
|
|
#10655 |
Errors
|
digitall
|
defect
|
normal
|
Tools
|
|
#10656 |
IOS resource leak?
|
digitall
|
defect
|
normal
|
Port: iOS
|
|
#10662 |
Startrek: Demo from archive.org game ID
|
digitall
|
feature request
|
normal
|
Engine: Startrek
|
|
#10664 |
GROOVIE: T7G: Loading crashes during some puzzles
|
digitall
|
defect
|
normal
|
Engine: Groovie
|
|
#10665 |
Lands of Lore 1 bug which leads to a crash.
|
digitall
|
defect
|
normal
|
Engine: Kyra
|
|
#10666 |
TsAGE: RINGWORLD: Can't get infodisk back from left flycycle
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#10668 |
ScummVM: Compiling error (FluidSynth)
|
digitall
|
defect
|
normal
|
Audio
|
|
#10671 |
TsAGE: RINGWORLD: Crash when loading save at copy protection
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#10675 |
RIVEN: Credits don't scroll all the way to black
|
dafioram
|
defect
|
normal
|
Engine: Mohawk
|
|
#10676 |
SCI: Hoyle 5 floppy detection
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10678 |
SCI: Codename Iceman DOS MD5
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#10681 |
SCI: GK1 restart game issue
|
lskovlun
|
defect
|
normal
|
Engine: SCI
|
|
#10682 |
SCI: KQ6 long messages truncated
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10684 |
WME: 1-pixel width sprite becomes a big rectangle is rotation is applied
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#10685 |
SCI: GK1 music issue on restore
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#10686 |
WME: Sprite background is not fully transparent if AlphaColor is set
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#10689 |
SCUMM: Indy3 (EGA) - "Führer" rendered as "Fhrer"
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#10692 |
Deutsche CD Version von Star Trek Judgment Rites
|
digitall
|
defect
|
normal
|
Engine: Startrek
|
|
#10694 |
QFG4: Crash after getting caught by Ad Avis and his hounds
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10696 |
SCUMM: MI1 (EGA) - CMS music has problems
|
antoniou79
|
defect
|
normal
|
Engine: SCUMM
|
|
#10697 |
SCUMM: Support Non-English Steam Versions of "The Dig"
|
BenCastricum
|
feature request
|
normal
|
Engine: SCUMM
|
|
#10699 |
Police Quest: SWAT - Crash after Tactics Training Speech renders game unfinishable
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10700 |
Police Quest: SWAT - Mirror Tool is not working?
|
lskovlun
|
defect
|
normal
|
Engine: SCI
|
|
#10701 |
SCI: LB2: Crate room east door lock up
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10702 |
SCI: LB2: Can get stuck in Act V elevator
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10705 |
Unsupported version of Arthur's Birthday (from Living Books)
|
digitall
|
defect
|
normal
|
Engine: Mohawk
|
|
#10706 |
SCI: LB2: Missing desk lamp message
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10707 |
SCI: GK1 pathfinding bug in grandmother's house
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10708 |
Unknown game variant: Danish Pink Panther: Passport to Peril localisation
|
sev-
|
feature request
|
normal
|
Engine: Pink
|
|
#10709 |
SCI: LB2: Armor inset doesn't respond to events
|
dafioram
|
defect
|
normal
|
Engine: SCI
|
|
#10710 |
QFG4: Crash when trying to parry with a dagger and a Thief with no Parry skill
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10713 |
Police Quest: SWAT - Most VMD(s) are small!
|
bluegr
|
feature request
|
normal
|
Engine: SCI
|
|
#10716 |
SCI: LB2: Act 4 not initialized correctly (floppy 1.0)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10718 |
GUI: Mouse Cursor Flickering While Moving In Fullscreen
|
necros2k7
|
defect
|
normal
|
Port: Win32
|
|
#10723 |
SCI: LB2: Yvette/Tut Premature Murder Discussion
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10724 |
SCI: LB2: Yvette/Tut Dont Discuss Murder (CD only)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10725 |
Ween: The Prophecy - PC Games (Germany) Demo
|
digitall
|
feature request
|
normal
|
Engine: Gob
|
|
#10726 |
QFG4: Spurious Error Message on Using Levitate Spell
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10729 |
SCI: LB2: Back rub scene locks up when entered from east
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10730 |
SCI: LB2: Bugs With Meat are buggy
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10731 |
QFG4: Castle barrel room door, hero returns when exiting
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10732 |
AGI: Per game volume setting changed (saved!) by ScummVM on game start
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#10733 |
SCI: LB1: Commands lockup game when colliding with obstacles
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10734 |
SCI: LB1: Turn-crank and open-vault sound fx not playing
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10735 |
AGI: RTL will falsely respect a quitting window from the engine
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#10736 |
AGI: Fan Game Biru Quest triggers an assertion
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#10737 |
AGI: DG: The AGIMouse Adventure (Fan Game) freeze
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#10739 |
AGI: Fan Game AGI Combat (Beta) missing entry
|
digitall
|
feature request
|
normal
|
Engine: AGI
|
|
#10740 |
AGI: Fan Game AGI Sarien (Demo) missing entry
|
digitall
|
feature request
|
normal
|
Engine: AGI
|
|
#10741 |
GUI: Add mousewheel support to the "Unknown game variant" window
|
digitall
|
feature request
|
normal
|
GUI
|
|
#10742 |
SCI: LB1: Lillian not acknowledged in act 4 bedroom
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10743 |
SCI: LB1: Chapel candles don't stay lit
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10744 |
Update Weblate
|
Mataniko
|
feature request
|
normal
|
Web
|
|
#10745 |
SCI: GK1: No such "Spanish Windows CD" version
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#10747 |
QFG4: Crash when walking around the squid monolith
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10752 |
MOHAWK: MYST25: RIVEN25: Our current custom build crashes on resize and alt-tab
|
MDogherra
|
defect
|
normal
|
Engine: Mohawk
|
|
#10757 |
QFG4: Pathfinding in castle stairways by Tanya's room, Iron safe
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10760 |
QFG4: Crash entering the inn
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10761 |
SCI: LB2: Disable Speed Test
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#10763 |
SCI: GK1: Missing points when showing Mosely the veve sketch
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10764 |
KYRA: LOL: Cannot Use Vaelan's Cube On Scottia's Barrier
|
digitall
|
defect
|
normal
|
Engine: Kyra
|
|
#10767 |
SCI: GK1: Honfour keycard lockup
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10768 |
QFG4: Unlit torch appears lit, inventory leaks across restarts
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10780 |
SCI: GK1: Ego speed bugs in police station & drug store
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10781 |
SCI: GK1: French/Spanish CD SysLogger hotkey
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10782 |
SCI: GK1: Magentia missing message
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10787 |
SCI: GK1: Grace day 1 dialogue cut off when hanging up phone
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10788 |
SCI: GK1: Gabriel's mouth doesn't move during final CD scene
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10790 |
SCI: Hoyle4 - Sample is cut short in Crazy Eights / incorrect game pacing
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10792 |
SCI: Mac KQ6, QFG1VGA, FPFP, GK1 broken, possibly others
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10793 |
SCI: GK1: Day 5 snake attack problems
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10794 |
Strip theme zip files and other dat files from buildbot archive cause they are already built in main exe
|
lephilousophe
|
feature request
|
normal
|
Port: Win64
|
|
#10797 |
SCI: GK1: Day 2 binoculars lockup
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10798 |
Kyrandia 2 Original Floppy Spanish Version
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#10799 |
QFG4 floppy: Great hall eavesdropping door actions are all lies
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10800 |
[Pink] "Pink Panther: Passport to Peril" crashes
|
whiterandrek
|
defect
|
normal
|
Engine: Pink
|
|
#10801 |
SCI: KQ6: Looking at ribbon shows wrong message
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10804 |
MADE: Return to Zork FM-TOWNS Unknown Variant
|
|
defect
|
normal
|
Engine: MADE
|
|
#10805 |
PINK: Hokus Pokus Pink Crash in Dining Room at Coat with Stars
|
whiterandrek
|
defect
|
normal
|
Engine: Pink
|
|
#10807 |
CONFIGURE: FreeType detection fails on automatic re-run of configure script
|
bgK
|
defect
|
normal
|
Common
|
|
#10808 |
SCI: LB2: Act 5 finale music interrupted in CD version
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10811 |
SCI: KQ6: Wallflower dance too short in Text mode (CD version)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10812 |
SCI: KQ6CD wallflower dance music not restarting, leads to lockup
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10814 |
QFG4: Crash in cave when fighting Pit Horror below the tightrope
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10815 |
SCI: Incorrect list of supported games
|
|
defect
|
normal
|
Engine: SCI
|
|
#10818 |
SCI: GK1: Missing message when using veve copy on artist
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10819 |
SCI: GK1: Multiple message bugs when using money on fortune teller
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10820 |
SCI: GK1: Missing message when 'Operating' fortune teller chair
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10823 |
QFG4: Reading 3, The Devil is dealt is instead of Death
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10824 |
QFG4: Reading 3, Wrong significator card
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10826 |
SCI: QFG1VGA lockup when clicking on Crusher near card game
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10827 |
QFG4 floppy: Second door sound when entering castle rooms
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10828 |
SCI: GK1: Mummies move without animating
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10829 |
QFG4: Iron safe room, door to the east sends hero west
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10830 |
QFG4: Stuck at closed town gate after resting til night
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10833 |
Police Quest: SWAT - Skipping Tactics Training causes crash!
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10834 |
SCI: LONGBOW day 9 cobbler hut bugs when in monk disguise
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10836 |
SHERLOCK: Scalpel - inventory glitch
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#10838 |
SHERLOCK: Scalpel - Bad sound effect
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#10839 |
SCI: LONGBOW: Castle rescue script bugs
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10841 |
SHERLOCK: Scalpel inventory not updated when item is added
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#10842 |
GLK: FROTZ: Display problems in Beyond Zork
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#10843 |
GLK: FROTZ: On-screen dialogs aren't displayed correctly
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#10844 |
QFG4: Ad Avis' death is interrupted, he returns and kills hero
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10847 |
SCI: LONGBOW: Day 7 Tuck Net script bug
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10848 |
SCI: QFG4CD missing audio when looking at grate
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10849 |
SCI: QFG4CD: Wrong message audio for Rusalka/flowers
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10850 |
SHERLOCK: Rose tattoo city map glitch
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#10851 |
Unknown game variant: Polish Pink Panther: Passport to Peril localisation
|
sev-
|
defect
|
normal
|
Engine: Pink
|
|
#10852 |
SCI: GK2: Italian version: Lack words to complete tape splice puzzle
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10853 |
SCI: GK1: Walk through walls after phoning Wolfgang
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10854 |
SCUMM: MI1 (Floppy) - Color cycling in lava cave backwards
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
|
#10855 |
macOS: Adding game asserts
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#10856 |
SCI: QFG1VGA: Mac version disables Antwerp controls and kills you
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10857 |
QFG4: Pathfinding in forest 1S 1W from town, east entry
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10858 |
QFG4: Pathfinding in forest 1S from town, south entry
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10860 |
QFG4: Lock up when casting Trigger after Summon Staff
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10862 |
AUDIO: AC3 volume seems too low
|
eriktorbjorn
|
defect
|
normal
|
Audio
|
|
#10863 |
WME: Wintermute games not recognised
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#10864 |
Development builds no longer work on Windows XP
|
bgK
|
defect
|
normal
|
Port: Win32
|
|
#10865 |
GLK: FROTZ: Crash creating new Beyond Zork characters
|
eriktorbjorn
|
defect
|
normal
|
Engine: GLK
|
|
#10866 |
GLK: FROTZ: Prompting for title screen keypress even if MG1 file isn't present
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#10868 |
IRC logs are not being published
|
digitall
|
defect
|
normal
|
Web
|
|
#10869 |
GLK: FROTZ: Out of bounds read in Mem::initializeUndo
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#10870 |
QFG4: Pathfinding in forest 1S from Erana's Garden, south entry
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10871 |
QFG4: After geas, Hero can walk through the closed castle gate
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10874 |
QFG4: Rogues get stuck opening castle doors
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10875 |
BACKENDS: WIN32 - In-build Add Game Screen doesn't work
|
SupSuper
|
defect
|
normal
|
Port: Win32
|
|
#10876 |
GUI: Incorrect font when adding a game in the Russian and other interfaces
|
ctoroman
|
defect
|
normal
|
GUI: Translations
|
|
#10877 |
KYRA: Sound issues in the Legend of Kyrandia 2
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#10878 |
WIN32: Disabled engine files are included as resources
|
sluicebox
|
defect
|
normal
|
Port: Win32
|
|
#10879 |
SCI: LB1: Laura can get stuck on left staircase and lockup game
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10881 |
SCI: ECO1: Problems when giving oily shell to Superfluous (CD)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10883 |
SCI: ECO1: Reading prophecy scroll breaks room messages (CD version)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10884 |
SCI: ECO1: Mosaic puzzle crash (CD version)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10885 |
SCI: ECO1: Column puzzle can't be completed
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10889 |
SCI: FANGAME: Betrayed Alliance Not Identified
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10893 |
SCI: ECO1: Ocean cliffs are missing (CD version)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10894 |
SCI: LB2: Yvette's desk items disappear during backrub
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10895 |
SCI: LB2: Armor rooms don't display messages
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10896 |
SCI: LONGBOW: Day 8 archer pathfinding lockup
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10898 |
BLADERUNNER: path traversal problems
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#10899 |
SCUMM: Full Throttle "Remastered" Crash in SMUSH Codec
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#10900 |
SCI: ECO1: Spanish version breaks Olympia's apartment
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10903 |
SCI: ECO1: Empty apartment broken messages (CD version)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10904 |
GLK: FROTZ: Cursor not showing for form entry in Bureaucracy
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#10905 |
GLK: FROTZ: Crash pressing Shift at Beyond Zork menu
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#10906 |
GLK: FROTZ: Ctrl and Alt keypresses being ignored
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#10907 |
SCI: Wrong music when restoring games
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#10908 |
[GLK-Frotz] Conflicting game IDs in the frotz engine
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#10909 |
[GLK-Frotz] Wrong Capitalized gameIDs in the frotz engine
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#10910 |
TOON: Toonstruck - unknown game variant
|
lotharsm
|
feature request
|
normal
|
Engine: Toon
|
|
#10911 |
SCI: SQ4: Red shopper message bugs
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10912 |
SCI: SQ4: Zero gravity chase lockup
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10914 |
SCI: SQ4: Sock's door not redrawn, no message (CD version)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10915 |
SCI: SQ4: Missing message in maze (CD version)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10916 |
SCI: LB2: Introduction music volume lowered in text mode (CD version)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10917 |
SCI: SQ4: Missing message when smelling sidewalk (CD)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10919 |
Unknown game variant - Danish variant of Hokus Pokus Panther: pokus-da
|
lotharsm
|
defect
|
normal
|
Engine: Pink
|
|
#10920 |
SCI: SQ4 Cedric easter egg bugs (CD version)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10921 |
STARTREK: Star Trek: 25th Anniversary Game ID
|
lotharsm
|
feature request
|
normal
|
Engine: Startrek
|
|
#10922 |
SCI: SQ4: Biker timepod message always text-mode (CD version)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10923 |
Wiki: Pajama Sam's Sock Works Datafiles
|
sev-
|
defect
|
normal
|
Web
|
|
#10924 |
SCI: CD speech permanently muted after restoring in text mode
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10925 |
SCI: SQ3 German Amiga crashes on audio init
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10926 |
SCI: SQ3 German Amiga's menus not parsed correctly
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10929 |
ANDROID: (ARM) - Discworld 1 crash in cutscene
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#10930 |
[GLK-Scott] Conflicting game ID in the scott sub-engine
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#10931 |
SHERLOCK: SCALPEL: Nobby Charleton won't talk to Sherlock
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#10932 |
GUI: REMASTERED THEME: ScummVM logo on GMM has pink shadow.
|
Mataniko
|
defect
|
normal
|
GUI
|
|
#10933 |
SCUMM: [Pajama Sam 2, English GB] Crash/Exit upon launching game, "failed to read MAXS data"
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#10935 |
GUI: REMASTERED THEME: Clean up tooltip presentation.
|
sev-
|
feature request
|
normal
|
GUI
|
|
#10936 |
MOHAWK: RIVEN: Accessing Save/Load
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10937 |
SCI: QFG1VGA: Mac version skips logo & intro
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10938 |
MAC OS X: Help Menu’s links unresponsive for README.md & NEWS.md files.
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#10939 |
SCI: QFG1VGA: Thieves' guild cashier stops responding
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10941 |
Tilde in save path creates "~" folder
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#10942 |
SCI: QFG1VGA: Inventory weight warning breaks scenes
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10944 |
ScummVM: Implement High DPI Scaling Warnings for Windows Users
|
sev-
|
feature request
|
normal
|
Graphics
|
|
#10945 |
SCI: QFG1VGA Mac uninitialized read when entering great hall
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10946 |
MAC OS X: README.html contains invalid links for locally bundled files.
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#10947 |
SCUMM: MM (C64) - flashlight graphics aren't correct to original
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#10948 |
SCI: QFG1VGA Mac uninitialized read when fighting giant
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10950 |
Unknown game variant - German variant of Hokus Pokus Panther: pokus-de
|
whiterandrek
|
defect
|
normal
|
Engine: Pink
|
|
#10951 |
SCUMM: ZAK (C64) - flashlight graphics aren't correct to original
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#10952 |
SCI: FPFP: Act 2 error when walking up stairs after restaurant
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10953 |
SCI: FPFP: Crash when the cook leaves town
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10954 |
SCI: FPFP: Mac is missing view of cook leaving town
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10956 |
Unknown game variant for Pink Panther's Passport to Peril (English UK)
|
whiterandrek
|
feature request
|
normal
|
Engine: Pink
|
|
#10958 |
SCI: QFG1VGA: Dagger game PC lockup and Mac error
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10959 |
DRASCULA: Can't load save from launcher
|
criezy
|
defect
|
normal
|
Engine: Drascula
|
|
#10960 |
GOB: Woodruff: subtitles in vmd videos
|
bluegr
|
defect
|
normal
|
Engine: Gob
|
|
#10961 |
GUI: Options Misc tab doesn't fit in lowres mode
|
ccawley2011
|
defect
|
normal
|
GUI
|
|
#10963 |
Unknown "Simon the Sorcerer 1" game variant for AGOS
|
sev-
|
feature request
|
normal
|
Engine: AGOS
|
|
#10964 |
SCI: FPFP: CD 'Dummy Msg' text at cafe, gun fight intros
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10965 |
SCI: QFG4: Runes puzzle doesn't always accept answer
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10966 |
SCI: QFG4: Revenant money-randomness is broken
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10968 |
Unknown game variant for SAGA [all games]
|
sev-
|
feature request
|
normal
|
Engine: SAGA
|
|
#10970 |
SCI: SQ4: Sewer tunnel lockup
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10971 |
XEEN: max SP invalid for attribute values > 250
|
kurisuke
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10972 |
WME: Unknown game variant for Wintermute: Rhiannon: Curse of The Four Branches Demo1
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#10973 |
WME: Unknown game variant for Wintermute: Rhiannon: Curse of The Four Branches Demo2
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#10974 |
SCI: SQ4: Crash when getting shot by police
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10975 |
SCI: FPFP: Reappearing items
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10976 |
SCI: SQ4: Monolith Burger wrong door message
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10977 |
SCI: SQ4 Sequel police mall lockup and more
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10978 |
SCI: QFG4: Domovoi never appears
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10980 |
WME: Unknown game variant for Wintermute
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#10981 |
Unknown game variant for The Journeyman Project: Pegasus Prime
|
sev-
|
feature request
|
normal
|
Engine: Pegasus
|
|
#10984 |
Chinatown Crash. (Non-HDFRAMES.DAT only)
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#10985 |
Machine gun disappears at Bullet Bob's
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#10989 |
SCI: QFG4: Bugs when throwing weapons at Ad Avis
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10990 |
Blade Runner: Unable to locate page 2092 for animation 604 frame 0!
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#10994 |
SCI: QFG4: Lockup at monestary door
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10995 |
SCI: QFG4: Town gate at night bug
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10996 |
Gamepad cursor jumps to the far left when you move it to the right side in Fullscreen mode
|
bgK
|
defect
|
normal
|
Common
|
|
#10999 |
SCUMM/HE: Big Thinkers Kindergarten - stray vertical line on all labyrinths
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#11000 |
SCI: QFG4: Rabbit combat gets stuck
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11001 |
SCI: QFG4: Ad Avis' capture lockup (floppy 1.0)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11002 |
SCI: QFG4: Character selection screen selects wrong character
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11003 |
MOHAWK: Unknown game (The New Kid on the Block)
|
sev-
|
feature request
|
normal
|
Engine: Mohawk
|
|
#11004 |
SCI: SQ4: English Amiga dress-logic bugs
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11005 |
WME: Unknown game variant for Wintermute
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#11006 |
SCI: SQ4: Timepod code for removed-room crashes
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11008 |
Allow arbitrary scaling
|
sev-
|
feature request
|
normal
|
Graphics: Scalers
|
|
#11009 |
WME: Unknown game variant for Wintermute
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#11011 |
WME: Unknown game variant for Wintermute
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#11012 |
MIDI volume is not reduced when character voices are speaking
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#11013 |
SCI: Unknown game variant for Gabriel Knight II, Italian version
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#11014 |
SCI: GK2 FR: Warning about missing / corrupt files when starting game.
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11015 |
Unknown game variant for AGI preAGI + v2 + v3
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#11017 |
SCI: ICEMAN: Destroyer timer bugs
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11019 |
Issue tracker can't take large uploads
|
Mataniko
|
defect
|
normal
|
Web
|
|
#11020 |
SCI: PQ3: Delay before character messages
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11021 |
COMPOSER: Gregory and the Hot Air Ballon: Unable to unload library errors
|
angstsmurf
|
defect
|
normal
|
Engine: Composer
|
|
#11022 |
COMPOSER: Gregory: Global main menu save files different from those made in-game
|
sev-
|
defect
|
normal
|
Engine: Composer
|
|
#11024 |
SCI: Camelot: Pitch black aqueduct is drawn as pink
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11025 |
SCI: CAMELOT: Relic merchant lockup
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11026 |
SCI: CAMELOT: Message cut off when giving away mule
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11027 |
SCI: CAMELOT: Missing points when buying hunter's furs
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11028 |
SCI: CAMELOT: Wrong messages in Fatima's room
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11029 |
QFG4: Restoring Autosave (aka save #0) restores save #1 instead
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11030 |
SCI: QFG4 - first question in final dialogue with Punny Bones is read by the narrator
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11032 |
WME: Corrosion - Add save thumbnails
|
lolbot-iichan
|
feature request
|
normal
|
Engine: Wintermute
|
|
#11033 |
WME: Save text input broken
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#11035 |
Unknown game variant for Cryo Omni3D
|
criezy
|
feature request
|
normal
|
Engine: Cryomni3D
|
|
#11036 |
iOS issue "Could not initialize color format." on starting Blade Runner and Gabriel Knight
|
peterkohaut
|
defect
|
normal
|
Port: iOS
|
|
#11038 |
SCI: SQ4: Entering skate-o-rama incompletable at slower speeds (CD only)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11039 |
SCI: ICEMAN: 'Climb down hatch' at pier
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11040 |
SHERLOCK: Unknown game variant for Sherlock
|
dreammaster
|
patch
|
normal
|
Engine: Sherlock
|
|
#11042 |
SCI: CAMELOT: Sheath-sword bug
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11043 |
XEEN: Skill can be bought without check for enough gold
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11046 |
XEEN: Enchant Item spell sometimes leaves the item unenchanted
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11051 |
Zork Underground empire not recognized
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11052 |
XEEN: Selecting enemies via keys in combat not working
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11053 |
XEEN: Shop: Wrong item for shields
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11054 |
XEEN: Some objects yield nothing on looting
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11055 |
SCI: SQ4: Entering Sock's dressing room can walk through walls and lock up
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11056 |
QFG4: Necrotaurs chasing you outside town after the dungeon sequence
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11059 |
XEEN: Wrong sound effect in Winterkill when shooting monsters
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11060 |
XEEN: Missing spell effects
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11061 |
Unknown game variant for Wintermute - Face Noir
|
lolbot-iichan
|
feature request
|
normal
|
Engine: Wintermute
|
|
#11062 |
Unknown game variant for SCI [all games] - Quest for Glory 4 demo
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#11063 |
XEEN: Redraw issues on the "Misc" inventory screen
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11064 |
XEEN: Wrong object in Northern Sphinx
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11065 |
XEEN: Unable to open Sarcophagus in Northen Sphinx
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11067 |
XEEN: Multiple-choice talk selection display issue
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11069 |
XEEN: Trapdors in southern tower all drop to the same spot
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11070 |
SCI: SQ4CD: Hintbook drawn incorrectly due to incorrect message parsing
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11072 |
The Sect of Achturan not detected
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11073 |
Blade Runner: Subtitle corrections
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11074 |
Unknown game variant for The Neverhood Chronicles (Japanese Version)
|
sev-
|
feature request
|
normal
|
Engine: Neverhood
|
|
#11077 |
SCI: SQ4CD: Game allows keeping unstable ordnance
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11078 |
Blade Runner: OpenGL graphics mode produces white screen
|
peterkohaut
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11079 |
XEEN: Autosave not working
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11080 |
XEEN: Riddle in Northern Tower (darkside) bugged
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11081 |
SCI: ECO2: Icon bar crashes during tutorial
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11082 |
QFG4: exporting the character requires deleting the "a:"
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11083 |
XEEN: Shrine of Fire Resistance not working
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11084 |
XEEN: Boulders in the desert on Darkside still visible even after they disappeared
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11085 |
SCI: KQ6 Mac QuickTime intro movie freezes
|
sluicebox
|
defect
|
normal
|
Video
|
|
#11086 |
SCI: QFG1VGA: Drink water message bug
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11087 |
XEEN: Elemental resistances not working correctly
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11088 |
XEEN: Environmental damage overlay on character portraits not removed
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11089 |
SCI: PQ3: Day 6 house fire repeats
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11090 |
NEVERHOOD-WIN:Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11091 |
VERSAILLES: Screenshots
|
lotharsm
|
patch
|
normal
|
Screenshots
|
|
#11092 |
VERSAILLES-WIN-FRE: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11093 |
HOYLE5: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11094 |
HOYLE5SOLITAIRE: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11095 |
LSL6HIRES-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11096 |
LSL6HIRES-DE: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11097 |
KQ7-WIN: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11098 |
KQ7-WIN-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11099 |
PQ4-CD-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11100 |
Unknown game variant for Police Quest SWAT
|
bluegr
|
feature request
|
normal
|
Engine: SCI
|
|
#11101 |
SQ6-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11102 |
Blade Runner - Russian Translation by HSI (Home Systems, Inc.)
|
Peter Kohaut <peter.kohaut@…>
|
feature request
|
normal
|
Engine: Bladerunner
|
|
#11103 |
LSL7: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11104 |
SHIVERS-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11105 |
PHANTASMAGORIA-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11106 |
PHANTASMAGORIA2-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11107 |
GK1-CD-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11108 |
MYST-WIN-FR: Screenshots
|
lotharsm
|
patch
|
normal
|
Screenshots
|
|
#11109 |
COMI-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11110 |
XEEN: Wrong text in Dungeon of Death (Clouds)
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11112 |
XEEN: Broken equipment does not get re-equipped on repairing
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11114 |
MOTHERGOOSEHIRES: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11115 |
MOTHERGOOSEHIRES-ES: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11116 |
MOTHERGOOSEHIRES-DE: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11117 |
MOTHERGOOSEHIRES-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11118 |
Screenshot grabber bug
|
sluicebox
|
defect
|
normal
|
Port: Win32
|
|
#11120 |
XEEN: Sprite animation issue
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11121 |
PS3 ScummVM Blade Runner slow/laggy issues
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11122 |
SWORD1PSX: Screenshots
|
lotharsm
|
patch
|
normal
|
Screenshots
|
|
#11123 |
SWORD1PSX-DE: Screenshots
|
lotharsm
|
patch
|
normal
|
Screenshots
|
|
#11124 |
SWORD1PSX-FR: Screenshots
|
lotharsm
|
patch
|
normal
|
Screenshots
|
|
#11125 |
SWORD1PSX-IT: Screenshots
|
lotharsm
|
patch
|
normal
|
Screenshots
|
|
#11126 |
SWORD1PSX-ES: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11127 |
LOL-PC98-JP: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11128 |
GK2: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11129 |
XEEN: Crash in the Great Pyramid (Darkside)
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11130 |
KYRA2-FM-JP: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11131 |
KYRA1-FM-JP: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11132 |
LAB: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11133 |
SWORD2PSX: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11134 |
Polish version of 3 Skulls of the Toltecs is not recognized during "Add Game" process
|
sev-
|
defect
|
normal
|
Engine: Toltecs
|
|
#11135 |
SCI: ECO2: Items reappear after falling in water by canoe
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11137 |
SCI: LONGBOW: Uninit temp read when rescuing Fulk on Amiga
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11138 |
Blade Runner: Unable to buy bracelet
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11139 |
TRAC: Issues related to trac upgrade to 1.4
|
Mataniko
|
defect
|
normal
|
Web
|
|
#11140 |
HDB: Game crashes at a certain point in Servandrones Inc (Level 2 )
|
TofuTitan
|
defect
|
normal
|
Engine: HDB
|
|
#11141 |
HDB-WIN: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11143 |
WIN32: Unclear license for sphelper-scummvm.h
|
sluicebox
|
defect
|
normal
|
Port: Win32
|
|
#11144 |
RAMA-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11145 |
TORIN-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11146 |
[PEGASUS] Pegasus Prime did not run with the daily build
|
digitall
|
defect
|
normal
|
Engine: GLK
|
|
#11147 |
QFG2DEMO: Crash on start
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11149 |
BACKENDS: Android - Blade Runner Engine crash (SDL)
|
sev-
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11150 |
ROSETATTOO-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11151 |
BLADERUNNER-WIN-FR: Screenshots
|
antoniou79
|
patch
|
normal
|
Screenshots
|
|
#11152 |
SUPERNOVA1: Assertion error when starting the German version of the game
|
vyzigold
|
defect
|
normal
|
Engine: Supernova
|
|
#11153 |
BLADERUNNER-FINAL-WIN: Screenshots
|
antoniou79
|
patch
|
normal
|
Screenshots
|
|
#11156 |
MAC OS X: Alt+Enter may freeze/crash app if switching from windowed mode to fullscreen mode.
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#11157 |
XEEN: Enemy barely clickable in melee
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11158 |
XEEN: Auto map minor graphic defect
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11159 |
HDB: DEMO: Right click freezes actor
|
digitall
|
defect
|
normal
|
Engine: HDB
|
|
#11160 |
WME: Engine doesn't use correct screenmodes (fullscreen)
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#11161 |
DUCKMAN: Endless SFX
|
sev-
|
defect
|
normal
|
Engine: Illusions
|
|
#11162 |
SCI: Hoyle 4 Uninitialized read
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11163 |
SCI: Hoyle 4 - Invalid arithmetic operation
|
|
defect
|
normal
|
Engine: SCI
|
|
#11164 |
SCI: Hoyle 4 - palette issue
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11166 |
SCI: Hoyle Bridge - Uninitialized read
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11167 |
SCI: Hoyle Bridge - Uninitialized read
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11168 |
SCI: Hoyle Bridge - Uninitialized read
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11169 |
SCI: Hoyle Bridge - Uninitialized read
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11170 |
SCI: Hoyle Bridge - Uninitialized read
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11171 |
SCI: Hoyle Bridge - Uninitialized read
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11172 |
SCI: Hoyle Bridge - Uninitialized read
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11173 |
SCI: Hoyle Bridge - Invalid arithmetic operation
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11174 |
SCI: Hoyle 5 Bridge - save hand doesn't work
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11175 |
Drascula will not start
|
Eragon4
|
defect
|
normal
|
Engine: Drascula
|
|
#11176 |
VERSAILLES-IT: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11177 |
VERSAILLES-IT: Missing italian letters
|
lephilousophe
|
defect
|
normal
|
Engine: Cryomni3D
|
|
#11179 |
[GLK / FROTZ] GameID conflicts with the Macventure Engine's GameIDs
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#11180 |
ZVISION Crash at launch when using DVD version and high video resolution
|
lotharsm
|
defect
|
normal
|
Engine: ZVision
|
|
#11183 |
SCI: Hoyle 5 Bridge - Uninitialized read
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11184 |
MOHAWK: Undetected game (Dr. Seuss Preschool [v2.0])
|
sev-
|
feature request
|
normal
|
Engine: Mohawk
|
|
#11187 |
BASE: Plugins - Must load entire Engine implementation to access the corresponding MetaEngine
|
sev-
|
feature request
|
normal
|
--Other--
|
|
#11192 |
PINK: Missing character in menus
|
sev-
|
defect
|
normal
|
Graphics
|
|
#11194 |
Song id is never set in HDB
|
henke37
|
defect
|
normal
|
Engine: HDB
|
|
#11196 |
QFG3 putting zebra skins in chest results in crash
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11204 |
GUI: Add support for RTL (right-to-left) languages
|
sev-
|
defect
|
normal
|
GUI: Translations
|
|
#11206 |
GUI: Please rephrase the "Switch the GUI language to the game language" setting
|
sev-
|
defect
|
normal
|
GUI
|
|
#11211 |
QFG4: Squid Statue Puzzle Crash
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11212 |
Web: README link is broken
|
ccawley2011
|
defect
|
normal
|
Web
|
|
#11215 |
SCI32: GK1: Error when using the magnifying glass on grandma's clock
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11216 |
QFG3 crash when leaving to Village with Johari
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11218 |
SCI32: LSL6: Unknown game variant for SCI [all games]
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#11219 |
SCI: GK1: Speech interrupted at museum
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11220 |
Softlock when trying to exit SUPERNOVA on the title screen
|
vyzigold
|
defect
|
normal
|
Engine: Supernova
|
|
#11221 |
Unknown game variant for Sludge
|
sev-
|
feature request
|
normal
|
Engine: SLUDGE
|
|
#11222 |
SCI: GK1: Current inventory item not reset on restart
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11224 |
BACKENDS: Android - Right Click doesn't work in Beavis & Butthead - Virtual Stupidity
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#11225 |
BACKENDS: Switch - Physical Key Remap for Indy 3
|
sev-
|
feature request
|
normal
|
Engine: SCUMM
|
|
#11228 |
XEEN: Wrong position after Sign In in Swords of Xeen
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11229 |
Phantasmagoria 1 Pixelated Censorship Not Implemented
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11232 |
ADL: Mystery House - 1980's official French version
|
waltervn
|
feature request
|
normal
|
Engine: ADL
|
|
#11233 |
BACKENDS: Android - Fluidsynth without soundfont causes app to exit for no apparent reason
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#11236 |
ILLUSIONS: Endianness issue in text handling
|
dwatteau
|
defect
|
normal
|
Engine: Illusions
|
|
#11238 |
SCI: QFG4: Bone cage bugs
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11239 |
BLADERUNNER: Crash when visiting Yukon lobby in Act 4 (with CDFRAMES)
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11241 |
XEEN: Crash when trying to enter Deep Mine Alpha
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11243 |
No music on Mixed-Up Mother Goose VGA CD
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11255 |
SCI: SQ5: Script infinite loop when alarm countdown expires
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11256 |
TOLTECS: RTL not respected
|
bluegr
|
defect
|
normal
|
Engine: Toltecs
|
|
#11258 |
BLADERUNNER: Save thumbnail not endian safe
|
peterkohaut
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11259 |
COMPILER: configure unable to find sdl2-config if it can also be found via /usr/sbin
|
sev-
|
defect
|
normal
|
--Other--
|
|
#11261 |
MAC OS X: App icon doesn’t display on OS X 10.5.8.
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#11262 |
TINSEL: dicworld1 does not start
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#11263 |
TOLTECS: Missing Czech language version support
|
digitall
|
defect
|
normal
|
Engine: Toltecs
|
|
#11264 |
SCI: SQ5: Transporter room speed bugs
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11265 |
SCI: SQ4 - audio problem
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11266 |
WEB: Compatibility page broken for development version
|
Mataniko
|
defect
|
normal
|
Web
|
|
#11268 |
SCI: QFG4: Crash when sliding down slippery slope
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11269 |
SCI: CAMELOT: Input events dropped while sword drawn
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11270 |
gk2: beyond end of RESAUD.006
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11272 |
Bellboy dialog defect
|
bluegr
|
defect
|
normal
|
Engine: Queen
|
|
#11275 |
SCI: Space Quest 6: Missing 2 Points
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11276 |
Freeze when trying to enter last level of witches' tower
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11277 |
QFG4: crash when running from Ad Avis
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11278 |
BUILD: Build failure on unstable Debian (FluidSynth 2.1.0)
|
digitall
|
defect
|
normal
|
Audio
|
|
#11280 |
Gabriel Knight 2 DOS German
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11282 |
Patch files don't work with Gabriel Knight 2 - The beast within
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11283 |
Unknown game variant for Sherlock
|
digitall
|
defect
|
normal
|
Engine: Sherlock
|
|
#11289 |
KYRA: Kyrandia 2. Secret potion issue
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#11290 |
FM-TOWNS: Enable aspect ratio correction
|
sev-
|
feature request
|
normal
|
Engine: SCUMM
|
|
#11292 |
3DS Port Long Load-times for SCI32
|
bgK
|
defect
|
normal
|
--Unset--
|
|
#11294 |
BLADERUNNER: Game freezes if exiting from KIA when audio device disabled
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11296 |
BLADERUNNER: Investigate audio video desynch issues
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11297 |
[NO BUG] Mailserver test
|
lotharsm
|
defect
|
normal
|
--Unset--
|
|
#11298 |
SCI32: GK2: Graphical glitch on the death screen
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11299 |
SCI32: GK2: Grabled video playback during the werewolf ending sequence
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11300 |
3DS Port Crashing - Development Build.
|
bgK
|
defect
|
normal
|
--Unset--
|
|
#11301 |
KYRA: Kyrandia 2. Voice issue
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#11302 |
King's Quest 7: Checksums for SoftClub version (official Russian CD)
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#11303 |
KYRA: Kyrandia 1. Some bugs
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#11305 |
BACKENDS: MacOSX - Dark Mode is not supported
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#11308 |
Unknown game variant for AGI preAGI + v2 + v3
|
ZvikaZ
|
feature request
|
normal
|
Engine: AGI
|
|
#11309 |
KYRA: Kyrandia 2. Some voices issues
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#11312 |
KYRA: Kyrandia 3. Some graphics issues
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#11313 |
BACKENDS: Android - Cannot access S9's internal memory
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#11315 |
lsl7-fr: Warning about missing / corrupt files when starting game.
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11316 |
PINK: RTL - Hebrew is reversed (Left to Right instead of Right to Left)
|
sev-
|
defect
|
normal
|
Engine: Pink
|
|
#11319 |
[GNU/Linux aarch64] ["toon" engine] Toonstruck crashes on "Start new game"
|
antoniou79
|
defect
|
normal
|
Engine: Toon
|
|
#11321 |
KYRA: Kyrandia 2. Items are shifted when moving between screens
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#11323 |
KYRA: Eye of the Beholder Castellano Not Detected
|
athrxx
|
feature request
|
normal
|
Engine: Kyra
|
|
#11326 |
GUI: Scroll bars in the key remap dialog don't work
|
bgK
|
defect
|
normal
|
GUI
|
|
#11327 |
FOTAQ: Loading save game from the launcher doesn't work
|
criezy
|
defect
|
normal
|
Engine: Queen
|
|
#11329 |
TOON: No control for movie audio volume
|
antoniou79
|
defect
|
normal
|
Engine: Toon
|
|
#11330 |
KYRA: Kyrandia 1. Some bugs in game
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#11331 |
KYRA: Kyrandia 2. Animation bugs
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#11332 |
BACKENDS: iOS - Cannot use high quality video scaling in SCI games
|
ccawley2011
|
defect
|
normal
|
Port: iOS
|
|
#11335 |
GOB3: Music not playing during chess room
|
lawadr
|
defect
|
normal
|
Engine: Gob
|
|
#11336 |
3ds port crash on launch.
|
bgK
|
defect
|
normal
|
Ports
|
|
#11339 |
BLADERUNNER: McCoy's TV's voices are at the wrong audio channel
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11340 |
BLADERUNNER: Autosaved File Names truncated
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11341 |
GRAPHICS: KEYMAPPER: Alt+KP_ENTER no longer toggles fullscreen.
|
bgK
|
defect
|
normal
|
Graphics
|
|
#11342 |
The Dig crashes (3DS / PSP)
|
bgK
|
defect
|
normal
|
--Unset--
|
|
#11343 |
Enhanced 3DS Controls
|
MarioKartFan
|
feature request
|
normal
|
--Unset--
|
|
#11347 |
TTS on FreeBSD works aswell with minor adjustments.
|
ccawley2011
|
feature request
|
normal
|
Port: BSD
|
|
#11348 |
3DS crash related to key maps
|
bgK
|
defect
|
normal
|
--Unset--
|
|
#11350 |
Unknown game variant for Wintermute - J.U.L.I.E.
|
lotharsm
|
feature request
|
normal
|
Engine: Wintermute
|
|
#11352 |
BACKENDS: Android - Loss of right click functionality from Galaxy Tab S4 stylus button
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#11357 |
SCI: KQ6CD script hangs in catacombs
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11361 |
SCI: KQV (russian fan translation) - detected as unknown game variant (but still working!)
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#11364 |
GUI: KEYMAPS: Command key incorrectly displayed as ‘Meta’ on MacOS.
|
bgK
|
defect
|
normal
|
GUI
|
|
#11370 |
WEB: Adding screenshots for Blade Runner (Windows/Spanish)
|
antoniou79
|
patch
|
normal
|
Screenshots
|
|
#11375 |
WEB: HUMONGOUS: Some Macintosh demos are missing resource data
|
sev-
|
defect
|
normal
|
Web
|
|
#11377 |
Unknown game variant for ultima
|
dreammaster
|
feature request
|
normal
|
--Other--
|
|
#11378 |
Pixel Perfect: Set via Command Line Starting Scale Factor
|
sev-
|
feature request
|
normal
|
Graphics
|
|
#11379 |
SCUMM: FT - Implement keymapping for bikefights
|
sev-
|
feature request
|
normal
|
Engine: SCUMM
|
|
#11380 |
BACKENDS: Win32 - Error when building with MSVC 2019
|
SupSuper
|
defect
|
normal
|
Port: Win32
|
|
#11382 |
[Improvement] Evolution of ScummVm
|
phcoder
|
feature request
|
normal
|
--Other--
|
|
#11383 |
Unknown game variant for wintermute (thelostcrowngha-win)
|
lolbot-iichan
|
feature request
|
normal
|
Engine: Wintermute
|
|
#11384 |
The Dig Crashes (Switch)
|
bgK
|
defect
|
normal
|
Ports
|
|
#11386 |
Using SCUMMVM for calculating MD5
|
criezy
|
feature request
|
normal
|
Common
|
|
#11394 |
Unknown game variant for AGOS - Simon the Sorceror 2 - GOG Edition
|
NMIError
|
feature request
|
normal
|
Engine: AGOS
|
|
#11395 |
Unknown game variant for Gnap
|
lotharsm
|
feature request
|
normal
|
Engine: GNAP
|
|
#11399 |
MOHAWK: RIVEN: Return to Launcher & Quit don’t autosave if GMM opened by F5.
|
macca8
|
defect
|
normal
|
Engine: Mohawk
|
|
#11403 |
Feature Request - Ignore Articles in Alphabetize / Sort
|
sev-
|
feature request
|
normal
|
GUI
|
|
#11404 |
Unknown game variant for Gnap
|
sev-
|
feature request
|
normal
|
Engine: GNAP
|
|
#11409 |
MIDI issues in three scenes of KQ6 outputting to SoundCanvas
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#11410 |
ZVISION: Unable to open safe in the Asylum (GOG Version)
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#11411 |
QFG3: The entire program crashes if you try to take another Gem of the Guardian
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11412 |
Add a -l/--log command line parameter similiar to -c/--conf
|
criezy
|
feature request
|
normal
|
Port: Win64
|
|
#11413 |
BACKENDS: WIN64 - Enable all command line parameters also for daily builds
|
lotharsm
|
defect
|
normal
|
Port: Win64
|
|
#11414 |
WEB: Bug Tracker - Can't log out
|
lephilousophe
|
defect
|
normal
|
Web
|
|
#11415 |
The bug tracker's homepage should mention which daily build type to try by default
|
criezy
|
defect
|
normal
|
Web
|
|
#11416 |
GUI: Changing SCI game ID crashes, regression from Custom engine settings
|
bgK
|
defect
|
normal
|
GUI
|
|
#11417 |
MOHAWK: RIVEN: Pause action doesn’t reset when Space Bar pressed to resume game.
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#11421 |
QFG3: autosave not supported, launches ScummVM save dialog
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11422 |
SCI: QfG3 - Bazaar bargain and/or purchase messages not clickable (race condition?)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11423 |
TOOLS: extract_mm_c64 inverts bits of 00.LFL
|
sev-
|
defect
|
normal
|
Tools
|
|
#11425 |
SCI: QfG3 - Unfinishable state, if you bring a horn to the Laibon without entering first
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11426 |
SCI: QfG3 - Wrongly placed spears on the wall despite hitting the target (Yesufu contest)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11429 |
PRINCE: "Look at" bug
|
sev-
|
defect
|
normal
|
Engine: Prince
|
|
#11430 |
macOS: blurry content on Retina displays
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#11433 |
The Feeble Files cannot add game to ScummVM
|
criezy
|
defect
|
normal
|
Engine: AGOS
|
|
#11435 |
SCI: SQ1 (Macintosh VGA Remake) - broken music
|
waltervn
|
defect
|
normal
|
Engine: SCI
|
|
#11436 |
Officially mention the SCI debug console shortcut
|
bgK
|
feature request
|
normal
|
Web
|
|
#11440 |
MOHAWK: RIVEN: Autosave no longer tests against game state at time of exit call.
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#11441 |
Unknown game variant for Lure of the Temptress
|
sev-
|
feature request
|
normal
|
Engine: Lure
|
|
#11444 |
XEEN: Crash if enemy hit with Energy Blast
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11445 |
SCUMM: DotT - George Washington faces Left instead of Forward, after chopping down the Cherry Tree
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#11447 |
Unknown game variant for glk
|
dreammaster
|
feature request
|
normal
|
Engine: GLK
|
|
#11448 |
Unknown game variant for glk
|
dreammaster
|
feature request
|
normal
|
Engine: GLK
|
|
#11449 |
Unknown game variant for glk
|
dreammaster
|
feature request
|
normal
|
Engine: GLK
|
|
#11450 |
Unknown game variant for glk
|
dreammaster
|
feature request
|
normal
|
Engine: GLK
|
|
#11451 |
WIN32: ScummVM crashes when no audio devices are present
|
SupSuper
|
defect
|
normal
|
Port: Win32
|
|
#11453 |
BACKENDS: WIN32 - Games force-close on machine without soundcard
|
SupSuper
|
defect
|
normal
|
Port: Win32
|
|
#11454 |
XEEN: Loading a save file first causes a crash
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11455 |
GLK Missing Scott Adams adventure 14B
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#11457 |
LSL1 VGA (Russian) freezes when hailing cab
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11458 |
Unknown game variant for Mohawk (Arthur's Reading Race)
|
sev-
|
feature request
|
normal
|
Engine: Mohawk
|
|
#11463 |
Maniac Mansion [Apple IIgs] : Game crash when accessing garage
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#11464 |
New variant King's Quest VII version 2.00 Windows
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11465 |
GLK:ADRIFT game detection
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#11466 |
CINE: Unknown Variant of Operation Stealth
|
karisal
|
feature request
|
normal
|
Engine: Cine
|
|
#11469 |
Nightshadow well still poisonous after completing quest
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11471 |
TINSEL: Unreadable Black Subtitles in Mac Discworld
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#11472 |
XEEN: Potions under newcastle disappear
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11474 |
WINTERMUTE: Latest FoxTail Steam package not detected
|
lolbot-iichan
|
feature request
|
normal
|
Engine: Wintermute
|
|
#11475 |
Unknown game variant for SCI [all games] - Larry 6 VGA GERMAN MSDOS Ver1.0 Int 1.17.94
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#11476 |
QFG1: Incomplete Music
|
athrxx
|
defect
|
normal
|
Audio: MT32
|
|
#11477 |
SCI: QFG3 crash when throwing sword at Demon Wizard
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11478 |
ULTIMA6: Mouse unusable, no menu
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11480 |
SCUMM: Loom (VGA) - Graphical glitches where some text appears over previous line and the wood musical note disappear
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#11481 |
Unknown game variant for ultima
|
dreammaster
|
feature request
|
normal
|
Engine: Ultima
|
|
#11482 |
Ultima 4 : MinGW Runtime Assertion failed when firing frigate cannon
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11485 |
SCUMM: Zak McKracken (FM-TOWNS) - md5sum and corrected entry settings
|
bluegr
|
feature request
|
normal
|
Engine: SCUMM
|
|
#11486 |
ULTIMA8: mini-map regains fog after it is toggled closed
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#11488 |
ULTIMA 4: Low refresh rate in the main menu when the mouse moves
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11489 |
Unknown game variant for ultima
|
dreammaster
|
feature request
|
normal
|
Engine: Ultima
|
|
#11490 |
Spanish version of Ultima VIII: Pagan not detected/supported
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11491 |
ULTIMA 8: No umlauts / eszett
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#11492 |
TeenAgent PL - CD/GOG erroneously detected as CZ
|
sev-
|
feature request
|
normal
|
Engine: TeenAgent
|
|
#11495 |
Voyeur lock screen doesn't save new code
|
henke37
|
defect
|
normal
|
Engine: Voyeur
|
|
#11499 |
Voyeur victim randomization doesn't save last victim
|
henke37
|
defect
|
normal
|
Engine: Voyeur
|
|
#11503 |
WME: Corrosion - Implement walking with arrow keys
|
lolbot-iichan
|
feature request
|
normal
|
Engine: Wintermute
|
|
#11504 |
SCUMM: Alt-F5 no longer work to get original save/load dialog
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#11505 |
3DS: Latest Nightlies Crash on Game Launch
|
bgK
|
defect
|
normal
|
--Unset--
|
|
#11506 |
Unknown game variant for EOB Spanish
|
sev-
|
feature request
|
normal
|
Engine: Kyra
|
|
#11507 |
BACKENDS: Windows - Alt + F5 no longer brings up original menus in Lucasarts games
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#11508 |
Unknown game variant for Kyra
|
sev-
|
feature request
|
normal
|
Engine: Kyra
|
|
#11512 |
3DS crashes when quitting
|
bgK
|
defect
|
normal
|
--Unset--
|
|
#11514 |
ScummVM refuses to add Glk games, doesn't say why
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#11515 |
GLK: ZCODE: Beyond Zork On-Screen Map not appearing
|
criezy
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11516 |
GLK: Glulxe - crash when loading Counterfeit Monkey
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#11522 |
ultima4 - problem compiling with makeMP3Stream not being known
|
dreammaster
|
defect
|
normal
|
--Unset--
|
|
#11523 |
VOYEUR: Lock code can be set without knowing the old code
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#11524 |
Unknown game variant for Gob
|
sev-
|
feature request
|
normal
|
Engine: Gob
|
|
#11528 |
ILLUSIONS: Duckman - Crash after option menu "times out"
|
dwatteau
|
defect
|
normal
|
Engine: Illusions
|
|
#11532 |
SCUMM/HE: PAJAMA1 - Kitchen music gets stuck in infinite loop
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#11537 |
SCUMM: Cut off text in the Macintosh version of Loom
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#11538 |
BASE: ODR violations (-flto)
|
sev-
|
defect
|
normal
|
--Unset--
|
|
#11541 |
AGOS: Feeble Files: Unsupported german version
|
sev-
|
feature request
|
normal
|
Engine: AGOS
|
|
#11543 |
SCI: KQ5 (FRE/ITA): 2nd dialog box in Crispin's house (109.scr) instantly closes
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11544 |
SCI: Incorrect palette color in Oracle scene Winged Guard portrait
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11547 |
CINE: FW: Game crashes during intro with MT-32 music
|
karisal
|
defect
|
normal
|
Engine: Cine
|
|
#11548 |
Ultima VI Enhanced, crash when camping
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11551 |
Dragonsphere demo not supported
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#11552 |
SCI: Fan (Soulshade Asylum) - not detected
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#11555 |
BACKENDS: NDS - Failure to load most plugins
|
ccawley2011
|
defect
|
normal
|
Port: NDS
|
|
#11556 |
PARALLACTION: Big Red Adventure - Multi-lingual DOS & Demo DOS startup crash
|
ccawley2011
|
defect
|
normal
|
Engine: Parallaction
|
|
#11557 |
Starship Titanic - Asking Fortilian what else he needs for the cocktail crashes ScummVM
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#11559 |
HUGO: Hugo1, Hugo 2 : Savestate slot 0 is gone after ScummVM relaunch
|
tag2015
|
defect
|
normal
|
Engine: Hugo
|
|
#11561 |
Unknown game variant for neverhood
|
henke37
|
feature request
|
normal
|
Engine: Neverhood
|
|
#11562 |
Unknown game variant for Ghost in The Sheet
|
aviloria
|
feature request
|
normal
|
Engine: Wintermute
|
|
#11564 |
GLK: ADRIFT - Unknown games and variants
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: Adrift
|
|
#11565 |
GLK: ADRIFT - Unknown v5 games and variants
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: Adrift
|
|
#11566 |
GLK: ADRIFT - Unknown (crashing/erroring) game variants
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: Adrift
|
|
#11568 |
WME: Rhiannon - Animated background objects are pink blobs
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#11571 |
GLK: ALAN2 - Unknown game variants
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: Alan2
|
|
#11572 |
GLK: ALAN3 - Unknown game variants
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: Alan3
|
|
#11573 |
GLK: ALAN3 - Unknown (crashing/erroring) game variants
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: Alan3
|
|
#11574 |
DRAGONS: Unknown game variant
|
yuv422
|
feature request
|
normal
|
Engine: Dragons
|
|
#11575 |
SCI: King's Quest VII v1.65c - Game crash in chapter 3
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11576 |
Unknown game variant for Mohawk
|
sev-
|
feature request
|
normal
|
Engine: Mohawk
|
|
#11577 |
Unknown game variant for Mohawk
|
sev-
|
feature request
|
normal
|
Engine: Mohawk
|
|
#11578 |
Blazing Dragons: Wrong sounds during intro cutscene (or bad data files?)
|
yuv422
|
defect
|
normal
|
Engine: Dragons
|
|
#11583 |
GLK: GLULX - Unknown game variants
|
sev-
|
feature request
|
normal
|
Engine: GLK: Glulxe
|
|
#11587 |
SCI1.0 games don't respect "Prefer digital sound effects" checkbox
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11590 |
GLK: HUGO - Unknown (crashing/erroring) game variants
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: Hugo
|
|
#11591 |
Unknown game variant for Gob
|
sev-
|
feature request
|
normal
|
Engine: Gob
|
|
#11592 |
Unknown game variant for Gob
|
sev-
|
feature request
|
normal
|
Engine: Gob
|
|
#11593 |
Unknown game variant for Gob
|
sev-
|
feature request
|
normal
|
Engine: Gob
|
|
#11594 |
Unknown game variant for Gob
|
sev-
|
feature request
|
normal
|
Engine: Gob
|
|
#11595 |
Unknown game variant for Gob
|
sev-
|
feature request
|
normal
|
Engine: Gob
|
|
#11596 |
Unknown game variant for Kyra
|
sev-
|
feature request
|
normal
|
Engine: Kyra
|
|
#11597 |
Unknown game variant for AGOS
|
sev-
|
feature request
|
normal
|
Engine: AGOS
|
|
#11599 |
Support for Beavis & Butt-head in Virtual Stupidity Demos
|
sev-
|
feature request
|
normal
|
Engine: BBVS
|
|
#11601 |
ULTIMA 8: non-English games show English gumps
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#11602 |
ULTIMA 8: with font replacement, first line of Font is cut off - regression
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#11603 |
ULTIMA: bigger view no longer works with transition from Pentagram to ScummVM
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#11605 |
SCI: SQ5 Walking out of bounds in the spaceship elevator
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11617 |
Unknown game variant for cine
|
karisal
|
feature request
|
normal
|
Engine: Cine
|
|
#11618 |
Unknown game variant for SCI [Betrayed Alliance Book 1 Version 1.2]
|
sev-
|
feature request
|
normal
|
Engine: SCI
|
|
#11619 |
SCI: SQ5 Mouse cursor displaying incorrect icon
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11620 |
SCI: SQ5 pausing WD-40's script in Genetix Dome and disabling exits
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11622 |
HDB: Keymapper improvements
|
ccawley2011
|
feature request
|
normal
|
Engine: HDB
|
|
#11624 |
UlLTIMA 8: on iOS needs textinput
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#11627 |
Ultima 8: Non-ASCII characters not displayed
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#11628 |
Blazing Dragons: Intro has artifacts
|
yuv422
|
defect
|
normal
|
Engine: Dragons
|
|
#11631 |
Blazing Dragons: Catapult missing sound effect
|
yuv422
|
defect
|
normal
|
Engine: Dragons
|
|
#11640 |
SCI: SQ6: Not possible to take the pil and the gallstones
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11646 |
Ultima6: Game Style not configurable
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11648 |
Mission Supernova 1 typo leads to untraslated string
|
criezy
|
defect
|
normal
|
Tools
|
|
#11649 |
CINE: Operation Stealth Amiga US version not starting
|
karisal
|
defect
|
normal
|
Engine: Cine
|
|
#11650 |
TOOLS: extract_zak_c64 not working
|
BenCastricum
|
defect
|
normal
|
Tools
|
|
#11654 |
GLK: QUEST - Unknown game variants
|
sev-
|
feature request
|
normal
|
Engine: GLK: Quest
|
|
#11658 |
GLK: TADS(2/3) - Unknown games and variants
|
sev-
|
feature request
|
normal
|
Engine: GLK: TADS
|
|
#11660 |
SCI: PQ4 - crash involving subtitles
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11661 |
ULTIMA4: Stepping into a Moongate
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11663 |
Ultima IV: Can't see my attack projectile
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11667 |
Mission Supernova 1: typo in .po file leads to untranslated string
|
criezy
|
defect
|
normal
|
Tools
|
|
#11668 |
Mission Supernova 1: Missing string
|
criezy
|
defect
|
normal
|
Tools
|
|
#11669 |
GLK: ZCODE - Unknown game variants
|
sev-
|
feature request
|
normal
|
Engine: GLK: ZCode
|
|
#11670 |
GLK: ZCODE - Unknown (crashing/erroring) game variants
|
sev-
|
feature request
|
normal
|
Engine: GLK: ZCode
|
|
#11671 |
SQ4 CD Version - Game hangs during intro after alien pukes
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#11673 |
SCI: SQ6 shuttle cockpit save games fail to load
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11676 |
Operation Stealth Amiga US version not playing music
|
karisal
|
defect
|
normal
|
Audio
|
|
#11678 |
ULTIMA4: fails to build for symbian
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11679 |
GLK: array subscript is above array bounds [-Warray-bounds]
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Comprehend
|
|
#11681 |
lure: this 'if' clause does not guard... [-Wmisleading-indentation]
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#11682 |
Ultima 6 Enhanced: Crash when using rune
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11683 |
SCI: QFG2 - Heavy reverb from city street sounds continues to incorrectly affect other game sounds and music when using MT32 emulator
|
athrxx
|
defect
|
normal
|
Engine: SCI
|
|
#11687 |
CINE: OS: Space missing in verb line
|
karisal
|
defect
|
normal
|
Engine: Cine
|
|
#11692 |
Blazing Dragons DE: Remove warning at start
|
yuv422
|
feature request
|
normal
|
Engine: Dragons
|
|
#11696 |
DRAGONS: German version is Using english splash screen and start menu
|
tag2015
|
defect
|
normal
|
Engine: Dragons
|
|
#11698 |
XEEN: Incorrect display of negative luck
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11699 |
XEEN: Element Affix distribution
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11700 |
XEEN: Wrong graphics for hits with elemental weapons
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11701 |
XEEN: Issue with clairvoyance heads
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11702 |
XEEN: Keyboard keys for Quest menu
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11703 |
XEEN: Graphics glitch on edge of world view
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11705 |
XEEN: Incorrect mirror destination
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11706 |
XEEN: Reading book crashes the game
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11708 |
CINE: OS (Atari ST/German) - Dialogue window overflow
|
karisal
|
defect
|
normal
|
Engine: Cine
|
|
#11710 |
Blazing Dragons (GB/FR): Messed up colours with Big Endian
|
digitall
|
defect
|
normal
|
Engine: Dragons
|
|
#11711 |
BACKENDS: Android (Amazon Fire HD8/2020) - Touchpad mode issue ("mouse mode" not working, stuck in "direct mode")
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#11717 |
3DS Build Crashes When Changing Theme
|
bgK
|
defect
|
normal
|
--Unset--
|
|
#11723 |
CINE: OS: Crash in Secret Base
|
karisal
|
defect
|
normal
|
Engine: Cine
|
|
#11725 |
BACKENDS: Android - Native keyboard leads to bad input for some games
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#11728 |
HDB: Not possible to pick up "Red Unimail Envelope" pickup without mouse
|
sev-
|
defect
|
normal
|
Engine: HDB
|
|
#11731 |
BACKENDS: Android - Local file server errors out when uploading files, creating folders or navigating to Saved games
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#11732 |
WEB: New v2.2.0 games missing from Comptability
|
criezy
|
feature request
|
normal
|
Web
|
|
#11733 |
Compatibility list can't be switched to latest version
|
Mataniko
|
defect
|
normal
|
Web
|
|
#11737 |
GLK: Save/Load not working/crashing
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#11738 |
Ultima 6: Wrong name shown after using Talk command
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11739 |
Fire animation keeps running after loading game
|
dreammaster
|
patch
|
normal
|
Engine: Lure
|
|
#11741 |
BACKENDS: Android - System keyboard lacks functional and control keys
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#11742 |
BACKENDS: Android - The UI appears somewhat blurry in high resolutions
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#11743 |
BACKENDS: Android - After clean install, graphics settings are not consistent with their state in the GUI
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#11744 |
GUI: Selecting <default> for the Graphics Stretch Mode does not revert to default setting
|
criezy
|
defect
|
normal
|
GUI
|
|
#11745 |
GUI: THEME: Some tabs and selectors have hidden options in low resolution mode
|
sev-
|
defect
|
normal
|
GUI
|
|
#11746 |
SCI: KQ6 (CD) - never stops playing "caught" music when caught by guards at the castle
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11749 |
GLK: ZCode - Zork 1 bug after save and restore
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11750 |
BACKENDS: Wii - ScummVM 2.2.0 blackscreen on exit
|
AReim1982
|
defect
|
normal
|
Port: Wii
|
|
#11755 |
ZVISION: ZORK NEMESIS: Unknown game variant.
|
sev-
|
feature request
|
normal
|
Engine: ZVision
|
|
#11757 |
SCUMM: Full Throttle "Remastered" Crash on entering highway fight
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#11759 |
MADS: release build 2.2.0 can run unfinished game
|
bluegr
|
defect
|
normal
|
Engine: MADS
|
|
#11761 |
XEEN: Any key press exits intros
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11762 |
XEEN: Mouse cursor in intros
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11764 |
XEEN: Wrong Clouds intro behavior
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11769 |
KYRA: Unknown game variant for Lands of Lore
|
sev-
|
feature request
|
normal
|
Engine: Kyra
|
|
#11770 |
Unknown game variant for AGOS
|
sev-
|
feature request
|
normal
|
Engine: AGOS
|
|
#11775 |
MYST3: Autosave does not work
|
somaen
|
defect
|
normal
|
Engine: Myst3
|
|
#11777 |
GLK: Half resolution on hiDPI screen
|
sev-
|
feature request
|
normal
|
Engine: GLK
|
|
#11778 |
STARK: Cannot take screenshot
|
ccawley2011
|
defect
|
normal
|
ResidualVM
|
|
#11858 |
EMI: Launcher sees the list of EMI saved games but crashes loading them
|
bluegr
|
defect
|
normal
|
Engine: Grim
|
|
#11872 |
STARK/TLJ: Emma has no lipsync animation
|
dgladkov
|
defect
|
normal
|
Engine: Stark
|
|
#11874 |
STARK/TLJ: No sound effect when hovering usable item
|
dgladkov
|
defect
|
normal
|
Engine: Stark
|
|
#11875 |
STARK/TLJ: No sound effect when selecting the mouth symbol
|
dgladkov
|
defect
|
normal
|
Engine: Stark
|
|
#11878 |
GRIM: Dialogue transcript of cutscenes is always in english
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11883 |
STARK: Unsupported variant, which seems to be an even older demo
|
sev-
|
feature request
|
normal
|
Engine: Stark
|
|
#11887 |
GRIM: BR: Can't pass the pigeon puzzle
|
sev-
|
defect
|
normal
|
Engine: Grim
|
|
#11892 |
SCI: GK1 - Way too fast beignet vendor
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11893 |
Switching to fullscreen and back to windowed mode captures the mouse cursor
|
ccawley2011
|
defect
|
normal
|
Graphics
|
|
#11904 |
BACKENDS: Android: Mouse pointer control with analog joystick is unusable
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#11909 |
TLJ: No renderers have been found for this game!
|
aquadran
|
defect
|
normal
|
Engine: Stark
|
|
#11911 |
BACKENDS: Symbian - Auto save error.
|
sev-
|
defect
|
normal
|
Port: Symbian
|
|
#11912 |
SAGA: ItE - Intro duplicated speech
|
raziel-
|
defect
|
normal
|
Engine: SAGA
|
|
#11914 |
STARK: The Longest Journey - czech 4cd release not detected
|
sev-
|
feature request
|
normal
|
Engine: Stark
|
|
#11915 |
Wrong link for Ubuntu 20.04 binary
|
lotharsm
|
defect
|
normal
|
Web
|
|
#11922 |
"make clean", and even "make distclean", leaves a bunch of .dwo files
|
aquadran
|
defect
|
normal
|
--Other--
|
|
#11924 |
Unknown game variant for ultima 6
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11927 |
MOHAWK: Unknown game variant for Myst
|
sev-
|
feature request
|
normal
|
Engine: Mohawk
|
|
#11930 |
2-letter segments replaced by periods in menus in The Longest Journey for Raspberry Pi 4
|
aquadran
|
defect
|
normal
|
Engine: Stark
|
|
#11933 |
Unknown game variant for Sherlock Holmes: Case of the Rose Tattoo (Simplified Chinese)
|
sev-
|
feature request
|
normal
|
Engine: Sherlock
|
|
#11934 |
Unknown game variant for Kyrandia: Book 3 - Malcolm's Revenge (Simplified Chinese)
|
sev-
|
feature request
|
normal
|
Engine: Kyra
|
|
#11935 |
Unknown game variant for Kyrandia: Book 3 - Malcolm's Revenge (Traditional Chinese)
|
sev-
|
feature request
|
normal
|
Engine: Kyra
|
|
#11936 |
Unknown game variant for Kyrandia: Hand of Fate (Traditional Chinese)
|
sev-
|
feature request
|
normal
|
Engine: Kyra
|
|
#11937 |
Unknown game variant for The Legend of Kyrandia (Traditional Chinese)
|
sev-
|
feature request
|
normal
|
Engine: Kyra
|
|
#11938 |
Add support for Simplified Chinese subtitle displaying in Blade Runner.
|
sev-
|
feature request
|
normal
|
Engine: Bladerunner
|
|
#11939 |
Unknown game variant for Sherlock Holmes: The Case of the Serrated Scalpel (Traditional Chinese)
|
sev-
|
feature request
|
normal
|
Engine: Sherlock
|
|
#11941 |
Add Traditional Chinese support for Beneath a Steel Sky.
|
sev-
|
feature request
|
normal
|
Engine: Sky
|
|
#11942 |
MYST3: Game doesn't start if subtitles is enabled
|
|
defect
|
normal
|
Engine: Myst3
|
|
#11946 |
SCUMM: INDY4: Dialogue skip passes several lines at once
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#11947 |
SCUMM: SMUSH text rendering differences with Korean COMI
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#11948 |
INDY3: Disable saving like the original game did
|
AndywinXp
|
feature request
|
normal
|
Engine: SCUMM
|
|
#11951 |
Feature Request: Exiting game goes to Scummvm menu
|
sev-
|
feature request
|
normal
|
GUI
|
|
#11954 |
Commit 54b0b4ac4cd4a42de660ea426edb27840ddfd4f0 breaks Myst ME
|
eriktorbjorn
|
defect
|
normal
|
Engine: Mohawk
|
|
#11956 |
SCUMM: COMI - Wally's theme starting from wrong region after cannon battle
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#11958 |
GLK: ZCODE: Unknown game variant for glk
|
dreammaster
|
feature request
|
normal
|
Engine: GLK
|
|
#11959 |
TINSEL: Discworld crashes at startup
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#11961 |
BACKENDS: OPENGLSDL: No title bar on ScummVM window when switching out of fullscreen
|
Kurufinwe21
|
defect
|
normal
|
Graphics
|
|
#11962 |
BLADERUNNER: Act 4 Rachael Encounter happens but her model does not load
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11963 |
Unknown game variant for cryomni3d
|
lephilousophe
|
feature request
|
normal
|
Engine: Cryomni3D
|
|
#11964 |
DEBUGGER: Issuing the debugger key combo from the debugger causes ScummVM to exit
|
antoniou79
|
defect
|
normal
|
Common
|
|
#11966 |
SCI: Buffer overflow when loading Korean font
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11967 |
SCI: LSL3 Score counter behavior
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11968 |
BACKENDS: AMIGAOS: Fix GL crash on AmigaOS4 (at least)
|
raziel-
|
defect
|
normal
|
Port: AmigaOS4
|
|
#11969 |
Ultima 8 memset tests fail on big-endian platforms
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#11972 |
TINSEL: immediate SIGBUS on strict-alignment architectures
|
lephilousophe
|
defect
|
normal
|
Engine: Tinsel
|
|
#11975 |
TWINE: Pressing action button after dialogue brings up menu instead
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#11976 |
Versailles 1685: German umlauts
|
lephilousophe
|
defect
|
normal
|
Engine: Cryomni3D
|
|
#11977 |
TWINE: Arrow keys work erratically in the main menu when mouse is hovering over menu
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#11978 |
TWINE: CD audio restarts every time the main menu top level is accessed
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#11979 |
WEB: Broken link to FOTAQ download
|
criezy
|
defect
|
normal
|
Web
|
|
#11981 |
TWINE: Manual mode for agressive behaviour doesn't work as expected
|
vvs-
|
defect
|
normal
|
Engine: TwinE
|
|
#11982 |
TWINE: Dialogs are slow
|
vvs-
|
defect
|
normal
|
Engine: TwinE
|
|
#11987 |
SAGA: IHNM: Korean language support
|
phcoder
|
defect
|
normal
|
Engine: SAGA
|
|
#11988 |
SHERLOCK: Chinese language support
|
phcoder
|
defect
|
normal
|
Engine: Sherlock
|
|
#11989 |
TWINE: Adeline software jingle keeps looping through the startup screens
|
vvs-
|
defect
|
normal
|
Engine: TwinE
|
|
#11990 |
TWINE: CD audio volume control wraps
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#11993 |
KYRA: Updates to KYRA.DAT file for Chinese & Korean releases
|
phcoder
|
defect
|
normal
|
Engine: Kyra
|
|
#11996 |
AGI: KQ3: Staircase issues with Rosella
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#12001 |
TWINE: Animations slow motion in prison suit
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12002 |
TWINE: Dismissing item collected dialogue.
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12003 |
TWINE: Sound effects very loud for offscreen objects
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12004 |
TWINE: Running jump doesn't work
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12005 |
You're missing the 'KYRA.DAT engine data file or it got corrupted. (Nintendo Switch build, Malcolm's Revenge)
|
MAN-biker
|
defect
|
normal
|
Engine: Kyra
|
|
#12006 |
BACKENDS: RASPBERRYPI: "sudo make install" crashes
|
michas0602
|
defect
|
normal
|
Port: Raspberry PI
|
|
#12009 |
Unknown game variant for stark
|
sev-
|
feature request
|
normal
|
Engine: Stark
|
|
#12011 |
BACKENDS: ANDROID: Tony Tough - cannot bring up the action wheel on Android
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#12012 |
BACKENDS: AMIGAOS: Rewrote of encoder causes assertion on typing ALT+(WASDXC) key combos (AmigaOS4)
|
ccawley2011
|
defect
|
normal
|
Common
|
|
#12013 |
BACKENDS: PSP: no mouse psp latest nightly(12-12-2020 dd-mm-yyyy)
|
gwlegion
|
defect
|
normal
|
--Unset--
|
|
#12015 |
GUI: "Game 3D Renderer" text partially replaced with ellipsis in ScummVM Classic Theme
|
sev-
|
defect
|
normal
|
--Other--
|
|
#12018 |
Counterfeit Monkey won't start
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#12020 |
TWINE: Rendering artifacts if 3d model is clipped
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12021 |
SCI: KQ4 Rosella gets stuck entering doors
|
yuv422
|
defect
|
normal
|
Engine: SCI
|
|
#12022 |
SCUMM: FT: skipping a cutscene also skips the first bike fight
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#12023 |
Web Wiki: remove "out of scope" statements
|
sev-
|
defect
|
normal
|
Web
|
|
#12024 |
TWINE: Rendering error
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12025 |
TWINE: Sprite palette issue
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12026 |
SCUMM: Autosave no longer works
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#12027 |
MOHAWK: Custom engine options no longer shown for Myst and Riven
|
ccawley2011
|
defect
|
normal
|
Engine: Mohawk
|
|
#12028 |
GUI: I18N - RTL: "Edit game" dialog looks distorted for SCI games
|
SupSuper
|
defect
|
normal
|
GUI
|
|
#12029 |
SCUMM: COMI: Rottingham ship in the first cutscene of Part 3 goes the wrong direction
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#12031 |
TWINE: Text Boxes Overflowing
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12033 |
Unknown game variant for gob - Gobliins2 Amiga PL
|
sev-
|
feature request
|
normal
|
Engine: Gob
|
|
#12034 |
SCI: LSL1: French fan patch version not detected
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#12035 |
TWINE: Rendering artifacts on the ground tiles.
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12036 |
TWINE: No items in save game
|
vvs-
|
defect
|
normal
|
Engine: TwinE
|
|
#12037 |
TWINE: No music in FLA movie
|
vvs-
|
defect
|
normal
|
Engine: TwinE
|
|
#12038 |
TWINE: Rendering line artifact
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12039 |
SCUMM: MM (C64) - Graphical glitch with alien in telescope
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#12041 |
GUI: EDIT GAME DIALOG: Selecting <default> for the Graphics Stretch Mode doesn’t revert to default setting.
|
macca8
|
defect
|
normal
|
GUI
|
|
#12042 |
AGOS: Unknown game variant for Simon the Sorcerer 2 (French / Steam Legacy Edition / Full)
|
NMIError
|
defect
|
normal
|
Engine: AGOS
|
|
#12043 |
AGOS: Unknown game variant for Simon the Sorcerer 2 (English / Steam Legacy Edition / Full)
|
NMIError
|
defect
|
normal
|
Engine: AGOS
|
|
#12045 |
SCUMM: FT: seg fault in the imuse_digi submodule when a game action is attempted.
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#12046 |
TWINE: Cannot turn while attacking in aggressive mode
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12047 |
TWINE: Credits scene graphically corrupted
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12048 |
TWINE: Text boxes overflowing horizontally
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12049 |
[WINTERMUTE] Unknown Corrosion Game variant
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#12050 |
TWINE: palette issues for fla movie
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12054 |
Compatibility list should be arranged from newest to oldest
|
criezy
|
feature request
|
normal
|
Web
|
|
#12055 |
BACKENDS: SDL - strange code in sdl-events.cpp
|
ccawley2011
|
defect
|
normal
|
Graphics
|
|
#12056 |
TWINE: input for magic ball throwing feels wrong
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12057 |
TWINE: Crash near ferry
|
vvs-
|
defect
|
normal
|
Engine: TwinE
|
|
#12060 |
SCI: GK1: Can not restore saved game.
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#12066 |
PETKA: Broken pathfinding
|
whiterandrek
|
defect
|
normal
|
Engine: Petka
|
|
#12067 |
PETKA: Characters ignore the walking region sometimes
|
whiterandrek
|
defect
|
normal
|
Engine: Petka
|
|
#12068 |
PETKA: Missing animations in some cutscenes
|
whiterandrek
|
defect
|
normal
|
Engine: Petka
|
|
#12069 |
King's Quest VI has a pixel rounding error
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#12070 |
TWINE: leaving text windows via space also triggers an attack if in aggressive mode
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12072 |
Cannot quit Blazing Dragons when always return to launcher is selected
|
criezy
|
defect
|
normal
|
--Unset--
|
|
#12073 |
Does not recognize Nitro (Discord) version of Fate of Atlantis
|
zokum-no
|
defect
|
normal
|
Engine: SCUMM
|
|
#12075 |
PETKA: Audio desync in cutscenes
|
whiterandrek
|
defect
|
normal
|
Engine: Petka
|
|
#12076 |
PETKA: Missing actions animations
|
whiterandrek
|
defect
|
normal
|
Engine: Petka
|
|
#12079 |
Return to Launcher crash with RGB rendering on and different graphic mode from global opengl
|
criezy
|
defect
|
normal
|
Engine: SCI
|
|
#12080 |
DIRECTOR: Missing director game: Das Bi-Ba-Butze-Haus
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#12083 |
TWINE: crash after scene 68 leaving to "Haasi Dorf"
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12084 |
TWINE: credits sequence is playing while we are in question dialog
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12086 |
TWINE: endless loop in question dialog
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12090 |
ANDROID: Bigger Modern Themes to avoid pixelation when stretched
|
sev-
|
feature request
|
normal
|
Port: Android
|
|
#12091 |
Numbers not showing correctly in GUI
|
LukasThyWalls
|
defect
|
normal
|
Port: Android
|
|
#12092 |
ULTIMA8: New Journal Interface creates a few issues
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#12094 |
3DS - Nightlies crashing on startup, 2.2.0 works fine - loadDetectionPlugin?
|
ccawley2011
|
defect
|
normal
|
Ports
|
|
#12096 |
KYRA: LOL: Bug while using Valean Cube
|
keumar76
|
defect
|
normal
|
Engine: Kyra
|
|
#12097 |
Entrance to Recall Pad in upper catacombs unreachable
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#12101 |
Ultima IV: horse combat bug
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#12103 |
Unknown game variant for glk
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: ZCode
|
|
#12104 |
Version of Freddi Fish 1 with unknown MD5 Checksum
|
sev-
|
feature request
|
normal
|
Engine: SCUMM
|
|
#12105 |
SCI: QFG4: Dr. Cranium's Bells only sound once, when rung multiple times
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#12106 |
[AGS] Unknown Game variant
|
SupSuper
|
feature request
|
normal
|
Engine: AGS
|
|
#12107 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12108 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12109 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12110 |
KQ1VGA Version 1.0 by Tierra Entertainment/AGDI detection
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12111 |
KQ1VGA Version 2.0 by Tierra Entertainment/AGDI detection
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12112 |
KQ1VGA Version 3.0 by Tierra Entertainment/AGDI detection
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12113 |
KQ2VGA Version 1.0 by Tierra Entertainment/AGDI detection
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12114 |
KQ2VGA Version 2.0 by Tierra Entertainment/AGDI detection
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12115 |
KQ3Redux Version 1.0 by Tierra Entertainment/AGDI detection
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12116 |
QFG2VGA V1.1 by Tierra Entertainment/AGDI detection
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12117 |
KQ3VGA V1.0 by Infamous Adventures detection
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12118 |
SQ2VGA 1.1 by Infamous Adventures detection
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12119 |
SQ2VGA v1.0 by Infamous Adventures detection
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12120 |
Space Quest For Glory by Infamous Adventures detection
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12121 |
SQ2VGA v2.0 by Infamous Adventures detection
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12122 |
[babayaga-fr] Unknown game variant for composer
|
sev-
|
feature request
|
normal
|
Engine: Composer
|
|
#12123 |
[imoking-fr] Unknown game variant for composer
|
sev-
|
feature request
|
normal
|
Engine: Composer
|
|
#12124 |
[littlesamurai-fr] Unknown game variant for composer
|
sev-
|
feature request
|
normal
|
Engine: Composer
|
|
#12125 |
Grim Fandango xinput controller crash
|
criezy
|
defect
|
normal
|
Engine: Grim
|
|
#12126 |
Unknown game variant
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12127 |
Crash with "Unknown key!" while obtaining guardian realm coordinates
|
criezy
|
defect
|
normal
|
Engine: Stark
|
|
#12128 |
Unknown game variant for ags (The Samaritan Paradox)
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12129 |
Unknown game variant for ags (A Date in the Park)
|
lotharsm
|
feature request
|
normal
|
Engine: AGS
|
|
#12130 |
Unknown game variant for ags (A Golden Wake)
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12131 |
Unknown game variant for ags (Downfall)
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12132 |
Unknown game variant for ags (The Apotheosis Project)
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12133 |
Unknown game variant for ags (Technobabylon)
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12135 |
Unknown game variant for ags (The Blackwell Legacy)
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12136 |
AGS: Detection entries for commercial AGS games
|
lotharsm
|
feature request
|
normal
|
Engine: AGS
|
|
#12137 |
Unknown game variant for ags (Al Emmo and the Lost Dutchman's Mine)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12138 |
Unknown game variant for ags (The Blackwell Convergence)
|
lotharsm
|
feature request
|
normal
|
Engine: AGS
|
|
#12139 |
Unknown game variant for ags (The Blackwell Legacy)
|
lotharsm
|
feature request
|
normal
|
Engine: AGS
|
|
#12140 |
Unknown game variant for ags (Blackwell Unbound)
|
lotharsm
|
feature request
|
normal
|
Engine: AGS
|
|
#12141 |
Unknown game variant for ags (Kathy Rain)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12142 |
Unknown game variant for ags (Kathy Rain Demo)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12143 |
Unknown game variant for ags (The Shivah)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12144 |
Unknown game variant for ags (A Golden Wake)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12145 |
Unknown game variant for ags (Blackwell Unbound)
|
lotharsm
|
feature request
|
normal
|
Engine: AGS
|
|
#12146 |
Unknown game variant for ags (The Blackwell Convergence)
|
lotharsm
|
feature request
|
normal
|
Engine: AGS
|
|
#12147 |
Unknown game variant for ags (The Shivah)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12148 |
Unknown game variant for ags (Gemini Rue)
|
lotharsm
|
feature request
|
normal
|
Engine: AGS
|
|
#12149 |
Unknown game variant for ags (Gemini Rue)
|
lotharsm
|
feature request
|
normal
|
Engine: AGS
|
|
#12150 |
Unknown game variant for ags (5 Days a Stranger)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12151 |
Unknown game variant for ags (My Big Sister)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12152 |
Unknown game variant for ags (Primordia)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12153 |
Unknown game variant for ags (Technobabylon)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12154 |
Unknown game variant for ags (The Shivah)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12155 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12156 |
SCUMM: Crash when activating the context menu in Full throttle
|
criezy
|
defect
|
normal
|
Engine: SCUMM
|
|
#12157 |
Heroine's Quest Crash
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12158 |
The Adventures of Fatman (Steam)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12159 |
Unknown game variant for ags (Chronicle of Innsmouth)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12160 |
Unknown Game Variants for AGS
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12161 |
Application crash when assigning Xbox One buttons
|
criezy
|
defect
|
normal
|
Engine: Grim
|
|
#12162 |
Chance of the Dead
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12163 |
Unknown game variant for ags (A Golden Wake)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12164 |
Unknown game variant for ags (Blackwell Unbound)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12165 |
Unknown game variant for ags (The Blackwell Convergence)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12166 |
Unknown game variant for ags (The Blackwell Legacy)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12167 |
KQ1 Remake from AGD unknown version
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12168 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12169 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12171 |
Kathy Rain Steam crash on boot.
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12173 |
Broken Sword 2.5 crash
|
criezy
|
defect
|
normal
|
--Unset--
|
|
#12174 |
Shardlight GOG unknown game variant.
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12175 |
A Golden Wake Unknown Variant (GOG)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12176 |
Unknown AGS Game variant
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12177 |
Unknown AGS whispersofamachine Game variant
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12180 |
Unknown game variant for ags (Gemini Rue)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12181 |
Unknown game variant for ags (1213)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12182 |
ULTIMA8: Trolls do not drop items
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#12186 |
GRIFFON: Game crashes when multiple enemies are attacked at the same time.
|
athrxx
|
defect
|
normal
|
Engine: Griffon
|
|
#12187 |
GRAPHICS: Screen resizing not working with OpenGL
|
criezy
|
defect
|
normal
|
Graphics: Scalers
|
|
#12189 |
EOB2 short sword "Sting" regression in v2.2.0
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#12190 |
Unknown game variant for ags (Black Sect Remake)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12191 |
Unknown game variant for ags (Black Sect 2: The Cursed Crypt)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12192 |
Unknown game variant for ags (Black Sect 2: The Cursed Crypt)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12193 |
Unknown game variant for ags (Suli Fallen Harmony)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12194 |
Unknown game variant for ags (Red Bow)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12195 |
Unknown game variant for ags (The Secrets of Jesus)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12196 |
Unknown game variant for ags (The Secrets of Jesus)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12197 |
Unknown game variant for ags (Blackwell Convergence)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12198 |
Unknown game variant for ags (Blackwell Legacy)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12199 |
Unknown game variant for ags (Blackwell Unbound)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12200 |
Unknown game variant for ags (Al Emmo: Postcards from Anozira)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12201 |
Unknown game variant for ags (Suli Fallen Harmony)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12202 |
Unknown game variant for ags (The Secrets of Jesus)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12203 |
Unknown game variant for ags (3 Geeks)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12204 |
Unknown game variant for ags (Lunchtime Of The Damned)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12205 |
Unknown game variant for ags (Vengeance of the Chicken)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12206 |
Unknown game variant for ags (The Soviet Union Strikes Back)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12207 |
Unknown game variant for ags (Tales from the Outer Zone: Cyborg Seppuku)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12208 |
Unknown game variant for ags (Tales from the Outer Zone: Cyborg Seppuku)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12209 |
Unknown game variant for ags (Tales From The Outer Zone: Fleshworms)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12210 |
Unknown game variant for ags (Tales From The Outer Zone: Fleshworms)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12211 |
Unknown game variant for ags (Tales From The Outer Zone: The Goat Crone)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12212 |
Unknown game variant for ags (Tales From The Outer Zone: The Goat Crone)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12213 |
Unknown game variant for ags (The Secret of Hutton Grammar School)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12214 |
Unknown game variant for ags (10 Ways From Sunday)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12215 |
Unknown game variant for ags (Archeos)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12216 |
Unknown game variant for ags (All pigs deserve to burn in hell)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12217 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12218 |
Unknown game variant for ags (An Eternity, Reflecting)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12219 |
Unknown game variant for ags (Foundations)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12220 |
Unknown game variant for ags (The Blackwell Deception)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12221 |
Unknown game variant for ags (The Blackwell Epiphany)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12222 |
Unknown game variant for ags (Order of the Thorne: The King’s Challenge)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12223 |
Unknown game variant for ags (Primordia)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12224 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12225 |
Unknown game variant for ags (The Secret of Hutton Church of England Grammar School)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12226 |
Unknown game variant for ags (iD)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12227 |
Unknown game variant for ags (May the Best Snowman Eat a Carrot)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12228 |
Unknown game variant for ags (Metaphobia)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12229 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12230 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12231 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12232 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12233 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12234 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12235 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12236 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12237 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12238 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12239 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12240 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12241 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12243 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12244 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12245 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12246 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12248 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12249 |
SCUMM: Script bug in kitchen in German CD-version
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#12250 |
PORTS: VITA: Blue Force & Little Big Adventure
|
mgerhardy
|
defect
|
normal
|
Port: PSP Vita
|
|
#12252 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12253 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12254 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12255 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12256 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12257 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12259 |
SCUMM: Loom (EGA) - Path finding issues for Bobbin at Dragon's lair
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#12260 |
[AGS] Unknown qfi Game variant
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12261 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12262 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12263 |
The Longest Journey crash. "ERROR: Unknown key!"
|
criezy
|
defect
|
normal
|
Engine: Stark
|
|
#12264 |
SCI: Unknown game variant for sci - Police Quest: SWAT
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#12265 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12266 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12267 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12268 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12269 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12270 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12271 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12272 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12273 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12274 |
[AGS] missing/wrong GameID
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12275 |
MOHAWK: Missing Detection Entries for Two LB Games
|
sev-
|
feature request
|
normal
|
Engine: Mohawk
|
|
#12276 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12278 |
SCUMM: Zak's positioning in the intro
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#12279 |
Unknown game variant for glk
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: ZCode
|
|
#12282 |
WEB: Replace Engine Data downloads with source link
|
Mataniko
|
feature request
|
normal
|
Web
|
|
#12283 |
Unknown game variant for glk
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: ZCode
|
|
#12284 |
Unknown game variant for glk
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: ZCode
|
|
#12285 |
Unknown game variant for glk
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: Glulxe
|
|
#12287 |
hand of fate italian version doesn't start anymore
|
theruler
|
defect
|
normal
|
Engine: Kyra
|
|
#12288 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12290 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12291 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12292 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12295 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12305 |
STARK: RPI: Engine GL Error prevents game from running on Raspberry Pi 3b
|
sev-
|
defect
|
normal
|
Engine: Stark
|
|
#12306 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12307 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12309 |
AGS: Blackwell Legacy: Joey's hitbox is too large
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12310 |
AGS: Blackwell Legacy: Wrong VO plays in some cases
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12311 |
AGS: Blackwell Legacy: Bellevue background music continues playing when visiting the dog park
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12312 |
AGS: Blackwell Legacy: Demon VO line cut short
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12313 |
Unknown game variant for queen
|
sev-
|
defect
|
normal
|
Engine: Queen
|
|
#12314 |
AGS: The Shivah: Segfault when leaving the synagogue
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12317 |
AGS: Input cursor is misaligned
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12318 |
AGS: Resonance: Cursor is invisible
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12319 |
SLUDGE Support
|
sev-
|
feature request
|
normal
|
Engine: SLUDGE
|
|
#12320 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12321 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12322 |
AGS: Unknown game variant for AllTheWayDownV1
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12323 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12324 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12325 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12326 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12327 |
AGS: The Shivah Enhanced: Background music does not play when loading save game
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12328 |
AGS: The Shivah Enhanced: Some GUI elements are misaligned
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12330 |
AGS: Blackwell Unbound (Steam, Win): Weird pathing in Joseph Mitchell's office
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12332 |
AGS: Blackwell Convergence (Steam, Win): Weird pathing in gallery
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12333 |
AGS: Slowdown when in dialogue in rainy scenes
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12335 |
AGS: Quest for Glory II Remake: Import a Hero does not work
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#12336 |
GUI: Text display issue when editing text
|
criezy
|
defect
|
normal
|
GUI
|
|
#12337 |
GUI: Part of game name moving around
|
lephilousophe
|
defect
|
normal
|
GUI
|
|
#12338 |
AGS: Quest for Glory II Remake: Cheats (Debug and Battle modes) not working
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12340 |
Unknown game variant for ags (Chronicle of Innsmouth: Mountains of Madness)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12341 |
DS: No virtual keyboard
|
ccawley2011
|
feature request
|
normal
|
Port: NDS
|
|
#12344 |
DS: Flickering graphics when the talk position changes
|
ccawley2011
|
defect
|
normal
|
Port: NDS
|
|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
lephilousophe
|
defect
|
normal
|
Common
|
|
#12346 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12348 |
PRIVATE: Game timer runs too fast before police arrive
|
neuromancer
|
defect
|
normal
|
Engine: Private
|
|
#12349 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12350 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12351 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12352 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12353 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12354 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12356 |
WEB: Broken links on the screenshots page
|
Mataniko
|
defect
|
normal
|
Web
|
|
#12357 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12358 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12360 |
PRIVATE: Unknown game variant
|
sev-
|
defect
|
normal
|
Engine: Private
|
|
#12362 |
Name for AGS game
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12363 |
MYST3: Manually overwriting Autosave file disables autosaving.
|
bluegr
|
defect
|
normal
|
Engine: Myst3
|
|
#12364 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12365 |
AGS: Unknown game variant (Sheep Quest)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12367 |
AGS: Unknown game variant (Steam/Nelly Cootalot: Spoonbeaks Ahoy HD)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12368 |
AGS: Unknown game variant (Harry Potter RPG)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12369 |
AGS: Unknown game variant (Sims Hogwarts)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12370 |
AGS: Unknown game variant (Sophia McGrath)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12371 |
AGS: The Shivah (Steam, Windows)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12372 |
AGS: Incorrect game name (The Phantom Fellows)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12373 |
AGS: Unknown game variant (Steam/Lamplight City)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12374 |
SCUMM: Amiga MI2 and Indy4 crashes at startup since SCUMMVM release 2.1.0
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#12375 |
AGS: Zniw Adventure (Steam, Windows)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12376 |
AGS Unknown Game Variants
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12377 |
WME: Issues Starting Wintermute Games
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#12378 |
Unknown game variant for ags (AstroLoco)
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12379 |
Unknown game variant for ags (Alum)
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12380 |
Unknown game variant for ags (PostcardsfromAnozira)
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12382 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12383 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12384 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12385 |
AGS: Keypress issue (Trilby:The Art of Theft)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12386 |
Save Game Overflow (6 Days and 7 Days)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12387 |
AGS: Error when starting Chronicles of Innsmouth: Mountains of Madness
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12388 |
AGS: Text Error with Wip Game
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12392 |
AGS Game ID for unknown variant
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12394 |
BACKENDS: OPENGLSDL: Aspect ratio setting is not followed
|
sev-
|
defect
|
normal
|
Ports
|
|
#12397 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12398 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12399 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12400 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12401 |
Unknown game variant for ags
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12402 |
AGS: Slowness in some games.
|
fracturehill
|
defect
|
normal
|
Engine: AGS
|
|
#12403 |
QFG2VGA CTRL+S keyboard shortcut non-functional
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12404 |
Relic of the Viking crashes on startup
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12405 |
BUILD: Build failure on alpinelinux with fortify-headers
|
sev-
|
defect
|
normal
|
Common
|
|
#12406 |
MYST-WIN-IT:Screenshots
|
Thunderforge
|
patch
|
normal
|
Screenshots
|
|
#12407 |
LURE-DOS-IT:Screenshots
|
Thunderforge
|
patch
|
normal
|
Screenshots
|
|
#12409 |
WIN32: Cannot add games from non Ascii path
|
sluicebox
|
defect
|
normal
|
Port: Win32
|
|
#12411 |
The longest journey: black screen when alt+enter
|
bluegr
|
defect
|
normal
|
Engine: Stark
|
|
#12414 |
Unknown game variant for ags (Gemini Rue German retail)
|
criezy
|
feature request
|
normal
|
Engine: AGS
|
|
#12415 |
AGS: Strange 'ß' character in German Gemini Rue version
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12416 |
AGS: Assert in POSIXFilesystemNode::getChild
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12417 |
AGS : Crash trying to load .mpg file in Unbound
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12418 |
AGS - trailing video in FMV black space when using most graphics modes
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12419 |
Unknown game variant for ags (The Cat Lady DVD)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12420 |
SCUMM: Broken window and coat missing from Indy's office
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#12422 |
AGS: The Adventures of Fatman - Game crashes before credits
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12424 |
AGS: The Adventures of Fatman - Error and crash during intro in 2003 version
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12425 |
GUI: HiDPI endian issues
|
ccawley2011
|
defect
|
normal
|
GUI
|
|
#12427 |
AGS: SQ45 - Roger Wilco And The Voyage Home - Walk button does nothing
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12428 |
GRAPHICS: OPENGL: Thumbnail omitted from Save/Load dialogs in list mode.
|
macca8
|
defect
|
normal
|
Graphics
|
|
#12429 |
DUCKMAN:Screenshots
|
Thunderforge
|
patch
|
normal
|
Screenshots
|
|
#12430 |
[AGS] Wrong Downfall Russian GameID in the Detection table.
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12431 |
Mixed-Up Mother Goose (mothergoose256-cd)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#12432 |
Unknown game variant for ags (Al Emmo German retail)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12433 |
DRAGONS:Screenshots
|
Thunderforge
|
patch
|
normal
|
Screenshots
|
|
#12434 |
RIVEN:Screenshots
|
Thunderforge
|
patch
|
normal
|
Screenshots
|
|
#12436 |
DREAMWEB-IT:Screenshots
|
Thunderforge
|
patch
|
normal
|
Screenshots
|
|
#12437 |
DREAMWEB-DE:Screenshots
|
Thunderforge
|
patch
|
normal
|
Screenshots
|
|
#12439 |
Unknown game variant for ags (A Tale of Two Kingdoms)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12440 |
Unknown game variant for ags (Doc Apocalypse)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12441 |
Unknown game variant for ags (Dustbowl)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12442 |
Unknown game variant for ags (Charnel House Trilogy)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12444 |
AGS: Captain Disaster in Death Has a Million Stomping Boots - Crash at start of act 2
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12445 |
AGS: Captain Disaster in Death Has a Million Stomping Boots - Broken save screenshots display
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12447 |
AGS: Captain Disaster in Death Has a Million Stomping Boots - Saves made through ScummVM can crash original save logic
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12449 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12450 |
Unknown game variant for ags
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12451 |
AGS: Lonkey Island isn't defaulting to English
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12452 |
AGS: Unknown variant result in "data not found" when running game
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12453 |
AGS: Incorrect font shapes in La Croix Pan
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12454 |
Unknown game variant for AGS (Big Trouble in Little Imola)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12455 |
Unknown game variant for AGS (Horse Park Fantasy)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12456 |
AGS: Some elements misaligned in Horse Park Fantasy
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12457 |
Unknown game variant for AGS (Corner's Shiny (2013 edition))
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12458 |
Some keyboard keys not working in Corner's Shiny (2013 edition) (AGS)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12459 |
AGS: Game closing/crashing after timer runs out in Corner's Shiny
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12460 |
Unknown game variant for AGS (Ancient Aliens - The Roots of Sound)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12461 |
AGS: "Quit game" not quitting the game in Ancient Aliens - The Roots of Sound
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12462 |
Game name for Professor Neely And The Death Ray Of Doom abbreviated (AGS)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12463 |
Wrong category for Diamonds in the Rough in detection_tables.h (AGS)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12465 |
AGS: Crash when exiting Mage's Initiation
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12466 |
Unknown game variant for AGS (Diamonds in the Rough)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12467 |
AGS: Banana Racer v. 1.5 not properly detected
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12470 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12471 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12472 |
KYRA: Incorrect some sounds in game
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#12473 |
Switching between windowed and fullscreen mode in 3D OpenGL games loses the loaded textures
|
bluegr
|
defect
|
normal
|
Graphics
|
|
#12474 |
AGS: Text display issues (Maniac Mansion Deluxe)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12476 |
GRAPHICS: OPENGL(3D): Switching screen modes erases game graphics, or may crash app.
|
bluegr
|
defect
|
normal
|
Graphics
|
|
#12477 |
AGS: Heroine's Quest steam crash.
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12478 |
Unknown game variant for AGS (AGS Magus)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12479 |
AGS: AGS Magus opens a debugging console unexpectedly and then crashes
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12482 |
AGS: ScummVM detecting "AGS Cycles" as "Light Cycles"
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12483 |
AGS: Controls for the blue player not working in AGS Cycles
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12485 |
Unknown game variant for ags
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12486 |
Unknown game variant for AGS (Puzzle of the Pulchritudinous Pumice)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12487 |
Unknown game variant for ags
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12488 |
Unknown game variant for ags
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12490 |
CINE: Future Wars French Translation Patch Breaks Game
|
karisal
|
patch
|
normal
|
Engine: Cine
|
|
#12491 |
Unknown game variant for AGS (Racist)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12494 |
Unknown game variant for AGS (One More Fathom)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12495 |
[AGOS] Feeble Files Italian undetected version
|
sev-
|
defect
|
normal
|
Engine: AGOS
|
|
#12496 |
[AGOS] Feeble Files Polish undetected version
|
sev-
|
defect
|
normal
|
Engine: AGOS
|
|
#12499 |
SCUMM: Curse of Monkey Island Sprite Vertical Colour Artifacts
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#12500 |
MOHAWK: Unknown Variant of Green Eggs and Ham
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#12502 |
Maniac Mansion Deluxe: Lights are permanently on in rooms with light switches
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12504 |
ULTIMA8: Master Malchir does not drop the book of 'Tongue of Flames'
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#12505 |
SCUMM/HE: Blue's Treasure Hunt can be marked as Bugged (Multiple Issues)
|
Thunderforge
|
defect
|
normal
|
Engine: SCUMM
|
|
#12506 |
ULTIMA8: Half-hardened lava causes no damage
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#12507 |
KYRA: Background music suddenly turns off in Legend of Kyrandia 2
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#12508 |
AGS: Broken dialogue option fonts in Rango
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12509 |
TINSEL: memory corruption with DW1 V0 floppy demo
|
dwatteau
|
defect
|
normal
|
Engine: Tinsel
|
|
#12510 |
AGS: Ben There Dan That: Crash when leaving the Spaceship Hub
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12511 |
AGS: Game title for unknown variant
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12512 |
AGS: Unknown game variant for AGS (Onironauta)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12513 |
MOHAWK: Static in Myst Sounds (GOG ME Release)
|
SupSuper
|
defect
|
normal
|
Engine: Mohawk
|
|
#12514 |
KYRA: Graphic glitch in Legend of Kyrandia 3
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#12517 |
AGS: Whispers of a Machine - Quitting throws "Error running function 'repeatedly_execute_always'"
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12520 |
AGS: Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12521 |
AGS: Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12522 |
AGS: Unknown game variant for AGS (My Burden to Keep)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12524 |
SCI: Missing Detection Entry for SQ4 DOS Spanish
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#12527 |
AGS: Shardlight character audio overlapping
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12529 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12530 |
Unknown game variant for glk
|
sev-
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#12534 |
ULTIMA6: Throwing items do not auto-ready
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#12536 |
ULTIMA6: "new" style is unstable
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#12539 |
AGS: Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12541 |
Unknown game variant for ultima
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#12542 |
STARK: Engine lacks a TinyGL renderer
|
aquadran
|
defect
|
normal
|
Engine: Stark
|
|
#12543 |
AGS: Game ID for AGS game
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12544 |
AGS: Unknown game variant for AGS (Red Hot Overdrive)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12546 |
Unknown game variant for ultima
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#12548 |
PRIVATE: Missing Voiceover
|
neuromancer
|
defect
|
normal
|
Engine: Private
|
|
#12551 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12553 |
GRAPHICS: (EDGE2x/3x scaler) - Graphical glitches when restoring after ScummVM overlay
|
athrxx
|
defect
|
normal
|
Graphics: Scalers
|
|
#12555 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12556 |
AGS: Resonance: crash when Anna moves around in ventilation duct
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12557 |
French variant for Clouds of Xeen
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#12558 |
French game variant for Darkside of Xeen
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#12559 |
French game variant for World of Xeen
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#12560 |
[FM Towns] scrolling much too slow (commit fb8f10840292ca2f678d4414815ff9578205656c)
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#12561 |
AGS: Unknown game variant for ags (A Prelude to an Adventure)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12562 |
AGS: Unknown game variant for ags (AGS Awards Ceremony 2020)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12563 |
AGS: Unknown game variant for ags (Dead Dimension)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12564 |
AGS: Mom's dialogue has no color (Billy Masters Was Right)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12567 |
PRIVATE: Opening Safe causes ScummVM crash
|
neuromancer
|
defect
|
normal
|
Engine: Private
|
|
#12568 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12569 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12570 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12571 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12572 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12573 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12574 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12575 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12576 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12577 |
AGS: Missing Detection Entry for phantomfellows - Fallback
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12578 |
iOS build fails to launch with new GUI
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#12579 |
AGS: Unknown game variant for AGS (King's Quest III+)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12580 |
AGS: Minor formatting issues in the detected game title (Symploké Chapter 1)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12581 |
AGS: Unknown game variant for AGS (Symploké Chapter 2)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12582 |
AGS: Unknown game variant for AGS (Symploké Chapter 3)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12583 |
Mac Daily Build 7c91d260 crashes adding games
|
sluicebox
|
defect
|
normal
|
--Unset--
|
|
#12584 |
Game ID for unknown variant AGS
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12585 |
PSP: Pixel Format RGBA8888@4 is not supported
|
rsn8887
|
defect
|
normal
|
Port: PSP
|
|
#12586 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12587 |
Unknown game variant for ags (Strangeland) (GOG)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12588 |
Unknown game variant for ags: Strangeland
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12589 |
AGS: MMM - Episode 8 hangs at the final cutscene
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12592 |
AGS: Beer: crash with error("TODO: pivot_sprite")
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12593 |
AGS: Guard Duty: crash during the intro
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12595 |
LANDS OF LORE: gamepad input doesn't work in some menus
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#12596 |
AGS: Mage's Initiation opens a debugging console unexpectedly and then crashes
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12600 |
[TRECISION] Nightlong Union City Conspiracy Unknown German Demo
|
SupSuper
|
defect
|
normal
|
--Unset--
|
|
#12601 |
MOHAWK: Adjustments in the spaceship puzzle in Myst for the hearing impaired
|
bluegr
|
feature request
|
normal
|
Engine: Mohawk
|
|
#12605 |
AGS: MMM23 crashes at end sequence
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12606 |
AGS: MMM26 - cannot pass the title screen
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12607 |
AGS: MMM28 - hangs at intro
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12608 |
AGS: Internal/default language selection issue
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12609 |
AGS: Startup failure for AGS Awards Ceremony 2020
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12610 |
SCI: PHARKAS demo, hanging MIDI notes
|
athrxx
|
defect
|
normal
|
Engine: SCI
|
|
#12611 |
STARK: Overlay graphics/"sprites" not displayed in The Longest Journey
|
aquadran
|
defect
|
normal
|
Engine: Stark
|
|
#12613 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12615 |
Unknown game variant for ags - FORGE
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12617 |
AGOS: Deadlock when shutting down game, at least with the MT-32 emulator
|
athrxx
|
defect
|
normal
|
Engine: AGOS
|
|
#12619 |
TRECISION: Nightlong Hungarian versions
|
SupSuper
|
defect
|
normal
|
Engine: Trecision
|
|
#12622 |
TRECISION: Cutscene gets cut off
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12624 |
TRECISION: Woman at the liquor store frozen in place instead of leaving the room
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12625 |
TRECISION: Graphical glitches after cutscene
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12626 |
TRECISION: Chain seems to already be hanging from pipe when first entering Rotmall 17 station
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12627 |
TRECISION: Joshua temporarily vanishes when taking shortcut out of Rotmall 17 station
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12628 |
TRECISION: Visual glitches with fire in zoo
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12629 |
TRECISION: Visual glitch with dinosaur head in zoo
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12630 |
WME3D: rendering does not support screen mode change
|
bluegr
|
defect
|
normal
|
Engine: Wintermute
|
|
#12632 |
TRECISION: Crashes when going into first building
|
|
defect
|
normal
|
Engine: Trecision
|
|
#12633 |
TRECISION: Crash to desktop when entering the code in the terrorists' hideout
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12634 |
Support for iPad Pro 11inch
|
sev-
|
feature request
|
normal
|
Port: iOS
|
|
#12635 |
KYRA: Missing subtitle (also in original game)
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#12638 |
TRECISION: Positioner in amusement park doesn't display picture of location
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12639 |
TRECISION: Visual glitch when looking down the well (amusement park)
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12640 |
TRECISION: Visual glitch when opening door in Hugh's virtual office
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12642 |
TRECISION: Crash to desktop - I5A_C.an not found!
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12645 |
TRECISION: Big Endian Colors problem
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12646 |
PORTS: MACOS: Mac OS loss of mouse focus with OpenGL
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#12647 |
iOS port compiling incorrectly
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#12648 |
AGS: Unknown game variant for AGS (Rock Paper Scissors Reboot)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12649 |
SCUMM: Deadlock in Player_AD on quitting
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#12650 |
ScummVM for Android crashes when editing game id
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#12651 |
AGS: Unknown game variant for AGS (Runestones!)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12653 |
AGS: Unknown game variant for ags (Cart Life)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12654 |
AGS: Notify user when adding a game that predates AGS 2.5
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12656 |
AGS: Unknown game variant for ags (Absurdistan)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12657 |
AGS: Unknown game variant for ags (Pirates!)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12658 |
AGS: Unknown game variant for ags (Slay the Dragon II)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12659 |
AGS: Unknown game variant for ags (Slay the Dragon III)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12660 |
AGS: Unknown game variant for ags (Super Hammer Quest)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12661 |
ASYLUM: Sanitarium crashes when loading Steam version
|
alxpnv
|
feature request
|
normal
|
Engine: Asylum
|
|
#12663 |
AGS: Unknown Al Emmo variant
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12665 |
Flashlight glitch in Maniac Mansion Deluxe
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12666 |
SCUMM: Dodgy path finding in Indy 3
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#12667 |
ACCESS: Amazon - Missing data for demo version
|
dreammaster
|
defect
|
normal
|
Engine: Access
|
|
#12672 |
ASYLUM: Sanitarium demo is missing
|
alxpnv
|
defect
|
normal
|
Web
|
|
#12673 |
ASYLUM: Demo crashes on startup
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#12682 |
ULTIMA: Crusader - No Remorse demo is missing
|
sev-
|
defect
|
normal
|
Web
|
|
#12686 |
TWINE: Little Big Adventure demo is missing
|
mgerhardy
|
defect
|
normal
|
Web
|
|
#12695 |
WEB: Wrong link in Demo page
|
sev-
|
defect
|
normal
|
Web
|
|
#12696 |
AGS: Unknown game variant for AGS (Spot The Difference)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12697 |
ULTIMA6: Mouse steering still horrible/unusable
|
PushmePullyu
|
defect
|
normal
|
Engine: Ultima
|
|
#12699 |
Scaler problems and OpenGL
|
sev-
|
defect
|
normal
|
Common
|
|
#12703 |
Unknown game variant for tony (Spanish Translation not detected)
|
|
feature request
|
normal
|
Engine: Tony
|
|
#12705 |
AGS: Incomplete game name in the detection list (Super Pitstop Racing)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12706 |
AGS: Unknown game variant for AGS (Super Pitstop Racing)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12708 |
AGS: Unknown A Golden Wake variant
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12709 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12710 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12711 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12720 |
SCUMM: Recent Rect change triggers assertion in Maniac Mansion
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#12721 |
Quest for Glory 1 EGA crashes during Intro & Start New Game
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#12722 |
Missing Detection Entry for AGS game
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12724 |
AGS: Segfault when closing during intro of My Burden to Keep
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12727 |
ANDROID: Allow Save location in SDcard (Write permission on SD)
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#12728 |
SYMBIAN: scummvm.exe crashes.
|
digitall
|
defect
|
normal
|
Port: Symbian
|
|
#12729 |
AGS: Crash when starting Strangeland
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12730 |
AGS: Crash when starting Kathy Rain
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12731 |
AGS: Crash when starting Trilby's Note
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12732 |
Typo at github README.md
|
eriktorbjorn
|
defect
|
normal
|
--Unset--
|
|
#12734 |
SCUMM: Missing sentence when Rapp gives the map piece
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
|
#12735 |
SCUMM: Autosaving won't overwrite old autosaves
|
orgads
|
defect
|
normal
|
Engine: SCUMM
|
|
#12736 |
ScummVM Snapshot for Windows won't install on Windows XP
|
lotharsm
|
defect
|
normal
|
--Unset--
|
|
#12737 |
GUI: SIGSEGV when running ./scummvm with disabled translations on macOS
|
criezy
|
defect
|
normal
|
GUI
|
|
#12739 |
AGS: Segfault on Urban Witch Story
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12740 |
GLK: many warnings about TRUE/FALSE redefenition
|
fedor4ever
|
defect
|
normal
|
Engine: GLK
|
|
#12743 |
ZVISION: Zork Grand Inquisitor crashes at launch on linux with --auto-detect
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
|
#12747 |
AGI: Phils Quest - Immidiate death and out of bounds on restart
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#12753 |
Space Quest - Incinerations - Screen rendering bug
|
Alien-Grey
|
defect
|
normal
|
Engine: AGS
|
|
#12754 |
REMORSE: Add variant (DOS/French)
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#12756 |
The Shivah crashes at launch with segfault (AGS)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12762 |
STARK: The Steam Version of The Longest Journey crashes
|
antoniou79
|
defect
|
normal
|
Engine: Stark
|
|
#12765 |
GUI breaks after dismissing Add Game dialog in Hebrew
|
SupSuper
|
defect
|
normal
|
GUI
|
|
#12771 |
AGS King's Quest 3 VGA from IA crashes on startup
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12773 |
SQ1VGA: Toggle for ZZ Top?
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#12774 |
Better notes about residualvm merge
|
sev-
|
feature request
|
normal
|
Web
|
|
#12776 |
SCUMM: Use after free error in DOTT intro
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#12779 |
AGS: Unknown variant for Eternally Us (English, AGS)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12781 |
No music and commentary audio track in Strangeland (AGS)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12783 |
GUI: No scrollbar in Hi-Res debug console
|
sluicebox
|
defect
|
normal
|
GUI
|
|
#12786 |
AGS: The Phantom Fellows Demo Not Detected
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12787 |
AGOS: Simon 1 Demo saves conflicting with Simon 1 full game
|
sev-
|
defect
|
normal
|
Engine: AGOS
|
|
#12789 |
Compilation failure due usage macro remove()
|
ccawley2011
|
defect
|
normal
|
Engine: SLUDGE
|
|
#12794 |
GLK: AGT: The Multi-Dimensional Thief: Cannot put the hole on the floor
|
tag2015
|
defect
|
normal
|
Engine: GLK: AGT
|
|
#12795 |
GLK: AGT: The Multi-Dimensional Thief: Cannot exit waterfall
|
tag2015
|
defect
|
normal
|
Engine: GLK: AGT
|
|
#12796 |
SCUMM: COMI: Object label line printed on the wrong spot
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#12797 |
Debug with gdb - no debugging symbols found
|
toby63
|
defect
|
normal
|
Ports
|
|
#12798 |
GLK: AGT: Shades of Gray: Cannot SIGNAL
|
tag2015
|
defect
|
normal
|
Engine: GLK: AGT
|
|
#12800 |
Add option to pass parameters to SCUMMVM on Android
|
lephilousophe
|
feature request
|
normal
|
Port: Android
|
|
#12802 |
AGS: AMIGA: Black Screen/Window on start of nearly all games
|
dwatteau
|
defect
|
normal
|
Engine: AGS
|
|
#12803 |
ULTIMA 8: Mordea animation missing in castle
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#12805 |
GLK: GLULX - Unknown game variants
|
tag2015
|
feature request
|
normal
|
Engine: GLK: Glulxe
|
|
#12807 |
AGOS: MT-32 Behavior in Intro wrong
|
NMIError
|
defect
|
normal
|
Engine: AGOS
|
|
#12812 |
CINE: Unknown game variant for Operation Stealth, Amiga OCS Italian.
|
karisal
|
feature request
|
normal
|
Engine: Cine
|
|
#12817 |
SCI: No Title screen music in Mixed-up Mother Goose Deluxe
|
sluicebox
|
defect
|
normal
|
Audio
|
|
#12822 |
MAC: Cusor jumps at window edges with OpenGL + Fullscreen + AR Correction
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#12823 |
DIRECTOR: Jewels of the Oracle crashing with getAt
|
rvanlaar
|
defect
|
normal
|
Engine: Director
|
|
#12824 |
Unknown game variant for cruise
|
sev-
|
defect
|
normal
|
Engine: Cruise
|
|
#12825 |
Beyond ( italian glulxe version) not detected
|
sev-
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#12828 |
Unknown game variant for mohawk: Tortoise & Hare
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#12829 |
Unknown game variant for mohawk
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#12830 |
Unknown game variant for mohawk
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#12831 |
Unknown game variant for scumm
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#12833 |
TWINE: missing support for Lupin Island Destiny and Prequel mods
|
mgerhardy
|
feature request
|
normal
|
Engine: TwinE
|
|
#12835 |
DIRECTOR: Unknown game variant for director: The X-Files Game - Demo
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#12838 |
DIRECTOR: Box appears where é should be when loading aamn-demo-mac
|
|
defect
|
normal
|
Engine: Director
|
|
#12840 |
DIRECTOR: ScummVM debug console does not appear when a Director game crashes
|
moralrecordings
|
defect
|
normal
|
Engine: Director
|
|
#12842 |
TWINE: model is sliding when idling
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12843 |
TWINE: OpenGL rendering is very slow
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12844 |
TWINE: Save Game handling seriously buggy
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12845 |
GUI: AUTOSAVE OPTION: Enabling Autosave displays warning when no non-autosave saved games exist.
|
macca8
|
defect
|
normal
|
GUI
|
|
#12848 |
The shaders are gone
|
sev-
|
feature request
|
normal
|
Video
|
|
#12849 |
Unknown game variant for mohawk
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#12855 |
GRIFFON: Always return to launcher option not working
|
sev-
|
defect
|
normal
|
Engine: Griffon
|
|
#12856 |
SUPERNOVA: Buffer overflow when speaking to NPC in Palace of Culture
|
criezy
|
defect
|
normal
|
Engine: Supernova
|
|
#12857 |
SAGA: IHNM: Fatal "Missing AdLib SAMPLE files" error with default settings
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#12858 |
GRIM: Entering/exiting full screen removes all textures
|
bluegr
|
defect
|
normal
|
Engine: Grim
|
|
#12861 |
TWINE: Polygons more visible than they should be (no smoothing)
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12864 |
AGS: Crash making in-game saves in Strangeland
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12865 |
MYST3: Unknown game variant for myst3
|
aquadran
|
defect
|
normal
|
Engine: Myst3
|
|
#12867 |
AGS: Flashlight in Maniac Mansion Deluxe still glitchy
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12868 |
Unknown game variant for ags (Primordia)
|
dreammaster
|
feature request
|
normal
|
Engine: AGS
|
|
#12869 |
AGS: 5daysastranger - saved game names retain first letter only
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12870 |
AGS - Starting 2 AGS games in succession causes crash
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12872 |
DIRECTOR: L-ZONE Infocity logo wrong palette
|
rvanlaar
|
defect
|
normal
|
Engine: Director
|
|
#12873 |
DIRECTOR: L-ZONE: Movie not found
|
rvanlaar
|
defect
|
normal
|
Engine: Director
|
|
#12876 |
TWINE: highres mode doesn't center on desired scene position for the credits scene
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12878 |
Web: Wiki uses wrong links for AGS games
|
criezy
|
defect
|
normal
|
Web
|
|
#12880 |
ULTIMA8: REMORSE: Ammo should be consumed in higher difficulty levels
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#12881 |
BURIED: No Research points awarded for examining Biochip - Files
|
eriktorbjorn
|
defect
|
normal
|
Engine: Buried
|
|
#12882 |
BACKENDS: WII: scummvm always returns to system menu on exit
|
AReim1982
|
defect
|
normal
|
Common
|
|
#12883 |
TOON: Add support for English demo version
|
NMIError
|
feature request
|
normal
|
Engine: Toon
|
|
#12885 |
BURIED: Cutscene for opening door to Da Vinci's study plays every time the door is opened
|
eriktorbjorn
|
defect
|
normal
|
Engine: Buried
|
|
#12886 |
BURIED: Time still passes during final puzzle even when the game is paused
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#12887 |
BURIED: HUD messages don't clear when moving forward
|
eriktorbjorn
|
defect
|
normal
|
Engine: Buried
|
|
#12888 |
BURIED: Loading a save created during the password sequence restarts the whole scene
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#12889 |
BURIED: Add savestate metadata support
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#12891 |
BURIED: Add a "skip cutscenes" setting
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#12893 |
TWINE: rendering artifacts for 3d models
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#12894 |
WEB: Toonstruck compatibility rating should probably be downgraded from Excellent to Good
|
Thunderforge
|
defect
|
normal
|
Web
|
|
#12895 |
GLK: ZCODE - Unknown game variants
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#12896 |
AGS: Can't delete savegames
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12897 |
AGS: Save files inconsistency
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12898 |
AGS: A Golden Wake: Pathfinding differences in a few scenes
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12900 |
BURIED: My CD version (v1.00 24BPP/Windows/English) crashes on startup
|
eriktorbjorn
|
defect
|
normal
|
Engine: Buried
|
|
#12901 |
SCI: PQ4 (CD): German CD Version crash when entering the options in the game
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#12902 |
TRECISION: Nightlong: Restoring Game using GUI doesn't refresh scene
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12903 |
SCUMM: FT: Sometimes skipping videos occur
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#12904 |
STARK: Game does not quit to launcher if the option is enabled
|
criezy
|
defect
|
normal
|
Engine: Stark
|
|
#12905 |
AGS: 5daysastranger - music hangs on last note played when using MIDI
|
Arjak89
|
defect
|
normal
|
Engine: AGS
|
|
#12907 |
DIRECTOR: Unknown game variant for director: Ritter Rost - Die Eiserne Burg
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#12908 |
DIRECTOR: Unknown game variant for director: Neues von Peterson und Findus (Pettson & Findus i trädgården)
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#12909 |
DIRECTOR: Unknown game variant for director
|
trembyle
|
defect
|
normal
|
Engine: Director
|
|
#12910 |
DIRECTOR: Unknown game variant for director
|
trembyle
|
defect
|
normal
|
Engine: Director
|
|
#12911 |
DIRECTOR: Unknown game variant for director: Sinkha digital comics
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#12912 |
DIRECTOR: Unknown game variant for director
|
trembyle
|
defect
|
normal
|
Engine: Director
|
|
#12913 |
Ultima8 freezes after last dead necromancer and entering another map
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#12917 |
Ultima8 avatar falls through ground when doing the balancing quest for the theurgists
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#12918 |
IOS: iOS 14 mouse support
|
larsamannen
|
feature request
|
normal
|
Port: iOS
|
|
#12919 |
AGS: King's Quest III Remake (Infamous Adventures), Rain seems incorrectly rendered in intro
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12920 |
TRECISION: Right-clicking twice on an inventory icon temporarily removes the icon
|
bluegr
|
defect
|
normal
|
Engine: Trecision
|
|
#12922 |
AGS: Assertion error in Time Gentlemen Please and Ben There Dan That
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12923 |
AGS: Time Gentlemen Please failed font related assertion
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12924 |
Dropbox authorization not working
|
sev-
|
defect
|
normal
|
Cloud
|
|
#12927 |
Missing AGS games: "Broken Windows - Chapter 2 / 3"
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12928 |
DIRECTOR: unknown game variant, Jönssonligan - Jakten på Mjölner
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#12930 |
NEVERHOOD: Game can crash on exit (both demo and full game)
|
eriktorbjorn
|
defect
|
normal
|
Engine: Neverhood
|
|
#12932 |
GRIM: Grim Fandango crash after solving the signpost in the Petrified Forest
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#12934 |
BURIED: Hotkey for pausing the game doesn't work
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#12936 |
GRIM: Screen goes black while entering save game name
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#12937 |
AGS: Unknown game "Sepulchre"
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12938 |
GRIM: Cutscene subtitles remain after the cutscene has ended
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#12939 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12940 |
AGS: Texts render incorrectly in some games
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#12942 |
PORTS: IOS: Apple keyboard cursor keys don't work, accessibility bar covers bottom of screen
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#12943 |
WEB: The Lost File of Sherlock Holmes: The Case of the Serrated Scalpel is listed as both supported an not supported
|
lotharsm
|
defect
|
normal
|
Web
|
|
#12944 |
Starship Titanic: asking gossipy DeskBot to continue yields "I don't understand" responses or crashes the game
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#12946 |
GUI: Achievements do not take full width of screen
|
tag2015
|
defect
|
normal
|
GUI
|
|
#12947 |
NSInternalInconsistencyException in PQ2 and SQ3 when using external MT-32 device
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#12950 |
TITANIC: Asking "what should I do?" will cause a crash
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#12952 |
AGS: Stargate Advenure - Crash during intro
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12953 |
AGS: Unknown game variant for ags (Stargate SGC)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12954 |
AGS: Unknown game variant for ags (Stargate Solitaire)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12956 |
STARK: "Unable to load sound '00000100.ssn'!" when outside the East Venice subway
|
antoniou79
|
defect
|
normal
|
Engine: Stark
|
|
#12957 |
STARK: "Could not copy the savegame to a new slot" when trying to move save to make room for autosave
|
aquadran
|
defect
|
normal
|
Engine: Stark
|
|
#12958 |
BURIED: Unknown game variant for buried
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#12961 |
AGS: Some typos in detected games
|
dreammaster
|
defect
|
normal
|
--Unset--
|
|
#12962 |
AGS: Missing fade_interpolate effect causes glitchy screen
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12963 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12964 |
AGS: Wrong font used for police report in Kathy Rain
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12968 |
QFG3: The entire program crashes if you try to take another Gem of the Guardian
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#12971 |
AGS: Some typos in detection
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#12972 |
AGS: Text outline does not work for accented/special characters
|
|
defect
|
normal
|
Engine: AGS
|
|
#12974 |
AGS: Disable scummvm save/load feature and autosave for Dustbowl
|
tag2015
|
feature request
|
normal
|
Engine: AGS
|
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
criezy
|
defect
|
normal
|
Common
|
|
#12976 |
Unknown game variant for ags "Bruises"
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12977 |
Engines: Incorrect MetaEngine::getSavegameFile implementations
|
orgads
|
defect
|
normal
|
Common
|
|
#12979 |
MOHAWK: Unknown game variant: Tortoise & The Hare
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#12980 |
AGS: Puzzle in Featherweight can't be solved
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#12981 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12982 |
AGS: Issue with pop-up graphics and texts (multiple games affected)
|
|
defect
|
normal
|
Engine: AGS
|
|
#12983 |
INDY3: Macintosh version uses PC verb GUI with high-res fonts rather than proper Mac GUI
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#12985 |
Launching world of xeen with scummvm 2.5.0 fails with missing file CONSTANTS_5
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#12986 |
With Graphics mode OpenGL Scalers are hidden but popup can still be triggered
|
ccawley2011
|
defect
|
normal
|
GUI
|
|
#12987 |
KYRA: Lands of Lore: The Throne of Chaos (Multi)
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#12988 |
Unknown game variant for ags
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12989 |
Unknown game variant for ags (Quest for Infamy v1.2 for Windows from itch.io)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12990 |
AGS: Some corrected/improved titles
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12992 |
SHERLOCK: Unknown game variant for Lost Files of Sherlock Holmes (GERMAN)
|
aquadran
|
defect
|
normal
|
Engine: Sherlock
|
|
#12993 |
GUI: Segmentation fault when clicking on Options in the ScummVM GMM
|
antoniou79
|
defect
|
normal
|
Common
|
|
#12995 |
ULTIMA 8: Pressing Esc to skip intro movie opens menu instead
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#12997 |
Crashes when LAN server is scanned with nmap
|
sluicebox
|
defect
|
normal
|
Cloud
|
|
#12998 |
AGS: Quest for Glory II: Trial by Fire Remake - Toolbar icons often glitch on click
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#12999 |
PETKA: Red Comrades 1 - corrupted graphics after looking at game credits in main menu
|
whiterandrek
|
defect
|
normal
|
Engine: Petka
|
|
#13002 |
Unknown game variant for ags (Murder Dog IV: Trial of the Murder Dog)
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#13003 |
Unknown game variant for ultima 8 - FR VERSION
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#13005 |
Web: Adventure Game Studio is missing from 2.5.0's compatibility table
|
sev-
|
defect
|
normal
|
Web
|
|
#13007 |
SCI: Hoyle Classic Card Games - overriding global audio settings disables digital voice samples
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13008 |
TWINE: Add support for Asian release of Little Big Adventure.
|
mgerhardy
|
feature request
|
normal
|
Engine: TwinE
|
|
#13009 |
XEEN: Behavior when exiting a shop
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#13010 |
XEEN: Monster Reset after entering Character Creation
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#13012 |
TONY: Speech no longer plays
|
antoniou79
|
defect
|
normal
|
Engine: Tony
|
|
#13013 |
BACKENDS: SDL: Cursor is sticky around the edges on WAYLAND
|
ccawley2011
|
defect
|
normal
|
Port: Linux
|
|
#13017 |
Support Voyeur (german patch)
|
Strangerke
|
defect
|
normal
|
Engine: Voyeur
|
|
#13020 |
MACOS: ScummVM on M1 has Dock Extra in x86
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#13021 |
patch: Some renames in AGS detected games
|
dreammaster
|
patch
|
normal
|
Engine: AGS
|
|
#13026 |
ScummVM: Compiling error with fribidi v1.0.10 and fribidi v1.0.11
|
ctoroman
|
defect
|
normal
|
Common
|
|
#13033 |
DIRECTOR: Line continuation is misparsed in Lingo in non-MacRoman Director games
|
sev-
|
defect
|
normal
|
Engine: Director
|
|
#13034 |
MOHAWK: Unknown game variant for mohawk
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#13037 |
MOHAWK: Unknown game variants for mohawk
|
tag2015
|
defect
|
normal
|
Engine: Mohawk
|
|
#13038 |
GUI: Enabling autosave crashes if any games don't have "engineid"
|
sluicebox
|
defect
|
normal
|
GUI
|
|
#13044 |
KYRA: Graphic glitch in Legend of Kyrandia 3
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#13045 |
Quest for Glory III: Wages of War crashes if i press the Enter key in the main menu
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13055 |
DIRECTOR: Unknown game variant for director : MOBICLIC
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13057 |
CLOUD: Load game screen distorted while downloading from Cloud
|
lephilousophe
|
defect
|
normal
|
Cloud
|
|
#13058 |
SCUMM: DIG: Music stops playing after some time
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13060 |
BMP regression: QFG4 AVI files play upside down
|
sluicebox
|
defect
|
normal
|
Graphics
|
|
#13062 |
IRC Logs Timestamp Issue
|
CTxCB
|
defect
|
normal
|
Web
|
|
#13064 |
TWINE: Unknown game variant for twine
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13065 |
SCUMM: Incorrect screen shaking
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#13066 |
TWINE: Game is slow when VSYNC is ON
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13067 |
PORTS: ANDROID: Crash in startup (or drop 4.1.x support)
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#13068 |
BBVS: Loogie - Unknown demo variant
|
aquadran
|
defect
|
normal
|
Engine: BBVS
|
|
#13069 |
ASYLUM: Add Detection for French Game Variant
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13070 |
BBVS: Loogie - No updates to the play field (Sprites not erased?)
|
bluegr
|
defect
|
normal
|
Engine: BBVS
|
|
#13071 |
NGI: Full Pipe - Constant (huge) memory loss on switching rooms
|
bluegr
|
defect
|
normal
|
Engine: NGI
|
|
#13072 |
BLADERUNNER: Broken Officer Leary talk animations
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#13078 |
GLK: alan - Unknown game variant
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: Alan3
|
|
#13080 |
AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size
|
AndywinXp
|
defect
|
normal
|
Audio
|
|
#13081 |
ASYLUM: Sanitarium errors after the intro
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13083 |
DIRECTOR: Unknown game variant for director game Jewels of the Oracle english
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13084 |
SCUMM: COMI: Voice panning differs in subsequent lines
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13085 |
Unknown game variant for asylum
|
alxpnv
|
patch
|
normal
|
Engine: Asylum
|
|
#13086 |
GRAPHICS: OpenGL scaler - Normal 2x-5x break FMTowns games
|
ccawley2011
|
defect
|
normal
|
Graphics: Scalers
|
|
#13087 |
Unknown game variant for asylum
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13088 |
AGS: Gemini Rue - Character Voice Text does not display above certain GUIs
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13089 |
ASYLUM: Interface freezes after climbing the stairs in first scene
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13090 |
SYMBIAN: Build Failure Due to Certain Array Declaration Formats
|
fedor4ever
|
defect
|
normal
|
Engine: Ultima
|
|
#13091 |
ScummVM 2.5.0 installer for WinXP: "Entry point _difftime64 not found in msvcrt.dll"
|
rootfather
|
defect
|
normal
|
Ports
|
|
#13094 |
DIRECTOR: Spaceship Warlock menu dropshadow is green where it should be transparent
|
sev-
|
defect
|
normal
|
Engine: Director
|
|
#13095 |
SCI detection routine overruled by director detection
|
sluicebox
|
defect
|
normal
|
Engine: Director
|
|
#13098 |
XEEN: Clicking the well in Vertigo crashed ScummVM
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#13099 |
GOB: Add Detection for "Playtoons 5: The Stone of Wakan" German Variant
|
sev-
|
patch
|
normal
|
Engine: Gob
|
|
#13100 |
GOB: Add Detection for "Playtoons4: The Mandarin Prince" German Variant
|
sev-
|
patch
|
normal
|
Engine: Gob
|
|
#13101 |
SHERLOCK: Game crashes lightning matches on lab table
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#13104 |
SWITCH/AGS: AGS games do not properly save/load games
|
lluiscastrejonsubira
|
defect
|
normal
|
Engine: AGS
|
|
#13105 |
SCUMM: HE - Crash when loading certain save games
|
eriktorbjorn
|
defect
|
normal
|
Cloud
|
|
#13106 |
GUI: Launcher - Mouse wheel not consistent in "Keymaps" tab
|
antoniou79
|
defect
|
normal
|
GUI
|
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13108 |
ASYLUM: Resolution flickering on "Load Game" screen
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13109 |
ASYLUM: Fountain not triggered
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13110 |
AGS: Add Detection for "The Construction"
|
digitall
|
defect
|
normal
|
Engine: AGS
|
|
#13111 |
Crash during load of saved game in Freddi Fish 1
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#13112 |
DIRECTOR: Unknown game variant for director (Jewels of the Oracle, German retail)
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13113 |
Humongous Games crash when loading save
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#13114 |
SQ3: v1.018 "COURSE ALREADY ACHIEVED" not displaying
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13118 |
ASYLUM: French version - Wrong chapter titles in loading screens
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13124 |
GRIM: Grim Fandango OpenGL transparency issues
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#13129 |
AGS: Add Detection for "Roboquest 1.2"
|
digitall
|
defect
|
normal
|
Engine: AGS
|
|
#13130 |
ASYLUM: Invalid direction crash in The Innocent Abandoned
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13131 |
SCUMM: Add proper detection for German ultimate talkie translation (Monkey Island 2)
|
dwatteau
|
patch
|
normal
|
Engine: SCUMM
|
|
#13132 |
TWINE: LBA1 GOG version Adeline jingle does not play at all
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13133 |
TWINE: LBA1 DotEmu Enhanced (Steam) play wrong midi tracks
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13135 |
ASYLUM: Redundant subtitle line
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13136 |
ASYLUM: Yawning during gameplay
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13137 |
AGI: LSL1 - Stealing from the shop should get Larry killed but it doesn't
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#13138 |
On-screen keyboard doesn't work on Android Runtime for Chrome OS
|
mduggan
|
defect
|
normal
|
Port: Android
|
|
#13139 |
GRIM: Grim Fandango - model glitch year 3
|
Le Philousophe <lephilousophe@…>
|
defect
|
normal
|
Engine: Grim
|
|
#13144 |
ASYLUM: Crash after reaching limit of savegames
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13150 |
MOHAWK/QT: Crash in Riven Quicktime Video
|
sluicebox
|
defect
|
normal
|
Engine: Mohawk
|
|
#13151 |
When global setting is Speech, subtitles don't appear to games without speech
|
orgads
|
defect
|
normal
|
Common
|
|
#13152 |
MYST3: Mouse movements are limited to rectangle in full screen mode when using SDL v2.0.18
|
ccawley2011
|
defect
|
normal
|
Engine: Myst3
|
|
#13154 |
SCI: Police Quest 2 (PC-98) help box rendering error
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13155 |
AGI: Mickey's Space Adventure Detection Problem
|
antoniou79
|
defect
|
normal
|
Engine: AGI
|
|
#13156 |
AGS: Add Detection for "Maverick Gunn"
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13172 |
BURIED: Hide mouse pointer during cutscenes
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#13173 |
ASYLUM: Player character can move during in-game cutscenes
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13176 |
ULTIMA 8: Inventory gone after leaving Central Tenebrae
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#13177 |
TWINE: Tank is stuck
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13178 |
BURIED: returning to the player's view after saving
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#13179 |
Unknown game variant for glk
|
bluegr
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13180 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13182 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13183 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13184 |
Unknown game variant for glk
|
bluegr
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13186 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13188 |
BURIED: Skip Arthur dialog
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#13192 |
SCI: Police Quest 4 - Random Crashes
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#13193 |
BURIED: Arthur still visible after being lost from Biochip Inventory
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#13194 |
Unknown game variant for director
|
Retro64
|
defect
|
normal
|
Engine: Director
|
|
#13195 |
SHERLOCK: UI glitch when looking at screen object in inventory mode (Demo)
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sherlock
|
|
#13196 |
SCUMM: Invalid phrase with GIVE crashes the game (Demo)
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#13197 |
TWINE: android feedback that must get sorted
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13199 |
HADESCH: Unknown game variant for hadesch
|
phcoder
|
defect
|
normal
|
Engine: Hadesch
|
|
#13203 |
Opera Fatal (Director 4) loading issue
|
sev-
|
defect
|
normal
|
Engine: Director
|
|
#13204 |
DIRECTOR: Alice Interactive Museum (Director 2/4?) Loading Issue
|
sev-
|
defect
|
normal
|
Engine: Director
|
|
#13205 |
Web: version 2.5.1 is missing from the compatibility table
|
Thunderforge
|
defect
|
normal
|
Web
|
|
#13206 |
SCI: SQ3: Sound 35 access violation
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13207 |
MOHAWK: Wrong filename in the detection file
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#13208 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13209 |
SCI - LSL7 Russian: Fatal error after giving polyester to Jamie
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13210 |
DIRECTOR: Unknown game variant for director: Norgesjakten
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13211 |
DIRECTOR: Unknown game variant for director: Romjakten, Norway
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13212 |
DIRECTOR: Unknown game variant for director: Gubben og katten i snekkerbua, Norway
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13213 |
DIRECTOR: Unknown game variant for director: Bygg fly med Mulle Mekk, Norway
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13214 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13216 |
WEB: "Other" screenshots page is broken
|
lephilousophe
|
defect
|
normal
|
Web
|
|
#13218 |
SKY: Can Populate More Than One Save Slot At A Time
|
digitall
|
defect
|
normal
|
Engine: Sky
|
|
#13219 |
Daily Build Installer is stuck at 27.12.21
|
lotharsm
|
defect
|
normal
|
Port: Win32
|
|
#13220 |
TINSEL: Discworld crashes
|
sev-
|
defect
|
normal
|
Engine: Tinsel
|
|
#13223 |
SCI: QFG4 - Can't distribute points with the keyboard at the beginning of the game.
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13224 |
Neverhood: 12 symbols puzzle missing door open/close sounds
|
eriktorbjorn
|
defect
|
normal
|
Engine: Neverhood
|
|
#13225 |
DIRECTOR: Unknown game variant: Majestic Part I: Alien Encounter
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13230 |
SCUMM: [Putt-Putt Enters the Race, Italian] - readMAXS(52) failed to read MAXS data
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13236 |
Unknown game variant for ags
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13237 |
Web: Screenshots' wiki points to wrong links
|
criezy
|
defect
|
normal
|
Web
|
|
#13238 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13242 |
SKY: Beneath a Steel Sky crashing on MacOS M1
|
criezy
|
defect
|
normal
|
Engine: Sky
|
|
#13243 |
XEEN: Auto Note not updating in Darkstone Tower Level 4
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#13244 |
Failure to blend audio in The Dig's Nexus location
|
AndywinXp
|
defect
|
normal
|
Audio
|
|
#13245 |
BACKENDS: Command line support for screenshots path to enhance portability
|
criezy
|
defect
|
normal
|
--Unset--
|
|
#13246 |
AGS - Mage's Initiation - crashes while entering the Palace on Lone Island
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13247 |
Checksums Marvel Comics Spider-Man: The Sinister Six (German version, Win 95)
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13248 |
WEB: "HOWTO-LoomTG16" is out of date (new Linux extraction script included)
|
eriktorbjorn
|
defect
|
normal
|
Web
|
|
#13249 |
Pink Panther: PtP game crashes on loading a save
|
whiterandrek
|
defect
|
normal
|
Engine: Pink
|
|
#13251 |
GOG version of Zniw Adventure
|
antoniou79
|
defect
|
normal
|
Engine: AGS
|
|
#13254 |
DIRECTOR: Unknown game variant for director - Svensk historia: från asatro till frihetskrig år 800-1500
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13255 |
DIRECTOR: Unknown game variant for director - Hot Wheels Computer Cars - Hydroplane
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13256 |
DIRECTOR: Unknown game variant for director - Hot Wheels Computer Cars - Power Pistons
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13257 |
DIRECTOR: Unknown game variant for director - Hot Wheels Computer Cars - Rigor-Motor
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13258 |
DIRECTOR: Unknown game variant for director - ELFAs CD - 1 september 1999
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13259 |
DIRECTOR: Unknown game variant for director - Levande Böcker Demo
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13266 |
AGS: Shardlight 2.0 unknown Game variant
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13267 |
STARK: Unknown game variant for stark
|
somaen
|
defect
|
normal
|
Engine: Stark
|
|
#13269 |
Unknown game variant for hypno
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13271 |
GROOVIE: Clandestiny: Glitches for save and load game screens
|
Die4Ever
|
defect
|
normal
|
Engine: Groovie
|
|
#13275 |
French game variant for groovie 2 engine (the 11th hour)
|
Die4Ever
|
defect
|
normal
|
Engine: Groovie
|
|
#13278 |
SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13280 |
AGI: Gold Rush being added by the launcher as 'Cracking the Conspiracy (Windows/English) in mass add
|
tag2015
|
defect
|
normal
|
Engine: AGI
|
|
#13282 |
KYRA: Lands of lore CD is being recognized as both several languages and several versions of the floppy game in mass add
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#13283 |
KYRA: Legend of Kyrandia (CD/DOS/English) also matches (Demo/DOS/English)
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#13291 |
DIRECTOR: Ultima 6 is getting added by launcher as a chinese director game with mass add
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13293 |
Swords of Xeen is crashing on new game with a assertion error
|
dreammaster
|
defect
|
normal
|
--Unset--
|
|
#13295 |
DIRECTOR: Unknown game variant for director - Onsalakorv
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13296 |
GROOVIE: TLC crashes on first interactive scene
|
Die4Ever
|
defect
|
normal
|
Engine: Groovie
|
|
#13297 |
DIRECTOR: Star Trek The Next Generation Technical Manual crash with a Lingo error.
|
jamie-marchant
|
defect
|
normal
|
Engine: Director
|
|
#13299 |
DIRECTOR: Klondike Gold: An Interactive History Unknown Varrient
|
jamie-marchant
|
defect
|
normal
|
Engine: Director
|
|
#13300 |
DIRECTOR: Unknown game variant for director - The Renaissance Winds Of Change
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13301 |
MD5: DIRECTOR: Unknown game: Kings of the Ice (D8)
|
jamie-marchant
|
defect
|
normal
|
Engine: Director
|
|
#13302 |
DIRECTOR: Unknown game variant for director - The Acadia CD-ROM
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13305 |
GROOVIE: 11th Hour - SDL_BlitSurface failed: Surfaces must not be locked during blit!
|
Die4Ever
|
defect
|
normal
|
Engine: Groovie
|
|
#13306 |
SCUMM: LOOM (not VGA): Bobbin walks in front of the sheep for a split second
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#13307 |
.Aif support
|
sev-
|
defect
|
normal
|
Engine: Director
|
|
#13310 |
DIRECTOR: Unknown game variant for director - Aruba A Virtual Tour
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13311 |
Spider-man does not crawl when fighting Octopus for the first time
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13312 |
Unknown game variant for ags (Detective Gallo - Big Box Limited Edition DVD)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13313 |
WEB: "HOWTO-FMT FNT" is out of date
|
eriktorbjorn
|
defect
|
normal
|
Web
|
|
#13314 |
The energy bar does not decrease during the vent arcade sequence
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13315 |
Russian "Akella" version is not supported
|
tag2015
|
feature request
|
normal
|
Engine: Groovie
|
|
#13316 |
The 11th Hour - French version - Crash when watching 'Marquis de Sade' Video
|
Die4Ever
|
defect
|
normal
|
Engine: Groovie
|
|
#13318 |
SQ3: version 1.018 doesn't display ScumSoft Announcements
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13320 |
SCUMM: FT: DiMUSE crash when exiting "screensaver"
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13321 |
HYPNO: Screenshots
|
Thunderforge
|
patch
|
normal
|
Screenshots
|
|
#13322 |
SCUMM: FT (demo): Two background music tracks playing at the same time in the intro video
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13323 |
TITANIC: 3D starmap tab does not work
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#13324 |
DIRECTOR: Unknown game variant for director: Fine Gardening Propagation
|
sev-
|
defect
|
normal
|
Engine: Director
|
|
#13327 |
ANDROID: ScummVM crashes on startup when compiling shaders
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#13328 |
WEB: Language and platform in screenshot captions do not match images
|
SupSuper
|
defect
|
normal
|
Web
|
|
#13329 |
WEB: Old downloads order does not match spreadsheet order
|
Thunderforge
|
defect
|
normal
|
Web
|
|
#13330 |
DIRECTOR: Unknown game variant for Director - Traitor's Gate
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13331 |
DIRECTOR: Safecracker 1997 (Director 5) loading issue
|
rvanlaar
|
defect
|
normal
|
Engine: Director
|
|
#13333 |
Unknown game variant for plumbers for Peter and the Wolf, Windows Version
|
digitall
|
defect
|
normal
|
Engine: Plumbers
|
|
#13334 |
DIRECTOR: Unknown game variant for director for Carmen Sandeigo Math Detective
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13335 |
AGS: Quest for Glory II: Trial by Fire Remake - Winning Keapon Laffin's Game causes crash
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13336 |
AGI: Add Full version of Tex McPhilip 3 to detection table
|
digitall
|
feature request
|
normal
|
Engine: AGI
|
|
#13337 |
AGI: Add version 4.0 of GoodMan to detection table
|
digitall
|
feature request
|
normal
|
Engine: AGI
|
|
#13338 |
DIRECTOR: "Leonardo The Inventor"(mac) is not reconized a director game
|
jamie-marchant
|
defect
|
normal
|
Engine: Director
|
|
#13339 |
GUI: Game Options crashes launcher at small application widths
|
antoniou79
|
defect
|
normal
|
GUI
|
|
#13340 |
WEB: Screenshot counts are double what they should be
|
Thunderforge
|
defect
|
normal
|
Web
|
|
#13341 |
DIRECTOR: Star Trek Omnipedia Crashes to Debug prompt
|
rvanlaar
|
defect
|
normal
|
Engine: Director
|
|
#13342 |
No feedback sound in black bucket by bus puzzle
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13345 |
AGS: Subtitles not visible/covered up in some scenes in “The Blackwell Epiphany”
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13349 |
GLK: ZCode: Add detection code for Le Cercle des Gros Geeks disparus (French)
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#13351 |
Broken rendering in GRIM on AmigaOS4 with all shaders disabled when GLAD were added
|
kas1e
|
defect
|
normal
|
Graphics
|
|
#13352 |
GROOVIE: The 11th Hour - Crash when leaving the Doll Room
|
Die4Ever
|
defect
|
normal
|
Engine: Groovie
|
|
#13353 |
DIRECTOR: Fore Lift loop in Spaceship Warlock (Win)
|
moralrecordings
|
defect
|
normal
|
Engine: Director
|
|
#13354 |
MI1: Guybrush can hold his breath for longer than 10 minutes.
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13356 |
GUI: Add the ability to sort by year of release
|
sev-
|
feature request
|
normal
|
GUI
|
|
#13359 |
REMORSE: Prism puzzle not working correctly at Mission 03
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#13360 |
Thresher cannon control at Mission 01 doesn't work as intended
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#13361 |
Autosave gets corrupted in Shivers
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13363 |
GUI: Engine icons are not shown in the grid view
|
SupSuper
|
defect
|
normal
|
GUI
|
|
#13367 |
SCUMM: Loom (EGA) - Bobbin as Rusty can exit the cell when the door is locked
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#13369 |
SCUMM: Loom (EGA) black thumbnail of focused object after reload
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#13370 |
SCUMM: Loom (EGA) - Rusty teleports from blocking the Pattern hole to his corpse
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#13373 |
SCUMM: Loom (EGA) - Rusty's ghost can disappear completely
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#13374 |
MI1 Ultimate Talkie: Lemonhead line missing
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#13378 |
SCUMM: SAMNMAX: Timing Problems in German CD Intro
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#13379 |
AGI: KQ3: Infinite animation when falling to death off ladder
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#13383 |
Crusader no remorse: Silencer can't turn while running with the gun out
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#13385 |
SCUMM: Loom Talkie: can't go back to the cave to get the reflection draft
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#13387 |
SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly
|
-sev
|
defect
|
normal
|
Engine: SCUMM
|
|
#13391 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#13394 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#13395 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#13399 |
SCUMM: Zak (FM-Towns) Counter door remains in closed status even though the Caponian just opened it
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#13401 |
Unknown game variant for ags Clotilde 2
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13402 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13403 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13404 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13405 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13406 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13407 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13408 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13409 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13410 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13411 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Adrift
|
gsoc
|
#13415 |
GLK: ZCODE - Unknown game variants
|
dreammaster
|
feature request
|
normal
|
Engine: GLK: ZCode
|
|
#13416 |
MOHAWK: Riven: Cannot create a Switch command from data
|
bluegr
|
defect
|
normal
|
Engine: Mohawk
|
|
#13419 |
SCUMM: FT: Garbled graphics when Ripburger is running away
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#13420 |
SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13421 |
GUI: Version info should be right-aligned in list view
|
sev-
|
defect
|
normal
|
GUI
|
|
#13422 |
WEB: Bug tracker's main page has obsolete instructions and link
|
sev-
|
defect
|
normal
|
Web
|
|
#13423 |
PORTS: Tests do not compile with Visual Studio
|
sev-
|
defect
|
normal
|
Port: Win64
|
|
#13426 |
WEB: Astro Chicken Screenshots
|
Thunderforge
|
feature request
|
normal
|
Web
|
|
#13427 |
WEB: Transylvania Screenshots
|
Thunderforge
|
feature request
|
normal
|
Web
|
|
#13430 |
Web: Crimson Crown Screenshots
|
Thunderforge
|
feature request
|
normal
|
Web
|
|
#13431 |
Web: Clouds of Xeen Screenshots
|
Thunderforge
|
feature request
|
normal
|
Web
|
|
#13433 |
SCUMM: Amiga Monkey2 color problem when using the stick with the dog at the mansion
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#13434 |
Scummvm 2.2.0 issue with touch screen on openpandora port
|
digitall
|
defect
|
normal
|
Port: OpenPandora
|
|
#13435 |
GUI: Placeholder titles in gamelist?
|
|
defect
|
normal
|
Common
|
|
#13436 |
AGS: Maniac Mansion Deluxe - Excessive movement on iOS/Android
|
|
defect
|
normal
|
Engine: AGS
|
|
#13437 |
AGS: Text in Maniac Mansion Deluxe not displaying properly
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13438 |
DIRECTOR: Unknown game variant for director
|
einstein95
|
defect
|
normal
|
Engine: Director
|
|
#13439 |
Web: Quest for Glory 4 Screenshots
|
Thunderforge
|
feature request
|
normal
|
Web
|
|
#13447 |
SCI: LSL3: Garbled music after autosave / GMM save
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#13448 |
AGS: Shardlight & Shardlight Demo freeze after pressing "New Game"
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13451 |
Web: Hi-Res Adventure #1: Mystery House Screenshots
|
Thunderforge
|
feature request
|
normal
|
Web
|
|
#13457 |
GOB: Unknown game variant (Playtoons: Far West, German big box)
|
BJNFNE
|
defect
|
normal
|
Engine: Gob
|
|
#13458 |
COMMON: Wrong game id detected during engine id upgrade
|
sluicebox
|
defect
|
normal
|
Common
|
|
#13460 |
SCUMM: DOTT: Incorrect MIDI pitch bending
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#13466 |
DIRECTOR: Unknown game variant for director
|
einstein95
|
defect
|
normal
|
Engine: Director
|
|
#13468 |
SLUDGE: Unknown game variant for sludge - >Cubert Badbone P.I.
|
sev-
|
defect
|
normal
|
Engine: SLUDGE
|
|
#13471 |
PORTS: Some C++11 features are disabled due to Visual Studio defining __cplusplus as the wrong value
|
bluegr
|
defect
|
normal
|
Port: Win64
|
|
#13473 |
SCUMM: MANIAC: hanging cutscene when Purple Tentacle is bullying Sandy
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
|
#13474 |
Unknown game variant for ags
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13475 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13476 |
SCUMM: FT: Sound glitch
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13477 |
AGS: Heroine's Quest intro shows portrait bug
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13479 |
MYST: Unable to play certain videos: Cannot convert high color video frame to 8bpp!
|
sluicebox
|
defect
|
normal
|
Engine: Mohawk
|
|
#13482 |
DIRECTOR: Improve "Maniac Sport" detection
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13483 |
SCUMM: Mac version of Let's Explore the Farm with Buzzy not detected
|
antoniou79
|
defect
|
normal
|
Engine: SCUMM
|
|
#13485 |
FriBiDi: Error when compiling because some symbols are not allowed.
|
sev-
|
defect
|
normal
|
Common
|
|
#13489 |
GRIFFON: Bringing up ScummVM menu (Alt+F5) corrupts engine
|
athrxx
|
defect
|
normal
|
Engine: Griffon
|
|
#13490 |
Lands of Lore: The Throne of Chaos: Unknown game variant for kyra
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#13491 |
HYPNO: Unknown game variant for hypno - GOG Wetlands
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13492 |
TWINE: add support for DotEmu Android version
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13494 |
AGI: Unknown game variant for agi (King Quest 3 Spanish translation)
|
tag2015
|
defect
|
normal
|
Engine: AGI
|
|
#13496 |
SCI: LSL6 music plays all instruments / tracks at once
|
athrxx
|
defect
|
normal
|
Engine: SCI
|
|
#13497 |
LSL6 inventory items have incorrectly colored background
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13506 |
AGS: Unknown game variant for ags : French translation patch
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13508 |
CHEWY: Music doesn't yet work
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13509 |
CHEWY: Slime puddle in first room doesn't drip
|
dreammaster
|
defect
|
normal
|
Engine: Chewy
|
|
#13510 |
Unknown game variant for ags - Garfield
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13511 |
SCUMM: COMI: Animation played on top of recipe book
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13513 |
ULTIMA6: New actor dolls shaded in green
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#13514 |
ULTIMA6: Searched for items stacked in reverse
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#13516 |
CHEWY: german special chars are missing
|
dreammaster
|
defect
|
normal
|
Engine: Chewy
|
|
#13518 |
Chewy: mouse button still visible when im icon menu
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13519 |
CHEWY: feeding sequence hanging when scummvm window not active
|
dreammaster
|
defect
|
normal
|
Engine: Chewy
|
|
#13520 |
Chewy: Sound effects wrong associated
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13522 |
Chewy: No audio comment in inventory
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13523 |
CHEWY: Missing secondary comments by Chewy
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13524 |
Chewy - German Version . Crash after Intro when the the game starts
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13529 |
SCI: Character models and faces don't render on CD Version of Jones in the Fast Lane if using OpenGL mode on MacOS and iOS
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13530 |
ULTIMA6: Enemy Weapons incorrect and unbalanced
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#13532 |
SCUMM/HE: Flashing line at bottom of screen in Freddi 3
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13534 |
AGS: Unknown game variant for ags
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13535 |
AGS: Unknown game variant for ags
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13536 |
AGS: Unknown game variant for ags
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13537 |
AGS: Unknown game variant for ags
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13538 |
GUI: Add default Icon Path
|
Thunderforge
|
feature request
|
normal
|
GUI
|
|
#13539 |
CHEWY: Crash during intro
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13542 |
LSL6 crash when dragging empty text area scrollbar
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13543 |
DIRECTOR: Unknown game variant for director - Acne-Attack!
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13545 |
GUI: Many games are not listed in series group
|
sev-
|
defect
|
normal
|
GUI
|
|
#13546 |
LSL6: Games may restore with muted music or broken volume fade-out
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13548 |
SCUMM/HE: White dots in Cantina sign
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13549 |
LSL6 break into debugger when doing memory usage "easter egg"
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13550 |
AGS: Game language and antialias options don't work anymore
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13554 |
LSL6 break to debugger when calling bad numbers
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13555 |
LSL6HIRES: Door close sound plays at wrong moment
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13556 |
Icon paths UI path not finding icons
|
antoniou79
|
defect
|
normal
|
GUI
|
|
#13558 |
ASYLUM: Animation of bodies in water in chapter 4 is much faster than original
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13561 |
Sanitarium: Random audio glitch and savegame thumbnails flickering
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13562 |
AGS: Blackwell Unbound crash early in the game (regression)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13568 |
AGS: Maniac Mansion Deluxe (and others) text problems
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13571 |
Unknown game variant for director
|
tag2015
|
feature request
|
normal
|
Engine: Director
|
|
#13574 |
Update AGiliTy AGT interpreter to 1.1.2
|
tag2015
|
feature request
|
normal
|
Engine: GLK: AGT
|
|
#13575 |
GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login
|
bluegr
|
defect
|
normal
|
Engine: Groovie
|
|
#13576 |
Unknown game variant for ags
|
somaen
|
defect
|
normal
|
Engine: AGS
|
|
#13579 |
ASYLUM: Hot key inconsistencies
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13581 |
TWINE: credits are playing on inactivity at the in-game options, too
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13584 |
BURIED: CTRL-F5 to bring up menu disables walking animations
|
tag2015
|
defect
|
normal
|
Engine: Buried
|
|
#13585 |
PLUGINS: ELF memory manager doesn't work with dynamic detection
|
lephilousophe
|
defect
|
normal
|
Ports
|
|
#13587 |
HYPNO: The game save is not loaded in the correct save position.
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13588 |
SCUMM/HE: Volcano game in putttime doesn't play sound when a volcano is repeated
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13590 |
AGS: Heroine's Quest has a newer release
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13591 |
AGS: Achievements explicitly disabled for Heroine's Quest?
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13593 |
CHEWY: Frontal Dialog Scenes: Chewy auto choose answer on hover
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13595 |
CHEWY: Volume Settings ignored on load
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13598 |
Sanitarium Polish version works BUT not recognized
|
alxpnv
|
patch
|
normal
|
Engine: Asylum
|
|
#13601 |
AGS: Time Gentlemen, Please - random crashes to desktop in the first scene of the game
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13602 |
SCUMM: Add option to enable or disable overriding music
|
Thunderforge
|
feature request
|
normal
|
Engine: SCUMM
|
|
#13604 |
CHEWY: Fight Scene in Big City not playing correctly
|
dreammaster
|
defect
|
normal
|
Engine: Chewy
|
|
#13605 |
CHEWY: Taxi hotspot not working (german version)
|
dreammaster
|
defect
|
normal
|
Engine: Chewy
|
|
#13606 |
CHEWY: Mouse button vanishs when selecting action via F-Keys in action menu
|
dreammaster
|
defect
|
normal
|
Engine: Chewy
|
|
#13608 |
CHEWY: Using Esc makes game unresponsive
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13610 |
CHEWY: Arrow buttons in inventory missing
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13612 |
TWINE: Action selection popup menu is not shown when pressing Ctrl
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13615 |
DIRECTOR: regression in palette loading
|
mistydemeo
|
defect
|
normal
|
Engine: Director
|
|
#13617 |
SCUMM: Implement original GUI
|
AndywinXp
|
feature request
|
normal
|
Engine: SCUMM
|
|
#13620 |
CHEWY: Ash tray graphic not loaded in studio
|
dreammaster
|
defect
|
normal
|
Engine: Chewy
|
|
#13621 |
CHEWY: Amazonia Village screen auto scrolls on entry
|
dreammaster
|
defect
|
normal
|
Engine: Chewy
|
|
#13622 |
GLK: SCOTT: Wrong background colour
|
angstsmurf
|
defect
|
normal
|
Engine: GLK: Scott
|
|
#13625 |
CHEWY: Game does not terminate at end
|
dreammaster
|
defect
|
normal
|
Engine: Chewy
|
|
#13626 |
CHEWY: Skeleton in jungle buggy
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13627 |
SCUMM: CGA rendering isn't working correctly across all games
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#13628 |
CHEWY: Movie selection in Main Menu not working properly
|
dreammaster
|
defect
|
normal
|
Engine: Chewy
|
|
#13633 |
CHEWY: missing sound effects
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13634 |
Space Quest I VGA remake - Patched to Version 2.1
|
sluicebox
|
patch
|
normal
|
Engine: SCI
|
|
#13638 |
CHEWY: Boo Boo Ba Baby scene slightly broken
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13639 |
CHEWY: Cursor visible in hermits diary
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13640 |
CHEWY: Laser pistol not showing in fight scene against Borx
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13642 |
MADS: Rex Nebular crashes if autosave triggers during the intro
|
dwatteau
|
defect
|
normal
|
Engine: MADS
|
|
#13647 |
MOHAWK: Unknown game variant for mohawk - Wanderful Storybook Sampler from Mac App Store
|
Thunderforge
|
defect
|
normal
|
Engine: Mohawk
|
|
#13650 |
CHEWY: Missing Audio/text for interacting with items
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13652 |
CHEWY: wrong background music at harbour
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13654 |
GRAHPICS: OPENGL: Fails with GLSL version 100 being too high
|
lephilousophe
|
defect
|
normal
|
Graphics
|
|
#13655 |
CHEWY: Loading a previous savegame remains scene changes
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13658 |
WME: Unknown game variant for wintermute (Carol Reed 5, German)
|
tag2015
|
defect
|
normal
|
Engine: Wintermute
|
|
#13661 |
SAGA: IHNM: "createThread wrong scriptEntryPointNumber" when starting with Benny
|
johnpevensie
|
defect
|
normal
|
Engine: SAGA
|
|
#13664 |
BLADERUNNER: Errors and issues with subtitles v7
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#13670 |
CHEWY: Autosave will be overwritten when loaded from inside game
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13672 |
CHEWY: Music stops too early in cutscene "Flight to earth"
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13674 |
SCI: LONGBOW: Hedge Maze Audio Cuts Off
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13678 |
TWINE: Items/pickups like health/money/magic/clovers don't show the item count when picked up and they also start flashing the moment they pop out.
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13679 |
TWINE: music pauses when entering the behaviour mode menu (so it also pauses when hitting F1-F2)
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13683 |
TWINE: after watching the cutscenes at the television, the background is not properly restored
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13690 |
CHEWY: Nichelle back after Kong attack
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13700 |
CHEWY: novel hotspot missing in howards room
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13703 |
KYRA: Legend of Kyrandia 3: Problem with autosave
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#13704 |
CHEWY: Detailed secondary comments missing
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13706 |
CHEWY: Cutscenes too easily skippable
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#13707 |
BLADERUNNER: Right click does not work in upgraded KIA to hide clues (regression)
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#13712 |
SCUMMVM displays totally corrupted graphics.
|
carlo-bramini
|
defect
|
normal
|
Video
|
|
#13713 |
SCUMM/HE: Animation bug with Putt-Putt talking to Francine the Hippo
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13714 |
BACKENDS: IOS: “Could not initialize color format.” On starting The 11th Hour
|
larsamannen
|
defect
|
normal
|
Port: iOS
|
|
#13721 |
ags: new steam entries
|
bluegr
|
feature request
|
normal
|
Engine: AGS
|
|
#13723 |
Detection Entries for updated Blackwell Unbound and Unavowed (July 18, 2022)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13724 |
AGS: Resonance: Unable to read emails on the receptionist's PC
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13725 |
AGS: Resonance: Password cracker hangs / does not animate when using it on the receptionist's PC
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13726 |
DIRECTOR: Unknown game variant for director (Majestic Part I: Alien Encounter (DE/WIN)
|
mistydemeo
|
defect
|
normal
|
Engine: Director
|
|
#13727 |
Blade Runner - Unable to locate page 2759 for animation frame 986 frame 0
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#13729 |
AGS: Text display regression in Whispers of a Machine
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13730 |
SCUMM/HE: Black subtitles are unreadable in the final scene
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#13733 |
DIRECTOR: Windows version of Spaceship Warlock has stopped working
|
mistydemeo
|
defect
|
normal
|
Engine: Director
|
|
#13738 |
AGS game titles detection 07-30
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13740 |
KYRA: LoK: Game crashes when trying to read the note
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#13742 |
Detection of missing sci-fanmade games
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#13743 |
TOON: Toonstruck music not playing 2.6.0
|
antoniou79
|
defect
|
normal
|
Engine: Toon
|
|
#13745 |
SCI: Support playing low-resolution SCI32 games on platforms without highres support
|
sev-
|
feature request
|
normal
|
Engine: SCI
|
|
#13748 |
SCI: QfG3 - Stuck forever in the Laibon's hut
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13752 |
CRUISE: Unknown game variant for cruise
|
tag2015
|
defect
|
normal
|
Engine: Cruise
|
|
#13753 |
AGS: New version for Technobabylon (Aug 4 (2.5) and Aug 6 (2.5a) update)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13755 |
AGOS: DOS pn segfaults on launch
|
NMIError
|
defect
|
normal
|
Engine: AGOS
|
|
#13756 |
Missing sludge variant of Life Flashes By
|
treloret
|
feature request
|
normal
|
Engine: SLUDGE
|
|
#13757 |
AGS: Some tracks don't loop in Heroine's Quest
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13758 |
AGS: Text flickers in Mage's Initiation
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13761 |
SCUMM: SAMNMAX: Can't shoot names during the credits
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#13762 |
SCUMM: MONKEY1 (EGA/VGA Floppy): Inaccurate text position
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#13763 |
SCUMM: LOOM (EGA): Inaccurate text position
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#13764 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13765 |
GLK/ADRIFT Missing TAF entries shown under letter A in wiki page
|
tag2015
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13766 |
DIRECTOR: Unknown game variant for director (Leonardo the Inventor)
|
sev-
|
defect
|
normal
|
Engine: Director
|
|
#13769 |
BURIED: Castle wall does not explode after waiting
|
kartiksharmakk
|
defect
|
normal
|
Engine: Buried
|
|
#13772 |
Person switch
|
Alien-Grey
|
defect
|
normal
|
Engine: Sword1
|
|
#13777 |
SCUMM: Unaligned memory access in IMuseDigital
|
AndywinXp
|
patch
|
normal
|
Engine: SCUMM
|
|
#13778 |
Wintermute games cursor blocked bug.
|
lephilousophe
|
defect
|
normal
|
Engine: Wintermute
|
|
#13779 |
Wetlands Version 1.1 not supported
|
neuromancer
|
patch
|
normal
|
Engine: Hypno
|
|
#13780 |
AGS: Bmail and Rosa's website are empty in Blackwell Convergence
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13784 |
GRIM: Run-Time Check Failure #3
|
dwatteau
|
defect
|
normal
|
Engine: Grim
|
|
#13786 |
ASYLUM: Unknown game variant for asylum
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13789 |
Unknown game variant for ags
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13790 |
Ghost In The Sheets game crashed
|
DavidAriyan
|
defect
|
normal
|
Engine: Wintermute
|
|
#13791 |
GUI: Rounded corners not properly implemented on a full square icon in the GUI
|
lephilousophe
|
defect
|
normal
|
GUI
|
|
#13795 |
SCI: Sound volume not synced in fan games
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13798 |
Mission to McDonaldland is a game that exists (Unknown game variant for director)
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13801 |
Obsidian Italian Version Not Recognized but working! (Daily Build 24 Aug under Wine)
|
tag2015
|
defect
|
normal
|
Engine: mTropolis
|
|
#13802 |
Unknown game variant for 'waxwork'
|
tag2015
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13803 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13807 |
Soldier Boyz - English Version - Could not be added. Not Recognized
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13808 |
Unknown game variant for wintermute
|
tag2015
|
defect
|
normal
|
Engine: Wintermute
|
|
#13809 |
11th hour localized file issue & fix
|
lolovo
|
defect
|
normal
|
Engine: Groovie
|
|
#13811 |
AGS: new steam entry for The Ancient Art of Staying Alive
|
tag2015
|
feature request
|
normal
|
Engine: AGS
|
|
#13812 |
HADESCH: Unknown Game Variant
|
phcoder
|
defect
|
normal
|
Engine: Hadesch
|
|
#13815 |
GROOVIE video fast playback stop capability & solution
|
Die4Ever
|
feature request
|
normal
|
Engine: Groovie
|
|
#13816 |
AGS: Donna Avenger of Blood doesn't start because of a avi video without extension
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13820 |
AGI: No text box for Hickory Dickory Dock rhyme (mixedup)
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#13823 |
SCI: QfG4 - Throwing daggers/rocks at the castle gate loses 2 daggers/rocks and can get game stuck
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13832 |
GROOVIE: Bug #2 possible crash with incorrect seeks to endpos in roq.cpp
|
lolovo
|
defect
|
normal
|
Engine: Groovie
|
|
#13835 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13836 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13837 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13842 |
ENGINES: AUTOSAVE: Fix identification of autosaves by isAutosave() function.
|
macca8
|
defect
|
normal
|
--Other--
|
|
#13845 |
SCUMM: COMI: core dumped after a while
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13848 |
Unknown game variant for ags - Primordia
|
tag2015
|
feature request
|
normal
|
Engine: AGS
|
|
#13849 |
ULTIMA8: Hero is out of the screen, unable to bring him back
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#13850 |
ULTIMA8: Minimap graphical error
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#13851 |
ULTIMA8: Middle click navigation isn't very smart
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#13852 |
ULTIMA8: Game crash after talking to a guard
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#13853 |
ASYLUM: Crash in furnace room during Hive chapter
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13856 |
Unknown game variant for Pink Panther: Hokus Pokus Pink (italian)
|
tag2015
|
defect
|
normal
|
Engine: Pink
|
|
#13857 |
GRAPHICS: Screenshots (Alt+s) broken (alpha channel prominent)
|
tag2015
|
defect
|
normal
|
Graphics
|
|
#13858 |
Unimplemented puzzles in "Marvel Comics Spider-Man: The Sinister Six" in the Hebrew release
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13860 |
PINK: Animations will freeze after exiting PDA
|
antoniou79
|
defect
|
normal
|
Engine: Pink
|
|
#13863 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13865 |
PINK: German Umlauts not displayed
|
antoniou79
|
defect
|
normal
|
Engine: Pink
|
|
#13866 |
PINK: German Umlauts not displayed
|
antoniou79
|
defect
|
normal
|
Engine: Pink
|
|
#13867 |
AUDIO: SCUMM: buffer-overflow in MidiDriver_ADLIB::adlibPlayNote (ASAN)
|
dwatteau
|
defect
|
normal
|
Audio
|
|
#13868 |
Unknown game variant for ags - The Excavation at Hob's Barrow
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13869 |
PINK: Can't pickup the poker in sir Manley's house
|
antoniou79
|
defect
|
normal
|
Engine: Pink
|
|
#13871 |
TWINE: rendering error with opened door
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13873 |
TWINE: clipping error
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13875 |
ULTIMA8: smart navigation is possible even during cut scenes
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#13877 |
ULTIMA8: smart navigation during cut scenes makes game unplayable after a transition
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#13881 |
DIRECTOR: crash at the beginning of pepperon-mac-fr
|
mistydemeo
|
defect
|
normal
|
Engine: Director
|
|
#13882 |
AGS: Suspicious Mind crashing in the menu
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13883 |
Excavation of Hob's Barrow will never load without dll loading
|
i30817
|
defect
|
normal
|
Engine: AGS
|
|
#13884 |
GUI: Fatal "Wrong string format (M)" error when exploring an HFS CD
|
phcoder
|
defect
|
normal
|
GUI
|
|
#13885 |
TWINE: Unknown game variant (Steam)
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13886 |
KYRA: Kyrandia 2 and 3 crashes when trying to open options
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#13888 |
Modification of groovie engine detection in 549174a540d01f1d73c63fd14a402660d3267970 broke the clandestiny demo and making of entries
|
Die4Ever
|
defect
|
normal
|
Engine: Groovie
|
|
#13889 |
ScummVM hangs/crashes on game start with real MT-32 over USB MIDI
|
athrxx
|
defect
|
normal
|
Audio: MT32
|
|
#13890 |
AGS: Autosaves are inconsistently named in The Shivah
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13892 |
MTROPOLIS: Obsidian crash in Bismuth Realm animation wheel puzzle
|
elasota
|
defect
|
normal
|
Engine: mTropolis
|
|
#13895 |
WII: Pointer is missing after opening ScummVM menu
|
digitall
|
defect
|
normal
|
Port: Wii
|
|
#13896 |
MTROPOLIS - Display issue with Obsidian opening still photos
|
elasota
|
defect
|
normal
|
Engine: mTropolis
|
|
#13898 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13901 |
SCUMM: MI1EGA [CMS audio] CMS music and sound effects dissapear after loading saved game.
|
sev-
|
defect
|
normal
|
Audio
|
|
#13903 |
Pink Panther Passport to Peril refuses to detect game files
|
sev-
|
defect
|
normal
|
Engine: Pink
|
|
#13907 |
MOHAWK: Myst-ME: clicks on screen don't work with OpenGL graphics mode
|
lephilousophe
|
defect
|
normal
|
Engine: Mohawk
|
|
#13909 |
ANDROID: Razer Kishi mobile gamepad not detecting most button inputs in keymapping
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#13910 |
AGI: Goldrush timing not correct again (regession?)
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#13912 |
ASYLUM: Changing SFX volume also changes Voice volume
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13913 |
DOCS: Please make 2.6.1's Release Notes mention not just QFG4
|
lotharsm
|
defect
|
normal
|
Documentation
|
|
#13914 |
SCI: PQ2: Pixel Artifacts after clicking on top menu bar
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13915 |
DIRECTOR: Add Pytachok games
|
tag2015
|
feature request
|
normal
|
Engine: Director
|
|
#13916 |
GLK: ZCODE - Unknown game variants
|
tag2015
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#13917 |
BACKENDS: iOS: Default touchpad mode unusable on iOS 16
|
larsamannen
|
defect
|
normal
|
Port: iOS
|
|
#13918 |
SCUMM: MI1 Playback Adjustment settings hide Original GUI setting
|
tag2015
|
defect
|
normal
|
Engine: SCUMM
|
|
#13922 |
MacCursor not handling black in color cursors
|
sluicebox
|
defect
|
normal
|
Common
|
|
#13923 |
Can't exit The 7th Guest
|
Die4Ever
|
defect
|
normal
|
Engine: Groovie
|
|
#13924 |
SCUMM: FT: Ben sometimes gets stuck in an endless loop in old mine road
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
|
#13926 |
BACKENDS: PSP VITA - No speech in Full Throttle with ScummVM 2.6.1
|
d00maz
|
defect
|
normal
|
Port: PSP Vita
|
|
#13927 |
AGOS: Unknown game variant for Simon the Sorcerer 1 (Anniversary)
|
NMIError
|
defect
|
normal
|
Engine: AGOS
|
|
#13928 |
GRAPHICS: OpenGL crash on resize when subtitles are shown
|
lephilousophe
|
defect
|
normal
|
Graphics
|
|
#13930 |
KQ3 Redux crashes with "Error: SetTextOverlay internal error: inconsistent type ids"
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13931 |
[MADS] unknown nebular compressed game variants
|
phcoder
|
defect
|
normal
|
Engine: MADS
|
|
#13932 |
Byzantine demo for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13935 |
SCUMM: FT: drawCharV7() buffer-overflow during ending credits (ASAN)
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
|
#13936 |
SCUMM: Music behavior after screensaver in SAMNMAX
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
|
#13941 |
AGS: Heroine's Quest font rendering issue
|
sev-
|
defect
|
normal
|
Engine: AGS
|
|
#13944 |
King's Quest 6 Cannot Take Paper From SpiderWeb
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13946 |
SCI: "Failed To Load MT32.DRV" Error Starting Rama
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13949 |
WME3D: Limbo of the Lost - sprite color and transparency issue
|
aquadran
|
defect
|
normal
|
Engine: Wintermute
|
|
#13953 |
TINSEL: DW2 - random setMusicSceneDetails() mutex lock-ups when changing scenes
|
PushmePullyu
|
defect
|
normal
|
Engine: Tinsel
|
|
#13955 |
AGI: Same as #10872 - SQ1 1.0X Hangs just before Skimmer - maybe more info than previous ticket
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#13958 |
BACKENDS: On-screen keyboard (squeekboard) on mobile linux doesn't work
|
chri2
|
defect
|
normal
|
Port: Linux
|
|
#13961 |
Unknown game variant for director (Official Guide to Babylon 5 - Windows version)
|
tag2015
|
feature request
|
normal
|
Engine: Director
|
|
#13962 |
FREESCAPE: SPFX is not correctly implemented in Driller
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#13963 |
FREESCAPE: score is not increased when drilling rig is placed in Driller
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#13964 |
SCUMM: Zak C64 - Room transitions play too fast
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13966 |
SCI: Way too fast color cycling in LONGBOW
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13967 |
Issue with launching games that have user prompts from command line
|
sev-
|
defect
|
normal
|
Common
|
|
#13969 |
FREESCAPE: drilling rig can be placed in the air
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#13970 |
SCUMM/HE: Tactics not flipping in Backyard Football
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13972 |
GOB: Unknown Adibou version (Adi Jnr.)
|
|
defect
|
normal
|
Engine: Gob
|
|
#13973 |
THE DIG: Crash - Error: convertMessageToString: buffer overflow!
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13974 |
FREESCAPE: info screen is missing
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#13975 |
GOB: Unknown Adi Junior German Version
|
CrystalBen
|
defect
|
normal
|
Engine: Gob
|
|
#13976 |
GOB: Unknown game variant for gob
|
CrystalBen
|
defect
|
normal
|
Engine: Gob
|
|
#13978 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13980 |
SCUMM: Implement GUI for older Atari ST games
|
AndywinXp
|
feature request
|
normal
|
Engine: SCUMM
|
|
#13982 |
Unknown game variant for hypno
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13984 |
Unknown game variant for glk
|
tag2015
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#13985 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13986 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13987 |
Cannot detect Blackwell Legacy v1.4
|
tag2015
|
feature request
|
normal
|
Engine: AGS
|
|
#13988 |
Blackwell Legacy v1.4 bugged dialogs
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13989 |
Unknown game variant for sword1
|
criezy
|
defect
|
normal
|
Engine: Sword1
|
|
#13991 |
SCUMM: End game keys don't work in COMI
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13992 |
FREESCAPE: implement CGA/ZX colors using TinyGL
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#13993 |
TINYGL: glPolygonStipple is not implemented in TinyGL
|
neuromancer
|
feature request
|
normal
|
Graphics
|
|
#13994 |
AGS: Space Quest 2 Remake - Right-Click Cycles Icons Too Rapidly
|
tag2015
|
defect
|
normal
|
--Unset--
|
|
#13997 |
AGOS: SIMON2: Character animation regression at MucSwamplings
|
dwatteau
|
defect
|
normal
|
Engine: AGOS
|
|
#13998 |
GRAPHICS: OpenGL::Framebuffer::deactivate crash with gui_return_to_launcher_at_exit
|
lephilousophe
|
defect
|
normal
|
Graphics
|
|
#13999 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14001 |
Trash
|
fzhwenzhou
|
feature request
|
normal
|
--Unset--
|
|
#14003 |
XEEN: Broken chest in dungeon
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#14004 |
SCI: LSL1VGA animations too fast
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14016 |
DIRECTOR: Spaceship Warlock menus are corrupted and non-functional in Windows version
|
sev-
|
defect
|
normal
|
Engine: Director
|
|
#14019 |
TWINE: lights of cars are not rendered
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#14020 |
SCI: Jones in the Fast Lane store item animations cycle far too quickly
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14023 |
XEEN: Swords map UnderWorld broken
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#14026 |
SCUMM: Selecting low latency audio in FT crashes the game
|
BLooperZ
|
defect
|
normal
|
Engine: SCUMM
|
|
#14027 |
SCUMM: Problems with subtitles in DIG
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14029 |
SCUMM: Lip-sync problems at first bike fight in FT
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14031 |
Can't click on Avatar when Endure Heat is cast
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14032 |
ULTIMA8: Death Speak does not immediately close gumps
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14033 |
ULTIMA8: Avatar jumps down stairs
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14034 |
ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14035 |
Armor of flames rendering order incorrect
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14036 |
ULTIMA8: Avatar doesn't fall over when taking fall damage
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14037 |
SCUMM: Low latency problem with DIG
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14038 |
DREAMWEB: Can't progress past Sartain
|
tag2015
|
defect
|
normal
|
Engine: Dreamweb
|
|
#14039 |
Render issue with shape border
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14040 |
ULTIMA8: Avatar incorrectly walks on air at location
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14041 |
Full Throttle Remastered
|
criezy
|
defect
|
normal
|
--Unset--
|
|
#14042 |
ULTIMA8: Cannot easily throw items into water
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14043 |
ULTIMA8: Pentagram saves cannot be imported
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14044 |
ULTIMA8: Getting attacked while asleep not working properly
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14045 |
ULTIMA8: Item quantity slider not shown when moving out of backpack
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14047 |
FTA2: No skipping dialogs
|
sev-
|
defect
|
normal
|
Engine: SAGA2
|
|
#14052 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#14053 |
Ultima8: Gravity should not pull actors below Z: 0
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14054 |
GUI: Built-in theme + "Small" GUI Scale do not render the cross in checkboxes
|
lephilousophe
|
defect
|
normal
|
GUI
|
|
#14056 |
TETRAEDGE: WIN32: Loading game fails after intro
|
lotharsm
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14058 |
AGS: Popup messages disappear immediately
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14059 |
ASYLUM: Holding Esc only dismisses one line of dialog
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#14063 |
Unknown game variant for director
|
tag2015
|
feature request
|
normal
|
Engine: Director
|
|
#14065 |
DIRECTOR: Majestic Part I: Alien Encounter [Windows/German] (D5) Game Files not Found, RIFX/XFIR expected, but MZ found
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14066 |
ULTIMA8: Shape 328 does not render in shape viewer
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14068 |
FREESCAPE: skanners are not implemented in Driller
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#14072 |
AGS: Crash in "The Excavation of Hob's Barrow" on Giving Fiddle Bow to Girl at Devil's Toe
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#14076 |
SCI: PQ2: Crash "[VM] Trying to instantiate class 6 by ..." on room change
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14080 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14082 |
[AGS] unknown game variant for 'asecondface'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14083 |
[AGS] unknown game variant for 'anothermuseum'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14084 |
[AGS] unknown game variant for 'brotherswreckers-demo'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14085 |
[AGS] unknown game variant for 'clotildesoffritti2'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14086 |
[AGS] unknown game variant for 'content'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14087 |
[AGS] unknown game variant for 'graceward-demo' (v1.2.0)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14088 |
[AGS] unknown game variant for 'graceward-demo' (Complete Edition)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14089 |
[AGS] unknown game variant for 'irentedaboat'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14090 |
[AGS] unknown game variant for 'flightrobotsch2'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14091 |
[AGS] unknown game variant for 'losno'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14092 |
[AGS] unknown game variant for 'rocktravis'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14093 |
[AGS] unknown game variant for 'ags-fallback' (Starship Quasar)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14094 |
[AGS] unknown game variant for 'ags-fallback' (Stellar Mess Demo)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14095 |
[AGS] unknown game variant for 'thewill'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14096 |
[AGS] unknown game variant for 'twoghosts'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14097 |
[AGS] unknown game variant for 'unfair'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14098 |
Unknown game variant for ags (Resonance from gog.com detected)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14099 |
[AGS] unknown game variant for 'challengetentacle'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14100 |
[AGS] unknown game variant for 'metaphobia'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14101 |
[AGS] unknown game variant for 'ags-fallback' (3 Minutes a Fart)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14103 |
[AGS] unknown game variant for 'beyondowlsgard'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14104 |
[AGS] unknown game variant for 'ags-fallback' (5 Dragons)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14105 |
GRAPHICS: ScummVM crash when I activate Opengl for GUI
|
lephilousophe
|
defect
|
normal
|
Graphics
|
|
#14107 |
[AGS] unknown game variant for 'ags-fallback' (The 1000 Hour RPG)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14108 |
[AGS] unknown game variant for 'ags-fallback' (2000 Ways To Play Badmington)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14109 |
[AGS] unknown game variant for 'ags-fallback' (A Heart Between Parts)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14111 |
[AGS] unknown game variant for 'ags-fallback' (A Knight Pursuit)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14112 |
[AGS] unknown game variant for 'ags-fallback' (Santa Claus in A Flight To Remember)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14113 |
[AGS] unknown game variant for 'ags-fallback' (AGS Rock, Paper, Scissors)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14114 |
[AGS] unknown game variant for 'agsfootballer-demo'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14115 |
[AGS] unknown game variant for 'ags-fallback' (AGS Tech Support Game)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14116 |
[AGS] unknown game variant for 'ags-fallback' (Pinky the Silly Alien)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14117 |
[AGS] unknown game variant for 'ags-fallback' (A Life Worth Losing)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14118 |
[AGS] unknown game variant for 'aractaur'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14119 |
[AGS] unknown game variant for 'ags-fallback' (Al Lowe's Secret Island)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14120 |
[AGS] unknown game variant for 'ags-fallback' (Bach's Dead)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14121 |
[AGS] unknown game variant for 'ags-fallback' (Lowe Quest)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14122 |
[AGS] unknown game variant for 'ags-fallback' (Balls)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14123 |
[AGS] unknown game variant for 'ags-fallback' (Basedon)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14124 |
[AGS] unknown game variant for 'ags-fallback' (Before the Dark Crystal I)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14125 |
[AGS] unknown game variant for 'barnrunnerhall1'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14126 |
[AGS] unknown game variant for 'ags-fallback' (Barn Runner 3: Don't Jerk The Trigger of Love )
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14127 |
[AGS] unknown game variant for 'barnrunner5p1'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14128 |
[AGS] unknown game variant for 'barnrunner5p2'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14129 |
[AGS] unknown game variant for 'barnrunner5p3'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14130 |
[AGS] unknown game variant for 'ags-fallback' (Buddy Brick)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14131 |
Legend of Kyrandia problem in menu options - stable Future 2.7.x also the latest latest Branch master - german version
|
gabberhead
|
defect
|
normal
|
Engine: Kyra
|
|
#14132 |
scummvm opengl: gui_scale bug
|
criezy
|
defect
|
normal
|
Graphics
|
|
#14133 |
AGS: Willow House - completable
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14134 |
AGS: John Sinclair – Voodoo in London – completable (good)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14135 |
AGOS: Unknown game variant for agos
|
NMIError
|
defect
|
normal
|
Engine: AGOS
|
|
#14136 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14138 |
[AGS] unknown game variant for 'icantsleep'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14139 |
[AGS] unknown game variant for 'ags-fallback' (Stickam Hour Game)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14140 |
[AGS] unknown game variant for 'numberrescue'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14141 |
[AGS] unknown game variant for 'ags-fallback' (Ziggy Shorts the Real Game)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14142 |
[AGS] unknown game variant for 'ags-fallback' (Zniw Adventure)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14143 |
[AGS] unknown game variant for 'ags-fallback' (Coin Rush)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14144 |
[AGS] unknown game variant for 'ags-fallback' (Monkey Island Gaiden)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14145 |
[AGS] unknown game variant for 'ags-fallback' (Hurray)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14146 |
[AGS] unknown game variant for 'ags-fallback' (The Lost Tape)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14148 |
[AGS] unknown game variant for 'ags-fallback' (Olol)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14149 |
[AGS] unknown game variant for 'ags-fallback' (Dark Room)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14150 |
[AGS] unknown game variant for 'ags-fallback' (Dead Hand)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14151 |
[AGS] unknown game variant for 'ags-fallback' (Crap Game)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14152 |
[AGS] unknown game variant for 'ags-fallback' (Deus Ex Machina)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14153 |
[AGS] unknown game variant for 'ags-fallback' (Digilawyer)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14154 |
[AGS] unknown game variant for 'ags-fallback' (Disco Flow)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14155 |
[AGS] unknown game variant for 'ags-fallback' (Doors)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14156 |
[AGS] unknown game variant for 'ags-fallback' (The Dream Within a Dream)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14162 |
[AGS] unknown game variant for 'ags-fallback' (Egress)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#14163 |
[AGS] unknown game variant for 'ags-fallback' (The Elegant Murder Mystery)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#14164 |
[AGS] unknown game variant for 'ags-fallback' (The Enchanted Lake)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#14165 |
[AGS] unknown game variant for 'ags-fallback' (Enkerro's Time Paradox)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#14166 |
[AGS] unknown game variant for 'ags-fallback' (Cancer)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#14167 |
[AGS] unknown game variant for 'ags-fallback' (Errand)
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#14170 |
AGI: Donald Duck's Playground: Ducks on title screen don't jump
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#14171 |
PLUGINS: ELF loader doesn't support multiple segments
|
sev-
|
defect
|
normal
|
Ports
|
|
#14176 |
AGS: Graphical issue in Unavowed
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14177 |
DIRECTOR: The Dark Eye cannot find data files
|
moralrecordings
|
defect
|
normal
|
Engine: Director
|
|
#14178 |
[AGS] unknown game variant for 'ags-fallback' (Flash Down)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14179 |
[AGS] unknown game variant for 'floatyrog'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14180 |
[AGS] unknown game variant for 'ags-fallback' (666 Days A SOTONA)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14181 |
[AGS] unknown game variant for 'ags-fallback' (Fuck You I'm A Corpse)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14182 |
[AGS] unknown game variant for 'ags-fallback' (Ghost Stories)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14183 |
[AGS] unknown game variant for 'ags-fallback' (1 Hour Game by Ghormak)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14184 |
[AGS] unknown game variant for 'ags-fallback' (6 Days Blah Blah Vampire Gold)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14185 |
[AGS] unknown game variant for 'ags-fallback' (The Exciting Space Adventures of Greg and Linda)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14186 |
[AGS] unknown game variant for 'ags-fallback' (Hell's Satans)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14187 |
[AGS] unknown game variant for 'ags-fallback' (The Wambus 0 - Iso Project)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14188 |
[AGS] unknown game variant for 'ags-fallback' (Jim Bob Gets Abducted)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14190 |
[AGS] unknown game variant for 'ags-fallback' (The Day that John Saved Christmas)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14191 |
[AGS] unknown game variant for 'ags-fallback' (Jimmy the Troublemaker II)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14192 |
TWINE: french characters bug in main menu
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#14193 |
[AGS] unknown game variant for 'ags-fallback' (Kidnapped)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14194 |
[AGS] unknown game variant for 'ags-fallback' (Kikme Quest)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14195 |
[AGS] unknown game variant for 'ags-fallback' (Locked Out)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14197 |
AGS: Kathy Rain: "Image Editor" issue when using the PC
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14199 |
[AGS] unknown game variant for 'ags-fallback' (Mafioso Over Kill)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14200 |
[AGS] unknown game variant for 'ags-fallback' (Mage's Initiation)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14201 |
[AGS] unknown game variant for 'ags-fallback' (Majixs)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14202 |
[AGS] unknown game variant for 'ags-fallback' (Zombie Nation)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14203 |
[AGS] unknown game variant for 'ags-fallback' (FSi's Neighbour Mountain)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14204 |
[AGS] unknown game variant for 'ags-fallback' (Neurolision: Ferra)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14205 |
[AGS] unknown game variant for 'ags-fallback' (NSFWare)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14206 |
[AGS] unknown game variant for 'ags-fallback' (Interesting Basket Qust)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14207 |
[AGS] unknown game variant for 'ags-fallback' (Trapped with Hell)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14208 |
[AGS] unknown game variant for 'ags-fallback' (Pie!)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14209 |
[AGS] unknown game variant for 'ags-fallback' (Bobby Copper)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14210 |
[AGS] unknown game variant for 'ags-fallback' (Principles of Evil)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14211 |
[AGS] unknown game variant for 'ags-fallback' (Trapped with Hell Cruisin)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14212 |
[AGS] unknown game variant for 'ags-fallback' (Ross Noble Arena)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14213 |
[AGS] unknown game variant for 'ags-fallback' (The Basement)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14214 |
[AGS] unknown game variant for 'ags-fallback' (The Virus)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14215 |
[AGS] unknown game variant for 'ags-fallback' (The Wrong Game)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14216 |
[AGS] unknown game variant for 'ags-fallback' (There Ain't No Surprise?)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14217 |
[AGS] unknown game variant for 'ags-fallback' (The House)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14218 |
SCI: KQ5 Boat jumps to left side of the screen during death sequence
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14219 |
[AGS] unknown game variant for 'ags-fallback' (The Uncertainty Machine)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14221 |
[AGS] unknown game variant for 'ags-fallback' (Secret of Hamster Island)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14222 |
[AGS] unknown game variant for 'ags-fallback' (Silent Night Creche)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14223 |
[AGS] unknown game variant for 'ags-fallback' (FSi's SimPmdee)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14224 |
[AGS] unknown game variant for 'strangeland'
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14225 |
[AGS] unknown game variant for 'ags-fallback' (Tarthenia)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14226 |
[AGS] unknown game variant for 'ags-fallback' (Ten Weeks)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14227 |
[AGS] unknown game variant for 'ags-fallback' (Deadman Toilet)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14228 |
[AGS] unknown game variant for 'ags-fallback' (Time Paradox)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14229 |
[AGS] unknown game variant for 'ags-fallback' (Time Out of Joint)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14230 |
AGS: unknown game variant for 'ags-fallback' (Trap)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14231 |
[AGS] unknown game variant for 'ags-fallback' (Annoying Quest)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14232 |
[AGS] unknown game variant for 'ags-fallback' (The Unlabeled Videotape)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14233 |
[AGS] unknown game variant for 'ags-fallback' (Did We Ever?)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14234 |
[AGS] unknown game variant for 'ags-fallback' (Whack a Unilin)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14235 |
[AGS] unknown game variant for 'ags-fallback' (What's In The Safe?)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14236 |
[AGS] unknown game variant for 'ags-fallback' (What Spunky Found)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14237 |
[AGS] unknown game variant for 'ags-fallback' (Where?)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14238 |
[AGS] unknown game variant for 'ags-fallback' (Woof!)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14239 |
[AGS] unknown game variant for 'ags-fallback' (Zeds Quest)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14240 |
[AGS] unknown game variant for 'ags-fallback' (Zombie Nation)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14241 |
[AGS] unknown game variant for 'ags-fallback' (Stick Zombies)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14242 |
[AGS] unknown game variant for 'ags-fallback' (AGS Draw)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14243 |
[AGS] unknown game variant for 'ags-fallback' (Andy)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14244 |
[AGS] unknown game variant for 'ags-fallback' (Bob's Quest I)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14245 |
[AGS] unknown game variant for 'ags-fallback' (Coffee Break)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14246 |
[AGS] unknown game variant for 'ags-fallback' (Flies)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14247 |
[AGS] unknown game variant for 'ags-fallback' (Ninja)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14248 |
[AGS] unknown game variant for 'ags-fallback' (No King Quest)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14249 |
[AGS] unknown game variant for 'ags-fallback' (Perpetrator)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14250 |
[AGS] unknown game variant for 'ags-fallback' (Pointless)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14251 |
[AGS] unknown game variant for 'ags-fallback' (Pyramid)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14252 |
[AGS] unknown game variant for 'ags-fallback' (The Easter Bunny's Splendiferous Adventure)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14253 |
[AGS] unknown game variant for 'ags-fallback' (The Pigion)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14254 |
[AGS] unknown game variant for 'ags-fallback' (The Retards Game)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14255 |
GLK: SCOTT: Hulk: "System messages" not shown
|
angstsmurf
|
defect
|
normal
|
Engine: GLK: Scott
|
|
#14256 |
GLK: SCOTT: Return to launcher sometimes freezes ScummVM
|
bluegr
|
defect
|
normal
|
Engine: GLK: Scott
|
|
#14257 |
GLK: SCOTT: fatal() and GlkExit() do return
|
hari01584
|
defect
|
normal
|
Engine: GLK: Scott
|
|
#14261 |
TWINE: Little big adventure can't mix language between voice and text
|
mgerhardy
|
feature request
|
normal
|
Engine: TwinE
|
|
#14263 |
[AGS] Wrong entry for "Stellar Mess - Episode 1: The Princess Conundrum" Demo
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14264 |
[AGS] unknown game variant for 'ags-fallback' (Seek, and ye shall find)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14265 |
SCUMM/HE: PJGAMES: Add audio modding support for Pajama Sam: Games to Play on Any Day
|
AndywinXp
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14267 |
AUDIO: Possible optimisations for the software mixer
|
sev-
|
feature request
|
normal
|
Audio
|
|
#14268 |
AGS: Some Blackwell titles from Steam recognized as GOG.com version
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14269 |
[SCUMM] Ultimate Talkie for SoMI does not need warning for no CD music
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14270 |
ANDROID: SAF "Unable to Access the globally set save path!" at startup
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#14271 |
Subtitles are no longer properly wrapped
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14272 |
Original Broken Sword 2 GOG version 2.0.0.6 does not detect intro and skips to the first scene
|
sev-
|
defect
|
normal
|
Engine: Sword2
|
|
#14273 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14274 |
Broken Sword: The Shadow of the Templars game data are no longer found
|
sev-
|
defect
|
normal
|
Engine: Sword1
|
|
#14275 |
PORT: 1st gen. Miyoo (Bittboy) Crash on Screen Shake
|
salvacam
|
defect
|
normal
|
Ports
|
|
#14276 |
Broken Sword 1 Polish doesn't work on 2.7.0
|
sev-
|
defect
|
normal
|
Engine: Sword1
|
|
#14277 |
Broken Sword 2 Polish doesn't work on 2.7.0
|
sev-
|
defect
|
normal
|
Engine: Sword2
|
|
#14278 |
Unknown game variant for director - Walküre no Densetsu Gaiden: Rosa no Bōken
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14281 |
[ADRIFT] Request info about adding ADRIFT missing entries
|
tag2015
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#14284 |
SWORD1: Broken Sword 1 - Error (Can't find game data)
|
nixfreak
|
defect
|
normal
|
Engine: Sword1
|
|
#14289 |
Unknown game variant for sludge
|
tag2015
|
defect
|
normal
|
Engine: SLUDGE
|
|
#14290 |
HPL1: Compilation error on Arch Linux
|
lephilousophe
|
defect
|
normal
|
Engine: HPL1
|
|
#14293 |
ANDROID: Crash in removeSaveFile()
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#14294 |
TWINE: Demo crashes on launch
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#14295 |
TWINE: missing possibility to add Adeline logo wav file to Little Big Adventure
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#14298 |
Myst3 unknown game variant (DVD Windows v1.24, Japanese only)
|
tag2015
|
feature request
|
normal
|
Engine: Myst3
|
|
#14299 |
AGS: Unknown game variant (The Samaritan Paradox demo)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14300 |
AGS: Unknown game variant (The Samaritan Paradox prototype)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14302 |
DIRECTOR: Unknown game variant for Director (Leonard Nimoy Science Fiction Volume 1)
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14303 |
DIRECTOR: Unknown game variant for Director (Leonard Nimoy Science Fiction Volume 2)
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14304 |
Add version 1.0c of Naturette 3 to detection table
|
tag2015
|
defect
|
normal
|
Engine: AGI
|
|
#14305 |
DIRECTOR: Unknown game variant for Director (Pelit Pelipakki 1998)
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14306 |
DIRECTOR: Unknown game variant for Director (Pelit CD 2000)
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14307 |
DIRECTOR: Unknown game variant for Director (Computer Confluence Version 1.5)
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14308 |
GFX: Cursor: Regression - Cursor displays superfluous dots
|
lephilousophe
|
defect
|
normal
|
Graphics
|
|
#14310 |
SCUMM: mac_m68k.cpp crash with enable_gs=true in atlantis-mac
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#14317 |
Can't add Chewy on Android v2.7.0.1
|
a2una1er
|
defect
|
normal
|
Engine: Chewy
|
|
#14318 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14319 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14320 |
Missing Last Steam Version of Chronicle of Innsmouth
|
tag2015
|
feature request
|
normal
|
Engine: AGS
|
|
#14321 |
Unknown game variant for ags : Snow Problem
|
tag2015
|
feature request
|
normal
|
Engine: AGS
|
|
#14323 |
Lands of Lore: The Throne of Chaos - possible bug with mt32 music over munt and build-in emulator
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#14324 |
Starship Solitaire doesn't start
|
sluicebox
|
defect
|
normal
|
Engine: GLK: Archetype
|
|
#14330 |
TETRAEDGE: No company logos for Syberia II
|
mduggan
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14332 |
Render menu no longer gives options to make AGI games for one platform look like those from another
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#14333 |
PSP: SAGA: Inherit the Earth Amiga does not start on PSP
|
johnpevensie
|
defect
|
normal
|
Port: PSP
|
|
#14335 |
TETRAEDGE: ScummVM freezes when Syberia II is added to ScummVM.
|
mduggan
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14337 |
SCUMM: Subtitles are not shown anymore in some games
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14338 |
AGS: Dreams in the Witch House - reproducible segfault
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#14339 |
HYPNO: Wetlands demo hangs on iOS
|
neuromancer
|
defect
|
normal
|
Port: iOS
|
|
#14343 |
Mouse pointer artifacts in iOS
|
neuromancer
|
defect
|
normal
|
Port: iOS
|
|
#14346 |
SCUMM: FREDDI1: Cursor transparency is broken
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#14347 |
CINE: Future Wars unused CD audio tracks still required by ScummVM
|
tag2015
|
defect
|
normal
|
Engine: Cine
|
|
#14349 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14351 |
Unknown Game Varient -AGS- Beyond the Edge of Owlsgard
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14352 |
TETRAEDGE: No confirmation dialog when quitting from the main screen
|
bluegr
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14353 |
AGS: Unavowed - Game crashes at the Staten Island stage.
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#14354 |
Syberia 1 Crashes to Desktop
|
mduggan
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14355 |
TESTING-IGNORE: This is a test ticket, please ignore
|
lotharsm
|
defect
|
normal
|
--Unset--
|
|
#14356 |
Splash screen is no longer shown correctly on big endian machines
|
mikrosk
|
defect
|
normal
|
Graphics
|
|
#14358 |
TETRAEDGE: Inventory duplicated when loading custom savegame
|
mduggan
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14359 |
BASE: Window resolution setting via command line is broken
|
sev-
|
defect
|
normal
|
Common
|
|
#14361 |
SCI: Phantasmagoria crashes when all saves are in chapter 7
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14364 |
GUI: Redraw only widgets which have been changed
|
mikrosk
|
feature request
|
normal
|
GUI
|
|
#14367 |
Unsupported game - De Dwaze Tovenaar en het Geheim van het Vermiste Jongetje
|
tag2015
|
defect
|
normal
|
--Unset--
|
|
#14368 |
Phantasmagoria Freeze in Basement
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14369 |
Unknown game variant for agi: Police Quest 1 AGI Spanish Translation
|
tag2015
|
feature request
|
normal
|
Engine: AGI
|
|
#14373 |
AGS: The Cat Lady: Missing ticking sound on intro sequence (clock "seconds" sound).
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14374 |
The Amazon Games Launcher version of LOOM does not work on ScummVM
|
SupSuper
|
defect
|
normal
|
Engine: SCUMM
|
|
#14375 |
The Amazon Games Launcher version of The Dig does not work on ScummVM
|
SupSuper
|
defect
|
normal
|
Engine: SCUMM
|
|
#14376 |
DIRECTOR: Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14377 |
DIRECTOR: Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14378 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14379 |
AGS: Unknown game variant for ags (Zniw Adventure)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14380 |
WEB: Adding SEO to scummvm.org pages
|
sev-
|
feature request
|
normal
|
Web
|
|
#14381 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14382 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14383 |
CGE2: Sfinx crashes on exit dialog under specific compile options
|
mikrosk
|
defect
|
normal
|
Engine: CGE2
|
|
#14384 |
Unknown game variant for stark
|
tag2015
|
defect
|
normal
|
Engine: Stark
|
|
#14385 |
ULTIMA6: Torches do not illuminate area
|
bliznik
|
defect
|
normal
|
Engine: Ultima
|
|
#14386 |
MOHAWK: RIVEN: White rectangle around the mouse pointer
|
elasota
|
defect
|
normal
|
Engine: Mohawk
|
|
#14387 |
SCUMM: ZAK (FM-Towns): Cannot load saves from ScummVM launcher
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14394 |
SCUMM: Putt-Putt's Fun Pack - add Japanese Mac CD version
|
SupSuper
|
defect
|
normal
|
Engine: SCUMM
|
|
#14395 |
WEB: Interactive and non-interactive English demo of Sam and Max are the same
|
criezy
|
defect
|
normal
|
Web
|
|
#14398 |
Unknown game variant for mads
|
tag2015
|
defect
|
normal
|
Engine: MADS
|
|
#14400 |
GUI: GRAPHICS: Selection highlighter broken in Save dialog.
|
sev-
|
defect
|
normal
|
GUI
|
|
#14403 |
Unknown game variant for Director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14404 |
GUI: Mouse-wheel crashes save dialog
|
criezy
|
defect
|
normal
|
GUI
|
|
#14405 |
DIRECTOR: Unknown game variant (Night Light GTE Interactive Media)
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14406 |
Unknown game variant for director (Journeyman Project v1.1 GERMAN, Windows)
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14409 |
AGS: Unknown game variant for dreamswitchhouse
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14410 |
AGS: Unknown game variant for fountainofyouth-demo
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14411 |
[GLK: AGT] Missing hash for "alandria"
|
tag2015
|
defect
|
normal
|
Engine: GLK: AGT
|
|
#14412 |
GLK: ALAN2: Detection not working for uppercase filename
|
tag2015
|
defect
|
normal
|
Engine: GLK: Alan2
|
|
#14413 |
RetroWave OPL3 crashes all SCI games
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14414 |
[GLK: Alan2] Missing 3 titles
|
tag2015
|
defect
|
normal
|
Engine: GLK: Alan2
|
|
#14415 |
[GLK: Alan3] Missing 5 titles
|
tag2015
|
defect
|
normal
|
Engine: GLK: Alan3
|
|
#14416 |
[GLK: AGT] Missing 2 titles
|
tag2015
|
defect
|
normal
|
Engine: GLK: AGT
|
|
#14418 |
TETRAEDGE: Syberia 1 - Hot spots and walk behind areas turn to solid white rectangles
|
mduggan
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14421 |
HOF_CD unknown game variant
|
zeolo
|
defect
|
normal
|
Engine: Kyra
|
|
#14423 |
ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard
|
sev-
|
feature request
|
normal
|
Port: Android
|
|
#14429 |
ULTIMA: Crash when starting Ultima 6 with FM-Towns speech
|
sev-
|
defect
|
normal
|
Engine: Ultima
|
|
#14431 |
XEEN: crash at showCloudsEnding2 and 3
|
yarolig
|
patch
|
normal
|
Engine: MM: Xeen
|
|
#14432 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14433 |
BACKENDS: MACOS: mouse cursor appearing / failing to capture when in fullscreen mode
|
sev-
|
defect
|
normal
|
Port: Mac OS X
|
|
#14435 |
SHERLOCK: ROSETATTOO: Unable to proceed in Case of the Rose Tattoo, Wiggins do not present correct alt.
|
PushmePullyu
|
defect
|
normal
|
Engine: Sherlock
|
|
#14436 |
BACKENDS: LIBRETRO - Two gui issues
|
spleen1981
|
defect
|
normal
|
Ports
|
|
#14437 |
AGS: Crash in Heatwave at the start of the game
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14438 |
PINK: Crash in Egypt when using the digger on the characters
|
antoniou79
|
defect
|
normal
|
Engine: Pink
|
|
#14440 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14444 |
Unknown game variant for ags
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#14447 |
Unknown game variant for vcruise (REAH fully voiced german version)
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14453 |
Reah: Face the Unknown - credits crash & speech/subtitles problem
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14454 |
AGI: Winnie the Pooh unable to parse wind sound (sound 10)
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#14456 |
AGS: Issue on Chronicle Of Innsmouth Mountains Of Madness (steam)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14459 |
AGS: Beyond The Edge Of Owlsgard crash when choosing English language
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14461 |
Reah: Face the Unknown - another 2 problems founds
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14464 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14465 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14466 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14467 |
Sam and Max Hit the Road. Object 0 not found in room 93
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14468 |
SCUMM: SAMNMAX: copyRectToSurface() assert triggered in 2.8.0git when loading a save
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14469 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#14470 |
SCUMM: MANIAC (Amiga): Continuous looping sound when choosing first character
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14471 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14472 |
NANCY: SCK - Wrong colors on BE target
|
fracturehill
|
defect
|
normal
|
Engine: Nancy
|
|
#14474 |
XEEN: deleting all characters in the inn
|
dreammaster
|
patch
|
normal
|
Engine: MM: Xeen
|
|
#14475 |
AGS: Flickering at top of screen while moving in Washington Square (blackwell1)
|
|
defect
|
normal
|
Engine: AGS
|
|
#14477 |
AGS: No image for Blackwell Legacy saves in ScummVM Launcher
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14480 |
Unknown game variant for sci
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14482 |
TLJ: Texture mods with unusual names not loading
|
gordonfreeman01
|
defect
|
normal
|
Engine: Stark
|
|
#14484 |
Spanish translation game variant for ultima VIII (EN translation fixing Devon bug)
|
mduggan
|
feature request
|
normal
|
Engine: Ultima
|
|
#14485 |
Reah: Face the Unknown - music problem
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14486 |
BACKENDS: iOS - AGS: Graphics Issues on AGDI remakes
|
larsamannen
|
defect
|
normal
|
Port: iOS
|
|
#14487 |
Unknown game variant for vcruise - german double sided dvd version
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14488 |
DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1
|
moralrecordings
|
defect
|
normal
|
Engine: Director
|
|
#14489 |
V-CRUISE: Unknown game variant & gameplay issues for Schizm: Mysterious Journey (English CD)
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14492 |
VCRUISE: Schizm - Add support for disk1.pak
|
elasota
|
feature request
|
normal
|
Engine: V-Cruise
|
|
#14493 |
XEEN: Coin of Daily &use magic items crashes game
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#14496 |
Unknown game variant for ags (Blackwell Convergence Steam update)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14498 |
SCUMM: INDY3 (MAC): copyRectToSurface assert fails when loading a save
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14501 |
SCUMM: MANIAC: Support for the V1 built in demo.
|
robertmegone
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14502 |
MM: XEEN: hp and sp bars
|
dreammaster
|
feature request
|
normal
|
Engine: MM: Xeen
|
|
#14504 |
English DVD version of Schizm not detected
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14507 |
TONY: Engine crashes on strict-alignment platforms
|
lephilousophe
|
defect
|
normal
|
Engine: Tony
|
|
#14514 |
Unknown game variant for ags (Blackwell Convergence)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14517 |
BACKENDS: iOS: On-Screen function bar when keyboard activated covers up bottom of game screen
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#14518 |
Starship Titanic - crash with daily build but not with stable 2.7.0
|
tag2015
|
defect
|
normal
|
Engine: Titanic
|
|
#14520 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14521 |
SWORD1: Broken Sword 1 softlock at the Hospital
|
PushmePullyu
|
defect
|
normal
|
Engine: Sword1
|
|
#14522 |
BACKENDS: ANDROID: Per game display orientation for android/ mobile version
|
lephilousophe
|
feature request
|
normal
|
Port: Android
|
|
#14524 |
GRAPHICS: Wetlands (and possibly others) use own cursor palette
|
mikrosk
|
defect
|
normal
|
Engine: Hypno
|
|
#14530 |
BACKENDS: SDL2: Regression with software mode
|
sev-
|
defect
|
normal
|
GUI
|
|
#14531 |
GOB: Add the Russian CD version for Gobliiins
|
BJNFNE
|
defect
|
normal
|
Engine: Gob
|
|
#14532 |
MIght and Magic 1 cast spell abort game
|
dreammaster
|
defect
|
normal
|
Engine: MM: MM1
|
|
#14533 |
Unknown game variant for ags (primordia 3.0a, gog.com)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14534 |
Unknown game variant for ags (goldenwake gog-5, gog.com)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14536 |
Schizm Mysterious Journey
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14537 |
SCI: SQ6: Frequent softlock at Delta Burksilon elevator
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14540 |
TETRAEDGE: Actor looking in the wrong direction
|
mduggan
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14541 |
WINTERMUTE: Unknown game variant for wintermute
|
tag2015
|
defect
|
normal
|
Engine: Wintermute
|
|
#14542 |
SWORD1: Subtitle-only languages cannot be selected in 2.7.0
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14543 |
SCI: Lockup in Island of Dr. Brain art gallery
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14544 |
SCUMM/HE: Backyard Soccer English (GB) MD5
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14545 |
SCUMM/HE: Freddi Fish 2 Japanese MD5
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14546 |
SCI: Crash in Island of Dr. Brain microscope puzzle
|
deckarep
|
defect
|
normal
|
Engine: SCI
|
|
#14547 |
SQ6 DEMO Closing Inventory screen with Escape causes crash under certain conditions
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14551 |
GUI: Search box lose focus in grid launcher when typing text
|
PushmePullyu
|
defect
|
normal
|
GUI
|
|
#14552 |
DOCS: Describe Global Options=>Miscellaneous=>Enable Discord Integration
|
criezy
|
defect
|
normal
|
Documentation
|
|
#14555 |
DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop
|
moralrecordings
|
defect
|
normal
|
Engine: Director
|
|
#14556 |
SCI: Crash in Island of Dr. Brain robot maze puzzle
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
|
antoniou79
|
defect
|
normal
|
Port: Android
|
|
#14561 |
Dreamweb: Saves not displayed in List mode
|
sluicebox
|
defect
|
normal
|
Engine: Dreamweb
|
|
#14564 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14566 |
Unknown game variant: Croustibat (Unofficial English translation)
|
tag2015
|
defect
|
normal
|
Engine: Gob
|
|
#14567 |
MIght and Magic 1 Enhanced
|
dreammaster
|
defect
|
normal
|
Engine: MM: MM1
|
|
#14568 |
SCI: Phantasmagoria - Dragon Bug
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14570 |
HPL1: helmet stuck inside a locker
|
grisenti
|
defect
|
normal
|
Engine: HPL1
|
|
#14571 |
HPL1: sliding door does not move
|
grisenti
|
defect
|
normal
|
Engine: HPL1
|
|
#14572 |
HPL1: crash after breaking the ice in level "Lake Utuqaq"
|
grisenti
|
defect
|
normal
|
Engine: HPL1
|
|
#14576 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14578 |
SHERLOCK: ROSETATTOO: Incorrect talk history due to out-of-bounds access
|
sev-
|
defect
|
normal
|
Engine: Sherlock
|
|
#14580 |
SHERLOCK: ROSETATTOO: Scripts not interrupting scene transition
|
PushmePullyu
|
defect
|
normal
|
Engine: Sherlock
|
|
#14581 |
WEB: Fix outdated redirect for docs
|
Thunderforge
|
defect
|
normal
|
Web
|
|
#14582 |
SCUMM: MI2: pathfinding doesn't match original
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#14583 |
SCUMM/HE: PUTTZOO: Broken animation in Welcome to the Zoo song
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14584 |
GUI: EditableWidget: Out-of-bounds read and failed assertion after using backspace/delete
|
PushmePullyu
|
defect
|
normal
|
GUI
|
|
#14592 |
SWORD1: Unknown game variant for sword1
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14597 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14599 |
cannot convert 'float32x4_t' toBuild Error 'uint32x4_t' and 'uint16x8_t' to 'uint32x4_t' on engines/ags/lib/allegro/surface_neon.cpp and surgace_neon.h
|
Kelvfimer
|
defect
|
normal
|
Engine: AGS
|
|
#14601 |
ACCESS: File not closed after exit (Guardians of Eden)
|
PushmePullyu
|
defect
|
normal
|
Engine: Access
|
|
#14609 |
BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32'
|
lephilousophe
|
defect
|
normal
|
Engine: AGS
|
|
#14610 |
SHERLOCK: ROSETATTOO: Crash when clicking during flashback scene at Cleopatra's Needle
|
PushmePullyu
|
defect
|
normal
|
Engine: Sherlock
|
|
#14612 |
ILLUSIONS: Assertion failure in Common::File::pos() const
|
sluicebox
|
defect
|
normal
|
Engine: Illusions
|
|
#14613 |
Assertion failure in Sci::MessageState::getRecord(Sci::CursorStack&, bool, Sci::MessageRecord&)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14616 |
SCUMM: FT: Crash with Assertion Fail when riding the bike for the first time
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14617 |
ACCESS: Failed assertion in copyRectToSurface() when dragging inventory item (Amazon: GoE)
|
PushmePullyu
|
defect
|
normal
|
Engine: Access
|
|
#14618 |
SCUMM: IMUSE: Inaccurate fades in INDY4
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#14619 |
French translation variant for Nightmare Frames
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14620 |
Unknown game variant for sword1
|
AndywinXp
|
defect
|
normal
|
Common
|
|
#14621 |
SCUMM: VAR_VIDEOMODE warning when loading savegames for HE version 70
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14622 |
AGS: Maniac Mansion Mania 066 Crash [upstream bug]
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14623 |
BACKENDS: iOS: Games and config being lost
|
lephilousophe
|
defect
|
normal
|
Port: iOS
|
|
#14625 |
NANCY: Nancy3 rotation navigation broken
|
fracturehill
|
defect
|
normal
|
Engine: Nancy
|
|
#14632 |
SCI: LSL7 crash at pool entrance; too many screen items
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14634 |
AGS: Wrong tinting (bluish) in various games
|
fracturehill
|
defect
|
normal
|
Engine: AGS
|
|
#14636 |
GLK: GLULX: Unknown game variants
|
MarcoBorrini99
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#14637 |
AGS: Pleurghburg: Dark Ages crashes on startup
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14638 |
SWORD1: Crashes due to data races (multi-threading)
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14640 |
SCI: ECOQUEST2: nothing happens when the Ecorder displays "printing"
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14642 |
Unknown game variant for sword1
|
AndywinXp
|
defect
|
normal
|
Port: Win32
|
|
#14646 |
SCI: QFG4: Game crashes if Import character button is clicked without a file selected
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14650 |
LURE: game crashes on entering forest when using MT32 sound
|
heypeterhey
|
defect
|
normal
|
Audio: MT32
|
|
#14651 |
Unknown game variant for sword1
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14652 |
SCI: Additional crash context when ScummVM errors
|
deckarep
|
feature request
|
normal
|
Engine: SCI
|
|
#14653 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14655 |
Unknown game variant for sword1
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14656 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14657 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14662 |
DIRECTOR: Various Vince Collins "VinceWorld" Director skeletons not accounted for on detection list
|
tag2015
|
feature request
|
normal
|
Engine: Director
|
|
#14663 |
SCUMM: INDY3 (MAC) Missing sound effect
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#14664 |
Unknown game variant for glk
|
MarcoBorrini99
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#14668 |
GUI: Allow removing games before accepting Mass Add
|
chrisis123
|
feature request
|
normal
|
GUI
|
|
#14671 |
Maniac Mansion Deluxe crashes scummvm completly after skipping the intro
|
fracturehill
|
defect
|
normal
|
Engine: AGS
|
|
#14673 |
Unknown game variant for hpl1
|
tag2015
|
defect
|
normal
|
Engine: HPL1
|
|
#14674 |
Unknown game variant for hpl1
|
tag2015
|
defect
|
normal
|
Engine: HPL1
|
|
#14677 |
The Watchmaker (Italian-only retail version) not detected
|
tag2015
|
defect
|
normal
|
Engine: Trecision
|
|
#14679 |
Unknown 7th Guest game variant for groovie
|
astronaut63
|
defect
|
normal
|
Engine: Groovie
|
|
#14682 |
NANCY: SKC: Crash when talking to Connie
|
fracturehill
|
defect
|
normal
|
Engine: Nancy
|
|
#14683 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
|
sev-
|
defect
|
normal
|
Documentation
|
|
#14685 |
Unknown game variant for cruise
|
tag2015
|
defect
|
normal
|
Engine: Cruise
|
|
#14699 |
AGI: Xmas Card (Tandy Color Computer 3 Demo) crashes on startup
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#14700 |
AGS Game Abscission not detected / Steam English
|
tag2015
|
feature request
|
normal
|
Engine: AGS
|
|
#14702 |
Unknown game variant for ags - Dreams in the Witch House (Steam / English)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14705 |
REMORSE: Silencer unable to climb onto platforms (must jump)
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#14707 |
Small typo in 2.8 section of NEWS.md
|
lotharsm
|
defect
|
normal
|
--Unset--
|
|
#14708 |
NANCY: Nancy Drew STFD - Can't go into prop room
|
fracturehill
|
defect
|
normal
|
--Unset--
|
|
#14713 |
AUDIO: Gobliiins 5: Music glitch when moving
|
ctoroman
|
defect
|
normal
|
Audio
|
|
#14714 |
Unknown game variant for pink
|
tag2015
|
defect
|
normal
|
--Other--
|
|
#14716 |
Unknown game variant for ags 3 Geeks (Steam)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14717 |
Unknown game variant for ags Autumn of Death: Black Friday II (itch.io)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14718 |
Unknown game variant for ags Conspirocracy (FireFlowerGames)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14719 |
Unknown game variant for ags Contact (paid Version / Steam)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14720 |
Unknown game variant for ags Content (paid Version / Steam)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14721 |
Unknown game variant for ags Cosmos Quest IV (itch.io)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14723 |
Unknown game variant for ags Gigant (Steam)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14724 |
Unknown game variant for ags The Excavation of Hob's Barrow (Steam)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14725 |
Unknown game variant for ags There's Something in the Pipes (itch.io)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14726 |
Unknown game variant for ags (Blackwell Legacy)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14727 |
Unknown game variant for ags (Blackwell Convergence)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14728 |
Unknown game variant for ags (Blackwell Unbound)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14730 |
AGS: Whispers of a Machine crashes on Day 3
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14733 |
Unknown game variant for ags The Unlikely Prometheus (Steam)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14734 |
Unknown game variant for ags Azazel's Christmas Fable (Steam)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14736 |
Game crashes using railway car
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14740 |
SCUMM: Incorrect special keyboard commands in Help dialog
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#14741 |
GRAPHICS: MACGUI: Slowdown in Macintosh menu when moving cursor over menu bar
|
eriktorbjorn
|
defect
|
normal
|
Graphics
|
|
#14742 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
--Unset--
|
|
#14753 |
SCUMM: OSX crash with misread local Macintosh resource forks
|
elasota
|
defect
|
normal
|
Engine: SCUMM
|
|
#14754 |
AGS: Quest for Glory II Remake: character can't be imported to later games due to file prefix
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14756 |
DIRECTOR: Two cursors in The Dark Eye
|
eriktorbjorn
|
defect
|
normal
|
Engine: Director
|
|
#14758 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14761 |
DIRECTOR: The Dark Eye progress bug
|
moralrecordings
|
defect
|
normal
|
Engine: Director
|
|
#14762 |
DIRECTOR: The Dark Eye - Annabel Lee doesn't end
|
moralrecordings
|
defect
|
normal
|
Engine: Director
|
|
#14765 |
SCUMM V0: MANIAC: APPLE II: Palette is incorrect.
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14766 |
DIRECTOR: The Dark Eye - audio issues
|
moralrecordings
|
defect
|
normal
|
Engine: Director
|
|
#14769 |
Scummvm android fails on Nexus 7 2012
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#14770 |
Update Nuked OPL3 emulator to lastest version.
|
eriktorbjorn
|
feature request
|
normal
|
Audio
|
|
#14771 |
NANCY: NANCY1: Phone hints not working
|
fracturehill
|
defect
|
normal
|
Engine: Nancy
|
|
#14772 |
M4: Orion Burger - Gfx mesh and crash on BE target
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14775 |
Unknown game variant for director (Wrath of the Gods)
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14777 |
MM: "Might and Magic: World of Xeen" doesn't work after update from 2.7.1 to 2.8.0
|
lotharsm
|
defect
|
normal
|
Port: Win64
|
|
#14778 |
TWINE: Some in-game options are being translated to ???
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#14780 |
FREESCAPE: Keep pressing the on-screen arrows on Freescape games will not move the player
|
neuromancer
|
defect
|
normal
|
Port: iOS
|
|
#14781 |
SCUMM: Numpad keys get picked up multiple times in Dial a Pirate test for Monkey Island EGA
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14782 |
FREESCAPE: Freescape games need a specific iOS control config as default
|
sev-
|
defect
|
normal
|
Port: iOS
|
|
#14787 |
KINGDOM: Exiting the game doesn't return to ScummVM GUI
|
antoniou79
|
defect
|
normal
|
Engine: Kingdom
|
|
#14788 |
Unknown game variant for vcruise
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14791 |
SCI: LSL5 stack index crash
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14792 |
Eye of the Beholder spell animations lock game for ~20-30 seconds
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#14794 |
ULTIMA8: Hidden minimap blocks keyring use
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14795 |
TWINE: LBA1: Scenery zoom glitched...
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#14799 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14801 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14802 |
Strangeland error
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14806 |
WEB: Documentation page redirects to outdated docs
|
sev-
|
defect
|
normal
|
Web
|
|
#14807 |
TWINE: TV screen in Principal Island house plays a second wrong video
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#14809 |
OSXPPC: No PPC ScummVM past 2.2.0 works on iMac G5
|
lephilousophe
|
defect
|
normal
|
Port: Mac OS X
|
|
#14812 |
Unknown game variant for vcruise [Fargus]
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14814 |
SWORD2: ScummVM crashes when quitting the game while it is paused
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#14815 |
SCUMM: MANIAC: Turn the "bad crack" fix into an optional enhancement
|
AndywinXp
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14818 |
WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini
|
elasota
|
defect
|
normal
|
Port: Win64
|
|
#14820 |
SWORD1: Speech volume setting maxc value is out of bound
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14821 |
MD5: MTROPOLIS: Unknown game variant [Muppet Treasure Island, Russian, City]
|
tag2015
|
defect
|
normal
|
Engine: mTropolis
|
|
#14822 |
Unknown game variant for ags: Blackwell Legacy Steam version Windows (jan 3 2024 update)
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14826 |
SWORD1: Speech stopped working on Atari (big endian) backend
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#14831 |
ULTIMA8: Bad camera location in Shrine of the Ancient Ones
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14832 |
ULTIMA8: Plaques do not properly center text
|
wjp
|
defect
|
normal
|
Engine: Ultima
|
|
#14833 |
ULTIMA8: Page breaks in books do not work
|
wjp
|
defect
|
normal
|
Engine: Ultima
|
|
#14834 |
FREESCAPE: Driller sounds for ZX and CPC are not accurate
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#14837 |
BACKENDS: 3DS: AGS games not starting on daily dev builds
|
lephilousophe
|
defect
|
normal
|
Port: 3DS
|
|
#14838 |
ULTIMA8: Crash on Mouse::moveDragging using Gamepad
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14839 |
ULTIMA8: Bad render order on barrel at docks
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14840 |
ULTIMA8: Mordea needs animation reset before cutscene
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14841 |
ULTIMA8: Missing blood spray on player damage
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14845 |
SCUMM: DIG: Conversation is stuck mid-cutscene and the game appears soft-locked
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#14846 |
ULTIMA8: No landing sound when finishing a jump
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14848 |
ULTIMA8: Given items placed poorly in backpack
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14851 |
ULTIMA8: Some gumps are not affected by palette transformations
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14852 |
ULTIMA8: Unexpected jumping sometimes occurs on left click.
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14855 |
PEGASUS: Video crashes near its end - Could not find data for frame 193
|
antoniou79
|
defect
|
normal
|
Engine: Pegasus
|
|
#14861 |
M4: Orion Burger demo crashes when using the hamster wheel
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14864 |
NANCY: Crashing in nancy3 maze on Android devices
|
fracturehill
|
defect
|
normal
|
Engine: Nancy
|
|
#14865 |
SWORD1: Unknown French variant (2.7.1 and 2.8.0)
|
sev-
|
defect
|
normal
|
Engine: Sword1
|
|
#14866 |
ULTIMA8: Gumps are not closeable during Ancient Ones sequence
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#14872 |
GRAPHICS: HQScaler crash when exiting Indy3-Mac in HQ3X
|
eriktorbjorn
|
defect
|
normal
|
Graphics: Scalers
|
|
#14874 |
SCI: HOYLE4: Accidental soft-lock possible in Euchre
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14876 |
Full Throttle first bike fight crash
|
antoniou79
|
defect
|
normal
|
Engine: SCUMM
|
|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#14887 |
Unknown game variant for ags:gobliiins5-1
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14892 |
DOTT: Crash when trying to play MM on Ed's computer
|
lephilousophe
|
defect
|
normal
|
Engine: SCUMM
|
|
#14897 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14901 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14905 |
3DS: RIVEN: "Could not find any engine capable of running the selected game"
|
lephilousophe
|
defect
|
normal
|
Engine: Mohawk
|
|
#14906 |
Reah: Face the Unknown - inventory not updating
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14918 |
Orion Burger: Game breaking bug at Test 2 hamster wheel
|
afreickmann
|
defect
|
normal
|
Engine: M4
|
|
#14921 |
SCI: QFG4: Throwing Rocks at Bonsai Bush at slow speeds crashes
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14923 |
ANDROID: AGS: Black characters in Gobliiins 5
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#14924 |
[SCI] Crash at portal in lighthouse
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#14925 |
Orion Burger: Crash at rocker
|
afreickmann
|
defect
|
normal
|
Engine: M4
|
|
#14926 |
Orion Burger: Soft Lock at town hall
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14927 |
Orion Burger: Soft lock in basement
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14928 |
Orion Burger: Soft Lock Diner with Vera at Test 5
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14936 |
Orion Burger: Missing animation for Drumz in Test5
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14941 |
Orion Burger: Cutscenes ends audio a bit early
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14944 |
Orion Burger: Crash at distillery in test 3
|
afreickmann
|
defect
|
normal
|
Engine: M4
|
|
#14947 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14948 |
M4: Orion Burger: Demo crashes when using the Kibble to eat them
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14949 |
M4: Orion Burger: Demo is missing interaction with the kibble in the middle floor of the gerbil cage
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14950 |
M4: Orion Burger: Demo should not show money in the inventory
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14951 |
M4: Orion Burger demo crashes when waiting around for more than 8 minutes
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14953 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14959 |
Cannot Cast Spells using Keyboard in Ultima VI
|
PushmePullyu
|
defect
|
normal
|
Engine: Ultima
|
|
#14960 |
The nuvie feature 'Use Custom Actor Tiles' is non functional
|
PushmePullyu
|
defect
|
normal
|
Engine: Ultima
|
|
#14962 |
M4: Orion Burger: Demo crashes when using the gun on the ice cube in any floor other than the bottom floor
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14966 |
Orion Burger: Soft lock when talking to Burl
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14967 |
Orion Burger: Soft Lock when save/load on roof of barber
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14976 |
Unknown game variant for mm
|
tag2015
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#14978 |
Unknown game variant for sword1
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14979 |
Orion Burger: Hard crash Windows 64bit Test 4 purple bork
|
afreickmann
|
defect
|
normal
|
Engine: M4
|
|
#14982 |
M4: ORION BURGER: Glitches when shooting the wood shavings in Test 2
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14983 |
Unknown game variant for Orion Burger - Gerrman demo
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14989 |
AGS: Heroine's Quest: Thief is recognizable during the break-in in the village
|
ZsKokos
|
defect
|
normal
|
Engine: AGS
|
|
#14990 |
LOL: Crash when going up in the Draracle's cave
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#15000 |
AGI-FANMADE: V Demo doesn't recognize valid word "ammunition"
|
antoniou79
|
defect
|
normal
|
Engine: AGI
|
|
#15001 |
Unknown game variant for glk
|
tag2015
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#15002 |
Unknown game variant for glk
|
tag2015
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#15004 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15006 |
GRAPHICS: MACGUI: Screen can change between menu is activated and menu is drawn, causing glitches
|
eriktorbjorn
|
defect
|
normal
|
Video
|
|
#15007 |
Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation)
|
sev-
|
patch
|
normal
|
Engine: Cruise
|
|
#15009 |
SCUMM: Special keys are processed even when in an original GUI dialog
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15014 |
MT32: "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
sev-
|
defect
|
normal
|
Audio: MT32
|
|
#15015 |
COMMON: AGS games lead to a reproducable crash on exiting ScummVM
|
PushmePullyu
|
defect
|
normal
|
Engine: AGS
|
|
#15018 |
MONKEY1 (Demo): Can't give breath mint to Otis in standalone demo
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15022 |
PLUMBERS: Plumbers Don't Wear Ties! (Windows) crashes on startup
|
sev-
|
defect
|
normal
|
Engine: Plumbers
|
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
sev-
|
defect
|
normal
|
Engine: Plumbers
|
|
#15025 |
SCUMM: DIG: Sentence Line font has wrong colors
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15027 |
SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15032 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15033 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15034 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15035 |
AGS: No-Action Jackson - Segmentation fault upon player being given control
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15046 |
Might & Magic I enhanced. Can not read Wallpix.dta, using legit gog files
|
ybc2020
|
defect
|
normal
|
Engine: MM: MM1
|
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15059 |
AGI: Fro quest - crashes on title screen
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#15060 |
Flag quest - Menus support required (win11, scummvm dev build)
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#15061 |
SCITetris detected as template and fails to run (win11, scummvm dev build)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15062 |
Betrayed alliance 2 demo not detected and non-playable (win11, latest dev build)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15068 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#15070 |
TWP: Dialogue behavior is incorrect in (at least) two occasions
|
scemino
|
defect
|
normal
|
Engine: TWP
|
|
#15073 |
Unknown game variant for twp (Switch Version)
|
scemino
|
defect
|
normal
|
Engine: TWP
|
|
#15074 |
LOL: Game Crash after getting Paulson's key in Mines l.4
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#15075 |
TWP: Characters' default expression is wrong
|
scemino
|
defect
|
normal
|
Engine: TWP
|
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
moralrecordings
|
defect
|
normal
|
Engine: Director
|
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15083 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15084 |
TWP: Interrupting a speech line is not completely correct (animation / timings)
|
scemino
|
defect
|
normal
|
Engine: TWP
|
|
#15087 |
MD5: NANCY: Unknown game variant for nancy6
|
fracturehill
|
defect
|
normal
|
Engine: Nancy
|
|
#15088 |
MD5: NANCY: Unknown game variant for nancy7
|
fracturehill
|
defect
|
normal
|
Engine: Nancy
|
|
#15089 |
SWORD1: Unknown game variant
|
sev-
|
defect
|
normal
|
Engine: Sword1
|
|
#15093 |
MYST3: Support original DVD layout
|
lephilousophe
|
feature request
|
normal
|
Engine: Myst3
|
|
#15094 |
SWORD1: Sound related crash at the hotel
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#15096 |
BUILD: compilation issue: no more ARM64 cpu optimisations (NEON)
|
sev-
|
defect
|
normal
|
Port: Win64
|
|
#15101 |
MD5: DIRECTOR: Unknown game: Mini-Omnipedia: Picard Dossier (JPN)
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#15102 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15103 |
ULTIMA8: Some dialog remains forever when subtitle speed set to 0
|
OMGPizzaGuy
|
defect
|
normal
|
Engine: Ultima
|
|
#15105 |
Ultima VIII: Pagan - Options to disable the Avatar taking tiny steps via mouse
|
OMGPizzaGuy
|
feature request
|
normal
|
Engine: Ultima
|
|
#15106 |
SPYFOX3: Upper half of screen black in factory
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15107 |
SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15108 |
SPYFOX3: Glitch when arriving at base near end of the game
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15109 |
Unknown game variant for sci
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15118 |
French release variant for icb
|
tag2015
|
defect
|
normal
|
Engine: ICB
|
|
#15120 |
SCUMM: INDY4 (FM Towns/Eng) Corrupted graphics during screen transitions without "smooth scrolling"
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15121 |
SCUMM: MI2 (FM Towns) - Difficulty selection screen looks wrong
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15126 |
AGI: KQ3: Intro Text Goes by Too Quickly
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#15129 |
SCUMM: Indy3 Mac, clearing series IQ score seems broken
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15130 |
AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#15131 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15132 |
ZVISION: Subtitles addon not showing in Zork Nemesis
|
antoniou79
|
defect
|
normal
|
Engine: ZVision
|
|
#15137 |
Betrayed Alliance 1.3.2
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15141 |
SCI: Betrayed Alliance v1.3.2: Uninitialized read
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15142 |
SCI: Betrayed Alliance v1.3.2: Different color cursor
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15146 |
DIRECTOR: Bad palette in The Dark Eye
|
moralrecordings
|
defect
|
normal
|
Engine: Director
|
|
#15150 |
Unknown game variant for sci
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15152 |
SCUMM: MONKEY2: Wrong instruments used in MT-32 playback
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15155 |
SCI: Unknown "hoyle" game or demo that I think uses SCI
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15160 |
Gamerequest
|
tag2015
|
feature request
|
normal
|
Engine: Director
|
|
#15164 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15165 |
Leisure Suit Larry 6 Freeze during Electric Shock cutscene
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15167 |
GOB: Gobliiins (Amiga) recognized as EGA DOS version
|
BJNFNE
|
defect
|
normal
|
Engine: Gob
|
|
#15172 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15175 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15178 |
GOB: Bargon Attack - german - amiga - Unknown game variant for gob
|
BJNFNE
|
defect
|
normal
|
Engine: Gob
|
|
#15179 |
AGS: lzwexpand SIGBUS on strict-alignment archs
|
dwatteau
|
defect
|
normal
|
Engine: AGS
|
|
#15182 |
ACCESS: Reduced performance with the DS port
|
sev-
|
defect
|
normal
|
Engine: Access
|
|
#15184 |
VIDEO: Indeo 3 playback is very slow
|
sev-
|
defect
|
normal
|
Video
|
|
#15185 |
CGE2: Reduced performance with the DS port
|
sev-
|
defect
|
normal
|
Engine: CGE2
|
|
#15186 |
CGE: Reduced performance with the DS port
|
sev-
|
defect
|
normal
|
Engine: CGE
|
|
#15189 |
CINE: Reduced performance with the DS port
|
sev-
|
defect
|
normal
|
Engine: Cine
|
|
#15191 |
CRYO: Reduced performance during cutscenes with the DS port
|
sev-
|
defect
|
normal
|
Engine: Cryo
|
|
#15198 |
VIDEO: Smacker playback is slow
|
sev-
|
defect
|
normal
|
Video
|
|
#15207 |
ULTIMA6: Nuvie.cfg values were not being loaded correctly
|
yudhiwidyatama
|
defect
|
normal
|
Engine: Ultima
|
|
#15208 |
SCI: KQ4: Death Music is Almost Inaudible
|
athrxx
|
defect
|
normal
|
Engine: SCI
|
|
#15211 |
SCUMM: BASEBALL (97/2001/2003): Overdrawn shadows glitch
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15212 |
SCI: PEPPER: Crash with savegame made with ScummVM's dialog
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15217 |
MD5: GLK: Unknown game variant (Staub)
|
tag2015
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#15219 |
Unknown game variant for glk
|
tag2015
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#15221 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15222 |
SCI: PEPPER: The carrier pigeon is barely visible when flying to Penn Mansion
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15225 |
SCI: PEPPER: Franklin's puzzle box doesn't appear to be solvable (bug or feature?)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15227 |
amiga render mode for dos ega version of indy 3 an the last crusade last crusade possible?
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
|
#15229 |
AGS: Wrong resolution in Robert Redford 3
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15231 |
FREESCAPE: castle master has multiple bugs concerning alternate languages
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15233 |
SCI: PQ2: Airport music crash
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15235 |
Unknown game variant for ags - Kings Quest IV Retold Version 1.0.5
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15237 |
SCUMM: HE: System message box not being centered in Backyard Football
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15241 |
AGI: Mixed-Up Mother Goose (DOS) - Segmentation fault on item return (ScummVM 2.8.1+)
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#15245 |
TSAGE: BF: Nearly complete black screen only - unplayable with daily build
|
gabberhead
|
defect
|
normal
|
Engine: TsAGE
|
|
#15246 |
New AGS game - Jeffrey In Space - Act I
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15250 |
SCI: SQ6: Crashes on loading GMM saved games
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#15252 |
Early Release of Let's Explore the Airport Crashes at Startup
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15256 |
SCUMM: Crash in C64 demo when giving the can of Pepsi to another character
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15258 |
Unrecognized D7 Educational Game Requires Light Pen
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#15259 |
Unknown game variant for ultima
|
GermanTribun
|
defect
|
normal
|
Engine: Ultima
|
|
#15263 |
SCI: PEPPER: Lockup when failing to escape the kitchen
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15264 |
TUCKER: Unable to go to Lower Hall (Dolny korytarz) in 2nd Chapter
|
antoniou79
|
defect
|
normal
|
Engine: Tucker
|
|
#15266 |
SCI: PEPPER: Wrong dictionary definition
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15268 |
MD5: DIRECTOR: Game not recognized
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#15270 |
Crash in Alpinia
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#15273 |
SCUMM: MANIAC: Walking animation when turning not correct
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15274 |
SCUMM: MANIAC: Flashlight shape not accurate
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15275 |
SCI: Add detection for Betrayed Alliance 1.3.3.1
|
sluicebox
|
feature request
|
normal
|
Engine: SCI
|
|
#15276 |
SCUMM: MANIAC: Highlighting of verbs wrong in v2 when hovering next to verb
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15277 |
SCUMM: MANIAC: Man-Eating Plant should not be selectable as actor
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15278 |
SCUMM: MANIAC: Sentence line empty at start
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15281 |
SCUMM: Loom: Crash when loading savegame from launcher
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15282 |
DEMOS: Versailles demo is missing components for original executable
|
sev-
|
defect
|
normal
|
Web
|
|
#15283 |
DEMOS: Toonstruck English demo is missing original executable
|
sev-
|
defect
|
normal
|
Web
|
|
#15285 |
TWP: Unable to exchange Willy's wallet
|
apoikos
|
defect
|
normal
|
Engine: TWP
|
|
#15288 |
SCI: CAMELOT: Counting your money incorrectly reports your purse as empty
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15289 |
SCUMM: INDY3 (EGA): Wrong text color in the ending when indy dies
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15293 |
AGI: LSL1: When the same message is repeated, it's not obvious that they're individual messages
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#15296 |
MYST3: Autosave thumbnail is incorrect
|
macca8
|
defect
|
normal
|
Engine: Myst3
|
|
#15298 |
SCUMM: FT: End game console puzzles, flashing text not visible
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15299 |
DIRECTOR: Non-Director game detected as a Director game
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#15300 |
AGS: Various updates + "Zap & Andy: Get Outta Hell" entry
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15302 |
AGS: Running unknown games fails with path error
|
antoniou79
|
defect
|
normal
|
Engine: AGS
|
|
#15308 |
ULTIMA6: Pathfinding fails to detect some doors
|
PushmePullyu <127053144+PushmePullyu@…>
|
defect
|
normal
|
Engine: Ultima
|
|
#15309 |
KQ1 SCI keeps crashing on recent dev builds
|
athrxx
|
defect
|
normal
|
Engine: SCI
|
|
#15310 |
STARK: Build failure in --disable-bink builds
|
dwatteau
|
defect
|
normal
|
Engine: Stark
|
|
#15311 |
ANDROID: In-App keyboard not available when using bluetooth mouse
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#15312 |
error when compiling latest trunk on Ubuntu 23.04 - Sonivox library outdated
|
dwatteau
|
defect
|
normal
|
Audio
|
|
#15314 |
An English Haunting variant for AGS
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15315 |
French patched variant for sword1
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#15321 |
BLADERUNNER: Asking Izo quickly the final question can soft lock the game
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#15322 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15323 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15325 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15329 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15330 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15336 |
SCI: KQ6: ScummVM closes when trying to load a game save
|
athrxx
|
defect
|
normal
|
Engine: SCI
|
|
#15338 |
Excavation of hob's barrow - Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15354 |
DIRECTOR - Spycrqaft: The Great Game (D4) loading issues
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#15359 |
Unknown game variant for ags Simon the Sorcerer 1 Demo Text Adventure
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15361 |
MD5: GLK: Unknown game (?)
|
tag2015
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#15362 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#15365 |
Unknown game variant for glk
|
tag2015
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#15368 |
SCUMM: MONKEY1: Text regression in SegaCD cutscenes
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15376 |
Unknown game variant for sword1
|
sev-
|
defect
|
normal
|
Engine: Sword1
|
|
#15377 |
MD5: SCI: Unknown game variant (KQ5 EGA German)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15381 |
MD5: SCI: Space Quest 3 (Spanish) Unknown version
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15383 |
TWINE: LBA: Asking about pirate recipes results in stuck dialogue
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15385 |
TWINE: LBA: Magic Bar in Twinsen stats never fills completely
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15386 |
TWINE: LBA: Twinsen and Zoe soft locked when going down the final trap door
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15387 |
TWINE: LBA: Skeletons hitboxes may be glitched
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15397 |
ULTIMA6: Movement by holding arrow keys
|
mduggan
|
feature request
|
normal
|
Engine: Ultima
|
|
#15401 |
TWINE: LBA - Twinsen drawning plays wrong animation (regression)
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15402 |
TWINE: LBA: Game and Main Menu Palette Issue after intro video (Regression)
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15407 |
TWINE: foundObject animation doesn't show correct the second time
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15411 |
TWINE: Glitched background during main menu idle credits (Regression, Sort of)
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15419 |
AGI: option to disable "predictive input keyboard dialog popup"
|
antoniou79
|
feature request
|
normal
|
Engine: AGI
|
|
#15421 |
CRAB: Unrest crashes on startup
|
sev-
|
defect
|
normal
|
Engine: CRAB
|
|
#15423 |
CRAB: Unrest is very slow on RISC OS
|
sev-
|
defect
|
normal
|
Engine: CRAB
|
|
#15440 |
Primordia variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15441 |
Gemini Rue variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15451 |
ANDROID: LAN: Inability to create folder or upload files to external app storage in developer builds
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#15453 |
Unknown game variant for dgds - rise of the dragon - german amiga version
|
mduggan
|
defect
|
normal
|
Engine: DGDS
|
|
#15454 |
DGDS: Crash when clicking on a box in the shelf
|
mduggan
|
defect
|
normal
|
Engine: DGDS
|
|
#15456 |
DGDS: Several texts are not displayed in German language
|
mduggan
|
defect
|
normal
|
Engine: DGDS
|
|
#15467 |
SCUMM: Macintosh versions of MI1, MI2 and Fate of Atlantis should have GUIO_NOASPECT
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#15471 |
King's Quest IV - Lolotte's Door Prevents Player from Entering
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15472 |
PREAGI: Winnie the Pooh: Eeyore menu incorrectly repeated
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#15477 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#15478 |
TKKG9- Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#15481 |
MD5: SCI: Unknown game variant for King's Quest IV SCI (Italian fan translation)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15482 |
SCUMM: INDY4: MacGUI crash with the updated 'Fate of Atlantis' interpreter
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#15484 |
SCUMM: INDY3: Invalid Graphics::copyBlit() memory access triggered by mac_drawIndy3TextBox()
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#15487 |
SCUMM: MONKEY2 (MAC): segfault when typing 'rough' with original_gui=false
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15490 |
DARKSEED: Unknown game variant for German CD version
|
yuv422
|
defect
|
normal
|
--Other--
|
|
#15492 |
SCUMM: MONKEY2 (MAC): Slow rendering with Macintosh titles on OSX PPC in 2.9.0pre
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#15497 |
SCI: King's Quest 7 Japanese game version
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#15500 |
TINYGL: Increased memory usage for textures with bilinear filtering
|
sev-
|
defect
|
normal
|
Engine: Grim
|
|
#15501 |
TINYGL: Draw call allocators require a lot of memory
|
sev-
|
defect
|
normal
|
Graphics
|
|
#15504 |
indy 3 macintosh version - scummvm crashes without enabled original gui
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#52 |
Sam and Max: Inventory Hack (FIXME)
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#84 |
indy4: transition error leaving canal
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#135 |
Room entry: Actor Direction
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#196 |
LOOM: Bobbin walks backwards
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#197 |
CD audio/mp3 plays in pause mode
|
fingolfin
|
defect
|
low
|
Audio
|
|
#198 |
CD audio/mp3 music does not loop
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#200 |
MI2: Verbs shadows missing
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#201 |
Bad cutscene graphic in MI1
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#202 |
Command line parsing
|
SF/bbrox
|
defect
|
low
|
--Other--
|
|
#207 |
MI2: mojo music not played correctly
|
SF/chuzwuzza
|
defect
|
low
|
Engine: SCUMM
|
|
#212 |
Bad graphics in screen transition
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#215 |
FOA: Jerky movement in car chase
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#220 |
DOTT: Item takes time to leave inventory
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#229 |
You don't load the correct files?
|
SF/ender
|
defect
|
low
|
Engine: AGOS
|
|
#244 |
Dirt between game graphics and verbs
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#258 |
DOTT: Inventory items not changing name
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#264 |
SAM: iMuse transition/lockup problems
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#269 |
SAM: Dinosaur does not stop properly
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#286 |
DOTT: Flickering Chron-O-John
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#291 |
LOOM: Wrong default cursor
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#307 |
simon1dos: linux path case sensitive bug
|
SF/ender
|
defect
|
low
|
Engine: AGOS
|
|
#316 |
MI2 (Amiga Version): Actor sprites incorrectly drawn
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#323 |
SIMON: german umlauts
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#339 |
MI2: Guybrush facing wrong direction
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#353 |
ZAK256: counter door
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#360 |
MI1VGA: more graphical glitches
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#389 |
ALL: GUI makes objects disappear
|
fingolfin
|
defect
|
low
|
GUI
|
|
#416 |
FT: crash right after loading.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#426 |
MI1VGA: the last few glitches
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#431 |
ALL: key translation
|
fingolfin
|
defect
|
low
|
GUI
|
|
#462 |
LOOMCD: Note letters vanish on save/load
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#465 |
ZAK256: Looping ambient sounds ignore start/end loop pos.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#484 |
MONKEYVGA: no longer appears in launcher
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#491 |
dig: endless anim when clicking too fast
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#493 |
DIG: Crash on Korean version
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#514 |
DIG: Inventory icon stutters
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#521 |
MI2: All percussion sounds under native MIDI
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#528 |
DIG: No object descriptions shown
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#532 |
MONKEYVGA: Text position wrong
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#548 |
MI1VGA/INDY3: Music does not loop
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#550 |
DIG: Bomp regressions
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#551 |
LOOM: fade in / fade out
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#552 |
LOOM: Bobbin seems to walk
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#561 |
INDY3: indy climbs lattice incorrectly
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#562 |
INDY3: actors drawn below desk
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#563 |
INDY3: Indy dissapears in intro
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#579 |
DIG: Pig deploy animation glitch
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#584 |
MI1CD: inventory item text not right
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#610 |
MI1&Mi2: unable to win the game (cheat)
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#619 |
SAM: Bad Colors in first Room
|
cyxx
|
defect
|
low
|
Engine: SCUMM
|
|
#640 |
MI2: Headless Guybrush in opening credit
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#651 |
INDY3: Spanish version does not work at all.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#713 |
GUI: Dir selector bug on triple-click
|
fingolfin
|
defect
|
low
|
GUI
|
|
#719 |
FT: German ß (ß) is too high
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#732 |
DIG: Text corrupted when scrolling
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#738 |
ZAK256: Walkbox locking bug
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#754 |
ZAK256: trapped glitch
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#761 |
Bird in the intro
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#799 |
Simon1and2 Italian Version - Minor bug on codetable & speed?
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#862 |
MANIAC/ZAK: Inventory is different to original
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#863 |
ZAK: Zak appears in wrong position (cosmetical)
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#885 |
COMI: Wally's Fake piratehook still on ground after pick up
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#896 |
MONKEYEGA: Palette wrong in some locations
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#908 |
ALL: cursor pulsates too slow
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#942 |
help screen: '.' is listed incorrectly
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#946 |
COMI: music transitions don't work
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#954 |
COMI: Text should not always have a shadow
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1041 |
V2: Prepositions in Spanish
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1055 |
DOTT: Actor layering glitch (hack-in-cvs)
|
cyxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1062 |
Zak: Memory Leak in allocResTypeData()
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1064 |
DOTT: Actor glides instead of walks (regression)
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1074 |
SIMON1: Sound volume strangeness
|
SF/jamieson630
|
defect
|
low
|
Engine: AGOS
|
|
#1098 |
SAM: Screen Saver generates warnings
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1148 |
MI1: SFX stops music
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#1234 |
ZAK: not all verbs are shown...
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1248 |
SAM: some MIDI channels missing on MT-32
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1280 |
SIMON1DOS/TALKIE: Chest disappears at Swampling\'s
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1281 |
SIMON1DOS/TALKIE: Introduction is different
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1315 |
FOA: Wrong sprite z-order at specific place
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1339 |
ZAK: "Oxygene-bug" on Mars
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1347 |
COMI: ASCII 0xb (11) not handled
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1384 |
ALL: Local script variables not always initialized
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1400 |
ALL: Crash on 64Bit
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#1476 |
COMI: Part of "voodoo-throne" appears in the wrong place
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#1487 |
COMI: newlines in end credits incorrect (german version)
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1606 |
SIMON2: No trail on map when Simon rides to Goblin Camp
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1609 |
ALL: Misaligned lines in the debug console
|
eriktorbjorn
|
defect
|
low
|
--Other--
|
|
#1610 |
ALL: Garbage in the debug console
|
eriktorbjorn
|
defect
|
low
|
--Other--
|
|
#1626 |
COMI: After looking by crypt crack, Guybrush moves mouth
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1683 |
MI2 FM-TOWNS: Purple, Intro Credits
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1703 |
IMUSE+DEBUG: 'room' debug command + imuse digital = lockup
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#1734 |
ZAK FM-TOWNS: Wrong verb ('Teleport To') shown
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1765 |
INSANE: volume controls aren't honoured
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#1776 |
FOA FM-TOWNS: black boxes on screen
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1805 |
FT: Wrong INSANE parameters for EN_CAVEFISH
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#1817 |
MI FM-TOWNS: No text on maps
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1824 |
FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorrect
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1849 |
MI2: Minor problems in native MT-32 mode
|
lordhoto
|
defect
|
low
|
Engine: SCUMM
|
|
#1908 |
BASE: buffer overflow causes crash from env-var HOME
|
fingolfin
|
defect
|
low
|
Port: Linux
|
|
#2013 |
MI SEGA: Dialogue problem with Sega CD version
|
cyxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2024 |
GOB: Gobliiins CD md5 not supported
|
eriktorbjorn
|
defect
|
low
|
Engine: Gob
|
|
#2046 |
Web site problem
|
fingolfin
|
defect
|
low
|
Web
|
|
#2058 |
BS2: bug on boat in london.
|
eriktorbjorn
|
defect
|
low
|
Engine: Sword2
|
|
#2065 |
MT32emu: doesn't compile under gcc 3.4.2 / i386
|
sev-
|
defect
|
low
|
Audio: MT32
|
|
#2098 |
PLUGINS: Assertion `_isDirectory' failed
|
fingolfin
|
defect
|
low
|
--Other--
|
|
#2154 |
ITE: Riff ignores command in Ferret merchant center.
|
sev-
|
defect
|
low
|
Engine: SAGA
|
|
#2158 |
ITE: NonActorsSpeech does not lock thread
|
eriktorbjorn
|
defect
|
low
|
Engine: SAGA
|
|
#2166 |
MI1: MD5 error in ScummVM launcher console
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#2167 |
ITE: Rif walks off-screen when looking at screen at desk
|
SF/h00ligan
|
defect
|
low
|
Engine: SAGA
|
|
#2168 |
ITE: Rif, Okk and Eeah stop walking partway up hill road
|
SF/h00ligan
|
defect
|
low
|
Engine: SAGA
|
|
#2215 |
FOA: skips single line of dialogue
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#2223 |
MT32/IHNM: scratching sound on right channel
|
sev-
|
defect
|
low
|
Audio: MT32
|
|
#2228 |
MI2 FM-TOWNS: Verb/Inventory Glitch at Skeleton-Song
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2230 |
MI2 FM-TOWNS: Music Stops after staying 5min at mardigras
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2232 |
MI2 FM-TOWNS: whole screen is white in rooms with parrot
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2233 |
MI2 FM-TOWNS: Elaine's mappiece directly flies to treehouse
|
digitall
|
defect
|
low
|
Engine: SCUMM
|
|
#2234 |
MI2 FM-TOWNS: Room is not dark after dropping with treasure
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2241 |
MI2 VGA: Part of the music seems to die intermittently
|
|
defect
|
low
|
Engine: SCUMM
|
|
#2242 |
MI2 VGA: Music as Rapp is instantiating isn't synchronized
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#2286 |
ZAKV1 C64 Very little time to pick up white crystal
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#2315 |
BS2: Strange colour in final cutscene
|
sev-
|
defect
|
low
|
Engine: Sword2
|
|
#2316 |
MAC: hq2x/hq3x filters broken with altivec + GCC 4
|
fingolfin
|
defect
|
low
|
Port: Mac OS X
|
|
#2317 |
FM-TOWNS: Kanji rendering glitches
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2326 |
MAC: build fails on Mac OS X 10.2.8
|
fingolfin
|
defect
|
low
|
Port: Mac OS X
|
|
#2337 |
GOB1: Copy protection isn't always bypassed
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#2339 |
GOB1: Cutscenes are bypassed quickly
|
wjp
|
defect
|
low
|
Engine: Gob
|
|
#2485 |
WINCE: display orientation problems.
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#2501 |
SYMBIAN: Simon2 during Intro
|
anotherguest
|
defect
|
low
|
Engine: AGOS
|
|
#2524 |
MANIAC: Invalid actor 255 in o5_putActorInRoom
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#2556 |
INDY3VGA: giant Henry Jones sr.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#2586 |
KYRA1: a small menu issue
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#2637 |
KYRA1: Subtitles glitch during "Speech of the Land"
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#2640 |
KYRA1: music/sfx volume settings not working
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#2669 |
MACOSX: ~/Documents/ScummVM Savegames is always created
|
fingolfin
|
defect
|
low
|
Port: Mac OS X
|
|
#2683 |
ITE: 15 second freeze in Prince's bedroom
|
SF/h00ligan
|
defect
|
low
|
Engine: SAGA
|
|
#2703 |
INDY3 (MAC): Grail diary bug in library
|
SF/mthreepwood
|
defect
|
low
|
Engine: SCUMM
|
|
#2722 |
WINCE: BS1 Crash while starting game
|
SF/knakos
|
defect
|
low
|
Engine: Sword1
|
|
#2775 |
KYRA1: Crash when meeting Zanthia
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#2810 |
MORPHOS: Asking for "SCRIPTS.CLU"
|
fingolfin
|
defect
|
low
|
Ports
|
|
#2859 |
WEB: Tentacle wrong on compatibility details page (Safari)
|
sev-
|
defect
|
low
|
Web
|
|
#2869 |
WINCE: GCC Build: "disappearing clock" issue
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#2882 |
WINCE: Could not map the keys of WM5 device...
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#2905 |
SYMBIAN: MONSTER.SO3 files do not work
|
anotherguest
|
defect
|
low
|
Port: Symbian
|
|
#2918 |
FW: Missing sound
|
sev-
|
defect
|
low
|
Engine: Cine
|
|
#2952 |
TOUCHE: Mouse over text "beggar's sign" but no sign shown
|
cyxx
|
defect
|
low
|
Engine: Touche
|
|
#2959 |
GOB2: Incorrect sound for goblins walking
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#2963 |
GOB2: Graphics bugs in interactive demo
|
sev-
|
defect
|
low
|
Engine: Gob
|
|
#2966 |
TOUCHE: waxy knife disappearing if used on the rope
|
cyxx
|
defect
|
low
|
Engine: Touche
|
|
#2979 |
FW: Masking problems
|
cyxx
|
defect
|
low
|
Engine: Cine
|
|
#3040 |
GUI: About dialog scroller
|
lordhoto
|
defect
|
low
|
GUI
|
|
#3051 |
GUI: 'Mass Add' button text does not revert after mass add
|
fingolfin
|
defect
|
low
|
GUI
|
|
#3056 |
AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
|
bluegr
|
defect
|
low
|
Engine: AGI
|
|
#3067 |
KQ4: Zombie bug
|
SF/buddha_
|
defect
|
low
|
Engine: AGI
|
|
#3069 |
MANIACNES: Graphics glitch on intro screen
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3090 |
GOB: wrong detection
|
sev-
|
defect
|
low
|
Engine: Gob
|
|
#3103 |
GUI: Modern theme gfx glitch in launcher
|
lordhoto
|
defect
|
low
|
GUI
|
|
#3133 |
ITE: Item description missing / ScummVM crash
|
sev-
|
defect
|
low
|
Engine: SAGA
|
|
#3151 |
GUI: Minor glitches with modern theme on IRIX64
|
lordhoto
|
defect
|
low
|
GUI
|
|
#3185 |
WINCE: svn build startup crash
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#3205 |
WEEN: Long delay in the intro
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3208 |
INDY3: Minor Graphics Glitch (script/data bug)
|
dwatteau
|
defect
|
low
|
Engine: SCUMM
|
|
#3230 |
PAJAMA SAM 2: Background gfx glitch in intro
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#3246 |
ITE: Sprite priority in rat caves
|
bluegr
|
defect
|
low
|
Engine: SAGA
|
|
#3252 |
PALM: Elvira 1/2 crashes after game screen is rendered
|
SF/chrilith
|
defect
|
low
|
Engine: AGOS
|
|
#3259 |
SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect
|
AndywinXp
|
defect
|
low
|
Engine: SCUMM
|
|
#3267 |
MI TOWNS: Verbs not visible after Guybrush gets cannon shot
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#3362 |
MANIACNES: Music Doesn't Start On Load Game
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#3395 |
GOB3: graphic glitch in the ship
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3429 |
KYRA2 : MD5 of DOS floppy english version
|
athrxx
|
defect
|
low
|
Engine: Kyra
|
|
#3469 |
LURE: wrong accented character in the italian version
|
dreammaster
|
defect
|
low
|
Engine: Lure
|
|
#3475 |
INDY3 FM-TOWNS: Modified version does not start
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3483 |
COMI: wrong subtitles color
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3506 |
FF: Game stops asking the Oracle about the language
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#3536 |
FOTAQ: Jetty: "sign" at wrong position
|
cyxx
|
defect
|
low
|
Engine: Queen
|
|
#3591 |
COMI: Glitch when turning pages in recipe book
|
|
defect
|
low
|
Engine: SCUMM
|
|
#3621 |
GOB2: Unknown Version
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3622 |
GOB3: Unknown Version
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3686 |
FEEBLE: Capitalization variations when searching for files
|
sev-
|
defect
|
low
|
Engine: AGOS
|
|
#3690 |
AGI: Fan(Caitlyn) - Script errors(?) - original game bugs(?)
|
|
defect
|
low
|
Engine: AGI
|
|
#3697 |
AGI: Fan(Get Outta SQ) - Graphics messed up
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#3698 |
AGI: Fan(Hobbits) - Game stuck after intro
|
|
defect
|
low
|
Engine: AGI
|
|
#3699 |
AGI: Fan(Hobbits) - Game logic flawed
|
|
defect
|
low
|
Engine: AGI
|
|
#3707 |
SCUMM: accented characters not displayed in msg boxes
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#3721 |
KYRA2: Sound and speech plays at the same time
|
athrxx
|
defect
|
low
|
Engine: Kyra
|
|
#3745 |
WOODRUFF: Vanishing Coh Cott
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3775 |
LOST IN TIME: changes GUI colors
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3803 |
DOTT: Bernard impersonating LaVerne
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3810 |
WOODRUFF: sprite blinks before enter Azimuth house
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3856 |
WEEN: mouse positioned out of the screen
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3981 |
SCUMM: Delay in speech
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#4050 |
T7G: Glitch with the cake puzzle in The 7th Guest
|
spookypeanut
|
defect
|
low
|
Engine: Groovie
|
|
#4093 |
GUI: minor artifacts in rounded corners
|
sev-
|
defect
|
low
|
GUI
|
|
#4096 |
FT demo: debugger at end of demo
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#4159 |
SWORD1: inventory visible in death scene in Syria
|
wjp
|
defect
|
low
|
Engine: Sword1
|
|
#4160 |
SWORD1: palette glitches during scene changes in endgame
|
wjp
|
defect
|
low
|
Engine: Sword1
|
|
#4162 |
GOB: Minor sound glitches in Gobliins 2 (CD/DOS English)
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4216 |
SCI: password for LSL5
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#4251 |
BRA crash in first room when picking up tape measure
|
peres
|
defect
|
low
|
Engine: Parallaction
|
|
#4261 |
AGI: Gold Rush! Restart Option differs from original
|
sev-
|
defect
|
low
|
Engine: AGI
|
|
#4311 |
KYRA1: Sound effect loops continuously (Mac CD)
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#4636 |
MIXER: Division by 0 in rate conversion if w/o soundcd
|
fingolfin
|
defect
|
low
|
Audio
|
|
#4740 |
Large file support
|
sev-
|
defect
|
low
|
Port: Linux
|
|
#4770 |
TEEN: Cannot use rake on grass
|
SF/megath
|
defect
|
low
|
Engine: TeenAgent
|
|
#4814 |
GOB3: Graphical Glitch in finished cutscene
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4861 |
"make" prints warnings if Subversion is not installed
|
dhewg
|
defect
|
low
|
--Other--
|
|
#4909 |
GOB1 : Engine Abort on Lose
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4941 |
SCI, Castlebrain/Amiga: Invisible text in word search
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#4942 |
SCI, Castlebrain/Amiga: Crash when exiting wordsearch puzzle
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#4952 |
SCI: PQ2 Demo: Non-existant view
|
OmerMor
|
defect
|
low
|
Engine: SCI
|
|
#4993 |
ECOQUEST2: Initial text not cleared from ecorder
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5044 |
PQ1VGA : Engine Abort When Putting Away Gun at Jail
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5082 |
SCI: SQ5: Frozen Script
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#5090 |
ISLANDBRAIN: Version not displayed in credits after restore
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#5104 |
LSL6-de: view resources not found (also happens in original)
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5107 |
EQ1CD: Crash at Cetus head (also happens in original sci)
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5128 |
LSL2 Amiga: Failed to Initialize Sound Driver error
|
waltervn
|
defect
|
low
|
Engine: SCI
|
|
#5156 |
SCI: QFG2: Game can hang in desert
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5162 |
SCI: SQ5 : Script Lockup During Putting Banana in WD40
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#5245 |
PHARKAS CD: Gas canister lock-up
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5252 |
KQ6: missing gate after drinking potion
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5379 |
GOB3: Confused pathfinder
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5471 |
SCI: QFG1 EGA - Hangs after hitting bird's nest with rock
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5498 |
ALL: Corrupted ZIP files are not properly handled
|
Templier
|
defect
|
low
|
GUI
|
|
#5576 |
WIN32: Console output missing
|
Kirben
|
defect
|
low
|
Port: Win32
|
|
#5581 |
TOON: crashes when leaving room
|
sylvaintv
|
defect
|
low
|
Engine: Toon
|
|
#5605 |
KQ3: PCSpeaker affects render mode
|
bluegr
|
defect
|
low
|
Engine: AGI
|
|
#5652 |
DRACI: Code analysis warnings
|
digitall
|
defect
|
low
|
Engine: Draci
|
|
#5718 |
SCI: LONGBOW: Wrong palettes used in Amiga version
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#5865 |
SCI: PQ1SCI: Stuck in briefing room
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5963 |
TSAGE: BF: Graphics glitch in inventory buttons
|
dreammaster
|
defect
|
low
|
Engine: TsAGE
|
|
#6151 |
AGOS: Simon 1 - Actor Talk Animations Sync Issues
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#6201 |
WME: Chivalry - Savegame thumbnail is too small
|
somaen
|
defect
|
low
|
Engine: Wintermute
|
|
#6207 |
WME: Chivalry - Mouse is sluggish in save/load menu
|
somaen
|
defect
|
low
|
Engine: Wintermute
|
|
#6474 |
NEVERHOOD: When quitting thru menu, game screen is shown for a moment
|
bluegr
|
defect
|
low
|
Engine: Neverhood
|
|
#6589 |
TONY: Russian version not detected
|
digitall
|
defect
|
low
|
Engine: Tony
|
|
#6629 |
MOHAWK: Missing detection entry for Riven 5-CD Italian
|
digitall
|
defect
|
low
|
Engine: Mohawk
|
|
#6706 |
SCI: QFG1 VGA - rapidly purchased potions do not appear in inventory
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#6710 |
SCUMM/HE: PUTT-PUTT - Colour corruption upon pressing Escape too quickly
|
AndywinXp
|
defect
|
low
|
Engine: SCUMM
|
|
#6711 |
Wrong quit message shown in Pajama Sam Lost and Found
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#6777 |
LOL: The interactive CD demo version is not supported
|
athrxx
|
defect
|
low
|
Engine: Kyra
|
|
#6806 |
SCI: QFG3: Dialog Crash about Leopard women's marriage.
|
wjp
|
defect
|
low
|
Engine: SCI
|
|
#6923 |
SHERLOCK: use flower on lab table
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6924 |
SHERLOCK: use the flower on a flask
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6925 |
SHERLOCK: use residue on lab table
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6926 |
SHERLOCK: use residue on test tube
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6928 |
SHERLOCK: go to Scotland Yard
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6933 |
SHERLOCK: St. Pancras Station Crash
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6943 |
TOONSTRUCK: add French & Spanish detection
|
|
defect
|
low
|
Engine: Toon
|
|
#7094 |
GUI: Pressed button keeps highlight after modal dialog opens
|
salty-horse
|
defect
|
low
|
GUI
|
|
#7101 |
GUI: Hovered-over button doesn't highlight after a modal dialog closes
|
|
defect
|
low
|
GUI
|
|
#7116 |
The Neverhood Crash upon clicking the "type-in" bar on Load/Delete game screen
|
eriktorbjorn
|
defect
|
low
|
Engine: Neverhood
|
|
#7123 |
GUI: Tab scroll buttons should be disabled when they have no effect
|
sev-
|
defect
|
low
|
GUI
|
|
#7124 |
GUI: Buttons don't highlight when mouse press is released over them
|
lephilousophe
|
defect
|
low
|
GUI
|
|
#7125 |
GUI/AGI: Predictive dialog glitches when two buttons are pressed at once
|
sev-
|
defect
|
low
|
GUI
|
|
#7165 |
WAGE: Broken indenting in multiple files
|
sev-
|
defect
|
low
|
Engine: Wage
|
|
#7166 |
DRASCULA: Misleading indentation in animation.cpp
|
criezy
|
defect
|
low
|
Engine: Drascula
|
|
#7167 |
GNAP: Misleading indentation in scenes/group4.cpp
|
sev-
|
defect
|
low
|
Engine: GNAP
|
|
#7168 |
MADS: Misleading indentation in nebular/nebular_scenes2.cpp
|
dreammaster
|
defect
|
low
|
Engine: MADS
|
|
#7169 |
AUDIO: Misleading indentation in audio/decoders/qdm2.cpp
|
sev-
|
defect
|
low
|
Audio
|
|
#7172 |
SWORD25: Cast to pointer from integer of different size
|
wjp
|
defect
|
low
|
Engine: Sword25
|
|
#7179 |
SQ4 CD DOS crash when selecting 'Catalog' in Hz So Good
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#7234 |
Implementation of quitPauseRestart opcode
|
SF/ender
|
feature request
|
low
|
Engine: SCUMM
|
|
#7299 |
MI2 (MAC): Incorrect Wiping Sound at Barkeeper's
|
lordhoto
|
feature request
|
low
|
Engine: SCUMM
|
|
#7320 |
FMTOWNS: Need more than 256 colors to display properly
|
athrxx
|
feature request
|
low
|
Engine: SCUMM
|
|
#7336 |
Search more subdirs: Rooms 1, Rooms 2, Rooms 3
|
Kirben
|
feature request
|
low
|
--Other--
|
|
#7343 |
GUI: Show subtitles/speech options only for speech games
|
sev-
|
feature request
|
low
|
GUI
|
|
#7350 |
GUI: Add support for translation to other languages
|
sev-
|
feature request
|
low
|
GUI
|
|
#7411 |
QUEEN: Detecting demo and using proper name
|
joostp
|
feature request
|
low
|
Engine: Queen
|
|
#7438 |
BS1: Add support for enter key in save game dialog
|
eriktorbjorn
|
feature request
|
low
|
Engine: Sword1
|
|
#7455 |
MI1 Amiga: choose actor palette
|
AndywinXp
|
feature request
|
low
|
Engine: SCUMM
|
|
#7462 |
SCUMM: Sega CD Monkey Island has not start button
|
AndywinXp
|
feature request
|
low
|
Engine: SCUMM
|
|
#7477 |
SCALERS : 2XPM
|
|
feature request
|
low
|
Graphics: Scalers
|
|
#7513 |
SYMBIAN: keyboard shortcuts
|
sev-
|
feature request
|
low
|
Port: Symbian
|
|
#7556 |
SDL: Remap joystick buttons via scummvmrc
|
ccawley2011
|
feature request
|
low
|
Ports
|
|
#7576 |
ScummVM for UMPC/Tablet PC
|
sev-
|
feature request
|
low
|
Ports
|
|
#7583 |
KYRA1: Add support for Korean/DOS version
|
phcoder
|
feature request
|
low
|
Engine: Kyra
|
|
#7646 |
Scalers cleanup
|
sev-
|
feature request
|
low
|
Graphics: Scalers
|
|
#7773 |
KYRA1: Add support for Czech fan tranlsation
|
sev-
|
feature request
|
low
|
Engine: Kyra
|
|
#8617 |
Patch for minor memory leak
|
fingolfin
|
patch
|
low
|
GUI
|
|
#9013 |
Enforce aspect ratio in fullscreen SDL
|
sev-
|
patch
|
low
|
Ports
|
|
#9567 |
Myst Island Tower rotation direction indication line is black instead of white
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9568 |
Black box around pointer in Dini
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
1.0
|
#9569 |
Fireplace place puzzle skips some sounds
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
1.0
|
#9570 |
Selenitic door puzzle skips playing the last sound
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
1.0
|
#9571 |
Myst Tower Elevator cache warning
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
1.0
|
#9572 |
Mechanical Age Island Controls warning invalid _rect.top
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
1.0
|
#9574 |
MOHAWK: Myst: Sound stuttering in the projector room
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9612 |
SCI32: lsl6hires debug dialog shown
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#9648 |
SCI: GK2: Inventory jumps in the wrong direction at the start of scroll
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#9682 |
GOB: Goblins Quest 3 - graphic issue on first level
|
|
defect
|
low
|
Engine: Gob
|
|
#9702 |
SCI: SQ6: Game crashes when loading an invalid save game from launcher
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#9717 |
GUI: Indirectly changing 'GUI Language' can produce inconsistent behaviour when changing some options.
|
criezy
|
defect
|
low
|
GUI
|
|
#9752 |
SCI: Save screenshots blocked by menu
|
ZvikaZ
|
defect
|
low
|
Engine: SCI
|
|
#9772 |
SCI: Torin: Missing Multi-Language-CD detection of English, French
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#9790 |
SCI: KQ7: Strange ambrosia artefact in Etheria
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#9795 |
SCI: KQ7 Demo: missing sound effects
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#9813 |
SCI: SQ4: Button audio for fast repeated click missing
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#9820 |
SCI: GK1: Speech cut off after using vine in crypt in Day 9
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#9838 |
GUI: 'LastSelectedGame' setting not restored after GUI language change.
|
bgK
|
defect
|
low
|
GUI
|
|
#9871 |
FULL THROTTLE: Crash when skipping intro (also in original)
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#9890 |
TITANIC: Volume Settings Ignored until GMM opened
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#9893 |
TITANIC: Access Denied on correct terminal login
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#9898 |
TITANIC: Bar Glass and Vision Center animation flickering
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#9899 |
TITANIC: Turned on fan Looks off
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#9900 |
TITANIC: No Hand for Picking up Vision Center
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#9901 |
TITANIC: Winter displayed as Spring
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#9908 |
SWORD1: Picture previews black when saving in game
|
criezy
|
defect
|
low
|
Engine: Sword1
|
|
#9915 |
MOHAWK: Myst: Piano Puzzle Lever doesn't reset
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9916 |
MOHAWK: Myst: Piano Weird Sounding Modulation
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9920 |
MOHAWK: Myst: Infinite Bird Chirp
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9922 |
MOHAWK: Myst: Library Fireplace Door Laggy Close
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9923 |
MOHAWK: Myst: Mechanical Age Elevator Door Laggy Close
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9929 |
MOHAWK: Riven: Graphics Glitch for No Trap Book, Open Fissure Ending
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9930 |
MOHAWK: Riven: Graphics Glitch for Trap Ghen, No Free Catherine, Open Fissure Ending
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9931 |
MOHAWK: Riven: Graphics Glitch for Visit Ghen, Have Trap Book, Open Fissure Ending
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9932 |
MOHAWK: Riven: Graphics Glitch for Get Trap Book, Refuse Ghen Ending
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9933 |
MOHAWK: Riven: Graphics Glitch for Best Ending
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9942 |
TITANIC: Text Input Can be Garbled
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#9947 |
MOHAWK: Riven: Screen Transition at beginning could be Smoother
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9950 |
SCI: LB2: No Lip Animation for A Voiced Dialogue
|
sluicebox
|
feature request
|
low
|
Engine: SCI
|
|
#9953 |
SCI: LB2: Voice Continues after loading another game
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#9956 |
SCI: LB2: No Lip Animation for Laura with Yvette about Tut
|
sluicebox
|
feature request
|
low
|
Engine: SCI
|
|
#9960 |
MOHAWK: Riven: Graphical glitch allows unintended access to floating room.
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9965 |
TITANIC: The Maitre d' does not move when prod'ed
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#9970 |
MOHAWK: Riven: Credits are Slow
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9972 |
MOHAWK: Riven: Missing sound effect for submarine hatch closing.
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9974 |
SCI: Phant1: Frame Skips During Chase Carno's Room
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#9976 |
SCI: Phant1: Monster Painting Not Shown
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#9978 |
TITANIC: Service Elevator Level Indicator Off for Bilge
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#9984 |
TITANIC: Doorbot doesn't show up on his own
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#9986 |
TITANIC: Various actions cause clearing of conversation text
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#9994 |
SCI: GK2 Demo: Surface:: convertTo() Crash for Windowed Movie
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#9995 |
TITANIC: Bilge room no trash moving sounds
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10002 |
TITANIC: Barbot has another vision center
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10003 |
TITANIC: Can Pull Rowbots lever Low with one arm
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10008 |
IHNM: Saved game picture shows game paused
|
dafioram
|
feature request
|
low
|
Engine: SAGA
|
|
#10014 |
TITANIC: Crash if loading (using GMM) saved game in-between Deskbot and Bellbot
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10020 |
TITANIC: Ending credits change color slower than original engine
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10023 |
TITANIC: Have right click be shift+left click
|
dreammaster
|
feature request
|
low
|
Engine: Titanic
|
|
#10028 |
TITANIC: Stick Hovers in Arborteum
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10029 |
TITANIC: Can leave SGT room elevators on any level
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10031 |
TITANIC: Saving screenshot during starting credits ends video
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10033 |
SCI: PHANT2: Reduce latency of starting movie clips and phone button sounds
|
csnover
|
feature request
|
low
|
Engine: SCI
|
|
#10035 |
SCI: PHANT2: Remove <PROTECTED> from save games file name
|
csnover
|
feature request
|
low
|
Engine: SCI
|
|
#10036 |
SCI: PHANT2: Text flashes in corner on computer
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#10037 |
SCI: PHANT2: Some inventory items overlap the arrow buttons
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#10040 |
TITANIC: Second Class Levels background music is off
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10041 |
TITANIC: Star Control: Forward and Backwords are too slow
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10042 |
TITANIC: Can't load barbot room saves from original game for a few node/view combinations
|
dreammaster
|
feature request
|
low
|
Engine: Titanic
|
|
#10043 |
TITANIC: Chicken given to mother hangs
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10044 |
MOHAWK: Riven: Excessive delay before cursor appears after movie ends.
|
macca8
|
defect
|
low
|
Engine: Mohawk
|
|
#10047 |
TITANIC: Add game controls to help button
|
dreammaster
|
feature request
|
low
|
Engine: Titanic
|
|
#10051 |
TITANIC: Cannot load 99th saved game
|
dafioram
|
defect
|
low
|
Engine: Titanic
|
|
#10053 |
MOHAWK: MYST: Fireplace puzzle is sluggish compared to original
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10057 |
TITANIC: Phonograph has dissapearing horn after getting ear
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10058 |
TITANIC: Can't Up key out of pellerator
|
dreammaster
|
feature request
|
low
|
Engine: Titanic
|
|
#10064 |
MOHAWK: MYST: Fireplace puzzle blocks leave gray rectangle
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10065 |
MOHAWK: MYST: Invisible Dini Page
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10074 |
TITANIC: Items sent through Succ via Nowhere chevrons are lost
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10075 |
MOHAWK: RIVEN: Faster page turning
|
bgK
|
feature request
|
low
|
Engine: Mohawk
|
|
#10080 |
TITANIC: Arrow Keys unexpected behavior at certain spots
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10086 |
MOHAWK: Riven: Plateau puzzle a few graphic glitches
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10104 |
TITANIC: Liftbots don't change floors for word spelling of numbers
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10107 |
TITANIC: Liftbot Head Float
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10111 |
TITANIC: Succ don't carry on conversations
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10112 |
TITANIC: Music room xylopho player doesn't animate
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10119 |
TITANIC: MaitreD graphic glitch misplaced cyan lines
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10122 |
TITANIC: TVs still shows the lifts level after solving the puzzle
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10126 |
TITANIC: Star Puzzle, crash for unlocking 1st star after 2 locked
|
dafioram
|
defect
|
low
|
Engine: Titanic
|
|
#10127 |
TITANIC: Pellerator travel times deviations
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10128 |
TITANIC: Autoselect pellerator when leaving the music room
|
dreammaster
|
feature request
|
low
|
Engine: Titanic
|
|
#10129 |
TITANIC: Hose graphic stays after grabbing it in winter
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10131 |
TITANIC: Can complete titania with some items swapped out
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10136 |
TITANIC: Can get magazine again
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10141 |
TITANIC: Mouse pointer graphic after collecting nose
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10142 |
TITANIC: Can remove parrot perch before flight
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10143 |
SCI: GK2 DE: Warning about corrupt files when starting game
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#10144 |
TITANIC: allow loading saved games via the GMM in the main game window
|
dreammaster
|
feature request
|
low
|
Engine: Titanic
|
|
#10149 |
TITANIC: Minor ending differences
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10150 |
TITANIC: Can open GMM onto of F5/F7 save/load
|
bgK
|
defect
|
low
|
Engine: Titanic
|
|
#10151 |
TITANIC: Succubus in parrot room hose + chicken (spoilers)
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10153 |
TITANIC: Star locking/unlocking via green lights, differences
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10155 |
TITANIC: Hitting F1, stops F2-F4 and F6 from working
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10158 |
TITANIC: Restaurant no grab hand when removing cylinder
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10159 |
TITANIC: Restaurant red stop light stays lite
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10160 |
TITANIC: Restaurant, can put cylinder on closed empty slot
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10164 |
SCI: PHANT2: In-game volume slider plus/minus buttons don't work very well
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#10167 |
TITANIC: Fixed light is still loose
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10170 |
TITANIC: Unlocking while homing into the 2nd and 3rd star causes issues
|
dafioram
|
defect
|
low
|
Engine: Titanic
|
|
#10173 |
GUI: Game executed did not match window title or selection
|
wjp
|
defect
|
low
|
GUI
|
|
#10175 |
TITANIC: SGT puzzle, drawer can remain visually
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10185 |
TITANIC: Clicking during bellbot intro minor issues
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10186 |
TITANIC: Add dialogue option to skip deskbot intro
|
dreammaster
|
feature request
|
low
|
Engine: Titanic
|
|
#10187 |
TITANIC: SGT Puzzle Toilet seat remains visually
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10189 |
TITANIC: Stopped restaurant music doesn't start until cylinder is reset
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10190 |
TITANIC: Selected Item stop animating after going through a door
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10191 |
TITANIC: Nav Helmet can disappear
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10217 |
Possible memory leak for Image::writePNG
|
csnover
|
defect
|
low
|
--Other--
|
|
#10221 |
SCI: KQ7 v1.4 Bad view priority, Ego behind curtain, Chapter 5
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#10223 |
SCI: Lighthouse: Palette turns white after turning fans on, Island Fortress
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#10230 |
SCI: Lighthouse: Bad palette briefly when in Fortress Bird Plane
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#10233 |
SCI: Lighthouse: Bad Palette when stepping out of sphere in Volcano
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#10235 |
SCI: Lighthouse: Bad Palette at bottom of temple elevator at desert
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#10255 |
SCI: PQ3: Doctor talks too fast
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#10257 |
SCI: RAMA: Extra cursor when browsing interviews
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#10291 |
TITANIC: DE: All Chevron text should be in german
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#10295 |
SCI: QFG1 (VGA) - stat screen at night issue
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#10296 |
SCI: QFG1VGA: No Glow or Fireflies in globe at Yorick's room
|
wjp
|
defect
|
low
|
Engine: SCI
|
|
#10310 |
AGOS: Waxworks: Pressing M doesn't mute music
|
NMIError
|
defect
|
low
|
Engine: AGOS
|
gsoc
|
#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
|
BJNFNE
|
defect
|
low
|
Engine: Gob
|
|
#10398 |
FULLPIPE: memory leak when exiting via in-game menu (not gmm)
|
digitall
|
defect
|
low
|
Engine: NGI
|
|
#10424 |
TUCKER: Add mouse wheel support for inventory scrolling
|
bonki
|
feature request
|
low
|
Engine: Tucker
|
|
#10445 |
TUCKER: Verb "Use" uses capitalized "With" in sentence bar
|
bonki
|
feature request
|
low
|
Engine: Tucker
|
|
#10469 |
XEEN: character highlight missing when clicking on the "spells" icon
|
dreammaster
|
defect
|
low
|
Engine: MM: Xeen
|
|
#10482 |
MOHAWK: MYST ME: No Flyover sound for Mechanical Age
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10483 |
MOHAWK: MYST ME: Mech Age Flyover video played when loading save
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10485 |
MOHAWK: MYST ME: Piano Puzzle Lever no sound
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10486 |
MOHAWK: MYST: No 12AM/12PM time of date for star map
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10488 |
MOHAWK: MYST: Star map arrow down sound is different
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10489 |
MOHAWK: MYST: myst age Boat door opening sound is cut short
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10497 |
MOHAWK: MYST: Selentic age radar doors no closing sound
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10499 |
MOHAWK: MYST: Tower Rotation direction line broken by text
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10516 |
MOHAWK: Riven: Sound issue in Temple Island #2
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10519 |
MOHAWK: Riven: Checksum for new DVD version
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10525 |
MOHAWK: Riven: Prison Island sound puzzle graphics glitch.
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10527 |
SCUMM: "imuse play" console command crashes on some tracks, should fail more gracefully
|
bonki
|
defect
|
low
|
Engine: SCUMM
|
|
#10532 |
MOHAWK: MYST: Channelwood sound stops in linking book lift
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10536 |
MOHAWK: Riven: User can’t delete user-created save from Autosave slot via GUI.
|
dafioram
|
defect
|
low
|
Engine: Mohawk
|
|
#10548 |
XEEN: Misaligned object sprites compared to DOSBox
|
dreammaster
|
defect
|
low
|
Engine: MM: Xeen
|
|
#10549 |
XEEN: Wrong music on character generation screen.
|
dreammaster
|
defect
|
low
|
Engine: MM: Xeen
|
|
#10550 |
XEEN: Text wraps incorrectly in character creation "Skills" dialogue.
|
dreammaster
|
defect
|
low
|
Engine: MM: Xeen
|
|
#10551 |
XEEN: Mouse presses to empty spaces on character creation screen triggers re-roll.
|
dreammaster
|
defect
|
low
|
Engine: MM: Xeen
|
|
#10553 |
XEEN: Chest sprites return to their 'closed' graphic after being opened.
|
dreammaster
|
defect
|
low
|
Engine: MM: Xeen
|
|
#10554 |
XEEN: Direction Sense displayed incorrectly.
|
dreammaster
|
defect
|
low
|
Engine: MM: Xeen
|
|
#10572 |
MOHAWK: MYST: Planetarium day slider not shown going to bottom
|
dafioram
|
defect
|
low
|
Engine: Mohawk
|
|
#10575 |
MOHAWK: MYST: Mech Age rotation controls reset to south when set to west
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10606 |
Myst: Mechanical Age: Achenar's torture chamber doesn't flash visually when hitting the switch
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10607 |
Myst: Myst Island: Log Cabin's main-floor boiler valve doesn't play complete audio clip when adjusted
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10610 |
BACKENDS: Linux - Mismatch with libcurl3 from buildbot setup and libcurl4 from Debian/sid
|
sev-
|
defect
|
low
|
Port: Linux
|
|
#10635 |
MOHAWK: Riven: End game Autosave may set incorrect save/load status when loaded.
|
macca8
|
defect
|
low
|
Engine: Mohawk
|
|
#10645 |
GUI: Match tab body style across all Options tabs (Global & Game).
|
bgK
|
feature request
|
low
|
GUI
|
|
#10646 |
Previously identified KQ3 version now wrongly identified as fangame
|
sev-
|
feature request
|
low
|
Engine: AGI
|
|
#10672 |
login button on not logged in page doesn't work(bugs page)
|
Mataniko
|
defect
|
low
|
Web
|
|
#10693 |
QFG4: Pathfinding bug in the Inn with the stairs
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#10711 |
QFG4: Lockup after defeating a Wraith
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#10715 |
MOHAWK: RIVEN: “Cannot load font… “ warning message.
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10727 |
MOHAWK: MYST: Channelwood gate doesn't closed
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10748 |
QFG4: Mirrored room Pics are off by 1 pixel, garbage on right edge
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#10751 |
QFG4: Rope obscured by bkg when rescuing Igor
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#10753 |
QFG4: Talking to absent innkeeper
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#10754 |
QFG4: Talking to absent Burgomeister
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#10756 |
QFG4: Grabbing the second bookshelf passage, msg doesn't reflect its closed/open state
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#10770 |
QFG4: Insect statue description says squid-like
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#10772 |
QFG4: Rations icon persists in toolbar after all are eaten
|
Vhati
|
defect
|
low
|
Engine: SCI
|
|
#10774 |
QFG4: Exiting thieves' guild secret passage, hero is prematurely visible
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#10775 |
QFG4: Resting repeatedly in one place results in consecutive moonrises
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#10789 |
QFG4: Peering through doors at absent bats in the castle
|
Vhati
|
defect
|
low
|
Engine: SCI
|
|
#10791 |
Croustibat: ID name - incorrect language prefix
|
digitall
|
defect
|
low
|
Engine: Gob
|
|
#10816 |
New BASS demo for the demo collection.
|
Mataniko
|
patch
|
low
|
Web
|
|
#10817 |
WIN32: scummvm.exe FileDescription is a url
|
lotharsm
|
defect
|
low
|
Port: Win32
|
|
#10822 |
QFG4: Reading 3, Two of Cups is placed off-center
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#10832 |
QFG4: Castle rooms silence all doors when one is oiled
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#10845 |
QFG4: Reading 3, Cards land on piles and fall through to bottom
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#10846 |
QFG4: Reading 5, Card lands on pile and falls through previous card
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#10880 |
MOHAWK: RIVEN: Book closing animation repeat
|
Bastien Bouclet <bastien.bouclet@…>
|
defect
|
low
|
Engine: Mohawk
|
|
#10901 |
Make appdata strings translatable
|
sev-
|
feature request
|
low
|
GUI: Translations
|
|
#10983 |
BLADERUNNER: GMM saved thumbnail is off
|
peterkohaut
|
defect
|
low
|
Engine: Bladerunner
|
|
#10987 |
Volume level ignored in transition cut-scenes
|
antoniou79
|
defect
|
low
|
Engine: Bladerunner
|
|
#10991 |
Steele arrival issue at Tyrell building
|
antoniou79
|
defect
|
low
|
Engine: Bladerunner
|
|
#10992 |
Inactive hotspot on used car shop roof
|
peterkohaut
|
defect
|
low
|
Engine: Bladerunner
|
|
#10997 |
Two little typos in subtitles
|
antoniou79
|
defect
|
low
|
Engine: Bladerunner
|
|
#11044 |
QFG4: Boris is outside the castle at night after the dungeon sequence
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#11057 |
QFG4: When the castle's gate is open and the Necrotaurs are missing, you still get a message about them
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#11195 |
HOYLE4: Pallette incorrect after Klondike win on specific table background
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#11200 |
AGOS: Unknown game variant for AGOS
|
aquadran
|
defect
|
low
|
Engine: AGOS
|
|
#11202 |
MADE: Unknown game variant
|
aquadran
|
defect
|
low
|
Engine: MADE
|
|
#11209 |
AGI: Black Cauldron (AppleIIgs) - minor save/restore bug
|
ZvikaZ
|
defect
|
low
|
Engine: AGI
|
|
#11210 |
AGI: Mixed-Up Mother Goose (AppleIIgs) - possible issue with MUMG and other AGI games
|
ZvikaZ
|
defect
|
low
|
Engine: AGI
|
|
#11235 |
Unknown game variant (italian) for Tony Tough and the Night of Roasted Moths
|
Omnia89
|
feature request
|
low
|
Engine: Tony
|
|
#11271 |
GUI: PopUpControl text blank in UpdatesDialog
|
bgK
|
defect
|
low
|
GUI
|
|
#11306 |
BLADERUNNER: Sprint Speed
|
antoniou79
|
defect
|
low
|
Engine: Bladerunner
|
|
#11371 |
Split "Both" string for the 3DS SELECT Button menu
|
bgK
|
defect
|
low
|
GUI: Translations
|
|
#11390 |
Unknown game variant for SCI [christmas1992]
|
lotharsm
|
defect
|
low
|
Engine: SCI
|
|
#11391 |
i18n: Updated the Spanish Quick Guide
|
lotharsm
|
feature request
|
low
|
Documentation
|
|
#11501 |
LURE: Unsupported demo version
|
aquadran
|
defect
|
low
|
Engine: Lure
|
|
#11550 |
TTS: Language is wrong for unsupported game warning
|
criezy
|
defect
|
low
|
--Unset--
|
|
#11626 |
Unknown game variant for dragons
|
yuv422
|
feature request
|
low
|
Engine: Dragons
|
|
#11630 |
Blazing Dragons: Background talking should be canceled in favor of main actor
|
yuv422
|
defect
|
low
|
Engine: Dragons
|
|
#11634 |
Blazing Dragons: Music for dancing contest missing
|
yuv422
|
defect
|
low
|
Engine: Dragons
|
|
#11645 |
GUI: "New save" button still enabled when all save locations are used
|
sev-
|
defect
|
low
|
GUI
|
|
#11664 |
Ultima IV: Mixing Reagents shows a letter twice
|
dreammaster
|
defect
|
low
|
Engine: Ultima
|
|
#11689 |
Blazing Dragons: Missing character shadows
|
yuv422
|
defect
|
low
|
Engine: Dragons
|
|
#11691 |
Blazing Dragons DE: Minigame dialogues are missing
|
yuv422
|
defect
|
low
|
Engine: Dragons
|
|
#11718 |
Ultima IV: Exiting Zstats with enter key
|
dreammaster
|
defect
|
low
|
Engine: Ultima
|
|
#11767 |
STARK: The Longest Journey - random text replaced with ...
|
aquadran
|
defect
|
low
|
Engine: Stark
|
|
#11871 |
BACKENDS: Symbian - Indicators require orientation correction.
|
fedor4ever
|
defect
|
low
|
Port: Symbian
|
|
#11906 |
BACKENDS: Symbian - Screen orientation error in ScummVM when activating automatic phone rotation.
|
fedor4ever
|
defect
|
low
|
Port: Symbian
|
|
#11916 |
Add detection of Chzo mythos Z-Code adventures
|
dreammaster
|
feature request
|
low
|
Engine: GLK: ZCode
|
|
#11970 |
Starship Titanic - Idle-summon bot timer doesn't disable while on certain iffy viewports
|
dreammaster
|
defect
|
low
|
Engine: Titanic
|
|
#11973 |
SCUMM: Implement original pause bars, and put Save/Load GUI type toggle in startup menu
|
AndywinXp
|
feature request
|
low
|
Engine: SCUMM
|
|
#12008 |
SWORDDEMO: Missing Demo subtitles
|
tag2015
|
feature request
|
low
|
Engine: Sword1
|
|
#12063 |
PETKA: Dialogue options have no outline and wrong color
|
whiterandrek
|
defect
|
low
|
Engine: Petka
|
|
#12064 |
PETKA: Subtitles "jump" (have different line heights)
|
whiterandrek
|
defect
|
low
|
Engine: Petka
|
|
#12077 |
PETKA: Very short animation
|
whiterandrek
|
defect
|
low
|
Engine: Petka
|
|
#12087 |
ULTIMA8: Cannot use Space Bar in Journal
|
OMGPizzaGuy
|
defect
|
low
|
Engine: Ultima
|
|
#12093 |
Aerial Servant Spell casting animation not fully enabled
|
mduggan
|
defect
|
low
|
Engine: Ultima
|
|
#12098 |
ULTIMA VIII: Keymapping for left-click does not function with books
|
OMGPizzaGuy
|
defect
|
low
|
Engine: Ultima
|
|
#12183 |
Ultima VIII - Sorcery reagents of different sizes do not stack
|
mduggan
|
defect
|
low
|
Engine: Ultima
|
|
#12438 |
AGS: QFG2VGA save preview pictures show background only
|
dreammaster
|
defect
|
low
|
Engine: AGS
|
|
#12469 |
ICB: A sangre fría (In Cold Blood Spanish) not Detected
|
tag2015
|
feature request
|
low
|
Engine: ICB
|
|
#12498 |
PSP: Nightly build does not have cursor on PPSSPP emulator
|
rsn8887
|
defect
|
low
|
Port: PSP
|
|
#12503 |
ULTIMA8: Resurrection Book contains Wrong Text
|
mduggan
|
defect
|
low
|
Engine: Ultima
|
|
#12518 |
AGS: Whispers of a Machine - Company logos not vertically centered & show main menu background at bottom
|
criezy
|
defect
|
low
|
Engine: AGS
|
|
#12526 |
AGS: Heroine's Quest game credits not updating
|
dreammaster
|
defect
|
low
|
Engine: AGS
|
|
#12566 |
PRIVATE: Duplicate Inventory in Casebook
|
neuromancer
|
defect
|
low
|
Engine: Private
|
|
#12636 |
WME3D: Alpha Polaris - crash when cycling through available shadow types
|
|
defect
|
low
|
Engine: Wintermute
|
|
#12741 |
AGS: SQ45: Walk bug
|
dreammaster
|
defect
|
low
|
Engine: AGS
|
|
#12742 |
AGS: SQ45: Wrong character size
|
dreammaster
|
defect
|
low
|
Engine: AGS
|
|
#12933 |
AGS: 5 Days a Stranger - Inventory scroll buttons act strangely
|
dreammaster
|
defect
|
low
|
Engine: AGS
|
|
#12949 |
AGS: Whispers of a Machine - Smart Scan text is off the screen
|
criezy
|
defect
|
low
|
Engine: AGS
|
|
#12967 |
STARK: Cortez says "no", but subtitles say "si"
|
antoniou79
|
defect
|
low
|
Engine: Stark
|
|
#13046 |
Quest for Glory III: Wages of War warning message
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#13049 |
Unknown game variant for ags
|
dreammaster
|
defect
|
low
|
Engine: AGS
|
|
#13053 |
DIRECTOR: Add detection for 10 Pixeline games
|
tag2015
|
feature request
|
low
|
Engine: Director
|
|
#13082 |
ULTIMA: CRUSADER: Crusader No Remorse: No keymap to drop weapon?
|
mduggan
|
feature request
|
low
|
Engine: Ultima
|
|
#13097 |
[KYRA] [LOL] [MT32] Music on character selection screen gets out of tune
|
NMIError
|
defect
|
low
|
Engine: Kyra
|
|
#13126 |
GRIM: Grim Fandango opengl savescreen blanking
|
aquadran
|
defect
|
low
|
Engine: Grim
|
|
#13161 |
SCI: QFG3 - Weird behaviour in the main menu.
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#13215 |
OpenGLSdlGraphics3dManager::setupScreen() might invoke `glGetIntegerv` without GL context
|
lephilousophe
|
defect
|
low
|
Common
|
|
#13279 |
ULTIMA: Skull of Quakes doesn't reveal entrance
|
OMGPizzaGuy
|
defect
|
low
|
Engine: Ultima
|
|
#13392 |
Monkey Island 1 endless loop
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#13414 |
AGI engine doesn't load invalid GameIDs.
|
bluegr
|
defect
|
low
|
Engine: AGI
|
|
#13500 |
LSL6 Hi-Res: Rocket death dialog not read aloud
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#13501 |
LSL6 Hi-Res: Canceling narrator doesn't cancel Daryl waiting to press button
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#13682 |
CHEWY: Main Menu gets unresponsive when clicking on load game
|
bluegr
|
defect
|
low
|
Engine: Chewy
|
|
#13687 |
CHEWY: Harbour in Big City 2 not playing correct music
|
bluegr
|
defect
|
low
|
Engine: Chewy
|
|
#13693 |
CHEWY: Inventory behavior quick action
|
bluegr
|
defect
|
low
|
Engine: Chewy
|
|
#13694 |
CHEWY: Book "Escape from F5" cursor visible
|
bluegr
|
defect
|
low
|
Engine: Chewy
|
|
#13695 |
CHEWY: Cyber-Crown hotspot already active before Surimy
|
bluegr
|
defect
|
low
|
Engine: Chewy
|
|
#13696 |
CHEWY: Dugout race Chewy not moving
|
bluegr
|
defect
|
low
|
Engine: Chewy
|
|
#13709 |
KYRA: HoF: Zanthia walks through a rock in Volcania
|
dwatteau
|
defect
|
low
|
Engine: Kyra
|
|
#13720 |
WEB: link URLs are garbled in Touche's compatibility page
|
Thunderforge
|
defect
|
low
|
Web
|
|
#13735 |
SCUMM: Inaccurate verb rendering in Monkey 1 FM-TOWNS
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#13887 |
SCUMM: Indy3 (MAC) boxing bell rings 2 times instead of 3
|
dwatteau
|
defect
|
low
|
Engine: SCUMM
|
|
#14077 |
Wetlands : Missing cutscene
|
neuromancer
|
defect
|
low
|
Engine: Hypno
|
|
#14078 |
Wetlands : end of level trigger issue for Zone 3 / Oxygen facility
|
neuromancer
|
patch
|
low
|
Engine: Hypno
|
|
#14172 |
Unknown game variant for director: Minky Momo Maniacs
|
tag2015
|
defect
|
low
|
Engine: Director
|
|
#14198 |
SCUMM: MANIAC v2: "Disserrare" (Unlock) verb not shown in italian version
|
AndywinXp
|
defect
|
low
|
Engine: SCUMM
|
|
#14258 |
AGS: Dreams in the Witch House: character briefly appearing after logo
|
tag2015
|
defect
|
low
|
Engine: AGS
|
|
#14312 |
ULTIMA8: Duplicate Tongue of Flame
|
OMGPizzaGuy
|
defect
|
low
|
Engine: Ultima
|
|
#14313 |
ULTIMA8: Neverending Lava Noise
|
OMGPizzaGuy
|
defect
|
low
|
Engine: Ultima
|
|
#14315 |
ULTIMA8: Request clipping view
|
OMGPizzaGuy
|
feature request
|
low
|
Engine: Ultima
|
|
#14396 |
ULTIMA6: Sherry can not overlap with party member
|
sev-
|
defect
|
low
|
Engine: Ultima
|
|
#14408 |
ULTIMA6: Cannot use sextant in Gargoyle Lands
|
sev-
|
defect
|
low
|
Engine: Ultima
|
|
#14427 |
XEEN: negative toHit underflow
|
dreammaster
|
defect
|
low
|
--Unset--
|
|
#14428 |
XEEN: restrict icons in shops
|
sev-
|
defect
|
low
|
Engine: MM: Xeen
|
|
#14439 |
BURIED: Unimplemented button pressed graphics in the demo menu
|
ccawley2011
|
defect
|
low
|
Engine: Buried
|
|
#14479 |
AGS: Blackwell1: Wrong voiceover in dog park [original bug]
|
tag2015
|
defect
|
low
|
Engine: AGS
|
|
#14490 |
Unknown game variant for pink
|
tag2015
|
defect
|
low
|
--Other--
|
|
#14527 |
Midi dump feature not working with command line startup
|
fabianostermann
|
patch
|
low
|
Audio
|
|
#14538 |
NANCY: Language not present in nancy.dat
|
benwiggins
|
defect
|
low
|
Engine: Nancy
|
|
#14548 |
Unknown game variant for director
|
tag2015
|
defect
|
low
|
--Other--
|
|
#14565 |
Unknown game variant for Schoolhouse Rock! Grammar Rock
|
tag2015
|
defect
|
low
|
--Unset--
|
|
#14689 |
nancy: Persistent exit after cancelling at confirmation
|
fracturehill
|
defect
|
low
|
Engine: Nancy
|
|
#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#14830 |
DIRECTOR: The Dark Eye - wrong palette on Credits
|
moralrecordings
|
defect
|
low
|
Engine: Director
|
|
#14857 |
GOB: Version from main menu shows nothing for GOG version
|
bluegr
|
defect
|
low
|
Engine: Gob
|
|
#14913 |
Orion Burger: Missing Animation in interrogation chamber at start
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14914 |
Orion Burger: Skip Intro
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14920 |
Orion Burger: Missing generic messages by Wilbur
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14929 |
Orion Burger: objects not showing in Test 4
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14930 |
Orion Burger: Wilbur no mouth animations
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14931 |
Orion Burger: Double Wilbur in Test 5
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14932 |
Orion Burger: double animation when connecting electrics in Test 4
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14933 |
Orion Burger: Hard crash when using Gizmo in Test 4
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14934 |
Orion Burger: Missing graphic at transporter room at end
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14937 |
Orion Burger: No shadows for any character
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14938 |
Orion Burger: Gizmo in Test 4 not working as expected
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14939 |
Orion Burger: Bork in living room no movement
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14940 |
Orion Burger: TV comments already say its broken
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14943 |
Orion Burger: Animation error for Stolie
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14946 |
Orion Burger: Main menu new music after completing game
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14956 |
Unknown game variant for gob
|
BJNFNE
|
feature request
|
low
|
Engine: Gob
|
|
#14968 |
Orion Burger: Soft Lock when using classic menu
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14969 |
Orion Burger: hard crash when clicking on Main Menu from classic game menu
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14971 |
Orion Burger: barber double lines
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14972 |
Orion Burger: Flumix missing animation in cutscene during Test 1
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14974 |
Orion Burger: Right click order symbols
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14975 |
Orion Burger: Burl leaving diner, vanishing plate
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14980 |
Orion Burger: German version plays english comments of Burl in truck
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14996 |
Orion Burger: Bork Gizmo double sound
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14998 |
Orion Burger: error graphics at end
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#14999 |
Orion Burger Demo - German not complete menu
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#15028 |
Unknown game variant for director
|
tag2015
|
defect
|
low
|
Engine: Director
|
|
#15071 |
TWP: Recap/hints when changing characters are not shown
|
scemino
|
defect
|
low
|
Engine: TWP
|
|
#15085 |
TWP: "Skip Text" command not bound to "."
|
scemino
|
defect
|
low
|
Engine: TWP
|
|
#15092 |
SWORD1: Implement Windows version of the audio engine
|
AndywinXp
|
feature request
|
low
|
Audio
|
|
#15159 |
SCI: Betrayed Alliance - Menu discrepancy: "Music" in Speed menu item
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#15170 |
CHEWY: Unlocked cinema cutscenes not correct
|
bluegr
|
defect
|
low
|
Engine: Chewy
|
|
#15223 |
NANCY: Highlight Done button in Game Setup
|
scummvmuser
|
patch
|
low
|
Engine: Nancy
|
|
#15224 |
NANCY: Add sound to toggles in Game Setup
|
scummvmuser
|
patch
|
low
|
Engine: Nancy
|
|
#15230 |
AGS: Robert Redford 3: Starting the "dream sequence" from GMM still opens the normal game
|
tag2015
|
defect
|
low
|
Engine: AGS
|
|
#15292 |
AGS: Incorrect Use of Bitwise XOR Operator in Distance Calculation [upstream bug]
|
tag2015
|
defect
|
low
|
Engine: AGS
|
|
#15295 |
DIRECTOR: Macromedia Game: Casper: The Interactive Adventure bugs
|
tag2015
|
defect
|
low
|
Engine: Director
|
|
#15346 |
GRAPHICS: Text Boxes Not Appearing in External Captures
|
bluegr
|
defect
|
low
|
Engine: AGI
|
|