Opened 16 years ago
Closed 16 years ago
Last modified 16 years ago
#3292 closed defect (fixed)
SIMON1: Another crash in dwarf cave
|Reported by:||hkzlab||Owned by:||Kirben|
|Cc:||Game:||Simon the Sorcerer 1|
When in dwarf cave, if i walk down the right stairs and wait a few seconds on the screen with the sleeping dwarf, the game crashes with this error:
scummvm: engines/agos/gfx.cpp:1076: void AGOS::AGOSEngine::animate(uint16, uint16, uint16, int16, int16, uint16, bool): Assertion `READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId' failed.
Ticket imported from: #1747154. Ticket imported from: bugs/3292.
Change History (7)
by , 16 years ago
comment:1 by , 16 years ago
Which ScummVM version? which platform?
Which language and version of Simon the Sorcerer 1?
I can't reproduce the issue with English DOS/Windows CD versions.
comment:2 by , 16 years ago
comment:3 by , 16 years ago
DOS Floppy english version... and i forgot to say i'm testing it on SVN revision 27881.
comment:4 by , 16 years ago
ok, i borrowed the DOS cd version from a friend, and it seems that there are no problems with that, tried both linux and PSP version (always revision 27881).
It seems to be a problem of the floppy version, alas i don't have any other version to test.
comment:5 by , 16 years ago
This was a regression, and is fixed in ScummVM SVN. Use the next snapshot of ScummVM 0.11.0svn.
comment:6 by , 16 years ago
|Status:||new → closed|
Simon1 Dwarf cave