#3292 closed defect (fixed)
SIMON1: Another crash in dwarf cave
| Reported by: | hkzlab | Owned by: | Kirben |
|---|---|---|---|
| Priority: | normal | Component: | Engine: AGOS |
| Version: | Keywords: | ||
| Cc: | Game: | Simon the Sorcerer 1 |
Description
When in dwarf cave, if i walk down the right stairs and wait a few seconds on the screen with the sleeping dwarf, the game crashes with this error:
scummvm: engines/agos/gfx.cpp:1076: void AGOS::AGOSEngine::animate(uint16, uint16, uint16, int16, int16, uint16, bool): Assertion `READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId' failed.
Savegame attached.
Ticket imported from: #1747154. Ticket imported from: bugs/3292.
Attachments (1)
Change History (7)
by , 19 years ago
| Attachment: | simon1.001 added |
|---|
comment:1 by , 19 years ago
Which ScummVM version? which platform?
Which language and version of Simon the Sorcerer 1?
I can't reproduce the issue with English DOS/Windows CD versions.
comment:2 by , 19 years ago
| Owner: | set to |
|---|
comment:3 by , 19 years ago
DOS Floppy english version... and i forgot to say i'm testing it on SVN revision 27881.
comment:4 by , 19 years ago
ok, i borrowed the DOS cd version from a friend, and it seems that there are no problems with that, tried both linux and PSP version (always revision 27881).
It seems to be a problem of the floppy version, alas i don't have any other version to test.
comment:5 by , 19 years ago
This was a regression, and is fixed in ScummVM SVN. Use the next snapshot of ScummVM 0.11.0svn.
comment:6 by , 19 years ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |

Simon1 Dwarf cave