Opened 23 months ago
Closed 21 months ago
#13998 closed defect (fixed)
GRAPHICS: OpenGL::Framebuffer::deactivate crash with gui_return_to_launcher_at_exit
Reported by: | dwatteau | Owned by: | lephilousophe |
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Priority: | normal | Component: | Graphics |
Version: | Keywords: | ||
Cc: | Game: | Grim Fandango |
Description
This is with ScummVM 2.7.0git-c93d460ee24 on OSX 10.4/10.5 PPC. Investigating a bit, I don't think this is port-related or game-related, and that the issue is somewhere in the graphics backend, but I may be wrong, so adjust this if necessary.
On this setup, if I:
- Enable
gui_return_to_launcher_at_exit
- Start the demo of Grim Fandango
- Exit it (once the first scene is fully loaded) in order to go back to the launcher
then ScummVM always crashes with the following backtrace:
WARNING: Libretro is not supported! Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x0000000c 0x0026a6c8 in OpenGL::Framebuffer::deactivate (this=<incomplete type>) at ./backends/graphics/opengl/framebuffer.h:159 159 class Backbuffer : public Framebuffer { (gdb) bt #0 0x0026a6c8 in OpenGL::Framebuffer::deactivate (this=<incomplete type>) at ./backends/graphics/opengl/framebuffer.h:159 #1 0x0027aa00 in OpenGL::Pipeline::deactivateInternal (this=0x8a13fa0) at ./backends/graphics/opengl/pipelines/pipeline.h:153 #2 0x0028b0f4 in OpenGL::ShaderPipeline::deactivateInternal (this=0x8a13fa0) at ./common/hashmap.h:92 #3 0x0027a9a4 in OpenGL::Pipeline::deactivate (this=0x8a13fa0) at ./backends/graphics/opengl/pipelines/pipeline.h:153 #4 0x0027a8a0 in OpenGL::Pipeline::activate (this=0x8a4a540) at ./backends/graphics/opengl/pipelines/pipeline.h:153 #5 0x0026e354 in OpenGL::OpenGLGraphicsManager::updateScreen (this=0x2858400) at ./backends/graphics/opengl/framebuffer.h:159 #6 0x002a8ac0 in OpenGLSdlGraphicsManager::updateScreen (this=0x2858400) at ./common/func.h:71 #7 0x0024b1dc in ModularGraphicsBackend::updateScreen (this=0x233f018) at ./common/base-str.h:173 #8 0x001b6a1c in GUI::GuiManager::screenChange (this=<incomplete type>) at ./common/ptr.h:299 #9 0x001b68e0 in GUI::GuiManager::checkScreenChange (this=<incomplete type>) at ./common/ptr.h:299 #10 0x001a8118 in GUI::Dialog::Dialog (this=<incomplete type>, name=<incomplete type>) at ./gui/dialog.h:49 #11 0x001b948c in GUI::LauncherDialog::LauncherDialog (this=0x29e0600, dialogName=<incomplete type>, chooser=0xbfffcb48) at ./common/memorypool.h:148
(more GDB output attached below; note that this port has a very limited GDB and so its output is just a rough indication)
With some more manual debugging, it looks like the crash appears when pipeline.cpp:Pipeline::deactivateInternal()
calls _activeFramebuffer->deactivate()
and then framebuffer.cpp:Framebuffer::deactivate()
calls deactivateInternal()
which crashes.
This wouldn't happen with ScummVM 2.6.1 on the same setup. 2D games are fine, even when rendering them with OpenGL.
configure
enabled the following GL-related features:
config.h:#define USE_GLES_MODE 0 config.h:#define USE_OPENGL config.h:#define USE_GLAD config.h:#define USE_OPENGL_GAME config.h:#define USE_OPENGL_SHADERS config.mk:USE_OPENGL = 1 config.mk:USE_GLAD = 1 config.mk:USE_OPENGL_GAME = 1 config.mk:USE_OPENGL_SHADERS = 1
and I'm including some OpenGL debug below too.
If I disable the gui_return_to_launcher_at_exit
feature there, I'm not seeing any crash.
Attachments (2)
Change History (3)
by , 23 months ago
Attachment: | grim-gdb-crash-ppc-scummvm270.txt added |
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by , 23 months ago
Attachment: | scummvm-d6-opengl-debug.txt added |
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ScummVM -d6
OpenGL output when returning to launcher on this setup
comment:1 by , 21 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
This is fixed by 4a7d75595dd8eb0800d0a67e5ebb9c35c10a45a4 in master and 597c17363ebd4c79cf7c1fcad0242cc14db124f1 in 2.7 branch.
GDB backtrace when returning to launcher