Opened 11 months ago

Closed 4 hours ago

#14749 closed feature request (fixed)

TETRAEDGE: Use BlitImages in the TinyGL renderer

Reported by: ccawley2011 Owned by: sev-
Priority: high Component: Engine: Tetraedge
Version: Keywords: performance
Cc: Game:

Description

TinyGL::BlitImage allows faster rendering of 2D images compared to using simple meshes, which should help with performance issues on slower devices.

Change History (3)

comment:1 by ccawley2011, 5 months ago

Keywords: performance added

comment:2 by aquadran, 12 days ago

Type: defectfeature request

comment:3 by sev-, 4 hours ago

Owner: set to sev-
Resolution: fixed
Status: newclosed
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