Opened 6 months ago

#14749 new defect

TETRAEDGE: Use BlitImages in the TinyGL renderer

Reported by: ccawley2011 Owned by:
Priority: high Component: Engine: Tetraedge
Version: Keywords:
Cc: Game:

Description

TinyGL::BlitImage allows faster rendering of 2D images compared to using simple meshes, which should help with performance issues on slower devices.

Change History (0)

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