MI2 FM-TOWNS: Purple, Intro Credits
|Reported by:||SF/risskin||Owned by:||athrxx|
|Game:||Monkey Island 2|
I have noticed that in the English FM Towns Version of Monkey Island 2, a great part of the inventory/commando area is "very purple" - just pick up a sheet of paper at Wally's and you'll see what I mean. Also, when the commandos/inventory disappear (e.g. when Guybrush is in a conversation or is rowing through the swamp), there is a purple box in the left part of the lower screen area (in a conversation, it becomes black once you hit the dialogue lines with the mouse cursor).
Another thing I've noticed is that in the intro of the game, the credits won't disappear - i.e. new text lines are simply drawn _over_ the old ones, which results in a mess of letters on the screen.
Did anybody else have these problems? Any further bugs in later parts of the game (I'mm still in Part one)?
Best wishes and many thanks for this great software! You're doing an incresible job! Matthias.
P.S.: Oh, and I could add some screen shots later if you wish. Is there a way to make them directly with ScummVM (maybe a hotkey or some command?)
Ticket imported from: #996407. Ticket imported from: bugs/1683.
Change History (35)
comment:1 by , 15 years ago
|Priority:||normal → low|
|Summary:||Monkey2Towns: Purple (like LoomTowns), Intro Credits → MONKEY2 FMTOWNS: Purple, Intro Credits|
comment:3 by , 15 years ago
|Summary:||MONKEY2 FMTOWNS: Purple, Intro Credits → MI2 FMTOWNS: Purple, Intro Credits|
comment:17 by , 15 years ago
|Summary:||MI2 FMTOWNS: Purple, Intro Credits → FM-TOWNS MI2: Purple, Intro Credits|
comment:22 by , 13 years ago
|Summary:||FM-TOWNS MI2: Purple, Intro Credits → MI2 FM-TOWNS: Purple, Intro Credits|