Timeline
Oct 30, 2024: Today
- 2:29 PM Changeset [c49ceba5]master by
- NEWS: More comprehensive KYRA (EOB) news
- 12:02 PM Ticket #15148 (M4: Orion Burger: Crash on strict-alignment architectures) closed by
- Fixed with the PR mentioned above
- 12:01 PM Changeset [d06bcf29] by
- M4: Avoid unaligned memory access in the font loader
- 12:01 PM Changeset [39f0c16] by
- M4: Avoid unaligned memory access in the memory stash code
- 10:03 AM Changeset [6cf4372] by
- DGDS: Move mini-games into a separate folder This includes the mini …
- 8:42 AM Changeset [02034193] by
- M4: RIDDLE: Partial the implementation of room 207 (parser)
- 7:57 AM Changeset [17c99a48] by
- DGDS: Don't disable all key mapping during arcade sequence
- 7:10 AM Changeset [7c122b9f] by
- WINTERMUTE: Tuned spotlight parameter for classic OpenGL
- 6:11 AM Changeset [84c4e14f] by
- DGDS: Make virtual targets explicit in constructor/destructor. …
- 5:34 AM Changeset [43a718c2] by
- M4: RIDDLE: In progress room 203 init This is the beginning of …
- 3:17 AM Ticket #15436 (DREAMWEB: Assert failure in showAllEx) created by
- This was reported by @huntekye after the fix in #15420, and I've …
- 3:08 AM Changeset [232a4458] by
- DGDS: Clean up debug messages slightly. PVS-Studio V547
- 1:06 AM Ticket #15381 (MD5: SCI: Space Quest 3 (Spanish) Unknown version) closed by
- fixed: Detection entry added: 024999a4c793d4c7e82c8eae819f345599f13618 Buggy …
- 1:00 AM Changeset [91517361] by
- SCI: Validate font character offsets Handles buggy fonts in fan …
- 1:00 AM Changeset [024999a4] by
- SCI: Add detection entry for SQ3 Spanish translation Trac #15381
- 12:33 AM Changeset [136ef747] by
- QDENGINE: Print moving object control in human-readable form in XML
- 12:11 AM Changeset [2dedd955] by
- QDENGINE: Print coords_animation type in human-readable form in XML output
- 12:08 AM Changeset [6120e495] by
- QDENGINE: More human-readable flags in XML output
- 12:08 AM Changeset [4054c6ba] by
- QDENGINE: Dump condutions in human-readable form in XML
Oct 29, 2024: Yesterday
- 10:58 PM Changeset [c8fe1c0] by
- I18N: Update translation (Polish) Currently translated at 92.8% (2189 …
- 10:43 PM Changeset [d3223e9a] by
- QDENGINE: Fix indentation of cnndition groups when dumping to XML
- 10:37 PM Ticket #15420 (DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame) closed by
- fixed: Nice work @sluicebox! :) Dreamweb is a game that contains many …
- 10:35 PM Changeset [77151b61] by
-
DREAMWEB: Fix index overflow and crash in
deleteExFrame
Fixes bug #15420 - 10:08 PM Changeset [4c122d99] by
- AGS: Add detection for older GOG versions of Downfall Redux and The …
- 8:44 PM Changeset [60147736] by
- FREESCAPE: avoid empty temporary messages
- 8:44 PM Changeset [34163572] by
- FREESCAPE: initial implementation player crushing with group animations
- 8:44 PM Changeset [b66d729c] by
- FREESCAPE: correctly propagate execution flags in the execute opcode
- 8:44 PM Changeset [76718f4c] by
- FREESCAPE: avoid crash in castle zx
- 8:44 PM Changeset [d30a26c6] by
- FREESCAPE: improved implementation of game over screen
- 8:44 PM Changeset [89110d4e] by
- FREESCAPE: initial implementation of game over screen
- 8:29 PM Changeset [58d9cb4] by
- SWORD2: Clear screen on startGame() If we try to load a non-existing …
- 8:24 PM Changeset [36239d02] by
- SWORD2: Disable "engine-default" keymapper during save dialog
- 8:11 PM Changeset [1f7c3879] by
- I18N: Update translations templates
- 8:11 PM Changeset [bfd05e00] by
- SCUMM: MACGUI: Disable the "engine-default" keymapper in the save …
- 8:08 PM Changeset [94181afe] by
- WINTERMUTE: Added left button press to allow slip bink movies
- 6:52 PM Ticket #15081 (AGS: The Legend of Skye missing steam detection) closed by
- fixed: The Steam and GOG versions are identical. Updated entries in …
- 6:46 PM Changeset [a802b70a] by
- AGS: Update primordia and add a few games
- 5:48 PM Changeset [ec0bb32d] by
- WINTERMUTE: Fix AmigaOS build (int32 vs int)
- 3:22 PM Changeset [0ffd1f28] by
- WINTERMUTE: Purge keyboard events after esc keypress in bink player …
- 11:50 AM Changeset [15c331fb] by
- WINTERMUTE: Implement bink player in wme_vlink plugin
- 6:51 AM Changeset [e4b4b67b] by
- DGDS: Initialize _channels and assume new will succeed or throw. …
- 6:51 AM Changeset [9d7266c2] by
- DGDS: Remove redundant null checks. PVS-Studio V560
- 6:51 AM Changeset [2495c1bc] by
- DGDS: Avoid unsigned/signed comparison. PVS-Studio V1112. Object …
- 6:51 AM Changeset [f55d37d3] by
- DGDS: Initialize all members of object. PVS-Studio V730
- 6:51 AM Changeset [f38e78a3] by
- DGDS: Be more sure about not using null ptr. PVS-Studio V522
- 6:51 AM Changeset [6c85f2e0] by
- DGDS: Check malloc return val. PVS-Studio V575
- 6:51 AM Changeset [bccc509b] by
- DGDS: Fix some undefined behavior, PVS-Studio V1053, V1077
- 6:51 AM Changeset [fbfee0d0] by
- DGDS: Fix duplicate case statements. PVS-Studio V1037
- 6:51 AM Changeset [01a38de0] by
- DGDS: Fix pointer validation and unused param PVS-Studio V595, V763.
- 5:30 AM Changeset [3693698e] by
- SCUMM: MACGUI: Fix Cancel button in Indy3 Open dialog The cancel …
- 5:03 AM Changeset [2868f86f] by
- M4: RIDDLE: Fixes and cleanup for room 201 travel agent
- 4:40 AM Changeset [35792058] by
- M4: RIDDLE: Guard against invalid facings in ws_get_walker_info
- 4:40 AM Changeset [d436a6bc] by
- M4: RIDDLE: Added named global/reg params to script instruction output
- 4:02 AM Changeset [ce2410f7] by
- AGI: Update Apple IIgs opcodes - discard.sound has three potential …
- 4:02 AM Changeset [f15c08bf] by
- AGI: Remove extra AGI256 picture render We duplicated show.pic in the …
- 4:02 AM Changeset [a5909e5f] by
- AGI: Move AGI256 picture opcode into function
- 4:02 AM Changeset [7c46ab8c] by
- AGI: Cleanup GfxMgr, PictureMgr
Oct 28, 2024:
- 11:40 PM Changeset [ddba9e0f] by
- QDENGINE: More renames in triangles.dll minigame
- 11:31 PM Changeset [207a65c8] by
- LIBRETRO: increase initial value of max w/h to max engines request
- 11:30 PM Changeset [d7276b9e] by
- LIBRETRO: add readability test to isDirectory() and getParent()
- 11:30 PM Changeset [db646930] by
- LIBRETRO: add neon support
- 11:13 PM Changeset [a211c59e] by
- QDENGINE: Renames in triangles.dll minigame
- 7:30 PM Changeset [2886132f] by
- WINTERMUTE: Implemented stub for wme_link plugin used for play bink videos
- 7:28 PM Changeset [0fcf39c] by
- WINTERMUTE: Restored renderShadowGeometry() previous placement
- 7:17 PM Changeset [ab342144] by
- WINTERMUTE: Fix build when 3D is not enabled
- 6:43 PM Changeset [cc2e3db9] by
- WINTERMUTE: Implement Direct3DDevice and DirectDrawInterface stubs
- 1:40 PM Changeset [c47c3f56] by
- WINTERMUTE: CID 1433551
- 1:37 PM Changeset [16e0b2b0] by
- WINTERMUTE: CID 1433288
- 1:34 PM Changeset [dba71c85] by
- WINTERMUTE: CID: 1403372
- 1:31 PM Changeset [3041271b] by
- WINTERMUTE: CID: 1403174
- 1:23 PM Changeset [26197578] by
- WINTERMUTE: CID: 1010059
- 1:17 PM Changeset [63313fe2] by
- WINTERMUTE: CID 1003778
- 12:56 PM Changeset [79b2a09b] by
- WINTERMUTE: CID: 1003777
- 12:04 PM Ticket #15428 (Unknown game variant for plumbers (Zeliard not supported?)) closed by
- invalid
- 11:53 AM Changeset [15e384f0] by
- WINTERMUTE: CID 1003606
- 11:22 AM Changeset [fa2ac215] by
- WINTERMUTE: Fixes for CID: 1433465, 1433347, 1433346, 1428715, 1412327
- 11:01 AM Changeset [bc460682] by
- WINTERMUTE: Fixes for CID: 1497889, 1551694, 1551823, 1551889, …
- 10:13 AM Changeset [12175266] by
- WINTERMUTE: Fixes for CID: 1497100, 1497101, 1497102
- 9:49 AM Changeset [24cae0ce] by
- WINTERMUTE: Fixes CID: 1564711, 1564703, 1564699, 1564698, 1563428
- 7:25 AM Changeset [c4ffaa7e] by
- I18N: Update translations templates
- 7:24 AM Changeset [62ed773] by
- SCUMM: Remember when music is stopped, even while it's muted …
- 7:24 AM Changeset [f831831c] by
- SCUMM: Fix scroll screen transition for _macScreen games
- 7:24 AM Changeset [6989b220] by
- SCUMM: Clean up dissolveEffect() slighty for Mac versions
- 7:24 AM Changeset [bdbc4ac6] by
- SCUMM: MI1 (Mac): Correctly handle dissolve effect path
- 7:24 AM Changeset [ce6e1f70] by
- SCUMM: INDY3 (Mac): Use iris effect instead of dissolve I'm uncertain …
- 7:24 AM Changeset [28cf83ae] by
- SCUMM: MACGUI: Handle differences in options dialog for V5 games Only …
- 7:24 AM Changeset [fe184d5e] by
- SCUMM: LOOM (Mac): Use iris fade instead of dissolveEffect This …
- 7:24 AM Changeset [4e6dd939] by
- SCUMM: MACGUI: Fix default widget for several dialogs This was …
- 7:24 AM Changeset [90094b99] by
- SCUMM: MACGUI: Tiny cleanup
- 7:24 AM Changeset [f4725a72] by
- SCUMM: MACGUI: Rename some variables for consistency
- 7:24 AM Changeset [15daa77e] by
- SCUMM: MACGUI: Add defines for some magic numbers
- 7:24 AM Changeset [d5b65655] by
- SCUMM: MACGUI: Update widget list comment for V5 options dialog
- 7:24 AM Changeset [95ad13f6] by
- SCUMM: MACGUI: Eliminate more hard-coded widget IDs Instead of …
- 7:24 AM Changeset [74c57ebc] by
- SCUMM: MACGUI: Make standard open/close dialogs more robust Widget …
- 7:24 AM Changeset [5afeb485] by
- SCUMM: GFX: Remove dissolve effect from Mac versions This should now …
- 7:24 AM Changeset [cc9624ec] by
- SCUMM: MACGUI: Fix Open dialog regression We use the widget index to …
- 7:24 AM Changeset [b48c8758] by
- SCUMM: MACGUI: Minor cosmetic fixes for the menu When pausing the …
- 7:24 AM Changeset [261b4019] by
- SCUMM: MACGUI: Scribble on the fake Mac menu bar when opening dialogs …
- 7:24 AM Changeset [16f24b9c] by
- SCUMM: MACGUI: Improved the fake save/load "widgets" The "dropdown" …
- 7:24 AM Changeset [2194bcab] by
- SCUMM: MACGUI: Fix cursor handling when saving/loading
- 7:24 AM Changeset [001e43d1] by
- SCUMM: MACGUI: Fix Speech settings menu Patch by eriktorbjorn
- 7:24 AM Changeset [1c3d41ed] by
- SCUMM: MACGUI: Move default save/load into macgui_impl.cpp Plus some …
- 7:24 AM Changeset [6d2b4e63] by
- SCUMM: Remove special palette case for Macintosh black-and-white Both …
- 7:24 AM Changeset [cf74d2d] by
- SCUMM: MACGUI: Fix invalid read at end of string parsing Instead of …
- 7:24 AM Changeset [144c0449] by
- SCUMM: MACGUI: Fix uninitialized variable in Monkey Island 1
- 7:24 AM Changeset [da21a245] by
- SCUMM: Disable some main menu (and other stuff) for _macGui games
- 7:24 AM Changeset [24d41f5b] by
- SCUMM: MACGUI: Fix memory leaks
- 7:24 AM Changeset [0dff9ec1] by
- SCUMM: MACGUI: Cheat to make "Monkey Island 2" look correct We …
- 7:24 AM Changeset [82394235] by
- SCUMM: MACGUI: Improve the rendering of "Monkey Island 2" I think …
- 7:24 AM Changeset [d91e4c35] by
- SCUMM: MACGUI: Clean up the "extra bold" About style There is nothing …
- 7:24 AM Changeset [4c5410cf] by
- SCUMM: Update macgui_v5 comment
- 7:24 AM Changeset [1310dd09] by
- SCUMM: Rename MacMI1Gui to MacV5Gui and macgui_mi1.* to macgui_v5.*
- 7:24 AM Changeset [4ec15a79] by
- SCUMM: Move Mac STRS handling to macgui_strings.cpp
- 7:24 AM Changeset [47ed8016] by
- SCUMM: INDY3/LOOM: Fix artifacts caused by Mac screen Y offset
- 7:24 AM Changeset [c5b62faf] by
- SCUMM: Fix and clean up more STRS handling
- 7:24 AM Changeset [71bb8340] by
- SCUMM: MACGUI: Add LucasArts logo to the MI1/MI2/Indy4 About dialogs …
- 7:24 AM Changeset [9e4a4f8c] by
- GRAPHICS: Cleaned up and renamed unpackBitsRgn() This is actually …
- 7:24 AM Changeset [007d56d9] by
- SCUMM: Fix "rough" command on MI1 Mac
- 7:24 AM Changeset [4ad96f14] by
- SCUMM: MACGUI: Add size information about some other Mac games
- 7:24 AM Changeset [0324de1b] by
- SCUMM: MACGUI: Add another Monkey Island 2 variant This needs to be …
- 7:24 AM Changeset [6e1879f6] by
- SCUMM: MACGUI: Add strings table for another Fate of Atlantis version
- 7:24 AM Changeset [ae795675] by
- SCUMM: Rework Mac STRS handling
- 7:24 AM Changeset [0b02574b] by
- SCUMM: MACGUI: Add the monkey graphics to the MI1 About dialog
- 7:24 AM Changeset [93b9e231] by
- SCUMM: Fix Mac PICT hardcoded black and white colors
- 7:24 AM Changeset [f3e1a1f] by
- SCUMM: MACGUI: Moved some common code into runAboutDialog()
- 7:24 AM Changeset [d63e086a] by
- SCUMM: MACGUI: Finish up the "rough" command Of course, we have to …
- 7:24 AM Changeset [c3934602] by
- SCUMM: (Indy3/Mac) - fix menu sound toggle options
- 7:24 AM Changeset [70ca4bd3] by
- SCUMM: (Loom/Mac) - make sound toggle widget use ConfMan settings …
- 7:24 AM Changeset [252ff4c8] by
- SCUMM: INDY4: Admit more executable names These are executables found …
- 7:24 AM Changeset [63fa8125] by
- SCUMM: MACGUI: Initial implementation of the "rough" command
- 7:24 AM Changeset [9d0dec6a] by
- SCUMM: MACGUI: Fix GUI colors, most noticeably in Fate of Atlantis …
- 7:24 AM Changeset [ce721e3d] by
- SCUMM: MACGUI: Add the remaining MI2 About screens The "Monkey Island …
- 7:24 AM Changeset [fd58a2b4] by
- SCUMM: Add kWMModeForceMacFonts flag on Mac GUI
- 7:24 AM Changeset [90b5a738] by
- GRAPHICS: MACGUI: Add kWMModeForceMacFonts flag This flag prevents …
- 7:24 AM Changeset [9d5f734a] by
- SCUMM: MACGUI: Add initial work on MI2 About dialog This is …
- 7:24 AM Changeset [f8c03575] by
- SCUMM: remove unused var
- 7:24 AM Changeset [ec135b3f] by
- SCUMM: (MI1/Mac) - finish menu option for sound enabling/disabling
- 7:24 AM Changeset [7cb1e890] by
- SCUMM: add sound enable menu options (WIP) Seems to work, but I yet …
- 7:24 AM Changeset [fa4b573] by
- SCUMM: MI1 (Mac): Stub GUI options for enabling/disabling sound
- 7:24 AM Changeset [73c50e95] by
- SCUMM: MACGUI: Add About dialog for Fate of Atlantis This should work …
- 7:24 AM Changeset [387f4cfa] by
- SCUMM: v5 (Mac): Fix Y offset glitches during Mac GUI interactions
- 7:24 AM Changeset [8cf49f4e] by
- SCUMM: MACGUI: Move 16 color constants to its own header file This …
- 7:24 AM Changeset [3670cd93] by
- SCUMM: MACGUI: Remove last hard-coded colors from common code
- 7:24 AM Changeset [9708884d] by
- SCUMM: MI2/INDY4: Parse Mac STRS strings
- 7:24 AM Changeset [61f19fa4] by
- SCUMM: MACGUI: Remove palette handling for PICT images We used to be …
- 7:24 AM Changeset [94ffe091] by
- SCUMM: MACGUI: Remove most hard-coded blacks and whites from common …
- 7:24 AM Changeset [679d3eab] by
- IMAGE: PICT: Add opcodes PnPat, ShortLine, ShortLineFrom
- 7:24 AM Changeset [9067c96f] by
- SCUMM: MACGUI: Fix switch fallthrough
- 7:24 AM Changeset [469ff7e6] by
- SCUMM: MACGUI: Add initial version of MI1 Mac About dialog Our PICT …
- 7:24 AM Changeset [6b28d2c8] by
- SCUMM: Assign Mac smoothing to config entry & implement Speech menu
- 7:24 AM Changeset [0558adf4] by
- SCUMM: Refactor Mac scaling algorithms to implement cursor handling
- 7:24 AM Changeset [41cfe0f] by
- SCUMM: Clean up Mac screen filtering code
- 7:24 AM Changeset [8f99ad12] by
- SCUMM: Fix warning in input.cpp
- 7:24 AM Changeset [a68ded44] by
- SCUMM: Fix EPX algorithm edge case
- 7:24 AM Changeset [ffaacd80] by
- SCUMM: Implement proper Mac cursors for MI2 and INDY4
- 7:24 AM Changeset [2e03c25b] by
- SCUMM: Fix nullptr usage
- 7:24 AM Changeset [705d6ded] by
- SCUMM: Add preliminary support for Mac GUI for remaining v5 games
- 7:24 AM Changeset [2d12a2f5] by
- SCUMM: Add post-load fix comments
- 7:24 AM Changeset [9f319cdd] by
- SCUMM: Add Mac screen implementation for remaining LEC games This …
- 7:24 AM Changeset [1e8aea7] by
- SCUMM: MI1 (Mac): Bring Mac menu to a non-crashing state
- 7:24 AM Changeset [67b0440a] by
- SCUMM: MI1 (Mac): Implement EPX scaling and a stub for the menu
- 7:24 AM Changeset [7d3a3532] by
- SCUMM: Implement gamma correction for Mac games
- 7:19 AM Ticket #15435 (DGDS: dragon: "Maybe save before arcade" reappears after saving and loading) created by
- Before the arcade sequences in Rise of the Dragon, a dialog saying you …
- 7:15 AM Ticket #15434 (DGDS: dragon: EGA menu colors are wrong) created by
- The menu colors in DGDS are hard-coded and currently use the VGA …
- 7:13 AM Ticket #15433 (DGDS: Hot area keyboard shortcuts not supported) created by
- Although keyboard support has been added for menus and dialogs, the …
- 7:11 AM Ticket #15432 (DGDS: dragon: key mapping not supported for arcade sequences) created by
- Currently the key mapper is not supported for the arcade sequence part …
- 7:10 AM Ticket #15431 (DGDS: dragon: Background around Karyn disappears when talking to her ...) created by
- After talking to Karyn for a while in the city office, sometimes the …
- 7:02 AM Changeset [4a72c039] by
- DARKSEED: Add death music. Add runDrekethSequence().
- 6:51 AM Changeset [a8cc0f51] by
- M4: RIDDLE: Fix erroneous fallthrough in room 201 (thanks Digitall for …
- 6:45 AM Changeset [0491c31a] by
- M4: RIDDLE: partial implementation of room 207 (daemon)
- 6:40 AM Ticket #15430 (DGDS: Rise of the Dragon thought bubbles are slightly off) created by
- It's a very minor point, but the Rise of the Dragon thought bubbles …
- 5:59 AM Changeset [ef2b2e86] by
- M4: RIDDLE: Minor cruncher comments cleanup
- 5:58 AM Changeset [011a9bed] by
- M4: RIDDLE: Remove unused ws_nosepick method
- 5:31 AM Changeset [748c4d2] by
- M4: RIDDLE: Fix for properly dumping pcode opcodes
- 5:23 AM Changeset [82fb33a8] by
- NEWS: Add Rise of the Dragon
- 5:23 AM Changeset [fd0c9cc0] by
- DGDS: Move some games from unstable to testing They are just about …
- 5:04 AM Changeset [cc696d50] by
- M4: RIDDLE: Add debugging of (animation) script execution
Oct 27, 2024:
- 11:40 PM Changeset [8725c3f6] by
- M4: RIDDLE: Stop walk end trigger getting called multiple times Due …
- 11:17 PM Changeset [1ec1f88c] by
- QDENGINE: Rename class variables in minigames/adv/RunTime.cpp
- 11:02 PM Changeset [27e9d1d5] by
- KYRA: (EOB) - fix scripted direction change for flying objects
- 10:53 PM Changeset [ad2df7fa] by
- JANITORIAL: Whitespace fixes
- 9:07 PM Changeset [71435fc8] by
- FREESCAPE: enable spirits damage in castle
- 9:07 PM Changeset [b4dfe4d1] by
- FREESCAPE: reset shakeOffset to zero when not used
- 9:07 PM Changeset [fce08233] by
- FREESCAPE: implemented castle dos endgame
- 9:07 PM Changeset [03d7c1a0] by
- FREESCAPE: change variable state when crawling
- 9:07 PM Changeset [b0a9133] by
- FREESCAPE: missing entrance in castle for dos
- 8:34 PM Changeset [bcdd54ee] by
- DARKSEED: Add CD version music player
- 8:29 PM Ticket #15429 (FREESCAPE: gate effect is missing in Castle Master) created by
- The gate effect when the game starts or ends is missing in all the …
- 7:02 PM Changeset [70b1b16a] by
- ANDROID: Monitor shader changes when building assets
- 6:15 PM Changeset [3d58e57] by
- FREESCAPE: Fix MSVC build
- 5:57 PM Changeset [d665cbb3] by
- WINTERMUTE: Added W/A. WME 2D Technology Demo has null name entries.
- 5:53 PM Changeset [2e71b64a] by
- QDENGINE: Fix Signed vs. Unsigned GCC Compiler Warnings
- 5:19 PM Changeset [dc9ca64d] by
- M4: RIDDLE: Fix Fallthrough GCC Compiler Warning
- 4:56 PM Changeset [3260af46] by
- WINTERMUTE: Fixed warnings
- 4:29 PM Changeset [888f8726] by
- WINTERMUTE: Moved 3d helpers to original location
- 4:27 PM Ticket #15428 (Unknown game variant for plumbers (Zeliard not supported?)) created by
- The game in 'Zeliard\' seems to be an unknown game variant. Please …
- 4:09 PM Changeset [61f9a69a] by
- WINTERMUTE: Small sync with original code
- 2:24 PM Changeset [4bac56b7] by
- WINTERMUTE: Restore original code for walking/talking animation
- 2:21 PM Changeset [c8365a29] by
- WINTERMUTE: Improve and correct replacing extensions for geometry and …
- 10:46 AM Changeset [0e86eda0] by
- BACKENDS: FS: Fix Atari Atari only support 8.3 file names and adding …
- 10:02 AM Ticket #15427 (STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu) created by
- ScummVM 2.8.1 Linux x86_64 (Flatpak), Stark engine with Windows build …
- 9:50 AM Changeset [36b18fff] by
- DGDS: Fix some coverity warnings
- 9:25 AM Changeset [ad2e8218] by
- I18N: Update translation (Ukrainian) Currently translated at 97.0% …
- 9:18 AM Changeset [8db2a9bf] by
- I18N: Update translation (Ukrainian) Currently translated at 96.9% …
- 9:07 AM Changeset [44eb7fec] by
- FREESCAPE: ugly workaround for collision detection in certain castle areas
- 9:07 AM Changeset [ffc4cc53] by
- FREESCAPE: rise can fail if there is no place
- 9:07 AM Changeset [d1f8da8a] by
- FREESCAPE: avoid duplicate objects if they already exist when adding …
- 8:54 AM Changeset [d5239df0] by
- WINTERMUTE: Sync code with original. Matched names comparing
- 8:43 AM Changeset [1a1315e] by
- ANDROID: Drop androidx appcompat requirement
- 8:43 AM Changeset [3269bb00] by
- ANDROID: Fix indentation
- 8:14 AM Changeset [7778c065] by
- SKY: Don't open file from mixing callback loadNewMusic is called …
- 8:14 AM Changeset [e5a7add4] by
- TINSEL: Don't open file from mixing callback readSampleData is called …
- 7:25 AM Changeset [ea50292] by
- DGDS: JANITORIAL: Fix whitespace
- 7:25 AM Changeset [50cface6] by
- DGDS: Implement Heart of China intro natives The full intro cinematic …
- 6:39 AM Changeset [8d12eac5] by
- WINTERMUTE: Make sure comparing names are case-insensitive like in original
- 6:31 AM Changeset [ca347632] by
- WINTERMUTE: Small sync with original
- 5:51 AM Ticket #15426 (SWORD25: After death fmv was playing, load savegame screen defaces) created by
- After death fmv was playing, load savegame screen defaces Means the …
- 4:51 AM Changeset [07e04aeb] by
- M4: RIDDLE: Remove redundant checks if globals is initialized
- 4:47 AM Changeset [cac06eae] by
- M4: RIDDLE: Naming of facing parameter in sendWSMessage_10000
- 2:11 AM Changeset [5f1ec8ff] by
- M4: RIDDLE: Add missing room 201 daemon code
Oct 26, 2024:
- 11:46 PM Changeset [12132efa] by
- M4: RIDDLE: Added room 201 parser
- 11:15 PM Changeset [3f9d18d] by
- WATCHMAKER: Wrap Camera handling in a class to avoid global constructors
- 10:49 PM Changeset [274f11b7] by
- M4: RIDDLE: Finished room 201 daemon
- 9:54 PM Changeset [b735819b] by
- DGDS: Don't draw dialog backgrounds before running scripts Although …
- 9:45 PM Changeset [ae4833ce] by
- WINTERMUTE: Restore original code for 3ds keyframer
- 9:40 PM Changeset [e95b2d79] by
- QDENGINE: Made kartiny.dll code more readable
- 9:37 PM Changeset [a7a64d63] by
- WINTERMUTE: Restored original functionality. Fixed matching names …
- 9:23 PM Changeset [cd716c91] by
- WINTERMUTE: Synced viewport code with original
- 9:05 PM Ticket #15425 (SCUMM: FOA: Broken music when loading savegame in Thera and Crete) created by
- This only seems to affect a very specific moment of a very specific …
- 8:38 PM Changeset [78250db9] by
- I18N: Update translations templates
- 8:37 PM Changeset [2e5c4da] by
- AGI: Cleanup mouse config
- 8:37 PM Changeset [c1a31b97] by
- ENGINES: Add newline at EOF
- 7:49 PM Ticket #15424 (SWORD25: at the York Airport the background sfx just stops) created by
- I found another issue where at the York Airport the background sfx …
- 5:38 PM Changeset [ed3ffe0c] by
- TEENAGENT: Rename Czech->Polish and add Polish Floppy version - there …
- 3:51 PM Changeset [cb643ba3] by
- WINTERMUTE: Small cleanup
- 3:37 PM Changeset [9fd22563] by
- WINTERMUTE: Restore original code for 3ds loader
- 1:35 PM Changeset [dc0a8d9b] by
- CRAB: Remove unused function
- 12:14 PM Changeset [1269ac9] by
- AGS: Add detection for Crimson Diamond variants
- 12:14 PM Changeset [b806b984] by
- AGS: Correct platform info for Crimson Diamond
- 11:00 AM Changeset [452051b1] by
- FREESCAPE: various fixes for castle
- 11:00 AM Changeset [5e8bd109] by
- FREESCAPE: missing entrance in castle for dos
- 11:00 AM Changeset [1dadbd51] by
- FREESCAPE: correctly preserve type of condition when executing
- 11:00 AM Changeset [7f3e4e80] by
- FREESCAPE: v8 initialization in castle for dos
- 11:00 AM Changeset [a83522af] by
- FREESCAPE: avoid crash in castle dos demo
- 11:00 AM Changeset [eb01f342] by
- FREESCAPE: improved initial config menu for several games
- 9:07 AM Changeset [60583324] by
- DGDS: Fix word wrapping of dialogs to be more like original This …
- 7:08 AM Changeset [8bc2db26] by
- GRAPHICS: Add wrapping mode that ignores trailing space The DGDS …
- 5:31 AM Changeset [2a20049a] by
- M4: RIDDLE: In progress room 201 daemon
- 5:05 AM Changeset [3141414e] by
- DGDS: Fix Dragon arcade sequences a bit Dragon arcade sequences …
- 5:05 AM Changeset [81ca1d62] by
- DGDS: Fix dialog drawing on scene change
- 12:25 AM Changeset [ff237e81] by
- KYRA: (EOB) - fix invalid mem access This is an original bug which is …
Oct 25, 2024:
- 11:42 PM Ticket #15423 (CRAB: Unrest is very slow on RISC OS) created by
- The slow speed means that moving from one point to another takes a …
- 11:36 PM Ticket #15422 (CRAB: Resolution option is non-functional) created by
- Unrest has an option in the in-game settings menu for changing the …
- 11:24 PM Changeset [fa23c252] by
- M4: RIDDLE: partial implementation of room 207 (preload, init, pre-parser)
- 9:17 PM Changeset [1b04af56] by
- AGS: Better usage of ManagedSurface new APIs
- 9:12 PM Changeset [56565c65] by
- GRAPHICS: MACGUI: Fix regression after ManagedSurface usage changes
- 9:01 PM Changeset [d8c8f8d7] by
- CRAB: Make sure _texture is created in all Image::load() methods
- 8:13 PM Ticket #15419 (AGI: option to disable "predictive input keyboard dialog popup") closed by
- fixed: This feature is now disabled by default. It can be enabled with a new …
- 8:11 PM Changeset [8f4c8c2] by
- I18N: Update translations templates
- 8:10 PM Changeset [5f525b14] by
- AGI: Make predictive dialog option disabled by default Also make the …
- 8:10 PM Changeset [d085ff82] by
- AGI: Expose predictive dialog option for remaining game versions …
- 8:10 PM Changeset [cbd2d794] by
- AGI: Make predictive input dialogue on mouse click optional This …
- 7:00 PM Changeset [9a50af1] by
- WINTERMUTE: Fixed restoring original code, typo in variable.
- 6:56 PM Changeset [25db1aee] by
- WINTERMUTE: Small cleanup
- 6:40 PM Changeset [99c9c041] by
- FREESCAPE: support some special entrances in castle
- 6:27 PM Changeset [2ab71a68] by
- I18N: Update translations templates
- 6:27 PM Changeset [f6ff9f3d] by
- LIBRETRO: move paths checks to applyBackendSettings()
- 6:27 PM Changeset [3a94cf76] by
- LIBRETRO: add path checks on settings change
- 6:26 PM Changeset [dbc70396] by
- LIBRETRO: split settings path checks in separate function
- 6:26 PM Changeset [576e2251] by
- LIBRETRO: add checks for iconspath
- 6:25 PM Changeset [27c7b5e5] by
- LIBRETRO: add readability condition to load paths
- 6:24 PM Changeset [9d53e29a] by
- GUI: Clarify usage of groupId, groupLeaderId in comments …
- 6:06 PM Changeset [37efaaff] by
- I18N: Update translations templates
- 6:06 PM Changeset [8a91b6a1] by
- GUI: Fix a crash when exiting the grid view
- 5:29 PM Changeset [13b1688d] by
- NEWS: mention EOB improvements (PR 6198)
- 5:14 PM Ticket #15421 (CRAB: Unrest crashes on startup) closed by
- fixed: Ah, fixed.
- 5:13 PM Changeset [26938f60] by
- CRAB: Fix regresion from ManagedSurface rwrite. Bug #15421
- 4:01 PM Changeset [59f3278b] by
- Revert "WINTERMUTE: Plug memory leak. CID 1563426" This reverts …
- 3:27 PM Changeset [656ae925] by
- Revert "COMMON: Add destructor to TextToSpeechManager. CID 1453087" …
- 2:00 PM Changeset [1d66a0d] by
- I18N: Update translations templates
- 1:59 PM Changeset [dae38909] by
- HADESCH: Fix potnetial division by zero. CID 1435877
- 1:59 PM Changeset [565bc2db] by
- HADESCH: Fix potential division by zero. CID 1438144
- 1:59 PM Changeset [045f4577] by
- AGS: Fix potential division by zero. CID 1458721, 1458728
- 1:59 PM Changeset [60d2b72f] by
- BACKENDS: OPENGLSDL: Fix potential division by zero. CID 1452787
- 1:59 PM Changeset [82e3286f] by
- ZVISION: Plug memory leak. CID 1432261
- 1:59 PM Changeset [593aa1e9] by
- WINTERMUTE: Plug memory leak. CID 1563426 _ptr was not freed in the …
- 1:59 PM Changeset [c383b98f] by
- SLUDGE: Plug memory leak. CID 1383944
- 1:59 PM Changeset [ca9ad6e] by
- DGDS: Plug memory leak. CID 1563899
- 1:59 PM Changeset [d06a7f11] by
- COMMON: Add destructor to TextToSpeechManager. CID 1453087
- 1:59 PM Changeset [0c67d7fb] by
- WAGE: Fix potential use after free. CID 1559336
- 1:01 PM Changeset [0e56a245] by
- WINTERMUTE: Update credits
- 12:53 PM Changeset [7563b63b] by
- DARKSEED: Add wiring for loading music
- 12:49 PM Changeset [c995cc6e] by
- DARKSEED: Add comment to watch logic
- 11:05 AM Changeset [89629f10] by
- WINTERMUTE: Fixed regression for Xmesh::update() not returning proper …
- 8:17 AM Changeset [ed9e28f] by
- M4: RIDDLE: finish the implementation of room 806 (parser)
- 7:12 AM Ticket #15421 (CRAB: Unrest crashes on startup) created by
- GOG version of the game, current Git version of ScummVM. When …
Note:
See TracTimeline
for information about the timeline view.