Opened 9 years ago

Closed 9 years ago

#5030 closed defect (fixed)

LB2Floppy & LB2CD: Game does not advance at docks

Reported by: SF/philohippus Owned by: m-kiewitz
Priority: normal Component: Engine: SCI
Keywords: script Cc:
Game: Laura Bow 2: The Dagger of Amon-Ra

Description

When visiting the docks, if you hail a cab before entering in conversation with Steve, the game reaches a standstill where the cab never gets to park and Steve never fully leaves. The game does not crash however. You can reproduce it with the savegame below.

Ticket imported from: #3036306. Ticket imported from: bugs/5030.

Attachments (2)

laurabow2.002 (35.9 KB ) - added by SF/philohippus 9 years ago.
CD version savegame
laurabow2.004 (33.3 KB ) - added by SF/philohippus 9 years ago.
Floppy version savegame

Download all attachments as: .zip

Change History (19)

comment:1 by SF/philohippus, 9 years ago

After bug 3036291 being fixed, I can now confirm that this bug is more severe. Basically if you enter the docks, you get stuck: Laura hails the cab but never enters it.

comment:2 by SF/philohippus, 9 years ago

Priority: normalhigh

comment:3 by bluegr, 9 years ago

Please do not play with priorities

comment:4 by bluegr, 9 years ago

Priority: highnormal

comment:5 by SF/philohippus, 9 years ago

sorry, I won't.

Can't really proceed with the playthrough with this bug in place. Should I report the game as non completable in the forum?

comment:6 by SF/philohippus, 9 years ago

Component: Engine: SCI
Game: Laura Bow 2: The Dagger of Amon-Ra

comment:7 by SF/philohippus, 9 years ago

I don't know the first thing about programming so I apologize if this completely silly, however: I noticed that if Laura hails the cab before she finishes the conversation with Steve, the character animation shows him leaving but he never does, the character just stops there waiting in it's last animation frame before disappearing, just like Laura's character stops waiting by the cab never entering it. Now this got me thinking that the bug might lie in one of the animations, either Laura's walk to the cab, Steve's walk away or one of the innumerable random background animations showing people far away in the docks.
Does this help or even make any sense?

comment:8 by SF/philohippus, 9 years ago

Summary: LB2CD: Game does not advance at docksLB2 & LB2CD: Game does not advance at docks

comment:9 by SF/philohippus, 9 years ago

bug also affects floppy version. changed summary accordingly.

comment:10 by m-kiewitz, 9 years ago

could you please test again? your saved game doesn't work in my version of the game. Maybe it got solved by r51660.

by SF/philohippus, 9 years ago

Attachment: laurabow2.002 added

CD version savegame

by SF/philohippus, 9 years ago

Attachment: laurabow2.004 added

Floppy version savegame

comment:11 by SF/philohippus, 9 years ago

Unfortunately the bug is still there as of build 51672.

I deleted the previous savegame and attached 2 new savegames, one for the CD version and another for the Floppy version. They're made from freshly started games , minimal interaction, just traveled to the problematic area. See if you can load those up. You just have to click the taxi sign for the problem (game standstill) to manifest.

Keeping my fingers crossed. Best of luck.

comment:12 by SF/philohippus, 9 years ago

Summary: LB2 & LB2CD: Game does not advance at docksLB2Floppy & LB2CD: Game does not advance at docks

comment:13 by digitall, 9 years ago

Replicated this with r51748 i.e. HEAD on Linux x86_32.
Definately a blocker to game completion.

This is Room 240 and only Scripts 0 and 994 are executing.

comment:14 by m-kiewitz, 9 years ago

Keywords: script added

comment:15 by m-kiewitz, 9 years ago

it seems problem is in kDoBresen

here is a video what should happen at this location
http://www.youtube.com/watch?v=aXdcyr9zq2M#t=6m40s

Taxi never enters, will look into it.

comment:16 by m-kiewitz, 9 years ago

Owner: set to m-kiewitz
Resolution: fixed
Status: newclosed

comment:17 by m-kiewitz, 9 years ago

fixed in r51835

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