Opened 22 years ago
Closed 22 years ago
#707 closed defect (fixed)
MI2: Wrong palette during diving
Reported by: | SF/yokitori | Owned by: | eriktorbjorn |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 2 |
Description
The ground near of the canon on the place of booty island is purple wich should not be the case, I also noticed wrong colors when diving to the ggaleon to take the head of the monkey. This happened with the CVS from 28 feb 2003, under Win XP with monkey 2 french version.
Ticket imported from: #695654. Ticket imported from: bugs/707.
Attachments (7)
Change History (26)
comment:1 by , 22 years ago
Summary: | Wrong palette on Booty Island → MI2: Wrong palette on Booty Island |
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comment:2 by , 22 years ago
Owner: | set to |
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comment:3 by , 22 years ago
comment:4 by , 22 years ago
It isn't obvious to me that it is a bug -- it could be just the shadow from the trees. Could someone please try it with the original interpreter?
I did find a screenshot at http://adventurecorner.daddeltreff.de/monkey/screenshots/monkey2/image017.jpg but I suppose it's possible that it was made with ScummVM...
comment:5 by , 22 years ago
Here's a screenshot of what Booty Island looks like when running the original interpreter in DOSEMU. I don't have any good savegame within reach, but isn't this pretty much identical to how ScummVM renders it?
I haven't looked at the diving scene recently either way. Andra, could you make a screenshot of it and describe more precisely what's wrong?
comment:6 by , 22 years ago
I concur, this doesn't seem like a bug to me... so if you like, close this as "Invalid" or so :-)
comment:7 by , 22 years ago
I'd say the first half is invalid, yes. It's tempting to close it, but it'd be nice to have the second half investigated before dismissing it completely.
Though there is *no* *way* I'm going to play that far in DOSEMU. It's painful to use, and I haven't been able to get it to save. Maybe if I can get some savegames I just downloaded to work with DOSEMU or DOSBox, but not otherwise.
Of course, I'd still need a better description of the problem.
comment:8 by , 22 years ago
Did you try with dosbox, actually? It works really great on my PowerMac; I'd try this myself, but I don't own the PC version of Monkey Island 2...
Anyway, I hope Andra will get back to us and comment...
comment:9 by , 22 years ago
Well if the color near of the canon may not be a bug (I want to check it, but have to install a valid dos on my PC) there really is a color bug while diving (with the cvs from 03-29-2003) I join a state just before diving and a screen shot .... Sorry for the long time with no response....
comment:10 by , 22 years ago
As you can see on the shot, there are some red/orange/yellow colors wich are NOT in the original game, i'm pretty sure of it....
comment:11 by , 22 years ago
Ok for the booty shadow near of the canon I must admit I was wrong, I tested it, it actually IS purple, but under pure DOS it looked a little brighter and thus maked it not so shocking asit seemed to me in scummvm, but it is most likely an question of monitor settings under windows and NOT a bug... I'm sorry. But for the diving it IS a bug....
comment:12 by , 22 years ago
Owner: | removed |
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Summary: | MI2: Wrong palette on Booty Island → MI2: Wrong palette during diving |
comment:13 by , 22 years ago
Sadly I can't load the save game you attached :-/ Will have to play till that point on my own.
by , 22 years ago
Attachment: | diving1.2.png added |
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Wel this is another shot, just a few frames later,just before the end of the bug
comment:14 by , 22 years ago
Well, I post a new shot, just a little later than the first, so you can see the "whole" bug. By this I mean the image is basicly a scroling, and on that new shot you see all the "wrong palletized" image and just after it it get back to normal, with a blue water instaed of that orange water....
by , 22 years ago
Attachment: | diving2.png added |
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well I clicked on the wrong file and it doesn't seems to want to delete it....
comment:15 by , 22 years ago
> Did you try with dosbox, actually?
That's what I tried first, but it crashed early in the game on some unsupported feature. Maybe the CVS version of DOSBox works better.
I couldn't get the savegames to work in DOSEMU, by the way. Oh well...
comment:16 by , 22 years ago
Well, I don't have DOSemu, but I just tried in pure DOS and I can tell you it is really a bug... I'm joining an original Monkey2 savegame just before dicing, but I don't know if it'll load if you don't have the french version (surely you know it better than me)
comment:17 by , 22 years ago
With ScummVM, you can get to the diving scene by using the debugger to go to room 63. You won't find the galleon, but you should see the palette bug. It goes away if I call updatePalette() first thing in scrollEffect(). I'll attach a patch, trivial though it may be.
I didn't even know MI2 used this function. I don't think it was implemented the last time I played this scene, and I assumed it was added just for the thunderstorm scene in DOTT.
Oh, and the latest release of DOSbox (0.58) seems to have fixed the MI2 crash.
comment:18 by , 22 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Assigning to erik, maybe he has a good idea...