Opened 18 years ago

Closed 17 years ago

Last modified 5 years ago

#2872 closed defect (fixed)

WINCE: GCC Build: problems with SCUMM V6+

Reported by: SF/frank_m24 Owned by: SF/knakos
Priority: normal Component: Port: WinCE
Version: Keywords:
Cc: Game:

Description

The GCC build for WinCE has problems with Scumm Games, V6 and newer. The newer the games the worse the problem becomes.

In e.g. DOTT the Actors cant take any items (they are always complaining "I cant reach it"). In Sam&Max the actors are walking to wrong positions, but are able to take or use items (at the wrong position). Also the Mouse Pointer is not visible, which is quite bad, since the "Action" is shown with the Mouse pointer in Sam&Max. The Dig and Full Throttle are starting, but crashing right after the intro. CoMI crashes right after starting the game.

Ticket imported from: #1577255. Ticket imported from: bugs/2872.

Change History (5)

comment:1 by fingolfin, 18 years ago

Owner: set to SF/knakos
Summary: WinCE GCC Build has problems with Scumm V6 Games and newerWINCE: GCC Build: problems with SCUMM V6+

comment:2 by SF/knakos, 18 years ago

This seems to be something along the lines for the other bugreport you posted (bug 1577255, https://sourceforge.net/ tracker/?func=detail&atid=418820&aid=1576242&group_id=37116). Thanks for all your tests Frank.

comment:3 by SF/knakos, 17 years ago

Resolution: fixed
Status: newclosed

comment:4 by SF/knakos, 17 years ago

this was alignment problems casused by the compiler. fixed in latest svn (http://forums.scummvm.org/viewtopic.php?t=3518)

comment:5 by digitall, 5 years ago

Component: --Unset--Port: WinCE
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