Opened 14 months ago
Closed 12 months ago
#14663 closed defect (fixed)
SCUMM: INDY3 (MAC) Missing sound effect
Reported by: | eriktorbjorn | Owned by: | eriktorbjorn |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 3 |
Description
When filling the stein from the keg in the in the kitchen, there is supposed to be a sound effect. But ScummVM doesn't recognize it, so it's not played.
Attachments (2)
Change History (5)
by , 14 months ago
Attachment: | indy3-ega-mac.s15 added |
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by , 14 months ago
Attachment: | sound-7.txt added |
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comment:1 by , 13 months ago
Here is work in progess on cataloging all sound resources in the game:
ID | Description | Comment |
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1 | Regular footstep | |
2 | Door opens | |
3 | Door closes | |
4 | Window opens | |
5 | Window closes | |
6 | Heavy thump, e.g. landing after a fall | |
7 | Pouring liquid | DOES NOT PLAY CORRECTLY! |
8 | Rushing water | |
9 | Light thump, e.g. landing a punch | |
10 | Stone sliding over stone, e.g. statue trap door | |
11 | Hissing, e.g. sticky tape dissolves | |
12 | Fire burning | |
13 | Mechanical noise, e.g. pulling the torch | |
14 | Airplane noise | |
15 | Airplane starting | |
16 | Zeppelin ladder coming down, etc. | |
17 | Mechanical noise, e.g. airplane switches | |
18 | Airplane crash | |
19 | Metallic footstep | |
20 | Catacomb skull | |
21 | Catacomb skull | |
22 | Catacomb skull | |
23 | Catacomb skull | |
24 | Catacomb skull | |
25 | Catacomb skull | |
26 | ??? | Some sort of thump |
27 | Soggy footstep | |
28 | Irene's typewriter | |
29 | Zeppelin piano | Music |
30 | Copy protection "cowbell" sound | |
31 | Castle alarm | |
32 | Machine gun | |
33 | Electrical noise, e.g. sabotaging castle security | |
34 | ??? | Crashes ScummVM whether it's treated as sound or music |
35 | Indiana Jones Opening Theme | Music |
36 | NULL | |
37 | Coin landing in bowl | |
38 | Travel music | Music |
39 | Castle Brunwald | Music |
40 | Venice | Music |
41 | Catacombs | Music |
42 | Motorcycle Scherzo | Music |
43 | Pushing the loose brick | |
44 | Boxing ring bell | |
45 | Catacombs drawbridge machinery | |
46 | Catacombs drawbridge machinery | |
47 | Very light thump, e.g. punch blocked | |
48 | Whoosh, e.g. Indy falling through trap door | |
49 | Goose sound | |
50 | Grail temple about to collapse | |
51 | Whip crack | |
52 | Whip crack | |
53 | Mysterious, e.g. looking at the buried knight | |
54 | Indiana Jones Fanfare | Music |
55 | ??? | Some sort of creaking noise |
56 | Airplane explosion | |
57 | Dog growling | |
58 | Thunder | |
59 | ??? | Silent if played as music |
60 | Airplane going down | |
61 | Dripping water | |
62 | Dripping water | |
63 | Dripping water | |
64 | Biff crushing the trophy | |
65 | Grail healing Henry | |
66 | Berlin | Music |
67 | Grail Knight | Music |
68 | Final sound when drinking from the wrong Grail | |
69 | End credits | Music |
70 | Trial music | Music |
71 | Henry falling to the ground after being shot | |
72 | Dog tearing meat | |
73 | Dog feeding | |
74 | ??? | Sounds identical to sound 53 |
75 | NULL | |
76 | NULL | |
77 | NULL | |
78 | NULL | |
79 | NULL | |
80 | NULL | |
81 | NULL | |
82 | NULL | |
83 | ??? |
comment:2 by , 13 months ago
It seems that the fifth byte of every music resource is 0x7f, which is apparently some sort of "priority"? None of the other sounds seem to have that value there though the purpose of that byte in a digitized sound is not known.
The condition to identify an Indy 3 Mac digitized sound currently is:
else if ((_vm->_game.platform == Common::kPlatformMacintosh) && (_vm->_game.id == GID_INDY3) && READ_BE_UINT16(ptr + 8) == 0x1C) {
Where READ_BE_UINT16(ptr + 8) is speculated to be some sort of header length. Unfortunately, sound 7 has a different value there. Perhaps it should be changed to
else if ((_vm->_game.platform == Common::kPlatformMacintosh) && (_vm->_game.id == GID_INDY3) && ptr[4] != 0x7f) {
That does seem to fix the problem, but I do wish we had something more solid to stand on...
comment:3 by , 12 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
The pull request with the new heuristic has been merged. Apparently that's not how the original did it, but let's leave that for later. This bug can be closed now.
This should be a hexdump of the missing sound