#2005 closed defect (fixed)
GOB1: Occasional crash when loading level
Reported by: | eriktorbjorn | Owned by: | eriktorbjorn |
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Priority: | normal | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Gobliiins |
Description
I know it's not really supported yet, but I don't know if I'll be able to capture this in a debugger again so...
Latest ScummVM CVS snapshot Gobliiins 1 CD
Sometimes - quite rarely - when going to a new level ScummVM crashes. Today I finally managed to catch it in GDB. At the time, I had compiled ScummVM with Electric Fence, but I don't think that affects the test negatively. Here's the backtrace:
#0 Gob::game_loadExtData (itemId=-29998, pResWidth=0x0, pResHeight=0x0) at gob/game.cpp:107 #1 0x08202f76 in Gob::scen_loadStatic (search=-8 'ř') at gob/scenery.cpp:136 #2 0x081fcf40 in Gob::inter_drawOperations () at gob/inter.cpp:400 #3 0x081fe41d in Gob::inter_funcBlock (retFlag=2) at gob/inter.cpp:1292 #4 0x081fe729 in Gob::inter_callSub (retFlag=2) at gob/inter.cpp:1524 #5 0x081fe22e in Gob::inter_funcBlock (retFlag=2) at gob/inter.cpp:1180 #6 0x081fe729 in Gob::inter_callSub (retFlag=2) at gob/inter.cpp:1524 #7 0x081fc502 in Gob::game_playTot (skipPlay=16) at gob/game.cpp:1863 #8 0x081fc6f0 in Gob::game_start () at gob/game.cpp:1931 #9 0x081f423e in Gob::init_initGame (totName=0x0) at gob/init.cpp:283 #10 0x081f39e0 in Gob::GobEngine::go (this=0x41695fd8) at gob/gob.cpp:139 #11 0x080597e4 in runGame (detector=@0xbffffaa0, system=@0x416b1bb8) at base/main.cpp:277 #12 0x08059db6 in main (argc=2, argv=0xbffffb54) at base/main.cpp:414
(I had to set EF_ALLOW_MALLOC_0 to run it with Electric Fence, but I don't know whether or not that's a bug. For reference, it's because mult_palFadeKeysCount can be 0 in mult_loadMult().)
During an earlier attempt, I also caught the crash happening in Valgrind. It looks like it's the same error:
==23541== ==23541== Invalid read of size 4 ==23541== at 0x81F9264: Gob::game_loadExtData(short, short*, short*) (game.cpp:107) ==23541== by 0x8202F75: Gob::scen_loadStatic(char) (scenery.cpp:136) ==23541== by 0x81FCF3F: Gob::inter_drawOperations() (inter.cpp:400) ==23541== by 0x81FE41C: Gob::inter_funcBlock(short) (inter.cpp:1292) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FE22D: Gob::inter_funcBlock(short) (inter.cpp:1180) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FC501: Gob::game_playTot(short) (game.cpp:1863) ==23541== by 0x81FC6EF: Gob::game_start() (game.cpp:1931) ==23541== by 0x81F423D: Gob::init_initGame(char*) (init.cpp:283) ==23541== by 0x81F39DF: Gob::GobEngine::go() (gob.cpp:139) ==23541== by 0x80597D3: runGame(GameDetector&, OSystem&) (main.cpp:277) ==23541== Address 0x1C3B6D3F is 16311 bytes inside a block of size 22117 free'd ==23541== at 0x1B904B04: free (vg_replace_malloc.c:152) ==23541== by 0x81F7CD8: Gob::draw_spriteOperation(short) (draw.cpp:396) ==23541== by 0x8203252: Gob::scen_renderStatic(short, short) (scenery.cpp:240) ==23541== by 0x8203399: Gob::scen_interRenderStatic() (scenery.cpp:279) ==23541== by 0x81FCF5A: Gob::inter_drawOperations() (inter.cpp:408) ==23541== by 0x81FE41C: Gob::inter_funcBlock(short) (inter.cpp:1292) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FE22D: Gob::inter_funcBlock(short) (inter.cpp:1180) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FC501: Gob::game_playTot(short) (game.cpp:1863) ==23541== by 0x81FC6EF: Gob::game_start() (game.cpp:1931) ==23541== by 0x81F423D: Gob::init_initGame(char*) (init.cpp:283) ==23541== ==23541== Invalid read of size 2 ==23541== at 0x81F9269: Gob::game_loadExtData(short, short*, short*) (game.cpp:108) ==23541== by 0x8202F75: Gob::scen_loadStatic(char) (scenery.cpp:136) ==23541== by 0x81FCF3F: Gob::inter_drawOperations() (inter.cpp:400) ==23541== by 0x81FE41C: Gob::inter_funcBlock(short) (inter.cpp:1292) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FE22D: Gob::inter_funcBlock(short) (inter.cpp:1180) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FC501: Gob::game_playTot(short) (game.cpp:1863) ==23541== by 0x81FC6EF: Gob::game_start() (game.cpp:1931) ==23541== by 0x81F423D: Gob::init_initGame(char*) (init.cpp:283) ==23541== by 0x81F39DF: Gob::GobEngine::go() (gob.cpp:139) ==23541== by 0x80597D3: runGame(GameDetector&, OSystem&) (main.cpp:277) ==23541== Address 0x1C3B6D43 is 16315 bytes inside a block of size 22117 free'd ==23541== at 0x1B904B04: free (vg_replace_malloc.c:152) ==23541== by 0x81F7CD8: Gob::draw_spriteOperation(short) (draw.cpp:396) ==23541== by 0x8203252: Gob::scen_renderStatic(short, short) (scenery.cpp:240) ==23541== by 0x8203399: Gob::scen_interRenderStatic() (scenery.cpp:279) ==23541== by 0x81FCF5A: Gob::inter_drawOperations() (inter.cpp:408) ==23541== by 0x81FE41C: Gob::inter_funcBlock(short) (inter.cpp:1292) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FE22D: Gob::inter_funcBlock(short) (inter.cpp:1180) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FC501: Gob::game_playTot(short) (game.cpp:1863) ==23541== by 0x81FC6EF: Gob::game_start() (game.cpp:1931) ==23541== by 0x81F423D: Gob::init_initGame(char*) (init.cpp:283) ==23541== ==23541== Invalid read of size 2 ==23541== at 0x81F926D: Gob::game_loadExtData(short, short*, short*) (game.cpp:109) ==23541== by 0x8202F75: Gob::scen_loadStatic(char) (scenery.cpp:136) ==23541== by 0x81FCF3F: Gob::inter_drawOperations() (inter.cpp:400) ==23541== by 0x81FE41C: Gob::inter_funcBlock(short) (inter.cpp:1292) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FE22D: Gob::inter_funcBlock(short) (inter.cpp:1180) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FC501: Gob::game_playTot(short) (game.cpp:1863) ==23541== by 0x81FC6EF: Gob::game_start() (game.cpp:1931) ==23541== by 0x81F423D: Gob::init_initGame(char*) (init.cpp:283) ==23541== by 0x81F39DF: Gob::GobEngine::go() (gob.cpp:139) ==23541== by 0x80597D3: runGame(GameDetector&, OSystem&) (main.cpp:277) ==23541== Address 0x1C3B6D45 is 16317 bytes inside a block of size 22117 free'd ==23541== at 0x1B904B04: free (vg_replace_malloc.c:152) ==23541== by 0x81F7CD8: Gob::draw_spriteOperation(short) (draw.cpp:396) ==23541== by 0x8203252: Gob::scen_renderStatic(short, short) (scenery.cpp:240) ==23541== by 0x8203399: Gob::scen_interRenderStatic() (scenery.cpp:279) ==23541== by 0x81FCF5A: Gob::inter_drawOperations() (inter.cpp:408) ==23541== by 0x81FE41C: Gob::inter_funcBlock(short) (inter.cpp:1292) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FE22D: Gob::inter_funcBlock(short) (inter.cpp:1180) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FC501: Gob::game_playTot(short) (game.cpp:1863) ==23541== by 0x81FC6EF: Gob::game_start() (game.cpp:1931) ==23541== by 0x81F423D: Gob::init_initGame(char*) (init.cpp:283) ==23541== ==23541== Invalid read of size 2 ==23541== at 0x81F92D6: Gob::game_loadExtData(short, short*, short*) (game.cpp:122) ==23541== by 0x8202F75: Gob::scen_loadStatic(char) (scenery.cpp:136) ==23541== by 0x81FCF3F: Gob::inter_drawOperations() (inter.cpp:400) ==23541== by 0x81FE41C: Gob::inter_funcBlock(short) (inter.cpp:1292) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FE22D: Gob::inter_funcBlock(short) (inter.cpp:1180) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FC501: Gob::game_playTot(short) (game.cpp:1863) ==23541== by 0x81FC6EF: Gob::game_start() (game.cpp:1931) ==23541== by 0x81F423D: Gob::init_initGame(char*) (init.cpp:283) ==23541== by 0x81F39DF: Gob::GobEngine::go() (gob.cpp:139) ==23541== by 0x80597D3: runGame(GameDetector&, OSystem&) (main.cpp:277) ==23541== Address 0x1C3B6D47 is 16319 bytes inside a block of size 22117 free'd ==23541== at 0x1B904B04: free (vg_replace_malloc.c:152) ==23541== by 0x81F7CD8: Gob::draw_spriteOperation(short) (draw.cpp:396) ==23541== by 0x8203252: Gob::scen_renderStatic(short, short) (scenery.cpp:240) ==23541== by 0x8203399: Gob::scen_interRenderStatic() (scenery.cpp:279) ==23541== by 0x81FCF5A: Gob::inter_drawOperations() (inter.cpp:408) ==23541== by 0x81FE41C: Gob::inter_funcBlock(short) (inter.cpp:1292) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FE22D: Gob::inter_funcBlock(short) (inter.cpp:1180) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FC501: Gob::game_playTot(short) (game.cpp:1863) ==23541== by 0x81FC6EF: Gob::game_start() (game.cpp:1931) ==23541== by 0x81F423D: Gob::init_initGame(char*) (init.cpp:283) ==23541== ==23541== Invalid read of size 4 ==23541== at 0x81F723F: Gob::data_seekData(short, int, short) (dataio.cpp:317) ==23541== by 0x81F93BB: Gob::game_loadExtData(short, short*, short*) (game.cpp:139) ==23541== by 0x8202F75: Gob::scen_loadStatic(char) (scenery.cpp:136) ==23541== by 0x81FCF3F: Gob::inter_drawOperations() (inter.cpp:400) ==23541== by 0x81FE41C: Gob::inter_funcBlock(short) (inter.cpp:1292) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FE22D: Gob::inter_funcBlock(short) (inter.cpp:1180) ==23541== by 0x81FE728: Gob::inter_callSub(short) (inter.cpp:1524) ==23541== by 0x81FC501: Gob::game_playTot(short) (game.cpp:1863) ==23541== by 0x81FC6EF: Gob::game_start() (game.cpp:1931) ==23541== by 0x81F423D: Gob::init_initGame(char*) (init.cpp:283) ==23541== by 0x81F39DF: Gob::GobEngine::go() (gob.cpp:139) ==23541== Address 0x7C is not stack'd, malloc'd or (recently) free'd Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Ticket imported from: #1188910. Ticket imported from: bugs/2005.
Change History (5)
comment:1 by , 20 years ago
comment:2 by , 20 years ago
(a) Don't post 2 bugreports on same tracker (b) Always provide game version (c) Provide steps to reproduce the bug (d) ScummVM doesn't have Gob listed on compatibilty page sence they're not supported (e) Because of (d) you have no way to provide (b) at the moment as we haven't written any detection and don't distinguish different flavors of the game
comment:3 by , 20 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:4 by , 20 years ago
I've committed a fix which I believe fixes the crash that I reported. I have no idea about megath's, but that looks like it could be a different bug, in which case it should have its own bug report.
comment:5 by , 6 years ago
Component: | → Engine: Gob |
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Game: | → Gobliiins |
since scummvm started to support gob - I have following crash. note dest == NULL in backtrace.
0x081f56ba in Gob::vid_spriteUncompressor (sprBuf=0x84a3292 "\0240\020\b$\f\b\030\b\004", srcWidth=11, srcHeight=2823, x=22, y=22, transp=1, destDesc=0x0) at gob/video.cpp:439 439 if ((destDesc->vidMode & 0x7f) != 0x13) (gdb) bt #0 0x081f56ba in Gob::vid_spriteUncompressor (sprBuf=0x84a3292 "\0240\020\b$\f\b\030\b\004", srcWidth=11, srcHeight=2823, x=22, y=22, transp=1, destDesc=0x0) at gob/video.cpp:439 #1 0x081f5285 in Gob::vid_drawPackedSprite (sprBuf=0x84a3292 "\0240\020\b$\f\b\030\b\004", width=11, height=2823, x=22, y=22, transp=1, dest=0x0) at gob/video.cpp:306 #2 0x081f7802 in Gob::draw_spriteOperation (operation=12502) at gob/draw.cpp:415 #3 0x081fd663 in Gob::inter_loadSpriteToPos () at gob/inter.cpp:877 #4 0x081fde4a in Gob::inter_funcBlock (retFlag=2) at gob/inter.cpp:1256 #5 0x081fe1b9 in Gob::inter_callSub (retFlag=2) at gob/inter.cpp:1524 #6 0x081fbf92 in Gob::game_playTot (skipPlay=43) at gob/game.cpp:1863 #7 0x081fc180 in Gob::game_start () at gob/game.cpp:1931 #8 0x081f3cce in Gob::init_initGame (totName=0x0) at gob/init.cpp:283 #9 0x081f3470 in Gob::GobEngine::go (this=0x844d038) at gob/gob.cpp:139 #10 0x08059744 in runGame (detector=@0xbffff7d0, system=@0x843a220) at base/main.cpp:277 #11 0x08059d16 in main (argc=1, argv=0xbffff8b4) at base/main.cpp:414