Opened 5 years ago
Closed 5 years ago
#10401 closed defect (fixed)
Incorrect cursor movement when using keyboard
|Reported by:||mtandrup||Owned by:||tsoliman|
ScummVM version: 2.0.0
Bug details: When using the keyboard to control the cursor in the game, the cursor doesn't move correctly.
When pressing up and down the cursor doesn't move vertically in a straight line.
It simultaneously moves slightly to the left.
It happens from the very beginning of the game.
I did not see this behaviour in ScummVM 1.9.0.
Version of game: CD DOS v2
OS: Windows 10 Pro version 1709 build 16299.192
Change History (14)
comment:1 by , 5 years ago
|Component:||--Unset-- → Engine: Tinsel|
comment:2 by , 5 years ago
comment:3 by , 5 years ago
This seems to be caused by the graphics-backends-improvements merge. It is broken at the merge commit (7d8d2f80fbc9cf96) but not broken pre-merge (7fc86195343a)
comment:4 by , 5 years ago
comment:5 by , 5 years ago
This also occurs whenever the window is scaled to a non-integral value (doesn't need fullscreen or AR correction)
comment:6 by , 5 years ago
comment:7 by , 5 years ago
The same behavior happens in SCI .. tested with sq1sci and using the keyboard to move the eye cursor
comment:8 by , 5 years ago
comment:9 by , 5 years ago
snover helped me fix this - the fix is now in master, please try the next daily build.
comment:10 by , 5 years ago
|Status:||new → closed|
comment:11 by , 5 years ago
|Status:||closed → pending|
comment:12 by , 5 years ago
@mtandrup: can you please try a daily build and see if it fixes your problem and report back?
comment:13 by , 5 years ago
I can confirm that it works fine in the daily build.
comment:14 by , 5 years ago
|Status:||pending → closed|
Confirmed in macOS 10.13.2 but only with both fullscreen and AR-correction.
(you need to be in fullscreen and have AR-enabled for the bug to occur)