SCUMM: Indiana Jones 3/4 (partially) lost numpad control (regression)
|Reported by:||raziel-||Owned by:||raziel-|
|Cc:||Game:||Indiana Jones 3|
ScummVM 2.1.0git (May 29 2018 08:17:19)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG cloud (servers, local)
Since version 2.0.0 the numpad fighting/control of Indy doesn't work partially or fully and seems to be "out of focus"/wrongly assigned.
i.e. with the FM-Towns version i can still use 7 (for high attack), 1 (for middle attack) and 3 (for retreating) - those are wrongly assigned as they should be high attack - 9, middle attack - 6 and retreat - (7,4,1?).
And they only "work" when setting NUMLOCK to OFF, while in ScummVM 1.9.0 it ONLY works when one sets NUMLOCK to ON.
Another user confirmed that it doesn't work at all (regardless the NUMLOCK setting) in the MS-DOS VGA version with ScummVM 2.0.0.
Confirmed version where it breaks:
ScummVM 2.0.0 and later
Confirmed version working:
It's not a problem with SDL2 per se, because i used SDL1.x when building ScummVM 1.9.0, but SDL2 is also affected as the above mentioned bleeding edge build was done with SDL2, so maybe it's because of some changes done to the keyboard code to iron out other SDL2 keyboard shortcomings? Just guessing here as i seem to remember reading something about SDL2 keyboard problems on the development feed.
Indiana Jones and the Last Crusade
Confirmed versions affected:
AmigaOS4 - PPC - SDL - BE
gcc (adtools build 5.4.0) 5.4.0
Change History (14)
comment:2 by , 3 years ago
|Summary:||SCUMM: Indiana Jones 3 (partially) lost numpad control (regression) → SCUMM: Indiana Jones 3/4 (partially) lost numpad control (regression)|