Opened 11 months ago

Closed 10 months ago

Last modified 2 weeks ago

#11982 closed defect (fixed)

TWINE: Dialogs are slow

Reported by: vvs- Owned by: vvs-
Priority: normal Component: Engine: TwinE
Version: Keywords:
Cc: Game: Little Big Adventure

Description

Dialogs and story text are slow and doesn't synchronize with speech. What's worse, in introduction story text it just freezes after the second page. Pressing space just aborts the introduction and dialogs and initiates yet another dialog.

Change History (10)

comment:2 by vvs-, 10 months ago

Indeed, it now fixed the text speed. But the dialogs still behave erratically.

There is a long pause after each page of text. If you press the space key during this pause it will abort the dialog. And if you press it after the pause it will proceed with the next page.

comment:3 by mgerhardy, 10 months ago

Further improvements and refactorings were made in commit 0b37e42a04ec5fb08c4c29f3f24e07e0262872c7

There is - as far as I can tell - only one issue left now - the end of the page doesn't fade out correctly. It would be nice if you could test against other dialogs. I've used the intro and some of the in-game readings. But there might be situations - where a full screen dialog that appears in game - that don't work correctly yet (e.g. the sendell message (if anyone has a savegame at hand, please attach it))

comment:4 by vvs-, 10 months ago

There are several new issues now. One is already reported: there is a text overflow.

The other two: no next page in dialogs - they can only be aborted with ESC, there is still speech, though; and there is no speech in introduction, except for every first page of each two-page sequence.

comment:5 by mgerhardy, 10 months ago

Sorry, you are right - I missed to activate the needed keymap. This is fixed now in 0541c5f602285a3d41a4159f4885b95259bd1259 and the additional line for small text dialogs is now also fixed. Thanks a lot for reporting and testing.

comment:6 by mgerhardy, 10 months ago

Fading of last chars is fixed in eb2e7ff5f555a9693dc28f901244a14ea5258bb5.

Let me know about any other issues with dialogs. Otherwise I would call this ticket done.

comment:7 by vvs-, 10 months ago

Still only partial speech in introduction. And it happens in long dialogs too, e.g. rabibunny with a chest in the first house just after asylum.

comment:9 by vvs-, 10 months ago

Owner: set to vvs-
Resolution: fixed
Status: newclosed

Thanks!

comment:10 by mgerhardy, 2 weeks ago

Summary: Dialogs are slowTWINE: Dialogs are slow
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