FT: Old Mine Road slowdowns
|Reported by:||eriktorbjorn||Owned by:||fingolfin|
While looking at bug #1173161 ("FT: Old Mine Road CTD"), I noticed that the latest development versions of ScummVM tend to slow down a lot just before an encounter on the Old Mine Road. Possibly at other points, too.
I don't have any good savegame, but using boot param 550 to get to the highway and then going from there to the mine road ought to be good enough.
The current theory is that it may have something to do with locking and isSoundHandleActive(), but I haven't yet done anything to verify that.
Ticket imported from: #1174927. Ticket imported from: bugs/1981.