Opened 21 years ago

Closed 21 years ago

Last modified 6 years ago

#620 closed defect (fixed)

ALL: Crash when saving

Reported by: eriktorbjorn Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game:


Recent CVS snapshots have a bug related to the new save/load code that causes ScummVM to crash with an invalid array size 0 error when you try to save. This is caused by the line

MK_OBSOLETE(ScriptSlot, unk5, sleByte, VER_V8, VER_V10),

in the scriptSlotEntries[] array. Apparently it's not permitted to have an obsolete entry that is valid for the current savegame version.

Unfortunately I have no idea if this means the max version on this line should be lowered to VER_V9 or if the current savegame version should be bumped to to VER_V11.

Ticket imported from: #651310. Ticket imported from: bugs/620.

Change History (3)

comment:1 by fingolfin, 21 years ago

Neither nor, saveArrayOf() has to be adjusted, but since my local checkout is modified with the LZO code, I need to do that on a seperate checkout.

Bascially, there needs to be added an if (datasize == 0) // do nothing else if (datasize == 1) ...

Just like there is in loadArrayOf()

comment:2 by fingolfin, 21 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed

comment:3 by digitall, 6 years ago

Component: --Unset--Engine: SCUMM
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