#4344 closed defect (fixed)
WINCE: Compilation broken
Reported by: | SF/lostech | Owned by: | sev- |
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Priority: | normal | Component: | Port: WinCE |
Version: | Keywords: | build | |
Cc: | Game: |
Description
WinCE compilation is broken (see attached log).
Compiler: cegcc/Cygwin SVN Revision: 40673
Ticket imported from: #2793257. Ticket imported from: bugs/4344.
Attachments (1)
Change History (6)
by , 15 years ago
Attachment: | Build_Error.txt added |
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comment:1 by , 15 years ago
comment:2 by , 15 years ago
Owner: | set to |
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comment:3 by , 15 years ago
Yes, this was my fault. Because I want to be as near to the official build as possible I´m using 2 makefiles due to Knakos has split the available engines into 2 ScummVM.exe builds. These makefiles didn´t get updated so to prevent this problem I have extended my bash script to create these 2 makefiles dynamically after the SVN update by doing a copy/patch of the original Makefile. Now the building process works fine again. Sorry for the trouble and this bug entry can be closed.
comment:4 by , 15 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:5 by , 6 years ago
Component: | → Port: WinCE |
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What do you use for building the port? Our Makefile system?
I added ../sdl/hardwarekeys.o to backends/platofr/wince/Makefile in revision 40624, but it seems to be missing in your log.