Opened 9 years ago

Closed 8 years ago

Last modified 8 years ago

#5009 closed defect (fixed)

SCI: QFG3 demo: Rope swinging more heroic than ever

Reported by: SF/escarlate Owned by: bluegr
Priority: normal Component: Engine: SCI
Keywords: Cc:
Game: Quest for Glory 3

Description

Thanks to an unknown bug, the hero gained extra powers and was able to swing across a chasm without the rope. Check the screenshots provided. Also, the palette artifacts appear as in many other demos, when switching scenes.

Ticket imported from: #3035693. Ticket imported from: bugs/5009.

Attachments (2)

scummvm00001.jpg (114.6 KB ) - added by SF/escarlate 9 years ago.
scummvm00004.jpg (110.1 KB ) - added by SF/escarlate 9 years ago.

Download all attachments as: .zip

Change History (11)

by SF/escarlate, 9 years ago

Attachment: scummvm00001.jpg added

by SF/escarlate, 9 years ago

Attachment: scummvm00004.jpg added

comment:1 by SF/mthreepwood, 9 years ago

I seem to remember this being related to global scaling... m_kiewitz?

comment:2 by m-kiewitz, 9 years ago

not global scaling related

and the "palette artifacts" are normal. The new picture uses a different palette, switches to it and then the transitions occurs. The same happens in sierra sci and there is no way to get rid of it. We just got one 8-bit palette, so we have to decide to switch to one.

comment:3 by sev-, 9 years ago

Component: Engine: SCI
Game: Quest for Glory 3

comment:4 by bluegr, 9 years ago

The affected room is 740

comment:5 by wjp, 9 years ago

Still happens with current git ( 5b820cee64f54a0c28772fb40256334a7206ea53 ).

comment:6 by wjp, 8 years ago

Summary: QFG3 demo: Rope swinging more heroic than everSCI: QFG3 demo: Rope swinging more heroic than ever

comment:7 by wjp, 8 years ago

The scripts have the y offset that hero reaches (11) hardcoded, so it might be collision detection.

comment:8 by bluegr, 8 years ago

Fixed (with a hack) in commit 228c4fb

comment:9 by bluegr, 8 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed
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