Opened 10 years ago

Closed 10 years ago

#6546 closed defect (fixed)

Ringworld2: Pathfinding/Teleportation bug

Reported by: raziel- Owned by:
Priority: normal Component: Engine: TsAGE
Version: Keywords:
Cc: Game: Return to Ringworld


ScummVM 1.7.0git (Feb 23 2014 15:41:14) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG

Attached a Save Game.

From this save game 1) Click on top of the ladder 2) Move your mouse cursor to the right exit but don't click Let it sit there and be sure that the cursor has the "point-image" 3) Let Seeker climb the ladder half up, then click the mouse

Seeker will "fly" towards the right exit (still in his climbing animation) and leave the screen. He will be still in his climbing animation on the next screen, which will stay until one climbs another ladder and let the animation finish.

This behaviour can also be triggered in the Village of Spill Mountain when using the Stairs and the Bridges (albeit the bridges are pretty easy to miss).

I don't know if it is possible but maybe the polling of mouse events should be turned off when the cursor image is turned off!?

Ringworld 2: Return to Ringworld (CD/DOS/English)

AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)

Ticket imported from: bugs/6546.

Attachments (1)

ringworld2-cd.020 (12.1 KB ) - added by raziel- 10 years ago.

Download all attachments as: .zip

Change History (6)

by raziel-, 10 years ago

Attachment: ringworld2-cd.020 added

comment:1 by Strangerke, 10 years ago

Fixed in 68eb280116eca9154b71159af3f6c9160b6315a7

comment:2 by Strangerke, 10 years ago

Resolution: fixed

comment:3 by digitall, 10 years ago

raziel_: Please confirm if this is fixed or not for you please with a recent build?

comment:4 by digitall, 10 years ago

Status: newpending

comment:5 by dreammaster, 10 years ago

Status: pendingclosed
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