SCUMM: COMI: Object label line printed on the wrong spot
|Monkey Island 3
At the current time, object labels are printed 16 pixels below and 1 pixel to the left with respect to where they should be.
This bug exclusively affects the object line which is output when the cursor goes over an object in the room (and NOT in the inventory). Every other blastText (inventory object line, dialogues, subtitles) is placed on the correct spot of the screen.
The blastText pipeline seems to be in line with what the disasm does, but I'm wondering if this is some kind of edge case that the original interpreter treats in a custom way.
The script which handles this is global script 39.