Opened 21 years ago

Closed 21 years ago

#738 closed defect (fixed)

ZAK256: Walkbox locking bug

Reported by: SF/ender Owned by: fingolfin
Priority: low Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Zak McKracken


When turning on the switch to the mindbender from the outside, you can walk into it and become trapped. However doing this does not trigger the 'mindbender' scripts correctly and thus the player is stuck.

The mindbender box obviously locks so you cannot leave it, but you shouldn't be able to enter it in the first place, if it is on.

Assigning to eriktorbjorn as this might be the kind of small buglet he likes to play with - If you don't want it, just dump it back in the pool.

Latest cvs, save attached - just walk into the mindbender grid (there is also a small masking glitch here too, if you walk in front of the forcefield, but that's less important than getting stuck :)

Ticket imported from: #724451. Ticket imported from: bugs/738.

Attachments (1)

zak256.s01 (40.0 KB ) - added by SF/ender 21 years ago.
Save outside Mindbender cage

Download all attachments as: .zip

Change History (7)

by SF/ender, 21 years ago

Attachment: zak256.s01 added

Save outside Mindbender cage

comment:1 by eriktorbjorn, 21 years ago

Owner: eriktorbjorn removed

comment:2 by eriktorbjorn, 21 years ago

I don't have this game. Someone else will have to look at it.

comment:3 by fingolfin, 21 years ago

Summary: Walkbox locking bug w/ MindbenderZAK256: Walkbox locking bug

comment:4 by fingolfin, 21 years ago

Sounds a lot like the other Zak256 walkbox locking problems I had to fight wiht in the past

comment:5 by fingolfin, 21 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed

comment:6 by fingolfin, 21 years ago

Fixed in CVS (well, in this save game, the actor was set to ignore boxes via cheat, it seems; using the debugger to turn of ignoreboxes, one can verify it works).

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