Opened 22 years ago
Closed 21 years ago
#738 closed defect (fixed)
ZAK256: Walkbox locking bug
Reported by: | SF/ender | Owned by: | fingolfin |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Zak McKracken |
Description
When turning on the switch to the mindbender from the outside, you can walk into it and become trapped. However doing this does not trigger the 'mindbender' scripts correctly and thus the player is stuck.
The mindbender box obviously locks so you cannot leave it, but you shouldn't be able to enter it in the first place, if it is on.
Assigning to eriktorbjorn as this might be the kind of small buglet he likes to play with - If you don't want it, just dump it back in the pool.
Latest cvs, save attached - just walk into the mindbender grid (there is also a small masking glitch here too, if you walk in front of the forcefield, but that's less important than getting stuck :)
Ticket imported from: #724451. Ticket imported from: bugs/738.
Attachments (1)
Change History (7)
by , 22 years ago
Attachment: | zak256.s01 added |
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comment:1 by , 22 years ago
Owner: | removed |
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comment:3 by , 22 years ago
Summary: | Walkbox locking bug w/ Mindbender → ZAK256: Walkbox locking bug |
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comment:4 by , 22 years ago
Sounds a lot like the other Zak256 walkbox locking problems I had to fight wiht in the past
comment:5 by , 21 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:6 by , 21 years ago
Fixed in CVS (well, in this save game, the actor was set to ignore boxes via cheat, it seems; using the debugger to turn of ignoreboxes, one can verify it works).
Save outside Mindbender cage