Opened 19 years ago

Closed 19 years ago

Last modified 19 years ago

#1772 closed defect (fixed)

FOA: Graphical corruption and possible crash in Atlantis Map

Reported by: SF/tbcarey Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Indiana Jones 4


When moving from one of the four quarters of the Atlantis overhead map to another [view the hallway], the display becomes corrupted on the side one is moving from as the screen scrolls. In addition, the same activity frequently causes the game to crash [it appears to be chance as to whether or not it crashes or corrupts the display].

--debuglevel=9 returns the following lines immediately before the crash: findResource(PAMS, e85096) getResourceAddress(Matrix,2) == 00EC791C getResourceAddress(Matrix,2) == 00EC791C getResourceAddress(Costume,134) == 019A0A14 getResourceAddress(Matrix,2) == 00EC791C getResourceAddress(Buffer,9) = 00EAF8DC getResourceAddress(Costume,134) == 019A0A14 getResourceAddress(Matrix,2) == 00EC791C getResourceAddress(Matrix,2) == 00EC791C getResourceAddress(Costume,135) == 00E6746C getResourceAddress(Matrix,2) == 00EC791C getResourceAddress(Buffer,9) = 00EAF8DC getResourceAddress(Costume,135) == 00E6746C Fatal signal: Segmentation Fault (SDL Parachute Deployed)

I've included a savegame at the proper point in the game. Simply move back and forth between quarters a few times to see the behavior described.

I'm using the latest Win32 CVS Snapshot (09/19 7:10pm) with Fate Of Atlantis English Talkie.

Ticket imported from: #1031390. Ticket imported from: bugs/1772.

Change History (3)

comment:1 by SF/tbcarey, 19 years ago

Summary: Graphical corruption and possible crash in Atlantis MapFOA: Graphical corruption and possible crash in Atlantis Map

comment:2 by fingolfin, 19 years ago

Fixed in CVS.

comment:3 by fingolfin, 19 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed
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