DIG: Light bridge puzzle bug
|Reported by:||SF/tobybear||Owned by:|
Game: The Dig, English CD version Tested with: ScummVM 0.6.1b + CVS Sep 20 Platform: AMD 2000+ running Windows XP
My first bug report, hope I did everything right. If not, please tell me.
The problem I have occurs in room 56 ("sparkle"), see attached screenshot.
Some useful information beforehand: In "The Dig", you have to activate a light bridge on each of the islands (spires). This is done by turning a "lens", then activating a "strange device" by clicking and holding down a "switch". If the light bridge does not activate, you have to rotate the lense a bit and repeat it. There is however one light bridge (the one on the "tomb spire") that is broken. When trying to activate it, you will get a message saying something like "the warranty on this bridge has run out" or similar. Later in the game you will get something to pry open a panel below the "strange device". When you then look at it, you have to solve a puzzle (guiding a light beam with prisms) to repair the device. After this, you can simply activate the light bridge like all the others. At least, this is how the original DOS version of "The Dig" worked. In ScummVM I encountered some strange behaviour:
1. Using ScummVM 0.6.1b: Clicking on the lens the first time I enter the room, I can move it several times. Then clicking on the device and pushing the switch gives the correct "warranty has run out" message. If I then try to move the lens again, the cursor disappears and I can't do anything anymore. I don't think the game has crashed or freezed, it just seems a script did not terminate correctly. I encountered this at some more points while playing the game (disappearing cursor), but by repeatedly clicking with the mouse, it did always return. There are 2 save games attached, the first one (slot 79) is right before the bug: click on the "strange device", click and hold the switch, wait for message, click on "exit", click on "lens" -> cursor disappears on my PC (I could still save, so slot 80 is after this has happened). This was not really critical for me, because later in the game you receive a crowbar or something similar (I can't remember how they named it) that you can use to pry open the panel, solve the puzzle, and *then* everything works again (turning the lense, activating the device). All other light bridges in the game have no problem rotating the lense with ScummVM!
2. I tried several CVS versions from August and September, and they showed a different behaviour: You can turn the lens and activate the device, but this time, it will always activate the light bridge, no matter if the panel has been opened or the puzzle has been solved! So the player will never see the beam puzzle or know what the panel is for. Seems like some sort of script error to me. You can try this again with the attached savegame: open slot 79 in any recent CVS version, click on device, click on switch, move lens, repeat until bridge activates - which it should *not* at this point in the game!
If I should provide any additional information, please tell me.
Ticket imported from: #1031807. Ticket imported from: bugs/1773.