Opened 13 years ago

Closed 13 years ago

#5670 closed defect (fixed)

HUGO: Whodunit? crash at the very end of the game

Reported by: raziel- Owned by: Strangerke
Priority: normal Component: Engine: Hugo
Version: Keywords:
Cc: Game: Hugo


ScummVM 1.3.0git (Apr 23 2011 09:51:43) Features compiled in: Vorbis FLAC MP3 RGB zLib Theora

When the final scene is played and Hugo and his uncle are wlaking towards the mirror in the hall i think the game should either play the credits or simply quit. None of it happens but a crash :-)

Savegame and crashlog attached

Hugo 2: Whodunit? (DOS/English)

AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)

Ticket imported from: #3292393. Ticket imported from: bugs/5670.

Attachments (2)

Crashlog_scummvm_2011-04-24_10-06-25.txt (30.0 KB ) - added by raziel- 13 years ago.
hugo2-15.SAV (6.3 KB ) - added by raziel- 13 years ago.
get him out of the room first

Download all attachments as: .zip

Change History (7)

by raziel-, 13 years ago


by raziel-, 13 years ago

Attachment: hugo2-15.SAV added

get him out of the room first

comment:1 by raziel-, 13 years ago

The same happens (very same crashlog) when i load the attached savegame and press Ctrl-F5 to reach the GMM and perform a RTL.

No extra bug report as it is probably related (either because the savegame is already flawed with an earlier error or the game in this state)

RTL'ing after the game has been newly started works...memory leaks?

comment:2 by digitall, 13 years ago

Owner: set to Strangerke

comment:3 by digitall, 13 years ago

raziel_ : Strangerke has fixed a number of valgrind issues. Please could you confirm if this bug is still occuring in the latest Git?

comment:4 by raziel-, 13 years ago

revision de5ec74


A warning though: All former savegames crash on loading! (at least for me)

comment:5 by Strangerke, 13 years ago

Resolution: fixed
Status: newclosed
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