Opened 14 years ago
Closed 14 years ago
#5670 closed defect (fixed)
HUGO: Whodunit? crash at the very end of the game
Reported by: | raziel- | Owned by: | Strangerke |
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Priority: | normal | Component: | Engine: Hugo |
Version: | Keywords: | ||
Cc: | Game: | Hugo |
Description
ScummVM 1.3.0git (Apr 23 2011 09:51:43) Features compiled in: Vorbis FLAC MP3 RGB zLib Theora
When the final scene is played and Hugo and his uncle are wlaking towards the mirror in the hall i think the game should either play the credits or simply quit. None of it happens but a crash :-)
Savegame and crashlog attached
Hugo 2: Whodunit? (DOS/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #3292393. Ticket imported from: bugs/5670.
Attachments (2)
Change History (7)
by , 14 years ago
Attachment: | Crashlog_scummvm_2011-04-24_10-06-25.txt added |
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comment:1 by , 14 years ago
The same happens (very same crashlog) when i load the attached savegame and press Ctrl-F5 to reach the GMM and perform a RTL.
No extra bug report as it is probably related (either because the savegame is already flawed with an earlier error or the game in this state)
RTL'ing after the game has been newly started works...memory leaks?
comment:2 by , 14 years ago
Owner: | set to |
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comment:3 by , 14 years ago
raziel_ : Strangerke has fixed a number of valgrind issues. Please could you confirm if this bug is still occuring in the latest Git?
comment:4 by , 14 years ago
revision de5ec74
Fixed
A warning though: All former savegames crash on loading! (at least for me)
comment:5 by , 14 years ago
Resolution: | → fixed |
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Status: | new → closed |
Crashlog