Opened 8 years ago

Closed 6 weeks ago

Last modified 6 weeks ago

#9619 closed defect (fixed)

SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists

Reported by: LynxAdventurerer Owned by: AndywinXp
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Putt-Putt Saves the Zoo

Description

This bug occurs in 1.7.0 and 1.9.0. The animation bug occurs upon first meeting Kenya. There was a previous ticket but I can't seem to find it.

Attachments (2)

20161012161052_1.jpg (322.9 KB ) - added by LynxAdventurerer 8 years ago.
Kenya Animation Bug
WUtZeqQ.png (237.0 KB ) - added by LynxAdventurerer 8 years ago.
Kenya Bug does not occur in 1999 Re-release

Download all attachments as: .zip

Change History (10)

by LynxAdventurerer, 8 years ago

Attachment: 20161012161052_1.jpg added

Kenya Animation Bug

comment:1 by LynxAdventurerer, 8 years ago

Language of game: English
Version of game CD-Rom, 1995 Release
Platform and Compiler Win32

comment:2 by wjp, 8 years ago

I can't find an existing ticket either, but it is listed in our known bugs list:

http://wiki.scummvm.org/index.php/Humongous_Entertainment/Progress#Putt-Putt_Saves_the_Zoo

by LynxAdventurerer, 8 years ago

Attachment: WUtZeqQ.png added

Kenya Bug does not occur in 1999 Re-release

comment:3 by LynxAdventurerer, 8 years ago

The visual bug doesn't seem to occur in the 1999 release of Zoo. A friend with a copy of that edition ran it in SVM 1.90 and did not encounter the bug in addition to the raft glitch being fixed.

http://i.imgur.com/WUtZeqQ.png

comment:4 by sev-, 2 years ago

Summary: SCUMM: PUTTZOO- Kenya Animation Bug PersistsSCUMM/HE: PUTTZOO- Kenya Animation Bug Persists

comment:5 by Thunderforge, 2 years ago

Still exists in 2.6.0 on the Steam version (which uses the original 1995 release).

Reproduction steps

  1. Go to the river to the spot below the waterfall (debug console: room 34)
  2. Click on Kenya
Last edited 2 years ago by Thunderforge (previous) (diff)

comment:6 by AndywinXp, 6 weeks ago

In 196cadbe:

SCUMM: HE: Implement original actor/object overlapping/erasing routines

This is the thing I held off doing during the HE gfx rewrite, only to find out
it was actually needed. As usual, a great number of changes for... only
one small bug fixed. This closes ticket #9619:
"SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists"

I have tested a bunch of representative HE70+,80,90,95,98,99,100
entries and I didn't notice regressions.

HE versions under 70 have not been touched by this, as I'd like to
know if there are issues with actor/object overlaps BEFORE actually
starting disassembling 16-bit DOS executables...

comment:7 by AndywinXp, 6 weeks ago

Owner: set to AndywinXp
Resolution: fixed
Status: newclosed

comment:8 by Thunderforge, 6 weeks ago

Checked the June 14th daily and confirmed that it's fixed. Thank you!

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