Opened 21 years ago
Closed 21 years ago
#207 closed defect (fixed)
MI2: mojo music not played correctly
|Reported by:||SF/drebon||Owned by:||SF/chuzwuzza|
|Cc:||Game:||Monkey Island 2|
Bass come too early ! When you come to the marai the music starts with all its voices instead of just having the theme played with the whist intrument... The bass are suposed to come at the time ou see the skull entrance of the mojo house..
Ticket imported from: #551028. Ticket imported from: bugs/207.
Change History (8)
comment:1 by , 21 years ago
|Priority:||normal → low|
comment:2 by , 21 years ago
comment:3 by , 21 years ago
|Summary:||mojo music not played correctly → MI2: mojo music not played correctly|
comment:4 by , 21 years ago
I concur with Drebon. If you need to hear the music using ScummVM, jump to room 20 (The Swamp) and listen to the music. Then get in the coffin, row to the shack, get back in the coffin, and row back to the shore. Listen very carefully and you will hear the base disappear when you lose sight of the shack, and you will also hear another instrument (I forget which) disappear when you get out of the coffin.
comment:5 by , 21 years ago
Misunderstanding. I have no problems hearing the music in ScummVM. But without any way to hear it in the original, it is near to impossible to judge what is right and what is wrong.
comment:6 by , 21 years ago
Yes, it was a misunderstanding; I was trying to say that in ScummVM you can go through and hear what the music is supposed to, and what it does, sound like. There are iMuse commands that are triggered when you go forward (to the Shack) and back (to the shore). By going to the shore from the shack and getting out of the coffin, you can hear exactly what it is supposed to sound like. Getting back in the coffin, then rowing to be able to see the shack, you can hear exactly how it sounds in the actual game. I hope that clears it up.
comment:7 by , 21 years ago
|Status:||new → closed|
comment:8 by , 21 years ago
Fixed in CVS via patch #606318
I can't really verify this, since I can't play the original version right now; pretty hard to check/fix this w/o hearing the original :-)
Anyway, this is in no way a critical problem, hence lowering the priority.