#2632 closed defect (fixed)
GUI: Default graphics mode not committing
| Reported by: | SF/scummman | Owned by: | sev- |
|---|---|---|---|
| Priority: | high | Component: | GUI |
| Version: | Keywords: | ||
| Cc: | Game: |
Description
Once a graphics mode is selected, the user cannot switch back to <default>. While the option is still selectable in the menu, it does not commit.
Ticket imported from: #1496582. Ticket imported from: bugs/2632.
Change History (9)
comment:1 by , 20 years ago
| Summary: | Default graphics mode not committing → GUI: Default graphics mode not committing |
|---|
comment:2 by , 20 years ago
comment:4 by , 20 years ago
| Priority: | normal → high |
|---|
comment:5 by , 20 years ago
| Owner: | set to |
|---|
comment:6 by , 20 years ago
It looks like the
if ((int32)_gfxPopUp->getSelectedTag() >= 0) {
in OptionsDialog::close() needs an 'else' that deletes/resets the gfx_mode key.
comment:7 by , 20 years ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |
comment:9 by , 7 years ago
| Component: | → GUI |
|---|
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The same seems to be true for language selection.