Opened 22 years ago

Closed 22 years ago

Last modified 6 years ago

#386 closed defect (fixed)

ALL: Changing sound volume cause music to play

Reported by: fingolfin Owned by: SF/jamieson630
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game:

Description

When you enter the F5 or F7 menus, all music/SFX are paused. Now, if you enter the sound options, and confirm the dialog (it's true for both of them), then soundly some audio is playing again.

Ticket imported from: #590646. Ticket imported from: bugs/386.

Change History (7)

comment:1 by fingolfin, 22 years ago

I meant "suddenly" not "soundly" of course :-)

Anyway, I looked a bit into this, but gave up trying to fix this for now, that part of the code is very convuluted (aka "messy")

comment:2 by fingolfin, 22 years ago

Summary: ALL: Changing sound volume-> music playsALL: Changing sound volume cause music to play

comment:3 by fingolfin, 22 years ago

Owner: set to SF/jamieson630

comment:4 by fingolfin, 22 years ago

Jamieson, you seem to know a lot about the iMuse system, maybe you have an idea on how to fix this. If not, feel free to unassign this from you again.

comment:5 by SF/jamieson630, 22 years ago

Resolution: fixed
Status: newclosed

comment:6 by SF/jamieson630, 22 years ago

CVS - imuse.cpp 1.82 (2002.11.16) Fixed. Closed. Badda bing, badda boom. :)

comment:7 by digitall, 6 years ago

Component: --Unset--Engine: SCUMM
Note: See TracTickets for help on using tickets.