#13 closed defect (fixed)
Saving crashes(Error: saveLoadArrayOf..)
Reported by: | SF/vesuri | Owned by: | SF/strigeus |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 2 |
Description
Trying to save or load a game causes scummvm to crash with
Error: saveLoadArrayOf: invalid size 32!
The value is different in different situations.
I pulled the sources from CVS at Sat Nov 3 20:48 EET 2001 and compiled them using GCC 3.0.2.
This happens at least in Monkey Island 2, Day of the Tentacle and Indiana Jones and the Fate of Atlantis.
Otherwise it seems to work fine (except that sound isn't implemented - external MIDI sound anyone..?)
Ticket imported from: #477879. Ticket imported from: bugs/13.
Change History (6)
comment:1 by , 23 years ago
comment:2 by , 23 years ago
Owner: | set to |
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comment:3 by , 23 years ago
I've fixed a bug related to saving/loading. Please try with the latest CVS version.
comment:4 by , 23 years ago
Status: | new → pending |
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comment:5 by , 23 years ago
Resolution: | → fixed |
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Status: | pending → closed |
comment:6 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Monkey Island 2 |
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Under linux saving does some wierd stuff... it puts DOTT into a loop that just starts cycling through rooms. Ctl-1 through Ctl-9 doesn't do anything.. Ctl-0 is what puts it through the loop.