Opened 19 years ago

Last modified 2 years ago

#7455 new feature request

MI1 Amiga: choose actor palette

Reported by: SF/logicdeluxe Owned by:
Priority: low Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 1


There are two different versions of the Amiga executable (disply wise). One displays the actors exactly like the EGA graphics, the other one displays them with the colors known from the Amiga versions of ealier EGA titles, ie. have slightly brighter pink and gray for instance. There are screenshots at mobygames, which apparently are taken from the other executable, which ScummVM doesn't emulate yet:

Using the render mode settings "EGA" and "Amiga" for this makes sense to me. Just as you can do this for all the 16 color PC EGA, Atari ST and Amiga games, except, in this case the switch would affect the actor sprites only and won't touch the backgrounds.

Ticket imported from: #1358161. Ticket imported from: feature-requests/271.

Change History (5)

comment:1 by fingolfin, 18 years ago

Priority: normallow

comment:2 by digitall, 10 years ago

Component: Engine: SCUMM

comment:3 by digitall, 6 years ago

Game: Monkey Island 1

comment:4 by sev-, 3 years ago

Ugh, just 15 years later, I would appreciate the comparison screenshots. Mobygames shows all normal skin colors.

comment:5 by dwatteau, 2 years ago

@sev: I think this is related to this thread, where there are some screenshots:

see also LogicDeLuxe's comment at the end of the first page.

It looks like there's a version where Guybrush is a bit pale, and a second one where he has that sunburnt effect.

I do have the Amiga version (because Limited Run Games included it in its anthology), but I personally don't know more about this.

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