Opened 11 years ago

Closed 11 years ago

Last modified 9 years ago

#6248 closed defect (fixed)

SCI: QFG1VGA: Game hangs when meeting Baron while sneaking

Reported by: SF/eoakford Owned by: bluegr
Priority: normal Component: Engine: SCI
Version: Keywords: script
Cc: Game: Quest for Glory 1

Description

After saving Barnard and going to the castle, the guards let me in to see the Baron. If the Hero is sneaking, he'll enter through the doors, but will stop there. The scene transition never occurs.

Ticket imported from: #3604939. Ticket imported from: bugs/6248.

Attachments (1)

qfg1vga.046 (47.2 KB ) - added by SF/eoakford 11 years ago.
Savegame before the "sneak into castle" bug

Download all attachments as: .zip

Change History (6)

by SF/eoakford, 11 years ago

Attachment: qfg1vga.046 added

Savegame before the "sneak into castle" bug

comment:1 by SF/eoakford, 11 years ago

Oops, forgot to add this in: ScummVM version: 1.6.0git2625-gadc338c Platform: Win32 Language: English Game Version: L.rry.021, 2.000

comment:2 by bluegr, 11 years ago

This one looks at a first glance quite similar to bug #3585189 - "SCI: QFG1VGA - game hangs in the tavern": https://sourceforge.net/tracker/?func=detail&aid=3585189&group_id=37116&atid=418820

In that particular bug, an animation moved the hero to a specific location, but the hero's footsteps are longer when he's sneaking, thus he never reached the desired location. This bug looks quite similar, and will likely need a script patch for that specific action

comment:3 by bluegr, 11 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

comment:4 by bluegr, 11 years ago

It is a similar issue as the one described in bug #3585189. Ego is set to move to an impossible spot while sneaking.

Fixed in commit 3a2b629a178f669c60b33e361bb1d6a15e553b4d - please try the next daily version

comment:5 by m-kiewitz, 9 years ago

Just a little note: our original script patch only worked, when the speed slider was all the way up. It didn't work in other cases.

I have just updated the script patch, so that it should work all the time.

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