Opened 2 hours ago

#15501 new defect

TINYGL: Draw call allocators require a lot of memory

Reported by: ccawley2011 Owned by:
Priority: normal Component: Graphics
Version: Keywords: tinygl memory
Cc: Game:

Description

When creating a context, TinyGL creates two LinearAllocator with a fixed size, and the memory required for each one is allocated in a single block. While the size is configurable by each engine, the default is 5 MB each, which is a significant amount for devices with less memory.

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