Opened 3 months ago

Closed 3 months ago

#15501 closed defect (fixed)

TINYGL: Draw call allocators require a lot of memory

Reported by: ccawley2011 Owned by: sev-
Priority: normal Component: Graphics
Version: Keywords: tinygl memory
Cc: Game:

Description

When creating a context, TinyGL creates two LinearAllocator with a fixed size, and the memory required for each one is allocated in a single block. While the size is configurable by each engine, the default is 5 MB each, which is a significant amount for devices with less memory.

Change History (1)

comment:1 by sev-, 3 months ago

Owner: set to sev-
Resolution: fixed
Status: newclosed
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