Opened 2 hours ago
#15501 new defect
TINYGL: Draw call allocators require a lot of memory
Reported by: | ccawley2011 | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Graphics |
Version: | Keywords: | tinygl memory | |
Cc: | Game: |
Description
When creating a context, TinyGL creates two LinearAllocator with a fixed size, and the memory required for each one is allocated in a single block. While the size is configurable by each engine, the default is 5 MB each, which is a significant amount for devices with less memory.
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