Opened 17 months ago
Closed 17 months ago
#15501 closed defect (fixed)
TINYGL: Draw call allocators require a lot of memory
| Reported by: | ccawley2011 | Owned by: | sev- |
|---|---|---|---|
| Priority: | normal | Component: | Graphics |
| Version: | Keywords: | tinygl memory | |
| Cc: | Game: |
Description
When creating a context, TinyGL creates two LinearAllocator with a fixed size, and the memory required for each one is allocated in a single block. While the size is configurable by each engine, the default is 5 MB each, which is a significant amount for devices with less memory.
Change History (1)
comment:1 by , 17 months ago
| Owner: | set to |
|---|---|
| Resolution: | → fixed |
| Status: | new → closed |
Note:
See TracTickets
for help on using tickets.

Moved to Planka: https://planka.scummvm.org/cards/1382191390712137496