Opened 2 years ago
Closed 6 months ago
#13851 closed defect (fixed)
ULTIMA8: Middle click navigation isn't very smart
Reported by: | aybe | Owned by: | OMGPizzaGuy |
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Priority: | normal | Component: | Engine: Ultima |
Version: | Keywords: | ||
Cc: | Game: | Ultima VIII: Pagan |
Description (last modified by )
Using the 'bug navpath' save, middle click next to the guard to walk to him.
Well, no, the avatar goes have a little bath instead, game over then!
Not sure if that really counts as a bug but posting it anyway.
C:\Program Files\ScummVM>scummvm.exe -v
ScummVM 2.6.0 (Jul 17 2022 00:04:49)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS cloud (servers, local) TinyGL OpenGL (with shaders)
Attachments (1)
Change History (7)
by , 2 years ago
Attachment: | Saved Games.zip added |
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comment:1 by , 2 years ago
Game: | → Ultima VIII: Pagan |
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comment:2 by , 2 years ago
Description: | modified (diff) |
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comment:3 by , 2 years ago
Description: | modified (diff) |
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comment:4 by , 2 years ago
Component: | --Unset-- → Engine: Ultima |
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Summary: | Middle click navigation isn't very smart → ULTIMA8: Middle click navigation isn't very smart |
comment:5 by , 6 months ago
Note:
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The primary issue is middle-click pathfinding targets the traced item's location rather than the exact coordinates of the click. This would cause the target to be often incorrect, and in this case the under-side of the docks.