Opened 2 years ago

Closed 6 months ago

#13851 closed defect (fixed)

ULTIMA8: Middle click navigation isn't very smart

Reported by: aybe Owned by: OMGPizzaGuy
Priority: normal Component: Engine: Ultima
Version: Keywords:
Cc: Game: Ultima VIII: Pagan

Description (last modified by aybe)

Using the 'bug navpath' save, middle click next to the guard to walk to him.

Well, no, the avatar goes have a little bath instead, game over then!

Not sure if that really counts as a bug but posting it anyway.

C:\Program Files\ScummVM>scummvm.exe -v
ScummVM 2.6.0 (Jul 17 2022 00:04:49)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS cloud (servers, local) TinyGL OpenGL (with shaders)

Attachments (1)

Saved Games.zip (379.9 KB ) - added by aybe 2 years ago.

Download all attachments as: .zip

Change History (7)

by aybe, 2 years ago

Attachment: Saved Games.zip added

comment:1 by aybe, 2 years ago

Game: Ultima VIII: Pagan

comment:2 by aybe, 2 years ago

Description: modified (diff)

comment:3 by aybe, 2 years ago

Description: modified (diff)

comment:4 by mduggan, 2 years ago

Component: --Unset--Engine: Ultima
Summary: Middle click navigation isn't very smartULTIMA8: Middle click navigation isn't very smart

comment:5 by OMGPizzaGuy, 6 months ago

The primary issue is middle-click pathfinding targets the traced item's location rather than the exact coordinates of the click. This would cause the target to be often incorrect, and in this case the under-side of the docks.

comment:6 by OMGPizzaGuy, 6 months ago

Owner: set to OMGPizzaGuy
Resolution: fixed
Status: newclosed

In 0f4df1fe:

ULTIMA8: Trace coordinates on middle-click pathfinding.
Previously this used the traced item location, which would not lead to the expected location. Fixes #13851

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