Opened 7 weeks ago
Last modified 11 days ago
#13617 pending feature request (pending)
SCUMM: Implement original GUI
Reported by: | GermanTribun | Owned by: | AndywinXp |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: |
Description
That's something that bothered me for some time, but ScummVM overriding the original pause signs of SCUMM games does not look estestically appealing. Each of the games originally had a pause sign made for it, fitting in with the game. Not to speak of now missing out on the snails in Maniac Mansion and Zak (as there no longer is loading to speak off).
Is there any way to restore those properly, since it's all in the game data and less of a hassle than the save screen?
Change History (4)
comment:2 by , 11 days ago
Owner: | set to |
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Resolution: | → pending |
Status: | new → pending |
comment:3 by , 11 days ago
Summary: | SCUMM: Restore original pause signs → SCUMM: Implement original GUI |
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comment:4 by , 11 days ago
The Dig also has a loading cursor (a sundial, I checked in DosBox), though it was somewhat inconsistent when it appeared. I don't know if COMI also has a loading cursor.
Since ScummVM has no real loading time anymore, can the cursor somehow be used when pausing the game? (like Maniac and Zak do?)
Hi! This is in the works, not only for these games, but for every LucasArts SCUMM game. It will take a while though, I'm starting from COMI (https://github.com/scummvm/scummvm/pull/4033) and going downwards :-)
This includes both the gui and the savescreen. Unfortunately they're not in the game data (a part for the first games' savescreens), and it's not something we are overriding, but the GUI is hardcoded in each of the executables, so there is some serious work to do. But again, it's coming!