FOA/MI2 (Amiga) Palette issues
|Reported by:||SF/logicdeluxe||Owned by:||Kirben|
|Game:||Monkey Island 2|
ScummVM 0.5.0pre-cvs Built on Jul 13 2003 02:36:02 I noticed that the original Amiga executable simply does not fade in most cases. The fading LucasArts, the Monkey Island logo and the red fade before the dream at the big tree are rare instances where the Amiga version actually DOES a color fade. E.g. the teaser where Guybrush tells his story to the governor does not fade. Also when digging out the bone on Scab, there is no darkening and flashing effect at all. Usually it would be no problem when ScummVM DOES fade those scenes, even the original didn't, but a problem occours in the voodoo hut on Scab. While standing on the left side, all is displayed bright as usual, but when going to the voodoo lady the entire screen fades very dark (the way the PC version does with the left part of the room), so you barely can see a thing including the dialogue line selection. There would be probably more problems of that kind in MI2 and also FOA. The same goes for actors (even I did not notice fading problems there yet), e.g. in the bar on Scab you are fully bright even in the darkest corner of that low lighten room with the original Amiga executable. Obviously there are some screen effects left out in the Amiga conversion, but they are still in use in the scrips. This also might be the reason for those many gliches in the title sequence since there are a lot of fades used. You could disable color fades for background graphics experimentally for Amiga games and test if it would play better then.
Ticket imported from: #770268. Ticket imported from: bugs/1000.