FOA/MI2 (Amiga) Palette issues
|Reported by:||SF/logicdeluxe||Owned by:||Kirben|
|Game:||Monkey Island 2|
Built on Jul 13 2003 02:36:02
I noticed that the original Amiga executable simply
does not fade in most cases. The fading LucasArts, the
Monkey Island logo and the red fade before the dream at
the big tree are rare instances where the Amiga version
actually DOES a color fade. E.g. the teaser where
Guybrush tells his story to the governor does not fade.
Also when digging out the bone on Scab, there is no
darkening and flashing effect at all. Usually it would
be no problem when ScummVM DOES fade those scenes, even
the original didn't, but a problem occours in the
voodoo hut on Scab. While standing on the left side,
all is displayed bright as usual, but when going to the
voodoo lady the entire screen fades very dark (the way
the PC version does with the left part of the room), so
you barely can see a thing including the dialogue line
There would be probably more problems of that kind in
MI2 and also FOA.
The same goes for actors (even I did not notice fading
problems there yet), e.g. in the bar on Scab you are
fully bright even in the darkest corner of that low
lighten room with the original Amiga executable.
Obviously there are some screen effects left out in the
Amiga conversion, but they are still in use in the
scrips. This also might be the reason for those many
gliches in the title sequence since there are a lot of
fades used. You could disable color fades for
background graphics experimentally for Amiga games and
test if it would play better then.
Ticket imported from: #770268. Ticket imported from: bugs/1000.