Opened 7 months ago
Last modified 6 months ago
#14987 new defect
GRIM: Manny gets frozen after opening the security door
Reported by: | DjDiabolik | Owned by: | |
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Priority: | blocker | Component: | Engine: Grim |
Version: | Keywords: | Grim Fandango - Italian - CD | |
Cc: | Game: | Grim Fandango |
Description (last modified by )
I have tryed also with current release 2.8.0 and also whit today daily build (simply download the master zip and extract all file on same folder of 2.8.0)
When i complete all task to open the security door manny pick the axe and put it on inventory but after that the games completely blocked.... i can't move i can't open inventory etc etc.
I can only open the menù whit F1 load a previous point and retry.
I have also tryed to save games when manny it's blocked and tryed to load this savegames apparently can't fix this issue....
How i can fix to complete the games ?
I can add a savegame... for reach bug point you only need to open the security door.
The version of the games it's not the recent Remaster but the classic CD Italian for Windows
Grim15.gsv - it's the games blocked after you open the security door
Grim14.gsv - it's the previous savegames.. here you have to open the security door.
Attachments (4)
Change History (19)
by , 7 months ago
Attachment: | grim15.gsv added |
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by , 7 months ago
Attachment: | grim14.gsv added |
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comment:1 by , 7 months ago
Description: | modified (diff) |
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follow-up: 3 comment:2 by , 7 months ago
Priority: | blocker → high |
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Summary: | All games it's locked and i can't move at all... manny blocked after open security door. → GRIM: Manny gets frozen after opening the security door |
comment:3 by , 7 months ago
Replying to tag2015:
I can reproduce the issue.
These are the steps to reproduce:
1- Use the drill on the lock
2- Turn the wheel until the tumblers are aligned (so there's a uniform gap on the right)
3- Use you scythe on the lock
4- Open door
oh yes exactly... look in same bugtracker there's some different ticked whit similar issue.
the last comment it's 7 week ago here:
https://bugs.scummvm.org/ticket/13139#comment:6
Here a possibly workaroud:
https://bugs.scummvm.org/ticket/13139
cited from ticket the workaround:
not fixed by leaving the room, it was *fixed* by picking up the large axe in the next room
But not really understand how i need to doing correctly
follow-up: 5 comment:4 by , 7 months ago
I can confirm as well that the game is currently not completable in 2.8.0.
IMHO this ticket should be re-raised to blocker...
comment:5 by , 7 months ago
Replying to AndywinXp:
I can confirm as well that the game is currently not completable in 2.8.0.
IMHO this ticket should be re-raised to blocker...
Feel free to bump it again, I simply dropped to high because it affects a single game
comment:6 by , 7 months ago
Priority: | high → blocker |
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Thanks; I'll raise it for a bit and let's see if something happens.
comment:7 by , 7 months ago
Hi my friends.. if need some test or some info addictional try to ask. Whit my knowledge i try to post here....
comment:8 by , 7 months ago
About 5 minutes ago i have made some TEST:
Try to use "SDL Surface" and also "OpenGL" (apparently the default option) in the "Graphics Mode Setting".
Using the current Daily Build i can read info on status windows:
Active Stack:
`gettable' tag method at line 2346 [in file Scripts\_system.lua]
function (Scripts\_actors.lua:749)
function (Scripts\_manny.lua:870)
function (Scripts\vd.lua:77)
function (Scripts\vd.lua:808)
lua: (null)
Active Stack:
`error' tag method at line 2365 [in file Scripts\_system.lua]
function (Scripts\_actors.lua:749)
function (Scripts\_manny.lua:870)
function (Scripts\vd.lua:77)
function (Scripts\vd.lua:808)
lua: call expression not a function
Active Stack:
`error' tag method at line 2371 [in file Scripts\_system.lua]
function (Scripts\_actors.lua:749)
function (Scripts\_manny.lua:870)
function (Scripts\vd.lua:77)
function (Scripts\vd.lua:808)
Immediatelly after Manny freeze on Status windows appears this info.
So I can also post a savegame files whit only need to open security door. The Big axe it's already blocked on right... it's Grim16.gsv
by , 7 months ago
Attachment: | grim16.gsv added |
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comment:9 by , 7 months ago
Taking a look at all the open tickets for the GRIME engine or for "Grim Fandango" itself, none of these have an active owner.
This developing project as been abandoned ?
comment:10 by , 6 months ago
Tryed to report this issue on Forum....
maybe someone notices the discussion.
So i ask... i can skip this issue like from "Debug" console or somethigs similar ?
comment:11 by , 6 months ago
A workaround has been proposed in https://github.com/scummvm/scummvm/pull/5692
comment:12 by , 6 months ago
The suggested workaround should be available in the nightly release for the "ScummVM stable Future 2.8.x" builds here: https://buildbot.scummvm.org/#/dailybuilds
Would you mind verifying that it works?
We will need a proper fix long term, but if this works for now we can at least downgrade the severity of this issue for the upcoming release.
by , 6 months ago
Attachment: | grim01.gsv added |
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comment:13 by , 6 months ago
The workaround seems to work, although it breaks Manny's walk animation. It auto-fixes when picking the axe in the next room.
Attached a save with the tumblers/scythe already in place
comment:14 by , 6 months ago
Yeah but because this commit has not "push" on main MASTER branch ? It's remain on future 2.8.x master exact ?
comment:15 by , 6 months ago
This is a workaround, so I suppose it was only pushed to the 2.8 branch to have a working game in the upcoming 2.8.1 maintenance release.
On master branch the issue will be fixed properly, but it will take some time.
I can reproduce the issue.
These are the steps to reproduce:
1- Use the drill on the lock
2- Turn the wheel until the tumblers are aligned (so there's a uniform gap on the right)
3- Use you scythe on the lock
4- Open door