Opened 21 years ago

Closed 21 years ago

Last modified 19 years ago

#541 closed defect (fixed)

SIMON2: Simon stops responding

Reported by: Kirben Owned by: Kirben
Priority: blocker Component: Engine: AGOS
Version: Keywords:
Cc: Game: Simon the Sorcerer 2

Description

Simon stops responding to commands if you don't move straight away after been knocked out in Gobin Camp. (Debug shows WAIT_VGA goes way too high) Use save game, go into Calypso's, wait through sequences and don't move Simon straight away.

Ticket imported from: #634982. Ticket imported from: bugs/541.

Attachments (1)

simon2.004 (2.9 KB ) - added by Kirben 21 years ago.

Download all attachments as: .zip

Change History (7)

by Kirben, 21 years ago

Attachment: simon2.004 added

comment:1 by Kirben, 21 years ago

Game: Simon the Sorcerer 1Simon the Sorcerer 2

comment:2 by Kirben, 21 years ago

Component: Engine: AGOS
Game: Simon the Sorcerer 2

comment:3 by Kirben, 21 years ago

Component: Engine: AGOS
Game: Simon the Sorcerer 2

comment:4 by Kirben, 21 years ago

A work around has been added to scummvm cvs, the game still freezes for awhile but eventually continues.

comment:5 by Kirben, 21 years ago

Owner: set to Kirben
Resolution: fixed
Status: newclosed

comment:6 by Kirben, 21 years ago

This problem is now completely fixed in current scummvm cvs.

Note: See TracTickets for help on using tickets.