Opened 8 years ago

Closed 6 years ago

Last modified 6 years ago

#6405 closed defect (fixed)

AGI: LSL1 - Fonts differ from the original interpreter...

Reported by: SF/ny00123 Owned by: m-kiewitz
Priority: normal Component: Engine: AGI
Version: Keywords:
Cc: Game: Leisure Suit Larry 1

Description

ScummVM Version: ScummVM 1.7.0git1630-gf6b6129 (Sep 3 2013 15:08:19) Game language: English Game release: GOG.com (EGA graphics) Platform and compiler: Ubuntu 12.04 for x86_64, g++

Description of bug:

The font used for text residing in text boxes, text input and a bit more, seems different than the intended one, at least when compared to the font shown using DOSEMU (either xdosemu, or dosemu with direct VGA-semi-compatible hardware access) and DOSBox. For instance, the glyph for letter 'n' is clearly different. 'm' seems to look a bit wrong in ScummVM, depending on the scaling.

To reproduce the bug, simple start LSL1 and then press on a key like 'enter' to show the very first dialog.

Ticket imported from: #3614972. Ticket imported from: bugs/6405.

Attachments (2)

dosbox_lsl1_agi.png (3.6 KB ) - added by SF/ny00123 8 years ago.
DOSBox LSL1 AGI capture
scummvm_lsl1_agi.png (4.1 KB ) - added by SF/ny00123 8 years ago.
ScummVM LSL1 AGI capture (no scaling)

Download all attachments as: .zip

Change History (9)

comment:1 by wjp, 8 years ago

Could you attach screenshots showing the issue?

by SF/ny00123, 8 years ago

Attachment: dosbox_lsl1_agi.png added

DOSBox LSL1 AGI capture

comment:2 by SF/ny00123, 8 years ago

Sure, captured screenshots should be attached now.

by SF/ny00123, 8 years ago

Attachment: scummvm_lsl1_agi.png added

ScummVM LSL1 AGI capture (no scaling)

comment:3 by digitall, 8 years ago

Summary: Wrong font usedAGI: LSL1 - Fonts differ from the original interpreter...

comment:4 by digitall, 8 years ago

ny00123: While we should try to fix this, I have to ask, is this actually causing any effective gameplay bug?

comment:5 by SF/ny00123, 8 years ago

tdhs: Well, technically it is not a gameplay-related bug. As long as I'm not mistaken by the two tested DOS emulation layers, the bug refers to a visual/graphical difference.

comment:6 by m-kiewitz, 6 years ago

Owner: set to m-kiewitz
Resolution: fixed
Status: newclosed

comment:7 by m-kiewitz, 6 years ago

I just implemented the original sierra font for sierra AGI games. custom font is still used for fanmade games.

commit a709596b48b93e46b36f2142f6d781a5198fe8a2

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