Opened 21 years ago

Closed 21 years ago

Last modified 6 years ago

#1119 closed defect (fixed)

All: Wrong Adlib volumes regression

Reported by: SF/logicdeluxe Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Indiana Jones 3


ScummVM 0.5.3cvs (Aug 5 2003 21:47:28) windows Playing with '-eadlib'. Some examples: In the MI2's title sequence the base line is unusual quite, then when the text "deep in the Caribbean" appears the chord suddenly jumps to a much louder level. During the camp fire scene, the chords and drums are playing a lot louder then the rest of the tune. At part one, the chords then are a lot quiter than the drums and the flute. Also very noticeable with the Indy4 opening, where the snares are very much louder than the Indy fanfares. And much more. Those errors follow you through all games with Adlib music. This only affects Adlib. The music plays still fine with native midi. This appeared between ScummVM 0.5.3cvs (Aug 5 2003 02:53:13) and ScummVM 0.5.3cvs (Aug 5 2003 19:17:10)

Ticket imported from: #783477. Ticket imported from: bugs/1119.

Change History (5)

comment:1 by Kirben, 21 years ago

Try latest Windows snapshot, which I just updated and see if that solves issue.

comment:2 by SF/logicdeluxe, 21 years ago

Sounds a lot better already. However it still sounds slightly different, mostly noticable in the Indy3 intro, but don't ask which one is closer to the original, since I have no native OPL chip right now to compare. Sounds fine to me the way it is now. The SB-Live, I'm using at the moment, has a very poor Adlib emulation.

comment:3 by Kirben, 21 years ago

Owner: set to Kirben
Resolution: fixed
Status: newclosed

comment:4 by Kirben, 21 years ago

Some of the intruments in old bundle games (indy3/monkeyega/monkeyvga) music were incorrect before, which was recently fixed. The indy3 music under ScummVM should sound exactly like the original music now.

comment:5 by digitall, 6 years ago

Component: --Unset--Engine: SCUMM
Game: Indiana Jones 3
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