Opened 20 years ago

Closed 20 years ago

#1498 closed defect (fixed)

MI3: crashed after the 3rd cannon shot

Reported by: SF/vampier Owned by: aquadran
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 3


Yep the one at the beginning.

version 6.0.0 pre

Curse of Monkey Island

Error code given back:

error 9:2019: 0xFAE8: ImuseDigiSndMgr::openSound() Can't alloc free sound slot.

All settings on standard, using the win32 version.

Ticket imported from: #904664. Ticket imported from: bugs/1498.

Change History (3)

comment:1 by eriktorbjorn, 20 years ago

I can't reproduce this myself, but I'm not familiar with this part of the code. Sounds like a job for aquadran...

The only place I can see where it would leak sound slots is at the end of ImuseDigiSndMgr::openSound(), if the function returns NULL. But does that ever happen? Of course, if the game scripts insist on opening sounds faster than they're being closed, we will run into problems...

It does strike me as a bit inconsistent that "All slots are full" (which I do get) is just a warning, while "Can't alloc free sound slot" is an error.

comment:2 by eriktorbjorn, 20 years ago

Owner: set to aquadran

comment:3 by aquadran, 20 years ago

Resolution: fixed
Status: newclosed
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