Opened 12 years ago

Closed 12 years ago

#5640 closed defect (fixed)

IHNM: Savegame reminder not reset

Reported by: dhewg Owned by: sev-
Priority: normal Component: Engine: SAGA
Version: Keywords:
Cc: Game: I Have No Mouth


The floppy keeps animating when saving via GMM (which might be the only way to save, depending on whats mapped on a port)

Ticket imported from: #3276033. Ticket imported from: bugs/5640.

Change History (3)

comment:1 by bluegr, 12 years ago

Hm. The code for the save/load menu (input.cpp:97) includes this:

if (_interface->getSaveReminderState() > 0) _interface->setMode(kPanelOption);

Thus it seems that we should be doing this for GMM as well. I'm not sure, though. I'll discuss this with sev (he wrote the save reminder code)

comment:2 by sev-, 12 years ago

Owner: set to sev-
Resolution: fixed
Status: newclosed

comment:3 by sev-, 12 years ago


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