Opened 15 years ago
Closed 15 years ago
#5640 closed defect (fixed)
IHNM: Savegame reminder not reset
| Reported by: | dhewg | Owned by: | sev- |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SAGA |
| Version: | Keywords: | ||
| Cc: | Game: | I Have No Mouth |
Description
The floppy keeps animating when saving via GMM (which might be the only way to save, depending on whats mapped on a port)
Ticket imported from: #3276033. Ticket imported from: bugs/5640.
Change History (3)
comment:1 by , 15 years ago
comment:2 by , 15 years ago
| Owner: | set to |
|---|---|
| Resolution: | → fixed |
| Status: | new → closed |
Note:
See TracTickets
for help on using tickets.

Hm. The code for the save/load menu (input.cpp:97) includes this:
if (_interface->getSaveReminderState() > 0) _interface->setMode(kPanelOption);
Thus it seems that we should be doing this for GMM as well. I'm not sure, though. I'll discuss this with sev (he wrote the save reminder code)