Opened 14 years ago

Closed 13 years ago

Last modified 14 months ago

#2593 closed defect (fixed)

WINCE: load and save dialogs are too large

Reported by: SF/vividos Owned by: SF/knakos
Priority: normal Component: Port: WinCE
Keywords: Cc:
Game:

Description

I'm using ScummVM 0.8.2. When loading and saving savegames in both landscape and portrait modes, the lower part of the savegame dialog cannot be seen, and the dialog cannot be moved either. I suspect that there's a "save" or "load" button down there, but it can be used and the savegame must be loaded or saved using a double-tap with the stylus, which is not that convenient (hitting the same point twice with a small display as the Qtek S100 is rather hard).

Ticket imported from: #1481375. Ticket imported from: bugs/2593.

Change History (11)

comment:1 by sev-, 14 years ago

Owner: set to SF/knakos

comment:2 by sev-, 14 years ago

Kostas, any idea?

comment:3 by SF/knakos, 14 years ago

Resolution: fixed
Status: newpending

comment:4 by SF/knakos, 14 years ago

fixed in the 0.9.0 prerelease posted in the forums. the user han hide/display the panel bar in pocket pcs. There should be no problems in smartphones.

comment:5 by sev-, 14 years ago

Status: pendingclosed

comment:6 by SF/vividos, 13 years ago

The dialog can only fully be seen when the user hides the panel, but it is too large when the panel is shown. It would be more convenient for the user when the dialog would be small enough so that the buttons are always seen.

comment:7 by SF/vividos, 13 years ago

Status: closednew

comment:8 by SF/knakos, 13 years ago

I don't agree, since that's why there is a hide toolbar action (two ways to do it actually, one of them - double tapping - is very convenient). You are free to submit a patch though to be taken under consideration.

comment:9 by SF/knakos, 13 years ago

Status: newclosed

comment:10 by SF/vividos, 13 years ago

From a usability standpoint it would be better to show the buttons in any case. First, a new user wouldn't know that the buttons hide under the panel and would be lost in the dialog. Second, let's look at how many steps you need to load a savegame: 1) tap at the options button 2) click on "load" 3) click on a savegame you want to load 4) tap on top of the screen (once when you have the keyboard panel, twice if you have the panel with the buttons) 5) click on load 6) tap on top of the screen to get the buttons panel back

Steps 4 and 6 have to be additionally done when hiding the load and cancel button under the panel. Step 4 has to be done if the user accidentally clicks on "load" in the menu and just wants to get out again. I think these steps could be removed if just the dialog would be a bit smaller. Would be a lot easier for a new user.

I'll look into the sourcecode if I can provide a patch to resize the dialog to always show the buttons.

comment:11 by digitall, 14 months ago

Component: --Unset--Port: WinCE
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