Opened 9 years ago

Closed 7 years ago

Last modified 5 years ago

#7088 closed defect (fixed)

WME: Bickadoodle v1.2: can't hear voices in introductory cutscene

Reported by: SF/tobiatesan Owned by: tobiatesan
Priority: normal Component: Engine: Wintermute
Version: Keywords: has-pull-request
Cc: Game: Wintermute

Description

In the introductory cutscene I can't hear neither the knight or the princess' voices.

Bickadoodle v1.2, md5sum of data.dcp: fef681275c8a17dfd97be71e493d85e6

ScummVM 1.9.0git1381-ga2250d7 (Mar 26 2016 11:47:43)

Features compiled in: Vorbis FLAC ALSA SEQ TiMidity RGB zLib FluidSynth Theora FreeType2 JPEG PNG Linux FUNTUBUNTU 3.19.0-56-generic #62~14.04.1-Ubuntu SMP Fri Mar 11 11:03:15 UTC 2016 x86_64 x86_64 x86_64 GNU/Linux

Ticket imported from: bugs/7088.

Change History (5)

comment:1 by SF/windlepoons, 9 years ago

I can confirm, no voice.

Bickadoodle v1.2, md5sum for data.dcp fef681275c8a17dfd97be71e493d85e6

ScummVM 1.9.0git1381-ga2250d7 (Mar 26 2016 06:43:37) Features compiled in: TAINTED Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib MPEG2 FluidSynth Theora AAC FreeType2 JPEG PNG

Linux vienna 4.5.0-towo.1-siduction-amd64 #1 SMP PREEMPT siduction 4.5-2 (2016-03-14) x86_64 GNU/Linux libvorbis (1.3.5-3), libogg (1.3.2-1)

comment:2 by SF/tobiatesan, 9 years ago

This should fix it: https://github.com/scummvm/scummvm/pull/728

comment:3 by tobiatesan, 7 years ago

Owner: changed from somaen to tobiatesan
Resolution: fixed
Status: newclosed

comment:4 by lolbot-iichan, 5 years ago

Summary: Bickadoodle v1.2: can't hear voices in introductory cutsceneWME: Bickadoodle v1.2: can't hear voices in introductory cutscene

comment:5 by lolbot-iichan, 5 years ago

Keywords: has-pull-request added
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