Opened 13 years ago

Closed 12 years ago

Last modified 12 years ago

#3067 closed defect (fixed)

KQ4: Zombie bug

Reported by: SF/jonww Owned by: SF/buddha_
Priority: low Component: Engine: AGI
Keywords: original Cc:
Game: King's Quest 4

Description

ScummVM version: ScummVM 0.10.0svn (Feb 13 2007 00:03:03)

Bug details:

Zombie reappears after it retreats if appears where you stand. Attached is saved game in gaveyard. If you stand in the same spot the zombie retreating message will appear a few seconds later the zombie will appear and stay on the screen.

Language of game: English

Version of game: King's Quest IV: The Perils of Rosella (2.0 1988-07-27
3.5"/DOS/English)

Platform and Compiler: Win32

Ticket imported from: #1660424. Ticket imported from: bugs/3067.

Attachments (2)

kq4.004 (1.4 KB ) - added by SF/jonww 13 years ago.
Zombie graveyard
KQ4SG.6 (3.8 KB ) - added by SF/jonww 13 years ago.
Zombie graveyard played in DOSBOX

Download all attachments as: .zip

Change History (15)

by SF/jonww, 13 years ago

Attachment: kq4.004 added

Zombie graveyard

by SF/jonww, 13 years ago

Attachment: KQ4SG.6 added

Zombie graveyard played in DOSBOX

comment:1 by SF/jonww, 13 years ago

I played the game in DOSBox and the bug is there as well. I'm going to attach an "original" save game just in case. Not sure if you wanted to work on this bug later like the exploding Roger bug in SQ1 or not...
File Added: KQ4SG.6

comment:2 by SF/jonww, 13 years ago

Priority: normallow

comment:3 by sev-, 13 years ago

Thank you for your report, but please, do not play with priorities unless you are going to fix the bug by yourself.

comment:4 by sev-, 13 years ago

Priority: lownormal

comment:5 by sev-, 12 years ago

Owner: set to SF/buddha_
Priority: normallow

comment:6 by sev-, 12 years ago

Kari, please, take a look if a script workaround is possible.

comment:7 by sev-, 12 years ago

Kari, please, take a look if a script workaround is possible.

comment:8 by SF/buddha_, 12 years ago

Fixed in r30482 in the trunk:
http://scummvm.svn.sourceforge.net/scummvm/?rev=30482&view=rev

comment:9 by SF/buddha_, 12 years ago

Keywords: original added
Resolution: fixed
Status: newclosed

comment:10 by SF/buddha_, 12 years ago

I just realized when playing King's Quest IV
that room 16 isn't the only place where zombies
come up at night. At least room 18 is another
place where they do so... so that's why I'm
opening this bug back again.

comment:11 by SF/buddha_, 12 years ago

Resolution: fixed
Status: closednew

comment:12 by SF/buddha_, 12 years ago

Now fully fixed in the trunk in revision 30631.
I added the same fix with the needed modifications to affect
the room 18 too (Room 18 is the scene outside the crypt).

comment:13 by SF/buddha_, 12 years ago

Resolution: fixed
Status: newclosed
Note: See TracTickets for help on using tickets.