#3973 closed defect (fixed)
ZAK: Italian C64 version not working
Reported by: | SF/polluks | Owned by: | sev- |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | detection | |
Cc: | Game: | Zak McKracken |
Description
http://article.gmane.org/gmane.games.devel.scummvm/3050
Just the first scene in the office runs fine (including Italian characters)...
C64 V1 game detected scummvm: common/stream.cpp:83: virtual void Common::MemoryReadStream::seek(int32, int): Assertion `_pos <= _size' failed. Aborted
0.12.0 C64 .d64 GNU/Linux 2.6.20 CRUX/PPC
Ticket imported from: #2112638. Ticket imported from: bugs/3973.
Attachments (2)
Change History (9)
by , 16 years ago
comment:2 by , 16 years ago
Owner: | set to |
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Summary: | ZAK: Italian is still missing → ZAK: Italian C64 version not working |
comment:3 by , 16 years ago
It seems that it could be an alignment issue since it works pretty well here. Let's doublecheck:
MD5 (zak1.d64) = 7b60620558b8d6b7d7313b8ac7bb5a98 MD5 (zak2.d64) = bc2cdc722a8540967275848d472198d5
If md5s match, then could you, please, provide a backtrace?
comment:5 by , 16 years ago
OK, found my mistake. I just had the game with manually set platform, and never really had it added to the md5 list. Fixed now, thanks for reporting.
comment:6 by , 16 years ago
Status: | new → closed |
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comment:7 by , 16 years ago
Resolution: | → fixed |
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missing d64 md5