Opened 19 years ago
Closed 19 years ago
Last modified 19 years ago
#1626 closed defect (fixed)
COMI: After looking by crypt crack, Guybrush moves mouth
|Reported by:||SF/ys_||Owned by:||Kirben|
|Cc:||Game:||Monkey Island 3|
That is. When looking by the hole that make the crack in the Goodsoup Crypt and talking with the graveyer, Guybrush appears at the top-left of the screen, and it is very small!
Attached a screenshot
CVS 20040510 Linux 2.6.4 gcc 3.3 Spanish version of the game
Ticket imported from: #954605. Ticket imported from: bugs/1626.
Change History (14)
by , 19 years ago
comment:1 by , 19 years ago
|Component:||→ Engine: SCUMM|
|Game:||→ Monkey Island 3|
comment:2 by , 19 years ago
Does the issue still occur with latest CVS? If so, please attach a save game with which we can reproduce the problem.
comment:3 by , 19 years ago
I thought I explained it bad way.... The correct sentence would start: "AFTER looking by the hole..."
I've lost my old savegames. Well... now I have too much free time. I'll replay the game. I hope having the savegame tomorrow or so.
comment:4 by , 19 years ago
Here is the savegame.
Well... the bug isn't the same as before. Now, after looking by the crack, Guybrush is shown correctly, but his mouth is animated, as if he were talking. After some seconds, the mouth stops moving. Then you walk to any point and when Guybrush stops walking, he opens again the mouth.
Attached savegame, just get out of that screen.
comment:5 by , 19 years ago
Sadly, there is no savegame attached, ys_...
comment:6 by , 19 years ago
|Priority:||normal → low|
|Summary:||COMI: After looking by crypt crack, Guybrush -> bad position → COMI: After looking by crypt crack, Guybrush moves mouth|
comment:7 by , 19 years ago
I could reproduce the problem with another savegame of mine. That is, the new problem you mentioned; the scale of Guybrush indeed is correct now.
This is merely cosmetical, lowering priority.
comment:8 by , 19 years ago
Oh sorry, i surely forgot checking in the checkbox to complete the upload. :-(
comment:9 by , 19 years ago
Maybe the recent no_talk_anim / talkStartFrame changes are responsible for this? See also bug #1009154 in The Dig <https://sourceforge.net/tracker/ index.php?func=detail&aid=1009154&group_id=37116&atid=418820> Assigning to Kirben to make him aware of this tracker item, maybe he has some good idea(s)
comment:10 by , 19 years ago
comment:11 by , 19 years ago
|Status:||new → closed|
comment:12 by , 19 years ago
The Guybrush still moving mouth problem was caused by one small change been lost in stopTalk() of scumm/actor.cpp during my changes. The a->isInCurrentRoom() check is only for scumm 1 - 6 games, scumm7/8 games shouldn't be checked.
comment:13 by , 19 years ago
Good catch! Two bugs at once :-)
after walking a bit to the right (to be able to see guybrush)