Opened 21 years ago
Closed 21 years ago
#1380 closed defect (fixed)
COMI: Music / speech turns mute
Reported by: | fingolfin | Owned by: | aquadran |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 3 |
Description
With latest CVS (and the new iMuse Digital): In COMI, I am experiencing sever problems related to actor speech. For example, in the canon scene, Wally stutters (gets interupted by other SFX ?) and after a short time seems to turn completely mute. I.e. subtitles still appear but no voice is audible.
Ticket imported from: #872748. Ticket imported from: bugs/1380.
Change History (6)
comment:1 by , 21 years ago
comment:2 by , 21 years ago
Summary: | COMI: Actors 'stutter' / muted → COMI: Music / speech turns mute |
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comment:3 by , 21 years ago
Yeah, part of the problem seems fixed now. Good!
But there are still problems left. E.g. when I start COMI, and just let it run (on the difficulty selection screen), after some time the music turns mute. SFX will still play, though, and going to another room (e.g. canon scene) again has working music.
comment:4 by , 21 years ago
Resolution: | → fixed |
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comment:6 by , 21 years ago
Status: | new → closed |
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it was caused by stopVoice(kTalkSoundId) called before
startVoice, it was called twice. i'm not sure how talk stuff is working in scumm, but i see that it works fine now. and also should be one speak played at same time, it's needed for SYNC stuff.