ALL: with MT-32 one channel is not muting
|Reported by:||SF/logicdeluxe||Owned by:||SF/jamieson630|
|Game:||Monkey Island 2|
ScummVM 0.5.3cvs (Oct 4 2003 13:53:12) When pausing the game the channels are supposed to be muting while in pause mode. However in native MT-32 mode, one of the channels always remain at the current volume instead of muting and sometimes hanging notes are audible on that channel during pause mode. Might be a bug in the channel mapping and also might be related to the int Player::setVolume(byte vol) code.
Ticket imported from: #817871. Ticket imported from: bugs/1263.