Opened 13 years ago

Closed 13 years ago

#5535 closed defect (fixed)

LB1: Game play freezes when taking shower

Reported by: SF/envisaged0ne Owned by: bluegr
Priority: normal Component: Engine: SCI
Version: Keywords:
Cc: Game: Laura Bow 1: The Colonel's Bequest

Description

When going into the upstairs bathroom and typing "take shower", you're supposed to get into the shower. Then a dark man opens the door, walks over and stabs you to death. Thus resulting in making you restart, restore or quit the game. However, when playing the game through ScummVM (played through revision 54565), when you get into the shower, the door will open, then nothing else happens after that. The game doesn't completely freeze, but the further sequence of the man walking up and stabbing you never happens. Thus you will just watch Laura Bow taking a shower forever.

Language: English Version of game: DOS/English Platform: Win32

Ticket imported from: #3122075. Ticket imported from: bugs/5535.

Attachments (1)

laurabow.001 (15.7 KB ) - added by SF/envisaged0ne 13 years ago.

Download all attachments as: .zip

Change History (9)

comment:1 by bluegr, 13 years ago

Summary: Game play freezes when taking showerLB1: Game play freezes when taking shower

comment:2 by bluegr, 13 years ago

Please, add a savegame

by SF/envisaged0ne, 13 years ago

Attachment: laurabow.001 added

comment:3 by SF/envisaged0ne, 13 years ago

Okie, attached a file where you're in the bathroom. From there, just type "take shower", once she gets into the shower, the door will open, then nothing happens after that.

comment:4 by digitall, 13 years ago

Replicated with : ScummVM 1.3.0svn54722 (Dec 2 2010 00:01:48) Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib FluidSynth Theora

comment:5 by bluegr, 13 years ago

This is what it's supposed to be like: http://www.youtube.com/watch?v=BZv69lOWx2s#t=7m30s

comment:6 by bluegr, 13 years ago

This is room 215

The killer is getting stuck behind the door, which is why the scene never progresses. He's initially at x = 0, if you move him to x = 6 or greater, he walks (i.e. "send killer x 6"), and the scene progresses normally. Seems like some sort of collision/pathfinding problem

comment:7 by bluegr, 13 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

comment:8 by bluegr, 13 years ago

Fixed (with a hack) in r55251, a regression from the new Bresenham functions, (enabled in r52467) - many thanks to waltervn for his work in bisecting this.

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