Opened 12 years ago

Closed 11 years ago

Last modified 11 years ago

#3347 closed defect (fixed)

NIPPON: Keyboard shortcut for quit fails

Reported by: (none) Owned by: peres
Priority: blocker Component: Engine: Parallaction
Keywords: Cc:
Game: Nippon Safes

Description

I know that the Amiga version doesn't feature such
a shortcut as the game won't quit unless one reboots
the whole machine. Not sure about the DOS version.

Nonetheless it would make a neat addition to have
such a shortcut for quitting the game back to the OS.

One can't get to ScummVM's game menu either (not that
i'd need to, that is). It feels something is missing.

Still it would be a lot easier to quit the game with
e.g. pressing "q" (in addition to "l" for loading and
"s" for saving) to close the game than switching from
fullscreen to window and closing that window instead,
which are the steps i have to perform on AmigaOS4 now.

Again, not sure how it works on other ports/platforms.

Maybe adding F5 to bring up the whole menu would be a
good idea overall?

Ticket imported from: #1762886. Ticket imported from: bugs/3347.

Change History (13)

comment:1 Changed 12 years ago by Kirben

This is a bug, it should be possible to quit the game at any point, via keyboard or mouse. The keyboard shortcut to quit, should be working in at least some situations (in game and menus) already though.

I notice this problem occurs during the display of logos at startup, and during dialogs. Please list any other locations where this problem occurs.

comment:2 Changed 12 years ago by Kirben

Owner: set to peres

comment:3 Changed 12 years ago by Kirben

Component: Engine: Parallaction
Game: Nippon Safes
Summary: NIPPON: Keyboard shortcut for quitNIPPON: Keyboard shortcut for quit fails

comment:4 Changed 12 years ago by (none)

Confirming that it isn't possible to input anything during
dialog, in every situation the mouse pointer is locked or
erased from screen (i.e. intro, inbetweeners). Everytime
one isn't allowed to save or load, to put it simple.

Since this is a bug as of know, i'll add the missing
information.

ScummVM 0.11.0svn (Jul 28 2007 15:41:37)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2

Nippon Safes Inc. (Multi-lingual/Amiga)

Amiga OS4
gcc version 4.0.2 (AmigaOS build 20051012)

comment:5 Changed 12 years ago by peres

It sounds pretty strange that you can't quit the game using a key combo like Alt-X or the like (check your platform information). The SDL backend allows me to quit whenever I want, except during logo screens. This can be fixed as well, though.

Speaking of saves, here are the situations in which one can't be allowed to save *for technical reasons*:
- logo screens
- in dialogue
- during a location switch featuring a slide

Please report if you're encountering any difference from what I've stated.

comment:6 Changed 12 years ago by peres

Depends on a missing backend feature. Please take a look at bug #1763018.

comment:7 Changed 12 years ago by peres

Depends on a missing backend feature. Please take a look at bug #1763018.

comment:8 Changed 11 years ago by sev-

Raising priority. This is a release-critical bug.

comment:9 Changed 11 years ago by sev-

Priority: normalblocker

comment:10 Changed 11 years ago by peres

This issue depends on a problem with the backend (see #1763018), or a problem with port of SDL for AmigaOS4.
All I can do in the frontend is detect AmigaOS4 and quit when the user presses 'q' or any other chosen key.

If this is fine, then just drop here a line.

Thanks.

comment:11 Changed 11 years ago by raziel-

I'd be happy with ESC=Quit, like in the Lure engine, if
anyone would ask me.

q=quit may cause problems with savegame name input!?

comment:12 Changed 11 years ago by peres

Fixed in revision 29826. Game can be closed with Ctrl-z or Alt-x now.

comment:13 Changed 11 years ago by peres

Resolution: fixed
Status: newclosed
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